Trench War 20 - Marble Game

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  • čas přidán 16. 10. 2023
  • Reach the enemy's line to win!
    Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
    Patreon: / lostmarbleruns
    Discord: / discord
    #marblerace #marble_race #marble_run #trenchwar
    Credits
    Music
    Song: Max Brhon - The Future [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/TheFuture
    Watch: • Max Brhon - The Future...
    Song: Debris & Dazers - Double D [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/DoubleD
    Watch: • Debris & Dazers - Doub...
    Song: NIVIRO - Memes [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/Memes
    Watch: • NIVIRO - Memes | House...
    Song: Max Brhon - Redemption [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/MB_Redemption
    Watch: youtu.be/
    Song: Elektronomia - Heaven [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/Reloaded
    Watch: • Elektronomia - Heaven ...
    Song: Music Predators - Adventure Time [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/adventuretime
    Watch: • Music Predators - Adve...
    Song: Desmeon - Hellcat [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/hellcat
    Watch: • Desmeon - Hellcat | Dr...
  • Hry

Komentáře • 157

  • @MerkaRaukea
    @MerkaRaukea Před 8 měsíci +342

    This is starting to become the internet time-wasting cage-fight we needed

  • @salxrn
    @salxrn Před 8 měsíci +170

    Yellow spawning 18,000 riflemen must've been the most horrifying thing for a soldier to see charging at them

    • @Firefist50140
      @Firefist50140 Před 7 měsíci +4

      And don’t forget the 3k others

    • @javid_jared.2022
      @javid_jared.2022 Před 7 měsíci +14

      What does the German soldier see while fighting the Soviets:

    • @stormbridge
      @stormbridge Před 5 měsíci +5

      and they still almost defended their base successfully.

  • @TheEPICguy-vo7pb
    @TheEPICguy-vo7pb Před 8 měsíci +269

    “i do not know what weapons ww3 will be fought with, but ww4 will be fought with marbles” - albert einstein

    • @playerone740
      @playerone740 Před 8 měsíci +26

      Albert marblesten

    • @bwgaming-lq4gd
      @bwgaming-lq4gd Před 7 měsíci +1

      So true

    • @Jenzyyyy
      @Jenzyyyy Před 7 měsíci +3

      Marblet Einstein

    • @quartiermeisterf9875
      @quartiermeisterf9875 Před 7 měsíci +5

      Since the actual quote is about stones it would make sense to call this version Alber Einmarble because stein means rock.

  • @DaPremier
    @DaPremier Před 8 měsíci +208

    Love the part where the Sky blue made the entire population of Luxembourg fight for their cause.

    • @User-zh8rp
      @User-zh8rp Před 8 měsíci +22

      Loved the part where yellow is shown to be soviet and spammed 18000 riflemen, amazing story, 10/10

  • @semihezen9541
    @semihezen9541 Před 8 měsíci +93

    This was so far the most balanced Marble fight ever and it was a blast to watch thank you for making these.
    I honestly liked copy marble mechanic at the start, while it allows shenanigans it ultimately makes it ten times more interesting

  • @venewoner9818
    @venewoner9818 Před 8 měsíci +55

    Miss the +50. It always aded a bit of chaos. Especially when combined with some x2 or x3 a couple times.
    Damn the tank wave this one time was a sight. Good times

  • @MohammadKhan-lv5vz
    @MohammadKhan-lv5vz Před 8 měsíci +60

    we don't really get to see any vehicles working together so here's my suggestion
    Combined Arms: when activated it will deploy a variety of randomly generated vehicles (from 4-15 vehicles) (artillery does count) with infantry to accompany them (the type can also be random) but it costs 250-300 marbles to activate(lost marbles can decide the actual amount), this way, we get more variety in the video instead of a whole flight of zeppelins or a wall of tanks just winning the game

    • @aaronbulmahn7715
      @aaronbulmahn7715 Před 7 měsíci +2

      Except that this time 18000 rifleman did the trick! (Barely though, but hey, a win for the foot soldiers regardless!)

