Examining The Introduction Of Halo 4's Villain
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- čas přidán 4. 07. 2024
- If there is one Halo level which exemplifies the expression 'out with the old, in with the new', it is without doubt Halo 4’s third mission Forerunner.
Introducing a new faction to tackle, a new set of weapons to get to grips with and a new antagonist to thwart, it marks the true beginning of the transition from Bungie-developed Halo to 343 Industries-developed Halo.
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Contents:
00:00 - Intro
00:21 - Meet The Prometheans
06:39 - New Game, New Weapons
11:17 - Do This Three Times
12:31 - Left Or Right?
14:07 - Introducing Didact
15:18 - A Frighteningly Bad Ghost Section - Hry
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Some angry comments around this video, which is thankfully a rare occurrence. Please try to be kind to each other and remember it is only a video game at the end of the day.
Funny note about the Knight jumpscare at 3:00… with Black Eye active, your punch does actually start to regenerate your shields before the Knight promptly shoots you to drain your shields again before gameplay starts, then teleports away. Just one of the cool little things 343 put in the game.
my biggest problem with the new weapons was not with the weapons themselves although some of them are trash tier weapons to be avoided at all cost. No my biggest problem was the feeling that 343 was telling me "Look we made these new guns! Look they are so cool! aren't we great!!! wait you want to use other weapons in our game? f you use the new weapons!" they basically forced the player to use them with no weapon diversity. bungie would always find a way to give you ammo for your favorite gun and some weapon diversity with things like some dead marines in a corner something I found myself begging for as this game went on.
Couldn't agree more.
I mean that was intentional in the early stages of this level, to encourage you to use them, but once the covenant appear you can use their weapons too if you desire. I would say the only other level this is a massive issue is midnight which could have definitely used other weaponry more
Not only that but randomly deciding to change some weapons, I mean wtf even is the storm rifle aside from absolute junk? Just give us the OG plasma rifle ffs. Same garbage with the new bulldog that they removed the OG shotty for. No one asked for it. Why not be like Bungie and add to the sandbox instead of removing, like they did with the plasma repeater in Reach; no one would’ve been mad at Infinite for having two shotguns, but to remove one from launch added some fuel to the dumpster fire.
@@spartan117zm Storm Rifle is actually pretty decent if you know how to use it. It's a mid tier weapon.
@@spartan117zm and it's far better than whatever garbage Reach tried to do with the plasma rifle so there is that as well
It took me until the second to last mission to figure out the knights had sheilds
And two masive weakpoints at each side of their head
In halo 5 sure. But this isn't halo 5@@Inferryu
I could listen to Keith Szarabajka dictating the Terms and Conditions of a washing machine and I would still be utterly enamoured in his voice. His dialogues and especially his monologues are easily the best written parts of any Halo Game to date. They did a phenomenal job and absolutely missed their chance to have him as an interesting villain for future games.
I'm sure you're aware but the audiobook for Halo Epitaph is narrated entirely by the Didact's VA!!
"Time has been your ally, human....but five years have passed. And your washer is no longer covered under warranty. Even these primitive beasts can see what you are oblivious to. The Forerunners....will charge your credit card upon setting an appointment."
The Prometheans are definitely the most annoying enemy faction in all of Halo. I'm so happy Halo 5 altered them so that Knights are tanks you can break their armor off to expose their weak spots and can't teleport, Watchers can't revive anymore, Crawlers are pretty much the same, and Soldiers fit the mainline combat role with a short range teleport. If only the Prometheans stuck around so we could see what 343 does to improve them even more.
They removed crawlers' ability to crawl, removed crawler snipes, and later patched in exploading on death
Shouldn’t they be, given they were created to combat the Flood?
The Didacts entrance was incredible, that was the time where I finally was like WOW, this is Halo now but... it kinda fizzled out throughout the game. They set him up well and kinda forgot about him.
