nice! I love bloodborne, there is a hidden npc in the forest, I always wondered if he is there because of lore reasons or a forgotten asset, I don’t know the location but I do know that is a male, most likely a hunter
Winterlanterns. What happens if you can reach the second stage of the make contact gesture? (Since they stop attacking you as soon as you make it) Likely nothing, since you can‘t reach that state without hacking, but still... also, a close up of them in general would be neat.
the different styles of pupils makes me wonder if its an amalgamation of different kinds of creatures' perspectives, giving them more insight than just a human-esque eyes would
I always found the idea of these brain-cages intriguing. Apparently they are meant to prevent something from escaping or manifesting from your mind, or imagination, or dreams? And I just love how something so abstract is being attempted by such literal means.
Well they are certainly similar, but the description on the mensis cage suggests it is used as an “antenna” to communicate with the great ones. Maybe it was also used to muffle the sense of ones self.
@@Maurrokh Have you read Redgrave’s “The Paleblood Hunt”? There’s a part in there where he references the mensis cage, noting that not once in the game does it receive a use. This could be one of many instances where the School of Mensis had an interesting idea, but got a bit lost with its implementation.
In the beginning, I always thought when characters said "grant us eyes" or "line our brain with eyes," they meant that figuratively speaking but now when I look back at creatures like Rom, Amygdala, Brain of Mensis, the Garden of Eyes, the containers filled with eyes at Byrgenwerth, and the stitches that can be found on the head of the brain sucker, I think they definitely meant it literally which is just nuts.
@@zed6740 It's a play on the word 'insight' as well. Having eyes on the inside of your head allows you to see inwards to deeper truths. The more eyes the better.
Bloodborne was a such a wild ride on release. Nobody knew what insight did or what was happening; everyone was trying to figure out the setting. So many theories as to what the hell what was happening with the mysterious light outside the Cathedral that picks you up if you're not fast enough. Imagine being the first guy to reach 40 insight or defeating Rom and then having even more questions when you see what's causing it
I remember something about a giant spider-like monster first being seen on a building in the beta or public test phase of Bloodborne. Back when everyone thought it was a game about a Victorian plague and not Eldritch horrors. Even before the game officially released, it was giving us hints as to the craziness we were in for.
I remember when i first got grabbed and spent a while letting myself get grabbed because i could barely see the silhouette and wanted to make out what it was, imagine my shock when I found myself back at that cathedral after killing rom and seeing him just chilling there. Or when i realized they were everywhere.
the Amygdala seem to be what inspired the whole eyes on the inside thing. Provost/Master Willem saw them with their eyes inside the brain, and thought that their form was the key to greater understanding.
And I love how the Brain of Mensis is Kos making the wish of the idiots in Mensis come true. "grant us eyes" "line our brains with eyes" "Sayeth no more."
@@naoiwatani8402 how is it kos? Or did kos just create the brain? I know every little detail about dark souls lore but after reading through the bloodborne lore i just gave up and accepted that all of it is too confusing for me lmao
I always assumed the "Grant us eyes" thing was less about seeing eyes all over some monster and being like "yes I want that", and more about some bestial, deep-seated desire that bubbles up from within humanity when exposed to the "Eldritch Truths". It's like a song that everyone with sufficient insight knows the lyrics to without ever having heard them with their ears
My own theory is that the boss one we fight is a dream specific Amygdala. Basically a subspecies of the ones outside the dreams. Notice that the one fallen into the Hunters Nightmare also doesn’t have face tentacles
Mine is that all Amygdalas are real but the one we fight is older, stronger or both. Like since there are so many Amygdalas it's easy to imagine that the one we face is like the queen bee of the species you know what I mean ?
What if the nightmare amygdala is the true version of them and the waking amygdala are the dream, false versions Since great ones are unique to each other, maybe the waking world amygdala are simply pale echoes of a memory of the unique boss fight one, since they seem to exist on a plane where the definitions of reality are not so concrete
@@clementcachico5240 I thought of the possibility as well, but the fact that the one fallen into the Hunters Nightmare is identical, it would be weird I think. There’s also those you fight in the Chalice dungeons but the true location of those is a complete mystery.
@@clementcachico5240 It's the opposite. Only children really take the time and consideration to acknowledge a ant and fight it. It's a younger Amygdala that hasn't grown it's tentacles yet. Because it's younger it considers us a threat and can be attacked, rather than the Amgydalas that are older that can only be looked at in horror.
Also remember the Amygdala is a part of the human brain (though pronounced differently) and it's responsible for processing stimuli associated with fear or danger. You know that feeling that something's watching you? That's likely caused by the amygdala, though science is unsure as to why it occurs when there is no percievable threat. My theory is Miyazaki designed these Amygdalae to have eyes on the inside of their fleshy heads like that as inspired by the real amygdalae responding to threats we don't perceive so they must have "insight" into another realm or state of being, which plays along with the rest of theme of the game where "insight" is interchangeable with "in sight" or "eyes on the inside" that can see what is normally unperceivable
Something to consider is in a game where the setting has multiple realms we know are heavily based on thought and emotion that what would have been merely symbolic becomes literal. Having multiple eyes gives greater insight. Giving in to base urges makes you a beast. Things that disturb your mind cause actual damage to you. All these should have no physical component. Just a mental one. Yet men do become beasts. And when you are forced to comprehend something you are not ready for you see literal spears stab you. The line between dream and reality has been blurred and as a result what was once allegory is now hard truth.
Some theorized that the reason we feel like we're being watched is because of our survival instincts are kicking in, to remain aware of our surroundings and to be not caught off guard even though there's no potential threats around.
Amygdala is one of my favorite bosses in bloodborne. It's always been extremely intriguing to me. I love the design of the many eyes and the weird body. Just really brings out this sort of nightmarish element present in bloodborne. Then the fact that they're really everywhere, just unseen is super cool.
Something else that makes my skin crawl is they’ll contort their necks to look at you. While I was in unseen village i decided to pay close attention to the Amygdalas watching me, looking at them i noticed how they won’t always track you until you’re in a field of view, like outside instead of indoors, at that point they’ll turn their heads at you even ones in uncomfortable positions. I messed with this on a specific Amygdala that was hanging upside down I think, and it would be directly looking at you, and quite literally it was breaking its neck just to track me, and I think at some point it’s head would be considered upside down, either a glitch or intentional (which would be more unsettling) since that means they can twist their heads 360 degrees in seemingly any direction, if you leave the field of view they return their heads to normal so watching this one go from a twisted head position and quickly back to its normal position made my back shiver.
