NEW Affordable Haptic Gloves Allow you to FEEL VR

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  • čas přidán 29. 08. 2024

Komentáře • 854

  • @ThrillSeekerVR
    @ThrillSeekerVR  Před rokem +481

    EDIT#2: This video was copyright striked by another CZcamsr. I have blurred the entire clip.
    AHHH MADE A MISTAKE IN EDITING! SORRY FOR THAT AROUND 10 mins.
    Twitch stream tonight!!! Also come and join in the discord server for an awesome VR community! What are you most excited about?
    www.twitch.tv/thrilluwu
    Discord.gg/thrill
    Quest 3, VR gloves, Cheap FBE? Or GAMES!?

    • @Butholetickler89
      @Butholetickler89 Před rokem +5

      FBE for sure, it would make your experience so much better and the video shows that it could be very accurate considering it only uses the headset and controllers

    • @littleredruri
      @littleredruri Před rokem +25

      At 10:54 there's a really weird cut, was this a mistake?
      To be clear i wrote this comment before thrill edited his to also point out the mistake

    • @Skikopl
      @Skikopl Před rokem +4

      @@littleredruri that was the mistake, yes

    • @Captaine_Crunche
      @Captaine_Crunche Před rokem +2

      been banned for almost two years in the server, could i get my name cleared?

    • @KusholaCam
      @KusholaCam Před rokem

      Thrill you got yourself a Cafetiere for you coffee ☕ nice 🤙

  • @meh_lady
    @meh_lady Před rokem +700

    I could only play stationary games for about a year because I got so disoriented. It was very extreme and I tried small doses hundreds of times (seated on the couch) and played stationary 1-2 hours per day for exercise. I hated missing out on a huge aspect of VR. One day I decided to sit on the floor and slowly play around with locomotion. Got comfortable on the floor so moved to the couch for a while. Then I stood up and got my bearings. Kid you not, within an hour I was totally over it! I’m a 50yo woman and have literally never had an issue since, no matter what game or experience. Something about sitting on the floor and being more “rooted” trained my brain to handle it.

    • @VollkinSea
      @VollkinSea Před rokem +38

      Interesting! maybe it has to do with subtle things, like how much subtle movement you have while standing or sitting on a plush surface, and sitting on the floor minimizes them, and gives you the option to lay on the floor if it gets too much. I'm very glad you were able to train your vr legs!

    • @KelseyHigham
      @KelseyHigham Před rokem +9

      i can do locomotion games while i'm seated, but not while i'm standing, probably for similar reasons. i'll try the floor, maybe it'll help!

    • @Mallchad
      @Mallchad Před rokem +14

      Wait... you physically learned to crawl in VR?
      That's facinating....
      Hm, I think one issue is how you get dettached from your surroundings in VR-
      I guess one overlooked one was the floor... Your floor is completely false in VR...
      I don't seem to have any issues with it but I have a really good sense of balance and feel the floor with my feet subconsciously a lot...
      Think maybe worth looking into...

    • @CakePrincessCelestia
      @CakePrincessCelestia Před rokem +8

      Interesting... I guess I'll add that to my catalogue of tips to help against motion sickness. The most important one so far was chewing bubble gum. Also heard that setting up a fan would help. And swinging your arms and do some head bobbing movement while moving with the thumbstick. I mean, it's basically flooding your senses with _something..._

    • @khaledassaf6356
      @khaledassaf6356 Před rokem +6

      @@KelseyHigham That's quite interesting since I'm the exact opposite. I can play for hours if I'm standing up, but I if I'm seated, I feel sick in less than 5 minutes, unless it's a flight sim.

  • @chadsmom5179
    @chadsmom5179 Před rokem +706

    It’s TUESDAY

  • @Buphido
    @Buphido Před rokem +381

    This video blew my mind. I don’t know why, but somehow I had never considered NPCs powered by AI to be of any concern in the near future. But just imagining an NPC near the spawn point of the game that greets you personally and differently each time you start up the game and strikes up a friendly conversation blew me away.

    • @CLabmusic
      @CLabmusic Před rokem +37

      There's a lot of great content already about this. Its currently about an 8 second delay for processing, but the bartenders can tell you the background stories of the people in the bar, suggestion quests and items and a lot more!

