!!! TAPE*DECK MERCH STORE OPEN NOW, LINK HERE !!! freddofilms.creator-spring.com/ (or above this comment, or on the 'store' tab on my channel) FANART BY: @Jesen_Miel (twitter) Big Cheers to Lumpkin for editing this video! Please be sure to check out his content: czcams.com/users/LumpkinBoi Massive thanks to Akivaq for creating the character stills used throughout this video, be sure to give them some love over on insta: instagram.com/akivaq_/ Links to other stuff: 🎥TWITCH: twitch.tv/freddofilms 🐦TWITTER: twitter.com/Freddo_Films 💬DISCORD SERVER: discordapp.com/invite/dCVANk9 ☁STEAM GROUP: steamcommunity.com/groups/freddofilms CORRECTIONS: Wolfgang is also no longer slowed down by the Piggyback and Marble Suit while mighty. This gives these two items MUCH more application and utility during a wolfgang playthrough
Hey mate u forgot the mechanics where he isn’t slowed by marble suit and piggy back when in mighty which is amazing cuz u get a fairly easy 95% damage reduction armour and a Krampus sack with barely any farming. Also boss statues allow u to replenish ur mightyness very quickly and I think the harder the corrosponding boss the more the statue provides to mighyness which makes him feel like he had more progression
I feel like these mechanics make up for the speed reduction and make this update less of a nerf and more of a giving of more unique upsides, for example he carries stuff faster and while carrying he doesn’t lose mightiness, when wearing marble suit I think he doesn’t lose mightiness and he rows faster, the marble suit can completely negate the need to lift weights and provides no negatives as he isn’t effected by the speed reduction, he also does small things such as row faster
When you said "Wolfgang didn't get a compensation for the speed boost" you're forgot that now piggy backs and mármol armor don't have a negative speed reduction when mighty
Imagine if he could move while lifting dumbells. You could even tie the timing minigame to it. Mid combat flexing seems lile such a characteristic move and would be rewarding for skilled players juggling a weapon, a walking cane and a dumbell.
He still will though (maybe not as much), considering he uses the gym to get mighty. It consumes as much hunger as Mightiness gained, I think, or close to it
@@drdramatik 90% of the time just use a gembell. Get him one and you don't really need the gym at all. If the Wolfgang actually manages mightyness well, it won't fall bellow 75 just by lifting the gembell once a day for 10 seconds. The gym is the best for going 0-100 fast but in my experience that is never prevalent given how easy farming purple gems is and the gold dumbell is more than enough to keep it high to prevent wimpy.
@@drdramatik Understandable. I just did a bit of math to get some numbers. Old wolf lost an extra 40 hunger per day when between modes. So basically one extra perogi when not mighty. While mighty, that skyrockets to losing the equivalent of 150 hunger over the course of a day if you maintain mightyness. So for a boss fight, Wolf is an extra 2 players, while around base he is an extra half. New Wolf loses an average of 80-100 hunger when going 0-100 on a mighty gym. Sounds like more but you only lose like 20 a day while well fed. So each day you will consume an extra 20 hunger every day just about. This can be curbed using dumbells and doesn't increase at all while mighty. New wolf will passively drain you less hunger with the gym (if you use it at all) and as soon as a bossfight hits, old wolf would blow a hole in your supply while new wolf does not. It's not even close. New wolf's extra gym drain is barely noticeable in comparison especially since old wolf was +40 every day, while new wolf is only on days you are at base using the gym for a +20 each day.
@@cookieelement3467 Yeah, I suppose you are right. I kinda can't really tell when I'm playing solo because my fridge is full 24/7 regardless of anything. Also, unrelated, but Wolf having cooking potato as a favorite food is a HUGE plus. He gets 60% more hunger from it as opposed to the measly 20% Wilson gets from Bacon and Eggs for example, and it doesn't even require a crock pot.
10:55 “so I understand why Klei decided to remove his speed boost what I don’t understand is the lack of compensation.” *laughs in marble suit and piggy back*
True, but the piggy back and marble suit are just 2 items. It's possible to get armour elsewhere, and the Krampus sack still exists - what happens once you get both of those? The speed boost affected Wolf all throughout the game. While the piggyback/marble suit interactions definitely give Wolf some more functionality I don't think they really measure up to the speed boost.
old mighty wolf with piggy was faster than new mighty wolf tho, and marble suits are for tanking and for tanking u dont have to move anyway so it doesn't really make up for it
@@society1876 cuz since the first game he already has, its not about why he have its about why he dont have, its not fair remove something take something from a character and don't return fairly
Think you may have forgotten about the marble suit and piggy back no longer slowing him down, also its dope that you got some merch, the dst community doesnt have a lot of that
@@Serkesh77 depending on how its calculated it could be a 12.5% differences and a 30% difference from the new base speed so now dont you feel silly like a silly person
Totally did. Definitely interesting changes, piggyback especially is amazing once you can make enough food to easily stay mighty. Glad you think so about the merch. I didn't really want to include DS characters or iconography in the store to give it its own identity, so we'll see how it goes
@@Raamkozijnmusic Isn’t that just the shoe version of marble suit? Maybe make it so that marble suit would still slow you down but it’d reduce your passive mightiness loss by a bunch?
I always felt wolfgang was way too easy for a game like dst. Shove extra carrots day 1 in your mouth and coast on a speed boost, double damage, and increased maximum health for the rest of the game. Wolfgang was a one note boss killer with nothing unique about about his gameplay loop that was I found incredibly boring to play as he did nothing outside of making boss encounters shorter. No flavor perks, no changed play style. Extra damage and fuck all for anything else. Eat extra food to be Wilson but better. The new rework is a vast improvement in my opinion. Being the strongest character for free was bullshit, so as much as I don't like standing still lifting weights, it's still better than getting all those benefits and more for free. Once you get a gembell it is hardly a problem anyway. It's like ten seconds each day to stay maxed. Klei tried to give him more general strong man perks to make him less of a "eat food kill boss" and more of a general strongman with perks fitting for a character with exceptional strength. I personally like the additions of these perks as it makes his more general play style outside of combat more interesting. I have been playing new wolf and the lifting is barely an inconvenience in exchange for a bunch of alternate options. Also can people stop saying "old wolf could use marble suit and piggy back without penalty" because that is false. He still moves slower and you affectively nullified your own speed boost. Now he can use them with no penalty at all and doesn't sacrifice anything. And in regard to your "wimpy as an emergency state instead of a punishment" Winpy also used to reduce max health, 10% speed decrease, along with the damage debuff. Wimpy was and has always been a penalty mode that used to have a niche way to abuse it unintentionally. Making a benefit for a strongman being weak makes no sense and it wouldn't make him "more unique" because that idea is basically Wanda's old mode. Weaker but with great benefits. Risk reward.
While the new weight lifting does add some more flavor he is not more fun to play. Without the speed boost some bosses it is just easier to tank which is way less fun in my opinion, I would have been fine with only 1.5x damage and a speed buff or something else
@@masonhall8634 I find the management and gameplay options more interesting. Old Wolfgang was boring for me because of lack of depth so I enjoy his new version more. Also who do you tank? I don't see much reason to tank any boss as it just means more resources out of your pocket. If you don't want to tank, then don't. Get a walking cane and prepare the areas with road turf and there is nothing you can't realistically kite. Add a mag if you struggle.
@@cookieelement3467 I think you are right for most of it, but I am partial to the idea of wimpy mode having a slow hunger drain or may be even small speed boost for more variety
wolfgang if he was faster with objects that slow him down, the pig backpack is -10% and his speed was 25% so yeah, he lost out anyway ... and with respect to wimpy, nobody wants him to be a wanda, just have a personality ... the same thing you complained about before, right? please always be objective
@@bewie656 What? I was responding to Freddo's comment on Wimpy now being only a punishment state and him saying wimpy should have a benefit, which I say is way to close to Wanda's entire gimmick and wimpy should stay a pure punishment state and instead they should flesh out his mighty strong man mechanics instead. That is my opinion, something I am allowed to share. There isn't some obligation on CZcams comments to not share opinions. And funny how you only mention piggy back and not marble suit which is -30% so he still lost 5% and now doesn't cost him any speed. How about you share all relevant information when making a point?
I actually really liked reworked wolfgang! That's all. Altough you make good points freddo,i just find myself fine with new wolfgang probably cuz i'm not much of a fighter in dst but yeah.
While I agree with the tediousness of working out, it makes sense because how else do you get "strong," him losing the speed buff wasn't even much of a nerf as he can wear both piggyback and marble suits with no downsides in mighty, which might make him more of a tank than wig Edit: this whole rework makes him fit the moniker of "strongman" more in my opinion with the combination of working out and carrying everything faster
God damn it. Losing speed bonus was a nerf. A huge nerf. People who never played Wolf don't even realise how much of a nerf that was. It was pretty much 45% of why people found him such a strong character. Removal of speed penalty from Piggyback a good addition, but it wouldn't make up for his bonus speed loss. And marble suit is way to niche to ever mention getting changed.
@@d4cto well considering the whole reason people DON'T use marble suit is non existent with Wolfgang now, I think his combat potential went way up just by that, and they removed the speed bonus because if he had that AND the new stuff that would be way too broken
@@Plag-Dmon98 reason that people don't use marble suit is because it takes marble which is an ass to collect and because it takes body slot. That's enough of a reason to completely ignore it whatsoever. Can't really say he would be broken as... he kind of always was. Now he's worse. Is it fair? Probably. Are people gonna still play him? They'll go for Wanda instead.
I honestly never play Wolfgang anyway because his personality bores the heck out of me. Character personality is one of my favorite traits. It why I play Webber and Woodie so much, despite them being overall less unique than most of the cast.
Gameplay is what matters for the long term Personality might make you interested in a character but it won't guarantee that you won't get bored of it for the long term This rework makes wolfgang slower (not just speed) and less exciting imo
Half the people complaining don't even seem to know what "rework" means. This entire update was to make Wolfgang more in line with his character theming, as "The Strongman". In that aspect it did great, as he actually lifts heavy objects much easier. He's not solely a gluttonous warrior. Buff or nerf, Klein got the theming right on this one.
the theming is good, but people are upset about the actual character design, which is pretty much unrelated. the update just didn't really add any depth to the character, i would go so far as to say it *removed* depth... having dynamic max health, reasons to be wimpy vs. mighty, it was all pretty neat. also very strong. but wortox is still the way he is so i won't discuss overpowered upsides. i personally think he's still a cool character and i think some of his new, smaller mechanics are neat, but they definitely could have done more. just a little bit of missed potential. let's hope maxwell's refresh knocks it out of the park.
