I do not recommend: The Callisto Protocol

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  • čas přidán 1. 12. 2022
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    Very little in the way of story, characters or horror. Oppressively linear, terrible combat that excels only in frustrating you, and absolutely woeful PC performance. It breaks my heart but sadly, The Callisto Protocol is an easy skip.
    The Callisto Protocol launches today for PC, Playstation and Xbox. Review code provided by Krafton.
    #Review #TheCallistoProtocol #DeadSpace
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Komentáře • 9K

  • @SkillUp
    @SkillUp  Před rokem +238

    Check out the Steelseries range of premium, high-definition audio gaming headsets including their flagship: the Arctis Nova Pro Wireless. Visit steelseries.com/gaming-headsets/arctis-nova-pro-wireless and use offer code 'Skillup' for 12% off site-wide. Thanks Steelseries for sponsoring the video.

    • @mariobadia4553
      @mariobadia4553 Před rokem +1

      Honestly this is not surprising. Especially when I saw that the enemies have very little reaction to you shooting them and how overpowered the telekinesis was and how for some reason it's just a bunch of random meat grinders in the middle of rooms for no reason.

    • @stickman4087
      @stickman4087 Před rokem

      Have you played New Tales From The Borderlands yet? I'm surprised you haven't reviewed that one

    • @salahsalami898
      @salahsalami898 Před rokem

      glen scofield was scamming us

    • @salahsalami898
      @salahsalami898 Před rokem +1

      denuvo: mission complete

    • @alessandroblue7
      @alessandroblue7 Před rokem +1

      what pc configuration do you have? just to know if the stutters and other performance issues on your reviews are due to "hardware" limitation or not

  • @BuletPrufe
    @BuletPrufe Před rokem +5881

    “I don’t play games to kill time, I play them to enjoy them”
    - Ralph, the Destiny player

    • @scottieb2943
      @scottieb2943 Před rokem +317

      That hits close to the heart lol

    • @matt6231
      @matt6231 Před rokem +197

      so glad that dumpster fire is finally dying

    • @ginopippofrebooter-ilrinne2881
      @ginopippofrebooter-ilrinne2881 Před rokem +243

      @@matt6231 Numbers speak for end of the season.
      They will get up again once the next launches.
      Lightfall's launch will boost the counter to more than 250000 like Witch Queen.
      Try again dude.

    • @italianspiderman5012
      @italianspiderman5012 Před rokem +157

      @@matt6231why? How much salt do you inject on daily basis?

    • @voyagerofdoom
      @voyagerofdoom Před rokem +4

      BRUH 😭

  • @neretilderem7029
    @neretilderem7029 Před rokem +566

    So i guess the 2 people they couldn't hire back from the old team are the writer and the combat designer

    • @solimantaloa1112
      @solimantaloa1112 Před rokem +3

      What happened to them?

    • @esaedvik
      @esaedvik Před rokem +139

      @@solimantaloa1112 They lived happily ever after? The ones who did get hired onto this project probably burnt out cause Schofield runs a crunch sweat shop apparently.

    • @kyledodson2992
      @kyledodson2992 Před rokem +22

      @@esaedvikif that’s the case the game would have been good I’d think. RDR2 was amazing and that was made with nerd suffering 7 day weeks. Lmao sorry

    • @Mixantropaz
      @Mixantropaz Před rokem +40

      @@kyledodson2992 it's not the same. Nowadays incredible amount of work goes into graphics. And unfortunately graphics sell

    • @enricod.7198
      @enricod.7198 Před rokem +7

      @@Mixantropaz not even those, as most games run like dogshit for the visuals they offer. There is no reason to have a ue4 title running 1440p60 MEDIUM on an rtx2080ti without rt...it sucks ass

  • @wearsjorge55
    @wearsjorge55 Před rokem +394

    Dead space had the instant health packs and it was great because if you made that one mistake you could sacrifice your finite resources to heal through the damage so you don't die. It worked really really well

    • @nigeltheoutlaw
      @nigeltheoutlaw Před rokem +28

      Yep, and it also really encouraged resource management. Using those and stasis packs was SO easy, but checking how many you had left took a quiet moment. Got bit by mismanagement a couple of times because I wasn't using the quiet moments to take inventory.

    • @truthbetold6496
      @truthbetold6496 Před rokem

      i finish dead space all 3 games this one forget it pure crap

    • @moonmoon2479
      @moonmoon2479 Před rokem

      I think the reason for this in this game is that if it was instant, people would just tank through fights.

    • @wearsjorge55
      @wearsjorge55 Před rokem +4

      @@moonmoon2479 yeah but tanking through fights, while it'll save you in a pinch you can't do it repeatedly, you need to restock. It's a last minute save your ass option

    • @moonmoon2479
      @moonmoon2479 Před rokem +7

      @@wearsjorge55 yeah, that works in dead space, where getting up close isn’t advised. But here, since you are suppose to be, I guess that to stop people from just tanking through melee fights since that’s what you are suppose to be doing. It goes back to “why design it this way?”

  • @DJFIRESTONE92
    @DJFIRESTONE92 Před rokem +601

    Alien isolation is still one of the best horror games ever made. I've never felt more hunted in a game nor that actually scared of something I understand.

    • @killerjay1740
      @killerjay1740 Před rokem +33

      That one and Outlast

    • @donmcdouglas5017
      @donmcdouglas5017 Před rokem +12

      I never played alien isolation but I watch once in a while the non death playthrough and I'm always fascinated by the immersion it gives the player, one of the best game ever made imo in terms of immersion level

    • @Lord_earth
      @Lord_earth Před rokem +1

      Alien isolation is primitive. I've played it and its primitive as shit. Soma, Dead space 2, doom 3 - THESE are true horrors. Not some schoolboy shit like resident evil or outlast, i dont play this junkshit.

    • @killerjay1740
      @killerjay1740 Před rokem +2

      I almost took the bait lol

    • @matjakobs8612
      @matjakobs8612 Před rokem +2

      @@killerjay1740 my 2 favorite horror games of all time. Can't wait for outlast trials. 😱

  • @asianllama8850
    @asianllama8850 Před rokem +5390

    always sad to see a highly anticipated game miss the mark.

    • @stormz9351
      @stormz9351 Před rokem +348

      Form your own opinion. Im 4 hours in on Series X and it's great so far. The combat isn't even close to being bad. It takes a bit to get used too but once you do it goes smoothly. Im on the hardest difficulty and I died a LOT in the first couple hours, but once I learned the combat I barely get hit anymore. The performance issues seem to be only on PC, as I've had no stutters or issues aside from a single crash so far that I'm pretty sure was my fault because I was messing with one of the enemies in a stupid way.

    • @stevenesbitt3528
      @stevenesbitt3528 Před rokem +82

      Personally I always wait a few months anyway, be better I'm sure after a few patches

    • @salahsalami898
      @salahsalami898 Před rokem +78

      denuvo: mission complete

    • @vSoulreaver
      @vSoulreaver Před rokem +328

      @@stormz9351 Cool that you are on Series X and it works for you. That does NOT change the atrocious PC Version my guy.

    • @kirion111
      @kirion111 Před rokem +23

      do u really believe this guy 😂

  • @ArchardMMC
    @ArchardMMC Před rokem +2663

    As a huge Dead space fan I was super excited for this. When I found out it had a day one embargo I was instantly worried.

    • @El_Diego86
      @El_Diego86 Před rokem +78

      It's a good game

    • @Drip7914
      @Drip7914 Před rokem +320

      @@El_Diego86 it runs like shit even on a 4090

    • @KillZoneHart1
      @KillZoneHart1 Před rokem +168

      It's not completely terrible by all accounts, maybe pick it up on sale after a while. I still want to play it but my excitement for getting it early now has faded.

    • @noodleman4555
      @noodleman4555 Před rokem +174

      @@Drip7914 That doesn't mean it's a bad game, it's just a bad port. There's a difference there.

    • @alexispennsylvania
      @alexispennsylvania Před rokem +19

      @@Drip7914 doesn’t mean it’s a bad game.

  • @StrikeNoir105E
    @StrikeNoir105E Před rokem +248

    The thing about melee combat in this game is that the game can't decide whether it wants to be a survival horror game, or a Souls-like action game. The reliance on animation locks and timings make me think of Souls-likes, but at the same time they only went that route to make hack & slash melee gameplay work in the context of survival horror mechanics, and the result is basically what you see here: an odd mishmash that should work okay on the surface, but absolutely frustrating at times.
    This is the reason why the GRP is your absolutely strongest weapon in the entire game: you can bypass the majority of the combat system simply by using the GRP to throw your enemies at the environment or fall to their death. In fact, once I treated the GRP as my primary weapon, the game became a lot more fun since it basically became Darth Vader Force Throw simulator.

    • @mairuzo
      @mairuzo Před rokem +16

      Fitting since Starkiller is in the game 😂

    • @dissraps
      @dissraps Před rokem

      You mean like how the most efficient game that could steamroll all difficulties in Dead Space was the plasma cutter lol

    • @PJMack068
      @PJMack068 Před 11 měsíci +1

      @@dissrapssort of. The “plasma cutter” in this game is the baton. The GRP is basically dead space’s kinesis module, but it can run out of energy, and like the baton is not viable against bosses- so you can’t truly rely on it to finish the game.
      I just beat Callisto protocol a couple days ago and guns are the only way you can get through the final boss- in fact I had to load a few saves back so I could buy ammo instead of upgrades because it’s just a massive bullet sponge with no source of ammo in the arena. So lame

    • @JohnDarksoul69
      @JohnDarksoul69 Před 7 měsíci +4

      Frustrating at times? I had 0 fun with the gameplay the whole damn game and I only ever finished it because I hate myself

  • @hungryhedgehog4201
    @hungryhedgehog4201 Před rokem +81

    The scariest parts are legit the workplace safety hazards there are just spikewalls and shredders everywhere. I was expecting a level where you are on a conveyor belt having to dodge stompers and saws and not fall into a big lavapit or something. I mean there was the shredder in the vents, that came close.

    • @hullie7529
      @hullie7529 Před rokem +23

      At least in Dead Space the environmental hazards made sense because they were malfunctioning machinery or you were in places that you weren't supposed to be. In here they just have spikes and deathly traps all over the place where people is supposed to be working.

  • @Froggsroxx
    @Froggsroxx Před rokem +568

    Dead space's map was one of the bests parts of it, how it all connected together and looped back on itself.

    • @machineistic
      @machineistic Před rokem +133

      Agreed. So many people used to complain about the backtracking in that game which I thought was such a stupid complaint. It actually made you feel like you were on a ship and sent there to fix shit and the level design was perfect in that context.

    • @Shinobi33
      @Shinobi33 Před rokem +27

      And how you would press the button and your path would light up and then you move the map layout. Amazing

    • @97Crazysteve
      @97Crazysteve Před rokem

      Callisto isn't Dead Space.

    • @Froggsroxx
      @Froggsroxx Před rokem +39

      @@97Crazysteve sure isn't buddy, that's a true statement right there

    • @97Crazysteve
      @97Crazysteve Před rokem +4

      @@Froggsroxx Not sure where you people got your expectations from. A spiritual successor isn't supposed to be an exact duplicate, and even if it was, you all would be complaining about that instead. They have to make their own game with their own ideas, merely INSPIRED by another work.

  • @Mohamad-sx3xt
    @Mohamad-sx3xt Před rokem +2409

    Another example to never preorder or get hyped for a game simply because of the previous games of its creator.

    • @sanskarmishra5309
      @sanskarmishra5309 Před rokem

      This game always looked mid you're dumb if this got you hyped lmao

    • @AlmissaGaming
      @AlmissaGaming Před rokem +187

      get your own opinion

    • @enfamas
      @enfamas Před rokem +170

      Left 4 dead > Back 4 blood

    • @metalmayfantasy
      @metalmayfantasy Před rokem +42

      I didn't preorder because of all the news and such was just about its graphics and death sequences. Also, there have been many "famous" devs that create a new IP and they suck.

    • @Plexipal
      @Plexipal Před rokem +7

      Well i did 😂

  • @stealthmonkeydc2869
    @stealthmonkeydc2869 Před rokem +266

    Callisto starts strong but after the first few chapters of your character not upgrading at all you start to get this feeling that the game has shown you all it has. Yes you upgrade eventually but it just health and a shotgun really. The game only has 6 guns and half of those are pistols and shotguns. Then you end up in a chapter where all you can do is slow crawl through meaning your upgrades are worthless as you get swarmed if u fire a gun. Then everything after that is a huge slog and full of jump scares and troll moments. I saw someone call it essentially a tech demo which fills really harsh but it doesn't feel like a full realised vision either. This is in no way competition for Dead Space I'm sad to say.

    • @gamingclips481
      @gamingclips481 Před rokem +13

      I feel like a lot of next gen games like Callisto feel like tech demos. In my opinion many next gen games feel really good but really short, or decently long, but disappointing. Idk if it’s just me though

    • @Lord_earth
      @Lord_earth Před rokem +14

      actually, after the hero crashes at the very beginning, then for some reason they put him in prison, and then the next frame - he wakes up in the middle of complete chaos and p * zdets - I realized that there was clearly something wrong with the game. Who the hell makes such sharp scenario transitions?!

