What's the Worst Exotic in Destiny 2?

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  • čas přidán 12. 09. 2024

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  • @FalloutPlays
    @FalloutPlays  Před 29 dny +29

    Go to buyraycon.com/fallout for 20-40% off sitewide on Raycon products! Thank you Raycon!

    • @hardluckmk.52
      @hardluckmk.52 Před 29 dny +2

      Fairly something that’s obvious is that prospector needs to be full auto with or without that setting toggled, which however they can just add to the intrinsic or whatever perk on top of what should actually be there, because of holding down the trigger and letting go detonates wouldn’t do anything otherwise for the 3 people who don’t use that setting

    • @friedaraeperkins3258
      @friedaraeperkins3258 Před 29 dny

      I'm so glad that you are using Raycons! My hubby and I are getting ready to order our first pairs 😊

    • @threeofjays6420
      @threeofjays6420 Před 29 dny +1

      4:50 skip ad

    • @alphtheor.879
      @alphtheor.879 Před 29 dny +1

      make colony strand, up its damage, improve target tracking, when you spawn a nanite spider(s) from a kill the next enemy those spawned spider(s) hits spawns 3xthreadlings per spider hit.

    • @jalkahn2685
      @jalkahn2685 Před 29 dny +2

      For Colony if you want to lean into the group aspect I think do something similar to Rat King or the Runneth Over origin trait. Work with other people to boost that gun. Make it into as big a meme as Rat King is.

  • @declanmurray4643
    @declanmurray4643 Před 29 dny +878

    Queenbreaker is so forgotten he forgot it in the vid 😂

    • @TonkaTheMagician
      @TonkaTheMagician Před 29 dny +67

      And the heavy stasis grenade launcher that's so bad I forgot its name.

    • @frostmourne1986
      @frostmourne1986 Před 29 dny +115

      @@TonkaTheMagician Salvation's Grip actually has niche uses. It is actually more useful in Onslaught, notably for shatterdive hunters and stasis titan.

    • @TwitchyProfessor
      @TwitchyProfessor Před 29 dny +33

      @@TonkaTheMagician It is extremely useful since getting buffed. I would give it another try. Use the prismatic perk for bigger shatter and you'll be surprised its an absolute champion destroyer.

    • @OliSmith111
      @OliSmith111 Před 29 dny +14

      While queenbreaker is definitely pretty bad, I don't think it's even in the conversation for worst exotic simply because of how powerful arc blind is

    • @VanpyroGaming0
      @VanpyroGaming0 Před 29 dny +8

      Nah, Queenbreaker's good

  • @Forcer69
    @Forcer69 Před 29 dny +634

    We need a Last Word catalyst that makes it top tier DPS for PvE, any excuse to go wild west on the Witness is welcomed.

    • @robertharrison3202
      @robertharrison3202 Před 29 dny +26

      I reckon give it a special rampage like huckleberry but maybe just for precision kills to give it that wild west sharpshooter fantasy

    • @unholyarthur1
      @unholyarthur1 Před 29 dny +58

      give it forth time the charm with triple tap and target lock

    • @lollygirl39
      @lollygirl39 Před 29 dny +4

      @@unholyarthur1this

    • @stardreamix786
      @stardreamix786 Před 29 dny +5

      @@unholyarthur1yesthat would be so so fun to use!!

    • @TheOffsidevinko
      @TheOffsidevinko Před 29 dny +9

      "The Catalyst With No Name"

  • @brandondennis7527
    @brandondennis7527 Před 29 dny +119

    The colony rework proposal:
    1. Change the gun to strand.
    2. Give it a boosted version of Hatchling, where each kill spawns a threading.
    3. After a moderate duration, insectoid grenades who don't find targets return to you, returning to your reserves.
    4. Slightly boost the AoE, proximity detection, and PvE damage.
    Reasons:
    1. The whole identity of the colony has little to nothing to do with void, nor do any builds use it as a void option, since it has no subclass synergy effects. Strand fits the weapon's fantasy far better, and this would help fill out the lack of exotic heavy strand options.
    2. This lets it chain kills to a greater capacity than before, without quite having infinite chains.
    3. This both fits the fantasy of sending out robot minions, and ties well into the 'Serve the Colony' perk.
    4. This is more quality of life than anything else, letting it target things like harpies and shanks, as well as being able to actually kill something stronger than a red bar without requiring the whole mag.

    • @codygrinnell8676
      @codygrinnell8676 Před 29 dny +8

      Nah... Siva!!! And make it Solar with Incandescent!!!Just imagine the little spider making everything chain explode!!! With those explotions having a chance to spawn more spiderlings!!! Or keep it void and destabalizing rounds

    • @DonoZ420
      @DonoZ420 Před 29 dny +1

      Just make it special imo but not one shot in pvp

    • @shiloh3541
      @shiloh3541 Před 29 dny +8

      I think it could be interesting to have the insects pick up ammo and orbs if they can’t find a target, like a buffed version of shoot to loot

    • @brandondennis7527
      @brandondennis7527 Před 28 dny +2

      @@shiloh3541 Ooh, that could be fun.

    • @demithevampireking4285
      @demithevampireking4285 Před 25 dny

      @@DonoZ420 I mean colony cant even one shot in PVP, requires 2 grenades only plus is you can volley those shots and have 2 hunter drones seek out a free kill.

  • @thankful4youu
    @thankful4youu Před 29 dny +114

    The fact that DARCI isn't on this list is crazy. That thing is LITERALLY just a tape measure😭

    • @ChknKng
      @ChknKng Před 26 dny +3

      Figuratively

    • @demithevampireking4285
      @demithevampireking4285 Před 25 dny +3

      I can fully agree on that, but I've managed to find DARCI really good at giving overloads the middle finger in GMs recently.

    • @Shoegaze-
      @Shoegaze- Před 24 dny

      Dps isn’t bad

    • @MrAndrew0511
      @MrAndrew0511 Před 22 dny

      Even skeletor and heman meme on it

    • @drewleer7854
      @drewleer7854 Před 21 dnem

      @@Shoegaze-it does less damage than cloudstrike a special sniper what do you mean

  • @HoldenAGrenade
    @HoldenAGrenade Před 29 dny +114

    I cant believe nobody has mentioned that Coldheart has a secret perk - While holding coldheart Ionic Trace cooldown goes from 4 seconds to 2.5 seconds. This is why the fallen sunstar build is so good and why it's still amazing on Prismatic with Getaway artist or any other Ionic trace focused build.

    • @TwitchyProfessor
      @TwitchyProfessor Před 29 dny +2

      thats what I try and tell people

    • @Farengast
      @Farengast Před 29 dny +9

      There's also another secret interaction that increases your "hold the trigger boost meter" I can't remember if it's being amplified or picking up an ionic trace while holding the trigger that causes it to ramp up to max damage a lot faster.