@@beppermint4092 I guess I don't totally disagree with the depth part, but like a rework does, he's gotten more depth in some areas (carrying weight) while overall lacking in diversity among forms (along with other areas). Wimpy form could get away with having a niche benefit. I can argue either way for the depth discussion. There could definitely be some quality of life improvements to make him feel better to play (moving while lifting could be cool). Personally I always disliked that he manifested health, so I love that change. I like most that he's a lot more team friendly now. He no longer gobbles the whole ice box every ten minutes. At least some people have (good) arguments that aren't "Oh nO mY bOY lOsT spEEd" (speed removal in my opinion was totally the right choice.) Also yeah Maxwell deserves a grandiose rework. I have faith in Klei.
Theming is irrelevant when in line with other characters. Everyone who mained Wolfgang now switched to Wanda. Maybe it will make some newbies to try Wolfgang out. In the end, the most played characters remain Wendy, Wilson, and Wigfrid. The only thing this refresh managed to do was make another character unpopular, unplayed.
@@davidmartinek5257 I'm going to have to disagree. The theming of the rework is the main reason I'm playing Wolfgang again. I'd been playing Wanda for several months before that.
wolfgangs rework made it easier for me as a new player with less than 20 hours on this game to get into him as before the rework his greater food intake scared me away from him despite the damage, the food drain stays the same but now I don't need to worry about keeping my food meter at max which allowed me to instead focus on the boss fight more than the food bar
You didn't need to keep him always mighty. Food also isn't a problem. Just eat everything that comes in your way. Then use a crockpot to make better food. You can be permanently mighty this way since day one.
If you struggle with food, find desert. You can find cactus here; it's a great hunger and sanity food, counts as a vegetable to crockpot (easy source for pierogi) and grows all year round. In the oasis desert, you can also find goats, one of the best big meat sources in the game.
It seems like everyone talking about the refresh forgets about equipables not slowing him down when he is mighty (i.e. piggy back, marble suit, ice cube)
@@Serkesh77 except now wearing a piggyback or a marble suit doesn't make him lose mightiness, so he can keep his 2x damage boost forever and with no downsides lol
@@lucasskywalification that's true for carrying statues, that you don't lose mightiness. I don't think that is intended for piggyback. I haven't tested it so either it isn't true or it's a bug and will get patched.
I feel like ds deserves better design ideas, some decisions are very strange. I like the game, but don't think the new character refreshes are any good most of them are decent. Also, there's still the one cursed sea boss.
What decisions are strange? They all align with his theme of the strongman, right? They're at least better than his previous perks design wise (in my opinion)
Think about it, Reworking every old character since Tencent bought Klei, releasing OP-AS-FUCK characters that can teleport like Wanda and Wortox, Adding a new fancy Meter and Crafting tab to everyone, what's next? Battle pass? Sexy female anime chatacters? Just look what happened to League of Legends after tencent bought Riot and you'll see what is coming next! If only Klei didn't sell itself to the CCP like a little bitch.
@@pedrocalebe6407 Wortox released way before Tencent bought Klei, I Wanda takes skill to use her full potential (at least more than the other high-tier characters). Special tabs and special meters have pretty much always been implemented. See Woodie, Wicker bottom, Maxwell. Admittedly meters have become more common, but they're still only on a few characters (Wolfgang, Wendy, Woodie, Wigfrid, Wanda). Klei's had the plan to refresh/rework the older characters even before Tencent bought them.
This could definitely use an update. The changes to Wolfgang might have been minor but they change playing him a lot more. I hardly have to hold still now to lift the weight thanks to mightiness freezing while running with the weight, getting mightiness from manual labor, etc.
Thanks for directing attention to wormwood, plant gang needs more reps!! Being able to bloom whenever you want makes worm a much more fun character for combat, and more thrilling since each hit costs him more, you can’t just perogi it away.
I feel like Wormwood's rework with RWYS was extremely mild considering how useful he was before it. I used to love spawning in a world and planting every seed I see instantly instead of having to wait to collect improved farm materials. While he can still do that, farm plots are a lot more efficient now and therefore reduce his overall niche. I think a nice buff would be to make seeds planted by him grow faster than normal and also maybe *not* get a time penalty for being off season (as it were before RWYS). Rn, he doesn't seem very useful imo. How high does his speed go up to in full bloom?
@@drdramatik 20% increase. The real nice part of this is the “increased hunger drain” is so negligible now I forget it’s even a mechanic, and he automatically tends to crops just for walking by. He can very easily get good crop yields just but existing near his crops. And finally being able to bloom whenever you want really makes a substantial difference. I was able to get the world explored and base set up in record time by fishing a bunch of ponds and then using the rotten fish to bloom early. And you’ll get to a point where you’re never not in bloom because the resources to make yourself bloom are so abundant, so you can constantly be a speedster who also has easier access to dark swords. Wormwood is an underrated combat character imo, although he falls more under the category of combat-support because of his other main abilities.
@@notgabriel8624 imo, his increased hunger drain was never really an issue to start with, especially considering characters like Wolfgang and Warly. Also, I actually really hate his ability to tend to crops in full bloom because it's considering a "perk", when in reality, all you need to do is kill the Lord of the Flies once and you never need to worry about tending to your crops again. I sure hope he gets a small buff soon because he's definitely my favorite character
Beacause of the way wolf gang lifts weight while might I think it would be interesting to see him be able to move while lifting while might it would fix many of the gameplay loop problem slot of people complain about I also like the idea of balancing wolfgangs combat ability with giving you another stat to track further rewarding more skilled player who can micro manage I also think that many of the developers are trying to turn Wolfgang into a juggernaut type character and while I do think this fits his character in this sense wig did is just better her natural defense her easy craft helmets and her sanity/life leach as well as her new inspiration meter
I failed to explain what I be think Klein is trying to do is make Wolfgang a character that can use priorly ineffective but very strong heat marble suit and piggyback but I do think this update needs to get some form of a more solid niche but in total I kinda like the refresh (I’m biased cuz I can’t live without 2x damage )
I found that the new quality of life change where he gains mightiness by chopping, fighting, or do anything that requires strength to be a welcome change. It fixed the core of his problems
Honestly, I love the update. It makes the character fun to play. Coming from a veteran of the original don’t starve, I absolutely loath how old and outdated Wolfgang, WX, and Wickerbottem have been over the years with how blatantly op they are. Now Wolfgang feels to have more character and is genuinely fun to play. Yeh it’s funny to go “it’s about drive it’s about power” but it’s also genuinely better to do workout and more then just “eat meaty stew, kill everything. Ez” working out can still give you that “easy win” but it requires more thought and effort. The way I see it, if you hate the Wolfgang rework, you’re either boring as hell or just the try hard salty Wolfgang mains that liked being able to cheese everything in the game by just eating.
The phrase "compensate for the nerf" is weird. What you want is to take a powerful ability from Wolfgang and replace it with an equally powerful ability. That would still make Wolfgang OP and broken just in another way.
Personally, as someone who is terrible at the game, I found the rework to make playing Wolfgang easier for me. I always struggle with food and resources from just being bad, and Wolfgang no longer requiring a fridge worth's of food to remain mighty during simple battles allows me to actually play him. Though I find more enjoyment with the character, I still agree with many of your points, and if anything, my point should also regard how a character should not benefit the playstyle of a set amount of people, but rather all that play Wolfgang, from bad, to the good players.
it'd be cool if wolfgang how like a whole selection of brass knuckle weapons or something to enforce the idea that ''Wolfgang does not need puny weapon!''
Thanks for ur perspective as always. It's always really helpful to see a well thought out analysis to an update. I agree with your views, but I still hate this update due to high expectations of my main character for so many years xD hope Klei can change it up for the better in the future. And thank YOU for delivering quality content, every time, without fail imo, despite raising the bar video after video :D
You forgot to mention old wimpy Wolfgang's perk of having more effective healing than mighty Wolfgang, due to the relative scaling of the transformations. It's still niche, but it can save on healing food if needed, which is useful.
I've been playing a solo world as reworked Wolfgang and I honestly really love him. Once you kill deerclops you can instantly get a maxed gym and get full mightyness in seconds, although lifitng with gold dumbells before that point is somewhat tedious. I'm not sure about how Wolfgang fits into bossfights - it seems like full mightiness might not last long enough to finish many fights, and lifting midfight could be pretty annoying. I've definitely felt the increased hunger and sanity drain and have had to spend more time getting food and sanity items, but they still arent particularly interesting downsides imo
A few things I don't mind Mightness (as the gym equipped with boss status give the fastest results and can get you mighty in 10 seconds) No damage downgrade overtime,now a flat x2 I think the reason why slot of people hated Wolfgang was cause he would inhale an icebox worth of food Also his sanity from audience is cute
My thoughts ig: - If I'm being honest, the main reason why I don't mind about the "gameplay halt" style of accessing his perks is that a max level gym is *really* quick, and I enjoy being motivated to rush a boss - The old wimpy form does... not sound useful (at least from your explanation). Getting food still seems much eaiser than coping with the negatives of this form so its usefulness would be limited to "some speedruns". Then again, there's no reason it _can't_ have some minor perks. - This is interesting because I always thought of this situation the other way around. Constantly maintaining mightyness is hard, and there's no (meaningful) downside to being wimpy outside of combat. In this way I find myself almost always in Mighty form with full hunger (eg before going on a killing spree), or in Wimpy at
I've actually started playing him now. He was too boring for me before. I quite enjoy wearing piggyback and marble suit without penalty and chopping trees is also fun. Yes, the mightiness requires a lot of work to maintain, but you can always let it drop to zero if you're at base or doing basic stuff. Gym eats through your hunger, but that usually isn't much of a problem. It even makes me explore other recipies besides meaty stew, as 100 mightiness takes around 80 hunger. Dumbells should probably let you work out while walking, but if you have the gembell, it's not so bad. And the recipe is okay too.
I love Wolfgang so much, personality and gameplay wise, I have always found the big-bads in DST the highlight of my gameplay, but the one character that I think is more interesting/has more potential is Maxwell. We need a Maxwell buff!! Please Klei
I do like the mini game with the gym, I just feel as though I got un mightier far to fast for me to enjoy actually playing the character. I feel as though he just needs to take longer to be unmighty.
one thing I have to say is that them not being able to make old characters more interesting is not very true look at webber he is a kinda old character and his rework made him a lot more fun to play because you had more options for what to do and well over all they just did everything perfectly the thing they did wrong with wolfgang was they had the right idea but didn't really add much to the idea wolfgang would be so much better if they just didn't make him purely combat and added a mechanic that is as boring as lifting weights and becoming big strong man OooOoOooOo
Something I forgot I mention is when you said how Wolfgang wasn’t given any compensation for the removal of his speed boost…. Uh, sorry but are you good? He’s been removed of a stat that didn’t make much sense for his character, and was given several stats that made sense to his character and in my opinion are better. Such as moving statues quicker, being able to hold piggy back and marble suit without slowdown while in mighty, and being able to do things more efficiently by being stronger.