The biggest mistake 343 ever did in my opinion is setting up Cortana as a villain. Didact could fill her role in halo 5 PERFECTLY. And him helping Chief defeat the Banished in Infinite due to him finding out about The Endless and Atriox's plans to release them could have been a good redemption arc. If not for halo 5 I think halo 4 and Infinite could have been WAY better games.
I'm actually baffled, I've NEVER had any issues with the Ghost sequence and always look forward to it when playing this level lol
Same. I'm really disappointed in this video. Instead of an objective review it is a circle jerking hate wagon for 343
No it isn't@@filipgaecki5480
Neither. Perhaps there's some shake settings or just a too small monitor? I've always enjoyed that sequence. Shame you don't get to use the extra boost again in the rest of Halo though.
I will make a counterpoint when it comes to Bungie designs in terms of ranks. Brutes in Halo 3 have a rather large amount of ranks, and yet it is nearly impossible to distinguish quite a few of them.
I wouldn't argue that this justifies 343 in their approach to the Prometheans, but Bungie did fail hard in Halo 3 when it came to the Brutes' designs so the comparison between the two companies in the video may have been a little too harsh!
Have to agree with you there.
The Elite ranks were easy to recognise and you knew when to run 😂
But Halo 3 Brutes...could never tell the difference 😅
@@burge117 Yeah, having a bungie example of crap doesn't justify crap xD
@theneoreformationist Oh for sure. Bungie crap is still miles better than 343's 'best' haha
@@burge117 I disagree here. I had way easier time knowing Knights's ranks than I did Brutes's in Halo 3
They aren’t awful, but could have been drastically improved by simply moving the minors to a dark red or something. The chieftains are fine, and the gold captains are fine, though I would like some more goldfish/bronze highlights and less black. But all the others are that weird blue/teal/sea green that simply are too similar to tell apart. Halo 3 definitely fell flat here.
I love how when it introduces the dogs, they don’t let you have a
Precision weapon. So you have to get close to enemy’s that can run away and up walls and jump super far. And when they run u just have the ficking suppressor.
you literally have the pistol? or if you miss every single shot of that you can grab a boltshot for headshots
You litreally have the pistol and the Promethean pistol-shotgun is a kind of precision weapon
@@filipgaecki5480 on legendary a knight will take the entire supply of ammo for what ever weapon your using. And going for the bolt shot with the pistol is suicide on legendary so by the time you have fought through the dogs and get to the first knight, you have… a suppressor. Trust me that area is just poorly designed. Compare it with any time bungie introduces a new level and enemy. There’s a goddamn power weapon and ammo stash. At the start of that level in halo for there’s just… rocks. And dogs that run up the rocks.
@@beeno3487 which still makes your statement a lie. There ARE precision weapons. You can say there isn't ENOUGH but saying there are none is a lie
@@filipgaecki5480 fair enough. I never considered the bolt pistols a precision weapon but I guess it is.
The sarcasm was pure gold. Halo 4 had some very good highs, (Chief & Cortana's character arcs) but unfortunately it was weighted down with too much ambition
Great video as always, Ben. I completely agree with your take on the visual clutter and especially screenshake. They seem to be another example of the popular approach to "immersion" that is so common in contemporary games. To be fair, Halo CE's 343 guilty spark had the same 1st POV in Jenkins' flashback, but while the movements looked unnatural, they never felt nauseating.
I personally didn't quite care for the Didact's introduction or any of his appearances in H4. I thought his "freeze" power felt out-of-place in the Halo universe, with everything being at least loosely based on science fiction tropes. It seemed more magical/fantasy and unrelated to any existing technologies, even the forerunner ones, introduced so far. H4 also showed similar styles in Master Chief's animation for the auto sentry. Like, why is he doing a dragon ball back arching pose? Couldn't he just throw the turret out with his hands?
The ghost run was probably the most fun part of the mission although it was very linear.