I think the head turn it meant to convey you are being watched. Even if they do nothing they are all around and are watchimg you. Thus an attempt to evoke the creepy feeling of having something staring at you. By making the head swivel towards the player the second they are revealed it shows you are a thing of intense interest to beings of unknown intentions.
Sounds intentional to me. It’s moving its head like an owl. Owls are well known in myths for being “watchers”(having grown up in the country seeing more than a few great horned owls, they do exactly what just described when walking by their nest etc) So think it’s a miyazaki inspired perversion of something in nature he saw and like I’ll say it, it is unsettling to watch owls do that, something instinctual about it bothers us as normally birds are prey, and have a field of view like any animal we’d hunt, but owls? Can’t sneak up on an owl.
What’s worse? Suddenly getting pulled up by an invisible hand and getting ragdolled; or gaining insight and realizing they were always there all along. These things are cosmic horror on a personal level.
No facial tentacle means less attackable parts, especially with Amygdala's design - a giant creature with its head high above the player that rarely an attack can land on its head - but with soft squeeshy tentacles dropped down it would allow the head to have a bigger hitbox thus more vulnerable to a untrained player. The other thing to mention is that obviously From can not make its legs disappear too so they just make them super strong against physical attacks, but they balanced it with a mechanism to bait the jump attack, though the idea of "legs are too strong to provide meaningful harms" would be burried in a new player's mind already. Very smart mind game, very smart design.
This is the boss fight that first showed me the awesome power of ARC builds. Executioner's Gauntlets make this fight a cakewalk because you can simply stunlock the squishy head from out of the boss' range
Bloodborne is chockfull of such clever designs. My absolute favorite is Rom, because throughout the entire run, the game hammers into your brain a simple idea: if you want to succeed, you have to be fast, you have to be aggressive, you have to get in there, deal as much damage as possible, and dart out. Rom _completely obliterates that perspective._ When you first encounter her and she drops spiders at you, you're like "hm, OK, I see, so I have to be careful about the spiders that will keep spawning, just an additional layer of difficulty, I get it". And if you try to mostly ignore the spiders and focus on Rom, you will get rekt. You have to do a complete 180 on your strategy, and slowly, methodically, kill every last spider, before fighting Rom. And it's amazing, because Rom is the boss this fits the most, reaching her and bestig her requires you, the player, to have enough insight to think outside the box and change your tactics like this if need be.
@@Arrakiz666 I agree with everything you've said...for a first time player. I definitely got rekt the first 2 times I fought Rom because I tried to just get in there and do the damage, and she came out of nowhere with her response to that strategy. However, once you play the game more and better understand Rom's attack patterns, tells, and how the spider babies operate, the best option is...hard and fast, just like always. But absolutely the first time player will need to adjust and adapt accordingly.
Then there is me who just overhead struck his right hanging elbow and accidentally found a weak spot in his attacks designs, I curb stopped him first try, didn't even know I had just skipped a harder fight
Trypopobia (Phobia of clustered holes and things in them) I'm not scared but it indeed makes me wanna vomit. Do not search up frog babies emerging from skin unless you get turned on by it.
I've always wondered why the boss version of Amygdala lacked the mouth tentacles. It also looks a bit sickly compared to its building clinging counterparts, especially the brain-eye part.
Probably because the tentacles would make perfect beating targets for a boss fight. They had to remove them to limit the hit box without being unrealistic.
@@brawmankerlexterminateurde860 I would say the opposite. The one we fight is actually smaller and it probably means it's younger, not having a tentacles is another indication of it not being a fully mature Amygdala. The ones in the waking world are mature, bigger and have tentacle as if it's a beard.
@@My_Master_Waves not having a vilgax and davy Jones beard doesn't make them give them any humans traits bub The amygdalas does not work like normal beings You need to do your research on bloodborne instead of bring assumptions The lesser amygdalas are just sub amygdalas to the true and eye sight amygdalas Those great ones are only in the physical world as being an obstacle or a portal for you not to stop and fight you in their domain
Fun fact: you don't really need 40 insight to see the Amygdala crawling on the buildings, all you have to do is look REALLY close into it, getting good camera angles and lighting you can see it's not completely invisible, but rather transparent.
The first time I got grabbed by one in the church I didn't understand what the hell was happening, but just a few frames before the frenzy kills you their NPC model becomes a lot clearer and I could tell it was some awful Lovecraftian nightmare
What is Ludwig doing when he jumps off-screen and lands 5 seconds later? I've heard he's crawling on the ceiling, but I've always been too afraid to look.
I once saw him do it while I was behind him. He just goes my planets needs me and flies into the ceiling. That distracted me so much he ended up 1 shotting me when he came back since it was ng+2.
I love how the boss has different kinds of pupils. That is such a tiny detail that NOBODY is going to ever see while playing the game. But the fact that it's there anyways makes me really happy.
I will never forget my utter shock when I was first whisked away to the Nightmare Frontier. Amygdala may not have been the final boss of the game, but they feel so very important, unknowable and terrifying.
I actually love the fact that its eyes become visible from further away. It gives the impression that, since you are further away, it is unshielding its eyes to stare at you more _openly._
I could never figure out why the Amygdala outside of the starting location was removed after the Alpha. There were plans to make them more of a looming presence, but mostly only show up in two/three areas and it’s kinda disappointing. I also think they look way cooler with their eyes exposed and darting around like the alpha did.
Maybe a desire to not show their hand too soon. After all it has a more gothic horror feel at first. Then after a certain point suddenly reveals(Surprise!) it was really cosmic horror all along. That what you thought you knew was wrong, and things just got even more bleak and strange.
I was just reading a reddit post about how many people love your content, then you pop up with an upload lol. Truly in the highest tier of Souls content creators!
Always found their design kind of gorgeous in that unique lovecraftian way. In the same way that the man struggled to describe a color that doesn't exist it's hard to describe the likes of Amygdala and the Moon Presence to someone that's never seen them in a way that properly conveys just how freaky they look. I like that.