    • @eliasbonafe9236
      @eliasbonafe9236 Před rokem +10

      I don't think Callisto start even strong... i've seen definitely some red flag even in the prologue

    • @burner9481
      @burner9481 Před rokem

      Maybe not a tech demo but more of a Vertical Slice... streeeetched out to a full game.
      But it's same slice all the way lol

    • @metfreak101
      @metfreak101 Před rokem +1

      That is not even true. Actually none of that is. You don't upgrade your health and you end up with different variations of a pistol, a shotgun, and an assault rifle.
      You don't have to jump on the hate bandwagon just because.

  • @blues3531
    @blues3531 Před rokem +138

    Its hard to imagine how the dodge/combat mechanic loop got past QA for this game. Like was the entire team just "yes men" that told the Devs that everything was great.

    • @IncessantWake
      @IncessantWake Před rokem +8

      You obviously don't know what QA is. When you don't know something, best to not speak about it.

    • @blues3531
      @blues3531 Před rokem +73

      @@IncessantWake Ok so playtesting, outside of bug searching/fixing. It's hard to imagine an entire team of devs were playing this game for the past year+ and thought it was a good mechanic.

    • @trunksbriefs4132
      @trunksbriefs4132 Před rokem +24

      Exactly what I was thinking, how any of it got past testing. It's not only jarring but tedious, repetitive and difficult to get down at the start... especially toward the beginning where you get 4 enemies chucked at you.
      On top of that, the auto aim shot from the pistol after a couple melee hits... what were they thinking?

    • @BWMagus
      @BWMagus Před rokem +8

      I would guess that they decided melee combat like this MUST be the core of the game, and then everything was built around it or added to make it more tolerable, but the idea of scrapping and starting over was just unacceptable (or too much money by that point). I wouldn't be surprised if the auto-dodge wasn't originally in the game, or if the quick shot with the pistol was an addition to "spice it up" when they realized it was boring and repetitive, etc. They had a vision they just could not make work.

    • @jeremyallen5974
      @jeremyallen5974 Před rokem

      Compared to RE: Revelations it works just fine. Unlike there where the dodge feels more like a recommendation than a command the protagonist will actually move in the direction you tell him to when an enemy swings at you
      The problem arises when he takes damage anyways because he gets caught on the random crap the developers put all over the place

  • @Garian9
    @Garian9 Před rokem +502

    Would have been cool to actually have some space elements tied into the game. The fact that gravity on Callisto is somewhere around the Earth's moon gravity, that could have been a great additional game element.

    • @WH250398
      @WH250398 Před rokem +88

      ...and Dead Space did all that wonderfully. 14 years ago.

    • @XeresKyle
      @XeresKyle Před rokem +16

      @WH250398, No it didn't. What are you talking about? There were zero gravity areas on the ship, but you would kind of just fly to one end and not float in zero gravity. Also there were no low gravity mechanics at all in Dead Space. In Dead Space 2 there were zero gravity traversal floating through space moments.

    • @gamenerd4322
      @gamenerd4322 Před rokem +59

      @@XeresKyle because the games take place in the middle of deep space? Dead space takes advantage of its setting, from this review it feels like this game doesn't.

    • @jamesvancam
      @jamesvancam Před rokem +1

      Ikr?!

    • @thesilver7238
      @thesilver7238 Před rokem +38

      @@XeresKyle Yeah, pretty sure he meant Dead Space 2. No need to get pedantic.

  • @Deathshuck
    @Deathshuck Před rokem +615

    "I don't play games to kill time, I play games to enjoy them" - I have never heard anyone else say this out loud and I agree 1000%. It's downright depressing to me when people just play games to kill time and don't really care if it's good or not. I play games because they enrich my life and give me meaningful experiences. I love sinking in to a game's world and atmosphere, taking in all the details and appreciating them as experiences. Unfortunately there's a lot of people out there who don't genuinely care and just consider games as disposable, which is why so many games suck

    • @clarkndrekent
      @clarkndrekent Před rokem +20

      i think this is the main problem in the gaming industry yes

    • @Xhalonick
      @Xhalonick Před rokem +16

      Pokemon is a perfect example of this. Playing a game like dragon quest XI makes me remember what a game is like when the company actually gives a shet

    • @bobbywrtm
      @bobbywrtm Před rokem +12

      Elden Ring and Monster Hunter Rise reminds me of fun in gaming again

    • @Josh-sj9ig
      @Josh-sj9ig Před rokem +1

      Gamers rise up!

    • @Hocotatium111
      @Hocotatium111 Před rokem +15

      @Chandler Burse No. If there are multiple things I want to do with my free time and I pick a video game over all of them, I'm not playing it to kill time. If I get off work and I don't know what I want to do, then I might play a game to kill time. In both cases I'll probably enjoy the game, but in only one case am I killing time.

  • @captainamedeus7047
    @captainamedeus7047 Před rokem +250

    The Callisto Protocol is a great reminder that GRAPHICS ARE NOT EVERYTHING. Yes, it’s nice to see how the newer consoles have surpassed their previous generation. It’s nice to at least have games now be cinematic. But the problem is that most game devs would rather create a movie, rather than an experience. Video Games are meant to be an experience. Your supposed to entice the player’s experiences inside the game they bought.

    • @funasylumstudio
      @funasylumstudio Před rokem +26

      Actually I feel like these high end graphics nowadays actually just bring the gameplay down and are kind of distracting. Let alone performance issues

    • @filippocucina7001
      @filippocucina7001 Před rokem +1

      Agree

    • @visceraeyes525
      @visceraeyes525 Před rokem

      surpass their previous generation yet they run at 30fps now?

    • @DrJones20
      @DrJones20 Před rokem

      @@visceraeyes525 Fps isn't everything, also there's a 60 fps mode on PS5 and SX

    • @visceraeyes525
      @visceraeyes525 Před rokem

      @@DrJones20 yeah but image quality is trash at 60fps and fake 4k can only work at 30fps. Pc can get native 4k with 60+ fps

  • @ClaxTheBum
    @ClaxTheBum Před rokem +53

    20:06 was literally the hardest part of the game for me. Only because you are constantly being jumped from the back out of nowhere. the monsters literally spawn behind you with no way to turn around after engaging one. when that no leg having ass blew me up 5 times without me knowing what the hell happened i had to take a break.

    • @sushigimme
      @sushigimme Před rokem +5

      I'm with ya, man. As soon as you're at that part where you restore power to that mining facility in Arcas, the pacing dips and feels like such a slog to get through. The dollar-store clickers just made exploration drag on and on.
      IF I ever want to dive back in for NG+ to level up any remaining nodes on my gear, Arcas will be my least favourite section.
      All the best to Glen and his studio but maaan... What a disappointing game.

    • @Tomiply
      @Tomiply Před rokem +2

      Crazy how different experiences people can have. I thought that part was very easy, didn't even die once. I just threw enemies over the railing, barely spent any ammo, and I had a ton of ammo anyway, so I could've used that as well if I wanted. Overall, I was surprised by how easy the game was, considering it felt hard at the start because I wasn't used to the combat.

  • @HKT100
    @HKT100 Před rokem +205

    It honestly seems like they were more focused on making the game look as pretty as possible rather than the things that make a game great 😢

    • @orionzor
      @orionzor Před rokem +8

      Reminds me of another over hyped, dissapointing release game...

    • @ruinerblodsinn6648
      @ruinerblodsinn6648 Před rokem +15

      @@orionzor The Order: 1886?

    • @ArcaneAzmadi
      @ArcaneAzmadi Před rokem +1

      Gee, isn't it reassuring to know that nothing's changed in 20 years...

    • @orionzor
      @orionzor Před rokem +18

      @@ruinerblodsinn6648 I was thinking cyberpunk, awesome visuals but broken mess on release and even after the bugs fixed it's just a lifeless open world. But I guess the order applies too ahah

    • @Shinkajo
      @Shinkajo Před rokem

      Glen Schofield is a hack

  • @110pergenuine
    @110pergenuine Před rokem +424

    I can’t stress enough how essential it is you review games the way you do. I agree with you 80 percent of the time. It’s usually because I’m a fan of a game, or because you’re not a fan of the genre when we don’t align. You’re one of the rare content creators that I will watch even when I’m not interested in the game you’re reviewing. It’s because you’ve remained consistent with what your experience was in the review. You’re not swayed by developers, other content creators, or gamers. Just know you’re appreciated, and your voice is needed in this entertainment space we love.
    Thanks Ralph!

    • @frostysenna2687
      @frostysenna2687 Před rokem +4

      I would have bought this game even tho it’s a skip from him. I’m loving it and I needed this in my life. Definitely a lack of sci fi horror

    • @TheTraveler980
      @TheTraveler980 Před rokem +12

      @@frostysenna2687 You'll get more value out of Dead Space 2.

    • @wavvygrizzlyy5742
      @wavvygrizzlyy5742 Před rokem +2

      @@TheTraveler980 idk about that one chief

    • @alexcramer2878
      @alexcramer2878 Před rokem

      @@frostysenna2687how is it? Is skillup being harsh?

    • @exodus1759
      @exodus1759 Před rokem +5

      People cried about him being “ShillUp” after his Cyberpunk review. I played Cyberpunk and then watched both his videos on it, and they perfectly described my experiences. We just think alike so I know that what Ralph likes, I’ll probably like.

  • @ibrinton6
    @ibrinton6 Před 6 měsíci +11

    Well, I just finished the Callisto Protocol, after waiting to purchase it until it was offered for free with my Playstation Plus subscription. Thank you again for this review, as always, it served to manage my expectations (and, helped me to decide to wait to play the game until the price-point made sense). That being said, and likely due to my lack of personal financial investment, I have to say that I had a LOT of fun with my time here.
    I re-watched your review post-playthrough, as I often do, and it REALLY holds up. Your comments about the visual fidelity of the experience are VERY true, the game is GORGOUS (especially on PS5, where per your note I experienced exactly ZERO glitches). The lack of these glitches certainly made the somewhat predictable combat model much more tolerable, as I didn't notice any of the moment to moment game freezes that you referenced during your PC experience. The 3D printer weapon upgrade system was a fun and unique path to upgrading your kit that I haven't seen before, and the weapons all felt (and sounded) really good to use.
    I did find the recycling of that one mini-boss to be somewhat laughable, and the ability to absolutely massacre the blind baddies during the "Colony" chapter right in front of others without any negative repercussions is certainly emersion breaking, but aside from that I did enjoy deploying my arsenal on the other enemies thrown my way during the campaign. I COMPLETELY agree that the game fails to by scary, given how over-powered you end up being if you properly upgrade throughout, and also with the unabating application of the trap chests and those long-neck variants coming at you at EVERY place you'd expect to be attacked (it's incessant, never lulling you truly into a place where you CAN be surprised).
    I had some trouble with the final boss battle, but it wasn't as hard as I maybe expected it to be, given your description? I played on normal difficulty.
    I will say, I know that you mentioned that there wasn't any story to speak of here (largely told through sound bites from campaign adjacent audio logs), threadbare as it was (and, "just a dude" as much as our protagonist is) I actually didn't mind what they cobbled together here. Paired with the on-rails way that you're propelled through the campaign, the story expounds in a metered way that keeps you aware of the tense, while not giving away ALL of the cliff notes (not that you can't see the writing on the wall, several hours before the end of the game).
    Like the action movies that we all grew up watching, it won't win any awards for ingenuity or originality, but it does the job and doesn't ruin the aesthetic. I know you'd mentioned the lack of in-game cut scenes, I'd argue that the gameplay graphics are SO good here that you almost don't even need them (given the lack of truly meaningful complex character interactions). While there aren't many other cast members here, I think that they've done enough writing-wise to let you invest in them while playing, as they're the only things to cling to while you're maneuvering through pretty dire circumstances.
    At any rate, no one's probably reading this long winded comment (haha), but I just wanted to add some additional texture to your review if anyone was interested. As always, SUPER appreciate your (and Austin's) content, by far the best game review channel on CZcams.

  • @scirrhia_kruden
    @scirrhia_kruden Před rokem +69

    Sad to see that Karen Fukuhara's first acting role in a game is in THIS game.

    • @user-lb9xw4xf2q
      @user-lb9xw4xf2q Před rokem +11

      To be fair, one of her first major acting roles in general was Katanna in Suicide Squad. So, since she went from that to The Boys, in a few years she will be in a game that doesn't disappoint!

    • @RecluseBootsy
      @RecluseBootsy Před rokem

      Her character was written like shit too.

    • @thecircleoft.e.d2121
      @thecircleoft.e.d2121 Před rokem +4

      On that topic, the acting for this game isn't necessarily bad either; the problem is the writing of the script. Dialogue, plot, story, backstory, etc. it's just so underdeveloped, boring and generic that I think they had almost nothing to work off; nothing to make them interesting or unique past basic things, and I find that very disappointing to see. Jacob's the biggest example of this; I thought he'd be a career criminal of being one of a brutal past, and he'd been in Black Iron for years, and had been hardened by its harsh environment, hence why he's fighting the Biophages the way he does. When I saw the prologue opening in that he's just a cargo pilot who got arrested for no reason given to us, I worried, because that's a lazy way to just force him into the role of a prisoner.

    • @user-lb9xw4xf2q
      @user-lb9xw4xf2q Před rokem +1

      @@thecircleoft.e.d2121 I agree. Acting is generally solid; pity how a bad script can drag everything down.
      I thought that Jacob would have had Elias's character arc (which, incidentally, happened off-screen until an exposition dump); rather than a mystery that is only a mystery because the cutscenes change an identifiable McGuffin into a weird alien cube for reasons of undefined trauma.