  • @MrLandShark55_55
    @MrLandShark55_55 Před 8 měsíci +36

    The grenadiers need to be buffed or removed. They're only able to get out 1 attack before they're defeated if they even get close enough to use their attack.

    • @TheDemigans
      @TheDemigans Před 8 měsíci +10

      I thought they did a good job? I saw some eliminate the entrenched marbles.
      Although we know individual units can have multiple weapons. So you could give them a basic rifle to fire and use grenades when they get close.

  • @GenerallyRetardedFilms
    @GenerallyRetardedFilms Před 8 měsíci +30

    the swarm is always the best part

  • @elisicken6948
    @elisicken6948 Před 7 měsíci +9

    That sandbag city blue had at the bottom was hilarious

  • @jaedonvoth4164
    @jaedonvoth4164 Před 8 měsíci +63

    That has to be the most balanced Trench War yet.... (Spoilers)
    until that 900 copy and pasted. Cyan got over 15k kills (doubling their kills) in less than 10 seconds
    if I may request that you bring back the top down view at the bottom. I really enjoyed the two perspectives. also (just a minor thing) the kill count can be difficult to read at times. maybe put a semitransparent black background behind it?

  • @zeldathomas3498
    @zeldathomas3498 Před 8 měsíci +63

    Would it be possible to also add a current number of 'soldiers' for each side? Might make it interesting to see how balanced or otherwise

    • @zapp145
      @zapp145 Před 8 měsíci +8

      Big this
      Maybe a total "Force" number with say, rifleman as 1, MGs as 2, tanks as 10, etc

    • @oi-cj1pz
      @oi-cj1pz Před 8 měsíci

      Very nice, I agree

    • @DaPremier
      @DaPremier Před 8 měsíci +1

      But where is the fun part of seeing millions of troops as if the front was important?

  • @NoobGrenadier
    @NoobGrenadier Před 8 měsíci +16

    Definitely a blast to see large chunks of a massive wave just blown away like yellow was there at the end, blue almost held off that wave.
    Not sure how it could be implemented to be differernt for each side, but might be interesting to change the cost/output of some of the options as time goes on or things are chosen in quick succession. For example x10 riflemen might go down to only x5.

  • @BlackLethalDragon
    @BlackLethalDragon Před 8 měsíci +7

    That sudden 2x 900 marble stack was beautiful

    • @def3ndr887
      @def3ndr887 Před 7 měsíci +1

      Why did yellow all of a sudden starting getting way more lottery marbles at the end?

  • @remrant
    @remrant Před 8 měsíci +11

    Great video! The addition of the bunkers is a great idea and I think they worked out well to help blunt some of the early mass pushes.
    I personally feel like the officer slot (and sandbag, to a lesser extent) are both traps that actively harm whatever side lands a marble in them. Officers feel like they exist simply to get rid of one side's units and mass sandbag drops block units from being able to advance. If you don't want to get rid of them, perhaps officers can give an armor buff to units that allows them to take one or two additional hits before they disappear? Sandbags could allow friendly troops to advance through them to keep the lines flowing as well.

  • @Stedman75
    @Stedman75 Před 4 měsíci +1

    THE MORTARS!! THE MORTARS ARE DOING IT!! holy shit man they culled that massive final push so quickly but it simply still was not enough... that DOUBLE 900 ball could have landed on anything and it would have been absolutely GG.
    Cyan got so unlucky on this round.

  • @northerncrozz8449
    @northerncrozz8449 Před 8 měsíci +12

    These are great..watching the deadly marble keep rolling multipliers had me grinning

    • @Akumasama
      @Akumasama Před 6 měsíci +1

      "...and that's going to be a 100, now where is it going to-- where is that 300 going to-- where is that 900 going to--- where are THOSE--ah, of course they land in infantry. Wellp." [Soviet anthem starts playing]

  • @kvancknk2867
    @kvancknk2867 Před 7 měsíci

    this might be one of the best videos on youtube

  • @Silverraptorvideos
    @Silverraptorvideos Před 8 měsíci +11

    I had an idea. Next to the health percentage of each side's bases, you had a circle that filled in clockwise. And when the circle filled is when each side spawns in their new marble to trigger the other effects.