    • @sdfE36
      @sdfE36 Před 29 dny +14

      i'm just flabbergasted that it was even on here. the weapon is so good for supporting ability based builds for ability setups that don't have high regen functionality.

    • @route77productions
      @route77productions Před 29 dny +3

      Great for Stasis Bakris with it’s reworked slow dodge aspect.
      Any time an enemy is slowed the dodge recharges really fast, under 13 secs fast, meaning more dodges and more damage with Coldheart and Stasis Weapons and as well as more ionic traces for more ability energy.
      Pretty fun to use.

    • @BillyBtheman
      @BillyBtheman Před 29 dny +2

      Or pair it with Geomags for crazy fast Chaos Reach. Coldheart and Geomag was my go to for The Coil. You could have 2-3 Supers per encounter!

  • @hal0justcal865
    @hal0justcal865 Před 29 dny +1367

    Answer: Pete parsons.

  • @XxHUNT3RN4T0RxX
    @XxHUNT3RN4T0RxX Před 29 dny +322

    I believe Bungie is purposely ignoring DARCI in hopes of people forgetting about it forever for some reason.

    • @GlennJimenez
      @GlennJimenez Před 29 dny +5

      You may call me DARCI

    • @Saint-8
      @Saint-8 Před 29 dny +8

      Its an AD clear sniper which is extremely weird considering its suppose to be built around DPS and it can intrinsically stun overloads, but its very hard to pull that off

    • @TheTrialsSweatsAreInMyGame
      @TheTrialsSweatsAreInMyGame Před 29 dny +2

      Somehow, with the most complicated setup and 100% perk uptime and accuracy, it just manages to out dps whisper

    • @accountkim6686
      @accountkim6686 Před 29 dny +6

      DARCI should auto aim targets as if the target had a div bubble on it, maybe after a few seconds of aiming at it. The weapon is like an AI that finds the target's weakness. Why not make it do just that? I've seen people suggest the weapon to change element types when zooming in on a shield or give all three anti champion mods. Tbh, I think that is giving too much gimmick on a single exotic. That is something that belongs to an entire subclass.

    • @awesomeface7777
      @awesomeface7777 Před 29 dny +6

      Sounds like it’s already working since he thinks Colony is worse

  • @KIRITO_that_guy_with_2_swords

    Mom can we have threadlings at home?
    No son, we already have threadlings at home
    Threadlings at home: COLONY

    • @christianglassel9950
      @christianglassel9950 Před 29 dny +4

      Now there's an interesting idea. Make it shoot threadlings and have it benefit from threadling bonuses in your build while allowing kills to spawn additional threadlings. Then add some sort of bonus to launched threadlings like higher damage or sever. That would be fun as hell and worth using.

    • @cardchipthesparkyferretboy2204
      @cardchipthesparkyferretboy2204 Před 29 dny

      @@christianglassel9950 PLEASE

  • @houseflygames
    @houseflygames Před 29 dny +53

    GIVE LORD OF WOLVES A PURPOSE IN PVE TOO. Make it to where you shoot like the fallen captains in its default mode, giving more purpose for the secondary mode, and make it cause ignitions and weapon buffs to all other shotgun users.

    • @trevorbraden5448
      @trevorbraden5448 Před 29 dny +5

      Man I used to love Lord of Wolves

    • @omous7770
      @omous7770 Před 28 dny +2

      Lord of wolves used to be great in PVE but got ruined by how powerful it was it PVP since they kept having to rework the perk and nerf the gun in a combined sandbox

  • @sylokthedefiled7650
    @sylokthedefiled7650 Před 29 dny +32

    You know what I want for coldheart?
    Change the catalyst.
    Picking up ionic traces fills an energy meter. When the meter is full, hold reload to overcharge this weapon and fire a chaos reach at no ammo cost.
    Could synergize with geomags to make it last longer and while we're at it, make geomags cause increasing chaos reach (and coldheart alt fire) damage when focused on 1 enemy.

    • @dylanlevesque235
      @dylanlevesque235 Před 29 dny +4

      That sounds like just enough to get me to play arc warlock again, I miss zappy wizard time so much

    • @Kestrel990
      @Kestrel990 Před 29 dny +3

      This sounds so cool but I think bungi learned there lesson after still hunt

    • @kennethbernier1390
      @kennethbernier1390 Před 29 dny +1

      The still hunt of arc 😱

    • @roguedy
      @roguedy Před 29 dny +2

      Bro is just copying still hunt and making it arc

    • @RollMe1Kenobi90
      @RollMe1Kenobi90 Před 29 dny

      Just throw cenotaph on, it's not that deep

  • @Khvostov7G-02AR
    @Khvostov7G-02AR Před 29 dny +196

    The worst exotic has to be the one that removes players’ names when it lands 3 headshots.

  • @BreadBreaker09
    @BreadBreaker09 Před 29 dny +44

    I am SO surprised not to see Truth on here since everyone forgot it was in the game for like a year

    • @Chicken_Rump
      @Chicken_Rump Před 29 dny +8

      Truth is a funny thing

    • @1HKNG
      @1HKNG Před 29 dny +2

      Truth is actually pretty decent on titan with the new chestplate

    • @mobslayer211
      @mobslayer211 Před 29 dny +1

      ​@1HKNG doesn't it just track pretty well? I feel like most legendaries are better

    • @wintereclipse3263
      @wintereclipse3263 Před 29 dny +7

      @@mobslayer211 They buffed it. It now essentially has intrinsic bipod without the downside. More reserves and more magazine ammo versus normal rockets with no damage penalty like it used to (about -50% but now it's more like +15% over a normal rocket). It's still not meta but it's now capable of keeping up with legendary rockets and even beats out Ghorn. It still loses to to bait and switch rockets though.

    • @roguedy
      @roguedy Před 29 dny +2

      Truth is actually kind of a fun weapon to use. In pve, if u can proc smth like volatile rounds then it basically clears the entire room with its crazy blast radius. In pvp it’s just super funny to see people think they can dodge or get away from it and get absolutely obliterated by my irs rocket that finds u no matter where u are. It’s by no means a meta weapon but it’s a good pick if ur just looking to have some fun or goof around

  • @FlashesSoccer011
    @FlashesSoccer011 Před 29 dny +143

    DARCI. It has to be DARCI.

    • @xMystic-vn6fp
      @xMystic-vn6fp Před 29 dny +9

      Darci saved my life it cant be the worst weapon

    • @sldarwin5615
      @sldarwin5615 Před 29 dny +7

      I genuinely think some people forget D.A.R.C.I can shoot since all anyone uses it for is measurements

    • @Cqntemplate
      @Cqntemplate Před 29 dny +1

      DARCI out DPSes whisper now.