I mean yeah he got some fitting upsides but they aren’t really game changing It’s just small buffs that make the game less tedious in some ways at the cost of doing a mini game or waiting while your night ones goes up The upsides are there but they are so negligible or close to He shoulda just been able to pick up boulders and throw them at bosses
For me the mightiness building wasn’t too bad because it was just kind of something you do when night comes and you’re waiting for it to end. Although that isn’t exactly great because it does also mean that the rework just made it so you press some buttons while sitting by a campfire to get free 2x damage and faster resource gathering for the coming day.
I think that nobody who knows something about the game stays still at night without doing anything, there is something for the torch, flashlights and variants, right? XD
@@bewie656 Fire Pits and bases also exist for a reason, and especially during winter when even with the best insulation you can’t really go more than a day without resting by a fire for a bit you can just build mightiness then.
I definitely don't think some characters from original game shouldn't have added into DST. But I see your point. Thing is there wad only 11 character at that point and minus Wes you would have only 10 characters to play. Having this characters wasn'tt such a problem in the OG game because I always think that DS and DST are very different games. Og game mostly focuses on just surviving but this game is more like a game about fighting with monsters.
I like everything of the refresh except the excercise part, now I have to waste time of the day to stay strong. Time that I could have used to craft, explore or procure my plants
I think perhaps they should have divided the rework between the different phases of Wolfgang's mightiness, for example: When Mighty: Hits Harder, is unburdened by heavy equippable items, the tank When Normal: Less muscle bound but still possess decent strength, therefore has more dexterity for resource gathering (chopping/mining/digging) and is able to row faster then his other forms, the worker When Wimpy: nimble and light on his feet, can run faster than his other forms (can run at a consistently higher speed, good for mapping out your world early game), requires very little sustinance, the marathoner
I actually hated how wolfgang used to be, because I would spend MUCH MORE time trying to get the perfect diet set up and always have fresh food for if I had to use mighty mode, which would very quickly lose its true value in the first place. Now all I have to do is cook up ONE meatball and go from 40-60 might into 100, much faster than before (with all the planning of meals and having to wait for a crockpot that can't be moved or taken with you to finish with the EXACT hunger requirements for the situation), and you STAY at 100% power for a very long time.
They did a refresh to make him more rounded and a not a one dimensional character but now he is more of a tank than ever, some bosses are better off tanking now his speed buff is gone and he has more consistent damage output, should have kept the speed and nerffed damage a little and added a cardio machine
I agree that the Wolfgang rework is underwhelming, but I still believe that better than before. The downsides are manageable, the upsides are great and double damage is still a huge buff compared to every other character. One suggestion to make him a better team player would be to give his dumbells an extra +X% health regen to Wolfgang and +50 max health to other players for two days, after all, training is good for your health. Little Maxwell would sit at 125 health, Wilson at 200 health, and Wortox with 250 health. Wolfgang's role as the strongman persists, lifting heavy objects and doing double damage, but now he is also the gym trainer by improving the survivor's health.
Imo they definitely could make Wolfgang a more engaging character to play as, I dont mind his rework, but definitely more could be done. Maybe tasks that require “work” provide a small increase in mightyness, maybe toss the dumbbell around as you’re walking, make that more interesting to juggle as you’re fighting a boss. I dunno what to do about the minigame for lifting weights really. so even outside of combat, a player is encouraged to be productive in order to be strong if they want. Perhaps even make wolfgangs various forms to have different upsides and downsides, maybe being mighty will cause him to be more cocky, and if he takes a hit he takes a big hit in sanity drain. Being wimpy, keep his hunger drain as it was before the rework. Hell even give wimpy wolfgang a minor speed-boost, i think it’ll be interesting to see players choose when to be mighty or when to be wimpy. Darkness, maybe even low sanity should drain his mightyness faster, definitely fear seems to take the mightyness out of him. Overall, just adding more to his kit i feel would make him more interesting rather than just spending half a minute lifting weights every day. It’s still better than eating a fridge but feels just as mindless.
that's the reason for the "nerf" because its a nerf so no compensation for said nerf. He was so op and "meta" I think this rework makes sense not only gameplay wise but even lore wise
@@rhongomyniad3540 you'll end up with more eyeballs than guardians horns though eventually, especially if u regularly kill klaus. So you'll usually have spare eyeballs anyway, unless you do consistant fuelweaver runs.
I'm guessing the idea was to trade in the overall easily accessible always useful speed boost for a bunch of microperks, but I feel most of them just get outclassed. No penalty Marble Armor; still a pain to grind compared to more healing food and wood armor, No penalty Piggyback; previous speed boost already outpaced it and end game players have Krampi sacks, Strong Rower; use any Sail. The faster mining/chopping is the only really noteworthy thing that isn't as easily replaceable without just switching characters, but things like Bearger have always done the job too. The always x2 damage is also not really compensation as any properly prepared Wolfgang would just eat something small when they get a small break and never really fall below 280 hunger and keep their damage at around x1.9 damage. If you want speed and damage with more fun and unique gameplay, just play Wanda.
I don't play wolfgang so my perspective is mostly how he is as a team mate to me. I'am mostly a Wurt player, so this does shape my opinion. The change on how his mighty form work makes him a better team player then when it was linked to his hunger meter, as the benefits of wolfgang are much more consistant and other players dont suffer from a berry shortage from inexperinced wolfgang players in the early game. In DST players who know the meta well don't see the old wolfgang mighty form as much as a problem, and it isn't if you get a farm started in a timely matter. Old wolfgangs downsides are actually non existant if you have a wurly and wormwood. I find how his mighty form works now as mostly a benefit to me though but i can understand the frustration from more experinced players and speed runners. I do think the new wolfgang is more new player friendly. I don't think making him a generalist was a good idea though as rip woodie, as the only unique thing he offers now is finding moon island early. From my perspective I think they should've made him a really good hauler, by either buffing the piggyback or giving him a unique back pack reciepe that only he can equip but other players can acess. Maybe a backpack that functions like a chest and backpack, but only functions like a backpack to him. I do agree that making whimpy form useless was not a great move. I Think they should've giving him options on bulking up and bulking down, with his mid way point having no upsides or downsides. The speed boost and hunger reduction couldve gone to his wimpy form making him a good scout in early game, and having his mighy as it is now just with a slighty higher hunger drain when he is mighty. As he is now i have no complaint, its even kinda funny that wolf gang can mass produce potatoes at the cost of othe resources like magic, which makes feeding players early game quite easy. Not sure what it wastes stone though which becomes more rare the later you go making it more valuble then gold ironically.
My take on this rework is: -Klei could just make it so that his mightiness decreases slower (like 2 days to go from mighty to normal, 3 if it's not enough). -The wimpy form could be either still a punishment or it could get a reduced hunger drain (like an 80% hunger drain compared to Wilson's 100%). There, Wolfgang fixed for everyone in what would translate into 2-3 lines of code.
Wimpy could also get some of that speed bonus back, that way there’d be more of a reason to go wimpy for scouting instead of almost always being mighty/normal.
I just started playing and enjoying play as Wolfgang because of this, he was just too OP and boring for me. No new mechanics, no different playstyle, it is just cook a lot of meatballs for the win (This doesn't make any sense btw, you eat more to get stronger?) And yeah, its boring standing still, lifting a dumbell to make Wolfgang mighty, and they could let you walk while lifting, but lets be honest, with a gembell, it takes less than 15 seconds to get mighty, it isnt a big deal.
I get what you are saying but this update kinda leans towards newer players being able to play him they made him easier to use, he was pretty op before but it at least required some skill as the hunger drain before was very fast to drain. But gembell is not to easy to obtain for the newer players getting a gembell requires resources that are needed for late game items and swapping characters which makes the gembell just more of a pain to get unless you have several farms built again if someone is new they would most likely not know how to do any of this and would probably waste valuable materials.
@@Mickey- Yeah, faster hunger drain sucks when you are a begginer, but when you have some experience in the game, it becomes easy to manage. Btw, gembells aren't that difficulty to obtain, just kill a Bishop (which is really easy as Wolfgang) or you can just dig graves (the sanity drain of digging graves is minimum and can be counteracted by eating cooked cacti or cooked green caps. Also, you can kill the nightmare creatures for fuel, so you can make some Dark Swords)
i find it fun to refill my streangh meter at nigh and i think wolfgang is no longer just a defoult but when you eat you get stronger, theres something that you do constanly all game not just staying wimpy all game and eating for 5 min fight
in my opinion DST as a survival game sucks ass there is no motivation to keep playing besides surviving or "killing bosses" even tho you dont need to kill any unless youre doing an event
Imagine if *every* character had the same mechanic of just standing there with some consumable for up to four minutes, or pressing spacebar in some patronizing minigame. I just wouldn't play. It was really sad to see most people defending it in the klei forums because I know klei can do better and I hope they're rethinking this. I think a good start towards reworking wolfgang might have been to remove the speed boost while mighty and make him faster in wimpy form. This makes intuitive sense because he's a coward. It's mostly his head that gets bigger while mighty. For the sake of being interesting it would need to be either harder to become mighty so you can't just run around wimpy all the time and benefit from both forms whenever, or there would need to be a downside to being mighty. Like make him slower or something while mighty so that you need to consider whether you actually should be mighty for a fight.
"Getting rid of the speed boost was the right move" The only reason why I played Wolfgang was the speed boost in the early game. The extra speed is beneficial while exploring early. Since it has been removed, I don't need to use Wolfgang again, ever. Wanda is better in every way.
Seriously, Wanda takes a bit more time to get set up but klei is lying if they think that Wanda isn't better than Wolfgang in every way, ridiculous damage with an unbreakable weapon, longer attack range, free dodging, and oh yeah the ability to make any speed boost redundant since she can teleport clear across the world at no cost once you've hunted enough walruses and set up the celestial portal. Wanda's health gimmick is her only downside, and even then outside of combat she essentially has regenerating health since she can heal faster than she ages.
People keep crying about "Wolfgang OP", and " everyone plays Wolfgang" Meanwhile, the most popular characters are Wendy, Wilson, and Winona. The only people playing Wolfgang are players who are already good at the game. And now they have no reason to play Wolfgang, so they switch to Wanda and get good at playing her.
