Houdini - Particles Energy Shockwave Tutorial

Sdílet
Vložit
  • čas přidán 27. 08. 2022
  • Learn how to make Energy shockwave using particles in houdini.
    .................................................................................................................................
    👉👉LINK TO BASIC FLIP SERIES - bit.ly/3oMZyGQ
    .................................................................................................................................
    👉👉WEBSITE - www.indianvfxschool.com
    .................................................................................................................................
    👉👉 LINKEDIN - / indian-vfx-school-27a2...
    .................................................................................................................................
    👉👉 INSTAGRAM - / indianvfxschool
    .................................................................................................................................
    📞📞 Contact US - +91 - 7071670158
    .................................................................................................................................
  • Krátké a kreslené filmy

Komentáře • 47

  • @Tensor-An
    @Tensor-An Před 11 měsíci +3

    Instead of using transform to thin out the particle sim, you can also use point vop to divide the velocity component in that direction which you don't want it to go. Or just make it zero entirely. Of course transform is a simple way but point vop is more like more control way. Great tutorial btw, got into particle sim because of this!

  • @cormaction
    @cormaction Před rokem +1

    This is great. I loved your modulo explanation too, probably the nicest way I've heard it articulated.

  • @luigiistratescu2756
    @luigiistratescu2756 Před 7 měsíci

    You are AMAZING. Perfectly explained. Thanks sensei!

  • @vinay4563
    @vinay4563 Před rokem +1

    Much needed tutorial 🔥

  • @itsutty
    @itsutty Před rokem +1

    I have been search for a long time for this tutorial

  • @mkhizeart
    @mkhizeart Před rokem +1

    Oh wow this is cool, thank you!

  • @debabratapal5881
    @debabratapal5881 Před rokem +2

    It is a really good video for learning particles effect .and congratulations for 5k😊

  • @phatbuihong1812
    @phatbuihong1812 Před rokem +1

    Thank you so much.

  • @PrakharFx
    @PrakharFx Před rokem +1

    epic stuff🔥

  • @ignaciocristina4059
    @ignaciocristina4059 Před rokem +1

    Good tutorial!

  • @eslib2
    @eslib2 Před 8 měsíci

    great tut! thanks

  • @ravijoshi23
    @ravijoshi23 Před rokem +1

    Congratulations for 5k 🌟💫

  • @tushargupta6688
    @tushargupta6688 Před rokem +1

    Yuppp.!!! 5K Done🤘 Again congrats sir 😎

  • @ulquiorra.no.4
    @ulquiorra.no.4 Před rokem +1

    Ultimate sir 💥💥

  • @atif5736
    @atif5736 Před rokem +4

    Please make the circular motion wave tutorial too please

  • @rajibrazib
    @rajibrazib Před rokem +1

    Your tutorial is very clear. Please can you make tutorial on rbd destruction from basic to advance.

  • @elyssio24
    @elyssio24 Před rokem +2

    Looks similar to the dragonfire effects from game of thrones

  • @chaotic1201
    @chaotic1201 Před rokem

    i saw where i messed up with the particle separation its wild how one little thing can mess everything up

  • @jaypatel6284
    @jaypatel6284 Před rokem +1

    Nice effects.... 😊
    ...and I am waiting for white water rendering tutorial 😅

  • @ashrafuzzamankhalid3465
    @ashrafuzzamankhalid3465 Před rokem +1

    Hi, I may be facing a beginner problem.
    On pop net, it doesn't throw away particles in outside direction. It appears on the geometry.
    Can you please help me with that?

  • @tanishqgupta8330
    @tanishqgupta8330 Před rokem

    pls give us a tutorial of the shield one

  • @avfxstudios
    @avfxstudios Před rokem

    Sir when 2nd part will come out that sphere shape

  • @GAMEVFX
    @GAMEVFX Před 2 dny

    why you have very less subscribers

  • @namdhis
    @namdhis Před rokem +2

    Hi Sarthak Pandey. Could you render it by using Karma with XPU? I tried to use Mantra but It was so slow but when I switched to Karma the render result didn't look like Mantra at all.

    • @indianvfxschool
      @indianvfxschool  Před rokem +1

      Umm i haven't tried karma yet, but yes I'll definitely look into it.

    • @namdhis
      @namdhis Před rokem

      @@indianvfxschool Thank bro!

  • @namdhis
    @namdhis Před rokem +3

    I don't undertand. After add popnet at 2:39 the particles only display on the surface and doesn't move. Please help me.

    • @indianvfxschool
      @indianvfxschool  Před rokem +2

      You might have missed something with velocities.

    • @namdhis
      @namdhis Před rokem +5

      @@indianvfxschool Thanks. I figued it out. When I renamed the attribute I typed "V" instead of "v".

    • @dorrelllynch7594
      @dorrelllynch7594 Před 7 měsíci

      i'm glad i saw your comment! I was having the same problem. Thank you@@namdhis

  • @amankamalvashi9584
    @amankamalvashi9584 Před rokem

    Ap to 24fps me composting category me gold winner ho 2017 me.

  • @sandilecinematic
    @sandilecinematic Před rokem +1

    When I add popnetwork the particles never spreads, they just appears as dots around the tube, sometimes tube disappears but doing the exact same thing you do

    • @indianvfxschool
      @indianvfxschool  Před rokem +1

      You must not be having any kind of velocity

    • @sandilecinematic
      @sandilecinematic Před rokem

      @@indianvfxschool thanks for fast reply, I am a beginner in Houdini, I will try to add velocity

    • @indianvfxschool
      @indianvfxschool  Před rokem +1

      You can connect with us on WhatsApp and ask your queries there :- +91 7071670158

    • @sandilecinematic
      @sandilecinematic Před rokem

      @@indianvfxschool Thank you, I really needs help I will contact you

  • @davidquirino2228
    @davidquirino2228 Před rokem

    are you like marrocos?

  • @johnpilotsandmail3612
    @johnpilotsandmail3612 Před 9 měsíci

    At what point do you create a group "stream_source_first_input" ? There is no such group in the Node "Blast"