    • @denny8422
      @denny8422 Před 29 dny +9

      ​​​@@Cqntemplate even if it did, it's ONLY while its perk is active and so has significant downtime in cases where you'd try to use Whisper, doesn't continually refund ammo and so doesn't have competitive total damage with Whisper, and doesn't make use of Solar Ful + Ignitions. This is not a comparison worth making
      I also can't tell if you're being serious 💀 and this came off way more aggressive than I meant for it to

    • @VD1461
      @VD1461 Před 29 dny

      @@Cqntemplate i 100% doubt this and plus whispter is objectively EASIER to use

  • @ForeverLaxx
    @ForeverLaxx Před 29 dny +45

    The problem with building non-Primary exotics for "add clear" is that Primaries just do this more economically and Specials do this more efficiently. No matter how great a heavy exotic is for add clear, it won't be picked because it eats your exotic slot. They need to do something else or have a playpattern worth building around or they just won't be used.

  • @wumbology72
    @wumbology72 Před 29 dny +14

    i am genuinely offended coldheart was even mentioned on this list. I can easily bring this gun into a gm on arc warlock and do perfectly fine, which cannot be said for pretty much anything else in this video. I firmly believe if prismatic had chaos reach instead of stormtrance that coldheart geomags is a contender for top tier.

    • @Frontier_Rifleman
      @Frontier_Rifleman Před 23 dny

      Coldheart still has a special place in my heart for being the pre-order weapon

  • @goatgoatgoat1234
    @goatgoatgoat1234 Před 29 dny +13

    FYI - I still have a Chain Reaction/Voltshot Hullabaloo. Somehow I have 500 kills on it. To be fair, it was a LONG season before Final Shape.

    • @dontwantthis
      @dontwantthis Před 29 dny

      I have a envious/Cascade it slaps majors and bosses

  • @Darkhouse999
    @Darkhouse999 Před 29 dny +67

    Prospector is an interesting option for Bungie to lean into a Prismatic Heavy. One of the overlooked parts of the GL is that it lights targets on fire, so change that to Scorch, and now suddenly we have an arc weapon that has a solar interaction. Build into that Bungie. It has a chance to be truly unique.

  • @dinckelman
    @dinckelman Před 29 dny +47

    Colony does less damage than the new rocket sidearms. That says enough about the state of both of these weapon types

    • @FlashesSoccer011
      @FlashesSoccer011 Před 29 dny +26

      @dinckelman stop it. Colony sucks, bit suggesting a damage nerf to rocket aide arms is dumb. It's the most fun thing added to the game in ages.

    • @shedidntthinkthisthrough
      @shedidntthinkthisthrough Před 29 dny +1

      yes but it’s good for invading in gambit if you are bad at invading lol

    • @roguedy
      @roguedy Před 29 dny

      @@shedidntthinkthisthrough you’d be better off using something like truth or black talon if u need easy kills

    • @levibradley5098
      @levibradley5098 Před 29 dny +2

      ​@@roguedyXenophage...

    • @roguedy
      @roguedy Před 29 dny +1

      @@levibradley5098 u right

  • @Cqntemplate
    @Cqntemplate Před 29 dny +11

    You got it wrong, prospector is S tier because you can yeet banners

  • @thatguyliam662
    @thatguyliam662 Před 29 dny +6

    For the Prospector, an incredibly easy fix for it is to change it so it intrinsically has chain reaction (same way Tessellation does it), then add mulligan alongside full auto trigger system, then change the catalyst to give it target lock, but in a way that it affects ALL of the grenades on a target (as well as making the grenades explode at the same time). Should fix it so that it's useful for ad clear and boss damage at the same time, justifying its placement as both an exotic and a heavy weapon.

  • @hablasetacobell
    @hablasetacobell Před 29 dny +6

    Offhand, I can see one problem with the proposed buff to prospector - rubber banding.
    You ever noticed when Izanagi would do way less damage than you expected when the health bar shot down and then bugged out and gave health back? Or when something takes a bajillion impacts from a weapon and it doesn't know what to do with itself? Or when the Consecrated Mind literally would fall over out of nowhere from having too many Witherhoards on it? I think the prospector proposed changes would have networking issues with that much damage, instanced explosions, and projectiles going on, especially if you had a whole raid team doing it to a boss.

    • @FEDsShotMOM
      @FEDsShotMOM Před 29 dny +1

      It'd be interesting if it could be programmed to replace many individual explosions with one centrally located large one if it knew all the grenades were lodged in one enemy anyways. To try to reduce the strain

  • @TheTolnoc
    @TheTolnoc Před 29 dny +45

    Give Worldline Zero its own version of Eager Edge with added Arc damage... and call it The Electric Slide.

    • @27eyes
      @27eyes Před 29 dny +2

      Electric boogaloo

    • @VGBrothers
      @VGBrothers Před 29 dny +1

      I'm a fan of Ionic Skate, tbh

  • @ImCarpet
    @ImCarpet Před 28 dny +1

    The Prospector Rework:
    Exotic Perk:
    Dynamite - Letting go of the trigger causes grenades to detonate, the more grenades stuck to an enemy, the larger the explosion.
    Exotic Trait:
    Excavation - Fires Full Auto, Grenades stick to enemies and burrow inside causing damage over time for a short period.

  • @UmbyWumby
    @UmbyWumby Před 29 dny +3

    If they wanted Prospector to lean into add clear, why don't they do the simplest option of just turning it into a special weapon and adjust the damage accordingly? It could fill the power fantasy of being the only drum mag special gl, and nobody would question it since it's Tex Mechanica and out of the ordinary weapons is one of the staples of Tex Mechanica imo. If they wanted to go even further they could lean into dual element keywords since the base gun already has a burn but is also arc. They could make enemies killed by it both blind and scorch nearby enemies. They could at least make the catalyst add this functionality.

  • @kailuun
    @kailuun Před 29 dny +1

    These are my ideas for the weapons mentioned here, plus one more.
    Coldheart - Increase the damage scaler applied by the exotic perk and have a bar to show when the scaler is at max level. When at max the weapon does greater damage, jolts targets and generates ionic traces. Collecting an ionic trace will grant the max scaler immediately.
    Lastly, make Coldheart intrinsically effective against Overload Champions.
    The Prospector - As fallout said, remove Full Auto Trigger System and replace it with Auto-loading Holster.
    Increase the amount of reserve ammunition.
    Change the exotic perk so that grenades fired from the Prospector stick to targets without exploding until the trigger is released. Stacking multiple grenades onto a target significantly increases the damage and blast radius so that the cumulative damage is greatly increased.
    To give The Prospector some utility, have enemies killed by this weapon to spread blind and scorch to nearby enemies when they explode.
    Worldline Zero - Firstly, increase the ammount of ammunition the sword has. Secondly change the weapon to a Vortex Frame weapon so the charge attack is now a spin attack.
    Keep the current exotic perk but allow the Tessaract attack to Jolt targets. When Amplified the weapon does increased damage.
    Colony - As a void weapon, Colony should lean into the Void 3.0 words. A good idea is to let enemies hit by the robot grenades become volatile. In addition, enemies with void debuffs take greater damage from successive robot grenades.
    A second idea would be to have the robot grenades behave in the same way as threadlings in that they return to the player if there are no enemies present. If this occurs it can overflow the magazine.
    Lastly, fold Chain Reaction into the exotic catalyst. This helps spread volatile.and makes Colony useful as an add clear weapon.
    Queensbreaker Bow - Allow it to switch between firing modes on the fly by holding reload. In combat sights mode, it fires in a three burst mode like an Aggressive Frame linear fusion rifle does. In marksman sights mode, it does high precision damage, at a greater range, that blinds and stuns opponents, which makes it strong against Unstoppable champions.