I don't mind the new mightiness mechanic, but there are many more creative things they could have done better with Wolfgang. Why not add 2x received damage from shadow monsters? That's a pretty significant drawback. Just leave the speed buff. I could give a list of things like that, but others have said it already. For the first time, I'm actually using character mod, which makes much more creative changes to Wolfgang. Much more FUN. Not some gimmick that breaks the flow of the gameplay.
I have the exact opposite opinion about everything you said about Wolfgang's mighty meter being more tedious than his immensely more difficult old hunger meter. Wolfgang used to be objectively the biggest food hog in the game (unless you stayed wimpy till you were about to fight, and even then still a food hog), and in my opinion that extremely tedious and colossal food requirement made him the worst character, as you had to rely on something in REAL time consistently just to stay strong. Now his hunger meter is (as far as I can tell) a fixed rate, which appears to be the same rate as Wigfrid or Wendy, who are both insanely good for killing spiders. And now Wolfgang can actually have his own way of killing spiders, instead of just being a weaker Wigfrid copycat, as long as you have a fresh ham bat, tentacle spike, or dark sword. All I've ever wanted in Don't Starve Together was to have a STRONG character with no drastic game ruining downsides, such as ONLY being able to eat meat, or being pathetic levels of weak without a relatively weak ally that boosts your damage. What Wolfgang brings to the table is a very easy to maintain, very cheap to supply, and very renewable ultimate strength, which lets me finally unleash my true beast nature with being already insane at combat. I also disagree with you about his sanity downside being not impactful or whatever you said it was. Because even if you can easily restore it with certain methods or items, it's still going to drain a dramatic amount, making him have almost as much sanity problems as Wortox does, where you're forced to fight shadow creatures quite often if you're not on top of the sanity drain. On the other hand, I completely think that his speed boost being removed was a good thing, as it was really just overpowered to just have a walking cane and be in mighty form while walking on a road (especially with that glowing speed boost amulet). I just didn't find it to be very useful in the first place with how fast his hunger would drain when in his mighty form. I very much wish that everyone was honest about him "chopping faster" for example, and the developers ACTUALLY made him swing faster when in the mighty form. If he were to swing his axe as fast as Woodie, but still do normal "damage" to trees with each swing, it would be much more enjoyable to cut down trees. Not to mention I have EXTREME axe OCD about percentages, so the critical chance thing really got me heated when I saw my axe having an extra 1% (which is a missing 4% in my eyes), making it so that my axe would break before a tree was cut down. Chances are very low that I'll be often if ever chopping trees as Wolfgang while in mighty mode unless I desperately need wood and can't wait for it to run out. Like come on man, how can so many people not know the simple distinction between "faster swings" and "harder swings"?? Before this rework, I tried to main Wolfgang, but I just couldn't stand playing as him. I was infuriated with his gameplay because he just felt like a character where you trade your hard earned food for damage, and was completely unbalanced as you'd typically need to spend all your time getting food just for wasting (which triggers me in the first place) so that I wouldn't be wasting damage potential (which also triggered me). Now after this rework, I'm 100% going to be a Wolfgang main. Finally I can play a character where I can FREELY do colossal damage with no strings attached in the middle of combat. I could tell that when I played him before, he had a lot of potential that was just wasted, or put behind a wall, which didn't allow me to enjoy his actual strength. In short he was a joke to me, and I dreaded the thought of having a Wolfgang in my base, or as an ally in combat constantly sucking the food out of my stock. I'm more than just happy with his rework, I'm ecstatic. It's going to be such a blast to kill entire frog rains again without constantly having to say "hold up guys I lost my double damage, I need to get food again" IN THE MIDDLE of a fight, where it's usually not even remotely possible.
I feel that his mighty form damage should have been changed to 2.5 to compensate for his speed, but I do like how they didn't back down on the speed bonus removal, oh and the part where you talk about there being too many characters in dst, I agree wholeheartedly.
I'm very sad about how the mighty meter works now. It's such a waste of time, and the faster "work" he's got is so random. Klei has been doing a lot of this, just throwing random things and loosing the point. Wolf was great for me bc i like to play solo and don't want to waste my time killing all the bosses bc the fights take too long. I wish klei figures something out that's less tedious for the mighty meter
....it's just 30 seconds of working out with a dumbbell before a boss fight. You get 2x damage and you can wear a marble suit without losing mightness or speed. And you don't have to get annoyed with food. I think it's much better this way
@@lucasskywalification oh, didn't know about the marble suit. I didn't play him too much after the update, i kinda got too upset. I guess I'll try playing him more with an open heart this time
@@Pe_Dabliu yeah, now when he's mighty, he can equip any item without losing speed, which make marble suits and piggybacks really good on him, and he doesn't lose mightiness when wearing them. Also, his hunger doesn't drain faster anymore, so if you have a piggyback equipped, you can stay mighty the entire game with no downsides.
@@lucasskywalification as much as I'd love it, Wolfgang still loses might when he has those items equipped. He doesn't lose might when he's moving super heavy stuff (statues, knobby seeds, etc). And he's also much faster with them so it's great.
Before I watch this, I wanna leave my opinion on this: I think the changes has made Wigfrid unviable. Since Wolfgang now had a much easier mechanic for his strength, and it doesn't require property timing or an Abundance of food (or a pet Warly in your base), Wigfrid now just isn't gonna be "Meta" (has she ever been?) Which sucks as a Wigfrid main but its whatevs. I'll continue to play the Characters I enjoy playing :]
@@ole9274 it’s only a 25% boost and I prefer what he has to offer now cuz it centeres more around being powerful and the speed boost feels like it was randomly thrown in
Think about it, Reworking every old character since Tencent bought Klei, releasing OP-AS-FUCK characters that can teleport like Wanda and Wortox, Adding a new fancy Meter and Crafting tab to everyone, what's next? Battle pass? Sexy female anime chatacters? Just look what happened to League of Legends after tencent bought Riot and you'll see what is coming next! If only Klei didn't sell itself to the CCP like a little bitch.
Klei really never fails to disappoint me... It doesn't matter how many interesting, ridiculously unique and well-thought-out ideas they're given by their insanely dedicated community -- they simply refuse to implement good changes. It seems like they're only capable of mediocre content outside of their big updates and Wanda. Walter is terrible, Wurt still needs so much done, wolf's rework was pathetic, webber's was quite underwhelming, and I expect WX's to be meh as well. I just wish Klei would get some vigor in them. It sucks because we know they are capable of making unique, fun characters because we have Wanda. But they seem to rework these characters with cumbersome mechanics and then undersupply them with poor qol... Thanks as always for the analysis Freddo. You're a beacon for this community, and you keep me sane. Love your content!
@@ole9274 I think she is lacking immensely in what she brings to table, and her quality of life. Her role as a character is not very clear at all, and her qol is one of the poorest out of all characters in the game. She lacks polish and consistency.
how is webber's rework underwhelming? His main strengths got reworked (quality of life fixes for spiders and nurse spiders got added) and he now has tools to control them (decorated dens, switcherdoodles, shoo box and whistle). He can even tank boss fights thanks to nurse spiders. As for Wolfgang, this rework might not have been unique, but it's in no way pathetic. He can wear marble suits and piggybacks without losing speed, which means he has easy access earlygame to a better backpack and better armor until the lategame.
How is Walter terrible? He has a ranged weapon, automatic pet that is similar to a beefalo and can cheese bosses easily, he is far from terrible. He is just annoying to use against bee queen, but that problem is solvable with bunnymen
It is a nerf overall. They should add some speed boost back again. I like all of the ideas that they introduce with this rework, making him more noob friendly and consistent. but the speed boost nerf which can also result in dps nerf and the removal of damage reduction/healing mechanic makes him significantly worse in combat. that's kind of terrible for a character that's mainly focused on combat. it would also be nice if dumbbells used as weapons would drain less durability. wigfrid, wanda, wortox and under certain conditions robotboi have similar or even better strength in combat as the combat character. doesn't feel right to me
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Wolfgang is also no longer slowed down by the Piggyback and Marble Suit while mighty. This gives these two items MUCH more application and utility during a wolfgang playthrough
Hey mate u forgot the mechanics where he isn’t slowed by marble suit and piggy back when in mighty which is amazing cuz u get a fairly easy 95% damage reduction armour and a Krampus sack with barely any farming. Also boss statues allow u to replenish ur mightyness very quickly and I think the harder the corrosponding boss the more the statue provides to mighyness which makes him feel like he had more progression
I feel like these mechanics make up for the speed reduction and make this update less of a nerf and more of a giving of more unique upsides, for example he carries stuff faster and while carrying he doesn’t lose mightiness, when wearing marble suit I think he doesn’t lose mightiness and he rows faster, the marble suit can completely negate the need to lift weights and provides no negatives as he isn’t effected by the speed reduction, he also does small things such as row faster
Omg his merch has Japanese text 🥶🥶🥶🥵🥵🥶
When you said "Wolfgang didn't get a compensation for the speed boost" you're forgot that now piggy backs and mármol armor don't have a negative speed reduction when mighty
Imagine if he could move while lifting dumbells. You could even tie the timing minigame to it. Mid combat flexing seems lile such a characteristic move and would be rewarding for skilled players juggling a weapon, a walking cane and a dumbell.
Could be like that thing old ladies do, where they jog with weights in their hands
@@FreddoFilms old ladies and Lex Luthor.
Never expected to say that sentence before.
Yeah do this and the rework is just perfect to me.
@@billyhenderton6245 it wouldn't be, minigames are awful.
@@d4cto fair enough, to each their own.
I'm just happy Wolfgang won't eat the entire fridge anymore.
He still will though (maybe not as much), considering he uses the gym to get mighty. It consumes as much hunger as Mightiness gained, I think, or close to it
@@drdramatik 90% of the time just use a gembell. Get him one and you don't really need the gym at all. If the Wolfgang actually manages mightyness well, it won't fall bellow 75 just by lifting the gembell once a day for 10 seconds. The gym is the best for going 0-100 fast but in my experience that is never prevalent given how easy farming purple gems is and the gold dumbell is more than enough to keep it high to prevent wimpy.
@@cookieelement3467 I prefer using the gym while at base to keep the gembell's durability
@@drdramatik Understandable. I just did a bit of math to get some numbers. Old wolf lost an extra 40 hunger per day when between modes. So basically one extra perogi when not mighty. While mighty, that skyrockets to losing the equivalent of 150 hunger over the course of a day if you maintain mightyness. So for a boss fight, Wolf is an extra 2 players, while around base he is an extra half.