Good God it has eyeballs *inside of it's eyeballs*. And the way it just lurks around, all but saying outright that it had just been there all along, *merely waiting.* Bloodborne is the best Cthulu Mythos game there is. No other game captures the surreal and otherworldly abominable eldritch feeling.
There is some type of Blindness (not sure what kind, but there is) that even though they ARE blind, they can still react to face expressions and even dodge some simple obstacles. This is all because of the Amygdala, I'm pretty sure it can get the information of our eyes even though we can't see things properly. So basically, eyes on the inside. I always thought Miyazaki got the inspiration from that, or at least for Naming that thing Amygdala.
adding on to your fun fact: the ae in Amygdalae can also be pronounced like 'eye' (possibly a regional difference), and 'Amygdalas' is also considered a correct plural form. The name also comes from their almond shape!
@@Potassiumkloride so THAT'S why the poison in bitter almonds is referred to as amygdalin! Also explains how the amygdala (in the brain) gets it's name - looks like an almond.
@@Potassiumkloride this is pretty wrong, supposing it comes from Latin, "ae" is pronounced either "ah-e" or "eh" (eh = e in felt to make it clear) "Amygdalas" in Latin would be the plural for when it's a direct object, gramatically speaking
I think now that you have full access to Bloodborne stuff shaving NPCs like the Cleric Beast or Amelia might be in order. If possible. I wonder whats more horrifying. Andre or the Cleric Beast without hair?
I actually saw a vid in my recommendations yesterday about shaving Amelia from someone else, so that's out there if you wanna see it. Maybe Zullie can get a Manscaped sponsorship again and can go on a shaving spree
It is a genius design indeed. The artists actually found a shape that induces mild trypophobia, so it's a boss whose appearance literally induces fear, an emotion, by the way, that originates in the region of the brain that gives this boss its name.
Simply love all your content, Zullie. It helps soothe the pain of waiting for Lance to finally release his promised video of all things Upside-down Byrgenwerth... which he teased 2 years ago..... it just isn't fair....
If you think about it, the amygdala are one of the few "true" Old Ones we encounter in the game, the others being Rom, Mensis, and Ebreitas. Despite all being so different, the one thing they have in common is that you can see their brain, and they have an attack that reveals the eyes on their brains. The enemy design and lore surrounding it makes BB so good.
I've always felt like the boss one was just an older Amygdala. Just one that's nearing the end and was just looking for a spot to pass on in peace, at least until you showed up.
I really love the fact that soulsborne games have things that are always there and you can even interact with them, but you just can't see them. The insight mechanic and things changing as you get more and more was such a cool thing and makes you want to explore everywhere
Wow... it's very rare for me to have any sort of visceral reaction these days when I look at different forms of horror creatures, especially in the Lovecraftian style. But those eyes of the wall-clinging Amygdala... I got chills. This is why I still love Bloodborne to this day. It took the more subtle horror elements of the previous Fromsoft titles and turned it up to 11.
This made me think "what if the Amygdalas are a different form of Rom?" I mean, they have eyes literally on the inside of an open-air skull, could they be "ascended mortals" that attained a "superior" form like Rom did, but not losing their mind in the process? Could they be conglomerations of different "enlightened individuals", who instead of doing the next step alone like Rom, fused together to withstand the brunt of the revelation? They have multiple limbs and they seem to be linked quite strongly with knowledge, rituals and curses. Could they be ancient loranites that chose the kinship with the great ones path, instead of becoming beastly "Hunters" of the great ones and their kin (the loran beasts use lightning, which is the bane of the kin, thus my reconstruction of them as inimical to the great ones)? Are they even older than that? So many questions, so little insight...
Zullie, you are seriously amazing. Bloodborne is my favorite game and the creature design is amazing, but it's so hard to get a good look within the restrictions of the game. You're doing the Great Ones' work by posting this!
After getting a good look at it, the "central lumpy mass" encaged in the head of the boss Amygdala looks a lot like the head of Rom the Vacuous Spider. I guess if you ascend enough you can pick up a few Amygdala traits along the way!
It's always incredible to me how much some people have dived into these games and studied every minute detail, down to the idea that Pot Nobles in Sekiro are just normal noble models under the pot or that the Amygdalae(?) actually load a different object at a distance
"Which is notably lacking the face tentacles" You ever just realize that without context, we must sound like absolute raving fools? And then realize even with context we sound like raving fools?
I mean, I am pretty self aware that my obsession with farming the Merciless Watchers and the Bloodletting Beast (both versions) sounds insane no matter what I say, so… heh. This game is so good it makes raving fools of us all. 😂
For some reason, even though I have ended Bloodborne several times and platinumed it years ago, I had never considered that Amygdalas heads had "eyes on the inside" until I read that in this video. Man! Art design is SO connected to this game's lore and gameplay.
The eye-less mass of flesh in the Amygdala’s head in the Nightmare Frontier looks like the Tonsil Stone that Patches gives you to enter it in the first place, though it looks more directly made out of stone than the strange bluish material the tonsil stone is made of.
The main Amygdala's brain is white cause it's full of brain fluid, markings of eyes on the inside. He even sweat the substance during the fight. Also, their brain looks like the brain of mensis.
What a cool detail! I also noticed that the amygdala in Yargul that shoots lazers at you just before the second lamp watches your movements. When I went to pick up the Tonnitris in the corner, I turned the camera and noticed it had turned it head to watch me. When I ran in the opposite direction to fight The One Reborn, it was still watching me. I love all the spoopy details in this game❤
The view at 0:27 is terrifying. They seem kinda chill, when they're just hanging out normally, but the red eyes staring at you from a distance is something else. Imagine a bunch of these following you around the city.
Here's my take on the Amygdala: *the* Amygdala is referred to as a false god and is also hinted to be female. It's noticeably the only distinct specimen among its kind and apparently much more hostile and intelligent. My theory is that the Amygdala are a species similar or related to the Great Ones in biology and power, but they aren't exactly the same, as they can naturally reproduce. They're matriarchal, as evidenced by their most powerful and aggressive specimen being female, and is distinguished as such by the lack of face tentacles. The matriarch would use its status as a powerful being to ensnare lesser creatures, and that's how it hunts; coercion and cultivation of a cult that would willingly grant sacrifices.
The one we fight is a younger amygdala. Is smaller and has no tentacles grown yet. The ones in the waking world are bigger, stronger and also have grown tentacles like a beard.