  • @joshhawkins6163
    @joshhawkins6163 Před 29 dny +15

    your prospector DPS idea reminds me of Borderlands. Its an intrinsic part of the game where stacking up sticky bombs increases their damage until they all explode. Would love to see more stuff like that in D2.

    • @KhanDelnoch
      @KhanDelnoch Před 29 dny +4

      Bungie have needed to start taking ideas from Borderlands guns for like a decade now

    • @wintereclipse3263
      @wintereclipse3263 Před 29 dny

      @@KhanDelnoch Borderland weapons tend to be either super basic or game breaking. You have a rocket that shoots out like 30 more rockets or you have an smg that deals slightly more damage but removes your speed.

    • @VGBrothers
      @VGBrothers Před 29 dny

      I was going to suggest this myself, as it's one of the Torgue manufacturer perks and firing modes in Borderlands 3. Have each of the subsequent explosions on a stuck target ramp up in damage to a set multiplier cap. Sure, this is a GL flavor of Coldheart's main gimmick, but there's other unique ways of buffing a weapon without simply tuning stat numbers like damage, fire rate, etc.

  • @MusicIsSecondNature
    @MusicIsSecondNature Před 29 dny +1

    1000% behind your idea for Prospector. The idea of gambling (which builds into the Cowboy theme of the gun being Tex-M) by holding down the trigger as long as possible whilst evading enemies to release it after like 20 seconds to a huge explosion is so on point 👌

  • @CowKirbo
    @CowKirbo Před 24 dny +3

    You didn't pick a single ACTUAL worst exotic. You literally completely ignored Darci, lord of wolves, truth, etc. The ones you picked aren't great, but they aren't even remotely competing for the worst of it all

  • @ReeceRacc
    @ReeceRacc Před 29 dny +2

    I personally want Worldline Zero to have teleporting on ALL of it's attacks, charged or not, and for sprinting to make your next attack jolt when charged
    Edit: Oh yeah- And for it to be lightweight.

  • @nathanpeterson5609
    @nathanpeterson5609 Před 29 dny +4

    Coldheart died the first time with the ionic trace nerf. Strictly bc it ruined the smoothness of the Fallen Sunstar arc warlock build.
    It died a second time with prismatic. But prismatic killed a lot of ability based builds.

    • @Blanktester685
      @Blanktester685 Před 29 dny +4

      Prismatic did the opposite lmao abilities spam hasn't been this high in a while.

    • @life-destiny1196
      @life-destiny1196 Před 29 dny +1

      @@Blanktester685 it killed a lot of builds in the sense of doing them better, is what OP meant

    • @mobslayer211
      @mobslayer211 Před 29 dny +4

      Coldheart has a hidden interaction that reduces ionic traces cooldown at least

    • @nathanpeterson5609
      @nathanpeterson5609 Před 28 dny

      @@Blanktester685 All the other ability spam builds got killed by prismatic. Bc it does it better

  • @1redbear377
    @1redbear377 Před 28 dny +1

    My friend has somewhat convinced me that worldline is indeed a good dps option in a way. He was able to get 2 million damage on rathil without any buffs in one damage phase with it

  • @luigipeachbowser118
    @luigipeachbowser118 Před 29 dny +9

    Havent watched the Video yet but my money is on DARCI. The thing absolutely sucks major ass.

    • @jacobkern2060
      @jacobkern2060 Před 29 dny

      Salvation's Grip is right there

    • @alphaxbox3728
      @alphaxbox3728 Před 29 dny +2

      ​@@jacobkern2060 Salv grip atleast can have really respectful damage. Especially on Hunter and Titan stasis. But it literally can't touch shit that floats even a bit.

    • @wintereclipse3263
      @wintereclipse3263 Před 29 dny

      @@jacobkern2060 I'm assuming you haven't used it since the rework. It currently has really high damage but it sucks against anything in the air or not on platform. Not the best but definitely not the worst when you have heavy weapons trying to compete with low end special weapons.

    • @Kestrel990
      @Kestrel990 Před 29 dny

      DARCI is pretty awful, but another weapon not mentioned that is so much worse is Cerberus +1

    • @vikareus3500
      @vikareus3500 Před 29 dny

      ​@@Kestrel990cerberus was buffed. It does stupid damage to adds it's just hard to justify using the exotic slot for it in PvE when it still can't sustain dps without adds nearby. There's def worse exotics in the game (like DARCI)

  • @alphtheor.879
    @alphtheor.879 Před 29 dny +1

    for worldline give it attack copy functionality, when you get 2 or more kills with the teleport strike or deal an amount of damage to a single target an alternate timeline you causes another higher damage teleport strike on "nearby" enemies or enemy.

  • @nicolasqueen1219
    @nicolasqueen1219 Před 29 dny +8

    Colony Remodeled
    The Fallen have somehow taken a cache of Colonies and modified them to use SIVA.
    •Fires much more slowly and has significant ammo reduction, but now launches SIVA clusters that release a cloud of corrosive tracker nanites.
    •Nanites attach to targets, dealing damage over time, weakening, and suppressing them.
    •If enough nanites attach, they become volatile and explode for more damage.
    •Allied Outbreak Perfected nanites empower the Colony nanites, speeding up volatile triggers.