New Wolf loses an average of 80-100 hunger when going 0-100 on a mighty gym. Sounds like more but you only lose like 20 a day while well fed. So each day you will consume an extra 20 hunger every day just about. This can be curbed using dumbells and doesn't increase at all while mighty. New wolf will passively drain you less hunger with the gym (if you use it at all) and as soon as a bossfight hits, old wolf would blow a hole in your supply while new wolf does not. It's not even close. New wolf's extra gym drain is barely noticeable in comparison especially since old wolf was +40 every day, while new wolf is only on days you are at base using the gym for a +20 each day.
@@cookieelement3467 Yeah, I suppose you are right. I kinda can't really tell when I'm playing solo because my fridge is full 24/7 regardless of anything. Also, unrelated, but Wolf having cooking potato as a favorite food is a HUGE plus. He gets 60% more hunger from it as opposed to the measly 20% Wilson gets from Bacon and Eggs for example, and it doesn't even require a crock pot.
10:55 “so I understand why Klei decided to remove his speed boost what I don’t understand is the lack of compensation.”
*laughs in marble suit and piggy back*
True, but the piggy back and marble suit are just 2 items. It's possible to get armour elsewhere, and the Krampus sack still exists - what happens once you get both of those?
The speed boost affected Wolf all throughout the game. While the piggyback/marble suit interactions definitely give Wolf some more functionality I don't think they really measure up to the speed boost.
@@FreddoFilms yeah but why did he have the speed boost to begin with? he's supposed to be strong, not fast
@@society1876 Wolfgang doesn't skip leg day..
Well now he does
old mighty wolf with piggy was faster than new mighty wolf tho, and marble suits are for tanking and for tanking u dont have to move anyway so it doesn't really make up for it
@@society1876 cuz since the first game he already has, its not about why he have its about why he dont have, its not fair remove something take something from a character and don't return fairly
Think you may have forgotten about the marble suit and piggy back no longer slowing him down, also its dope that you got some merch, the dst community doesnt have a lot of that
The old one had +25% speed, the -30% speed of these two items was irrelevant. It's as if this is an ability that Wolfgang has always had
it still affected the faster wolfgang so the speed drop was still very noticeable, and now the difference is even more pronounced
@@lordgigapiller It's a 5% difference... I wouldn't call it a buff
@@Serkesh77 depending on how its calculated it could be a 12.5% differences and a 30% difference from the new base speed so now dont you feel silly like a silly person
Totally did. Definitely interesting changes, piggyback especially is amazing once you can make enough food to easily stay mighty.
Glad you think so about the merch.
I didn't really want to include DS characters or iconography in the store to give it its own identity, so we'll see how it goes
just make it so he can move while with the dumbless. it will fix the tedium and allow you to explore while raising migtiness
Or be able to craft weightes shoes or something, walk slower but raise mightiness
@@Raamkozijnmusic Isn’t that just the shoe version of marble suit? Maybe make it so that marble suit would still slow you down but it’d reduce your passive mightiness loss by a bunch?
I think they could do this, but with the downside that the dumbells would be less effective and the wolfgang would be a bit slower
@@NhanNguyen-du3cr or not slow you at all and allows you to freeze mightyness when below 75 mightyness.
12:15 that scared the crap out of me
boo ;)
At least now Wolfgang’s character portrait matches his gameplay somewhat.
Good point hehe
I always felt wolfgang was way too easy for a game like dst. Shove extra carrots day 1 in your mouth and coast on a speed boost, double damage, and increased maximum health for the rest of the game. Wolfgang was a one note boss killer with nothing unique about about his gameplay loop that was I found incredibly boring to play as he did nothing outside of making boss encounters shorter. No flavor perks, no changed play style. Extra damage and fuck all for anything else. Eat extra food to be Wilson but better. The new rework is a vast improvement in my opinion. Being the strongest character for free was bullshit, so as much as I don't like standing still lifting weights, it's still better than getting all those benefits and more for free. Once you get a gembell it is hardly a problem anyway. It's like ten seconds each day to stay maxed.
Klei tried to give him more general strong man perks to make him less of a "eat food kill boss" and more of a general strongman with perks fitting for a character with exceptional strength. I personally like the additions of these perks as it makes his more general play style outside of combat more interesting. I have been playing new wolf and the lifting is barely an inconvenience in exchange for a bunch of alternate options. Also can people stop saying "old wolf could use marble suit and piggy back without penalty" because that is false. He still moves slower and you affectively nullified your own speed boost. Now he can use them with no penalty at all and doesn't sacrifice anything.
And in regard to your "wimpy as an emergency state instead of a punishment"
Winpy also used to reduce max health, 10% speed decrease, along with the damage debuff. Wimpy was and has always been a penalty mode that used to have a niche way to abuse it unintentionally.
Making a benefit for a strongman being weak makes no sense and it wouldn't make him "more unique" because that idea is basically Wanda's old mode. Weaker but with great benefits. Risk reward.
While the new weight lifting does add some more flavor he is not more fun to play. Without the speed boost some bosses it is just easier to tank which is way less fun in my opinion, I would have been fine with only 1.5x damage and a speed buff or something else
@@masonhall8634 I find the management and gameplay options more interesting. Old Wolfgang was boring for me because of lack of depth so I enjoy his new version more. Also who do you tank? I don't see much reason to tank any boss as it just means more resources out of your pocket. If you don't want to tank, then don't. Get a walking cane and prepare the areas with road turf and there is nothing you can't realistically kite. Add a mag if you struggle.
@@cookieelement3467 I think you are right for most of it, but I am partial to the idea of wimpy mode having a slow hunger drain or may be even small speed boost for more variety
wolfgang if he was faster with objects that slow him down, the pig backpack is -10% and his speed was 25% so yeah, he lost out anyway ... and with respect to wimpy, nobody wants him to be a wanda, just have a personality ... the same thing you complained about before, right? please always be objective
@@bewie656 What? I was responding to Freddo's comment on Wimpy now being only a punishment state and him saying wimpy should have a benefit, which I say is way to close to Wanda's entire gimmick and wimpy should stay a pure punishment state and instead they should flesh out his mighty strong man mechanics instead. That is my opinion, something I am allowed to share. There isn't some obligation on CZcams comments to not share opinions. And funny how you only mention piggy back and not marble suit which is -30% so he still lost 5% and now doesn't cost him any speed. How about you share all relevant information when making a point?
I actually really liked reworked wolfgang!
That's all. Altough you make good points freddo,i just find myself fine with new wolfgang probably cuz i'm not much of a fighter in dst but yeah.
Oh my god the merch is actually so cool!!
glad you like it
While I agree with the tediousness of working out, it makes sense because how else do you get "strong," him losing the speed buff wasn't even much of a nerf as he can wear both piggyback and marble suits with no downsides in mighty, which might make him more of a tank than wig
Edit: this whole rework makes him fit the moniker of "strongman" more in my opinion with the combination of working out and carrying everything faster
God damn it. Losing speed bonus was a nerf. A huge nerf.
People who never played Wolf don't even realise how much of a nerf that was.
It was pretty much 45% of why people found him such a strong character.
Removal of speed penalty from Piggyback a good addition, but it wouldn't make up for his bonus speed loss.
And marble suit is way to niche to ever mention getting changed.
@@d4cto well considering the whole reason people DON'T use marble suit is non existent with Wolfgang now, I think his combat potential went way up just by that, and they removed the speed bonus because if he had that AND the new stuff that would be way too broken
@@Plag-Dmon98 reason that people don't use marble suit is because it takes marble which is an ass to collect and because it takes body slot.
That's enough of a reason to completely ignore it whatsoever.
Can't really say he would be broken as... he kind of always was. Now he's worse. Is it fair? Probably. Are people gonna still play him? They'll go for Wanda instead.
I honestly never play Wolfgang anyway because his personality bores the heck out of me. Character personality is one of my favorite traits. It why I play Webber and Woodie so much, despite them being overall less unique than most of the cast.
the man who says 'Is hard, like Wolfgang' is boring to you?
Shame. (jk)
His personality is funny
"Character personality is important to me, thats why I play Webber" lmaoo
Wanda's personality is also nice
Gameplay is what matters for the long term
Personality might make you interested in a character but it won't guarantee that you won't get bored of it for the long term
This rework makes wolfgang slower (not just speed) and less exciting imo
Half the people complaining don't even seem to know what "rework" means.
This entire update was to make Wolfgang more in line with his character theming, as "The Strongman". In that aspect it did great, as he actually lifts heavy objects much easier. He's not solely a gluttonous warrior.
Buff or nerf, Klein got the theming right on this one.
the theming is good, but people are upset about the actual character design, which is pretty much unrelated. the update just didn't really add any depth to the character, i would go so far as to say it *removed* depth... having dynamic max health, reasons to be wimpy vs. mighty, it was all pretty neat. also very strong. but wortox is still the way he is so i won't discuss overpowered upsides.
i personally think he's still a cool character and i think some of his new, smaller mechanics are neat, but they definitely could have done more. just a little bit of missed potential. let's hope maxwell's refresh knocks it out of the park.
@@beppermint4092 I guess I don't totally disagree with the depth part, but like a rework does, he's gotten more depth in some areas (carrying weight) while overall lacking in diversity among forms (along with other areas). Wimpy form could get away with having a niche benefit. I can argue either way for the depth discussion.
There could definitely be some quality of life improvements to make him feel better to play (moving while lifting could be cool). Personally I always disliked that he manifested health, so I love that change.
I like most that he's a lot more team friendly now. He no longer gobbles the whole ice box every ten minutes.
At least some people have (good) arguments that aren't "Oh nO mY bOY lOsT spEEd" (speed removal in my opinion was totally the right choice.)
Also yeah Maxwell deserves a grandiose rework. I have faith in Klei.
Theming is irrelevant when in line with other characters. Everyone who mained Wolfgang now switched to Wanda. Maybe it will make some newbies to try Wolfgang out. In the end, the most played characters remain Wendy, Wilson, and Wigfrid. The only thing this refresh managed to do was make another character unpopular, unplayed.
@@davidmartinek5257 I'm going to have to disagree.
The theming of the rework is the main reason I'm playing Wolfgang again. I'd been playing Wanda for several months before that.
@@billyhenderton6245 That's interesting. Good for you, have fun! I'm probably never touching Wolfgang again.
wolfgangs rework made it easier for me as a new player with less than 20 hours on this game to get into him as before the rework his greater food intake scared me away from him despite the damage, the food drain stays the same but now I don't need to worry about keeping my food meter at max which allowed me to instead focus on the boss fight more than the food bar
You didn't need to keep him always mighty. Food also isn't a problem. Just eat everything that comes in your way. Then use a crockpot to make better food. You can be permanently mighty this way since day one.
If you struggle with food, find desert. You can find cactus here; it's a great hunger and sanity food, counts as a vegetable to crockpot (easy source for pierogi) and grows all year round. In the oasis desert, you can also find goats, one of the best big meat sources in the game.