  • @OZORxORON
    @OZORxORON Před rokem +543

    Games like this are always a nice reminder why I don’t preorder at all anymore.
    I’ll pick up a preowned copy at a low price in 2 or 3 months

    • @SolidSnake240
      @SolidSnake240 Před rokem +31

      I can't even remember the last time I actually pre-ordered a game lol.

    • @rmmm6725
      @rmmm6725 Před rokem +17

      I don’t think it looks worth $5. Seems like a turd

    • @SmootherThanSilk
      @SmootherThanSilk Před rokem +34

      Impatience, ignorance and FOMO is what's keeping pre-ordering alive. If you wait for some time, the game is discounted, the bugs are fixed, the DLC is released. You're essentially paying less for the best possible version of the game. People get what they pay for, and in terms of pre-ordering, they truly deserve it, when its cases like this and Cyberpunk.

    • @Pariente300
      @Pariente300 Před rokem +26

      Huge red flags when the reviews go live the day of release.

    • @pandamonium9255
      @pandamonium9255 Před rokem +1

      Ding! You win! 🎉 This is my exact sentiment.

  • @connordavisj
    @connordavisj Před rokem +528

    This just gets me thinking how much variety Dead Space 1 had. Slashers, Spitters, Lurkers, Brutes, Dividers and their body parts, the Hunter, Leapers, Infectors, Swarmers, Guardians, Exploders, Twitchers, Pregnants, not to mention three bosses that all engage differently whether it be a turret section, zero-g chamber, or planetside. Plus enhanced versions of some of the enemies. You've got a variety of weapons to choose from that each have differing strengths and weaknesses. Callisto seems like the opposite version of Sekiro. Sekiro took the Souls formula and put a single weapon spin on it, and it still has depth between your moves, deflects, dodges, counters, jumps, and tools. This game basically puts a one weapon spin on Dead Space, except the weapon is melee now, engages all enemies in the same way, and sucks the horror right out of the game because YOU ARE THE SCARIEST THING ON THE MOON by very nature of the fact that you spend ten hours beating zombies to death with a fucking STUN BATON.

    • @OrionDawn15
      @OrionDawn15 Před rokem +59

      It just takes away from any horror or enjoyment, not only are you fucking Doomguy AND John Wick the combat itself just isn't good.

    • @fraundakelmbrilpondaprost90
      @fraundakelmbrilpondaprost90 Před rokem +75

      The choice to ride on Dead Space cred was a terrible decision because you just know they had to realize some point down the line that what they'd developed wasn't nearly as good as two games more than a decade old.
      Dead Space 2 is without a doubt the greatest action horror game of all time. The gunplay is punchy, Isaac's locomotion is smooth and precise, and the combat options and arenas are consistently varied. The enemy varieties meant you could make optimal use of different weapons and the combat never grew stale thanks to different enemy pairings throughout the game.
      In Callisto you have a braindead button-hold dodge that pretty much holds your camera hostage any time an enemy approaches you, because you can't just use a button tap to dodge irrespective of what direction you're facing. This conflicts with projectile enemies because if a melee enemy is close by, you have no method of dodging both, you have to prioritize facing the melee guy head-on. Instead of a cornucopia of different artistically unique enemy types to mix up the combat, we get a few stubby-looking tentacle and tumor men. No memorable or even enjoyable guns and an absolutely horribly-handling player character- an issue I partly attribute to the melee focus paired with the camera placement.
      Horrible checkpoints, audio logs that force you to keep the menu open, long-ass looting and crawling animations, indistinguishable points of no return at branching paths...you'd think this shit was a C-tier PS3 game. They took the most surface-level elements of Dead Space and stripped it of literally any good influences and ideas.

    • @flamingmanure
      @flamingmanure Před rokem +7

      @@OrionDawn15 the combat is satisfying when it actually works, and especially in the 2nd half, it barely works lol.

    • @OrionDawn15
      @OrionDawn15 Před rokem +10

      @@flamingmanure I don’t doubt it, it looks cool. But seeing it in action isn’t all that impressive. Especially against any more than one enemy. Plus I don’t think it really belongs in the game. Or at least it shouldn’t be used as the main way you fight.

    • @connordavisj
      @connordavisj Před rokem +14

      @@fraundakelmbrilpondaprost90 It just feels like Mighty No. 9 all over again. I'm forever thankful for the work Glen and his team put in to give us Dead Space. My friends can probably attest to how much I never shut up about that game even all these years later. But Callisto just ain't it. Making a third person game set in space with gore, a health bar on your back, and mutating aliens doesn't make that game Dead Space or even comparable to it. That's such a surface level comparison and I'm beyond tired of seeing people make it.

  • @mr.mammuthusafricanavus8299

    The thing that made Dead Space so amazing to me was when it came to combat: the ability to pick off limbs. I don't get why this game wouldn't allow this feature also, it was strategic. It is a prison also, would've been cool to make your own ''prison'' weapons :P

    • @dissraps
      @dissraps Před rokem

      But you can do that
      And that was also what made Dead Space as easy as it was. You could take the hardest difficulty solely with the plasma cutter and legs

  • @neightneight1280
    @neightneight1280 Před rokem +17

    Dead-Space was peak envelope-pushing, genre-bending ART. I still crave to play a proper follow-up to DS2, with whatever character it takes

  • @johngannon
    @johngannon Před rokem +400

    It turns out the scariest part is the performance.

    • @nont18411
      @nont18411 Před rokem +3

      Kimiko😢

    • @marting.9613
      @marting.9613 Před rokem +10

      Not my experience on PS5. It runs smoothly for my first two hours. Are you playing on PC?

    • @BioShockGX
      @BioShockGX Před rokem +9

      It's perfect on ps5

    • @coldfusion1679
      @coldfusion1679 Před rokem +2

      Depends on platform I hear. PC port has had complaints, but I’ve had zero fps issues on Xbox series x.

    • @slipstream7324
      @slipstream7324 Před rokem +5

      Denuvo?

  • @Ell_Pacino
    @Ell_Pacino Před rokem +451

    Another point about the combat is that since your dodge isn’t required to be timed or direction specific, it makes actually trying to move your character INFURIATING
    *Edit: For people who clearly didn’t play the game yet still have an opinion for some reason*
    NO, the dodging is not dependent on the direction of the initial attack. You do have to alternate your dodge direction when an enemy has a combo but it does not matter the direction you dodge so long as you alternate for the next attack

    • @samw2670
      @samw2670 Před rokem

      Lol what a crock of shit. You dodge left when they swipe left. Youll get hit. Smh

    • @dewdbrowatch1446
      @dewdbrowatch1446 Před rokem +6

      @@samw2670it’s just a super weird Dodge I kind of hate it it’s not a tap but you hold it it’s super weird it’s one of those mechanics that like makes me hope I’m over with the game faster so it dosent start creating bad habits lmao

    • @SyntheticShinobi
      @SyntheticShinobi Před rokem +24

      What sucks is that it makes the combat so basic. If the dodges were direction specific or based on timing, successfully pulling them off would feel rewarding. But since it’s so brain dead easy to dodge, there isn’t any real depth in the combat

    • @Drakkon1997
      @Drakkon1997 Před rokem +3

      @@SyntheticShinobi yup true. Brain dead no skill gameplay. Gameplay is fun while it lasts but it’s still really disappointing. Also repetitive and boring by the time u complete the game.

    • @sxerwin
      @sxerwin Před rokem

      @@SyntheticShinobi
      Id say knowing which way to dodge is SOME skill.

  • @jeremiahpeace9164
    @jeremiahpeace9164 Před rokem +35

    You know what I love best about this game? How incredibly slow the hero walks, just mind bogglingly slow. When I first experienced it, I thought there was something wrong with my TV, like there was lag or something, turns out it's just how he walks. The Guy just doesn't give a shit about anything going on around him, and just takes his sweet ass time, looking at the sights, just taking it all in, like a fucking tree sloth.

    • @mitchroki2776
      @mitchroki2776 Před rokem +1

      Exactly like he has no sense of urgency💀

    • @DerHalbeEuro
      @DerHalbeEuro Před rokem +1

      It's a VIDEOGAME NOT THE REALITY!!

    • @ethantombs2608
      @ethantombs2608 Před 4 měsíci

      ​@DerHalbeEuro also he's in a prison infested with zombies.
      Why the fu k would he want to move quickly?

  • @stevequincy388
    @stevequincy388 Před rokem +12

    Also, I’m replaying Alien Isolation. Playing that game with headphones has seriously left my heart racing after my gaming sessions. A working Joe is looking for you as you’re huddled behind a crate, while you can hear the Alien hunting you in the vents above your head, while your motion tracker is going crazy. Oh and there’s also alarms blaring this whole time making it difficult to focus. I actually have to take breaks from that game, take off the headphones and get my heart rate down haha. That’s how you do survival horror in my humble opinion.

  • @PlunderinGrunt
    @PlunderinGrunt Před rokem +186

    Exploration is a key element of survival horror, because it opens up risk-rewards in a way that is meaningful to the horror aspects. Do you take the extra risk to explore a side path knowing that something may be lurking, or do you push into the unknown in the hopes of picking up resources/items to help you along the rest of your journey? It immediately creates tension, and having a linear path turns gameplay from a series of interesting decisions into a Disneyland ride with animatronics popping out from the walls (which is what Callisto Protocol can frequently feel like).

    • @Adamska156
      @Adamska156 Před rokem +24

      Absolutely. To add on to this, the metroidvania style in particular lends well to the genre because it further expands on the exploration, grounds you into the world more effectively allowing the atmosphere and tension to really sink in, and also gives opportunity for a return to previous areas where you'll often find yourself getting too comfortable. Then they hit you with new encounters that scare you back into tension.
      There's a reason this formula has been used since the inception of the survival horror genre, it's a time tested winning design. This strictly linear formula lends itself more to action adventures with lots of set pieces. They're just so wildly different.

    • @CZProductions
      @CZProductions Před rokem +7

      There are no side areas in dead space 1 and 2 though... Just power node doors...

    • @Adamska156
      @Adamska156 Před rokem +27

      @@CZProductions The fact that this game is even more linear than Dead Space 1 and 2 is not a good thing then. Especially when you add in its other downgrades from those games it's just not a good spiritual successor.

    • @meh-pd7tr
      @meh-pd7tr Před rokem +11

      @@CZProductions Didn't dead space at least have puzzles,different bosses, and whatnot compared to this game? They at least try adding different things in dead space even if it was linear, all the meanwhile this game is just you going to a room and kill and that's mainly it

    • @Adamska156
      @Adamska156 Před rokem +10

      @@meh-pd7tr And even then the combat mechanics are also a massive downgrade. The melee system is a joke and there are only 4 enemy types in the game that are largely similar. It'd be different if the combat was incredible but it's just not.

  • @arcderek
    @arcderek Před rokem +338

    This review really highlights the importance of iteration and testing your designs before you go all-in on them. Iterate > Test. Iterate > Test. And get as deep a pool of testers as you possibly can so to avoid tunnel vision.

    • @AlexanderMartinez-kd7cz
      @AlexanderMartinez-kd7cz Před rokem +30

      I don't know about that, if your designer thinks contextual dodging is a good idea in 2022 no amount of testing is gonna fix that :/

    • @ryanmcclure8868
      @ryanmcclure8868 Před rokem +58

      They def blew their budget on visuals, marketing, and celebrity involvement. They couldn't fix the gameplay even if they wanted too.

    • @djuarez610
      @djuarez610 Před rokem +4

      @Dratio didn't you know that everyone is a game developer in their spare time these days? Anyone with a keyboard and using smart words can come off like they have insight knowledge. Lol

    • @mrpetebojangles21
      @mrpetebojangles21 Před rokem +10

      @@AlexanderMartinez-kd7cz worked great in Sifu, but that was just a damn good game

    • @iwoherka829
      @iwoherka829 Před rokem +2

      What's wrong with contextual dodging? It works for me.

  • @myrlin7
    @myrlin7 Před rokem +10

    After watching your Forspoken video, I came and looked this up. I actually just watched this specifically because I really like hearing how much people thought it was bad. You literally pointed out everything I didn't like. You have a new subber here for your content. Good details and very solid communication skills.

  • @DrJones20
    @DrJones20 Před rokem +31

    An intelligently written review unlike the rambling rants from many other channels. MrMattyPlays was especially bad.

    • @itsblitz4437
      @itsblitz4437 Před rokem

      Well there is YongYea, GManLives, and JoeTheAlternativeGamer.

    • @jareddavidmanifold313
      @jareddavidmanifold313 Před rokem +2

      I can't stand Mr Matty or retro rebound that dude is unnerving

  • @PapaToks
    @PapaToks Před rokem +752

    That Denuvo DRM killed any stable performance for me. They tried to make it so that the pirates can't play their game and failed to realized that those who paid were getting screwed as well.

    • @mr.sinjin-smyth
      @mr.sinjin-smyth Před rokem +72

      Also no new game plus mode. Definitely not recommended.

    • @namesii1880
      @namesii1880 Před rokem +54

      The stuttering is probably mostly due to UE4.

    • @EmergencyChannel
      @EmergencyChannel Před rokem +3

      A $70 video game that's a 8 hour experience with no NG+? Yeah, I can see why they tried to stop piracy because they are ripping you off. That's $8.75 an hour, while there is dozens of games that are free or $20 that will give you hundreds of hours of entertainment.