    • @Dionyzos
      @Dionyzos Před rokem +20

      @@CLabmusic Can't wait for this to work in real time with improved voices. It has to be only a matter of time.

    • @maymayman0
      @maymayman0 Před rokem +15

      It is the future of gaming yo. Nvidia even has neural networks that render scenes. Potentially even graphics could be rendered in real-time by AI

    • @superzolosolo
      @superzolosolo Před rokem +3

      @@maymayman0 AI uses up way more VRAM than normal rendering so I dont think thats gonna happen.

    • @vidal9747
      @vidal9747 Před rokem +8

      @@CLabmusic It is not viable to use it with chatgpt. Firstly, they can up prices at any moment and disallow that use case. I think that when open source locally run AI gets the fidelity of chatGPT, like open assistant it will be possible to incorporate AI in new games. Furthermore, things like forgetfulness, false information and other mistakes that real people would do becomes incorporated to the AI, maybe we will finally reach an uncannily good game AI. One example, is that each instance of the AI can only know so much about any given topic and needs to have a reason for knowing it. You can't have the butcher spoiling the hole world story to the player.

  • @bifrostvr
    @bifrostvr Před rokem +292

    So honored to have made it on to TUESDAY NEWSDAY🙏

    • @shatteredskies191
      @shatteredskies191 Před rokem +11

      Love what you’re doing, and I hope you reach your funding goals!

    • @stumonster6091
      @stumonster6091 Před rokem

      What's the battery life looking like it's gonna be? Seeing as they're wireless.

    • @benjaminbristow
      @benjaminbristow Před rokem

      been following you for ages. Loving the work

    • @zig131
      @zig131 Před rokem +4

      Cheap finger tracking compatible with all headsets and able to be used with existing controller tracking and controllers buttons is the real win/USP you have here.
      You're over-complicating things mandatorily adding on all the haptics stuff.
      DiverX smartly offered a finger-tracking-only option for their gloves but they require Tunda/Vive trackers (plus existing Lighthouses) to be functional making them very expensive and only really compatible with Lighthouse tracked headsets.
      Individually tracked fingers would be a real win for immersion and enable more people to learn and use sign language.
      Camera-based hand tracking has a really limited tracking volume which makes performing certain signs impossible without modifications.

    • @shadowswithin702
      @shadowswithin702 Před rokem

      Yea we all want gloves guys, make them good and affordable. And if Zuckerberg and the industry can get their act together, starting making tons of games for PC and mobile VR. Your going to do really well, because for each of the Five senses added, the immersion is going to be mind blowing.

  • @mrsweetkandy7673
    @mrsweetkandy7673 Před rokem +50

    For anyone that gets motion sick:
    If you haven't, please try the fan technique. Place a fan somewhere where you feel it blow. I think you need to avoid letting it turn (never tried leaving it turning)
    It allows your body to figure out easier where it is in real life or something like that.
    I am someone that gets easily motion sick. I eas scared about it when i tried vr and although stationary games were fine, my first time trying a dynamic motion game i felt sick quickly.
    I later tried the fan technique and it was a game changer. I didn't feel any sickness while using it and have been using it a long while. To me, it helped tremendously. Give it a try!
    Now i've adjusted and i can play without the fan on.
    Summer is coming, you have no reason not to try it!
    Another method i didn't use because i cozldn't, is to have a round mat for your feet. There are VR mats made for this, and it basically makes it easier to locate where you are in the room. Could try this too

  • @TheBIGbruh123
    @TheBIGbruh123 Před rokem +91

    Nice I love to see what’s up to date with vR and you are the perfect channel to watch

  • @exodous02
    @exodous02 Před rokem +13

    I kept getting sick in VR and one thing that worked for me is I got a big bag of dried ginger, eat a few pieces 30 minutes before playing, and no more motion sickness. Sometimes I forget to eat some before starting up VR and I start to get sick. Also, switching from my quest 2 to my new Valve Index helped a ton. I had to order the dried ginger from Amazon because the Asian food stores here only had tiny bags but if VR makes you sick you should give it a try.

  • @Minifig3D
    @Minifig3D Před rokem +25

    Was there a weird jump cut at 10:55 for anyone else? Meh, whatevs.
    Still a great video! Thanks for all the updates, Thrill!

  • @joshuadelaughter
    @joshuadelaughter Před rokem +70

    That Skyrim VR ChatGPT thing is crazy. Been looking forward to something like that for years.

