Subsurface is EASY in Redshift 3.5 - Cinema 4D & Redshift Tutorial
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- čas přidán 4. 08. 2024
- In todays video, we look at how to create Subsurface materials using the new Redshift Standard Material introduced in Redshift version 3.5. It's really to setup thanks to the new way Subsurface is setup.
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Have a great day :) - Jak na to + styl
Hands down best, most up-to-date info on subsurfaces.
Thanks for sharing! I watched second time, and I actually like the way you do the tutorial with normal speed like this, better to follow everything.
WOW this was a fantastic primer on SSS --- concise and focused THANK YOU !!
Great stuff, Ross. Your videos are my go-to for understanding Redshift.
Thank you Austin, that means a lot!
epic stuff mate!
Outstanding ! Liked and subscribed…
Thanks!
Loves all your work 😘
Thank you Syed!
Thanks man!!
Another fantastic tutorial, Ross! Thanks for sharing.
Mind if I ask you how you customized the layout so that when clicking shader nodes their properties show up in the global attributes palette? I've checked “Global Attribute Manage for Shader Nodes” to no avail. Thanks in advance!
Nice video Ross ! Thanks
Thank you Jonathan! Appreciate the support ❤️
🔥
Great video Ross. Are you able to share this scene file? Love to see the values of your lighting.
🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Ross, I'm trying to do kind of "volumetric scattering". If I add a sphere into a cube that has SSS at 100%, I should see the sphere through the cube. But I don't. I must reduce weight of transmission channel, which I don't want to. Any idea / help?
Any tips on getting rid of noise for sss?
Hi mate! Great tutorial! Just wondering how you set up your Redshift Shader Graph to look like that? I notice you're still using the legacy UI (which I also still prefer) but have hidden both of the side panels, much like the new c4d node editor. You have so much space to work in the graph editor. I found the option to hide the 'Node Panel' on the left, but I can't figure out how to hide the attributes panel within the graph editor. How do you disable this panel so the attributes only show up in the global attribute manager? Thanks for your help
Don't know if you still need the info but its the "Global Attribute Manager for Shader Nodes" checkbox in the redshift settings within C4D preferences. Cheers!
Hi, Ross thanks 4 your tutorial, would you mind pay for little bit section tutorial online ?
Thanks a lot for the tutorial but I am stuck with the behaviour of the new SSS feature. It looks like an SSS but it is not behaving like an SSS. Just stick the cylinders into each other and it will behave like an diffuse material. Imagine a black cylinder going through one of the SSS cylinders. the black should normally shine through in a certain way but with the Subs.featuer in the new Standard Mat. it will not. I am testing between the RS_Standard and the old RS_Material. Probably something for the forum.
Nobody said anything about when you took the base weight down and said "just wack that off"
Standard non GPU?
Sorry, what is your question? 😅
@@iamrossmason sorry mate ignore me I thought standard redshift was CPU only
@@samfinn9861 Haha all good! I hope you found the video helpful :)