Hot take: the H4 crawlers are the most underrated enemy in the series. 343 never really reached their potential for verticality and removed that entirely in H5, but crawlers that can climb on walls and ceilings and maybe given the addition of limited flight (beetle-like/dragonfly type of hardlight wings that emerge from their backs? Mite b cool) would be the most varied and interesting minor enemy, a mix of the grunts/drones with the flood combat forms' aggression. Just tune the Forerunner weapons in the sandbox better and give them a slightly less visually busy design and they'd be the best Halo mook enemy.
Yup. I really hope Halo 4 crawlers and the new drone replacement from Infinite make it back to Halo 7
Hehehe, Ben gaslighting us into forgetting Resident Evil 6.
I said he should turn it into a drinking game 😂
i don't think any of our livers is strong enough for that@@burge117
The prometheans had so many problems. The knights (and watchers) were ridiculous bullet sponges and would teleport (or retreat) into cover the moment you managed to finally whittle down their shields giving you zero indication where you needed to rush to if you wanted to finish them off. That itself is a difficult feat as the knights were so lethal at close range you were forced to plink at longer ranges from cover most of the time. Then you layer in the toolkit of B.S. that the watchers packed into their hula hoops which limited your options even more as you cant use grenades while they are on the field and have to prioritize t hem as they will give additional shields to the knights. And the cherry on top being the cyclical nature of knights summoning watchers that then revive knights and begin the whole agonizing process over.
All of this is exacerbated by Halo 4's arsenal having the smallest spare ammo counts of any game in the series up to that point. This ensured any non-promethean weapons you brought to an area dominated by them would be exhausted after only a couple encounters and you'd be forced to use the new weapon set.
The biggest sin of the promethean weapon set imo is the simple fact that the promethean weapons were not good to fight the prometheans with. Their damage type seems to be like the UNSC's arsenal and being better against unshielded targets, and the prometheans only have one unit that is not shielded, the crawlers. Compare this to fighting the covenant with their own weapons. Every weapon is viable, sure the plasma pistols and rifles don't take down grunts as fast as their UNSC counterparts but the humble plasma pistol is always a viable option when jackals and elites are on the field.
All of these problems compounded (especially on higher difficulties) to make the levels where you mainly fight prometheans into horribly unfun experiences.
"same place we are" has to be the best line in this game
I always loved the Home Fleet dialogue in the Broadsword run of Midnight. Really sold how huge of a threat a Forerunner ship was, even with all of Earth's orbital defense platforms and the Infinity.
Prometheans are such an overhated faction. I found them more enjoyable to fight than I did the flood in halo 2 and halo 3.
While I despise the Watchers ability to revive the dead and would personally change it to a "soul for a soul" situation where The Watcher dies when it revives a Knight I still found them less annoying that those goddamn spider flood forms in Halo 3.
I really enjoyed the Crawlers and was pissed that their ability to walk on the walls was removed in Halo 5. It finally gave a "grunt" type enemy something more than strength in numbers
While I believe the Promethean grenade is the worst in the series I have also noticed people don't even understand how to use it properly. It's like a molotov grenade. You cut off the enemie's ability to get to an area as the grenade deals the most damage when you WALK THROUGH IT. So you throw it to prevent the enemy from for example getting to cover forcing it to take damage doing so or stay in the open where you can keep shooting it.
The Promethean weapons while not really creative surprisingly make sense in the lore. What were the Prometheans created to do? Fight the flood. Aiming with your fellow sniper buddy at the same flood form is a waste. Thus the red laser telling your buddy who you are aiming at. The pistol's ability to overcharge and become a shotgun is an excellent defense against an infection form jumping on you. Each weapon while not really creative for some reason makes a lot of sense in the lore which I did not even notice until I thought about it. While gameplay should always come first at least this confirms it wasn't just a copy oaste and at least SOME thought went into creating these weapons. The animations were awesome and I personally would make a setting that you can turn on/off in the options if you want these animations each time you pick up a weapon.