  • @ItsExoticChaos
    @ItsExoticChaos Před 29 dny +1

    Coldheart: Freezer Burn: after 4 seconds of hitting a single target, that target will receive a “cyst” that works as a crit spot. Dealing damage to this spot will result in it exploding dealing a burst of explosion as well as staggering the target.
    Prospector: burrowing rounds: (think malfeasance) projectiles burrow into target, dealing increased damage depending on stacks of “burrowing rounds” applied to target. These rounds do impact damage but won’t explode until trigger release.
    Worldline zero: time warp: upon activation of heavy, there is a delay before a second follow up attack from a mirage version of yourself is performed at the location you just swung. This mirage will wait longer if you use consecutive heavy attacks, each consecutive heavy spin having a wider radius and increased damage up to 3X.
    Colony: reworked to fire cluster rounds that upon detonation release 3 insect bombs. (Alternative, just fires like a shotgun of robots. Would need a much smaller mag) Retains perk of “insectoid released upon kill” new effect: infection: targets damaged by insectoid projectiles take more damage from insectoids. (See outbreak)

  • @moldmvncher
    @moldmvncher Před 29 dny +2

    oh man, bots are already here

  • @poegetsbored6640
    @poegetsbored6640 Před 20 dny +1

    I really think that the Colony would work great if it functioned like an infector from Defiance (without crashing the game of course) or kind of like outbreak. Instead of mini tracking grenades it would "inject" charges in to an enemy and maybe periodically release tracking grenades from large targets as you hit them or spawn mini trackers based on. The number of hit when the target dies.
    Also, I would love a worldline buff. I have a ton of fun using it in pvp and strikes...but the damage to ammo efficiency isn't great.

  • @McDoodPedro
    @McDoodPedro Před 29 dny +7

    Coldheart is a wild start to this video. There are way too many other poor performing exotics to start out with Coldheart.

    • @gold8960
      @gold8960 Před 29 dny +1

      That’s what I’m saying plus on arc with that one fragment that makes blinding explosions from special ammo kills makes it go crazy😂

    • @roguedy
      @roguedy Před 29 dny

      I was honestly kinda surprised to see coldheart on here like ik its not in a great spot but saying it’s a solid contender for worst exotic in the game is pretty harsh. Stuff like colony and prospector belong on here cause they’re basically unusable at this point since colony is inconsistent and has awful damage and prospector just makes very little sense as to why you would ever use it.

    • @trustee8503
      @trustee8503 Před 29 dny

      @@roguedycoldheart is dogwater for end game content, at least darci has one extremely niche usage in liminality GM

  • @BPhillips4gg
    @BPhillips4gg Před 28 dny +1

    The amount of time and effort I put into getting Worldline Zero and its catalyst during Season of Arrivals just to watch it die into uselessness still makes me sad.
    "The Colony" is a perfect name for a Siva weapon. Make the robots explode in a massive nanite swarm equal to that of 4-6 outbreaks and it would be a meta ad clear and boss DPS weapon.

  • @jakublesko4847
    @jakublesko4847 Před 29 dny +3

    Now hear me out: Insead of making new exotic weapon, for one act or something, or some smaller patch, remake the least used exotics

    • @roguedy
      @roguedy Před 29 dny

      God no

    • @jakublesko4847
      @jakublesko4847 Před 29 dny

      @@roguedy why not

    • @roguedy
      @roguedy Před 29 dny

      @@jakublesko4847 using resources that could be used to make new exotics to remake exotics we already have is so incredibly boring, especially when such a large portion of legendary weapons reuse the same weapon model instead of innovating and another large portion of legendaries are either rereleased weapons or just the same exact weapon just with a different color scheme and maybe a different subclass. We need variety

    • @jakublesko4847
      @jakublesko4847 Před 28 dny

      @@roguedy the problem is with bloat, you can’t just keep adding Exotics forever, you need to either remove the old, unused ones or bring them up to the par with the new ones, overwise they have no purpose in the game

    • @roguedy
      @roguedy Před 28 dny

      @@jakublesko4847 then the game gets boring cause all they’d be doing is refreshing old exotics over and over again cause it’s never gonna be just right. Bungie likes to nerf and buff the same thing repeatedly cause they can’t seem to find a good balance. Plus, if they were to stop adding new exotics entirely and focus all of those resources into updating old ones, then there’s nothing to chase after cause chances are, you already have the exotic. If destiny was a game like borderlands then that’d be fine. But the issue is destiny is a live service looter shooter. So completely giving up on new exotics to update old ones is completely contrary to that idea.

  • @cameronsalmon1314
    @cameronsalmon1314 Před 29 dny +1

    Cold heart) Have it partially reload from reserves on Ionic trace pickup, or have persistent damage on a target blind them. (Or both)
    Prospector) Have a special reload detonate the explosives rather than letting go of the trigger (like holding the reload button, this won’t allow on entire reserve dump because of the second change). Switch full auto for lasting impression.
    Worldline Zero) Allow for greater movement tech (as well as allowing the blink attack to be more easily activated) and have the blink attack apply jolt.
    The colony) Fix its tracking, increase the auto loading feature so that it constantly is refilling the mag (imagine like a souped up reconstruction without the overflow) and either double the amount of reserves or increase its damage.
    Adding DARCI because its criminal not to.
    DARCI) Targets that are “scanned” by DARCI are marked for fellow players. Targets marked by DARCI take increased non-exotic sniper rifle damage . Non-exotic snipers deal critical damage anywhere on marked targets.

    • @trustee8503
      @trustee8503 Před 29 dny

      Coldheart needs to have the Walmart target lock perk buffed, the biggest problem is that it’s damage is just so weak and underwhelming

  • @PrototypePlatform
    @PrototypePlatform Před 29 dny +5

    bro literally picked 3 PVP weapons and said "why no good in PVE?"
    nobody is using colony in PVE because it is absolutely insane in PVP. coldheart destroys barricades and stasis turrets like no tomorrow, and prospector... ok you win he sucks.
    (the full auto perk on prospector is there simply for the gun to function properly, not everyone has full auto setting enabled. and the full auto setting doesnt turn weapons into full auto, it turns your button input into a back-to-back auto press, theres a difference)

  • @purplepest2816
    @purplepest2816 Před 29 dny +1

    I used to love using the Colony and Worldline to Invade in Gambit. During Prime matches, drop a bubble on the bank while draining it and taunt players until they get close enough to use the Worldline jump for a surprise attack. Or throw a bunch of spiders on the opposing team while you chase them down. Good fun.

  • @Monte_Carlo451
    @Monte_Carlo451 Před 29 dny +10

    > named Coldheart
    > Has "ice" theme
    > Uses arc element
    > Doesnt elaborate
    > Doesnt leave

    • @d3athandr3birth69
      @d3athandr3birth69 Před 29 dny +7

      The ice theme is because Coldheart is referencing the Omolon coolant that is being used to keep the trace rifle from exploding with arc energy

    • @Khvostov7G-02AR
      @Khvostov7G-02AR Před 29 dny

      @@d3athandr3birth69 🤓

    • @GlennJimenez
      @GlennJimenez Před 29 dny +1

      @@d3athandr3birth69Omolon made the 1st trace rifle

    • @insatiablenate3963
      @insatiablenate3963 Před 29 dny +1

      Said this when Stasis came out back in 2020. Coldheart should deal Stasis damage and I have no idea why it's still Arc. Just put it in the kinetic slot and switch its element to Stasis with Stasis shard generation instead of Arc ionic traces. No idea why that's so hard

    • @rcscout759
      @rcscout759 Před 29 dny

      What’s funny is that there’s a legendary trace that does cold hearts old damage job better

  • @mutsuhanma7807
    @mutsuhanma7807 Před 29 dny +1

    For the worldline zero...i think it'd be easy to just have a GUILE-ESQUE super as you damage bosses...like on hit with a heavy it creates a ring of electricity that both jolts and amplifies with every arc sword hit from anyone.

