Quick Tips | Houdini + Nuke | Magic FX 01

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  • čas přidán 25. 08. 2024
  • In this #tutorial, you will learn about one of the simpler ways to make #Magic/#Particle FX with #Houdini and #Nuke.
    I'll work with Particle System and Curve Force inside Houdini for simulating Magic FX, The project will be rendered with #Mantra and finally, I'll show you some simple #compositing tips inside the Nuke to make your effect more #MAGICAL and BEAUTIFUL!
    I’ll work with Houdini #WEDGE to simulate millions of particles faster and particles will render with #deep data, so inside the Nuke regardless of the very small size of particles, we would have great Depth of Field.
    Render of the project :
    ► • Houdini Magic/Particle FX
    Music: « Rumble » from Bensound.com
    #Houdinifx #Nuke #ParticleFX #MagicFX #Composite #fx

Komentáře • 97

  • @SamWelker
    @SamWelker Před 2 lety +5

    I miss the good old krakatoa thinking particle days when we'd see so many amazing particle sims all over like this. This really reinvigorated my love for that look. Thanks for sharing the process!

  • @YoUkNoWiiT420
    @YoUkNoWiiT420 Před 3 lety +14

    When I saw this on linkedin I was like whoa that's awesome! Then I was like is he going to do a tutorial like he did with the pyro 18.5 and boom I saw this! Seriously thank you for sharing the stuff you come up with and showing how it's made! Thank you!

    • @sadjadrabiee
      @sadjadrabiee  Před 3 lety +2

      Thanks for your comment, I'm so happy about that :)

    • @vsdifer2
      @vsdifer2 Před 3 lety

      Best online Houdini lessons :) Thank you so much for sharing this :)

  • @user-vw7zl7ho7i
    @user-vw7zl7ho7i Před 3 lety +3

    thanks for uploading this tutorial! I've never seen such an informative tutorial from Houdini to Nuke with this level of detail. This is just awesome.

    • @sadjadrabiee
      @sadjadrabiee  Před 3 lety

      Really thanks for your comment 😊
      I’m happy to hear that 🌺🙏

  • @maximostromogilsky188
    @maximostromogilsky188 Před 3 lety +2

    Awesome! Thank you for making this. Great music track btw.

    • @sadjadrabiee
      @sadjadrabiee  Před 3 lety

      Ha ha, yes, I like that music too 😅
      I always wanted to make a video or something with that music 😄🌹🙏

  • @Rahulpal-zh3zi
    @Rahulpal-zh3zi Před 3 lety +3

    Thank you bro 🔥🔥🔥

  • @mjparent222
    @mjparent222 Před 3 lety +1

    Wow this seems very interesting ! Thank you for sharing.

  • @dausxcz
    @dausxcz Před 3 lety +2

    Great and informative,thank you very much!

  • @martinarya1790
    @martinarya1790 Před 3 lety +1

    NICE!

  • @justlambert1
    @justlambert1 Před 3 lety +1

    really nice

  • @user-hc5hf3kr1c
    @user-hc5hf3kr1c Před 3 lety +1

    What a miracle! Very nice!

  • @duyngoquoc113
    @duyngoquoc113 Před 3 lety +1

    Nice...keep working... I apprecite it

  • @clankorn
    @clankorn Před 3 lety +1

    awesome!

  • @vahidabdollahi9624
    @vahidabdollahi9624 Před 2 lety

    Thank you Sadjad, your tutorials always been very efficient with a smart work flow. love it.

  • @javierm_uk1588
    @javierm_uk1588 Před 3 lety

    Great Stuff Sadjad. I see so many overengineered setups these days, that seeing something straight and to the point that simply works is refreshing.

    • @sadjadrabiee
      @sadjadrabiee  Před 3 lety +1

      Hello Javier. How are you man? Thanks for your comment, yes, I'm usually trying to find the simplest way rather than using a complex setup, of course, if it is possible :)

  • @viewee22
    @viewee22 Před 3 lety +1

    Gorgeous...Thank you so much...

  • @raneemFX
    @raneemFX Před 3 lety +1

    Thanks for sharing . Hope more Indepth English Videos are coming

    • @sadjadrabiee
      @sadjadrabiee  Před 3 lety

      Thanks for your comment, yes, I’ll publish new tutorials soon 🙏🌹

    • @raneemFX
      @raneemFX Před 3 lety

      @@sadjadrabiee Thanks . Waiting 👍

  • @njfx
    @njfx Před 3 lety +1

    Great tutorial, thanks !

  • @rasarezayerad4795
    @rasarezayerad4795 Před 3 lety +1

    وای.......قلبم........عالی بود

  • @user-vp4kd9gn7d
    @user-vp4kd9gn7d Před 3 lety +1

    It was a really good study.
    Thank you!!!!

  • @chanashok
    @chanashok Před 3 lety

    Awesome tutorial and great knowledge on the subject....thanks for sharing

  • @shivdholakia
    @shivdholakia Před rokem

    great tutorial! very informative!

