That 20% more health on Cyclops plus all those archer buffs for Hades in the Classical Age. Just imagine making a group of powered up archers and a line of cyclops to tank it all
The heck!? Ares' Phobos' Spear of Panic now affects Prodromos, too? His upgrades are already strong in the original since the Sword of Dread affects a unit in the next age (the Hypaspist), and now this. Prodromos are already incredible cavalry killers because they deal x 3 damage.
I mean if Sword of Dread wouldn't affect Hypaspist then it would affect absolutely nothing. I also don't see how it is such a good thing to "affect a unit in the next age". You get a research in Classical that is only worth researching in Heroic. That is a bad thing. Also, so what if Spear of Panic affects two units? So does Bite of the Shark.
@@johanlassen6448 That Ares Tech makes it so Hypaspist are able to be trained in classical so its not "a research in Classical that is only worth researching in Heroic". Its quite a good upgrade, specially vs norse.
So getting a unit a whole age earlier than your are supposed to plus buffing it isnt a good upgrade? Sure. Saying a tech is bad because another civ has something similar or better is kinda dumb. Its like saying the reworked Eggy upgrade from sekhmet that grants catapults in heroic is bad because greeks already get a range siege in heroic. Its still getting a good unit thats now available earlier than you should be able to. Its not a must grab in all scenarios, but its very strong in any matchup where hypaspist are usually build.
@@cjcuadros99 And what, Greeks can't have nice things? It isn't exactly broken, nor did I say it was bad. If that is your win condition then I doubt your ELO is much higher than 1400.
Zeus titans used to be by far the strongest boosted by Hera's monsterous rage and Dionysus hitpoints boost. on this rework the boost is only 5% hp though.
Thanks for the work you are doing for AOM (I also follow you on twich) I hope this game can be successful. it is not clear to me the cost of the various technologies and units, for example in age of empire 4 the upgrades cost gold, the archers cost more wood and the heavy units cost food gold, How are these costs divided here? is there a meaning?
Each major god has a unique unit as well. 1) Myrmidon (Zeus) infantry good a against all non greek units; 2) Gastraphetes (Hades) archers with very long rang and deals crush damage on buildings; 3) Hetairoi (Poseidon) cavalry but I don't rememeber the bonus;
Zeus stands out as being "Turtle god" and Spam myth unit god with -1 pop for myth. Hade stands out as "Rsnged" siege god. His unique archer unit is strong for sieging at range. hades late game is kinda cracked if you get like 10 of his unique archers. Poseidon: Poseidon is cav siege unit god. Out of the 3 poseidon is the strongest. it comes down fact that his timing attack in late game is very powerful. if he builds like 10 of his cav units. put bronze armor. your going lose your town center.. Earthquake can be game-winning move. The other two gods are inherently very defensive. if greek get to mythic range with resource vault, they are very good but they feature very slow and controlled play-style. Most people play the game fast and win-fast. Poseidon is exactly that. Play fast. Win-fast.
Not sure i agree. Hades buffs seem quiet cracked. Poseidon is ok but i can't tell if he's stronger or weaker compared to the og game. Zeus though is unquestionably the weakest. Some very significant nerfs to him. And i don't think his myth units are as spammable as you think -1 pop is really not impressive compared to how expensive myth units are already.
Zeus might have suffered the worst nerfs compared to the og game. His favour stacking is worse . He doesn't get the extra favour limit. 1 less pop for myth units is pretty much irrelevant considering how expensive myth units are already in terms of pop. It's not like it will make it any easier to have more units. The hoplite buff is also irrelevant since it won't really make hoplites that much faster since they're default quite slow and also you can no longer use tactics like the hoplite rush+ restoration to destroy tc since their dmg against buildings is now hugely nerfed.
@@elvis2nd2none36 it's really not as spammable as you think. Also arguably it would be more useful in early game than late game cause late game myth units are so expensive in terms of pop that-1 won't really make a diff
Manticores are Insane, Zeus can spam them fairly easily, the reduced pop in myth units means for every 3-4 myth units your opponent has you can have an extra one. Specialyl now with the bigger armies due to more houses its gonna be noticeable. Heras buffs are really good, with myrmidons having divine damage.
@@johanlassen6448 Manticores are Age 3 so no, he still has answers before mirmidon, theres also cease fire. Also greeks only get overwhelmed against myth units later in the game with having only 4 heroes. Zeus will still be strong as he always has been. He has múltiple viable strats. It will definately make it that far unlike othe gods, he gets stronger on the late game. Dont even get what an anemic civ is supposed. Yea zeus hoplite siege-like Rush is not gonna be as strong since the bonus was cut in half, but he is still a very decent god. Even among the greeks he seemed stronger than Posedon but weaker than Hades.
anyone can tell me if im wrong, but i swear the Hippeus is roughly pronounced: Hihp - pay - us/Hihp - pay - ooss. Kinda like how some people pronounce Zeus(Zooss) like Zay - us/ Zay - ooss
@@FitzBro you do great man, thanks for everything you do!! It’s can be tricky cause Zeus is definitely usually pronounced “Zooss” , whereas Hippeus seemingly can go either way
@@gallantk8581 I'll get them all right eventually! Always encourage corrections. Unfortunately with the beta weekend, I recorded tons of content with bad pronunciation haha.