All in all Prometheans are such an overhated faction. Sure they aren't a GOOD faction but are also not a HORRIBLE faction people make them out to be. I actually look forward to their return in a future installment. Imagine Prometheans in Halo Wars? I would love that!
I've seen mods for Halo Wars that introduce Promethean units on PC that you might find cool. Look up TeamRespawn's videos on the HW overhaul mods.
And the disintegration effects of the weapons and the knight's death would deny the Flood another body
@@I3oo1ve true that!
@@QuarrelsomeLocalOaf sounds cool! I'm gonna check it out!
The Prometheans are interesting in certain respects, but I think they deserve some of the flak they get. The Watchers needed to be toned down with their abilities, the Crawlers had too many numbers, and the Knights needed more personality and their teleportation should've had to take a while to build up and be visually distinct so you can respond before they zip around. A bit more color to make them distinct wouldn't've hurt either.
Also they should've had 1 or 2 more enemy types, the Knights went through many different stages in development, they could've reused a couple of the cut ones for more enemy types and moved some of the other's abilities to them. Imagine a Promethean version of a Hunter with four arms that has the Watcher's ability to raise shields for it's allies or something, and if you shoot it's extra arms off then it can't shield it's allies anymore. Some of the cut weapons should've been added in too, the Stasis Rifle sounded like it'd be an interesting power weapon, like it was made to slow the Flood down so they can get picked off.
I actually kind of enjoyed Spartan Ops despite its problems, but the Prometheans are WAY worse in there. They're even more numerous than in the Campaign and sometimes one Knight will sit down and launch 5 or 6 Watchers one right after the other like a factory, so if you don't kill him on the spot then you're going to get swarmed real quick. I just wish overall they were less frustrating to fight.
I hate the Prometheans so much. One of the reasons the Flood were a good enemy is because they brought all kinds of weapons with them, so they brought ammo for everything. With the horrid orange bullet sponges, you are forced to use a light rifle for about 85% of the game. They also should have never allied with the "Covenant" because it ruined the unique 3 way battles, could even have 4 way battles with the Sentinels trying to keep them contained.
While the Ghost section is annoying after the first playthrough. The one that frustrated me the most was the Saber. Trying to navigate through tight corridors that shift with no warning caused a lot of deaths. Far more than the Ghost run, for me at least.
THE BOLTSHOT CAN FIRE A CHARGED SHOT?!
...Yes? It was called the 'pocket shotgun' for a reason (and I think it got nerfed in multiplayer eventually cuz the charge shot was too good lol).
@@damonullerick6572 It's just that I don't recall the game ever telling you this.
It didn't. You either find it by accident or not at all because the enemies don't use it@@g.f.martianshipyards9328
I only learned this from multiplayer tips & tricks videos on CZcams. No way I'd know if it wasn't for that. So I'm with ya pal
Despite hating H4, this is one of the few levels I actually like.
The introduction of the Prometheans is awful compared to the Flood.
The skybox with the hollow planet looks amazing. This is the only level were the Prometheans aren't allied with the Covenanr.
I played through 4 for the first time recently, and had no idea until now that there were 2 types of crawler and knight
Putting in my 2 cents on the screen shake in Halo 4. Was playing this game co-op with my girlfriend and we got to the space flying level (cannot remember the name) and I remember we got so frustrated with the screen shake literally causing us to crash 20+ times on a section I never had issues with before. I don't know who cranked it to 500% in this campaign but its SO noticeable and really makes it hard to feel like you're doing anything other than fighting with your controls.
The forerunners has returned
I remember playing halo 4 at a friend’s house and at some point during requiem he kept telling me there were going to be “dogs” in the next level. I was picturing the duck hunt dog with an assault rifle. I was disappointed.
I can’t believe you are putting yourself through this Ben.
Sick barrel roll on the ghost section
Nice job ben, another good video
15:50: Nice spin!