  • @asnaei3dmotiongraphicsprod397

    As always, great. Thanks dear Sadjad

  • @dewhoop
    @dewhoop Před 3 lety +1

    wow this is really awesome content!

  • @ulriktnnesen5987
    @ulriktnnesen5987 Před 3 lety +1

    Awesome video :D

  • @cameronspameron
    @cameronspameron Před 10 měsíci

    THANK YOU!!

  • @jimjimjim5995
    @jimjimjim5995 Před 3 lety +1

    Thanks a lot

  • @KZLR
    @KZLR Před 3 lety

    Subscribed and hoping for more Houdini + Nuke tutorials!

    • @sadjadrabiee
      @sadjadrabiee  Před 3 lety

      Thank you, yes I have a plan for more videos like that :)

  • @FaddyVFX
    @FaddyVFX Před 3 lety

    Thanx again for the video

  • @george.exe_stopped_working

    Hey, you can use a geometry filter width render parameter on the geo node to get a less pointy particle look making it seem like more of an energy effect rather than particles

    • @nicholasizzo9260
      @nicholasizzo9260 Před 2 lety

      hello, where is this parameter? I can't find it anywhere

    • @george.exe_stopped_working
      @george.exe_stopped_working Před 2 lety

      @@nicholasizzo9260 you have to go to your geo node and add the parameter. It's found in the node parameters settings.

    • @nicholasizzo9260
      @nicholasizzo9260 Před 2 lety

      @@george.exe_stopped_working thank you!!!

  • @RMAFIRE
    @RMAFIRE Před rokem

    Great job !!❤

  • @lisux020
    @lisux020 Před 3 lety

    Great work man! Thanks for taking the time to make this excelent tutorial

  • @haroonalhitary9335
    @haroonalhitary9335 Před 3 lety

    amazing as usual

  • @Amir-Maleki
    @Amir-Maleki Před 6 měsíci

    بال و پرهایم!

  • @fxshindabangtv
    @fxshindabangtv Před 3 lety

    wow ~

  • @souravbaghel5290
    @souravbaghel5290 Před 3 lety

    Sir excellent work thanks sir

  • @ppriyankareddy1
    @ppriyankareddy1 Před 7 měsíci

    Hi
    I am using Houdini 19.0.383 version and VEX expression not working in my system, how to solve this.

  • @HansonJ
    @HansonJ Před 3 lety +3

    I don't understand how you suddenly had the wedges rendered out at 10:08?
    I'm a beginner but I'm just not sure how this is being done.

    • @sadjadrabiee
      @sadjadrabiee  Před 3 lety +1

      Hello, Sorry if it wasn't clear, I just did simulation already, If you go to Out network and press the Render Wedges button from that wedge1 which I made, you should get those caches per each wedge!

    • @HansonJ
      @HansonJ Před 3 lety +2

      @@sadjadrabiee Oh, I see now thank you!

  • @lagamingnote1391
    @lagamingnote1391 Před 3 lety +1

    Looks amazing!I would like to see tutorials how to make demon's souls remake vfx :P

  • @dukestudio1320
    @dukestudio1320 Před 10 měsíci

    I have a problem in Houdini 19, at minute 3:59, when adding the null, the result is very different, and the particles slide across the floor as if I were pushing them in a single direction and they do not move as in the video

  • @SephirothVIl
    @SephirothVIl Před 2 lety

    Hi, what's about the spiral node ?

  • @bananaboy1100
    @bananaboy1100 Před 3 lety +1

    Can you find a similar end result to do this in blender and do a tutorial for that?

    • @sadjadrabiee
      @sadjadrabiee  Před 3 lety +1

      Hello
      I'm not familiar with Blender but you could make the same effect if you do the same procedure as what we have here, as you see it is not a complicated effect, we should have the same tool as curve force in Houdini,
      The shading part is so simple too, it is just playing with emission!

    • @bananaboy1100
      @bananaboy1100 Před 3 lety

      @@sadjadrabiee I've spent some time trying to see if this is possible in blender. However I am not sure if this is done with particle, smoke, or fluid simulation and I can't seem to get good results. When watching you do this in Houdini (which I am not familiar with), it looks like it's done with particles but no matter how many particles I add it still doesn't look like fluid magic. Any tips on what I could be doing wrong? thanks!

  • @mohammadparhoon3052
    @mohammadparhoon3052 Před 2 lety

    سلام چطوری باید تیک حالت اسنپیرو به حالت دستی تغییر بدیم؟ممنون میشم راهنمایی کنید

  • @piccolosamathegodofdestruc373

    Hey Sadjad, I don't have "attributeadjustvector" node in my software. Can you name any other alternative node that can do the similar trick.