Finally! Bloodborne content Like 99% of this game's enemies are pure nightmare fuel....from which like, 60% are eyes Are you planning to do Rom or Mergo's wet nurse next? Or light up Brain of Mensis' "lair"?
i really want to play bloodborne, today they announced they're releasing god of war on pc, they keep releasing all the exclusives except the one everyone wants lol
Yo which God of War, the one for ps4 or one of the originals? Did they say anything about the recently announced one coming over? Sorry, you got me super excited xD
The boss Amygdala has so much more personality with all the eyes. As inhuman as it is, just having eyes brings it from an animate, but statue-like appearance to a much more empathetic one.
Shout out to Redgrave's theory that there is only one Amygdala, but she is a Great One that is capable of being in multiple places at once. Which I suppose means you really can never stop her watching you.
1. These things I think are one of the creepiest/coolest designs I've EVER seen in a game ever. 2. HELL YEAH MORE BLOODBORNE VIDEOS I CANNOT WAAAIIITTTTTTT!!!!
My head cannon is that the amygdala are the messenger gods of the bloodborne pantheon, considering the fact they can transport you to the nightmares and other parts of the world (like the lamps) and since there's a bunch of them they where probably the first great ones to be discovered other than daughter of the cosmos.
I absolutely LOVE Bloodborne! The dark gritty world, the deep disturbing lore, the savage beasts that roam Yharnam. Genius, simply genius! I do hope we get more Bloodborne in the future. Let's Go Elden Ring!!
Did you know? The amygdala in our brain "awakens" after ego-death, making it bigger and making you more aware of your terrors, in an understanding sense.
After struggling for a while with a power supply issue, the PS4 is cooperating and I should be able to do more Bloodborne videos fairly regularly now.
nice! I love bloodborne, there is a hidden npc in the forest, I always wondered if he is there because of lore reasons or a forgotten asset, I don’t know the location but I do know that is a male, most likely a hunter
Winterlanterns. What happens if you can reach the second stage of the make contact gesture? (Since they stop attacking you as soon as you make it) Likely nothing, since you can‘t reach that state without hacking, but still... also, a close up of them in general would be neat.
thanks for all your hard work!
Praise the good blood!
Interesting... 🤔
the different styles of pupils makes me wonder if its an amalgamation of different kinds of creatures' perspectives, giving them more insight than just a human-esque eyes would
Ooh, I like that theory. It stands to reason that if insight grants you the ability to see them, they might contain natural insight themselves.
Like the Middlemarch of eldritch horror.
Was wondering similar. At least one eye looks like it would come from a snake or lizard.
Don’t you mean amygdalamation?
Somewhere, there's an Amygdala with the Sharingan.
I can't believe Anakin fell in love with one of these things
They do say that love is blind, ironic huh?
Underrated comment
@@Knight_Of_Eleum_Loyce Amydgala = Amidala
lmao
@@Knight_Of_Eleum_Loyce yoooo hello again Loyce Bro
I never really thought of amygdala's head as being a sort of skull-cage, which explains why Micolash wears that stupid thing I guess
I always found the idea of these brain-cages intriguing. Apparently they are meant to prevent something from escaping or manifesting from your mind, or imagination, or dreams? And I just love how something so abstract is being attempted by such literal means.
If you think about it, our skulls are brain cages. Hmm.
fffuuuuuck i never put together the design connection between the amigdalas’ face-mesh and the mensis cages, how the hell did i miss that
Well they are certainly similar, but the description on the mensis cage suggests it is used as an “antenna” to communicate with the great ones. Maybe it was also used to muffle the sense of ones self.
@@Maurrokh Have you read Redgrave’s “The Paleblood Hunt”? There’s a part in there where he references the mensis cage, noting that not once in the game does it receive a use. This could be one of many instances where the School of Mensis had an interesting idea, but got a bit lost with its implementation.
from what I understand bloodborne says this: screw optical nerves, just shove the eyes directly on the brain. Very High IQ move. Very efficient.
We call that "the Naruto approach"
In the beginning, I always thought when characters said "grant us eyes" or "line our brain with eyes," they meant that figuratively speaking but now when I look back at creatures like Rom, Amygdala, Brain of Mensis, the Garden of Eyes, the containers filled with eyes at Byrgenwerth, and the stitches that can be found on the head of the brain sucker, I think they definitely meant it literally which is just nuts.
Who needs optical nerves when you have eyes on your brain
@@zed6740 It's a play on the word 'insight' as well. Having eyes on the inside of your head allows you to see inwards to deeper truths. The more eyes the better.
@@zed6740 possibly they meant it metaphorically but that detail got lost somewhere along the way
Amygdalas are terrifying...
But then again, every beasts and monsters in Bloodborne is terrifying.
Winter Lantern is creepy asf
Except Small Celestial Emissaries. They're just little dudes. They're just little guys.
@@-snek. until they unleash cosmic fury all over ya
Ludwig. Enough said
Bloodborne was a such a wild ride on release. Nobody knew what insight did or what was happening; everyone was trying to figure out the setting. So many theories as to what the hell what was happening with the mysterious light outside the Cathedral that picks you up if you're not fast enough. Imagine being the first guy to reach 40 insight or defeating Rom and then having even more questions when you see what's causing it
This is why the first few weeks of Elden Ring are going to be one of the most intriguing experiences to participate in.
I remember something about a giant spider-like monster first being seen on a building in the beta or public test phase of Bloodborne. Back when everyone thought it was a game about a Victorian plague and not Eldritch horrors.
Even before the game officially released, it was giving us hints as to the craziness we were in for.
@@Ferahtsu honestly no because speed runners and people who rush through the game are going to spoil everything for us
@@advanced8998 for those who choose to watch that content*
I remember when i first got grabbed and spent a while letting myself get grabbed because i could barely see the silhouette and wanted to make out what it was, imagine my shock when I found myself back at that cathedral after killing rom and seeing him just chilling there. Or when i realized they were everywhere.
the Amygdala seem to be what inspired the whole eyes on the inside thing. Provost/Master Willem saw them with their eyes inside the brain, and thought that their form was the key to greater understanding.
And I love how the Brain of Mensis is Kos making the wish of the idiots in Mensis come true.
"grant us eyes" "line our brains with eyes"
"Sayeth no more."