  • @thereynaldosan7695
    @thereynaldosan7695 Před 8 měsíci +5

    what abut a spawn limit? so when the big numbers arrive, instead of spawning 10k or 30k marbels at the same time, they spawn 1k or less every 1-2-3-4 or 5 seconds, that way it does not create just a really big wave of marbels that can be countered easy whith buch of mortars skyrocketing the other side killcount.
    also, what about making the oficers more useful? like instead of making marbels run until they die officers just make them run until they get in to the next trench, that way we could se marbels actualy taking enemy trenches and also quickly reinforcing their own trenches, if the officer get to a trench it stays there giving a buff of damage or rate of fire at the marbels surrounding it.
    what coul be awesome too is a deployment count where you can se how many marbels are currently deployed on every team and how many they have been deployed on the entire battle.
    great video btw.

  • @KalijahAnderson
    @KalijahAnderson Před 8 měsíci +2

    That death meow and hiss was hilarious.

  • @pionoplayer9617
    @pionoplayer9617 Před 8 měsíci +4

    Very fun and good episode, possibly the best yet.
    New features are cool! I actually really like the sandbags I think that one's very fun. The rework of all fire works out quite nicely too.
    Machine guns feel much better now that they can target air units, and cannons having better range is also a very welcome buff.
    Thoughts for the bunkers: maybe make it so that infantry troops garrison them for a certain amount of time to determine their weapons? And also maybe add ramps on the back so marbles don't get stuck on them so much.

  • @JonMartinYXD
    @JonMartinYXD Před 7 měsíci

    Yellow's mortars saved its butt so many times.

  • @howaboutno7959
    @howaboutno7959 Před 8 měsíci +2

    Those mortars really put in work.

  • @Zekiraeth
    @Zekiraeth Před 7 měsíci +1

    Cyan was trying to simulate trench warfare.
    Yellow was trying to simulate fluid dynamics.
    They are not the same.

  • @wolflink3353
    @wolflink3353 Před 8 měsíci +9

    Spoiler Warning
    Dang Cyan nearly stopped that wave on its own. A couple more mortars and this video might've gone for another 10 minutes.

  • @lf7911
    @lf7911 Před 8 měsíci

    Cyan marble solider when a wave of 18000 yellow marbles approaches with 3120 well on their way

  • @sharky8303
    @sharky8303 Před 8 měsíci +1

    My first mistake was rooting for light blue.
    My second mistake was rooting for light blue again.
    It would be cool to see some kind of "support" options put in.
    Not sure exactly what would be good, but some way to increase hp or damage a bit for all troops spawned by that marble. Or increase hp/damage for all troops for x amount of seconds.
    Another thing that would be cool to see is instead of a copy or +1 marble, have a "split" marble. If its multiplier is 1, it just makes 2 normal marbles, but otherwise it makes two marbles with half of the original marbles multiplier.

  • @henryarbaugh7255
    @henryarbaugh7255 Před 8 měsíci +13

    I’m noticing the mortars are missing a lot. Seems like it’s because they target the closest enemy, but by the time the shell reaches that position they’ve already been killed by other units. Is there a way to make the mortars prioritize targeting larger groups of enemies farther back in their lines?

    • @jeffymanspizza
      @jeffymanspizza Před 5 měsíci

      The mortars also shoot where the enemy is but by time the round hots the enemy moved too

  • @Zetimenvec
    @Zetimenvec Před 4 měsíci

    Maybe a way to balance this would be to increase the mass of marbles as they got larger, so they get deflected less by other marbles and start with a slightly lower initial velocity. I don't think doing a totally physical 1 to 1 would be right, but say, for every 10 the mass increases by 1.

  • @karlish8799
    @karlish8799 Před 6 měsíci

    Mortors doing work in this one!