@@davidmartinek5257 thank you for the tips
@@EggsBenedict1 There are plenty of guides on CZcams. But in my opinion, the best way to experience this game is to go in blind.
It'd be cool if Wolfgang was able to lift mobs , like grab a hound do a rep then throw it
Or move a sleeping koalaphant
lol, would love to see that!
This is not Make any Sense Especially at The Short He fake The Show that he can Weight an Elephant
@@irpanfauzi1160 true but he was not mighty , and when he was mighty in the short he lifted a train cart
It seems like everyone talking about the refresh forgets about equipables not slowing him down when he is mighty (i.e. piggy back, marble suit, ice cube)
The old one had +25% speed, the -30% speed of these items was irrelevant. It's as if this is an ability that Wolfgang has always had
because it had never been good in their eyes so they don't consider it at all. they just think "its neat" and pass it off as nothing
yeah, that's a major perk he has now
@@Serkesh77 except now wearing a piggyback or a marble suit doesn't make him lose mightiness, so he can keep his 2x damage boost forever and with no downsides lol
@@lucasskywalification that's true for carrying statues, that you don't lose mightiness. I don't think that is intended for piggyback. I haven't tested it so either it isn't true or it's a bug and will get patched.
the only issue i have with wolfgang rework is
the amount of people complaining the removal of speed boost
Imagine if Wolfgang's wimpy form had his speedboost he used to have, or maybe a little smaller speedboost
I feel like ds deserves better design ideas, some decisions are very strange. I like the game, but don't think the new character refreshes are any good most of them are decent. Also, there's still the one cursed sea boss.
yeah they are running low on inspiration
i think most of the refreshes were really good. The only subpar ones were Wigfrid's and maybe Woodie's
What decisions are strange? They all align with his theme of the strongman, right?
They're at least better than his previous perks design wise (in my opinion)
Think about it, Reworking every old character since Tencent bought Klei, releasing OP-AS-FUCK characters that can teleport like Wanda and Wortox, Adding a new fancy Meter and Crafting tab to everyone, what's next? Battle pass? Sexy female anime chatacters?
Just look what happened to League of Legends after tencent bought Riot and you'll see what is coming next!
If only Klei didn't sell itself to the CCP like a little bitch.
@@pedrocalebe6407 Wortox released way before Tencent bought Klei, I Wanda takes skill to use her full potential (at least more than the other high-tier characters).
Special tabs and special meters have pretty much always been implemented. See Woodie, Wicker bottom, Maxwell. Admittedly meters have become more common, but they're still only on a few characters (Wolfgang, Wendy, Woodie, Wigfrid, Wanda).
Klei's had the plan to refresh/rework the older characters even before Tencent bought them.
This could definitely use an update. The changes to Wolfgang might have been minor but they change playing him a lot more. I hardly have to hold still now to lift the weight thanks to mightiness freezing while running with the weight, getting mightiness from manual labor, etc.
it does, but I'm never making more than 1 video on a single update, it's not worth the hassle for me
@@FreddoFilms Understandable.
Thanks for directing attention to wormwood, plant gang needs more reps!!
Being able to bloom whenever you want makes worm a much more fun character for combat, and more thrilling since each hit costs him more, you can’t just perogi it away.
I feel like Wormwood's rework with RWYS was extremely mild considering how useful he was before it. I used to love spawning in a world and planting every seed I see instantly instead of having to wait to collect improved farm materials. While he can still do that, farm plots are a lot more efficient now and therefore reduce his overall niche. I think a nice buff would be to make seeds planted by him grow faster than normal and also maybe *not* get a time penalty for being off season (as it were before RWYS). Rn, he doesn't seem very useful imo. How high does his speed go up to in full bloom?
@@drdramatik 20% increase. The real nice part of this is the “increased hunger drain” is so negligible now I forget it’s even a mechanic, and he automatically tends to crops just for walking by. He can very easily get good crop yields just but existing near his crops. And finally being able to bloom whenever you want really makes a substantial difference. I was able to get the world explored and base set up in record time by fishing a bunch of ponds and then using the rotten fish to bloom early. And you’ll get to a point where you’re never not in bloom because the resources to make yourself bloom are so abundant, so you can constantly be a speedster who also has easier access to dark swords. Wormwood is an underrated combat character imo, although he falls more under the category of combat-support because of his other main abilities.
@@notgabriel8624 imo, his increased hunger drain was never really an issue to start with, especially considering characters like Wolfgang and Warly. Also, I actually really hate his ability to tend to crops in full bloom because it's considering a "perk", when in reality, all you need to do is kill the Lord of the Flies once and you never need to worry about tending to your crops again. I sure hope he gets a small buff soon because he's definitely my favorite character
Beacause of the way wolf gang lifts weight while might I think it would be interesting to see him be able to move while lifting while might it would fix many of the gameplay loop problem slot of people complain about I also like the idea of balancing wolfgangs combat ability with giving you another stat to track further rewarding more skilled player who can micro manage I also think that many of the developers are trying to turn Wolfgang into a juggernaut type character and while I do think this fits his character in this sense wig did is just better her natural defense her easy craft helmets and her sanity/life leach as well as her new inspiration meter
I failed to explain what I be think Klein is trying to do is make Wolfgang a character that can use priorly ineffective but very strong heat marble suit and piggyback but I do think this update needs to get some form of a more solid niche but in total I kinda like the refresh (I’m biased cuz I can’t live without 2x damage )
I found that the new quality of life change where he gains mightiness by chopping, fighting, or do anything that requires strength to be a welcome change. It fixed the core of his problems
Honestly, I love the update. It makes the character fun to play. Coming from a veteran of the original don’t starve, I absolutely loath how old and outdated Wolfgang, WX, and Wickerbottem have been over the years with how blatantly op they are. Now Wolfgang feels to have more character and is genuinely fun to play. Yeh it’s funny to go “it’s about drive it’s about power” but it’s also genuinely better to do workout and more then just “eat meaty stew, kill everything. Ez” working out can still give you that “easy win” but it requires more thought and effort.
The way I see it, if you hate the Wolfgang rework, you’re either boring as hell or just the try hard salty Wolfgang mains that liked being able to cheese everything in the game by just eating.
Finally someone else has my opinion to
Nice night in the woods music
0:52 i cannot unhear v1 from this
The phrase "compensate for the nerf" is weird. What you want is to take a powerful ability from Wolfgang and replace it with an equally powerful ability. That would still make Wolfgang OP and broken just in another way.
Personally, as someone who is terrible at the game, I found the rework to make playing Wolfgang easier for me. I always struggle with food and resources from just being bad, and Wolfgang no longer requiring a fridge worth's of food to remain mighty during simple battles allows me to actually play him. Though I find more enjoyment with the character, I still agree with many of your points, and if anything, my point should also regard how a character should not benefit the playstyle of a set amount of people, but rather all that play Wolfgang, from bad, to the good players.
it'd be cool if wolfgang how like a whole selection of brass knuckle weapons or something to enforce the idea that ''Wolfgang does not need puny weapon!''
I like the new Wolfgang
Thanks for ur perspective as always. It's always really helpful to see a well thought out analysis to an update. I agree with your views, but I still hate this update due to high expectations of my main character for so many years xD hope Klei can change it up for the better in the future. And thank YOU for delivering quality content, every time, without fail imo, despite raising the bar video after video :D
You forgot to mention old wimpy Wolfgang's perk of having more effective healing than mighty Wolfgang, due to the relative scaling of the transformations. It's still niche, but it can save on healing food if needed, which is useful.
I've been playing a solo world as reworked Wolfgang and I honestly really love him. Once you kill deerclops you can instantly get a maxed gym and get full mightyness in seconds, although lifitng with gold dumbells before that point is somewhat tedious. I'm not sure about how Wolfgang fits into bossfights - it seems like full mightiness might not last long enough to finish many fights, and lifting midfight could be pretty annoying. I've definitely felt the increased hunger and sanity drain and have had to spend more time getting food and sanity items, but they still arent particularly interesting downsides imo
A few things I don't mind
Mightness (as the gym equipped with boss status give the fastest results and can get you mighty in 10 seconds)
No damage downgrade overtime,now a flat x2
I think the reason why slot of people hated Wolfgang was cause he would inhale an icebox worth of food
Also his sanity from audience is cute
I think that Wolfgang's might should be tied to his sanity.
I got back into dst with this update. and the wolfgang refresh completely turned me away from him LMAO
My thoughts ig:
- If I'm being honest, the main reason why I don't mind about the "gameplay halt" style of accessing his perks is that a max level gym is *really* quick, and I enjoy being motivated to rush a boss
- The old wimpy form does... not sound useful (at least from your explanation). Getting food still seems much eaiser than coping with the negatives of this form so its usefulness would be limited to "some speedruns". Then again, there's no reason it _can't_ have some minor perks.
- This is interesting because I always thought of this situation the other way around. Constantly maintaining mightyness is hard, and there's no (meaningful) downside to being wimpy outside of combat. In this way I find myself almost always in Mighty form with full hunger (eg before going on a killing spree), or in Wimpy at
I wonder if there’s a way to tie Wolfgang’s mighty form tied to sanity
I do remeber he has no speed down by piggy back and marble suits
I've actually started playing him now. He was too boring for me before. I quite enjoy wearing piggyback and marble suit without penalty and chopping trees is also fun. Yes, the mightiness requires a lot of work to maintain, but you can always let it drop to zero if you're at base or doing basic stuff. Gym eats through your hunger, but that usually isn't much of a problem. It even makes me explore other recipies besides meaty stew, as 100 mightiness takes around 80 hunger. Dumbells should probably let you work out while walking, but if you have the gembell, it's not so bad. And the recipe is okay too.
I love Wolfgang so much, personality and gameplay wise, I have always found the big-bads in DST the highlight of my gameplay, but the one character that I think is more interesting/has more potential is Maxwell. We need a Maxwell buff!! Please Klei
I do like the mini game with the gym, I just feel as though I got un mightier far to fast for me to enjoy actually playing the character. I feel as though he just needs to take longer to be unmighty.
one thing I have to say is that them not being able to make old characters more interesting is not very true look at webber he is a kinda old character and his rework made him a lot more fun to play because you had more options for what to do and well over all they just did everything perfectly the thing they did wrong with wolfgang was they had the right idea but didn't really add much to the idea wolfgang would be so much better if they just didn't make him purely combat and added a mechanic that is as boring as lifting weights and becoming big strong man OooOoOooOo
I really like wolfgangs rework allot
Can't wait for the wx rework, I'm gonna like spending 10 minutes charging before I leave my base.