I've always had ideas to re-imagine the Prometheans as enemies, most involving redistributing abilities
*Crawlers*
They're largely fine...I personally don't see the advantage of having limbed gravity-bound constructs to fight Flood when all other Forerunner constructs float,
but as cannon fodder they serve their role well enough to be left unchanged.
*Watchers*
Split the annoying Watcher's catch-all abilities between different visually distinct sentinel ranks.
- Aggressor sentinels for standard dps
- Guardian Sentinel replacing the spawned turret ability
- Hardlight shield sentinels who act as body guards to Prometheans
- Constructor sentinels to resurrect?
*Phaetons*
Replace with stratosentinels and enforcers for vehicular combat
*Prometheans*
Prometheans themselves would look more like the Forerunner Promethean warrior class from the terminals - floating humanoids with helmets and visors (which also reflect chief's quandary of becoming more machine than man) - not some bug-robot Metroid Space Pirate thing that no longer resembles forerunner or humans. Base abilities would be equipment use (some already do this anyway), with each rank specializing in different one:
- Defense: Grenade throwback and repulsion, drops repulser. Heavy weapons to hunker down?
- Offense: Charge and Teleport abilities, drops thruster evade. CQC weapons
- Medic: Dops a H:Infinite style regen field to revive allies in that radius, taking over Watcher's resurrection role. Lighter soldier build.
- Ranged: Promethean vision abilities. Lighter soldier build.
- Tech: Spawns sentinel auto-turrets, often escorted by hardlight sentinel.
Correction, the Prometheans do make me feel something: annoyed and rage
Would be cool if you made tier ranking for weapons from 1, 2 and 3.
I would love to see prometheans reintroduced with some major gameplay overhauls.
On Legendary because the Knight’s were such bullet sponges I found myself searching for ammo quite often. Or using futile weapons against them, because there was no ammo left for the effective ones.
There were different Promethean ranks?
Agreed the Promethean guns were cool but it was disappointing they were similar to the UNSC & Covenant sandbox. I think it was a side-effect of the multiplayer. With customizable loadouts the roster of guns needed to be well-balanced, and that would be super hard if each gun had a completely unique gameplay style.
The top 3 villains in HALO universe are:
1Arbiter.(Halo Wars).
2Atriox.(Halo Wars 2&Halo Infinite).
3Didact.(Halo 4)
Let’s go!!!!!
Yeah i wonder how the promethians would have been as enemys if they where clearly colourcoded their abilitys divided with each colour having a different one and a unique set of weapons. Not just copys of unsc weapons in neon. Maybe more energy projectors like the sentinels have, a flamethrower type of weapon or similar that makes you think: i wish i would had this back in the library.
15:50 *casually does a barrel roll*
I thought the Ghost section's gameplay was decent! It reminded me of a Warthog run except the setup and payoff weren't as good. Like the Ghost run came out of nowhere and we kinda just had to move on quickly after.
"Prometheans don't react when you shoot them" *says as the crawler and Knight recoil when he shot them* yeah right......
They do flinch yes, but there is no variety of animations, no audio cues, no scripted behaviors reacting to this, (like fleeing, roaring, dialogue, martyrdom, etc) This is fine for the flood because there supposed to be an emotionless swarm, but here it's the worst of both worlds between flood and covenant.
@@vancodling4223 the prometheans are also an emotionless swarm, they are robots that are made to fight the flood
@@vancodling4223 Prometheans are also supposed to be emotionless and heartless. The price of Flood resistence is complete secrifice. Both of your physical body and your mind. Which is why Forerunners who became first Knights at the request of the Didact were thought of as heroes.