    • @Kynatosh
      @Kynatosh Před rokem +2

      The InvokeAI integration is amazing

    • @edwardevans1498
      @edwardevans1498 Před rokem

      @@Kynatosh What did you mean by this?

    • @Kynatosh
      @Kynatosh Před rokem

      @@edwardevans1498 there is also another mod which uses InvokeAI.
      InvokeAI is based on GPT-3 and it is made specifically for doing characters

    • @edwardevans1498
      @edwardevans1498 Před rokem

      @@Kynatosh I thought InvokeAI was for image generation, no?

    • @janinepieper9489
      @janinepieper9489 Před rokem

      Are those mods already implemented in the game or does every single one of them have to be installed seperatedly?

  • @chris_is_here_oh_no
    @chris_is_here_oh_no Před rokem +42

    Excellent video, great coverage as always!

  • @bigmike4133
    @bigmike4133 Před rokem +58

    Wow I feel super fortunate that I've never been one to get nauseous in vr. I never realized it was that bad for some people.

  • @xomvoid_akaluchiru_987
    @xomvoid_akaluchiru_987 Před rokem +28

    Definitely one of the most interesting news updates for a while, especially the vr sickness one.

  • @psiga
    @psiga Před rokem +9

    Standable is really great work for such a young developer. Had something like this existed years ago, Meta prolly never would've tried their spooky legless torso avatars.

  • @NightSprinter
    @NightSprinter Před rokem +13

    Loved that Wholesome Break. That honestly made a rather sucky week nice.

  • @sebasgovel
    @sebasgovel Před rokem +18

    It's actually on Tuesday!
    BTW I've been really enjoying echo arena, I'm so sad it got titanfalle'd

  • @shirleycastle5170
    @shirleycastle5170 Před rokem +8

    I saw that video of the young lad enjoying vr. I'm pleased he has found such enjoyment from the Quest and I hope he has many more days of fun.

  • @DiamondDepthYT
    @DiamondDepthYT Před rokem +40

    Every Tuesday, I await the news!
    And today it's here, on TUESDAY!

  • @brendanmoll4799
    @brendanmoll4799 Před rokem +6

    These gloves with games having full support of things could be so so cool. Imagine crushing things in VR, that'd be so cool like crushing a beer can would be fairly easy but you could try to crush an apple or something it's super difficult. Like a super strength character games allow you to feel super powerful by being able to crush metal pipes and rip them off the wall and beat people with it. Or just like choking an enemy out in blade and sorcery or something.

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 Před rokem

      Half Life Alyx already has a feature where you can crush small props like cans if you pick them up and grip them hard enough, or at least you can with the Valve Index(though I'm assuming there's an equivalent mechanic for other controllers since it's the same mechanic that is used to set off xenian grenades.)

  • @Quinnjavi911
    @Quinnjavi911 Před rokem +4

    This is what I’ve been saying about motion sickness for YEARS. You need to be able to trust your boundaries, and forget your reality. Allow your senses to really believe you’re in the virtual world!
    I’ve always hypothesized that it’s the bridging of senses between real and virtual that causes the motion sickness, and it’s true. You get sick from trying to process both worlds at once!

  • @Spidoc
    @Spidoc Před rokem +14

    I’m extremely powerful. Motion sickness has no power over me. Also, this Tuesday Newsday is probably the best one in a hot minute

    • @smallbutdeadly931
      @smallbutdeadly931 Před rokem

      One of my first VR games I ever played was Boneworks
      Still one of my favorite VR games of all time

  • @DiamondDepthYT
    @DiamondDepthYT Před rokem +24

    I'm very much looking forward to Standable! I'm gonna use it all the time on VRC, and hopefully one day on Zenith!

  • @jessep2458
    @jessep2458 Před rokem

    DUDE THIS IS THE BEST INTRO ON CZcams EVER. BASICALLY THE ONLY INTRO THAT IS NOT ANNOYING OMG THANK YOU!

  • @Seagull077
    @Seagull077 Před rokem

    the wholesome break really got me to realise what VR could do to help people who have lost their limbs or are very sick and cant go outside.

  • @Xeemix
    @Xeemix Před rokem +12

    Thank you for the content as always brother! Looking forward to the next one!