I really hope they won't do my boy dirty like that
Something I forgot I mention is when you said how Wolfgang wasn’t given any compensation for the removal of his speed boost…. Uh, sorry but are you good? He’s been removed of a stat that didn’t make much sense for his character, and was given several stats that made sense to his character and in my opinion are better. Such as moving statues quicker, being able to hold piggy back and marble suit without slowdown while in mighty, and being able to do things more efficiently by being stronger.
I mean yeah he got some fitting upsides but they aren’t really game changing
It’s just small buffs that make the game less tedious in some ways at the cost of doing a mini game or waiting while your night ones goes up
The upsides are there but they are so negligible or close to
He shoulda just been able to pick up boulders and throw them at bosses
i mean now i can be mighty allday still broken minus the speed boost
For me the mightiness building wasn’t too bad because it was just kind of something you do when night comes and you’re waiting for it to end. Although that isn’t exactly great because it does also mean that the rework just made it so you press some buttons while sitting by a campfire to get free 2x damage and faster resource gathering for the coming day.
I think that nobody who knows something about the game stays still at night without doing anything, there is something for the torch, flashlights and variants, right? XD
@@bewie656 Fire Pits and bases also exist for a reason, and especially during winter when even with the best insulation you can’t really go more than a day without resting by a fire for a bit you can just build mightiness then.
I definitely don't think some characters from original game shouldn't have added into DST. But I see your point. Thing is there wad only 11 character at that point and minus Wes you would have only 10 characters to play. Having this characters wasn'tt such a problem in the OG game because I always think that DS and DST are very different games. Og game mostly focuses on just surviving but this game is more like a game about fighting with monsters.
I like everything of the refresh except the excercise part, now I have to waste time of the day to stay strong. Time that I could have used to craft, explore or procure my plants
I think perhaps they should have divided the rework between the different phases of Wolfgang's mightiness, for example:
When Mighty: Hits Harder, is unburdened by heavy equippable items, the tank
When Normal: Less muscle bound but still possess decent strength, therefore has more dexterity for resource gathering (chopping/mining/digging) and is able to row faster then his other forms, the worker
When Wimpy: nimble and light on his feet, can run faster than his other forms (can run at a consistently higher speed, good for mapping out your world early game), requires very little sustinance, the marathoner
I actually hated how wolfgang used to be, because I would spend MUCH MORE time trying to get the perfect diet set up and always have fresh food for if I had to use mighty mode, which would very quickly lose its true value in the first place. Now all I have to do is cook up ONE meatball and go from 40-60 might into 100, much faster than before (with all the planning of meals and having to wait for a crockpot that can't be moved or taken with you to finish with the EXACT hunger requirements for the situation), and you STAY at 100% power for a very long time.
Honestly, let wimpy have his previous mighty speed increase
btw, double damage scaled with your hunger. now, mightiness doesn't scale with your mightiness. just having 75 might gives you double damage.
Man… The Maxwell rework is gonna suck isn’t it lol
They did a refresh to make him more rounded and a not a one dimensional character but now he is more of a tank than ever, some bosses are better off tanking now his speed buff is gone and he has more consistent damage output, should have kept the speed and nerffed damage a little and added a cardio machine
He was never a tank. Not at any point of the characters story.
He's was purely damage dealing character.
I agree that the Wolfgang rework is underwhelming, but I still believe that better than before. The downsides are manageable, the upsides are great and double damage is still a huge buff compared to every other character.
One suggestion to make him a better team player would be to give his dumbells an extra +X% health regen to Wolfgang and +50 max health to other players for two days, after all, training is good for your health.
Little Maxwell would sit at 125 health, Wilson at 200 health, and Wortox with 250 health. Wolfgang's role as the strongman persists, lifting heavy objects and doing double damage, but now he is also the gym trainer by improving the survivor's health.
Imo they definitely could make Wolfgang a more engaging character to play as, I dont mind his rework, but definitely more could be done.
Maybe tasks that require “work” provide a small increase in mightyness, maybe toss the dumbbell around as you’re walking, make that more interesting to juggle as you’re fighting a boss. I dunno what to do about the minigame for lifting weights really. so even outside of combat, a player is encouraged to be productive in order to be strong if they want.
Perhaps even make wolfgangs various forms to have different upsides and downsides, maybe being mighty will cause him to be more cocky, and if he takes a hit he takes a big hit in sanity drain. Being wimpy, keep his hunger drain as it was before the rework. Hell even give wimpy wolfgang a minor speed-boost, i think it’ll be interesting to see players choose when to be mighty or when to be wimpy. Darkness, maybe even low sanity should drain his mightyness faster, definitely fear seems to take the mightyness out of him.
Overall, just adding more to his kit i feel would make him more interesting rather than just spending half a minute lifting weights every day. It’s still better than eating a fridge but feels just as mindless.
How vould you change wolfgang I want some ideas
that's the reason for the "nerf" because its a nerf so no compensation for said nerf. He was so op and "meta" I think this rework makes sense not only gameplay wise but even lore wise
POTATO JUICE MAKES WOLFGANG SLEEP- zzZzzZzzZzzZzz
Would you ever consider doing some sort of theory video like how much each character knows about the constant or how much they all hate maxwell?
Klei pleae add a Deerbell using Deerclops eyeballs as a latelate game version...
What will its better to use the eye for a houndious late game
@@rhongomyniad3540 you'll end up with more eyeballs than guardians horns though eventually, especially if u regularly kill klaus. So you'll usually have spare eyeballs anyway, unless you do consistant fuelweaver runs.
What would a deerbell do
@@notgabriel8624 hm i'm thinking it could be like a Gembell with infinite durability for example.
@@notgabriel8624 temporary buff that reduces strength loss so you dont have to stand still every 40 seconds.
Or just straight up lifting while running
I'm guessing the idea was to trade in the overall easily accessible always useful speed boost for a bunch of microperks, but I feel most of them just get outclassed.
No penalty Marble Armor; still a pain to grind compared to more healing food and wood armor, No penalty Piggyback; previous speed boost already outpaced it and end game players have Krampi sacks, Strong Rower; use any Sail.
The faster mining/chopping is the only really noteworthy thing that isn't as easily replaceable without just switching characters, but things like Bearger have always done the job too.
The always x2 damage is also not really compensation as any properly prepared Wolfgang would just eat something small when they get a small break and never really fall below 280 hunger and keep their damage at around x1.9 damage.
If you want speed and damage with more fun and unique gameplay, just play Wanda.
I don't play wolfgang so my perspective is mostly how he is as a team mate to me. I'am mostly a Wurt player, so this does shape my opinion. The change on how his mighty form work makes him a better team player then when it was linked to his hunger meter, as the benefits of wolfgang are much more consistant and other players dont suffer from a berry shortage from inexperinced wolfgang players in the early game. In DST players who know the meta well don't see the old wolfgang mighty form as much as a problem, and it isn't if you get a farm started in a timely matter. Old wolfgangs downsides are actually non existant if you have a wurly and wormwood. I find how his mighty form works now as mostly a benefit to me though but i can understand the frustration from more experinced players and speed runners.
I do think the new wolfgang is more new player friendly. I don't think making him a generalist was a good idea though as rip woodie, as the only unique thing he offers now is finding moon island early. From my perspective I think they should've made him a really good hauler, by either buffing the piggyback or giving him a unique back pack reciepe that only he can equip but other players can acess. Maybe a backpack that functions like a chest and backpack, but only functions like a backpack to him.
I do agree that making whimpy form useless was not a great move. I Think they should've giving him options on bulking up and bulking down, with his mid way point having no upsides or downsides. The speed boost and hunger reduction couldve gone to his wimpy form making him a good scout in early game, and having his mighy as it is now just with a slighty higher hunger drain when he is mighty.
As he is now i have no complaint, its even kinda funny that wolf gang can mass produce potatoes at the cost of othe resources like magic, which makes feeding players early game quite easy. Not sure what it wastes stone though which becomes more rare the later you go making it more valuble then gold ironically.
Is that the binding of Isaac music?
My take on this rework is:
-Klei could just make it so that his mightiness decreases slower (like 2 days to go from mighty to normal, 3 if it's not enough).
-The wimpy form could be either still a punishment or it could get a reduced hunger drain (like an 80% hunger drain compared to Wilson's 100%).
There, Wolfgang fixed for everyone in what would translate into 2-3 lines of code.
Wimpy could also get some of that speed bonus back, that way there’d be more of a reason to go wimpy for scouting instead of almost always being mighty/normal.
mmmm wearable mug
Hey how do I find the text to speech things in the intro?
Isn't Wimpy Wolfgang practically Wes with higher health hunger and sanity
Yeah pretty much
How did you do that TTS voice at 00:51 ?
discordier.github.io/sam/
Do you know that dumbells increase your mightness when used as weapons?
Wolfgang should gain mightiness from eating Powercakes. that way he could do beekeeping to maintain his mightiness.
I just started playing and enjoying play as Wolfgang because of this, he was just too OP and boring for me.
No new mechanics, no different playstyle, it is just cook a lot of meatballs for the win (This doesn't make any sense btw, you eat more to get stronger?)
And yeah, its boring standing still, lifting a dumbell to make Wolfgang mighty, and they could let you walk while lifting, but lets be honest, with a gembell, it takes less than 15 seconds to get mighty, it isnt a big deal.
I get what you are saying but this update kinda leans towards newer players being able to play him they made him easier to use, he was pretty op before but it at least required some skill as the hunger drain before was very fast to drain. But gembell is not to easy to obtain for the newer players getting a gembell requires resources that are needed for late game items and swapping characters which makes the gembell just more of a pain to get unless you have several farms built again if someone is new they would most likely not know how to do any of this and would probably waste valuable materials.
@@Mickey- Yeah, faster hunger drain sucks when you are a begginer, but when you have some experience in the game, it becomes easy to manage.
Btw, gembells aren't that difficulty to obtain, just kill a Bishop (which is really easy as Wolfgang) or you can just dig graves (the sanity drain of digging graves is minimum and can be counteracted by eating cooked cacti or cooked green caps. Also, you can kill the nightmare creatures for fuel, so you can make some Dark Swords)
I agree with but the speed boost will hurt
Removing the speed boost just makes wolfgang mains not shove it in my face all the time, so im happy
10:07 I do not agree but i'm fine...
idk i liked the rework
i find it fun to refill my streangh meter at nigh and i think wolfgang is no longer just a defoult but when you eat you get stronger, theres something that you do constanly all game not just staying wimpy all game and eating for 5 min fight
Wanda Gaming
in my opinion DST as a survival game sucks ass there is no motivation to keep playing besides surviving or "killing bosses" even tho you dont need to kill any unless youre doing an event
Imagine if *every* character had the same mechanic of just standing there with some consumable for up to four minutes, or pressing spacebar in some patronizing minigame. I just wouldn't play. It was really sad to see most people defending it in the klei forums because I know klei can do better and I hope they're rethinking this.
