Building My DREAM Video Game
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- čas přidán 5. 05. 2022
- The first indie devlog in the development of a Unity RPG game called Mana Valley about an adventuring witch.
You can wishlist the game on steam here:
store.steampowered.com/app/19...
► Socials
Twitter: / the_real_aia
Discord: / discord
My free web games: aiadev.fun/
► Download Unity 3D: on.unity.com/3cbxhXY
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This game uses the Unity game engine combined with the asset Game Creator 2 commonly referred to as unity gc2. This is an indie game devlog, the team is currently composed of a single solo dev.
► Credits
Catsoft Works - Game Creator 2 | prf.hn/l/1eLWRRD
Catsoft Works - Inventory 2 (GC2 module) | prf.hn/l/p3WPBL9
Catsoft Works - Stats 2 (GC2 module) | prf.hn/l/kVaYMMn
Demigiant - DOTween Pro | prf.hn/l/AJyBnwR
Haon - Novice Witch | prf.hn/l/JpQW22Z
Suriyun - Turnipa | prf.hn/l/de4pPEw
Monqo studios - Repsonsive pressure plates | prf.hn/l/2MLXE9j
ATART - ATART Casual Wizard Pack | prf.hn/l/Oqzwvdj
Tidal Flask Studios - Fantastic - Interior Pack | prf.hn/l/eOoeMMy
Raygeas - Suntail - Stylized Fantasy Village | prf.hn/l/mVB5XRv
Raygeas - AZURE Nature | prf.hn/l/w9oYMME
Polymorphfx - Magic Spells FX Pack | prf.hn/l/XZYL22n
Steven Craeynest - 3D Speed Lines | prf.hn/l/xEB4pgn
WOW Sound - RPG Magic Sound Effect | prf.hn/l/3PzWDDR
Ciathyza - Gridbox Prototype Material | prf.hn/l/RlbEQx9
Chris Nolet - Quick Outline | prf.hn/l/q3AYMMo
The above links are affiliate links. A small percentage of any purchases you make using them also goes towards supporting this channel.
Slime Rancher sound effects (as placeholders)
Sound effects from Zelda link to the past
intro music is the angry birds theme
all other music and sounds used were purchased via the unity asset store or on envato elements
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//about
I'm a licensed architect who somehow made his way into becoming an indie game developer. Before starting this journey I literally had no experience with Unity, c#, coding, or programming. Now I share fun (and hopefully funny) videos about what I'm working on via this devlog / devblog.
Checkout some of my other videos!
AIA - I made a game that makes people FALL in LOVE
• I FORCED people to fal...
AIA - How I Win EVERY Game Jam
• How I Win EVERY Game Jam
AIA - No Modern Videogame Has This Technology... So I Made It.
• Can we RESCUE this LOS...
AIA - I accidentally Made Dani's Game
• I Accidentally Made DA...
AIA - Ragdolls | Unity in 15 seconds
• Ragdolls - Unity in 15...
AIA - Making a Unity Mini Golf Game (part 2)
• Making A Unity Mini Go...
AIA - Making a Unity Mini Golf Game (part 1)
• How To Make A Unity Mi...
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• Unity UI Tutorial | An...
AIA - Making a Unity Idle Game [EP1]
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AIA - Simple Unity Character Customization Tutorial
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My specs:
Graphics card - RTX3090
Mic - Shure sm7b
Boom Arm - Rhode PSA1
Mixer - Go XLR
Other related videos:
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Eren Can't - Making my DREAM Game Devlog #7 | Adding Combat!
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#unity3d #unitytutorial #indiedevlog
Where my stain of courage gang at?
Amazing game and content, keep it up!
Right here chief!!!
Mine is on the backside of my pants. Do I count? (⌣̩̩́_⌣̩̩̀)
i think we are witnessing the rise of a new brackeys.. his skills remind me of him.
I was curious If you would be open to a collaboration regarding your game I'm a unity developer as well
Idea: instead of pomplu going back to his habitat invincible, he can dig himself into dirt, and "teleports" back into where you found him first
Makes sense since hes a vegetable
This sounds great!
thats what I thought too
Sounds like a looot of extra work for a relatively niche interaction.
Keep in mind that creating that animation for one enemy also creates the expectation of doing it for every type in the future.
Would add more complexity but only one animated dirt-ring mound would be needed and other plant based enemies or underground animals (moles) can make use of it as well.