@@FitzBro Native Greek speaker with some training in Ancient Greek and general linguistics here. Hippeus is pronounced: Eep - éfs/Fs (as in "Fs in chat") in Modern Greek pronunciation. It's pronounced hee - ppéh (strong/double "p") - ooss in reconstructed Ancient Greek. It's pronounced hip - ee - us (roughly as you would guess it would be pronounced if it was a regular word) in the traditional English pronunciation of Ancient Greek.
Wow, did you say that you need to manually upgrade your towers in Classical Age? Thats a Huge change. The whole Egyptian Ra build utilizes the free tower upgrades in Classical age up, to turtle until Heroic and the Camel/Elephant spam comes out. As an Egyptian Ra player, im quite salty about this change. And im sure a small army of Hades players and Heimdall rushers would side with me on this change being very, very bad news indeed. This essentially massively buffs Zeus hoplite rushes, and Atlantian rush strats, and im quite sure this single change will need re-addressing at some later point by the devs.
Nice! I've been looking for this type of civ overview for Retold. Thanks for doing this.
31:20 Spear of Panic. I like how it gives bonuses to units that use Spears. Simply to remember. Effective.
Highly excited for egypt since they play the hardest for me, thanks for your efforts
Poseidon really need some buffs. The best bonus for cavalry goes off.
Great video. Really like the look of Hades - love archer spam! Good myth unit combos too I think.
That 20% more health on Cyclops plus all those archer buffs for Hades in the Classical Age. Just imagine making a group of powered up archers and a line of cyclops to tank it all
When's this release? Keep up these guides and dint forget about dune spice wars!
The heck!? Ares' Phobos' Spear of Panic now affects Prodromos, too?
His upgrades are already strong in the original since the Sword of Dread affects a unit in the next age (the Hypaspist), and now this. Prodromos are already incredible cavalry killers because they deal x 3 damage.
I mean if Sword of Dread wouldn't affect Hypaspist then it would affect absolutely nothing. I also don't see how it is such a good thing to "affect a unit in the next age". You get a research in Classical that is only worth researching in Heroic. That is a bad thing.
Also, so what if Spear of Panic affects two units? So does Bite of the Shark.
@@johanlassen6448 That Ares Tech makes it so Hypaspist are able to be trained in classical so its not "a research in Classical that is only worth researching in Heroic". Its quite a good upgrade, specially vs norse.
@@cjcuadros99 That isn't a huge upgrade. No different from Egyptian Axemen or Norse Throwing Axemen, both available in Classic with no prior research.
So getting a unit a whole age earlier than your are supposed to plus buffing it isnt a good upgrade? Sure.
Saying a tech is bad because another civ has something similar or better is kinda dumb. Its like saying the reworked Eggy upgrade from sekhmet that grants catapults in heroic is bad because greeks already get a range siege in heroic. Its still getting a good unit thats now available earlier than you should be able to.
Its not a must grab in all scenarios, but its very strong in any matchup where hypaspist are usually build.
@@cjcuadros99 And what, Greeks can't have nice things? It isn't exactly broken, nor did I say it was bad. If that is your win condition then I doubt your ELO is much higher than 1400.
please do one for Egyptians and Norses
Egyptians going up tomorrow!
Zeus titans used to be by far the strongest boosted by Hera's monsterous rage and Dionysus hitpoints boost. on this rework the boost is only 5% hp though.
They massacred Zeus in general. Way too big nerfs especially to his favour.
Thanks for the work you are doing for AOM (I also follow you on twich)
I hope this game can be successful.
it is not clear to me the cost of the various technologies and units, for example in age of empire 4 the upgrades cost gold, the archers cost more wood and the heavy units cost food gold,
How are these costs divided here? is there a meaning?
Each major god has a unique unit as well.
1) Myrmidon (Zeus) infantry good a against all non greek units;
2) Gastraphetes (Hades) archers with very long rang and deals crush damage on buildings;
3) Hetairoi (Poseidon) cavalry but I don't rememeber the bonus;
Hetairoi deal bonus damage against buildings
Ya - I realized that after I shot this. The tech tree is a little unclear in that regards.
So now the greeks have all 3 unique units or we can still have Myrmidons only for Zeus, cav unit for Poseidon and archers for Hades?
Still only one of those
Zeus stands out as being "Turtle god" and Spam myth unit god with -1 pop for myth.