  • @Zekiraeth
    @Zekiraeth Před 7 měsíci +2

    Really enjoyable! This was probably the best video in this series yet. The balance has certainly improved a lot, and seems to be in a good place right now.
    That being said, I also cannot stop myself from making suggestions. One thing I liked in the earlier versions was the greater variety of infantry, but each of them having different buckets while not offering a lot of difference in value it makes sense to cut some of them. My idea is what if instead of 10xRiflemen, it was 10xAssorted Infantry, with a few riflemen, smgs, shotguns, grenadiers, etc. in each spawn distributed randomly. They would have minor differences, but all be about equal in power, mostly just for visual variety.

  • @notthatbad42
    @notthatbad42 Před 8 měsíci +2

    Yesss sandbags and casemates!

  • @johnathangoodwin3610
    @johnathangoodwin3610 Před 7 měsíci +1

    Awesome stuff. I really liked the sandbag mechanic. One word though. Mines.

  • @ChuPapicito
    @ChuPapicito Před 8 měsíci +1

    I enjoy the, "give them a volley" button :) I mean this in the most complimentary way I can express, this is the best screen saver of all time, even better than that 3d maze
    edit: ooooooooo 18:20

  • @thecrazynoob1014
    @thecrazynoob1014 Před 7 měsíci

    This is so simple yet so addictive to watch. Also found so so many adverts on theses videos, like by 10x more then other videos

  • @declan7551
    @declan7551 Před 8 měsíci +5

    I think copy marble as one of the very first holes is a bit overpowered. We often see this sort of loop where one side chokes out the other in a sea of duplicated marbles. I'd also offer a friendly suggestion to bring back the +50, sure it made things get crazy quickly but it also allowed for clutch recoveries against things like 900s that we saw here.

    • @Kuruno_Stasis
      @Kuruno_Stasis Před 8 měsíci +1

      Fair but the +50 also was half the reason for those mega waves in the first place, to get an 100 here it needed multiple multiplications, with a +50 all you need is a 2x

    • @BrianBors
      @BrianBors Před 8 měsíci

      Copy marble is basically a 2x combined with a split marble. I don't think it's overpowered at all.

    • @31oannamphong66
      @31oannamphong66 Před 7 měsíci

      @@BrianBors it is super op as you can have one +10 marble and go into copy marble then you have 2 +10 marble and the same marble can hit that copy hole again while the other +10 can go for other units or conitnue to multiple

  • @Drako2k0
    @Drako2k0 Před 8 měsíci

    Blue lost because it didn’t build enough sandbags. Needed more sand bags. Everyone knows sandbags wins wars

  • @just_a_pogo2572
    @just_a_pogo2572 Před 7 měsíci

    its all ok until yellow casually pops a 20000 marble wave

  • @iif4t4lii92
    @iif4t4lii92 Před 7 měsíci

    The map made things so much easier to follow, it should be a staple to the vids.

  • @lolicantthinkofabettername3437

    I think yellow took the term "human wave offensive" a bit too litteral.

  • @TheDemigans
    @TheDemigans Před 8 měsíci +2

    How about adding a pocket in the first area for a “tech point”?
    Tech points would upgrade a unit. For example a rifleman could get armor (slows them down) or bayonets plus speed boost. Adds some variety without adding too many new pockets.

  • @michaelwalters1694
    @michaelwalters1694 Před 8 měsíci +4

    More please !

  • @lewisleslie2821
    @lewisleslie2821 Před 8 měsíci

    In the final minute, yellow lost around 20,000 infantry.

  • @CreamTheEverythingFixer
    @CreamTheEverythingFixer Před 8 měsíci +2

    Could we have maybe a gas attack ability? A few shells drop mostly in the middle of the stage and leave a lingering death area, all I would say is make it costly like 3 marbles as I could quickly see it getting out of hand.