    • @JackalArtsmith
      @JackalArtsmith Před rokem +131

      @@namesii1880 But it isn't since almost every other UE4 title runs fine lmao.
      Denuvo made JC3 run like total ass and afaik still does. And numerous other titles that implement Denuvo suffer performance problems.

    • @Gayzooo
      @Gayzooo Před rokem +72

      @@namesii1880 Why would you say that? All games nowadays run UE4 fine lol

  • @Corusame
    @Corusame Před rokem +525

    I had such good memories of the original Deadspace and to see its spiritual successor devoid of everything that made the original a great game is heart breaking.

    • @JaySantana-so9zw
      @JaySantana-so9zw Před rokem +27

      It’s really not that bad as he makes it seem, and honestly this is just the base game story, I guarantee you a couple months down the road when the day 1 bugs are fixed and the DLCs are released this games going to be super praised even more by everybody.
      Everyone like this guys video ^ yea he has some points but at the same time I’ve been playing and having a great time and I know with the season pass the content coming in the future… No one is gonna be saying what this guy is saying right now 6-8 months down the road mark my words.

    • @alsh5119
      @alsh5119 Před rokem +13

      @@JaySantana-so9zw im with u man, he was so harsh idk why

    • @josuesosa1157
      @josuesosa1157 Před rokem +3

      Guys harsher on this game than playing as Atreus in a god of war I don’t know I play games to enjoy them and kill time damn Sony and pc fangirls are full of themselves priceless

    • @themoddoctor7199
      @themoddoctor7199 Před rokem +87

      @@JaySantana-so9zw no, everyone who is a big fan of DS1/2 will hate it because it has no horror. glen schofield fell off. i refunded it after playing 90min: zero scares. stutters aside and all. graphics are good but its soulless. like all AAA garbage these days

    • @josuesosa1157
      @josuesosa1157 Před rokem +4

      I’ve been playing the game since Sunday and never expected a brand new game to play exactly like the 1st 2 dead space games

  • @michaelthomas7659
    @michaelthomas7659 Před rokem +13

    Finished the game myself, I played mostly on Hard mode (I did drop to Medium on a few encounters, glad the game lets you do this at any point) and it took me about 15 hours according to steam. Personally, I quite enjoyed it! I'd give it like an 8/10. It certainly has problems (mostly in the over-use of little jump scares and the recycled two-head boss enemy) but if you try to master it than its pretty engaging though some parts go on for longer than they really should. Playing it on Hard mode really forces you to engage with its mechanics, learn all of the weapons, and pay close attention to the environment as you die so incredibly fast otherwise.
    One thing I would recommend is make good use of the melee/shoot mechanic. If you master it (and have the melee upgrade that lets you break through blocks) then you can make quick work of enemies which is required in later sections. Also, the game showers you with ammo so sell extra rounds and always keep the valuable items over ammo (multiple points I had an inventory full of sellables with only maybe 2 open spaces for other things). I ended the game with multiple weapons maxed out and most other ones close.
    Last thing I want to mention, I LOVED that this game was mostly linear. I'm tired of games inserting "open-ness" for the sake of doing it. I always felt like I was exploring unlike in some other big releases (looking at you God of War reboot) which, due to their need to constantly tell you where to go, kind of ruin their exploration. Callisto offers many side paths that are sometimes hidden so if you take your time in the environments you can always find them. The level designers did a mostly excellant job of helping guide you through the use of lighting and layout to where you can eventually learn to tell which paths are the "optional" ones. I say "mostly excellant job" as sometimes they literally placed arrows to tell you where to go which just felt hand-holdy in a game that otherwise is not and often broke immersion for me.
    Anyway, if you want a hardcore combat-oriented horror sci-fi experience with light survival horror elements then this game is the one for you. I think the level of visual fidelity has some people tricked into thinking this is a AAA-game that is going to have the accessibility of a typical AAA release but that is very much not the case. Oh, and the inexcusable performance problems which is mostly fixed on PC (which is how I played the game) but could still use more work.

    • @michaelthomas7659
      @michaelthomas7659 Před rokem +6

      I also hate to be "that guy" but there is a reason you had such a hard time with the combat...
      1 - Combat) Based on the footage, you always seemed to be just rushing through and not really trying to think outside of "hit as much as I can, as fast as I can" which is the exact opposite of how you should engage a group of enemies. You need to make use of the space around you, ranged weapons (some knock enemies down), the GRP which can literally reposition just about every enemy in the game and instant-kill them with the use of the environment, and whatever upgrades you have. You also need to not hit enemies while they are swinging because you will just hit each other. If you let enemies surround you, you are going to take a lot of damage.
      2 - Healing) The game does offer instant heals in the form of, well, instant health pick-ups. They do not go into your inventory and instead just flat out heal you immediately. When you are low on health and don't have time to heal, enemies will typically drop these pick-ups with a stomp of their body (not always as it seems random, but it seems balanced to where they are more likely to drop when you are low). Odd that you didn't mention these pickups unless maybe you didn't find them useful?
      3 - Blind Enemies) You showed yourself fighting a ton of the blind enemies when mentioning fighting groups. I don't want to down-play your struggles with them or seem like I am making fun of you but I literally laughed out loud when I saw that. Now, I'm guessing you probably engaged those enemies on purpose to get footage of it (or rather I hope so) because you are not meant to engage all of those guys. You are meant to sneak past them or lower their numbers through stealth kills until the number is more manageable. Again, group fights test your enemy management skills.
      4 - The Final Boss) So... The two-headed enemy (which I agree is over-used) pretty much serves as a "practice" of the final boss as the two are quite similar except the final one throws some extra mechanics at you to make the fight more interesting. At first, it does seem pretty OP and unfair especially since the game also sends enemies that explode if they touch you. However, the game offers you a lot of help! The room is really big making it easy to put space between you so you can reload/switch weapons/have time to shoot him, there are a TON of item pickup boxes and even instant health pickups just sitting around, and finally the exploding enemies always drop ammo/health and can be used to throw at the boss for additional damage or explode when he is next to them. Once you put all of this together, he isn't that difficult.
      Ultimately, this is a game that you just have to be willing to engage with and figure it out because it will NOT tell you otherwise. It doesn't even try to tell you these things. With something like Dark Souls, you go into it knowing it will be difficult but fair so mentally you are prepared for that. This game tries to do the same in that it doesn't prepare you for that and yeah sort of does seem like a dumb shooter but it actually is quite demanding and wants you to figure these things out. Once you realize that, it will click. Sucks that this never happened for you as I think you would have enjoyed the game a lot more.
      EDIT: Fixed some typos!

  • @jamesmcdonough4901
    @jamesmcdonough4901 Před rokem +7

    I really enjoyed the first half on PS5, but the 2nd half gets really repetitive with the reused mini boss. The first half is more enjoyable because the combat is 1 on 1 or gives you explosive barres or spikes to deal with more than one enemy. The last mission throws waves of enemies at you with no spikes and the combat system can't really accommodate it.

  • @garryhawkes5950
    @garryhawkes5950 Před rokem +187

    I was not expecting this to be not recommended. Trailer looked phenomenal. What a shame.

  • @DamonBlackpool
    @DamonBlackpool Před rokem +313

    It's obvious based on the reviews I've seen that the combat was "The Baby" of someone high up the development chain, and that this person was utterly convinced it was good regardless of feedback from the rest of the team.

    • @damienlee1165
      @damienlee1165 Před rokem +81

      I can imagine the dev sitting there going left right left right and thinking to himself "wow, I have revolutionized 3rd person over the shoulder action combat, move aside God of war."

    • @Ocean5ix
      @Ocean5ix Před rokem +11

      Thank god because the combat is amazing.

    • @mafikdew78
      @mafikdew78 Před rokem +76

      @@Ocean5ix lol ok kid

    • @bigstinky7923
      @bigstinky7923 Před rokem +7

      @@mafikdew78 if you're bad just say so. I haven't gotten the gun yet, but the melee is pretty fun and a breath of fresh air.

    • @spicydong317
      @spicydong317 Před rokem +124

      @@Ocean5ix "hold A/D to dodge, no timing window, hit them with a pipe"
      It even has auto aim system xD
      It's like they made a horror game for babies

  • @Google_Censored_Commenter
    @Google_Censored_Commenter Před 2 měsíci +2

    PSA for people looking to buy this! The game recieved a huge update to combat 2 weeks after he did this review. They've both sped up animations, improved AI, and tweaked multiple enemy encounter combat multiple times. They've also added quite a few cosmetics, the ability to skip all cut scenes, including the death one, New Game+, Hard mode, and DLC with more content should you want to invest in it.

  • @mateeos
    @mateeos Před rokem +4

    This game's main premise (escaping from a sci-fi prison) reminds me of The Chronicles of Riddick: Escape from Butcher Bay. Without keeping the prison more or less intact you can't really have things like hub areas and NPCs anymore to break up the pacing and gameplay. But without destroying the prison main guy would of just been stuck so with hind sight here its a lost cause unless the game is specifically a prison break game. Also Riddick even had it's own Xeno creatures for light horror at one point fulfilling similar role in this game causing disruption as a way to escape but is only short like less then 30min section then dropped immediately because it only served to move the plot forward not as the whole game.

  • @AssassinsFear
    @AssassinsFear Před rokem +141

    This might be a game where I wouldn't mind just watching those videos where people record the cutscenes as a movie on the highest end bonkers settings and hardware

    • @skraminc
      @skraminc Před rokem +8

      i was going to buy it and just watched a full playthrough just to see the beginning... then it was just walking down a hallway... so i watched a little bit more to see if things amped up and it was just 7 hours of walking through a hallway and killing the same zombie over again. i ended up skipping through about 80% of it. maybe 5% of the 7 hours was direct storyline. the rest of it was just walking.

    • @wiLdchiLd2k
      @wiLdchiLd2k Před rokem

      @@skraminc Like most storydriven games...

    • @vz7742
      @vz7742 Před rokem +7

      @@wiLdchiLd2k Exepct this game has no story at all ,also very shallow characters. Ouch!

    • @skraminc
      @skraminc Před rokem +2

      @@wiLdchiLd2k there is no story. if you cut this game down to the cutscenes it would be about 5-10 minutes for 7 hours. even exposition from your companions when you are walking is like 5 minutes worth. it is literally just walking down a hallway that has cool graphics. there aren't even that many logs or documents for background information and when you find one they're like 5-10 seconds of useless info

    • @nousername2942
      @nousername2942 Před rokem +2

      @@skraminc This sounds like an absolutely threadbare game. Where the hell have our standards gone?

  • @PersonWMA
    @PersonWMA Před rokem +277

    Next to the remake, the reboot, and the belated sequel that ties off a decades-long cliffhanger, "Creator banking on his name and then failing to rebottle lightning" seems to be just one of those things this decade.

    • @reaper_exd7498
      @reaper_exd7498 Před rokem +26

      Dude it's always been a thing. Look up John Romero and his game Diakatana. The dude is the father of doom nd ID software but Diakatana bombed cuz you need more than a good looking game and a famous designer to succeed.

    • @frankaliberti
      @frankaliberti Před rokem +1

      The game just came out!! Go play it instead of taking the word of a CZcamsr, for fucksake!

    • @PersonWMA
      @PersonWMA Před rokem +19

      @@frankaliberti Fair enough. Wire me 70 dollars and I'll buy it so I can exhaustively play the game, analyse its design architecture, and then finally draft an opinion that I can relay back to you, Nix Lock of CZcams.
      While I'm at that, wire me a couple thousand so I can buy a sports car so I can determine whether it's really all that it's cracked up to be, and reserve a spot at a five-star restaurant in my name so I can get an opinion about fine dining.
      After all, why should trust the opinions of reviewers when I can just blow my money on a gamble as to whether I'll get value back for it. I'll "get an opinion" after all, which is so incredibly important to you.

    • @MaxwellPublishing
      @MaxwellPublishing Před rokem +12

      @@PersonWMA lmaoooo

    • @TibbyII
      @TibbyII Před rokem +5

      Unlike Psychonauts 2 which ended up being arguably better than the first

  • @DannyG683
    @DannyG683 Před rokem +3

    We've had an Isaac, we've had a Jacob, next we need an Abraham.

  • @ShoorfLonelyLokly
    @ShoorfLonelyLokly Před rokem +3

    Calisto to Dead Space is what Back4Blood to Left4Dead is.

  • @young__blacksmith
    @young__blacksmith Před rokem +93

    Could have been cool if you played as an actual guilty prisoner. Would possibly make for an interesting personal redemption arc / coming to terms with your past.

    • @unrecognizedtalent4834
      @unrecognizedtalent4834 Před rokem +3

      Thought the exact same thing! damn what could’ve been

    • @neighborofthedevil
      @neighborofthedevil Před rokem +16

      I also haven't seen much of this that looks much like a prison. Obviously the whole place has been trashed by zombies but aside from them wearing orange jumpsuits for a bit it really doesn't look like a prison nor does it seem to be set in space or even on another world at all.

    • @OrionDawn15
      @OrionDawn15 Před rokem +3

      @@neighborofthedevil It's set on like... a moon, I think... it's snowy? You can see a planet in the sky and stuff...

    • @neighborofthedevil
      @neighborofthedevil Před rokem +5

      @@OrionDawn15 apparently Callisto is the second biggest moon on jupiter! It just doesn't give off much of a space vibe outside of the obvious space cutscenes.

    • @OrionDawn15
      @OrionDawn15 Před rokem +1

      @@neighborofthedevil Ah.