    • @sadjadrabiee
      @sadjadrabiee  Před 2 lety

      Hello
      That node is doing multiple jobs, adding noise is one of them
      I've used that node to add animated Simplex Noise to the position of points,
      You can use any noise deformation tool which is available to you

  • @souravbaghel5290
    @souravbaghel5290 Před 3 lety

    Sir what version you used make for this sence in houdini and nuke commercial or non commercial

    • @sadjadrabiee
      @sadjadrabiee  Před 3 lety

      Hello, you can do this with the non-commercial version of Houdini too, the only limitation is the size of the rendered image which is 1280*720 as well as a watermark,
      But it is possible to do your setup with non-commercial and cache out your simulation and ask someone to render it with Houdini Indie in 1920*1080
      You can do the same thing for Nuke as well, create your nuke script with non-commercial and render it with the commercial version
      For learning stuff and following tutorial you can just keep going with a non-commercial version of both softwares
      NOTE: instead of Nuke, Fusion in Davinci Resolve would be great too as it is completely FREE!

  • @bananaboy1100
    @bananaboy1100 Před rokem

    How can I reduce the little stepping issues? It's not too bad but I can notice the stepping around the edges of the simulation. I know I can increase substeps but that makes it take a long time. Just wondering if there's a better way to reduce that. Thanks

    • @sadjadrabiee
      @sadjadrabiee  Před rokem +1

      Hey
      I think you can play with "Jitter Birth Time" and "Interpolate Source parameters" of POP Source object
      anyway if you are talking about this project increasing substeps is not a big deal
      because of wedges we can keep it fast enought with more substeps (using less points and more wedges)

    • @bananaboy1100
      @bananaboy1100 Před rokem

      @@sadjadrabiee I will try this, thanks!

  • @guristoski2625
    @guristoski2625 Před 2 lety

    Did anyone finish this? Can some one post the .hip file?

  • @1000ton474
    @1000ton474 Před 3 lety

    this only works with deep?

    • @sadjadrabiee
      @sadjadrabiee  Před 3 lety +1

      as we have very tiny points, if you want to have very accurate DOF in the comp yes, you need Deep only for DoF, But if for any reason you don't want to use it, you need to use Z Depth in Comp and probably tweak you DoF manually there to fix some issue,

    • @1000ton474
      @1000ton474 Před 3 lety

      @@sadjadrabiee Thank you!

  • @guristoski2625
    @guristoski2625 Před 3 lety

    Can someone post the hip file please. I am stuck. I am at 2:01 sec in the video and on Transform 2 node On Rotate I enter $T * 25 and it stays in the box it won't disappear like yours does and on Transform 3 when you enter 6.5 then click the lines turn green. You must have some kind of linking going on and i have no idea how that is being done. Why can't you just post the file. Oh well I guess.

    • @guristoski2625
      @guristoski2625 Před 3 lety

      I will pay some on money to help solve the problem at 2:01

  • @vazelevz
    @vazelevz Před 3 lety

    Quick twenty four minutes tip..

  • @guristoski2625
    @guristoski2625 Před 2 lety

    I paid some one to finish it and make it better

    • @sadjadrabiee
      @sadjadrabiee  Před 2 lety

      I saw your comment just now, let me know if you need that hip file :)

  • @guristoski2625
    @guristoski2625 Před 2 lety

    Paid some one to finish it make it better and give more options. Thanks for never posting the .hip file. please don't do any more tutorials were you do stuff off camera and do not speak in the entire video

    • @sadjadrabiee
      @sadjadrabiee  Před 2 lety

      Thanks for the comment, Yes, I'll put audio on my other tutorials as well as sharing hip file (if it was possible) :)

    • @guristoski2625
      @guristoski2625 Před 2 lety +1

      And he made it better at least for someone that is new to Houdini.

  • @DeadbatteryVT1300
    @DeadbatteryVT1300 Před rokem

    wedgenum not working? not recognized in 19.5?
    Error
    /obj/MagicFx_Sim/popnet/source_first_input/sopsolver1: Error cooking SOP /obj/MagicFx_Sim/popnet/source_first_input/sopsolver1/update_next_id:
    Error: Invalid source /obj/MagicFx_Sim/popnet/source_first_input/sopsolver1/scatter20
    Error: Unable to evaluate expression (Undefined variable (/obj/MagicFx_Sim/popnet/source_first_input/seed)).
    Unable to evaluate expression (Undefined variable (/obj/MagicFx_Sim/popnet/source_first_input/seed))..

    • @terenceziegler5517
      @terenceziegler5517 Před rokem

      I THINK this works in that seed parameter: ${WEDGENUM}_$WEDGE.bgeo

    • @JhonnatanRamirez
      @JhonnatanRamirez Před rokem

      X2

    • @sadjadrabiee
      @sadjadrabiee  Před rokem +1

      Hello
      I didn't test that in H19.5
      I wonder if you find the reason of the issue ?

    • @troopical8043
      @troopical8043 Před rokem

      x3 :(

    • @mezmer9169
      @mezmer9169 Před 10 měsíci +1

      I wasn't having wedgenum popup like the video but it still recognized the string in 19.5.640