@@naoiwatani8402 how is it kos? Or did kos just create the brain? I know every little detail about dark souls lore but after reading through the bloodborne lore i just gave up and accepted that all of it is too confusing for me lmao
@@mt2r-music no he means that kos made the brain for them because
I always assumed the "Grant us eyes" thing was less about seeing eyes all over some monster and being like "yes I want that", and more about some bestial, deep-seated desire that bubbles up from within humanity when exposed to the "Eldritch Truths". It's like a song that everyone with sufficient insight knows the lyrics to without ever having heard them with their ears
For him to perceive an amygdala wouldn't he have have needed "eyes on the inside" in the first place
My own theory is that the boss one we fight is a dream specific Amygdala. Basically a subspecies of the ones outside the dreams. Notice that the one fallen into the Hunters Nightmare also doesn’t have face tentacles
Mine is that all Amygdalas are real but the one we fight is older, stronger or both. Like since there are so many Amygdalas it's easy to imagine that the one we face is like the queen bee of the species you know what I mean ?
What if the nightmare amygdala is the true version of them and the waking amygdala are the dream, false versions
Since great ones are unique to each other, maybe the waking world amygdala are simply pale echoes of a memory of the unique boss fight one, since they seem to exist on a plane where the definitions of reality are not so concrete
@@clementcachico5240 I thought of the possibility as well, but the fact that the one fallen into the Hunters Nightmare is identical, it would be weird I think. There’s also those you fight in the Chalice dungeons but the true location of those is a complete mystery.
@@clementcachico5240 It's the opposite. Only children really take the time and consideration to acknowledge a ant and fight it. It's a younger Amygdala that hasn't grown it's tentacles yet. Because it's younger it considers us a threat and can be attacked, rather than the Amgydalas that are older that can only be looked at in horror.
Well, as far as I know, there are two types. The official names are: greater amygdala (The boss) and lesser amygdala (the wall ones with tentacles)
"Their heads are like a fleshy cage" heavy Micolash breathing
This feels extremely significant
Might explain the reason for the Mensis Cage.
Also remember the Amygdala is a part of the human brain (though pronounced differently) and it's responsible for processing stimuli associated with fear or danger. You know that feeling that something's watching you? That's likely caused by the amygdala, though science is unsure as to why it occurs when there is no percievable threat.
My theory is Miyazaki designed these Amygdalae to have eyes on the inside of their fleshy heads like that as inspired by the real amygdalae responding to threats we don't perceive so they must have "insight" into another realm or state of being, which plays along with the rest of theme of the game where "insight" is interchangeable with "in sight" or "eyes on the inside" that can see what is normally unperceivable
What an insightful comment
The head of an amygdala is also shaped like it's name sake
Something to consider is in a game where the setting has multiple realms we know are heavily based on thought and emotion that what would have been merely symbolic becomes literal. Having multiple eyes gives greater insight. Giving in to base urges makes you a beast. Things that disturb your mind cause actual damage to you. All these should have no physical component. Just a mental one. Yet men do become beasts. And when you are forced to comprehend something you are not ready for you see literal spears stab you. The line between dream and reality has been blurred and as a result what was once allegory is now hard truth.
@@JMoore-vo7ii what an insightful pun
Some theorized that the reason we feel like we're being watched is because of our survival instincts are kicking in, to remain aware of our surroundings and to be not caught off guard even though there's no potential threats around.
Plot Twist: The Amygdala is actually just using the old "If I can't see you, you can't see me!" logic and it FREAKING WORKS!
Genius!!
I blame Spiral Power.
@@aetherspiralknight But...mine is the drill that will pierce the heavens?
Amygdala is one of my favorite bosses in bloodborne. It's always been extremely intriguing to me. I love the design of the many eyes and the weird body. Just really brings out this sort of nightmarish element present in bloodborne. Then the fact that they're really everywhere, just unseen is super cool.
Same here because out of all the great ones we have some understanding of them but not amygdala
Something else that makes my skin crawl is they’ll contort their necks to look at you. While I was in unseen village i decided to pay close attention to the Amygdalas watching me, looking at them i noticed how they won’t always track you until you’re in a field of view, like outside instead of indoors, at that point they’ll turn their heads at you even ones in uncomfortable positions. I messed with this on a specific Amygdala that was hanging upside down I think, and it would be directly looking at you, and quite literally it was breaking its neck just to track me, and I think at some point it’s head would be considered upside down, either a glitch or intentional (which would be more unsettling) since that means they can twist their heads 360 degrees in seemingly any direction, if you leave the field of view they return their heads to normal so watching this one go from a twisted head position and quickly back to its normal position made my back shiver.
You'd think they wouldn't need to turn their heads at all considering the distribution of their eyes.
@@blarg2429 Maybe those eyes aren't for looking at you.
@@nicholasrandall3507 Good point. Great ones being what they are, most of those eyes probably see into alternate dimensions or something.
I think the head turn it meant to convey you are being watched. Even if they do nothing they are all around and are watchimg you. Thus an attempt to evoke the creepy feeling of having something staring at you. By making the head swivel towards the player the second they are revealed it shows you are a thing of intense interest to beings of unknown intentions.
Sounds intentional to me.
It’s moving its head like an owl.
Owls are well known in myths for being “watchers”(having grown up in the country seeing more than a few great horned owls, they do exactly what just described when walking by their nest etc)
So think it’s a miyazaki inspired perversion of something in nature he saw and like I’ll say it, it is unsettling to watch owls do that, something instinctual about it bothers us as normally birds are prey, and have a field of view like any animal we’d hunt, but owls? Can’t sneak up on an owl.
What’s worse? Suddenly getting pulled up by an invisible hand and getting ragdolled; or gaining insight and realizing they were always there all along.
These things are cosmic horror on a personal level.
No facial tentacle means less attackable parts, especially with Amygdala's design - a giant creature with its head high above the player that rarely an attack can land on its head - but with soft squeeshy tentacles dropped down it would allow the head to have a bigger hitbox thus more vulnerable to a untrained player. The other thing to mention is that obviously From can not make its legs disappear too so they just make them super strong against physical attacks, but they balanced it with a mechanism to bait the jump attack, though the idea of "legs are too strong to provide meaningful harms" would be burried in a new player's mind already. Very smart mind game, very smart design.
Hey, something plausible that has nothing to do with someone's headcanon.