  • @johnatanmachadoyt
    @johnatanmachadoyt Před 29 dny +3

    12:23 Nice video, but dude, you need to stop getting in front of your allies. You did this in the whole video, it got me scratching!

  • @boltstriker7736
    @boltstriker7736 Před 28 dny +1

    Suros regime feels like a regular legendary auto rifle, it would be cool having it do something more like subsistance on the ramp up mode and focused firefly from wrath of the machine on the focused fire mode

  • @elliot8429
    @elliot8429 Před 29 dny +3

    destiny 2

  • @mauser5680
    @mauser5680 Před 29 dny

    For Prospector, you could just make it that the nades don't detonate immediately after letting off the trigger if they stick onto a target. Make it a timed detonation, turn it into the GL equivalent of the Needler from Halo. You empty the mag, swap to something else for DPS while you wait for the nades to detonate, then profit.

  • @tywatson299
    @tywatson299 Před 29 dny

    Colony was mad fun last time Momentum Control was available. It tended to surprise and one shot guardians when fired vaguely in their direction, especially since no one in their right mind was expecting someone to be using Colony.

  • @what7530
    @what7530 Před 29 dny +1

    6:50 props to the Witness for being kind enough to wait while you two goof off with rockets.

  • @tntradernox3654
    @tntradernox3654 Před 25 dny

    That cold heart idea is actually really solid without being overpowered: sustain hits create an ionic trace, collecting ionic traces creates a volt shot effect. Great for PVE, without it being a “nightfall necessity”

  • @Ajacer-no4mz
    @Ajacer-no4mz Před 29 dny +2

    I think cold heart to get a small damage reduction and be turned into the first primary ammo trace rifle, i know this is stupid but i may revive its uniqueness.

  • @moxie6132
    @moxie6132 Před 29 dny +2

    I love Coldheart on my Arc Warlock. I put on Geomag Stabilizers and spam Supers all game, it's great. We wanna talk about a really bad Exotic? What about Lord of Wolves, who's Exotic perk is a toggle-able Full Auto Trigger? At least Prospector has damage and proximity mines, Lord of Wolves does straight up nothing

  • @larryboylarry5557
    @larryboylarry5557 Před 28 dny +1

    I figured the Prospector would one. I like Worldline Zero. But I use it when I am feeling nostalgic. The Colony?! OMG you haven’t finally got pissed off enough in Gambit to whip that bad boy out, invade, pop super, and unload the whole mag and wipe the whole team.
    For me it’s like Popeye hitting his spinach when he “can’t standsk no more”
    Yeah I’m that guy in Gambit. Sorry not sorry.
    I also use it in some PVE content. I don’t do end game so that is why it works for me.

  • @Brighton24601
    @Brighton24601 Před 29 dny

    Since Prospector is Arc, and the grenades persist, it seems like an easy candidate for having electricity arc between the stuck grenades and damage enemies who pass by. In order to not have it step on Divinity’s toes, the grenade would still detonate after a short time. The static would just give it some more add clear capabilities.

  • @kinggoku56
    @kinggoku56 Před 29 dny

    I love the idea of Ionic Traces partially refilling the mag. I would also go a bit further and allow it to give a chance to overload the magazine

  • @carnage9536
    @carnage9536 Před 29 dny +2

    I think it would be really cool if they gave worldline double eager edge or atleast a stronger version of eager edge since it takes up your exotic slot and would bring back worldline skating

  • @renegademikey2458
    @renegademikey2458 Před 27 dny +2

    12:13 PVP heavy exotic actually worth using... Yes back then I main Colony for PVP for fun. Get heavy, shoot all and expect 2-3 kills from it now it barely kills anyone which is sad. I dismantled it a few weeks ago since it just eats up space in my vault. Also Worldline is fun in PVP but for the smarter players it can be countered easily with a shotty so I think it needs an overshield once you launch into the heavy blink attack or even yet, immune while in blink mode.

  • @randommixedletters
    @randommixedletters Před 29 dny

    based on the little burn I saw the prospector doing, making it so applying shots of it will scorch a target, with enough scorch to cause an ignition if all grenade shots hit (maybe 2 if you have ashes, 1 after all land and 1 after they explode), would be pretty neat. I know it's an arc weapon but it would be cool and give it a pretty nice niche! That, or if we ant to keep it arc just make the first one jolt the target so every subsequent hit does extra damage and nukes everything.
    Colony I feel would be neat if it spawned an insectoid robot out of any enemy damaged by it, tracked by the bots releasing a small suppression effect once they explode. This would give more access to suppression in the heavy slot which would be nice, while also allowing you to dump a few shots into a crowd, watch them all stagger and waddle around not knowing what to do, then killing them with anything else starts a new chain of bot destruction! (void necrotic grips, effectively).

  • @VCXZ883
    @VCXZ883 Před 29 dny

    I did use Colony recently. To get player kills in Gambit. I'm not much of a PvP player but still wanted Malfeasance, so when I got to that step in the quest, I used Colony. Just spray grenades in the general direction of an enemy, and you're pretty likely to get a kill. Not very efficient, but it worked well enough for me.
    But if I were to fix it, maybe have each shot shoot several spiders at once. Would immediately increase damage, and could fill both add clear and boss damage rolls, with multiple spiders either tracking to multiple small enemies or one large enemy. Maybe the number of spiders shot could be increased through some sort of interaction.

  • @wintereclipse3263
    @wintereclipse3263 Před 29 dny +1

    Ngl I'd put Lament on here instead of Worldline. After they buffed Worldline it kinda took the role as the burst damage sword being the highest burst damage on a sword and since the dps of legendaries and other exotics were higher Lament was struggling then they went and gave it a 20% nerf and a healing nerf to make it even worse.

  • @Iamcorrupt91
    @Iamcorrupt91 Před 29 dny

    The colony : the first round in a mag is spider queen, spider queen will attach to enemies doing tick damage/weaken and produce a new drone every tick seeking out and damaging targets. Then probably toss volatile on x number of drone hits.

  • @Gusdangle
    @Gusdangle Před 25 dny +1

    I enjoy most of these niche exotics, especially colony, used worldline just to finish catalyst but lowkey had fun doing it, Coldheart can go gather dust in my vault til the end of time,

  • @ProtoMario
    @ProtoMario Před 28 dny +1

    I always say QueenBreakers due to the ammo it uses, even if it took special itd probably be the worst linear lol.