@@LawsofPaul I don't see a problem with that
It seems that i have become addicted to watching game devlogs instead of actually trying to work on something of my own... :(
I love the look of this game so far and can't wait to see how it evolves! It could go in so many directions... It looks really promising!
I can't wait to see more!
awww. This is certainly relatable. Sometimes the hardest part is just getting started so if you read this, go right now, open your editor and get started. Flip your phone over on your desk, close out of discord, close your browser and start with one little thing.
A friend of mine and myself actually just started an outline for a game we want to make. We went over the core gameplay loop first and planned a small section of story so far.
There's a book called "Atomic habits" (by James clear) if you want the science and overall everything on how to make a habit I've read it myself and the book is a 10/10
@@GameOver-ou1ge i listened to the audiobook and it was really great, absolute reccomend
@@AIAdev i legit did just cause of your comment. Also 69 th like so yeah ty
I tried, but Pomplu does sound better than Bopsprout. The round-sounding vowels even go with the design of them.
big brain noves
the sounds are from slime rancher🤨
dang I actually preferred bopsprout by a wide margin.
@@AltDotAlex I appreciate that, but you can only use 1 good idea in that instance.
When Mana Valley sells 3.7 million copies in the first three months, Bopsprout will be the unofficial name all the fans use.
How about Bompsprout?
This looks dope!! I def need to look more into animations... it gives so much life to games.
But you really nailed the overall feeling, which is amazing this early in development!
Thanks! I've been dreaming up this game for awhile and had this clear vision of the style I wanted, I'm glad it's unfolding like I had imagined.
Animations are a whole world of their own but I totally agree they can add a lot. I stayed away from them for a long time.
@@AIAdev looking forward to seeing more of it!
Wishlisted done 👍
100% agree with this! Honestly it already looked/felt great when you were attacking the clump of "Pomplu's"
This game looks so nice! Also, if I may suggest, rather than having one spell that does area damage, you can make it so that different spells can be equipped with different effects and make them single-target or AoE. So a single target spell can be stronger while an AoE spell deals less damage, but in an area of effect.
Great idea! There are plans to make a bunch of different spells with different effects :)
no shit nigga just like every other game.
Or maybe different weapons. Ones that can be OP or some that make random effects?
Not gonna lie, this game looks really nice. With the characters I think of Harvest Moon. I’m really digging what I’ve seen so far. Keep up the good work!
Looks great. I am currently working on my first 3d game and i am creating devlogs of it. Its super fun to work on a completely different project from what i am used to and i get so much inspiration and motivation from watching other people's devlogs. Loved the video. Keep it up!
Man this is everything I would wish for.
Hopefully one day you could make a series on how to make RPG games, or multiplayer, or both.
Your is quite well polished, that's astounding just to watch!
Love it, and hopefully we see the results one day!
Love the artstyle ! And the game design reminds me of an sort of sketch design which I made a year ago. This really motivates me to pick gamedev up again :D Keep up the great work !
2:13 I'd recognize those Slime Rancher sound effects anywhere.
🧐.
Same lol
Amazing devlog! I hadn’t checked in your channel in about a couple months and I was happy to see this video is getting the recognition it totally deserves!
Keep making this good stuff man
This looks incredible, working on a game myself (or at least going to attempt it) and there's so much you've shown off that I hadn't even thought about. Cannot wait to see where this goes for you!
You should’ve made the Pomplu’s grow out of the ground when they spawn in.
Subbed to follow the progress!! This looks great even this early on
Woah, I've learnt alot from this video, especially about the handling of enemies chasing the player.
I also like the video flow of problem -> solution -> rationale
I intend on starting development for my game soon, I'm very happy for you my dude, I hope God blesses you when you get frustrated so you don't give up! I'm amazed and how much you did in so little time :D
This looks really good! I’m not sure if you’ve heard of this, but it really reminds me of this game on the 3ds called fantasy life, which is one of my favorite games of all time! If I may offer a suggestion, I feel like the character animation is really… stiff? It also feels like the art style of the character clashes a bit with the enemy and map design, it feels a little too generically anime… if you know what I mean. I think the character needs a more stylized look to fit in a bit better, but that’s just my two cents, anyways, I’m really looking forward to how this turns out! I will be looking forward to what you put out next!
this looks amazing. i love watching videos like these while i wait until i can start learning to try and do it myself. i’m really interested in game developing and love to see people just make things that look amazing and that they’re proud of. definitely going to sub.
