Lets play mobile Arknights: Chapter 2, But I Keep Losing!
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- čas přidán 28. 08. 2024
- In this episode I realize I'm not strong enough to continue the event so inst4ead I decide to push through some of the main story! This will only be combat as I plan on reading the story later on in a new series: Lets Read Arknights! In the new one I will only be reading the story back to back starting from chapter 0! Hope you enjoy!
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While it first appears to be a deceptively simple TD, Arknights is usually more difficult than the run-of-the-mill TD game due to tricky maps and enemy design, and provides challenging combat puzzles. A strong aspect of the game is the management of the player's Operators and correct use of their abilities to achieve victory. Arknights also features the important base building feature.
Mondays will be used for multiplayer type videos and I might also decide to start posting more often throughout the week. I plan on continuing my Skyfactory 4 modded Minecraft series as well as the 100% hardcore Minecraft challenge as well as my Vampyr series soon. The Cat and Dog CZcams Shorts will stay the same, basically whenever I get a video!
#arknights #playthrough #gacha
I love when someone newly joins AK, the community assembles like 'We Many' to help them join the ranks
The community has been so welcoming! its nice to see tbh as I love the game and it would've sucked to be pushed away for being new to it lol
@@Bubbagee742 Glad you enjoy the game so far! And don't worry, the AK Community is very welcoming to newcomers! We love to see ppl discovering the game ~
About using Guards to take out single high-threat enemies (what that one tutorial told you, 22:37 in the video): It is actually not really meant for all Guards to be used like this, but specifically so-called Duelist Guards (a Subclass/an Archetype of Guard), such as Melantha who was used in the tutorial as well.
They have only one block, but higher damage and HP, allowing them to take fulfill this purpose, but not really being able to hold a lane. Popukar (who you used to fight the upper right casters in 2-10) on the other hand is a Centurion/AoE Guard, her strength is that she can attack 2 enemies at the same time (!) (other guards of this archetype can attack 3 enemies at the same time) at the cost of a higher attack interval, which makes her really good at holding lanes, but not ideal for dealing with single strong enemies.
Degenbrecher, well her Archetype (which is Swordmaster) doesn't have that clear of a role afaik, their shtick is dealing damage twice each attack and typically having very bursty skills that are offensively charged (except for Degen's S3...). Degen specifically does a really high amount of burst damage on-skill while also being able to evade attacks with i-frames and the debuff she can apply to enemies.
Also, I knew Degen was really strong, but I was still impressed how much damage and survivability she had here, glad you pulled her!
Also I wanted to say, it makes me super happy to see you this excited and having so much fun with Arknights, I'm really enjoying these videos :D
Yeah im slowly learning the way to do things and it's a lot of fun! Also I agree degen came in clutch there. She has such high attack and the fear debuff I'd AMAZING!
i like your videos, quick tip, in some point in the story, you need to have Amiya E2, i hope you continue enjoying the game
Thanks for the tip! Someone else said the same thing so imma make sure to level her lol. And I hope you keep enjoying the videos!
You can use the practice drill plans to not use sanity on new stages as you don't know anything about the stage yet, then you can clear it easily after finding a good strategy, and save the extra sanity for resource stages, try to always be passively gaining sanity so you can get the most out of it! I like watching your learning progress, and I find it enjoyable how you're actually working to try doing what the tutorials are telling you to do! One thing that I think you should change is looking at the "new enemy" data, each enemy usually has a special ability, and it's important to know how to counteract them.
Ywah I need to start using those because I have a ton of those practice things lol. The game is a ton of fun to learn! And yeah I slowly figured out the importance of reading the enemies abilities
@@Bubbagee742 I'd like to add that you are given 30 practice plans and they refresh daily so there's really no reason to use at least some of them. However, it is good to keep in mind that clearing a stage in practice mode does not give any rewards or make a stage "cleared" so you still need to spend sanity for that. I've seen some difficult stages in the past several years (well, difficult at the time) that I may have miraculously cleared in practice on the first try but then it takes like five to ten times when I'm trying to do it with sanity. Because of that it might not be a bad idea to try a stage with sanity on your first try. If you clear it then good, and if you can't then you can practice it until you figure out a strategy that works.
