Making Of a Kitchen in Twinmotion 2022.1 | Twinmotion tutorial

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  • čas přidán 23. 03. 2022
  • Learn with the Twinmotion community - in this tutorial, Twinmotion user Pathompong Lohavijarn from Dreambox Design Studio demonstrated step by step how he rendered this Vintage Kitchen using the Path Tracer mode introduced in Twinmotion 2022.1.
    3D scene by Jessada Netprapai
    Music: www.bensound.com
    Don't have Twinmotion yet? Download a free unlimited trial at www.twinmotion.com/en-US
    #Twinmotion2022 #MakingOf #PathTracer
  • Věda a technologie

Komentáře • 27

  • @crystalcool5862
    @crystalcool5862 Před 2 lety +7

    TM 2022 path tracer is a real game changer 🔥🔥🔥

  • @shetkar911
    @shetkar911 Před rokem

    for the first time I felt like I could make photo realistic renders too. This was so detailed, every object is taken care of and those small corrections in photoshop were cherry on Top. My blood is pumping to try something new. Thanks Twinmotin and the designer. Love you all

  • @RadiUzunova
    @RadiUzunova Před 2 lety +1

    We needed this video! I learned few very useful tips like Skydome for interior, and format more than 1800x1900 px. Many thanks and keep going this way!

  • @search620
    @search620 Před 2 lety

    Wow it's looking so real! good job!

  • @Hallesy1
    @Hallesy1 Před 2 lety

    Outstanding work!

  • @ricardocost4
    @ricardocost4 Před 2 lety

    amazing result!

  • @RahulPradipPatil
    @RahulPradipPatil Před 2 lety

    wow.. Beautiful Result

  • @JIYADavidBONA
    @JIYADavidBONA Před 2 lety +1

    Superb! It looks awesome 😀

  • @gerardofaustin8156
    @gerardofaustin8156 Před 2 lety

    Amazing

  • @mypd1422
    @mypd1422 Před 2 lety

    Yey nanite is here 😁👍

  • @iswhatits
    @iswhatits Před 2 lety

    well done

  • @conmes3077
    @conmes3077 Před 2 lety

    ❤️❤️❤️

  • @alexcouri_arquiteto
    @alexcouri_arquiteto Před 2 lety

    👍👍

  • @archverso
    @archverso Před 2 lety +1

    most importantly it didn't show ;/ what are the path tracing settings?

  • @ggboom11
    @ggboom11 Před 2 lety

    We Need Render Channel!!

  • @macroiu3778
    @macroiu3778 Před 2 lety

    psd / lightroom + keyshot can remove fr my pc...

  • @MB-vf6rh
    @MB-vf6rh Před 2 lety

    If I will buy MAC STUDIO, is there some chance to use path tracer in the future?

    • @garethsnaim8174
      @garethsnaim8174 Před 2 lety +3

      Just get a real computer

    • @MB-vf6rh
      @MB-vf6rh Před 2 lety

      @@garethsnaim8174 ​If you don't have answer on that question, leave your stupid comments...

  • @paluulaajakaista
    @paluulaajakaista Před 2 lety

    Rainy gray day. again

  • @4kPremiumvideobackground

    Pls help me solve one problem🙏🙏🙏 When I import from Twinmotion into UE5, assets come into Content Browser without assigned materials. And if I put them to the viewport or migrate to another UE5 project I must assigne materials again. What is the problem?

  • @garethsnaim8174
    @garethsnaim8174 Před 2 lety +1

    great video apart from the music which was like water torture.

  • @georgeemil9979
    @georgeemil9979 Před 2 lety

    OMG ! .... I THOUGHT IT'S A REAL PIC .

  • @nsult7878
    @nsult7878 Před 2 lety

    What is computer specs?

    • @mine2012abl
      @mine2012abl Před 2 lety +1

      Epic recommends minimum 8gb VRAM and Direct x 12 compatible graphics card. You can find this on their website. BTW. you can run Pathtracer on less VRAM, i have 6gb (RTX 3060 laptop GPU)
      and it works quite fine

  • @addyng3016
    @addyng3016 Před 2 lety

    hi , can mac os (mac studio) fully support unreal engine twinmotion ? could you give some advice? tq

  • @avicohen2k
    @avicohen2k Před 2 lety +1

    Why do all tutorials start with setting a camera? Usually its a new project and your not sure what angle will be best untill you try a few. Also since we're doing videos you need everything to look good so its not like your rendering just one image. Usually 5-10 images from different angles anyway..
    Also couldn't figure out why increase ambient to 3 then reduce exposure by 0.5.. just don't increase ambient as much.. or increase exposure slightly instead of ambient to begin with.. no?