I'm impressed and like this explanation.
This is the boss fight that first showed me the awesome power of ARC builds. Executioner's Gauntlets make this fight a cakewalk because you can simply stunlock the squishy head from out of the boss' range
Bloodborne is chockfull of such clever designs. My absolute favorite is Rom, because throughout the entire run, the game hammers into your brain a simple idea: if you want to succeed, you have to be fast, you have to be aggressive, you have to get in there, deal as much damage as possible, and dart out.
Rom _completely obliterates that perspective._ When you first encounter her and she drops spiders at you, you're like "hm, OK, I see, so I have to be careful about the spiders that will keep spawning, just an additional layer of difficulty, I get it". And if you try to mostly ignore the spiders and focus on Rom, you will get rekt. You have to do a complete 180 on your strategy, and slowly, methodically, kill every last spider, before fighting Rom. And it's amazing, because Rom is the boss this fits the most, reaching her and bestig her requires you, the player, to have enough insight to think outside the box and change your tactics like this if need be.
@@Arrakiz666 I agree with everything you've said...for a first time player.
I definitely got rekt the first 2 times I fought Rom because I tried to just get in there and do the damage, and she came out of nowhere with her response to that strategy.
However, once you play the game more and better understand Rom's attack patterns, tells, and how the spider babies operate, the best option is...hard and fast, just like always.
But absolutely the first time player will need to adjust and adapt accordingly.
Then there is me who just overhead struck his right hanging elbow and accidentally found a weak spot in his attacks designs, I curb stopped him first try, didn't even know I had just skipped a harder fight
So many of the creature designs in this game are so unsettling, really makes them feel alien
I know right? They all look like generic enemies at first, but taking a closer look at them really makes your skin crawl.
Because many of them are aliens.
Trypopobia (Phobia of clustered holes and things in them) I'm not scared but it indeed makes me wanna vomit. Do not search up frog babies emerging from skin unless you get turned on by it.
I've always wondered why the boss version of Amygdala lacked the mouth tentacles. It also looks a bit sickly compared to its building clinging counterparts, especially the brain-eye part.
Perhaps there's a reason that the Amygdala we fight is still in the nightmare frontier. Maybe it was left behind in its own world, like Ebrietas.
The ones in the cathedral are the lesser types while the one you fight is the true amygdala that created the unpleasant area called nightmare frontier
Probably because the tentacles would make perfect beating targets for a boss fight. They had to remove them to limit the hit box without being unrealistic.
@@brawmankerlexterminateurde860 I would say the opposite. The one we fight is actually smaller and it probably means it's younger, not having a tentacles is another indication of it not being a fully mature Amygdala. The ones in the waking world are mature, bigger and have tentacle as if it's a beard.
@@My_Master_Waves not having a vilgax and davy Jones beard doesn't make them give them any humans traits bub
The amygdalas does not work like normal beings
You need to do your research on bloodborne instead of bring assumptions
The lesser amygdalas are just sub amygdalas to the true and eye sight amygdalas
Those great ones are only in the physical world as being an obstacle or a portal for you not to stop and fight you in their domain
Alright. That's enough insight for today
Same!!! Gonna need copium after seeing THAT ✨🍻
Fun fact: you don't really need 40 insight to see the Amygdala crawling on the buildings, all you have to do is look REALLY close into it, getting good camera angles and lighting you can see it's not completely invisible, but rather transparent.
“Translucent doesn’t mean invisible, it means semi transparent” -Billy Butcher
The first time I got grabbed by one in the church I didn't understand what the hell was happening, but just a few frames before the frenzy kills you their NPC model becomes a lot clearer and I could tell it was some awful Lovecraftian nightmare
The way how those normally hidden eyes start to pulsinate when the boss one starts shooting it's lasers is actually horrifying
What is Ludwig doing when he jumps off-screen and lands 5 seconds later? I've heard he's crawling on the ceiling, but I've always been too afraid to look.
He is invisible and respawns above your head before falling
I once saw him do it while I was behind him. He just goes my planets needs me and flies into the ceiling. That distracted me so much he ended up 1 shotting me when he came back since it was ng+2.
@@shinysnivy6604 *"Note: Shinysnivy died on Ludwig's way back to his home planet"*
what the horse doin
This would be great for a video for Zulie to do. Now that Bloodborne is working, the amount of content she can do has more than quadrupled!
I love how the boss has different kinds of pupils. That is such a tiny detail that NOBODY is going to ever see while playing the game. But the fact that it's there anyways makes me really happy.
Coming back here and seeing this after playing the shadow of the Erdtree dlc clearly reminds me of the enemy that chases you in the frenzy area
I will never forget my utter shock when I was first whisked away to the Nightmare Frontier. Amygdala may not have been the final boss of the game, but they feel so very important, unknowable and terrifying.
Hey they are perfectly fine eyes for a eldritch horror monster, saying they're weird is just being mean. SMH
I personally find them kinda cute
@@windofchaosblows you are an eldritch horror if you find them cute
Weird is a compliment for them not an insult
I actually love the fact that its eyes become visible from further away. It gives the impression that, since you are further away, it is unshielding its eyes to stare at you more _openly._
I could never figure out why the Amygdala outside of the starting location was removed after the Alpha. There were plans to make them more of a looming presence, but mostly only show up in two/three areas and it’s kinda disappointing.
I also think they look way cooler with their eyes exposed and darting around like the alpha did.
Maybe performance related?
Maybe a desire to not show their hand too soon. After all it has a more gothic horror feel at first. Then after a certain point suddenly reveals(Surprise!) it was really cosmic horror all along. That what you thought you knew was wrong, and things just got even more bleak and strange.
I prefer what we have honestly. Them being visible from the start lessens the impact
@@KDB349 I think they meant that there should be more of them. Not that they should be visible all along...
I was just reading a reddit post about how many people love your content, then you pop up with an upload lol. Truly in the highest tier of Souls content creators!
Always found their design kind of gorgeous in that unique lovecraftian way. In the same way that the man struggled to describe a color that doesn't exist it's hard to describe the likes of Amygdala and the Moon Presence to someone that's never seen them in a way that properly conveys just how freaky they look.
I like that.
To be fair it would still be difficult to describe a color that did if no one else could see it
Good God it has eyeballs *inside of it's eyeballs*.