  • @whitefantom
    @whitefantom Před rokem +2

    That VR sickness study is really interesting. I'm apparently one of the lucky ones who've never experienced any VR sickness at all (I do feel a little...off...with smooth turning, so I always use snap turning, but that's the only thing that's ever made me feel even the slightest discomfort). Oddly, though, I'm actually very prone to motion sickness in other areas, like reading while riding in a car, or on carnival rides that spin. Before I tried VR for the first time, I was terrified I would get VR sick, and I've always been surprised at how VR sickness has just never been a thing for me given how motion sickness prone I am otherwise, and I think that study may shed some light on why the one doesn't necessarily lead to the other.
    My motion sickness is clearly related to vestibular motion - my inner ear fluid is in motion, but my body and my eyes are communicating a different motion that doesn't match it. In VR, my inner ear fluid is hardly moving at all, and most of the movement it does have actually more or less matches what my eyes are seeing (I'm standing upright, crouching, bending over, leaning, etc. in the virtual world as well as in the real world). As long as I have a fairly adaptable sense of which way is up and which way is down (which I apparently do), I don't have a big enough mismatch in perceived vs. actual movement to cause disorientation or nausea. It makes sense now.
    I've always said there had to be some other component to VR sickness that we hadn't quite figured out yet, given people like me (i.e. normally prone to motion sickness but never VR sick) vs. others who can get extremely VR sick even if they never normally have much of an issue with motion sickness.

  • @graylinbeaudry4651
    @graylinbeaudry4651 Před rokem +1

    really appreciated the wholesome break. we need more positivity in our lives. i know i unrelated but the new(ish) prosthetics that are out that read your nerve impulses are incredibly fascinating and i think will eventually be our control system for gaming.

  • @charlesfoster7151
    @charlesfoster7151 Před rokem +1

    As always I really enjoy your content and was very surprised at your “Wholesome Break”. I loved it! Let’s see more of it. 😊

  • @Razorfiend
    @Razorfiend Před rokem +2

    Standable is such a clever way to approximate full body tracking in VR, I can't imagine how much time that dataset took to train and refine in order for it to be that accurate without actual trackers.

  • @mack3009
    @mack3009 Před rokem +1

    i was already loosing my sanity cuz i can't wait that long for your videos. You are my only VR source. I only consume VR content because you exist

  • @cenciende9401
    @cenciende9401 Před rokem +1

    From what I've read up to 70% of new VR users get motion sickness. Myself I've never had any kind of motion sickness in my life but did get it pretty bad the first couple times I tried my headset, specifically when moving. Entire body sweating etc. The main problem was I was using the thumbstick to move the camera like a flatscreen game out of instinct, it takes some adjustment to get used to using your actual body/head and never touching the right thumbstick. Once I did that I got to 45 mins before starting to feel it, I'm sure I'll be up to multiple hour sessions in no time! I'm using Pico 4 with VD from a PC with a 4090, Wifi 6, 90hz refresh, power bank for battery life, splitter to simultaneously use my old sennheiser headphones for audio, AMVR face gasket, really trying to have the best experience I can at this price point. Starting with Vertigo Remastered to find my 'VR legs' before getting into Blade & Sorcery, Amid Evil, Compound etc etc I bought like a dozen games in preparation

  • @FlickTakFlakAttack
    @FlickTakFlakAttack Před rokem +1

    Hey Thrill. I finally decided to buy a PSVR2 because of your review of it, and one thing which really stood out to me about it was: it just works. I didn't need to buy extra accessories for it because of how well made the straps were, the on-screen eye adjustments made things way easier to find the focal point, and I already had a PSN account, so no finicky 'install app to download things' required. It all works out of the box, and I love it. I don't have a particularly good computer for PCVR, so seeing games at 120hz and in such detail was an eye-opener for how games could look outside of standalone mobile hardware.

    • @CakePrincessCelestia
      @CakePrincessCelestia Před rokem +1

      This is how a console experience is supposed to be. Glad to hear it works out as well with the PSVR2! :)

  • @average32potato
    @average32potato Před rokem +4

    Been waiting for this, tuesdays are probably my most busy day of the week and I’m always looking forward to the next Tuesday newsday. (Even when they are Thursday because that’s my second busiest day)

  • @SScratch
    @SScratch Před rokem +10

    I literally just pulled up your channel to see if there was a new video. I closed the app when there wasn't and the notification arrived.