To be honest I quite like this level. I like the mystery as you arrive and first encounter the Prometheans, then your forced to sink or swim using their weaponry to take out the first tower, but once the covenant return you could rock their weapons too, the drops are plentiful for both factions once you are past the first pylon. I love the split path and take different sides each time, and I hard disagree with that ghost section I find it so much less annoying than the halo 3 warthog run where the ground randomly falls under you or the range flood forms and sentinels are knocking the warthog back. The ghost run has such a strong atmosphere and as long as you have a decent reaction time I never massively struggled with it, and the screen blurring at the edges was always a cool impactful visual thing to signify your moving fast, the boost sonic games do similar with sonic emitting a sonic boom that distorts the screen for a second then blurring the corners, the only times I have any issues with how it looks is in the caves but they are over in a second if your moving quickly through.
I do also generally like the encounters in this level, the early scuffles with the prometheans have a frantic energy, but one that you are a little tired of by the time you reach the first pylon, but when the covenant appear, the encounters open up with options of helping one side or killing everyone, then the ghost run to the second pylon then that encounter is a favourite (unless on legendary then it gets brutal hardest bit of halo 4 imo) where you can take a banshee and dogfight in the skies, stay in the ghost on the ground or just hoof it on foot, it emulates the open encounters of bungies halo perfectly there, and as you mentioned the run to the cryptum giving a choice is excellent and encourages replays
I also disagree with the knights having unreadable shield pops, they always have a bright pop, and the knight will stagger back or show its face which signifies the shield is gone, to me the only issue with knights shielding is how fast it charges on legendary. I also think the ranks while not perfect are denoted fine enough, spikes being the higher rank for crawlers and knights was quite self explanatory to me as a kid, with the highest ranking knights glowing being easy enough to remember.
I mostly share the opinions with you on the promethean weapons of them being serviceable to great, I think my favourites are the boltshot and lightrifle, I was so disappointed they changed the boltshot especially in halo 5 because it was an awesome campaign weapon. I also love the scattershot, a very fun gun if derivative of the shotgun, the only weapons I can say I dislike of the Prometheans are the suppressor and pulse grenade
ive always likened the knights to hunters
hunters but used more frequently then elites
I actually really like the Prometheans as they were conceptualized in Halo 4, and I even enjoy learning the quirks of the powers of different Knight ranks (Lancer warp charge, Battlewagon great leap, Commander’s odd shockwave thing) to great effect. I was encouraged by some (though definitely not all) changes made in Halo 5 to better improve fighting them. I was looking forward to seeing the moment where they truly clicked, as the Brutes did in Reach for me . Alas, 343 kinda just threw them out for Halo Infinite.
2:52 on that you are mistaken, they make me feel annoyed.
9:44 I liked that grenade in multiplayer, if only because most players didn't know how it worked.
The initial blast would strip down a player's shields, and if they were already unshielded it would kill them, thrown at their feet it will trigger, almost immediately, right where they are, and if deployed most players would just go through it because "it does nothing", but the second blast did the same damage as the first.
As much as I didn’t care for the promethean weapons. I will say the bolt shot, suppressor, and scattershot were fun weapons to use. Then they were butchered in Halo 5 when they all became orange needlers.
If I had to pick my favorite promethean’s, it would be halo 4, there really cool with the forerunners design, and they react in the environment, halo 5’s promethean’s on the other hand just sucks, every enemy can lock on to you no matter what, they were way better balanced in halo 4!
I got halo master chief eddtion for during the Christmas/new year break last. Played Reach-halo 3 for the first time and has a blast playing all four games. When I played Halo 4 i didnt like it at all. I think I got to the level where your driven around in the big wheeled truck thing. I just gave up at that ploint and haven't played halo 4 since....
Nothing to be proud of but ok
The more videos on Halo 4 you do...the worse I realise it is 😂 and I thought it was bad already 😅
Also, for someone in prison...he can mess around with radio signals or some such nonsense 😂
The watchers are pretty detestable.
I love the watchers in Guardians, but in 4 their entire health bar is shields, which makes them WAY too tanky on higher ranks.