  • @simoun1er516
    @simoun1er516 Před 7 měsíci

    Best battle so far, and by a lot ! Best meta. Nothing seems to be OP, the "all shoot" is ok, the planes and zepplin are good but not indestructible, machine guns and mortars are useful, and barrage do not destroy everything anymore.
    The only thing i could imagine to add could be some automatic machine guns to the 3 new bunkers. So any first big attack would not be enough, it would give a second chance.

  • @christianwright7581
    @christianwright7581 Před 8 měsíci

    25:04
    Welp. Third time's the charm I guess.
    "WE HAVE MORE MEN THAN THEY DO BULLETS!!!!!"

  • @FlacidRob
    @FlacidRob Před 8 měsíci

    I'm digging the synth/cyberwave music. Shits bangin

  • @vovanbalashov
    @vovanbalashov Před 8 měsíci +5

    Maybe the duplication of marble should be moved to the second tier? But apart from that, it all looked really cool! Seriously, I have no complaints. The machine gunners were just beasts. Bombardments by siege artillery (barrages) destroyed field artillery with one shell. But there were sandbags... Strange. And more: I liked the field artillery in the form in which it is currently working. That's just what I lacked some coolness from the most powerful tier-3 guns. Maybe the explosions should be more powerful? Or just the animation of the explosion should be bigger (if the artillery is already shooting well. Even if it would seem that marble was hit by the explosion, and he survived, since the animation has become larger, but the radius of damage has not become, it will still add coolness). And the question is: is it possible to make the trenches well protected from explosions, and the soldiers in the fields died from them like flies? There, I don't know, to add explosion protection for everyone who is in the trenches so that you either have to hit with field artillery right next to the trench, or a siege nearby, or throw a grenade right into the trench to break through it. But even in the form in which it works now, it's already cool. Time to add chemical weapons?)

    • @lostmarbles3d
      @lostmarbles3d  Před 8 měsíci +3

      That's how the explosions currently work - the center of the explosion must have line of sight to the marble to damage it

  • @funcompilator1202
    @funcompilator1202 Před 8 měsíci +1

    i think good idea to add permanent bunker upgrades like AA gun, machineguns and AT cannon (add it after zeppelin in 2d line)

  • @User-zh8rp
    @User-zh8rp Před 8 měsíci

    You should buff barrage and zeppelin, all attack and planes are just better despite costing the same or less

  • @Bardilus
    @Bardilus Před 8 měsíci

    Awesome battle ! I loved it ❤️

  • @drxtale9446
    @drxtale9446 Před 8 měsíci +1

    Honestly, I am once more disappointed with blue, (or a variant of blue) losing in a battle with unlucky rng. It’s quite saddening really.

    • @semihezen9541
      @semihezen9541 Před 8 měsíci

      I always am with which side is on the left and i always keep losing im happy to see us pull this time around

  • @matthewleiner4262
    @matthewleiner4262 Před 8 měsíci +1

    18000 soldiers at once is disgusting.

  • @audiohostem
    @audiohostem Před 6 měsíci

    Man, I want to play this...

  • @dragonoflocniroth
    @dragonoflocniroth Před 8 měsíci +2

    Once again requesting for Flamethrower troops. Anti-infantry, short range, decently bulkey, maybe explode on death or damage over time effect as well

  • @FreemasonAlbertPike
    @FreemasonAlbertPike Před 8 měsíci

    20:28 FIREEEEEEE

  • @Andre12689
    @Andre12689 Před 8 měsíci +4

    Just an hour ago? I consider myself lucky :)
    Also, small idea for if you want to make a special episode and yes I know, crazy ideas, some of them arent Trench war and all, but be quiet they are to think about not annoy about:
    - Include the Maus and Landkreuzer P1000 Ratte as special "bosses"
    - maybe a larger map?
    - special troops like flamethrowers, gas attacks and all that
    - maybe change the objective to get some item and retrieve it (could also be cool)
    again, those are only things I just came up with so *some* might not fit the style of this genre. Either way I really enjoy it.

