Subsurface is EASY in Redshift 3.5 - Cinema 4D & Redshift Tutorial

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  • čas přidán 4. 08. 2024
  • In todays video, we look at how to create Subsurface materials using the new Redshift Standard Material introduced in Redshift version 3.5. It's really to setup thanks to the new way Subsurface is setup.
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Komentáře • 28

  • @durnik
    @durnik Před rokem

    Hands down best, most up-to-date info on subsurfaces.

  • @Tranmautritam-Designer

    Thanks for sharing! I watched second time, and I actually like the way you do the tutorial with normal speed like this, better to follow everything.

  • @robgarrott1985
    @robgarrott1985 Před 2 lety

    WOW this was a fantastic primer on SSS --- concise and focused THANK YOU !!

  • @austinberenyi5962
    @austinberenyi5962 Před 2 lety +10

    Great stuff, Ross. Your videos are my go-to for understanding Redshift.

  • @MoosieTheMaestro
    @MoosieTheMaestro Před 2 lety

    epic stuff mate!

  • @DaveGee0
    @DaveGee0 Před rokem

    Outstanding ! Liked and subscribed…

  • @190r
    @190r Před 2 lety +1

    Thanks!

  • @syedfazil619
    @syedfazil619 Před 2 lety

    Loves all your work 😘

  • @Chewbacca2000
    @Chewbacca2000 Před 2 lety

    Thanks man!!

  • @NotTheLarryDavid
    @NotTheLarryDavid Před 2 lety

    Another fantastic tutorial, Ross! Thanks for sharing.
    Mind if I ask you how you customized the layout so that when clicking shader nodes their properties show up in the global attributes palette? I've checked “Global Attribute Manage for Shader Nodes” to no avail. Thanks in advance!

  • @jonathanlavanant
    @jonathanlavanant Před 2 lety

    Nice video Ross ! Thanks

    • @iamrossmason
      @iamrossmason  Před 2 lety

      Thank you Jonathan! Appreciate the support ❤️

  • @Tranmautritam-Designer

    🔥

  • @Tenshivoodoo
    @Tenshivoodoo Před rokem

    Great video Ross. Are you able to share this scene file? Love to see the values of your lighting.

  • @dhagaa
    @dhagaa Před 2 lety

    🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @jonathankeller1058
    @jonathankeller1058 Před rokem

    Ross, I'm trying to do kind of "volumetric scattering". If I add a sphere into a cube that has SSS at 100%, I should see the sphere through the cube. But I don't. I must reduce weight of transmission channel, which I don't want to. Any idea / help?

  • @jonathanbrioschi
    @jonathanbrioschi Před rokem

    Any tips on getting rid of noise for sss?

  • @field_worldwide
    @field_worldwide Před 2 lety

    Hi mate! Great tutorial! Just wondering how you set up your Redshift Shader Graph to look like that? I notice you're still using the legacy UI (which I also still prefer) but have hidden both of the side panels, much like the new c4d node editor. You have so much space to work in the graph editor. I found the option to hide the 'Node Panel' on the left, but I can't figure out how to hide the attributes panel within the graph editor. How do you disable this panel so the attributes only show up in the global attribute manager? Thanks for your help

    • @nicholasyaworsky6918
      @nicholasyaworsky6918 Před rokem +1

      Don't know if you still need the info but its the "Global Attribute Manager for Shader Nodes" checkbox in the redshift settings within C4D preferences. Cheers!

  • @chhn6532
    @chhn6532 Před 2 lety

    Hi, Ross thanks 4 your tutorial, would you mind pay for little bit section tutorial online ?

  • @andreljosaj1813
    @andreljosaj1813 Před 2 lety

    Thanks a lot for the tutorial but I am stuck with the behaviour of the new SSS feature. It looks like an SSS but it is not behaving like an SSS. Just stick the cylinders into each other and it will behave like an diffuse material. Imagine a black cylinder going through one of the SSS cylinders. the black should normally shine through in a certain way but with the Subs.featuer in the new Standard Mat. it will not. I am testing between the RS_Standard and the old RS_Material. Probably something for the forum.

  • @andysills
    @andysills Před 8 měsíci

    Nobody said anything about when you took the base weight down and said "just wack that off"

  • @samfinn9861
    @samfinn9861 Před 2 lety

    Standard non GPU?

    • @iamrossmason
      @iamrossmason  Před 2 lety

      Sorry, what is your question? 😅

    • @samfinn9861
      @samfinn9861 Před 2 lety

      @@iamrossmason sorry mate ignore me I thought standard redshift was CPU only

    • @iamrossmason
      @iamrossmason  Před 2 lety

      @@samfinn9861 Haha all good! I hope you found the video helpful :)