I love how bright and popped the colors are on the trees! This looks so cool.
If this somehow becomes a full out game, I will gladly buy it sounds fun and interesting.
What did you use for the loot table, was that a package or you made it yourself? I'm also curious about the "trigger" and "local name variables".
same
Amazing development vid. I shall be following your progress and wishlisting the game 😁
I can't wait to see more!
This is already so polished, I will definitely play this.
Wow, this is great looking so far, I could imagine this as an MMO RPG aswell to be honest but its your dream game your choice, would be cool to at least have multiplayer and play with your friends, just have fun lol
I’d love to have multiplayer, but I also want to release the game. Maybe if a publisher picks up the game we can add it, but I think as a solo dev, it’s out of my scope.
@@AIAdev I think with the way you are going people would love to help you in some of those aspects.
getting picked up by a publisher may make you lose some creative control, and right now your on the right road to make an amazing game
if this was like 4-player co-op my friends and I would never stop playing it.
Have wishlisted. Can't wait for this one. Looks good, am really excited for the fishing on brooms update!
I'm doing the same thing, building my dream game and you are making this fun for me and informative. Thank you. Great job. And keep posting
The game look so cool ! I m a new dev on unity and I was wondering how you're able to code in the inspector like at 4:06.
Odin Inspector
I'm using an asset called Game Creator 2 :)
Amazing
Wishlisted ✨ Love the name & design of the Pomplu's 🌱 Thank you for sharing & wish you all the best 💕
Dude this is awesome. U inspire me to start making games again. Thanks for sharing :D
I will be following your progress, sir. Thank you for the video.
very cool game! possible suggestion: consumable spell casting items that drop from chests, with some spells possibly consuming multiple items to cast. To prevent this from being too complicated the amount of consumable/combination spells can be limited or something to add during the later stages of development
I got a good game idea basically a open world mmorpg with a few twists.
The game itself would be really hard even the first enemies would take hundreds of hits and deal more than half your health in one strike (to compensate for this there would be a lot of movement mechanics dodging ofcourse equipment you could get from crafting or beating mobs.
Now the selling point of this game... each world you played on and gained levels and skills on, a small amount of xp and other permenant stat increases or skills you could carry over when joining a diffrent server, this would encurage exploring each world like its your first aka replayability and wouldnt neccisarally mean your friend you invite would be much weaker than you if you both play on a diffrent servers when he joins). The high health and damage of mobs would make the game a lot more skill based and even later on it could be ballanced so equpment and consumables only help you not die to earlier mobs, not instantly countering the mobs you are trying to fight (for quests or othervise). Since this game would be more about how you play it rather than what items or stats you have i would say having random stats and skills within reason would be nice too when you first create your character.
This game already sounds like dark souls (cause of what i said about early mobs ), but its meant to be replayed. While at first it would be a team effort for groups of players that cant get that good at the in game mechanics to beat any mobs. Later on as they beat the first mobs in other worlds more times they would get more stats and abilities that carry over and could help them beat the mobs in less than a hundred hits and survive more than 3 attacks unlike the 2 i mentioned at the start making it easier by themselves (and to not encourage scumming the game, equipment could have massive stat requirements, meaning even if you replayed the game a hundred times gaining 100 base strength, you couldnt ask the highest level player for his mid tier equipment and use it instantly you would still need to level in that world before you are strong enough).
honestly just keep uploading progression videos. it shows a lot of passion for the game, it shows your insight and thought process, you passivly boost engagement for the game and sales numbers in the end.
Brooo this is so cool🔥🔥🔥
u do a good job of showing the development process in an entertaining way without sugarcoating it.(U show how adding features can lead to unexpected problems and then how you worked around them)
Thank you! I appreciate that.
Looks very good so far. Great work!
amazing game and devlog I was just hoping this was an old devlog so I could watch it entirely and then play the game but seems I'll have to wait! please don't give up!
keep going at it i always been waiting for rpg games just like this big fan
I think a magic researching system to unlock spells, tools, armor and gadgets(possibly similar to Thaumcraft’s research system) would be sick. Using spells, defeating enemies, using something to analyze enemies, boss drops and visiting locations could grant research points. Also some researches could be tied to specific goals like defeating x boss. This would also allow a smooth integration to a questing system. Furthermore leveling/enchanting of the player, items and spells would be sick. Different effects or resistances could be applied to armors and tools. Aspects about the spell could be modified(casting speed, damage, range, homing, cost, subeffects, attack radius). What would also be cool is if you could have a familiar(owl, rat, toad, pigeon, etc.) that you can summon, that can follow you, aid you in battles, help with rituals, brews or enchanting and can possibly provide specific benefits if there are multiple different familiars.