  • @benjaminhoese7665
    @benjaminhoese7665 Před rokem +96

    The story was my main worry. I tried to listen to the podcast they made and it basically feels like someone threw every 80s action horror movie at an AI and asked them to write the cheesiest script they could.

    • @_JellyWalker
      @_JellyWalker Před rokem +16

      I would probably enjoy that if the combat was good.

    • @Sengg0
      @Sengg0 Před rokem +9

      I mean Glen Schofield says Event Horizon and the Thing are his fav horrors and those are classic B movies, so I don't understand what else you expected, it's just like Dead Space

    • @ringard5172
      @ringard5172 Před rokem +3

      IIRC Space prison as a setting was one of the Dead Space 1 ideas which was not selected.

    • @mehoyminoy1326
      @mehoyminoy1326 Před rokem +6

      Thats actually exactly what they did. “The developers used artificial intelligence inspired by a process called "generative design," when designing the game's objects, environments, and characters. By taking human-designed objects and putting them through this A.I., the designs were optimized for efficiency.[1]”

    • @aquiatic
      @aquiatic Před rokem +2

      I listened to the whole podcast series and really enjoyed it, despite being super cliched. I'd say the story was actually more interesting than that of the game, although i've only played a few hours so far

  • @Lliam043
    @Lliam043 Před rokem +7

    Perhaps it was rushed to be released before the Dead Space remake. I can't imagine a time crunch otherwise. These guys were calling their own shots with this one. That's what I read anyway regarding the formation of this project/studio.
    Appreciate the unbiased critique. Most major outlets go too soft on games.

    • @dissraps
      @dissraps Před rokem

      Which is kind of weird, if anything the remake would likely help sales.
      If it sucks they go "oh this is the original team now we have a good one"
      If it's good they go "wow I want more"
      Unless they released at the same time there's likely no cannibalization it's not opening weekend movies

  • @teamrocketjoe1621
    @teamrocketjoe1621 Před rokem +3

    That's the problem with most games, nowadays- they're beautiful designed, but boring to play. I call it, IMS, or "interactive-movie-syndrome".

  • @TNTspaz
    @TNTspaz Před rokem +76

    I was kind of surprised how bad it was. However, my first initial red flag was them giving out skins and twitch drops for a 8 hour single player game. Kind of makes it seem like the original direction of the game wasn't what we got

    • @Assassin5671000
      @Assassin5671000 Před rokem

      Noting really new all of the dead space games had skins for their single player campaign ,some were even tied to if you had an nvidia gpu ,others were unlocked after beating the harder difficulty's

    • @CarvedStones
      @CarvedStones Před rokem +12

      @@Assassin5671000 none were tied to a graphics card.

    • @batlaughsdc2755
      @batlaughsdc2755 Před rokem

      I actually liked it tho I don’t get the hate tbh is it that bad I enjoyed my time on it

    • @Agherosh
      @Agherosh Před rokem

      That's your red flag? That's a pretty idiotic red flag, let me tell you.

    • @TNTspaz
      @TNTspaz Před rokem

      @Agherosh I mean. It's more of a red flag after the fact. If it was actually a good game that justified skins then cool. The skins are just added content. (Like the Dead Space skins kind of made sense in 3 at least cause it tried to have multi-player even though it sucked. Also the dead space games were fairly long non linear games) This game, the skins have nearly no point. Unless the original direction of the game was completely different than what we got
      I don't get why people are upset that I'm calling it out. There is no point for skins to be added to an 8 hour single player game with no replayability

  • @luckyjohnson1767
    @luckyjohnson1767 Před rokem +141

    Dead Space defined what I wanted in video games, and some of this initially looked like it recaptured that magic. I honestly didnt think this could miss and I am so genuinely disappointed.

    • @luckynumb3rsl3v7n9
      @luckynumb3rsl3v7n9 Před rokem +17

      Don't be disappointed until you try it yourself. If you did try it then that's cool. I hadn't yet and will but I'm not disappointed from anothers opinion, imma just keep an open mind b4 I play

    • @misterio10gre
      @misterio10gre Před rokem +11

      the game is a good DS successor and that's probably it for me
      most reviews I've read talk about the game not being something else other than DS (which I don't see a problem with), I guess the only thing this game is missing are the puzzles if you were into them

    • @derrickfarbes1805
      @derrickfarbes1805 Před rokem +1

      If you didn't play it and you assume this review is legit you a clown

    • @eljusticiero322
      @eljusticiero322 Před rokem +3

      Looks boring

    • @AbuHajarAlBugatti
      @AbuHajarAlBugatti Před rokem +3

      From what Ive seen so far it still looks good in general it just ISNT dead space.
      But yeah way too much action and melee combat

  • @AstaIsAMonster
    @AstaIsAMonster Před rokem +3

    People said this going to be way better that Dead Space Remake 😂

  • @djdimo_97official34
    @djdimo_97official34 Před 10 měsíci +4

    The combat is so frustrating

  • @jamesdevine6633
    @jamesdevine6633 Před rokem +84

    100 % agree with everything. Changing weapons is a nightmare when there is multiple enemies attacking you. The combat is really frustrating, it doesn’t flow like I think they intended because of slow animations and cumbersome weapon changing.

    • @oliversmith2
      @oliversmith2 Před rokem +3

      You press left on the D pad to switch between what you have chosen as the two main guns, if you run out of ammo with both of those, press right on the dpad and choose two other guns you have ammo for, or use the glove, L2+X. If you throw an enemy against any of the multiple environmental hazards out there, instant win. No need to fight, level up the glove to max. You don't need guns.

    • @isk8atparks
      @isk8atparks Před rokem

      @@oliversmith2 great observation smart ass. It takes like 7 seconds, is the point

    • @DrFeederino
      @DrFeederino Před rokem +2

      @@oliversmith2 it only swaps from shotgun/rifle to pistol. But if you run out of ammo for both and have some left on the pistol mod (e.g. tactical pistol), it's very slow and janky.

    • @Sengg0
      @Sengg0 Před rokem +1

      use the GRP, that is the key weapon in this game

    • @mariobadia4553
      @mariobadia4553 Před rokem

      @@Sengg0 does it fix the slow animation

  • @Xeneveres
    @Xeneveres Před rokem +169

    From listening to this review and what I’ve heard of the game leading up to its release it makes it sound like they spent more time making sure the death animations are gruesome and violent enough for the shock value that people wanted rather than focusing on the actual gameplay.

    • @morteskellington9047
      @morteskellington9047 Před rokem +24

      Which is ironic, since the death animations mostly use the same 'head gore' model and all amount to 'thing hits guy head until pops' or some variation that ends with it popping. There's, at least in my playthrough, like one visually creative death.

    • @lycanthrophy616
      @lycanthrophy616 Před rokem +15

      This!! I'm on maximum security difficulty, so I've died many times and seen a lot of death animations. It's just overkill and tasteless at this point. They focused on that way too much as a selling point.

    • @MrSnaztastic
      @MrSnaztastic Před rokem +13

      @@morteskellington9047 Well, it sounds like the saved all the other deaths to sell as DLC.. like, WTF.

    • @ratman2580
      @ratman2580 Před rokem +1

      So I guess every other team working on this game just got to take a holiday break every time they worked on the animations

    • @alsh5119
      @alsh5119 Před rokem +2

      @@MrSnaztastic don't get it twisted they even clarified thats its all gonna be new content that they never showed the reason they said new death animations is because the enemies are new in said dlc, no shi the death will be new, scummy seeing people grab the initial headline and run with it, even if u don't like the game don't be scummy tho

  • @gianghuynh9570
    @gianghuynh9570 Před rokem +7

    Coulda written the dude backstory like “he plays a lot of Dark Soul and Bayonetta so dodging comes so naturally to him the boss literally can’t touch him”. Great survival horror mechanic guys, when you can just outninja the enemies.

  • @smartn1ck
    @smartn1ck Před rokem +2

    I rarely comment on videos but this game pissed me off so much at the end. I came to see what other people were saying, The last boss was such a slap in the face for people who invested their time into this game. What were they thinking with that last boss, for a boss to need so many hits to die but can easily one shot you.... not to mention the lack of ammo, the fact the baton is useless at the end, like who thought this was a good idea.... Why does it take so long to switch weapons? Why does he run so slow?

  • @Mendalay
    @Mendalay Před rokem +214

    The part at the start where you have to fight four zombies at the same time with the melee weapon almost made me return it

    • @yaJA._.
      @yaJA._. Před rokem +34

      Just get good

    • @erroneouse1929
      @erroneouse1929 Před rokem +200

      @@yaJA._. I’ll get good at returning it🥴

    • @mariahkerry1698
      @mariahkerry1698 Před rokem +1

      Straight to my friend : craig

    • @sxerwin
      @sxerwin Před rokem +1

      On hard mode. Yes. I almost quit

    • @Mendalay
      @Mendalay Před rokem +40

      @@yaJA._. finished it. The tutorial for dodging is so bad. No timing required guys just hold left or right

  • @IGoWumbo
    @IGoWumbo Před rokem +175

    I think the driver of most of these issues is a simple and heartbreaking one: this game HAD to come out before the Dead Space Remake. From a commercial perspective, this game would be dead in the water if it released afterwards. This was Striking Distance’s chance to have the spotlight to themselves, and I think they pushed out this game too soon (potentially a full year too soon, based on the emptiness of the world and clear flaws in its combat systems)

    • @Beelzebunge
      @Beelzebunge Před rokem +35

      I suspect you're right. Such a shame.

    • @HybOj
      @HybOj Před rokem +3

      exactly my thoughts. Thats really fucked honestly. "hope" it was worthy for them, than to wait IDK 6-12months and release actually a good game

    • @tonito_el_tigre
      @tonito_el_tigre Před rokem +8

      Which says a lot about a community that they rather support a name then the team that brought it to them.. EA ruined dead space so the team left and made collisto. So the og dead space fans should be all in on this game and let ea waste money on a dead space remake. Why give them money on an ip they ruined

    • @deedelta9263
      @deedelta9263 Před rokem +4

      I concur. And part of me wonders if EA was actively trying to screw them over

    • @d-rabbitfor5398
      @d-rabbitfor5398 Před rokem +7

      @TonyL bullshit. We love dead space because of dead space. Especially the first game that started it all is of utmost importance. Dont bring politics into games. If dead space has earned its name and EA pushes for a faithful remake, then there is nothing wrong with supporting them. We should rather lead companies into the direction we the consumers want, instead of hatefully sanction them when they try to hear us.

  • @noface181
    @noface181 Před rokem +2

    :< I'm a sad... I used to play dead space 2 religiously when I was a wee lass in high school. So heartbreaking I was really looking forward to this one

  • @ayaanman6650
    @ayaanman6650 Před rokem +302

    This was a shock to come and a surprise to many

    • @roksitzenfrei
      @roksitzenfrei Před rokem +5

      They need 6 months to polish they rush it to release and is terrible

    • @bevanmcnicholl2525
      @bevanmcnicholl2525 Před rokem +1

      Have you beaten it?

    • @bobba515
      @bobba515 Před rokem +8

      Not to me, these "spiritual succesors" are rarely as good as their originals

    • @roksitzenfrei
      @roksitzenfrei Před rokem

      @@bevanmcnicholl2525 no yet

    • @Qvlvids
      @Qvlvids Před rokem +2

      Embargo on release date dampened the surprise aspect massively.

  • @wenoay
    @wenoay Před rokem +401

    cant believe skillup actually got this video out this quickly. such a strange review window for this game

    • @erroldtumaque3430
      @erroldtumaque3430 Před rokem +3

      Wdym everyone just dropped their reviews at the same time

    • @sammartin350
      @sammartin350 Před rokem +59

      @@erroldtumaque3430 He only got the code around 36hrs ago - Not a ton of time to play through, judge, edit, script etc. Whilst working on other games also

    • @jimnilandelectrics
      @jimnilandelectrics Před rokem +7

      Not ripping on my boy Shill but disappointed i had to watch the IGN review before his. Usually he is on point and industry leading.

    • @JakubKowalczyk
      @JakubKowalczyk Před rokem +22

      its a 10 hour game

    • @KOBKStreak
      @KOBKStreak Před rokem +1

      @@jimnilandelectrics so you rather he rush out content and possibly risk the quality of it? There was also a review embargo until the date of release. You also don't know when he got the code to review the game. So you are either a troll or being a spoilt brat.

  • @johnnyjohnson111
    @johnnyjohnson111 Před rokem +5

    I hate that you posted this video. Don't get me wrong I respect your opinion but I truly don't understand why everyone is so disappointed about this game. Yeah it's got it short coming but it's still worth a buy this game has just as much game play as evil west and yeah the combat is hard but once you get it, it's a joy to play. I normally agree with all your reviews but this one I can't agree with. I hope it gets a sequel despite all of the bad reviews. Please give it another try on easy and see if your view changed because Glen Scofield worked hard on this game and Dead space and I hate to see EA get the last laugh with a basic Dead space remake over this ambitious new title.

    • @yaboibeelzebahb
      @yaboibeelzebahb Před 14 dny

      I’d like to say this comment aged like milk, but it was a bad take on day one. At no point in his review did Ralph say combat was difficult, he pointed out how simple and flawed it is. And that Dead Space remake most definitely outshone the Callisto Protocol.