  • @irondennis1
    @irondennis1 Před rokem +3

    that wholesome break was a nice touch

  • @Kryojenix
    @Kryojenix Před rokem +4

    No lie - sometimes I click on Tuesday Newsday just to burn through the info about whatever's new and move on with the drudgery of life ... and then I get unintentionally overexcited by new VR tech stuff.
    Darn it! 😁

  • @AllTheNamesAreFTaken
    @AllTheNamesAreFTaken Před rokem

    I got over the motion sickness pretty fast, I think what helped was being barefoot and having my feet make solid contact with the ground, having music playing nearby so I knew by sound where my desk was (and where a specific wall was so I wouldn't get turned around), also sitting on the ground, or sitting in a chair whilst making solid contact with my feet and the ground. I think being able to see the playspace grid/walls in SteamVR also helped to orient myself.

  • @clark987878
    @clark987878 Před rokem

    I have found my horrendous and immediate nausea in VR can be 100% mitigated by a few swallows of ginger ale and drinking it when thirty during the session. I played skyrim VR for 8 hours without any sickness and after doing it for weeks it helped improve my resistance to motion sickness substantially being able to play without the need for ginger ale. Definitely saved my VR gaming life that I had abandoned all hope for until i found this wonderful solution. I hope it helps you guys too! It's truly a magic motion sickness resistance potion

  • @JacksonPotato1
    @JacksonPotato1 Před rokem +11

    Theres an unnatural cut in the audio at 10:56

  • @necroneko8088
    @necroneko8088 Před rokem

    the index controller turning on sound in the intro got me! I though my controller died and i was like i should be at like 75%. I was grumpy for a few seconds and went "Wait a second!!" then rewinded the video. x'D

  • @wonder_platypus8337
    @wonder_platypus8337 Před rokem

    3:25 That thumbstick emulation was absolutely incredible. It might be small but that blew my mind a bit.

  • @fraggedlocust
    @fraggedlocust Před rokem +2

    That directional audio on the index controller beep gets me every time.

  • @ed_samoy
    @ed_samoy Před rokem +1

    I just realized the new intro had the *bleep* sound of a valve index controller turning on, and I'm embarrassed not realizing it earlier.
    That's so cool for a VR news CZcamsr video!

  • @MusicForHourss
    @MusicForHourss Před rokem +1

    Valheim VR was the first game in a long time that has made time fly by so fast that I got immersed all over again. If you are stuck on games, give it a try. You will get lost

  • @chuckle5253
    @chuckle5253 Před rokem +6

    Another great video!! A game to check out that uses really unique mechanics is Eye of the Temple. It takes the concept from TraVRsal and makes a full-fledged game. You utilize a bigger playspace and the only motion comes from physically moving. If you haven't played it I would highly recommend, it's its own experience.

    • @CakePrincessCelestia
      @CakePrincessCelestia Před rokem

      Eye of the Temple is just awesome. Pure and unresticted awesome. Well, as long as you do have enough playspace, ideally 2.4 x 2.4 m / 8 x 8 ft and up.

    • @glenrisk5234
      @glenrisk5234 Před rokem +1

      Had a game I got from sidequest that used that principle and it was interesting but a bit too dinky for my taste.
      Don't think it was Traversal, had that too, might have been Tea for God?
      It's a great idea but it's too restrictive. I'm a pretty big guy and don't like feeling so cramped.
      Makes me wonder if they did it better in Eye of the Temple?
      Almost completed my shed, 6m x 9m.

    • @CakePrincessCelestia
      @CakePrincessCelestia Před rokem +1

      @@glenrisk5234 Probably was Tea for God then, it's the most well-known one. Didn't know the other even, since no one showed it off or even mentioned it since I'm playing Roomscale (which began when HL:A was released). Tea of God feels more cramped in a 5 x 6 m playspace than Eye of the Temple in a 2.4 x 2.4 m playspace does, simply because it squeezes walls right into that playspace. In Eye of the Temple you only got the walls where they are and often you're just in open areas and you stop noticing that you're just moving on basically a 3x3 tileset (80 x 80 cm each) quickly unless your playspace is so limited that the guardian keeps popping up. My own playspace just barey is enough, but after aligning it (speaking of the PCVR version, I just keep recentering until the inner 3x3 tiles in the menu room are all well inside the boundaries), I disable my guardian for that game, because the game itself shows me the limits basically.