This looks fun! Hope to see more from your progress in the future! 🙂
The amount of polish in this initial phase is amazing. Keep up the good work
Thank you! Cheers!
My god this looks great already. I already plan on playing this the second it comes out. I can't wait to see the games progress.
Fricking love the artsyle dude!
Not sure what you're game-making history looks like but this looks like a really cool idea for a game. I really like the art style too, and if the combination between Zelda and Stardew Valley is truly done well could be a home-run. Love the design for the Pomplu's
Impressive! I came across this channel by mistake but I do like what I see here. I have decided to sub and check out the progress of your development. I am currently testing out Unreal Engine and Unity to start working on developing a game.
Loving how the game looks, looking forward to feature content updates!!
Aww I love the Poplum~
Unity looks sooo chaotic but this is still fun to learn form other devs
Looks awesome man! Keep it up, great devlog!
Thanks mate!
Create different types of spells e.g. Flyingspell
Firespell
Eathspell
Or make bosses e.g.
A big stone golem
A big angry flower (like in mario)
A big magma golem
A big spider that shoots baby spiders
I hope these ideas inspire you.
Very cool ideas thank you!
Eyyyy thats a lot of super awesome hard work you put in Great job!!! The game is looking really good so far :)
Erik, you're a legend! Thank you!
this game is actually sick, its a very nice start ! good luck ;D
Honestly this game looks really fun I already just with what little you have I cannot wait to see the final project
Here's a random idea. Add whatever the weakest monster is in the game. Make it to where only that one specific monster adds multipliers to exp. It could be like a hidden in game enemy. It's super weak like level 0 for the giggles, but the more you defeat it without leaving the area the more exp it drops. So, that way if anyone wants to basically play on 'easy' mode. They will have the option to do so, without having to add other story difficulty levels.
Or add a second identical enemy nearby that you find first. Except this one is a trick monster. The more you defeat it, the more it levels up. But it doesn't drop additional exp compared to level 0. So you could in theory level it up to a boss like monster that drops like 1 exp or something. Just for the Luls. Have the exp multiplier monster hidden nearby, so the player won't know there is another one to look for.
This game looks amazing so far I can’t wait to see more of it. If you ever need a playtester.
Amazing how much you were able to make in just one month! 🤩
Looking forward to see how the game develops 😁
keep going with that, i like the style and mechanics!
Thank you!
Damn is this really only a month of effort? The quality is insane for that amount of time, you trying to pull one over on us?! In any case, fantastic work, looking forward to your progress.
Wow. Amazing work. Hope to see it on sale. More power and keep safe
this game and effects and ui actually look really cool and polished
looks rlly cool excited to see the progress next video!
thank you!
oh cool just found this by chance i cant wait to see how the game matures as more progress is made
To be honest one feature that would make the game alot more fun would be that the enemies only get alerted from within their view makes stealth a possibility and would make it them less annoying so they dont always aggro on you while doing resource gathering or travelling.
keep going man, looks so good
loved the progress so far
this looks really damn cool. cant wait to see what else your going to do with it.
No idea why your mario kart video got recommended me but you sound like a very nice guy and i loced the vid and i really like this one.
So yeah subbed and wishlisted, cant wait to watch more of this journey
Such a polished video & game as well, keep it up the good work Unity for the Win
I’m loving this game, I already watch all your videos about it
I have an idea for a Mob.
Its called Blobby.
It can take on the Form of any Enemie. And when it sees you it will start chasing after you to scare you. But once you attack it, it will turn back into a cute little Blobby and start crying. While its in this State, it cant take any damage. It will transform back into another Enemie once its out of your Sight.
(Special Feature) a Blobby has a Set Amount of health while transformed. If you're able to One-Shot it. You will get "Blobby-Tears" as a Drop. They could be used to maybe create or change The Look of Outfits.
But since its harder to One-Shot it, this will only be available later for Players to access.
Also, i know this is your Game and you couldnt add all of the ideas of your Viewers.
But maybe my idea helps inspire you in some way.