  • @RuhrRedArmy
    @RuhrRedArmy Před rokem +2

    I bet everyone else has forgotten this game just like me

  • @user-rk2xi7iw9k
    @user-rk2xi7iw9k Před rokem +105

    One thing you didn’t mention and that is the TERRIBLE auto save system, there are so many times where I had to reupgrade my weapons after getting wrecked, I also want to add that the death animations/extremely long loading times(I play on PS4) multiply the frustration aspect of the game by a thousand, they also do a very poor job explaining the combat which took me many trials and errors for me to figure out.

    • @kaijuking3216
      @kaijuking3216 Před rokem +6

      I know you're pain, mate. I'm also on PS4, and the loading times for me have been well over a minute.
      I died a few times against the second two-headed brute boss fight, and and I timed one of the loading screens and it was 1 minute 6 seconds total, not including the kill animations.
      Also about the auto save system, most other games are smart enough to put you in the room before the boss fight when reloading, not right at the midst the boss fight where you can't catch your bearings. And the manual safe feature's completely worthless.

    • @smartn1ck
      @smartn1ck Před rokem +5

      YES! and it wouldn't let you save at some points so you had to keep redoing certain things ! this game got me so heated!

    • @AbstractM0use
      @AbstractM0use Před rokem +6

      @@kaijuking3216 Wow, that would be unplayable for me. You die so easily and often, that means a lot of load screen time. Thankfully the load time is almost nothing on a Series X, but still frustrating to have to keep dying and repeating the same enemy fights over and over.

    • @kaijuking3216
      @kaijuking3216 Před rokem +2

      @@AbstractM0use To be totally honest, it got so bad with all the loading screens that I was reading a Spider-Man comic during them. Easily one of the most frustrating and broken games I've ever played.
      And to add to that, I just beat the game a few hours ago and I think the worst aspect of the game has to be the weapon selection / switch. I can't tell you how many times during the final boss fight because the game wouldn't allow me to quickly switch from the riot shotgun to the tactical pistol.
      And Lastly, does anyone else think the kill animations are kind of lame in comparison to the original Dead space 1 and 2?

    • @LightspeedGaming
      @LightspeedGaming Před rokem

      Ugh yes being on Xbox 1 it shouldn't take 30 seconds after dying to load back in. Absolutely painful and makes it even more annoying when you die all the time cuz of the bad combat

  • @shazmodeus2795
    @shazmodeus2795 Před rokem +131

    I was watching my friend play this last night. I found it pretty entertaining, but I agree that it didn't seem very scary, and was really missing that truly unique enemy and weapon that defined Dead Space and made it so memorable. I kept waiting for the "plasma cutter" equivalent to show up and it never did.

    • @julianswinton5355
      @julianswinton5355 Před rokem +8

      Instead we go a baton the new main weapon probably if they make a second game.

    • @whoishe2527
      @whoishe2527 Před rokem

      Is the story good? All that matters to me don’t care bout all that other bs

    • @Revan-eb1wb
      @Revan-eb1wb Před rokem +14

      @@whoishe2527 unfoetunately no. Barely Ny dialogue. Barely aby cutscenes. Extremely boring story

    • @jedimouse619
      @jedimouse619 Před rokem +1

      @@whoishe2527 story is decent at best. It’s a game that gives a lot of lore and world building through audio logs.

    • @whoishe2527
      @whoishe2527 Před rokem +2

      @@Revan-eb1wb I’m 5 hrs in it’s pretty decent. Definitely not dead space but it is a decent horror game, after I beat it I plan on returning it to Best Buy 🤣

  • @TurdF3rguson
    @TurdF3rguson Před 10 měsíci +2

    My only reel beefs with this game are the awkward combat and some of the repetitiveness. Could do with like 75% less vent crawling and squeezing through cracks.

  • @Subject98
    @Subject98 Před rokem +12

    I finished the game on base ps4, on medium difficulty, and ended up enjoying it. This a game that will appeal to some and not to others, but it's not even close to being terrible. I can sympathize with the issues people were / maybe still are having on PC, but I experienced very little issues. Even the final boss seemed to be solid and everything worked as intended. I died like 5 times on him but I liked the challenge.
    Something I don't understand is why so many players are focusing on the melee combat, as if other strategies aren't even worth looking into. The game showers you with ammunition. The way I think it's meant to be played is combo-ing gunplay, kenesis and environmental hazards with your melee attacks. Trying to rely on melee when you have more than two enemies in the room is not going to cut it, and that's probably intentional. I honestly think the combat is quite good. Though the weapons needed to be more diverse, and weapon switching is kind of bad. It's slow and you have to let the animation complete before aiming or you'll still be on your last gun lol. I wish they would change that.

  • @krawlingchaos3963
    @krawlingchaos3963 Před rokem +268

    Looks like an excellent game to buy after 6 months of fixes at 50% off.

    • @HunterBann
      @HunterBann Před rokem +3

      That's what I gathered

    • @jaggerknife
      @jaggerknife Před rokem +10

      or gamepass if you have it.

    • @thomasfinal5055
      @thomasfinal5055 Před rokem +15

      6 months? After reviews like this, the game will be at least 30% off in any christmas sales. (like gotham knights was).

    • @emiloguechoons9030
      @emiloguechoons9030 Před rokem +4

      @@jaggerknife Are you sure it's coming to game pass? I checked the "coming to game pass" section on my xbox and couldn't see it.

    • @morkgin2459
      @morkgin2459 Před rokem +14

      Bro. The problem isn't basic bugs, glitches or optimization. The level design and the game itself is problematic.

  • @Morden97
    @Morden97 Před rokem +197

    This game kinda reminds me of The Order 1886... on the brink of a new generation, big hype previous to release, a huge emphasis on tech and graphics, third person action game with bad combat, poor boss encounters, no exploration, no puzzles, just a corridor shooter

    • @ethansapp3473
      @ethansapp3473 Před rokem +39

      I totally forgot that game existed, it had such a good premise but yeah we know how it turned out like you said..

    • @amadeusazazel9047
      @amadeusazazel9047 Před rokem +41

      This is actually a perfect analogy. It’s like a glorified tech demo to show off how pretty a game can be, yet it’s without the substance to prop up the game itself

    • @DracoReptoidsExposed
      @DracoReptoidsExposed Před rokem +14

      This and God of War Ragnorok, walking sims.

    • @shonmoody1706
      @shonmoody1706 Před rokem +7

      Exactly my thoughts. Except the Order actually had a good Story and World building. I think I'm actually more bummed that it was a flop. Since it had good actors and the production value was of the charts. You think they could atleast have made the controls right in Calisto. Since if there's a sequel what is there to build off of. It sounds like just about everything is average or broken in the game. I really wanted this to be good since Arkham Knights was garbage also...SMH

    • @SuperGhille
      @SuperGhille Před rokem +2

      idk if you played the game but the combat has been a lot of fun, it feels weighty and impactful, plus every upgrade makes the combat even more fun

  • @AnimatedAndrew
    @AnimatedAndrew Před rokem +2

    I really hoped this game would be good. When I found out it had Denuvo for the PC version, I had a feeling it would mean the performance would be spotty... but the fact that not only did the PC performance turn out really bad, but the game itself had other huge flaws that led to the mixed responses, it just bummed me out. Part of me wanted to still give it a chance after seeing some people say they were legitimately enjoying the game, but now I think it's best that I just wait for it to go on sale. Especially since I have Signalis on Switch atm and that is a really solid survival horror game so far.

  • @crimsonstardrago9707
    @crimsonstardrago9707 Před rokem +16

    Everything you said is pretty spot on especially the combat. It's extremely frustrating towards the end of the game when they pile up enemies on you do to the auto targeting system. It's even really risky to perform the quick shot mechanic because if you do, enemies around you will immediately attack as soon as you pull out the gun and if they all are mutated, that's a lot of damage along with the fact you cannot heal mid-combat. I too wanted to try and love this game but the frustrations just overtake the good of the game sometimes.

    • @metfreak101
      @metfreak101 Před rokem +2

      I'm so confused by comments like these. How are you all playing the game? Aside from a couple of spots, where you could use the grip throw or whatever, there was never an overwhelming amount of enemies and I never even used that auto targeting system. I did not have a frustrating or problematic time with the combat or the game at all. I'm not saying this to be a gamer Giga Chad or whatever, I'm honestly asking how people played this to the point where they got frustrated.

    • @buildman126
      @buildman126 Před rokem

      @@metfreak101 because combat is dog shit lmao. I returned that disappointment

    • @justinonespot93
      @justinonespot93 Před rokem

      🤣🤣

    • @Tomiply
      @Tomiply Před rokem +2

      I disagree, because I had so many bullets towards the end of the game that it was insane. Like, I would find ammo that I couldn't pick up because my inventory was already completely full of ammo. Also, didn't you use the kinetic ability? So many enemies can be one-shot by throwing them into things or over railings. Overall, the game was too easy for me. Should've played on hard. I feel like gamers aren't used to games being even a bit challenging these days. If you don't have auto-targeting and so on, it's suddenly too hard for a lot of people.

    • @crimsonstardrago9707
      @crimsonstardrago9707 Před rokem +4

      @@Tomiply So you're responding to something I said over 2 months ago? When the game is updated to deal with the annoying parts already?

  • @danielbiczi4011
    @danielbiczi4011 Před rokem +55

    i love how even with games he doesnt recommend he still uses absolutely killer montages

  • @ajwaddanwarr3409
    @ajwaddanwarr3409 Před rokem +164

    As a lover of Dead Space I have always been worried about this game cause in every combat scenario the player was just steam rolling through the zombies, in the original Dead Space game you weren't just scared of the necromorph but of running out of resources so despite being scared you had to calm yourself down every time. Its what made the game soo good. Also the infected just don't feel as scary here :/
    Edit: Okay so there is an interesting discussion on difficulty in horror games here and the legacy of old Dead Space. First of all I played it when I was like 11, it was among my formative video game so yeah it was hard for me. Secondly I think this is why discussing mechanics is more important than difficulty cause any game plus time eventually gets easier if you are willing to learn. Mechanics is what either beats the test of time or not and for that Dead Space is still fantastic. Now someone had this awesome point about how Calisto is difficult cause your fighting against the system rather than thinking of creative ways to interact with the system. On that point having now played the game for 3 hours I gotta say that unfortunately Calisto is indeed the former. My final point, I think is a rebuttal to some people saying Dead Space is bad now, and that is all games age and feeling of "been there done that" sets in as we get older and newer games come out. What is important to paying respect to milestone games that inspired other games. Shakespeare stories feel boring as fk cause we have seen or read count less stories with similar beats, but his plays were what inspired these beats to began with so we give our respect.

    • @allusive2903
      @allusive2903 Před rokem +15

      This!! I had the same feeling. What I loved about dead space was the vulnerability. Your resources…

    • @ajwaddanwarr3409
      @ajwaddanwarr3409 Před rokem +8

      @@allusive2903 that glove is OP where as in dead space stasis bought you morsels of time where you had to think quick. If you can just grab things... you aren't in danger, you are the danger lol!

    • @jmac8631
      @jmac8631 Před rokem +6

      Every time I saw the combat footage of this game I thought something was off as well. It’s a damn shame.

    • @oscarriveraabal9390
      @oscarriveraabal9390 Před rokem +2

      Isnt this game harder tho? I completed every dead space on hard and if you managed your inventory well you would never run out of ammo. Most people i have seen play callisto say it is pretty hard.

    • @Sammo212
      @Sammo212 Před rokem

      I mean, once you figured out how the game works the resources weren't a problem even on higher difficulties...unless you just focused on leveling up military weapons.

  • @UvanGovender
    @UvanGovender Před rokem +2

    Just got my copy yesterday, been off from the holidays….. and wow it’s awesome, on the 3rd last chapter……. 16 hour in. This game is dead space with a different premise. Really upset some of my familiar reviewers hoped on the hate band wagon.
    This is how I played
    - Patch 1.0.8 PS5
    - Started on the hardest difficulty (wanted to knock the trophy out)
    - switched between Performance and RT to enjoy visuals
    This is what I found
    - exceptionally balanced in this difficulty (even with dodge assist in accessibility is challenging)
    - weapons and crafting is awesome, game is stunning
    - varied environments with 1 occasional same local background, loved each biome
    - story is awesome, as you are a survivor not the main hero or antagonist, just enough is given
    - enough side tracking for loot, nowhere near as linear as hell blade and that was awesome too
    Sure certain situations could be better, but if you don’t want to speed run or collectathon then it’s phenomenal

  • @justinlalko7834
    @justinlalko7834 Před rokem

    So would my nvidia 3060 with a 5600 amd and 16gb ram run this game well on 1440p?

  • @Alex-oj8po
    @Alex-oj8po Před rokem +61

    I think the most disappointing thing to me is the level design. The exploration and puzzle solving aspect of the survival horror genre is what I'd consider a foundation that these games should be built on. The spaces these games take place in are what I always remember about them even decades after playing them.

    • @JewTube001
      @JewTube001 Před rokem +1

      to be fair DS was always low on those aspects. it's always been more action oriented compared to SH and RE.