    • @glenrisk5234
      @glenrisk5234 Před rokem +1

      @@CakePrincessCelestia Thanks. Sounds like it might be worth looking at then?

    • @CakePrincessCelestia
      @CakePrincessCelestia Před rokem +1

      @@glenrisk5234 It absolutely is. AFAIK you can refund if you played less than 2 hours within the first 2 weeks after buying. Also, if you do have a PC capable of running it, there's a demo on Steam (Eye of the Temple First Steps) that you could try. Played it on a 3570k (11 years old by now) and a 1080 (released in 2016). According to the Steam page a 970 would be enough even (basically a 1060 or maybe even 1050ti as well).

  • @geoterra9478
    @geoterra9478 Před rokem +2

    super interesting work on that sensory reweighting stuff!! Man, I'm so glad I went into the neuroscience field lol

  • @sleepingxawake
    @sleepingxawake Před rokem +1

    VR stuff continues to constantly blow my mind

    • @WoodysAR
      @WoodysAR Před rokem

      I just found a channel called NextWorldVR that the guy is making a game with full AI NPC's In VR and they are voice activated so there's no typing or anything!

  • @Sprite_real_
    @Sprite_real_ Před rokem

    It makes me so happy how even someone who lost both their legs and arms can enjoy virtual reality and have fun! 🙂

  • @Vandel212
    @Vandel212 Před rokem +3

    The only thing that would make me want to buy the Quest 3 is an increase in FOV. It doesn't have to be crazy, even a modest 10 degrees would be awesome.

    • @CakePrincessCelestia
      @CakePrincessCelestia Před rokem

      I'd be so down for an Index like FOV in a Quest... guess the biggest selling point will be the pancake lenses with the way better edge to edge clarity and sweet spots, lighter weight, more processing power and probably the controllers, or at least having an option to have the better controllers (since we can't tell yet and the Pro controllers for the Q2 or as a replacement for the Pro are 300 bucks alone; but well, rebuying two standard controllers is 180 bucks as well, so they're basically "just" 120 more). I also wish it would come with 4 channel audio like the VIVE Focus 3. Actual Surround in VR needs to be a thing!

  • @Betonoszlop
    @Betonoszlop Před rokem

    That Skyrim NPC stuff is super cool. On the other hand, NPCs now collect data from you

  • @TheTwistedTraceur
    @TheTwistedTraceur Před rokem

    reads title and sees the clean up gloves from a while back
    nice, ill enjoy this one

  • @TayoEXE
    @TayoEXE Před rokem +3

    That's so awesome that kid can enjoy new adventures in VR. ^_^

  • @stellamuhlhaus5246
    @stellamuhlhaus5246 Před rokem

    10:56
    Love when you bring up ‘Research News‘. It’s SO interesting! 💪🤓

  • @mururoa7024
    @mururoa7024 Před rokem +6

    In other news: the Valve Index controllers and base stations are _FINALLY_ back in stock in Europe after a full year! If you've been waiting all this time to replace your broken ones, now it the time!

  • @cytusallcore
    @cytusallcore Před rokem +2

    Wow. This was one of the better episodes in my eyes. It sounds like there is a lot going on now and it's not just meta pulling a meta and metaing all over us. I'm really interested in the fbe and gloves. Also I think it's not just games we need but campaign games. I see plenty of good games with fun mechanics. But we need another half life or resident evil or no man's sky or into the radius. I would very happy for a good call of duty campaign game or just a new idea alltogether

  • @snapeinvader6208
    @snapeinvader6208 Před rokem +1

    The ChatGPT Skyrim NPCs was something I thought would show up in the next 5-10 years. I hope many more advancements for full dive VR are coming soon!

  • @powningpanda
    @powningpanda Před rokem

    I’m sure somebody has said it, but Gogo loco actually does make it so you can you can sit and lay down in a variety of positions, obv not as cool as standable, but gogoloco has been so nice for everyone without fullbody

  • @utoherozv
    @utoherozv Před rokem +3

    Wish I could hit that bell twice. These are always a treat. :)

  • @lampionmancz
    @lampionmancz Před rokem +2

    In the beginning of "Motion Sickness" there is an accidental cut that makes it impossible to understand what you are saying in the start :(

  • @PavltheRobot
    @PavltheRobot Před rokem

    Love these Skyrim VR mods, I hope to try them one day when I'll finally be able to afford a headset and a good enough PC

  • @stefanspataru4496
    @stefanspataru4496 Před rokem +3

    Hey Thrill, there is a weird cut at 10:56 just FYI.