(I just like the idea of a "Useless" kinda gimmicky Mob that turns out to be super valuable later)
Wow I LOVE how this game looks, def following to see the finished product....as a die hard gamer I would say would be super fun if there was a plant that looks just like the top of his head that you use for whatever reason(prob to use as medicine idk)....and some of these go into the ground and just stay there like the plant....popping out of the ground and attacking you if you try to interact with it...beginning the chase lol. Make the difference indistinguishable or very hard so it can make the top 10 things you didnt know about "insert game name" list.
It is rather cute design of a game. The name Pomplus are perfect for those little creatures. Perhaps have them have other idle animations. Since they are plant base creatures, perhaps having them just slightly sway in a daze as if simply absorbing the sun would be kinda cute.
Having a game focus around spell casting, it would make sense to have the teleport circles be actives by a spell. Perhaps the player finds/learns the spell later in their journeys which allows them to warp all over the world they've been too. And back to previous areas they came from. Giving them a sense to backtrack if there is any story/side-items you have scattered back there that couldn't have been gathered early on. Metrovania style games if you are interested in that style.
Perhaps you can have the player learn a spell that takes some rare resources to active it that negates the effect of dropping your inventory upon death.
Good stuff man. I wish someone would make some in depth tutorials on GC2. It’s definitely the way I’m gonna go on my game
Subscribed! Gonna keep track on this because it seems really interesting! (And the characters look cute)
thank you for the sub!
@@AIAdev You deserve it!
Looks amazing so far! Can't wait to see what you do next. Big UU
thanks kobrus UwU
Very adorable art style & concept
Reminds me of mabinogi in appearance or something like it. I love the style. That was the last game that I enjoyed the game play of and haven't played games in 8 years since. No other game does it for me. Even though your game play is different, it's well done. Looking forward to seeing more developments
That's amazing dude, keep the dream going. I've canceled so many projects because I'm not talented enough, but you are.
This looks amazing, keep up the great work :)
daim it really looks cool, and you look very determinated and talented so i belive you can easily finish this project, but i have some sugestions not as a proggramer but has a player, I think you should add more mouvement mechanics because at least seeing the gameplay it seems like the charcter its penalized with slow speed after attacking without dealing that much damage.
That's an incredibly good progress for a month!
That's some really good progress. I like the Pomplu. Looks a lot like a Foley from Kirby.
I subbed for this. Looks like it could be a fun game. Good luck to ya.
Looks cute and something I would 100% vibe with! keep up the good work ^^
Thank you :)
This game looks really good man keep up
i love this game and video! keep up the good work man! you earned the sub. so close at 2k!
Thank you! We hit it!
@@AIAdev good job man! you deserved it. lets go to 10k now!
Love the art style!
Epic video and awesome game! Thinking of starting Game Dev myself... Never had the courage too as I was too afraid of falure.
Just added it to my wishlist i can't wait!!
Suggestion: add fatigue to enemies/mobs. Thus after chasing the character or attacking too many times consecutively there will be a bit for the character to run away or take advantage. This can also be used in regards to a taming system, where if a pomplu is out of stamina the character can do some magic and gain a friend which suits this game's aesthetic I think.
I love this so much. Keep going, I want to play it some day! :D
Just wishlited, game looks amazing and im excited to see what you do with it. I even clicked the bell and I hate clicking the bell...
If this ever comes to console I’ll be on this every chance I get this looks sick keep up the great work hope everything goes amazing
Really nice devlog.. Enjoyed it.
Thank you 😊
this looks great, that loot pool tool was probably crazy to develop. I would recommend tying the enemy damage boxes to specific frames of the animation and disable them after the enemy does damage for a set cooldown to avoid the player getting unfairly dealt damage.
I imagine the tool was probably crazy to develop, which is why I let someone else do it lol. I'm using an asset called Game Creator 2 for that :)
Thanks for the tip!
@@AIAdev ah yeah that'll do it XD I've done some tool dev in the past that thing looks insane to me probably took ages.
Can't wait for when this is fully released, it looks very fun and the type of adventure game I am looking for :D
Nice video, I wanna be a game developer similar to you so, you are a big inspiration!
I like the idea of making most systems for that enemy from the start. It gives a way better idea of what to expect in the future and just like you said a good base for future enemies.
This game has a beautiful nostalgic charm that will stick with people for a long time. Im so excited for this game.
Id like to suggest a soft glow ring around the enemies area of radius once their alerted like in Xenoblade, it'd be a good indication for where you can exit/ flee a hoard.