@@Mizufluffy Yeah thats a good point. ill need to remember to use them later lol
Got this video in my recommended and I'm liking the open attitude you have towards what is one of my favorite games. Looking forward to seeing more content from you!
I'm loving the game so trust me, I'm playing more lol. And I'm always open and honest about the games I play! I will always talk about things that annoy me as well as the good stuff that I enjoy immensely!
I had the same exact reaction when I saw how many "S" missions there were
Yeah it was really annoying going level to level to find I wasn't getting to the end
Congratulations for beat ch.2
Thanks!
Flametail s3 is cool too, it lets her shred lots of simple mobs and not to high def elites, grants her high dodge and has fast cycling while also generating DP
Yeah she is super helpful atm I can't imagine how good she'll be later!
Challenge Modes are basically exist for just challenge and Originite grind if you really need them (and man you need lots of these)
S stages doesn't contribute towards story progression of story, S stands for Special stage, which essentially exist for resources or another map to beat and forget. But als remember that the further you will progress - the more stages you will need to complete to go to next chapter, starting from Chapter 5 (There's 13 right now available).
The fact that your game takes so long to load is strictly linked with your internet, all maps take quite small amount to load (especially with really strong PC) unlike data requests and sendings when your internet is too slow (The reason why you need internet is for transactions, statistics (for developer and publisher) and account data inspection (in case of cheating, we regularly getting posts from official twitter account that they are banning people for infinite DP, currency and stats), without internet it will not even boot up). With good internet its literally take no time (to the level that loading bar below doesn't even show up) to load before your device starts to load maps or menus from downloaded files.
Pinboard missions are tied to your story progress and the last batch will be unlocked after 4-4.
Also just heads up: Amiya will be mandatory to upgrade to Elite2 state at some point but not in a closest future yet so don't push yourself for now.
Yeah I feel the need for originite even now lol. The s stages were just extremely annoying and it was like 1 am when I recorded so I was just getting annoyed at the sheer number of em. My game is on the pc and i use an app to emulate. The emulator just lags sometimes mainly when I keep it open too long and why do I need to elite 2 amiya? Doesn't seem too helpful
@@Bubbagee742 about amiya: I cant say it since it will be a spoiler. But just make sure you have her ready until the end of Chapter 8, otherwise you will be a bit pissed.
And no, burrowing promoted Amiya from friends will not work.
@@He4vener LOL ok thanks for the heads up! I'll make sure to level her a bit before I get to that point!
Holy shit new arknights player READING?????? What?
I'm gonna make a separate series where I'm JUST gonna read the story lol
@@Bubbagee742 Nah I'm talking about reading the enemies effects and stats. Almost no one does that
@vp7877 oh lol yeah. It's helpful to know what something will do tbh. I used to play summoners war and a major part of winning in that game involved a ton of knowledge into each monster lol
Congratulations on beating 2-10 which is considered to be the first wall that newbies face. This and one other boss is a wall where new players either quit or resort to guides (or push through without guides). Degenbrecher came in clutch with her Frighten ability thay made the enemies unable to attack her while they are blocked by her.
Yeah she is super strong and I'm glad I got her so early on!
1. the loading is an internet/connection issue. its on your end.
2. Team looks mostly fine, Probably would use Kroos instead of Jessica, because she's easier to e1. When I barreled thru these stages I borrowed La pluma or Mountain to get thru most of them the first day.
3. Use PRTS Map to get enemy stats, Skull shatterer has 10500 HP and 150 defense. the defense up drone adds 300 defense (just type it into google, don't want to post the link)
4. attacks of yours units and enemy units that attack in a cross do not attack in a cross. they attack in a circle. Its drawn as a Cross, but if an enemy is in a corner of a tile ''outside' of flametails s2 range, it can still be hit because its actually a circle with a radius hit box.
for the 2-10 skill shatterer fight I believe I borrowed mudrock. and used gravel to control her aggro, Right side was just defender, medic, sniper, and a ST facing down NE of the defender. (I used mousse, but melantha should work.) apparently degen breacher works better, but I did that 8 months ago, and Degen wasn't an option.
Yeah the loading thing was the fact I had the game open on my pc too long lol. Also I plan on farming the archery tokens today so that I can e1 my 6 star and Jessica so hopefully it'll be easier to push through stuff!