  • @DoingFavors
    @DoingFavors Před rokem

    I absolutely love that I can adjust to VR without any issues. It's exciting to know I can embrace non reality at such a fast rate. It's a fun quirk.

  • @dumpygrimbo8623
    @dumpygrimbo8623 Před rokem

    Just glad to see more affordable FFB gloves really, its been on my VR wishlist for ages as one of the best things to make VR much more immersive.

  • @thevinlanddragon
    @thevinlanddragon Před rokem

    Yo that Wholesome Break™️ was wholesome af

  • @thatmassageschool
    @thatmassageschool Před rokem

    Love hearing about the gloves. We have been working on VR for the blind.

  • @TheBehnjamin
    @TheBehnjamin Před rokem

    honeslty i am just subscribing because i trust you and am waiting for it to become something i can use in my every day life.
    you have my trust and respect as my main source of vr/ar news. Thankyou so very much!!

    • @TheBehnjamin
      @TheBehnjamin Před rokem

      also do you have twitter?
      personally split between youtube and twitter atm...

  • @cx5_
    @cx5_ Před rokem +3

    10:56 fix cut for perfection

  • @PedroRafael
    @PedroRafael Před rokem

    Good video all in all, but specially happy for the motion sickness study reference. I'll be reading it. Thank you for sharing!

  • @bananagaming2.033
    @bananagaming2.033 Před rokem

    I remember when a couple of months ago the whole "A.I npc" thing was some far off thing, but now its actually a thing. very cool

  • @towakin7718
    @towakin7718 Před rokem

    Yay, improved inverse Kinematics (I always wondered why it was so bad sometimes). Respect to the guy who did it :)

  • @mr.lockwood1424
    @mr.lockwood1424 Před rokem +1

    I can respect Zuck's dedication to his vision. Even though I would prefer him to focus on vr games.

  • @RitsoRizy
    @RitsoRizy Před rokem

    That kid is a trooper, he's going places man.

  • @Nell_Hell
    @Nell_Hell Před rokem

    this is what I've been waiting FOOOOR

  • @leonguyen743
    @leonguyen743 Před rokem +1

    THAT INDEX ON NOISE IN THE INTROOO

  • @EpicTonyBoi
    @EpicTonyBoi Před rokem +2

    Tuesday... The best day of the week for vr news

  • @L337f33t
    @L337f33t Před rokem +1

    The ai npcs have totally taken my breath away. This is the holy grail of interactive characters. Like holodeck level interaction.

  • @trianglburger19
    @trianglburger19 Před rokem

    every time I see your intro, I just want to drink more coffee. It’s great.

  • @valen5188
    @valen5188 Před rokem +2

    I think they had a huge vision for what they wanted the metaverse to be, but didnt have the technology for it yet. Its good that there developing more for the vr industry

  • @mycology5242
    @mycology5242 Před rokem +3

    Tuesday news day let’s gooooo

    • @cx5_
      @cx5_ Před rokem

      nice mushroom :D

  • @Valariel
    @Valariel Před rokem

    At first, I got seriously motion sick playing Skyrim VR. Then after a while, it just kind of went away and now I can play for like 2+ hours without much problem. One thing that helped me was that I would jog in place when my character was moving - I assume it tricked my brain a little.

  • @rx4_ever886
    @rx4_ever886 Před rokem

    That new discord thing is very cool. Wasnt like that last time i joined. Also LETS GOO GLOVESSS

  • @brentstorck3589
    @brentstorck3589 Před rokem

    The level of immersion with having actual free form conversations with NPCs… unreal. Our lives will be drastically changed with AI over the next decade.

  • @jimmy8x541
    @jimmy8x541 Před rokem +1

    I'm hype on this Virtual Desktop XR2 update!! I've been on vacation and away from VR for almost two weeks, when I get home things are going to look even better on my Pico4 + 4090 setup >:)

  • @Xain3
    @Xain3 Před rokem

    Finally some update on motion sickness! That is the only thing that keeps me to go back to VR - after 20 minutes of anything slightly more dynamic than BigScreen I felt awful

    • @MackBanjo23
      @MackBanjo23 Před rokem

      Job simulator is a good game to play to get used to VR. Not a lot of movement but you still have to move a little bit.