    • @TheDemigans
      @TheDemigans Před 8 měsíci +1

      Flamethrowers, shotgunners, rifle grenades, bayonet riflemen (higher move speed and kills opposing marbles with touch), automatic riflemen (still semi-auto but fire faster than regular ones), armored riflemen (first body armor in WWI was plate mail, slow riflemen with more hitpoints).
      How about a signal officer with a flare gun? The flare lets mortars and artillery fire at it from longer ranges?

    • @Andre12689
      @Andre12689 Před 8 měsíci +1

      @@TheDemigans Those are as well great ideas, however if they are used is another question 😅

  • @adrianmiskiewicz6762
    @adrianmiskiewicz6762 Před 8 měsíci

    Cyan: Tell me a joke.
    You: Yellow will manage to pull out 900M[arbles]
    Cyan: I don't like that joke

  • @hazz1337
    @hazz1337 Před 6 měsíci

    I love how irrationally angry I am at my color

  • @Mark-cy1jg
    @Mark-cy1jg Před 8 měsíci

    You should make this a website so we can play it for our selves

  • @Eddievargas1
    @Eddievargas1 Před 4 měsíci

    Would love to see some of the stats for amount of each type of unit because I don’t think blue got more than 50 officers.

  • @tonestop
    @tonestop Před 8 měsíci +4

    Ive been watching a few of these, did you code this all in your own engine or was this done via Unity? Has some of the shader effects that Unity bakes into everything.

  • @vly4885
    @vly4885 Před 8 měsíci

    Yellow went full soviet union lol

  • @nerium5552
    @nerium5552 Před 8 měsíci +1

    What about battles between two strategies ? like one team has twice as many marbles and the other has marbles that start at value 2

  • @addisonwelsh
    @addisonwelsh Před 8 měsíci

    My one complaint would be that the all shoot button is back. There were times when Yellow got that selection, and the sheer number of mortars they had caused them to just delete blue's frontline. I think that needs to be taken out, but I was rooting for the blues, so I may be biased.

  • @hurktang
    @hurktang Před 8 měsíci

    Where did these mortar operators were trained? Israel? They hit everything put the enemy army! XD

  • @overdrive0818
    @overdrive0818 Před 8 měsíci

    bro im looking for the tsunami button as soon i see a flood of yellows rushing faster than the next guy's dad went to get the milk

  • @Legault397
    @Legault397 Před 8 měsíci

    artillery still feels like a cruel joke. pay 3 to get something that fires very slowly and is only marginally more effective than a mortar in most cases. Also sandbags had some odd behavior, since they spawned on the furthest forward guys, you ended up with a forward pocket of cyan in a giant pile of sandbags on the bottom of the screen until a zeppelin finally spawned low enough to murder them.
    And if copy marble's going to copy the number (which I do like) I think it needs to be moved into a later section, since as it is multiplied marbles have a very good chance of being fired right into it

  • @waywardpoet5310
    @waywardpoet5310 Před 7 měsíci

    Cyan really doesn't want Yellow to take their left flank, lots of sandbags at the bottom 😂🤣 , meanwhile Yellow is preparing an all out offensive from the right. 11:52 Loving these vids, I'm pretty sure I'm just having a Mandela effect but isn't this a browser game, swear I've seen or played one just like it. If not would be really cool to try! But hey I'm fine with the vids alone, loving them! ❤

  • @thehypermentalsquad1816
    @thehypermentalsquad1816 Před 6 měsíci

    Spoilers::: 1800? Nah send another 300 just to make sure

  • @argostar3423
    @argostar3423 Před 8 měsíci

    Fucking love the 900 copy and both went right into the riflemen hole. Love the tsunamis of men I see. Definetly easier to deal with large hordes this go around tho

  • @Astarohath
    @Astarohath Před 7 měsíci +1

    Is it possible some day that you put this out as a downloadable/buyable program? Or is it already so?