    • @cristhian900
      @cristhian900 Před rokem +2

      Exploration yes. Puzzles? Ew that’s so 90’s

    • @imadeamistak4905
      @imadeamistak4905 Před rokem +17

      @@cristhian900if you dont mind me asking what are you exploring if youre not figuring something out?
      by implementing puzzles youre interacting with the environment and exploring them. otherwise youre just going from room to room killing stuff. i think god of war does this well and its not a “90s” game

    • @Rachel-96
      @Rachel-96 Před rokem +5

      @@imadeamistak4905 Also helps alot with pacing to keep the player from getting burnt out

    • @cristhian900
      @cristhian900 Před rokem +1

      @@imadeamistak4905 Maybe the kind of puzzles I’m thinking of are the Resident Evil, the Madison, and the Visage kind… the ones that may require you to look up a walkthrough, ruining all immersion and frustrating the player more than anything due to their progress halting nature. Environmental puzzles are ok though. Exploration can be exploring to gather more resources, upgrades, etc… Guess I just like my horror games more action oriented than the “what am I supposed to do now” kind 😅

  • @Lenny-pr2go
    @Lenny-pr2go Před rokem +379

    I had such high hopes for this game - this is a massive bummer. Appreciate the review as always, SkillUp

    • @jackag24
      @jackag24 Před rokem +52

      I bought the game prior to looking at any reviews. Just played about 4 hours straight and it's fucking awesome. It's so polished. Atmosphere is great and the combat is visceral as.

    • @AlmissaGaming
      @AlmissaGaming Před rokem +35

      get your own opinion

    • @97wojak
      @97wojak Před rokem +4

      You haven't even watched the review!

    • @Gutszomb11
      @Gutszomb11 Před rokem +6

      straight up, this game is so fun and nice, but it does stutter a massive amount, thankfully it just comes in bursts

    • @mariobadia4553
      @mariobadia4553 Před rokem +5

      @@jackag24 not the gunplay. Enemies have nearly no reaction to getting shot

  • @csam9167
    @csam9167 Před rokem +11

    My favorite scene its the post ending one when kimiko from Danny of the Cholesterol protocol show up in the dark of Not Isaac room and he ask.
    "But why are you recruiting me ?"
    And she answer
    "Because we are the Calisto Protocol"
    Truly the moment of one of the moment of the whole game. I did have shiver , but it didn't last long when i realised that his dog water game won't have a sequel.

    • @maximusdie1
      @maximusdie1 Před rokem +4

      I feel dumber after reading that nicely done

  • @wokebutbroke6990
    @wokebutbroke6990 Před rokem +1

    I just completed it, i was so hyped for it, its worth a play, but im not going to play it twice, i mean i dont even think it hAs a new game+ so you can acquire all maximum gun upgrades ect, also i would get a death animation all the time of getting hit in the head ect but the arm just snapped off instead whoch was really bizzare, still supported fhe devs and hope they can make something else , its a solid 7/10 for me and thats being generous, story was bunk, and it was just a case of collect a fuse and put it on a diff door rinse and repeat, deffo going to be getting dead space

  • @Fatomeki
    @Fatomeki Před rokem +192

    I finished it after 13 Hours and I pretty much agree with every single point you said. I went into it thinking, its gonna be my game of the year, because I love Dead Space so much, but I am left heartbroken. It was not horrible, otherwise I wouldnt have finished it, but it was definitely subpar, besides the visuals. My biggest point is that I think its not scary at all. There were times where I would get startled, but thats it. I think I even thought Dead Space 3 to be scarier. I dunno, maybe its my fault for watching every trailer and documentary, but I just wasnt terrified at all. When I played Dead Space 1 & 2 there were times where I was too terrified to move onwards, but in Callisto the only time I felt something like that was in the bio habitat. In fact I think one reason why I didnt think it was scary, was because I dont really see the biophages as a threat 1v1. Necromorphs were so much more terrifying, especially because there was no dodge feature. In addition to everything mentioned I also think the checkpoint system sucks. Like you finished exploring on the alternate path and then you die on the story path and suddenly you are back to a point in time where you havent explored the alt path yet, even though I manually saved (which does nothing btw), because the checkpoint only gets set once you reach it the first time.

    • @biasannihilator6146
      @biasannihilator6146 Před rokem +23

      I legit had the checkpoint save thing happen to me today. Sat there after all the bullshit I just did to then manually save it. For it to somehow just be the checkpoint again. I turned my whole shit off man I was already pissed from the wanky group combat.

    • @blindlightn650
      @blindlightn650 Před rokem +3

      THIS!

    • @AbstractM0use
      @AbstractM0use Před rokem +9

      Yeah, so far my only fear in this game is just dread that I will have to keep repeating fighting a group of enemies that they throw at me at the end of a checkpoint. The last one will sneak a hit in from behind and kill me, making me go back to the checkpoint and fight them all again.

    • @combineeliteunit8769
      @combineeliteunit8769 Před rokem +2

      I think that’s an overreaction calling DS3 scarier. DS3 literally felt like a Michael Bay film

    • @Luke-ym7hd
      @Luke-ym7hd Před rokem +4

      This is why I wait for these kinds of reviews before buying in these days of gaming. Everyone was so hyped for this game saying it’s going to be amazing. Hell even the trailers looked amazing. And what happened? It flopped hard 😂 I’ll only pre order games from companies like Rockstar and FromSoft, because companies like this are such a hit and miss when they release games. The next game to flop that everyone is hyped for is the Hogwarts shit. That game is going to be so bad 😂

  • @neito_805
    @neito_805 Před rokem +211

    The "Strategic Dismemberment" is what I loved from the old Dead Space games. It's a shame that it does not seem to have much of a presence in Callisto. I also enjoyed the puzzles and space walks with the Oxygen timer and reduced your hearing to add tension to the exploration. Then you get the loud WHOOOOSHHHH when you return to the vacuum chamber.
    Oh, and the Dark Necromorphs were more scary to me! They were harder to see, moved faster, hit harder, and had glowing red eyes

    • @qfinitywizz2715
      @qfinitywizz2715 Před rokem +1

      No you didn't you didn't enjoy any of that in fact I bet you cried cuz you couldn't beat it

    • @ardent835
      @ardent835 Před rokem

      @@qfinitywizz2715 are you suppose to be the cockroach of CZcams or something?

    • @Diplexone
      @Diplexone Před rokem

      There is strategic dismemberment in this. The zombies won’t be able to hit you with that body part if you shoot or cut it off.

    • @Diplexone
      @Diplexone Před rokem

      Or if you shoot of there legs then they crawl towards you. It is literally the exact same

    • @verdanthyborian2322
      @verdanthyborian2322 Před rokem +23

      @@qfinitywizz2715 wtf... is this the new bot responses?

  • @FreyVII
    @FreyVII Před rokem +3

    I waited until this game was patched up and my PC experience (5900X/6750XT) was quite good. While I don't disagree with many of the criticisms here I enjoyed my time with this game and had fun. It's a shame that they rushed this game instead of taking extra time to polish it to its current state because it really put them in a bad spotlight. Some bad decisions were made and hopefully they learned a lesson.

  • @KOI-nx8do
    @KOI-nx8do Před rokem +4

    I liked the game was hard on some points but i like it

  • @microdavid7098
    @microdavid7098 Před rokem +89

    I love how detailed the review gets. The writing is really good. And it goes to show how important these design decisions are. It can be hard to notice them in games that implement them really well, but when a game lacks them, the veil can be seen through and the problems become apparent

  • @TakeARideWithMe
    @TakeARideWithMe Před rokem +338

    I don’t quite understand what the hell is happening to the gaming industry lately, but I hope this terrible time period comes to an end sooner than later..

    • @calvinm1866
      @calvinm1866 Před rokem +12

      Agreed.

    • @MightyManotaur22
      @MightyManotaur22 Před rokem +29

      There are still plenty of bangers coming out, but in general I agree. I think we have at least another year of the COVID impact making some AAA games disappointing. The pandemic really screwed up game dev timelines and publishers will only delay things for so long.

    • @Fragmentofbone
      @Fragmentofbone Před rokem +9

      Every industry has its ups and lows.
      It will get better. Hopefully, in this decade.

    • @TakeARideWithMe
      @TakeARideWithMe Před rokem +82

      @@MightyManotaur22 Things were f***** up before Covid. I’m getting tired of the Covid excuse.

    • @EmilyKimMartin
      @EmilyKimMartin Před rokem +48

      @@TakeARideWithMe Covid should never be an excuse, specially because they still ask $60/$70 from the consumers

  • @AndreiKapsamun
    @AndreiKapsamun Před rokem +1

    I don't know lads, I recently played the original Dead Space and I can agree with only two things mentioned in this review: optimisation and bosses. The rest of criticism I heard in this review can be perfectly applied, in my opinion, to Dead Space. There's also not a lot in terms of story, the game is also pretty linear, it also relies heavily on jumpscares, the fighting is also pretty superficial and clunky. It took me 40 hrs to beat the game on hard difficulty and in the last 10-15 hrs I began to ask the Shrek-donkey-question "Are we there yet?" I can agree that it would be nice if there would be a little bit more content in Calysto Protocol (at least in terms of bosses) but for the rest, from what I hear, Dead Space devs just made a Dead Space 1 again, only this time the playthrough is shorter. As I already said, it's just my opinion, you are free to think otherwise

  • @TheCorrectOpinionIs
    @TheCorrectOpinionIs Před rokem +1

    This is a very honest review, but for those still on the fence: It's worth noting that, even though I'm disappointed in aspects of this game, the poor melee combat with multiple enemies can absolutely be avoided by managing ammo properly. The game works best when you utilize all the tools at your disposal. In crowded areas, an upgraded weapon/gravity gun can alleviate issues. It's too short for $70, though.

  • @BESM1984
    @BESM1984 Před rokem +175

    I watched Maximilian Dood played this last night and it was ROUGH in many categories especially the mechanics. I would love to hear what the devs were trying to accomplish.

    • @dakotadean5953
      @dakotadean5953 Před rokem +26

      Legally distinct not dead space. Which is ironic since it is the same team.

    • @BESM1984
      @BESM1984 Před rokem +8

      @@dakotadean5953 from what I have seen it got the visuals across but the combat...I want to know more about how they came to this "conclusion"(?). Also releasing they game without a new game plus(its coming Feburary next year) is baffling.

    • @puddingcatsteamboat6393
      @puddingcatsteamboat6393 Před rokem +8

      i watched that too and honestly it didn’t come off great but i thought that maybe it just wasn’t the game for Max ya know, it happens no game works for everyone. after hearing this review, which seems to reiterate what i saw with Max…yeah it’s not looking good.

    • @BESM1984
      @BESM1984 Před rokem +10

      @@puddingcatsteamboat6393 that stick-and-move (dodge) that IF it works looks like it would be GREAT for one on one encounters but add in two to four enemies and it feels and looks like a complete mess. Adding in how slow he moves compared to enemies which to BE FAIR many gaming in survival horror do but here the speeds feel out of sync.

    • @jakeshepherd7046
      @jakeshepherd7046 Před rokem +22

      @@dakotadean5953 Literally the only parts of this game with any similarities to Dead Space are the HUD being a part of the game world and having a stomp powerful enough to fight God. Other than that, the gameplay reminds me more of The Last of Us, having weighty melee combat and third person shooter gameplay with more conventional firearms compared to the more makeshift weaponry of Dead Space.

  • @namesii1880
    @namesii1880 Před rokem +201

    The devs really did go to great lengths to bring back the OG Dead Space days. They even traveled back to the time where PC was a platform many ignored. Though of course these days PC is such a major platform that it puzzles me how they thought this was ok to release.

    • @godsson7779
      @godsson7779 Před rokem +2

      Yeah, that's apparently part of the problem

    • @theanimerapper6351
      @theanimerapper6351 Před rokem +9

      The stuttering in this game is apparent in alot of AAA games nowadays on pc

    • @sasoriakasuna9050
      @sasoriakasuna9050 Před rokem +2

      This is not a new issue, most major releases don't function properly on pc

    • @Volker_A4
      @Volker_A4 Před rokem +14

      @@RJMStraya Dead Space 1 is unplayable without a mod to fix the input and Dead Space 2 never got the story DLC on PC.

    • @Disconnect350
      @Disconnect350 Před rokem +1

      @@Volker_A4 Played Dead Space 1 on my average laptop and it was great with no crashes. Surprised how well it ran.

  • @metfreak101
    @metfreak101 Před rokem +2

    I never do this, but I came back to leave a comment on this video about how wrong I think this review is. Maybe not for him, since he played on pc, which was apparently a mess, but I could not disagree with almost every point he made more. It is linear, but not in a bad way, and the story was pretty good. The combat was excellent, I thought, and I have no idea what he's talking about about difficult boss fights or easy mini boss fights or whatever.
    I usually agree with Skill Up on about every review he puts out, but I really think he got this one wrong and I think it has soured a lot of people on a pretty good Dead Space successor.
    If you liked Dead Space, you will like this game. All the people in the comments acting like they know how bad it is from watching this review are just wrong. I started playing it, then watched this review, which got me kind of down about what was to come. But I continued playing and was surprised to realize how much I was enjoying it. Every point he made about how bad or derivative or not scary it was, I felt was flat out wrong. Really good game and I'm glad I played it.