  • @BlueBayjGaming-nv3pb
    @BlueBayjGaming-nv3pb Před rokem

    We've been waiting SO LONG for good VR gloves and I can't wait any longer😭😭😭 Ready Player One VR can't come soon enough! Love the content Thrill🤗

  • @Slopmachine
    @Slopmachine Před rokem

    I honestly love these videos, it's the best source for info about vr

  • @foxbonesmulder
    @foxbonesmulder Před rokem +1

    NEWSDAY!!!
    HECK YES

  • @ascrein5247
    @ascrein5247 Před rokem

    A step forward for technology, gamers and gaming.

  • @theShadeslayer
    @theShadeslayer Před rokem

    I do love that hand tracked games are being made, but I wonder if it's the right area to put effort in. Any virtual environment where you are required to grasp something like a gun will require the hand to experience physical resistance in order to simulate realism. So to achieve full immersion, it feels like we have two options: 1) tech like a glove or something that allows for freeform finger movement while offering the feeling of touching something solid or 2) a fully immersive SAO-like experience that tricks your brain into experiencing movement without actually having to move your hand.
    For me, I'm waiting to buy VR gear until we get to something like 1 or 2. When I've tried VR, it is a lot of fun but not something I feel like would justify the prohibitively large cost for good hardware. And, I feel like the software would not hold my attention for very long considering the lacking game catalog. I'm very excited to follow the industry through these videos and see how everything is coming along though!

  • @takiyon
    @takiyon Před rokem

    finally, a tuesday newsday with chapters.

  • @timofeigarbuzov
    @timofeigarbuzov Před rokem

    glad you stabilised tuesdays!!!!!

  • @donkyboy
    @donkyboy Před rokem

    @ThrillSeeker. On the topic of VR motion sickness, If people consume ginger 10mins before play then the sickness wont happen for about 2hrs (just eat more ginger). If you do feel sick you must stop playing imediatly (Your body will remeber what made it feel bad and will recreate this feeling to stop you doing it to your self again) You will feel the unstteadyness before you actualy start to feel sick this is when you get out. Sure there are other man made drugs for the motion sickness but none work as good as plain old ginger. I used to projectile vomit inside of 4mins of VR play now with the help of the ginger I can play over 16hrs (with small breaks for potty and food) no ginger needed anymore. more people need to know this it as it need not be a thing.

  • @slayer7279
    @slayer7279 Před rokem +2

    I look forward to Tuesday Newsday every week

  • @loza6852
    @loza6852 Před rokem

    He actually posted on Tuesday
    Epic!

  • @NextWorldVR
    @NextWorldVR Před rokem +4

    My new game in development, has a full cast of AI NPCs, each with a complete History, personality, goals fear and triggers. I've already Uploaded multiple early tests to my channel, by tomorrow, I'll have Uploaded a video where I interview 7 of my AI actors Regarding their role within the game!

  • @1Chitus
    @1Chitus Před rokem

    Wow, I feel incredibly fortunate that I've never experienced nausea in VR. I never realized how difficult it can be for some people.

  • @technowolf6758
    @technowolf6758 Před rokem

    One thing I'd love to see in VR is a world web. (Idk what it's actually called, so I'm calling it this) in sword art online and ready player one, they both have a world web of sorts. You can level up in one world and travel to another with the same levels, stats, skills, and gear. I bet, if someone came up with this we'd see a boom in VR users.

  • @studlyhungwell
    @studlyhungwell Před rokem

    The purple ball in the title picture is a nice touch, that’d be about the size I’d like to fondle too. 😂

  • @IndigoMist44
    @IndigoMist44 Před rokem +1

    Legends know when the title was called: "Meta Just
    DOUBLED DOWN on the Metaverse.. and its working."

  • @masterninjahh
    @masterninjahh Před rokem

    i never get motion sickness but the other day i was setting up someone elses headset with the lenses far apart and glasses spacer installed and it was terrible. i have a feeling that most people just dont have their headset calibrated properly. you want to be as close to the lense as possible. the vr cover facial interface really helps get your eyes close over the stock one and is way more comfortable too