  • @Alex-ug9wx
    @Alex-ug9wx Před 25 dny

    For cold heart: As with all trace rifles, ammo and damage is *terrible,* so, buff TRs to progress finder mods (or increase ammo drops), buff damage weapon-type wide, and allow CH specifically to refund ammo when picking up ionic traces.
    For the prospector: Completely refresh perks. Maybe make it have field prep, and turn it into a heavy wave frame. Assuming it goes the ad clear route. If you want it as a more DPS route, have it refund a certain number of grenades from reserves depending on how many are detonated at once. Major buff to reserves and damage on delayed detonations.
    For Worldline Zero: encourage its use more! Have a meter that fills similar to Centrifuse, and the more charged it is, the further you move. Additionally, certain thresholds within the meter apply jolt and chain damage on hits, the more charged the meter, the more intense the damage.
    For Colony: I have no idea how you could improve it. Maybe a buff to ammo reserves, tracking, and damage? Maybe make it a double fire type GL to increase viability in terms of ammo economy? Insectoid kills drop heavy ammo for yourself and allies? Who knows!

  • @bladeliger8644
    @bladeliger8644 Před 29 dny +2

    For cold heart : make it the first prismatic weapon keeping it arc but when 2 ionic traces hit the player the weapon can slow and freeze the objective addind shatter dmg
    For the colony make it so its magazine it's 3 but now it shoots one spider and one flying drone at the same time so it can hit flying tarjets easy also it makes tarjets volatile.

  • @NemSumeragi
    @NemSumeragi Před 29 dny

    Your Prospector change + a Cascade Point perk would go crazy

  • @Van_Guardiann7
    @Van_Guardiann7 Před 29 dny

    Last year I ran colony with a strand hunter threadling build. Glissando scout with hatchling (1 off kill and one off the fragment), 6 coyote for two clones (3 each), threadling nade (3 more), and then colony (6 spider). I was a summoner class in PvP.

  • @Rubyruthings
    @Rubyruthings Před 29 dny

    I think a cool feature of the Colony would be that there is a chance the spiders will comeback if the spawn from a final blow. Overflowing and over charging the colony’s next mag

  • @DPMAN206
    @DPMAN206 Před 24 dny

    I do agree the only way to make cold heart good is to completely build into it, but some CZcamsr made a build with it and geomags and it’s so much fun. You can put on the arc aspect where you blind when amplified and you’ll be amplified 24/7 and get your super in a super short amount of time. I threw it on for the first time in a while and it still cooks

  • @karrotlord
    @karrotlord Před 29 dny

    I like your Prospector idea and have a fun way of flavoring it using a part of arc that isn't used too much. Lightning strikes. Each grenade stick adds another strike so if you land all 6, that's 21 strikes. Or if that's too much, you can make it every other for 12.

  • @CraftierUD
    @CraftierUD Před 28 dny

    Try my Prospector rework idea; One of the main peeves about this gun is that it deals burn with arc damage so the first thing we should do is change it to Solar.
    Now since the grenades deal burn damage to stuck targets, change it to scorch so that we can synergize and gain big ignitions along with fixing the problem of grenades detonating prematurely when contacting a grenade already stuck to a target, having them scoot around another to keep sticking to a target would be fine. Lets then change the full auto to be intrinsic and rename to what I call "Bull True": Grenades stick to targets and scorch them, sticking grenades to the same target increase the detonation damage of all grenades. The catalyst can then be change to not only increase reserves but also bump reload speed (Field Prep) and increase scorch stacks of stuck grenades.

    • @CraftierUD
      @CraftierUD Před 28 dny

      As for the others, trace rifles should just be primary again and Colony just needs a hard damage bump and cause Volatile and Chain Reaction.

  • @holopaste
    @holopaste Před 23 dny

    Prospector: If you could load the boss up with the whole reserves while it’s immune, then instantly detonate (with, say, long reload press) when damage starts, it would be an incredible weapon.

  • @Zay-us4mg
    @Zay-us4mg Před 24 dny +1

    how did MIDA MULTI TOOL ESCAPE THIS LIST. At least coldheart, worldline and colony are "exotic" in the way where they ofc feel super unique but HOW DID MIDA NOT MAKE IT. I'm sure that radar while ads and increased mobility is really helping me a lot!

  • @jollabang9564
    @jollabang9564 Před 25 dny

    Honestly I Think the best change to prospector would probably be something like giving it ~4% more damage per grenade stuck onto a target, and posssibly 10 blast radius per grenade stuck onto a target, Then you'd want to rework the grenades to be able to stick to enemies, And for either a Hold reload to detonate, or ADS to detonate (You're probably not ADS'ing with Prospector in the first place)

  • @dinonuggets7148
    @dinonuggets7148 Před 29 dny

    Having ionic traces refill a portion of cold hearts magazine would be a huge upgrade for how little it would actually change the weapon. I also think that if wavesplitter gets a catalyst it should give it shoot to loot in some form

  • @nox9856
    @nox9856 Před 29 dny

    It would pretty neat if Coldheart became a Stasis Trace, and gained stasis synergy.
    Though it also might be very cool if it was an arc weapon that also dished out stasis buffs of debuffs, which might provide interesting buildcrafting opportunities for prismatic that we have never had before. Imagine if Coldheart generated ionic traces, and when you pick up ionic traces, you are granted something like frost armor.

  • @firstname9369
    @firstname9369 Před 23 dny

    For the coldheart, i have a warlock build with coldheart, blinding arc aspect, cenotaoh mask, and a legendary dps. The ammo economy is so good you can use that on blinding with the arc souls for add clear, and obviously the weapon itself for champs while your teammates can nuke champs with their heavys bc theyll get it back. Ive done gm carries with it and its pretty great

  • @domz6867
    @domz6867 Před 24 dny

    I saw someone say colony should have hatchling. I think this idea is great, since those threadlings have inheritance and would spawn more robot spiders on kill. This perk alone could go in the catty slot, and almost fill that infinite chain method (though non-precision kills need 3 before a hatch spawns).
    There's also the note that colony is void and hatchling is strand, but it could be a prismatic weapon along the lines of tesselation or conditional finality.

  • @joebilde
    @joebilde Před 29 dny

    i rock my envious/chain hullabaloo pretty frequently on my main arc build. still love it. tons of fun making the entire room explode.

  • @NightWolf574
    @NightWolf574 Před 29 dny

    They should add a new perk to Cold Heart’s catalyst, whenever it generates an ionic trace, it also jolts nearby enemies.

