Thanks so much! And yeah this is a game that I feel is less complex than the rulebook makes it seems. Another game that was like that was Hadrian’s Wall. The rulebook made it seem incredibly complex. But once you figure out the flow, the game just sings!
Little correction, if I know it right. 10:31 - Not Rooms with that icon, but Skills with that icon negate that requirement that the character must move into the room (p.7). For example: the free action: "Reveal Adjacent Unexplored Rooms" does that. On the Dungeon Cards it's simply means, when this Dungeon Card is flipped, and you moved there, you must Check for Danger, and trigger the effect (goblin/minion).
Yeah you’re 100% correct. I noticed that error shortly after publication and placed a correction at the top of the description. Good catch and thanks for watching, Csaba!
Excellent video. Concise and well organized. I especially appreciate the time stamps. If you're stuck at a certain point, whether it's a rule or a game concept, going to that point the video is a big time saver. Well done.
Thanks for this, very useful! I bought it thinking it'd be a fairly simple game to learn and play...! I got that one wrong but determined to get my head around it.
Very good video! I am replaying the game after some months, and this is quite a good explanation of a fun game that at the start can be difficult given the amount of symbols. Thanks!
@21:39 - Using Holy Abundance as an example, does the spell range count diagonally e.g. top right would only be a range of 1? Or would it be 2 as you would have to go up then right (or right then up) from your position? I know it's doesn't have the pathway range so can essentially 'go through walls'.
Regarding the wizards ability, Magic Arrow : Can this free action be used more than once per turn? Can it be used in addition to a regular heroic action per turn? If you can use this action multiple times during a turn, you could potentially earn endless Magic Arrows by refilling focus with the unused skill check dice and repeating.
I did not know if you covered it but when the boss attacks is the distance line of sight by tiles or is it just distance by tiles from the boss disregarding line of sight?
Question, if we do an action that drops the torch down one spot onto an attack space, and then our turn is over, what happens? 1. The monsters attack, and then the track is moved down one again as that players turn is over? 2. As the turn ends, the torch moves one more completely ignoring the spot it was just on. So, does the turn action happen at the start of the turn? Or when the torch lands on it no matter when the torch lands on it?
If you move into a room that is unexplored (ie you have to flip it over to step onto it) and it has that symbol (it will also have add goblin or add minion on it), then you take 1 damage if its a goblin or 2 damage if its a minion. (it ambushes you as you step in). This effect only happens if the tile is flipped over by you stepping into the room. If the tile is revealed by another effect it doesn't do damage and it just spawns a monster (it can't ambush you as you're not there). It also doesn't do the damage if you step into the room later on after it has been revealed (you know the monster is there now so it can't ambush you). Stealth effects let you avoid this damage too.
It's not in the rules but when you create the dungeon deck from the 3 mini decks (A + B + C) give each a quarter turn. This way you can tell at a glance whether an unexplored tile might be a minion or might be the lair. It saves trying to count and remember which cards have come out. If using the stories expansion where you have a B1 and B2 deck just give it an extra quarter turn.
So if there's an undefeated minion or goblin in a room and everyone has taken their turn, do the enemies have an attack turn? Or do they not get a turn and can only counter attack?
I bought it exactly because of the fact that it gives you a full dungeon crawler experience in a small box, so I can easily carry it with me during holidays.
Is it me, or was the instruction manual a little difficult to learn? Your how to play video was by far the best I seen.
Thanks so much! And yeah this is a game that I feel is less complex than the rulebook makes it seems.
Another game that was like that was Hadrian’s Wall. The rulebook made it seem incredibly complex. But once you figure out the flow, the game just sings!
That's exactly what I thought, after a few playthroughs. The game is far more simple then the rule leads it to be. Thank you.
Absolutely, its just like learning anything. Some teachers are just better at teaching something. This guy is gold.
we had to stop and swap to doomlings last game night as learning this on the fly was just so dense for no reason XD
@brokkrgames2778 yeah I can’t imagine trying to learn this blind during a game night! How was Doomlings? I’m a big fan of that one.
Little correction, if I know it right.
10:31 - Not Rooms with that icon, but Skills with that icon negate that requirement that the character must move into the room (p.7). For example: the free action: "Reveal Adjacent Unexplored Rooms" does that.