I think a good start towards reworking wolfgang might have been to remove the speed boost while mighty and make him faster in wimpy form. This makes intuitive sense because he's a coward. It's mostly his head that gets bigger while mighty. For the sake of being interesting it would need to be either harder to become mighty so you can't just run around wimpy all the time and benefit from both forms whenever, or there would need to be a downside to being mighty. Like make him slower or something while mighty so that you need to consider whether you actually should be mighty for a fight.
"Getting rid of the speed boost was the right move"
The only reason why I played Wolfgang was the speed boost in the early game. The extra speed is beneficial while exploring early. Since it has been removed, I don't need to use Wolfgang again, ever. Wanda is better in every way.
Seriously, Wanda takes a bit more time to get set up but klei is lying if they think that Wanda isn't better than Wolfgang in every way, ridiculous damage with an unbreakable weapon, longer attack range, free dodging, and oh yeah the ability to make any speed boost redundant since she can teleport clear across the world at no cost once you've hunted enough walruses and set up the celestial portal. Wanda's health gimmick is her only downside, and even then outside of combat she essentially has regenerating health since she can heal faster than she ages.
People keep crying about "Wolfgang OP", and " everyone plays Wolfgang"
Meanwhile, the most popular characters are Wendy, Wilson, and Winona. The only people playing Wolfgang are players who are already good at the game. And now they have no reason to play Wolfgang, so they switch to Wanda and get good at playing her.
I don't mind the new mightiness mechanic, but there are many more creative things they could have done better with Wolfgang. Why not add 2x received damage from shadow monsters? That's a pretty significant drawback. Just leave the speed buff. I could give a list of things like that, but others have said it already.
For the first time, I'm actually using character mod, which makes much more creative changes to Wolfgang. Much more FUN. Not some gimmick that breaks the flow of the gameplay.
I have the exact opposite opinion about everything you said about Wolfgang's mighty meter being more tedious than his immensely more difficult old hunger meter. Wolfgang used to be objectively the biggest food hog in the game (unless you stayed wimpy till you were about to fight, and even then still a food hog), and in my opinion that extremely tedious and colossal food requirement made him the worst character, as you had to rely on something in REAL time consistently just to stay strong. Now his hunger meter is (as far as I can tell) a fixed rate, which appears to be the same rate as Wigfrid or Wendy, who are both insanely good for killing spiders. And now Wolfgang can actually have his own way of killing spiders, instead of just being a weaker Wigfrid copycat, as long as you have a fresh ham bat, tentacle spike, or dark sword.
All I've ever wanted in Don't Starve Together was to have a STRONG character with no drastic game ruining downsides, such as ONLY being able to eat meat, or being pathetic levels of weak without a relatively weak ally that boosts your damage. What Wolfgang brings to the table is a very easy to maintain, very cheap to supply, and very renewable ultimate strength, which lets me finally unleash my true beast nature with being already insane at combat. I also disagree with you about his sanity downside being not impactful or whatever you said it was. Because even if you can easily restore it with certain methods or items, it's still going to drain a dramatic amount, making him have almost as much sanity problems as Wortox does, where you're forced to fight shadow creatures quite often if you're not on top of the sanity drain.
On the other hand, I completely think that his speed boost being removed was a good thing, as it was really just overpowered to just have a walking cane and be in mighty form while walking on a road (especially with that glowing speed boost amulet). I just didn't find it to be very useful in the first place with how fast his hunger would drain when in his mighty form.
I very much wish that everyone was honest about him "chopping faster" for example, and the developers ACTUALLY made him swing faster when in the mighty form. If he were to swing his axe as fast as Woodie, but still do normal "damage" to trees with each swing, it would be much more enjoyable to cut down trees. Not to mention I have EXTREME axe OCD about percentages, so the critical chance thing really got me heated when I saw my axe having an extra 1% (which is a missing 4% in my eyes), making it so that my axe would break before a tree was cut down. Chances are very low that I'll be often if ever chopping trees as Wolfgang while in mighty mode unless I desperately need wood and can't wait for it to run out. Like come on man, how can so many people not know the simple distinction between "faster swings" and "harder swings"??
Before this rework, I tried to main Wolfgang, but I just couldn't stand playing as him. I was infuriated with his gameplay because he just felt like a character where you trade your hard earned food for damage, and was completely unbalanced as you'd typically need to spend all your time getting food just for wasting (which triggers me in the first place) so that I wouldn't be wasting damage potential (which also triggered me). Now after this rework, I'm 100% going to be a Wolfgang main. Finally I can play a character where I can FREELY do colossal damage with no strings attached in the middle of combat. I could tell that when I played him before, he had a lot of potential that was just wasted, or put behind a wall, which didn't allow me to enjoy his actual strength. In short he was a joke to me, and I dreaded the thought of having a Wolfgang in my base, or as an ally in combat constantly sucking the food out of my stock.
I'm more than just happy with his rework, I'm ecstatic. It's going to be such a blast to kill entire frog rains again without constantly having to say "hold up guys I lost my double damage, I need to get food again" IN THE MIDDLE of a fight, where it's usually not even remotely possible.
:'))
I feel that his mighty form damage should have been changed to 2.5 to compensate for his speed, but I do like how they didn't back down on the speed bonus removal, oh and the part where you talk about there being too many characters in dst, I agree wholeheartedly.
Heres my fix. Make it based off his food. So when he's high food its 2x damage at middle food 1.5x damage. And at low or wimpy he does 1x damage
That’s gotta be sarcasm right?
I prefer new Wolfgang
Wolfgang is DEFINETELY WORSE than he was before, but he’s still super good.
#RIPWOLFGANG
I'm very sad about how the mighty meter works now. It's such a waste of time, and the faster "work" he's got is so random. Klei has been doing a lot of this, just throwing random things and loosing the point. Wolf was great for me bc i like to play solo and don't want to waste my time killing all the bosses bc the fights take too long. I wish klei figures something out that's less tedious for the mighty meter
....it's just 30 seconds of working out with a dumbbell before a boss fight. You get 2x damage and you can wear a marble suit without losing mightness or speed. And you don't have to get annoyed with food. I think it's much better this way
@@lucasskywalification oh, didn't know about the marble suit. I didn't play him too much after the update, i kinda got too upset. I guess I'll try playing him more with an open heart this time
@@Pe_Dabliu yeah, now when he's mighty, he can equip any item without losing speed, which make marble suits and piggybacks really good on him, and he doesn't lose mightiness when wearing them. Also, his hunger doesn't drain faster anymore, so if you have a piggyback equipped, you can stay mighty the entire game with no downsides.
@@lucasskywalification as much as I'd love it, Wolfgang still loses might when he has those items equipped. He doesn't lose might when he's moving super heavy stuff (statues, knobby seeds, etc).
And he's also much faster with them so it's great.
Before I watch this, I wanna leave my opinion on this:
I think the changes has made Wigfrid unviable. Since Wolfgang now had a much easier mechanic for his strength, and it doesn't require property timing or an Abundance of food (or a pet Warly in your base), Wigfrid now just isn't gonna be "Meta" (has she ever been?) Which sucks as a Wigfrid main but its whatevs. I'll continue to play the Characters I enjoy playing :]
@@ole9274marble suit and constant x2 damage is a buff even if he has to spend like 30 seconds using a dumbell
@@ole9274 he didn’t have that in the past
@@ole9274 the effect lasts a day and late game u can get in in 30 seconds
@@ole9274 it’s only a 25% boost and I prefer what he has to offer now cuz it centeres more around being powerful and the speed boost feels like it was randomly thrown in
those who are defending the rework are those who played once before rework
Love the merch add. But here's something.. Anyone who wears CZcamsr merch in public. Especially in school deserves to be bullied.
Only one of the designs says 'freddo films' on it, so no one will know ;)
@@FreddoFilmsthat's a little better then. Still a tad bit cringe but respect the hustle. Love your stuff BTW you're actually quite comedic.
Think about it, Reworking every old character since Tencent bought Klei, releasing OP-AS-FUCK characters that can teleport like Wanda and Wortox, Adding a new fancy Meter and Crafting tab to everyone, what's next? Battle pass? Sexy female anime chatacters?
Just look what happened to League of Legends after tencent bought Riot and you'll see what is coming next!
If only Klei didn't sell itself to the CCP like a little bitch.
Klei really never fails to disappoint me... It doesn't matter how many interesting, ridiculously unique and well-thought-out ideas they're given by their insanely dedicated community -- they simply refuse to implement good changes. It seems like they're only capable of mediocre content outside of their big updates and Wanda. Walter is terrible, Wurt still needs so much done, wolf's rework was pathetic, webber's was quite underwhelming, and I expect WX's to be meh as well. I just wish Klei would get some vigor in them. It sucks because we know they are capable of making unique, fun characters because we have Wanda. But they seem to rework these characters with cumbersome mechanics and then undersupply them with poor qol...
Thanks as always for the analysis Freddo. You're a beacon for this community, and you keep me sane. Love your content!
@@ole9274 I think she is lacking immensely in what she brings to table, and her quality of life. Her role as a character is not very clear at all, and her qol is one of the poorest out of all characters in the game. She lacks polish and consistency.
What? I thought the Webber rework was great
how is webber's rework underwhelming? His main strengths got reworked (quality of life fixes for spiders and nurse spiders got added) and he now has tools to control them (decorated dens, switcherdoodles, shoo box and whistle). He can even tank boss fights thanks to nurse spiders.
As for Wolfgang, this rework might not have been unique, but it's in no way pathetic. He can wear marble suits and piggybacks without losing speed, which means he has easy access earlygame to a better backpack and better armor until the lategame.
@@ole9274 oh I didnt know all that. Imma delete my comment
How is Walter terrible? He has a ranged weapon, automatic pet that is similar to a beefalo and can cheese bosses easily, he is far from terrible. He is just annoying to use against bee queen, but that problem is solvable with bunnymen
It is a nerf overall. They should add some speed boost back again. I like all of the ideas that they introduce with this rework, making him more noob friendly and consistent. but the speed boost nerf which can also result in dps nerf and the removal of damage reduction/healing mechanic makes him significantly worse in combat. that's kind of terrible for a character that's mainly focused on combat. it would also be nice if dumbbells used as weapons would drain less durability.
wigfrid, wanda, wortox and under certain conditions robotboi have similar or even better strength in combat as the combat character. doesn't feel right to me