The elite casters DO attack in a cross, they'll hit in a + formation around the targetted unit. Which is why the training mission tells him that they attack in a cross.
You know, it's not bad to bring another Vanguard in the team as that would greatly increase DP production. It may also help in dealing enemies on two fronts.
Yeah im starting to consider it lol
@@Bubbagee742 If you don't have Myrtle yet, keep an eye out for the Vanguard + Healing or DP Recovery + Healing tags when you are recruiting. She doesn't really do anything else of note, but she's the best source of DP in the game and one of the very few units that are basically mandatory for a lot of later content.
@locke03 trust me uve been trying hard ti get myrtle. I've done like 40 recruitments
Despite of being 4*, I think Myrtle is a mid/late game unit because she really become strong with got Mastery 3 on her first skill, which is require way too much investment for you right now, so I think Courier is a better choice. He is tanky (for a vanguard), doing ok at dp regen with the first skill
@nguyenviettruong1976 nice ok. I wasn't sure if he was good as he was a free unit but ill make sure to invest into him some!
Bruhh you can also read enemy info for the mechanic because some of them have a skill for example they have a stun effect and have splash damage to your ops. Don't just rush each stage. Remember each event is harder than main chapters so never played event first
Yeah I still like the challenge of doing the event too weak lol
Possibly the worst part about combat in this game is that damn red fail screen. Specifically because it pops up instantly and doesn't let you see HOW or WHERE you failed.
For comparison, when you fail in Plants v Zombies, the game pauses and zooms in on the leak that failed you. Maybe this isn't even common (i don't play a lot of tower defense), but it just seems like such an obvious thing to include
Yeah you just hear the loud ass horn sound then you lose lol
Tbf if you don't see the leak it just skill issue+pay more attention+lol there's usually only 1-3 blue boxes, but yeah failing screen might be a bit too annoying
PvZ gets away with that because the gameplay is simple, slower, and more relaxed while having only 1 life (PvZ2 isn't as simple, slow, and relaxed as PvZ1, but it still follows the similar pattern). But AK isn't like PvZ. It's more complex, has a lot of moving pieces, sometimes it can overwhelm people, but more importantly: most stages have 3 lives before game over.
HG would have to think a way to implement and present that without making it clunky or awkward to see, adding unnecessary information, nor taking too much of player's time.
@dindapriska itd just be nice fir like at the end in the game over screen maybe they show like what order characters died in?
@@Bubbagee742 Yeah, I understand. I'm not opposing the idea, that'd be a cool QoL. It's just the presentation will be the HG's biggest challenge since this'll be something that the players will see a lot across many leaks/failed attempts.
While it certainly can be optional (and should be), the feature will have to look good so people will warm up to its presence. Otherwise, no one wants to see it, worse if this is not optional.
I didn't know if you knew about this yet, but ranged enemies will target the most recent deployed operators that are near them
The damage system here is simple, defense minus damage taken, while resistance is resistance divided by damage taken
Higher rarities are good, but not all, some 4 stars are better than 5, some 5 stars are as good as 6 stars, and some 6 stars are more worse than 1 star aka robots, usually comes from their versatility from how easily they are used on low levels, how easily they are invested, their traits and talents and subclasses. Take an example, if you have a spreadshooter like Executor, a 5 star, and Pinecone, a 4 star, i suggest level up Pinecone since she deals more damage than Executor because of her skill 1, which is spammable, and can be stacked to 3.
Yeah im figuring out how important the lower tiered operators are! Popular did well in this mission even though I put he into a situation where my e1 gravel wouldn't survive. It's a ton of fun to learn all this stuff!
@@Bubbagee742 Yup, take your time!
Also Popukar can survive due to Guards have quite a high survivability, while Gravel is a fast redeployer, you'll use Gravel for some certain situations where the enemies can launch a fatal hit once, so Gravel can take the hit for others, she'll be useful later on too
@@florida_toplessman yeah I used her a TON when I was doing the event mission with the snowball man that just nukes everything
@@Bubbagee742 yeah you'll use her often too at chapter 10 XD, chapter 10 is pure chaos as well
@@florida_toplessman good to know lol
if you think degen is strong now, wait until you E2 her and unlock her skill 3, she's ridiculous
I'm so excited you have no idea lol
Yooooo arknights
Indeed