Another thing about the Prometheans is that they have no reaction to being shot, it's like hitting a brick wall. Everyother enemy type in Halo reacts in one way, shape or form. Covenant will flinch, yell or panic when shot, flood limbs will fall off, marines will scream in pain when you betray them. The Knights might twitch slightly, that's it. It not only gives zero feedback (might as well by playing with Nerf darts), but underscores an issue with Halo 4 combat: it's boring.
The fact you contradict yourself in the same comments is kinda hillarious
@@filipgaecki5480 How did I contredict myself?
@@austinhinton3944 "they have no reaction to being shot"
"The Knights might twitch back slightly"
Which one is it genius? Either they react or not. You could say they don't react ENOUGH but to say they don't at all is a lie you spread alongside this video
Big missed opportunity to make the Promethians more interlocked and puzzle like in encounters. Like a synchronized drone swarm you have to pick apart carefully. Still, i just find the idea that any human, spartan or otherwise, being able to fight Forrunner military tech to be silly. Like, the Didact can scan and evaporate things miles away at will and just.. fails to kill chief instantly? Makes Forrunners look weak
Kinda agree here. It’s ultimate power creep. Bungie always managed to find a way to keep power levels mostly in check, like it makes sense that a single elite can wipe 2-3 marines but that a Spartan can in turn crush said elite. Even the Flood and the Sentinels never felt truly overpowered (though maybe the rocket launcher Flood were a bridge too far lol). But with all the random lore 343 introduced about the Prometheans, and their ability to randomly teleport and disintegrate things, it just makes absolutely no sense that Humanity would even stand a chance. Even at the height of their power I doubt the Covenant could actually hold up toe to toe with the Prometheans if their tech worked the way the lore says it does, and 343 never even tried to justify them just being pushovers. Such a waste of a potentially interesting faction tbh.
To be fair Didact was crazy to the point where none of his decisions made any sense even before his forced meditation. He also considered himself superior to humanity by simply being born a Forerunner so him not killing Chief makes sense character wise there.
15:17 Boo!
this mission is alright.
I think this is the only mission in Halo 4 I don't like or have little to say I enjoy about it.
I don't hate the Prometheans at all but I just find this mission a little boring and kind of generically "shooter" mission if that makes sense.
watchers do it for me. OOF
Thanks for putting into words exactly what makes the Prometheans such an annoying faction to fight. Its never great when a faction gets introduced and the main emotion drawn from the player is complete annoyance at having to deal with their nonsense (especially when such a faction will be played against for the rest of the game)
Hokiebird has an excellent breakdown of the horrible weapon sandbox availability and viability in Halo 4’s missions. It’s so poorly designed.
343's biggest issue has always been trying to balance PVE and PVP. They're just awful at it.
Comment 125
Promethians made me quit halo. 4 was my last game ever.
I really, REALLY hate Watchers as well, specially Halo 4 Wartchers. They are BY FAR the worst enemy in the entire franchise.
Halo 4 ones I have to agree. Halo 5 ones are better than rocket launcher flood and halo 3 flood spider forms
Lots of whining and complaining in the video. I can’t imagine the feelings had during the ghost escape and lack of emotion via the prometheans weren’t intentional design choices.
If levels like The Library were released today we would have had a much different Halo series altogether. Everybody’s a critic and wants everything designed for them personally. Annoying part of modern society sometimes
I want the game to be easy when I play it on legendary. What wrong with that?
I love these promeatheans , halo 5s sucked.
Prometheans were shit. Not compelling in any way, they looked like shit, were annoying to fight, and their weapons sucked. The worst alien race in Halo by far.
The only things I liked from Halo 4 are Cortanas design and the cool helmet HUD during camapign.
The reason the prometheans spawnnin and disappeared after death is because the 360 had so little hardware and the graphics were so demanding, that they had to. This is also why ground weapons dussapear so quickly and plasma pistols are last as they are the least demanding on the engine.
Being on 360 influenced the worst aspects of that game and I wish they could have waited for the Xone