    • @SM-nz9ff
      @SM-nz9ff Před rokem

      Na DS 1/2 are classics and this game is trash - PS5 here

  • @roberteastling3643
    @roberteastling3643 Před rokem

    Foam finger dead space player here still love that game just commenting to say Thank you for your review sadly i agree with everything you said and for calling out the fact that you cant use the primary defense the game relies on especially the 2 head mini boss dodge distance being unable to melee. my biggest issue is the inability to know when you gonna need lots of ammo or when your fighting the only mini boss you have no idea when its going to happen and you end up save locked and unprepared basically screwed. As for the combat i like the intuitive dodge idea but i agree implementing it was a failure, Im on ps5 btw so i can't speak for pc or anything but personally I've die more time because its so sensitive on the dual sense that even a hair to far forward on left stick voids your dodge as if your walking forward be one thing if it actually let you move more per say like out of an enemies hit box(if there is one) but the enemy engagement feel like a fighting game where you have a small area but its you and 5 dudes for me this will be a platinum trophy for another time I'm afraid but chances are they can't fix the combat system without pulling a cd project red and pulling their game from stores and the market IMO

  • @azzimaz
    @azzimaz Před rokem +146

    I hv no idea how despite having Sam Witwer, Karen Fukuhara & Josh Duhamel play characters in this game, the story misses so hard. These are some really talented actors. Karen Fukuhara was amazing in Boys. Sam Witwer is darn good in many games he is in.

    • @fatbroccoli8
      @fatbroccoli8 Před rokem +45

      Because it's all about the writing, doesn't matter how good the actors are... relatively speaking

    • @ThatGuy-ky2yf
      @ThatGuy-ky2yf Před rokem +26

      @@fatbroccoli8 Always be suspect of a game that prioritizes famous actors/voice actors over promoting in-depth gameplay and story in its trailers and initial discussion.

    • @iluvatarchem
      @iluvatarchem Před rokem

      You've played the game? Or you're just throwing random shitty opinions because you've read some reviews?

    • @walkingwhisperer
      @walkingwhisperer Před rokem +5

      I thought Josh Duhamel was an interesting choice for the lead. Hadn't seen him in something major since Transformers. It's a shame his major game debut had to end up this way.

    • @snowlocke1
      @snowlocke1 Před rokem +6

      @@walkingwhisperer technically it’s not his debut since he was in Call of Duty World War 2 as well

  • @AbysswalkerD
    @AbysswalkerD Před rokem +81

    This game reminds me of Back 4 Blood, a team of devs who made classics everyone loved makes a spiritual successor, just for it to not live up to the original.

    • @joh3628
      @joh3628 Před rokem +1

      I feel the same way.

    • @meh-pd7tr
      @meh-pd7tr Před rokem +39

      Actually if you look at the list of devs who made that game it didn't even had the main lead names who made l4d good. I guess that was the trick when it came to marketing for that game? Is tricking you into thinking the big names was a part of the development for back 4 blood, but wasn't

    • @SuperGhille
      @SuperGhille Před rokem +13

      @@meh-pd7tr exactly the devs at valve made l4d great

    • @nousername2942
      @nousername2942 Před rokem +1

      That game suuuuuucked lol fastest install and uninstall for me and my friends of the year.

    • @OrionDawn15
      @OrionDawn15 Před rokem +1

      @@nousername2942 I dunno, I stuck with it and the game legitimately got pretty fun. It shouldn't have released the way it did but it was actually enjoyable and had some replay value. Something I can't say for Callisto.

  • @Gato-Pan
    @Gato-Pan Před rokem +1

    Bro, what's your take on the new updated community guidelines here on CZcams?
    They added some new rules, for example:
    Video games with violence towards minors will not be monetized. They explain just punching an underage character is enough. Meaning games like god of war, where atreus gets attacked or the last of us, where ellie is captured is now basically forbidden on the site.
    Another stupid rule is "Showing scenes such as buildings falling, cars exploding or any other scene that implies a character died" As you know... 99% of games nowadays hace characters that die. Will call of duty be banned now cuz it shows houses and stuff exploding all the time?
    I'm really worried about what's about to happen to the platform.

  • @Dryvlyne
    @Dryvlyne Před rokem +9

    The stuttering you experienced is due to shader compilation happening while you're playing. It's unfortunately a very common problem with Unreal Engine games on PC. Digital Foundry has covered this issue exentively across multiple titles including their review of this game. Their overall take was play this game on PS5 if you want the best experience.

    • @dirtyshinobii
      @dirtyshinobii Před rokem

      Nah, play it on series X for the best experience.

    • @criert135
      @criert135 Před rokem +1

      @@dirtyshinobii The Series X version currently has major issues that will hopefully be fixed soon

    • @elkmeatenjoyer3409
      @elkmeatenjoyer3409 Před rokem +2

      Still unacceptable that they released the pc version like that

  • @Skywalkup
    @Skywalkup Před rokem +77

    I was getting super nervous when no reviews were out a week from launch. Got even more nervous when I saw the “season pass” and post launch plan. Glad I held off on preorder, I’ll look for this one on sale.

    • @KillZoneHart1
      @KillZoneHart1 Před rokem +7

      Never preorder a game so far ahead of launch. This type of stuff can easily crop up for any game. The review embargo date being on the release date is the telltale sign they're trying to damage control something. Perhaps the covid development hurt this games potential, suppose we'll never know.

    • @SD-kw2bn
      @SD-kw2bn Před rokem +5

      Same not seeing early reviews seemed strange for a game with this much marketing.

    • @italianspiderman5012
      @italianspiderman5012 Před rokem +11

      Every time I hear “dlc” before the game even releases,I’m out,shits ridiculous.

    • @UmbraWeiss
      @UmbraWeiss Před rokem +1

      I pre-order games 1 day before release , so i can download it before launch, than i refund it next day if is trash, like this.

    • @aeternusdoleo4531
      @aeternusdoleo4531 Před rokem +6

      "Remember... No preorders." It should be a rule by now for gamers.

  • @DirectorToes
    @DirectorToes Před rokem +122

    Steve Papoutsis was the guy who lead Dead Space 3, and I remember in a fan Q&A I got to ask him (before the game came out) "With co-op and all these upgrade/build-your-own-weapon features, how do you maintain the horror aspect of the game and not have it devolve into a gory survival romp?" and he gave a weak answer, taking time to instead talk about the gore and setting and trying to say that those by themselves were enough to bring the horror.
    I think of that answer now 9 years later, as I see that once again he was apart of this game, and I'm just stunned. There's no horror. Sure the areas look incredible, and the violence makes your stomach wrench in spots, but I open a door and think "here comes the guy around a corner," "after hearing a sound when I walk forward, it's clear that vent I just walked past is supposed to burst open." It's like going through a haunted house at a roadside carnival - you're amused but generally never dreading the next room/hallway.
    On top of that, I can't listen to audio logs without opening up the in-game UI that has a discernible pause to open (why?!) and have to sit there to listen to them for a threadbare narrative (why?!). The gun I've gotten in the game doesn't utilize the same in-game laser targeting as Dead Space, opting for a regular old gamey crosshair in the center of my screen (why?!). It's conveyed that melee is my best friend in this game, yet it fails the moment I'm engaging more than one enemy, oftentimes turning the camera around to the wrong guy I was trying to defeat (why!?). There's these things...they look like egg sacs that shoot out a head on a tentacle or something...and I can NEVER see them - I just go down a hall *BAM* it reaches out and grabs on me with a tiring QTE moment to get it off and then does it again 5 minutes later with another, and then again; you will never see these things - they just look like floor assets among all the other pustules and detritus on the ground (why?!). Unless you pick up straight "health" on the ground (usually only after stomping on defeated enemies), you have to use a health injector which has such a long animation, it's useless in a fight (why?!). In Dead Space, you had a guided navigational tool, where you could hold the thumbstick and see where you need to go, so as a gamer, you knew where you ought to explore first before continuing through the area. I am STUNNED that this game, as mazelike as it feels, couldn't fabricate some similar device for Jacob or even maybe an environment item (a button in rooms or holographic display) to help you figure out where you're going. Several times into the game, I've already had to reload a save because I'd pick an area to explore, only to find it was the way the game wanted me to go and it'd block me out of returning to the previous area, preventing me from looking around for audio logs/resources. And checkpoints...holy crap, I can't believe how nuts that is. It is insane to think that their checkpoints aren't better made. I cleared a room full of enemies, went exploring around, found some resources, explored a side area, ended up getting killed (this is before I realized what ShillUp did - that you don't have to dodge in a particular direction from how enemies were swinging) and it restarted me like 10 minutes back. Had to defeat everything again, had to pick up everything again, had to do the fuse-switching on the doors again...ugh, awful.
    On the subject of that melee combat, wow what a bad idea. I did not expect a boring, one-note melee combat experience like that. If you're gonna put your melee up on a pedestal and say it's "half the game," then it needs to be interesting. Cause a Plasma Cutter in Dead Space was interesting, letting me decide if I wanted to disable enemy movement by targeting legs or offense by going for arms. Each weapon in Dead Space did a great job having a unique playstyle for unique occasions. Needed to clear a room/hallway? Bust out the Line Gun. Small annoying little creatures? Use the Pulse Rifle. The variety gave me options for managing fights, but instead, this game wants you to swing a stupid baton with the same-slow-combo over and over and over. It would sure be nice to mix it up with the gloves that let you pick up enemies and objects, but it runs out of batteries quickly and takes so long to recharge, you learn to only use it if you can induce an environmental death with 'em. It really is as dumb as ShillUp claims. Since jump scares are all they got, I just hold left/right when i open a door cause if they do the tired "enemy-is-waiting-on-other-side-of-door," trope, I'll be holding in a direction and automatically dodge it.
    There's just so many things that destroy this game "Death by a Thousand Cuts" is the phrase I've heard and it absolutely sticks. When ShillUp said he got his review code super late, I remember thinking "oh no, what's wrong with the game," and now here I am. I am so disappointed. Schofield and Friends did a far better job with a series made over ten years ago. I watched those Ars Technica videos with all the senior directors sitting around together going through the game and I can't imagine how that UX Director who must've okayed the frustratingly hard to navigate spaces, and pithy UI experience still has a job. I can't imagine how the Combat Designer, who must've okayed this busted melee-focused system still has a job. And I can't believe Glen, who is a big horror buff, could be happy with most of what constitutes for horror in this game. I blame myself for wearing rose-colored glasses, because when Ars Technica has a video called "How The Callisto Protocol's Gameplay Was Perfected Months Before Release," I should've realized that meant "oh, they came out with this flawed combat loop at the last minute and didn't get to see how awful it was." Shame on me I guess for not seeing the signs. So disappointing.

    • @Wild_1
      @Wild_1 Před rokem +22

      Best take of the game I’ve seen so far 💯. The melee is goddamn awful and the ranged combat is a mess. Throwing canisters aren’t that impactful, throwing enemies isn’t impactful, shooting isn’t impactful. Enemies being stuck to conveniently places spikes every 10 feet isn’t my idea of fun environmental kills and everyone seems to just cross over the fact that when they’re pinned to the walls they’re all stuck in the generic pose due to terrible physics. I love the graphics and the audiobook they released to pair with the game but it’s a terrible shame they made the core gameplay a slog to deal with.

    • @Wild_1
      @Wild_1 Před rokem +11

      Oh and the vents….so many vents. Like why???? Why is there a vent every 5 minutes. By the time you realise you’re leaving the area and should’ve explored the other rooms (due to having no waypoint or marker as Taylor said) you then have to slog all the way back through the tedious vent animations to get there. Kind of infuriating.

    • @NatetheGr891
      @NatetheGr891 Před rokem +6

      @@Wild_1 vents are all hidden loading screens :/

    • @Revan-eb1wb
      @Revan-eb1wb Před rokem +5

      Damn... you did not need wirte a whole saga...

    • @DoomsdayMayBeOkay
      @DoomsdayMayBeOkay Před rokem +10

      Man i feel the same, i let myself get extremely hyped because i love Dead Space so much, i felt something was off when i watched the gameplay videos months ago but i immediately thought "Nah, these guys are veterans, they know what they are doing, i'm sure the combat feels great with the controller in my hands" 🤦🏼‍♂what a let down.

  • @daisuke133
    @daisuke133 Před rokem +1

    I enjoyed the game, but I do not find it without flaws.
    Enemy design for starters is... bland to a fault. Kind of like the zombies in Days Gone compared to the innovative design of the Clickers. The one in Callisto's are Necromorph, without that special twist that could've make them engaging.
    You could see the developpers really wanted to make another Dead Space, but without the rights, they had to strip Callisto of everything that could've make it special.
    Props to the graphics though, and the sound design.

  • @rotchgwylt
    @rotchgwylt Před rokem +1

    SPOILERS:
    I just finished the game and I feel like this review is the most honest.
    I don't think The Callisto Protocol is a bad game, my thoughts are far beyond that.
    BUT, some things, are missing.
    I wouldn't remove anything from it but I would definitely ADD more elements, it would make it MUCH better.
    Like you said: Characters, Puzzles etc...
    I think the main story is good over all but the way it's presented to us feels flat.
    I wish it had more "dynamics"
    and the dynamic could've come with character backstory.
    When Elias died, I felt a little attached to him, he tells you what he did a bit and I felt sad for him, but not enough. But I WANTED to, so bad and I was annoyed I didn't, I wanted to "drop a tear" if you know what a mean.
    Elias dying after revealing to you why he is in the prison was actually well written, he also had good lines in my opinion.
    Story comes as a whole, yes there's an outbreak, there's zombie and stuff but that the MAIN thing but that can't be just it.
    And for the puzzles, I'm not asking something like Dead Space but at least make us shoot stuff that opens a door or something, throw an infected in an engine so it fucks it up idk.
    There was SO MANY good opportunities here.
    Again I don't dislike what they did, I dislike what they DIDN'T do.
    This game was refreshing but it feels like... a ruined orgasm 💀
    The sex over all was... nice. 😅