And the way it just lurks around, all but saying outright that it had just been there all along, *merely waiting.*
Bloodborne is the best Cthulu Mythos game there is. No other game captures the surreal and otherworldly abominable eldritch feeling.
Yo Dawg
Wondering if you could do a breakdown on every visual difference insight gives
Underrated comment.
There is some type of Blindness (not sure what kind, but there is) that even though they ARE blind, they can still react to face expressions and even dodge some simple obstacles.
This is all because of the Amygdala, I'm pretty sure it can get the information of our eyes even though we can't see things properly.
So basically, eyes on the inside. I always thought Miyazaki got the inspiration from that, or at least for Naming that thing Amygdala.
Fun fact the plural of Amygdala is Amygdalae. The ae is pronounced like a long e sound.
Wrong, the plural is Amygdoodles
adding on to your fun fact: the ae in Amygdalae can also be pronounced like 'eye' (possibly a regional difference), and 'Amygdalas' is also considered a correct plural form. The name also comes from their almond shape!
The real question is on which syllable do you put the accent, on the MIG or on the DAL. I prefer it on the MIG, personally. (uh-MIG-d'luh)
@@Potassiumkloride so THAT'S why the poison in bitter almonds is referred to as amygdalin! Also explains how the amygdala (in the brain) gets it's name - looks like an almond.
@@Potassiumkloride this is pretty wrong, supposing it comes from Latin, "ae" is pronounced either "ah-e" or "eh" (eh = e in felt to make it clear)
"Amygdalas" in Latin would be the plural for when it's a direct object, gramatically speaking
I think now that you have full access to Bloodborne stuff shaving NPCs like the Cleric Beast or Amelia might be in order. If possible.
I wonder whats more horrifying. Andre or the Cleric Beast without hair?
If you want to see a shaved Amelia, another channel named BonfireVN did a video on that subject.
czcams.com/video/zNN7ayxT4YI/video.html
Blood starved beast trust me. Bonfirevn did shave amelia tho if you want to see that. Shes surpisingly detailed under all this fur
I actually saw a vid in my recommendations yesterday about shaving Amelia from someone else, so that's out there if you wanna see it. Maybe Zullie can get a Manscaped sponsorship again and can go on a shaving spree
Garden of eyes has already done this on his channel
So many hairy enemies in Bloodborne. They must all be shaved.
It is a genius design indeed. The artists actually found a shape that induces mild trypophobia, so it's a boss whose appearance literally induces fear, an emotion, by the way, that originates in the region of the brain that gives this boss its name.
Devs touched like 3 phobias with this boss design.
THIS IS GENIUS!
I can't help but compliment the sound track used. It's such a masterpiece.
The concept of a terrifying creature designed around the amygdala, a system responsible for fear in humans, is so badass and creative.
One main pupil with 3 smaller pupils surrounding it in a circle. Never noticed Amygdala had the Sharingan before.
That's what I was thinking as well xD
that's why it's so hard to beat!
Simply love all your content, Zullie. It helps soothe the pain of waiting for Lance to finally release his promised video of all things Upside-down Byrgenwerth... which he teased 2 years ago..... it just isn't fair....
i got the reference
"Oh Amygdala, oh Amygdala... have mercy on the poor bastard".
Sorry... bad habit.
That was uncharitably done dear friend...
If you think about it, the amygdala are one of the few "true" Old Ones we encounter in the game, the others being Rom, Mensis, and Ebreitas.
Despite all being so different, the one thing they have in common is that you can see their brain, and they have an attack that reveals the eyes on their brains.
The enemy design and lore surrounding it makes BB so good.
And moon presence.
I've always felt like the boss one was just an older Amygdala. Just one that's nearing the end and was just looking for a spot to pass on in peace, at least until you showed up.
^I like this one!
I really love the fact that soulsborne games have things that are always there and you can even interact with them, but you just can't see them. The insight mechanic and things changing as you get more and more was such a cool thing and makes you want to explore everywhere
our eyes are yet to open
Wow... it's very rare for me to have any sort of visceral reaction these days when I look at different forms of horror creatures, especially in the Lovecraftian style.
But those eyes of the wall-clinging Amygdala... I got chills.
This is why I still love Bloodborne to this day. It took the more subtle horror elements of the previous Fromsoft titles and turned it up to 11.
I can see myself falling in love with this beautiful creature
This made me think "what if the Amygdalas are a different form of Rom?"
I mean, they have eyes literally on the inside of an open-air skull, could they be "ascended mortals" that attained a "superior" form like Rom did, but not losing their mind in the process?
Could they be conglomerations of different "enlightened individuals", who instead of doing the next step alone like Rom, fused together to withstand the brunt of the revelation? They have multiple limbs and they seem to be linked quite strongly with knowledge, rituals and curses.
Could they be ancient loranites that chose the kinship with the great ones path, instead of becoming beastly "Hunters" of the great ones and their kin (the loran beasts use lightning, which is the bane of the kin, thus my reconstruction of them as inimical to the great ones)? Are they even older than that?
So many questions, so little insight...
Zullie, you are seriously amazing. Bloodborne is my favorite game and the creature design is amazing, but it's so hard to get a good look within the restrictions of the game. You're doing the Great Ones' work by posting this!
After getting a good look at it, the "central lumpy mass" encaged in the head of the boss Amygdala looks a lot like the head of Rom the Vacuous Spider. I guess if you ascend enough you can pick up a few Amygdala traits along the way!
I guess the Amygdalas have pretty good outsight
This make me shiver, but the chalice dungeon one, eyes or not, still give me PTSD. Should have leveled up my hp for cursed.....
The "my eyes appear to be hidden, unless you are far enough away from me" is so goddamn creepy if you think about it
Oh so the Cage of Mensis was to mimic the cage like head of the Amygdala
Seeing the Amygdala’s eyes up close like that was crazy! i never knew they all looked different. Really excited for more Bloodborne vids.
The creature that induces a feeling of cosmic horror more than any other
It's always incredible to me how much some people have dived into these games and studied every minute detail, down to the idea that Pot Nobles in Sekiro are just normal noble models under the pot or that the Amygdalae(?) actually load a different object at a distance
"Which is notably lacking the face tentacles"
You ever just realize that without context, we must sound like absolute raving fools?
And then realize even with context we sound like raving fools?