On the Dungeon Cards it's simply means, when this Dungeon Card is flipped, and you moved there, you must Check for Danger, and trigger the effect (goblin/minion).
Yeah you’re 100% correct. I noticed that error shortly after publication and placed a correction at the top of the description. Good catch and thanks for watching, Csaba!
Excellent video. Concise and well organized. I especially appreciate the time stamps. If you're stuck at a certain point, whether it's a rule or a game concept, going to that point the video is a big time saver. Well done.
Thanks so much, Jeff! Happy you found it helpful!
Bless you for making this video the rules are almost harder to comprehend than Gloomhaven :|
Definitely the most complex of the Tiny Epic series. A ton of rules for such a small box. Thanks for watching!
Thanks for this, very useful! I bought it thinking it'd be a fairly simple game to learn and play...! I got that one wrong but determined to get my head around it.
How's TED treating you these days? Happy you found the video useful!
Best tutorial ever! Played yesterday for the first time, loving this little epicness! Thanx!
It's a fantastic, puzzley, tense experience!
Thanks for watching, Francis!
Thanks for this amazing how to guide. It's the best one I found that explains TED!
Thanks so much, Mark!
Very good video! I am replaying the game after some months, and this is quite a good explanation of a fun game that at the start can be difficult given the amount of symbols. Thanks!
Thanks, Juan! Happy it was helpful.
Best tutorial on youtube. Thank you
So good to hear! Thanks for watching!
This was a great video thank you!
Glad it was helpful, bradley!
Great job, very clear
Thank you, steve!
@21:39 - Using Holy Abundance as an example, does the spell range count diagonally e.g. top right would only be a range of 1? Or would it be 2 as you would have to go up then right (or right then up) from your position? I know it's doesn't have the pathway range so can essentially 'go through walls'.
Great guide thanks.
You’re welcome, MF! Thanks for watching!
Regarding the wizards ability, Magic Arrow :
Can this free action be used more than once per turn?
Can it be used in addition to a regular heroic action per turn?
If you can use this action multiple times during a turn, you could potentially earn endless Magic Arrows by refilling focus with the unused skill check dice and repeating.
I did not know if you covered it but when the boss attacks is the distance line of sight by tiles or is it just distance by tiles from the boss disregarding line of sight?
thank you !
Welcome!
Question, if we do an action that drops the torch down one spot onto an attack space, and then our turn is over, what happens? 1. The monsters attack, and then the track is moved down one again as that players turn is over? 2. As the turn ends, the torch moves one more completely ignoring the spot it was just on.
So, does the turn action happen at the start of the turn? Or when the torch lands on it no matter when the torch lands on it?
Can you elaborate on the cost of revealing or moving into a new room? I'm confused by the health cost or when it applies.
If you move into a room that is unexplored (ie you have to flip it over to step onto it) and it has that symbol (it will also have add goblin or add minion on it), then you take 1 damage if its a goblin or 2 damage if its a minion. (it ambushes you as you step in). This effect only happens if the tile is flipped over by you stepping into the room. If the tile is revealed by another effect it doesn't do damage and it just spawns a monster (it can't ambush you as you're not there). It also doesn't do the damage if you step into the room later on after it has been revealed (you know the monster is there now so it can't ambush you). Stealth effects let you avoid this damage too.
It's not in the rules but when you create the dungeon deck from the 3 mini decks (A + B + C) give each a quarter turn. This way you can tell at a glance whether an unexplored tile might be a minion or might be the lair. It saves trying to count and remember which cards have come out. If using the stories expansion where you have a B1 and B2 deck just give it an extra quarter turn.
So if there's an undefeated minion or goblin in a room and everyone has taken their turn, do the enemies have an attack turn? Or do they not get a turn and can only counter attack?
Hi, where did you buy the mat?
The mat and the game itself were both provided to the channel at no cost by Gamelyn games in exchange for the creation of this video.
I just want to find the play mat
What skill check is ?
Skill Checks are explained at 13:30
A Tiny game yet as complicated as an "modern" game. Waste of time and money.
Except now you've got a game as complex as a bigger game that you can now easily take with you when you go out of town.
If you want simple play munchkin
I bought it exactly because of the fact that it gives you a full dungeon crawler experience in a small box, so I can easily carry it with me during holidays.
What a weird comment...