Hade stands out as "Rsnged" siege god. His unique archer unit is strong for sieging at range. hades late game is kinda cracked if you get like 10 of his unique archers.
Poseidon: Poseidon is cav siege unit god.
Out of the 3 poseidon is the strongest. it comes down fact that his timing attack in late game is very powerful. if he builds like 10 of his cav units. put bronze armor. your going lose your town center.. Earthquake can be game-winning move.
The other two gods are inherently very defensive. if greek get to mythic range with resource vault, they are very good but they feature very slow and controlled play-style. Most people play the game fast and win-fast. Poseidon is exactly that. Play fast. Win-fast.
Not sure i agree. Hades buffs seem quiet cracked. Poseidon is ok but i can't tell if he's stronger or weaker compared to the og game.
Zeus though is unquestionably the weakest. Some very significant nerfs to him. And i don't think his myth units are as spammable as you think -1 pop is really not impressive compared to how expensive myth units are already.
@@GothPaoki an instant kill unit at 4 pop is much better than instant kill unit at 5.
@@dodang_9147 Instant kill units are no longer a thing. They changed the effect of all of them.
I loved the beta, a little rough and needs optimization but it is there.
love your video!!! do you have more experience with old aom than AOE 4 ?
Probably more hours in AoE4 at this point, but played a ton of OG AOM
Zeus might have suffered the worst nerfs compared to the og game. His favour stacking is worse . He doesn't get the extra favour limit.
1 less pop for myth units is pretty much irrelevant considering how expensive myth units are already in terms of pop. It's not like it will make it any easier to have more units.
The hoplite buff is also irrelevant since it won't really make hoplites that much faster since they're default quite slow and also you can no longer use tactics like the hoplite rush+ restoration to destroy tc since their dmg against buildings is now hugely nerfed.
That's bullshit. The one less pop on myth is huuuuuge in the late game. You're gonna stomp as Zeus if the opponent allows for you to reach age IV or V
@@elvis2nd2none36 it's really not as spammable as you think. Also arguably it would be more useful in early game than late game cause late game myth units are so expensive in terms of pop that-1 won't really make a diff
Manticores are Insane, Zeus can spam them fairly easily, the reduced pop in myth units means for every 3-4 myth units your opponent has you can have an extra one. Specialyl now with the bigger armies due to more houses its gonna be noticeable. Heras buffs are really good, with myrmidons having divine damage.
@@cjcuadros99 Myrmidon is an Age 4 unit. Zeus is an anemic civ that will seldom make it that far.
@@johanlassen6448 Manticores are Age 3 so no, he still has answers before mirmidon, theres also cease fire. Also greeks only get overwhelmed against myth units later in the game with having only 4 heroes. Zeus will still be strong as he always has been. He has múltiple viable strats. It will definately make it that far unlike othe gods, he gets stronger on the late game. Dont even get what an anemic civ is supposed.
Yea zeus hoplite siege-like Rush is not gonna be as strong since the bonus was cut in half, but he is still a very decent god. Even among the greeks he seemed stronger than Posedon but weaker than Hades.
They forgot something where is the crab 🤔
🦀🦀🦀 I believe it's on the tech tree.
The Beta screensaver is annoying, but I also want it to be a mod for memory's sake because of how distractingly iconic it's become.
anyone can tell me if im wrong, but i swear the Hippeus is roughly pronounced: Hihp - pay - us/Hihp - pay - ooss. Kinda like how some people pronounce Zeus(Zooss) like Zay - us/ Zay - ooss
I need AoM Duolingo!!!
@@FitzBro you do great man, thanks for everything you do!! It’s can be tricky cause Zeus is definitely usually pronounced “Zooss” , whereas Hippeus seemingly can go either way
@@gallantk8581 I'll get them all right eventually! Always encourage corrections. Unfortunately with the beta weekend, I recorded tons of content with bad pronunciation haha.
@@FitzBro Native Greek speaker with some training in Ancient Greek and general linguistics here. Hippeus is pronounced: Eep - éfs/Fs (as in "Fs in chat") in Modern Greek pronunciation. It's pronounced hee - ppéh (strong/double "p") - ooss in reconstructed Ancient Greek. It's pronounced hip - ee - us (roughly as you would guess it would be pronounced if it was a regular word) in the traditional English pronunciation of Ancient Greek.
Wow, did you say that you need to manually upgrade your towers in Classical Age? Thats a Huge change. The whole Egyptian Ra build utilizes the free tower upgrades in Classical age up, to turtle until Heroic and the Camel/Elephant spam comes out. As an Egyptian Ra player, im quite salty about this change. And im sure a small army of Hades players and Heimdall rushers would side with me on this change being very, very bad news indeed.
This essentially massively buffs Zeus hoplite rushes, and Atlantian rush strats, and im quite sure this single change will need re-addressing at some later point by the devs.