  • @OnyxEclypse
    @OnyxEclypse Před 29 dny

    I have an idea for Colony; give it a unique version of Full Court, like how Bad Juju has a unique version of Subsistence and Thresh
    The longer a robot's on the ground, the more damage it deals, and a robot spawned via kill has bonus damage (and possibly Weaken or Volatile, but I'm not fully sure of that)

  • @BIackVenom
    @BIackVenom Před 29 dny +1

    I really like the idea of colony, I think the robots have to get better or deal damage ofer time or spawn many at once

  • @MyNameIsCornholio
    @MyNameIsCornholio Před 29 dny

    I would love to see last word catalyst have a khostov-like ricochet on hip fire precision hit mechanic as well as refunding a round for each precision hit for like 5-7 seconds after you draw it. Really lean into the cowboy quick draw fantasy. It’d go together with lucky pants like Thorn does with necrotic grips.

  • @Ejodai
    @Ejodai Před 29 dny

    I’d love to see Coldheart release bursts of Blind after a couple full seconds of keeping the beam on target. It protects the wielder from the big baddie, so you get to keep the high state.
    Could even turn into a blinding explosion (just verb, no dmg) from longer exposition to the beam, protecting the wielder further. I personally feel like it shouldn’t be contesting Delicate Tomb more than it already is, even if Arc subclasses have access to that one fragment that releases blinding explosions on special kills.
    Prospector would be nice if most bosses didn’t have immune phases. Isn’t there also some sort of damage drop-off from the Proximity Grenades mechanic? Perhaps it should retain its full damage?
    Would love to see Colony take the Osteo Striga route of spreading around. So let’s picture Colony become some sort of damage over time when a spiderling reaches and hits an enemy. The extra insect spawn could happen if the target dies while poisoned, then seeking another target to poison? We know there is an audience for ad-clear chains.
    I’d love to see some unique visual effect on Colony victims, reflecting the intensity by making more spiderlings visible the more of them reached the victim. (The DoT damage would increase based on the numbers of spiderlings up to a certain amount, probably matching the maximum magazine capacity, so that it would still be capable of boss damage.)

  • @MinoanHunter
    @MinoanHunter Před 29 dny +2

    I was about to say where is DARCI and vigilance but those have SOME(extremely small but still) usage. But those you said are just relics of the past, I have them just for collections...(Except colony, that shit awesome in momentum control(only in there tho))

    • @FlashesSoccer011
      @FlashesSoccer011 Před 29 dny

      @minoanhunter7308 there isn't a single instance where DARCI is a decent choice. Not a single one.

    • @MinoanHunter
      @MinoanHunter Před 29 dny +1

      @@FlashesSoccer011 I needed to stun a champ once...(I sit here for 5 mins trying to think of something else too but I guess you're right that gun is sh1t!! xD).

    • @Blanktester685
      @Blanktester685 Před 29 dny

      People speedran liminality with darci recently lmao, that's more usage then most exotic heavies have gotten in a while.

  • @faker9804
    @faker9804 Před 29 dny +1

    Just give colony a crazy buff against red bars, majors and champions, like 100% or even more. This would leave the identity of the weapon still as a adclear weapon, since boss dps was not increased. It would then be able to clear everything but bosses quite effectivly

  • @sd042441
    @sd042441 Před 29 dny

    Crazy idea make the Colony a Strand weapon so that it gets threadlings instead of/as well as the drones, that way the "drones" can jump onto enemies that float above the ground and provide better damage. There can be more to this but that's just the basic thing that comes to mind.

  • @brandonhilliard9243
    @brandonhilliard9243 Před 29 dny

    Coldheart: change it to stasis, keep it in the energy slot, and on highramp up apply slow stacks (in team settings you could build up shatters)

  • @tallguy3
    @tallguy3 Před 24 dny

    Fun fact about colony, i actually unlocked malfeasance by using in gambit. For invading, the thing is a beast.

  • @derpdeer6140
    @derpdeer6140 Před 25 dny

    Honestly, why does the colony not infinitely chain? At first I also thought it sounded a bit overtuned, but after thinking about it, necrochasm, graviton lance, sunshot, even outbreak in certain scenarios can all chain infinitely, and they’re *primaries*. The only real significant advantage the colony would have would be the distance the robots could travel before exploding, and with that travel time you’d still have to really consider if you want to use the colony or just shoot a second time with one of the primaries.

  • @Von_Haast
    @Von_Haast Před 27 dny

    I use Colony in Gambit to farm Witherhoard quest. Magdump it during invasions and laugh as the enemy has no idea how to react to the spiders.

  • @zackphy
    @zackphy Před 29 dny

    Prospector is just a legendary with sticky nades as it's mag perk but with its 3rd and 4th perk column missing and the catalyst is using a reserves mod. Even blue launchers have a perk, so you'd be better off using one of those. Bungie said it's getting buffed, so hopefully, it gets a big one.

  • @jarurn_7326
    @jarurn_7326 Před 25 dny

    Imagine if the Colony act like an actual annoying insects that latch on to an enemy and deal a small DoT. Also, it'd be nice if you can actually see them full of tiny spiders. And when they killed it, the exploded into 1 or 2 tiny spiders that seeks out the next enemy

  • @snappar795
    @snappar795 Před 18 dny

    A little late to the party...
    Prospector has the same issue that Deathbringer has - you need to keep it equipped until ready to release for maybe decent damage. There are so many more Legendary weapons that are more consistent with more efficiency.
    I think Deathbringer could be buffed to work like Nova-Bomb (like Still Hunt is a Golden Gun), but I'd like to explore the fact that Prospector inflicts both Arc and Solar damage:
    By standard, it fires Arc projectiles that stick and detonate on trigger release. More damage, lower blast radius.
    Hold R to change it to Solar Sicky projectiles with less damage but bigger blast radius (Bonus points to make this animation a fancy Tex move).
    Catalyst gives Incandescent to the Solar projectiles, and Volt-shot to the Arc projectiles, in addition to an ammo bump where the Prospector doesnt need Ammo Reserve Mods (like Leviathan's Breath)

  • @kiryuchansboyfriend
    @kiryuchansboyfriend Před 29 dny

    I'll never forget the disappointment I felt when I got the Colony catalyst thinking the perk would make it the first 10-12 round grenade launcher only to see the mag stat go up by ONE WHOLE SHOT

  • @arzt.
    @arzt. Před 29 dny

    Would love if the colony spiders gave a poison effect similar to Le Monarque and stacking multiple spider hits on one enemy would make the poison do more damage so you might actually be able to kill minibosses with it and get use out of it making 5 more spiders

  • @Nullref_Arcana
    @Nullref_Arcana Před 29 dny

    I'll just say that auto fire perk on Prospector makes perfect sense on that gun. Having a SETTING turned off would make half of the exotic aspect of the gun unusable, as it relies on intrinsic autofire.
    With that said, autofire should be moved to an instrinsic part of the exotic perk, and have autofire be replaced by a more useful perk