I mean, I am pretty self aware that my obsession with farming the Merciless Watchers and the Bloodletting Beast (both versions) sounds insane no matter what I say, so… heh.
This game is so good it makes raving fools of us all. 😂
For some reason, even though I have ended Bloodborne several times and platinumed it years ago, I had never considered that Amygdalas heads had "eyes on the inside" until I read that in this video. Man! Art design is SO connected to this game's lore and gameplay.
The eye-less mass of flesh in the Amygdala’s head in the Nightmare Frontier looks like the Tonsil Stone that Patches gives you to enter it in the first place, though it looks more directly made out of stone than the strange bluish material the tonsil stone is made of.
The main Amygdala's brain is white cause it's full of brain fluid, markings of eyes on the inside. He even sweat the substance during the fight. Also, their brain looks like the brain of mensis.
"As you once did for the vacuous Rom, grant us eyes, grant us eyes. Plant eyes on our brains, to cleanse our beastly idiocy."
What a cool detail! I also noticed that the amygdala in Yargul that shoots lazers at you just before the second lamp watches your movements. When I went to pick up the Tonnitris in the corner, I turned the camera and noticed it had turned it head to watch me. When I ran in the opposite direction to fight The One Reborn, it was still watching me. I love all the spoopy details in this game❤
The amygdala has an alternative texture for when it's staggered out of an animation that reveals its eyes, or at least it looks like an alt texture
The view at 0:27 is terrifying. They seem kinda chill, when they're just hanging out normally, but the red eyes staring at you from a distance is something else. Imagine a bunch of these following you around the city.
I remember the CZcams feed being full of these guys when the game first released and the wild theories surrounding them.
I love the insight mechanic, it's so cool and made going back thru areas a joy
Somewhere, a certain cage wearing man is going crazy over this amount of eyes.
Or if it's the alpha, a certain provost
God FromSoft is so damn good at designing things
God the Bloodborne art design is soooo good.
i have to say, the designs of amygdala and ebrietas really capture the spirit of Lovecraft's stories
For some reason it acquires itatchi's mangekyou sharingan and no one is able to defeat it from that point on
When will we realize that the entirety of this game is horrifying, not just a select amount of enemies.
Best game I played FromSoft. Even DSII & III didnt leave the impact on me that this game did
You guys might be creeped out, but I can't stop staring in pure fascination. This thing is so cool!
Found the Scholar of Mensis
Here's my take on the Amygdala: *the* Amygdala is referred to as a false god and is also hinted to be female. It's noticeably the only distinct specimen among its kind and apparently much more hostile and intelligent. My theory is that the Amygdala are a species similar or related to the Great Ones in biology and power, but they aren't exactly the same, as they can naturally reproduce. They're matriarchal, as evidenced by their most powerful and aggressive specimen being female, and is distinguished as such by the lack of face tentacles. The matriarch would use its status as a powerful being to ensnare lesser creatures, and that's how it hunts; coercion and cultivation of a cult that would willingly grant sacrifices.
which is odd that it also has less arms and does WAY LESS damage, outside of chalices
The one we fight is a younger amygdala. Is smaller and has no tentacles grown yet. The ones in the waking world are bigger, stronger and also have grown tentacles like a beard.
They probably have wild games of I Spy with the other Amygdalas.
Probably plays Squid Games.
Favorite game off all time
Love everything about this game. Finally went back and played it after a few years to get the platinum. Makes me want bloodborne 2 so bad.
Finally! Bloodborne content
Like 99% of this game's enemies are pure nightmare fuel....from which like, 60% are eyes
Are you planning to do Rom or Mergo's wet nurse next? Or light up Brain of Mensis' "lair"?
They are meh from distance and when you fight them but look closer and they can really give disgust you
i really want to play bloodborne, today they announced they're releasing god of war on pc, they keep releasing all the exclusives except the one everyone wants lol
Yo which God of War, the one for ps4 or one of the originals? Did they say anything about the recently announced one coming over? Sorry, you got me super excited xD
@@Albatross0913 the ps4 god of war, it comes to pc in january
@@Itherei that's so cool, I'm now incredibly hyped
I never get tired of your videos, especially the Bloodborne ones.
Holy shit Bloodborne content is on the menu now? How exciting!
The boss Amygdala has so much more personality with all the eyes. As inhuman as it is, just having eyes brings it from an animate, but statue-like appearance to a much more empathetic one.
Shout out to Redgrave's theory that there is only one Amygdala, but she is a Great One that is capable of being in multiple places at once. Which I suppose means you really can never stop her watching you.
1. These things I think are one of the creepiest/coolest designs I've EVER seen in a game ever.
2. HELL YEAH MORE BLOODBORNE VIDEOS I CANNOT WAAAIIITTTTTTT!!!!
I think the moment bloodborne really clicked for me was when i standing in the early hidden village just listening to that music. Still so spooky
If we ever gonna get BB on Pc . Someone need to put sharingan Eyes or Rinnegan . Those would fit so much .
If you look towards the end of the video, one of its eyes has the sharingan already.
Hey Zullie, is it possible for you to check what the players would look like if they were visible while rolling with the old hunter bone?
Every time I think I've seen BB videos to get it out of my system something like this pops up to spark the interest once again lol
One of my favourite aspects about Bloodborne.
My head cannon is that the amygdala are the messenger gods of the bloodborne pantheon, considering the fact they can transport you to the nightmares and other parts of the world (like the lamps) and since there's a bunch of them they where probably the first great ones to be discovered other than daughter of the cosmos.
I absolutely LOVE Bloodborne! The dark gritty world, the deep disturbing lore, the savage beasts that roam Yharnam. Genius, simply genius!
I do hope we get more Bloodborne in the future.
Let's Go Elden Ring!!
Did you know? The amygdala in our brain "awakens" after ego-death, making it bigger and making you more aware of your terrors, in an understanding sense.
"There is something out there, kiddo. Watching us."
"Hey kiddo."
Great choice of music and I’m so happy to see how well this channel is doing. You deserve it and you’ll be at 200k very soon!!
Its 2021... And i love it when a new thing from bloodborne comes out
Yeeeesss I've been waiting for some Bloodborne content from the Witch.
Of all the creatures in Bloodborne, the amygdala are by far my favorite. There’s just something so alien about their design.
I wish more games used perception stats like this to show things that watch the world without anyone knowing
And now i do too.