  • @MagnusReinhardt
    @MagnusReinhardt Před 8 měsíci

    I dont understand why i watch this videos and why do i want more?
    something fishy here

  • @evanhunt1863
    @evanhunt1863 Před 5 měsíci

    25:14
    YELLOW TSUNAMI

  • @aefad
    @aefad Před 8 měsíci

    I'm surprised how long the two tanks in no man's land survived

  • @HitachiTRQ-225
    @HitachiTRQ-225 Před 8 měsíci

    I would kill to have a playable version of this on steam

  • @German_owl
    @German_owl Před 8 měsíci

    Well, multiplicators have become lesser :(

  • @lolerishype
    @lolerishype Před 4 měsíci +1

    I've lost 7 in a row

  • @cumunist2120
    @cumunist2120 Před 8 měsíci

    now thats what you call a human wave attack

  • @sabbat3870
    @sabbat3870 Před 6 měsíci +2

    Is there any way you can make this into a game? I would absolutely pay to have this any time.

  • @markiz_kot
    @markiz_kot Před 4 měsíci

    18000 yellow marbless...

  • @melman
    @melman Před 3 měsíci +1

    What does the officer even do?

  • @louper3002
    @louper3002 Před 6 měsíci

    is this on steam yet? keen to try - would be great if you added in a singleplayer mode where player can decide 'when' to shoot a marble, i.e. spend now or save up

  • @victorcaldera249
    @victorcaldera249 Před 8 měsíci +1

    25:03

  • @Wigglemice
    @Wigglemice Před 8 měsíci +1

    Hey can you start putting the changelogs in either the description or a pinned comment again? For all your simulations? I really liked those.

  • @davegreenlaw5654
    @davegreenlaw5654 Před 2 měsíci

    @25:05 - So I take this is the point where the Americans showed up.

  • @vejolta
    @vejolta Před 8 měsíci

    The way these end lol. The colour i root for always loses

  • @delphy2478
    @delphy2478 Před 8 měsíci

    si i see that yellow was representing china today :P

  • @l_ArAxus_l
    @l_ArAxus_l Před 8 měsíci

    Can smbd explain what's the difference between rifleman and officer?

  • @diegomiranda8
    @diegomiranda8 Před 6 měsíci

    los amarillos terminaron como la urrs

  • @stickmanunivers5si9d
    @stickmanunivers5si9d Před 8 měsíci

    excuse me did you use unity how did you make the trench model❤

  • @TheDemigans
    @TheDemigans Před 8 měsíci

    I think the copy marble is a nice idea, but with the 3x in the same starting area it makes it far too easy to get a crapload of multiplied marbles. That might be the idea you were going for but I think its a bit too much. It makes the 4x a bit less useful compared to just scoring it in one of the options there.
    Hey you could perhaps turn this into a twitch thing? Some actions could be triggered by the viewers, like the “shoot all” and barrage becomes a token instead of used instantly and they can pick when its used. Add a few more modifiers that can be handy, or not handy for the opposition, and you are golden.

    • @randomguypi-uf2jc
      @randomguypi-uf2jc Před 8 měsíci +2

      4x was also in a really bad spot right under the cannon so it didn't seem to get hit all that often compared to the x3

  • @parko2183
    @parko2183 Před 6 měsíci

    Is this a program or game i can get for myself? or something you designed??

  • @MarioKartMan22
    @MarioKartMan22 Před 6 měsíci

    What game is this and where can I get my hands on it? I could literally play this for hours

  • @pedrocontreras8618
    @pedrocontreras8618 Před 7 měsíci

    You will put the helicopter

  • @randompersonnobodyknowsroa7116

    *the piss tsunami*

  • @daviddavidson7747
    @daviddavidson7747 Před 2 měsíci

    How are bullets doing damage to tanks?

  • @mezpezlez
    @mezpezlez Před 7 měsíci

    So is this a game or just a youtube thing?

  • @kerbe3
    @kerbe3 Před 8 měsíci

    So, what is the smaller number under the HP for each base?

    • @SkippyDave7116
      @SkippyDave7116 Před 8 měsíci

      pretty sure that is how many that team has killed