10 FREE Render Effects You NEVER KNEW EXISTED! (Unity URP)

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  • čas přidán 27. 08. 2024

Komentáře • 54

  • @SpeedTutor
    @SpeedTutor  Před 3 měsíci +2

    Let me know if there are any great render features you've found. I'd love to check them out! :)
    🎁Unity Sale: bit.ly/UnitySalesHub
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  • @SketchedbySte
    @SketchedbySte Před 3 měsíci +5

    I didn't even know these sort of assets were free. I especially like the SSR, thanks so much

    • @SpeedTutor
      @SpeedTutor  Před 3 měsíci

      You're very welcome, I hope you can get some real nice reflections :)

  • @gappergames5371
    @gappergames5371 Před 3 měsíci +4

    Great video! Thanks for featuring my SSR Asset!!

    • @SpeedTutor
      @SpeedTutor  Před 3 měsíci +1

      You're very welcome! Thanks for making a really awesome asset. I hope others will come to love it too. :)

    • @daryladhityahenry
      @daryladhityahenry Před 3 měsíci +1

      Hi!!!! I want to ask if SSR can be used for VR on Quest 2 or 3? :D:D:D. It looks amazing.

    • @gappergames5371
      @gappergames5371 Před 3 měsíci

      @@daryladhityahenry unfortunately I don't think it works on VR, although I could be wrong. I would love to hear how it goes if you try it

    • @daryladhityahenry
      @daryladhityahenry Před 3 měsíci +1

      @@gappergames5371 Ah I see.. Okay okayyy. Will try it sooon :D:D:D. Hope it can work :D.

  • @SmallHedgeHQ
    @SmallHedgeHQ Před 2 měsíci +2

    Incredible Video! Huge props to these developers for providing these tools for free!

    • @SpeedTutor
      @SpeedTutor  Před 2 měsíci +1

      Thanks for checking it out, my friend and a big thanks to them too! They're really awesome.

  • @redragon1229
    @redragon1229 Před 2 měsíci +2

    Deferred-SSR in URP is extremely performant heavy, it's better to just use HDRP (already has SSR built-in) at this point (or just use cubemaps)

    • @SpeedTutor
      @SpeedTutor  Před 2 měsíci

      Thanks for your input! :) Do you use HDRP often?

  • @UTTheLaw
    @UTTheLaw Před 3 měsíci +1

    I'm currently dabbling in HDRP, so I haven't tried any of it, but this looks to be great stuff! Thanks!

    • @SpeedTutor
      @SpeedTutor  Před 3 měsíci +1

      You're very welcome, what have you been trying in HDRP?

    • @UTTheLaw
      @UTTheLaw Před 3 měsíci +1

      @@SpeedTutor Well, I'm still learning Unity (not programming or gamedev) so I've decided to try making a SHMUP game using some of the gorgeous environments I've collected over the years in HDRP via Unity 6, following git-amend's super awesome SHMUP tutorial. I don't care for mobile or web games, so HDRP seems a good fit for me, and I'm challenging myself to learn about all the fancy features that it has and make my game shine as bright as it can. It'll be an interesting project - I've made SHUMPS before in other engines, so I'm not completely in the dark! ..But this will be my first gorgeous* 3D one! The tutorial I'm following is 2D, so I'll be adapting and converting on the fly, but the programing concepts in the tutorial seem really good. Here's a link, in case anyone's interested!
      ----------
      (czcams.com/play/PLnJJ5frTPwROJk6zOR4K_G-6WjQ4LbDOU.html}

    • @SpeedTutor
      @SpeedTutor  Před 2 měsíci

      Oh amazing, thanks for the link! How long do you expect to spend on all of this?

    • @UTTheLaw
      @UTTheLaw Před 2 měsíci

      @@SpeedTutor I'm just going to see how it goes. If I get to the end of the tutorial, and I don't want to finish the game, then it won't take too long! But if I want to make an actual game, then obviously I'll be at it for much longer. It's hard to get excited about making a SHMUP because there's just so many of 'em, so I'm kinda leaning towards just learning from the tutorial and moving on! ...but I do like me a nice SHMUP, so I dunno....!

  • @ITAngel
    @ITAngel Před 3 měsíci +2

    Nice video! Keep up the good work.

    • @SpeedTutor
      @SpeedTutor  Před 3 měsíci +1

      You're very welcome, I hope you find it useful! Let me know if there are any that really take your fancy! :)

    • @ITAngel
      @ITAngel Před 3 měsíci

      @@SpeedTutor Thanks, as an Unreal Engine user, been playing with Unity lately and I was not aware how many incredible free plugins Unity has if it wasn't for your video. Thank you. Any good free Shaders plugins comparable to "Toony Colors Pro 2" which is a paid shader?

    • @SpeedTutor
      @SpeedTutor  Před 3 měsíci +1

      Oh awesome, why have you decided to have a look at Unity? Just to see what it has to offer? You'll have to search for (URP) Simple Toon Shader on the asset store I think? Obviously free assets will never have the features of a premium asset, there was one that I featured on my channel last year which was free and awesome but the developer removed it. If you'd previously downloaded it. It would be fine but sadly there aren't a massive amount of options. Obviously I'm not an expert on everything that is available :)

    • @ITAngel
      @ITAngel Před 3 měsíci

      @@SpeedTutor Personally, I have been trying to make 2D side-scrollers and 2.5D top-down games in Unreal Engine, but I feel that it might be much easier with Unity or Godot. Lately, I have been experimenting with these engines to see which one provides quicker and easier access to working with such game types. Additionally, there are other features I want to use, such as exporting web games, which you can't do with UE5. Finally, I want to get better at programming and development, and I feel learning C# or GDScript might help me more than Blueprints and C++.
      One thing that held me back was the new Unity pricing structure coming with Unity 6, but it may not be as bad as I originally thought after the price rework.

    • @SpeedTutor
      @SpeedTutor  Před 3 měsíci +1

      I've got a full video on the pricing changes here: czcams.com/video/b2Wsw86hBQc/video.html - If that helps!
      I'd highly recommend using Unity because of the massive community, amount of tutorials and just the massive asset store where you'll find loads of free stuff. It's very hard to compete with it, honestly. But ultimately the C# programming will take you a very long way with a lot of other languages too :)

  • @BravoPhantom
    @BravoPhantom Před 2 měsíci +1

    It would be great if you an increase your volume in the upcoming videos :)

    • @SpeedTutor
      @SpeedTutor  Před 2 měsíci +1

      I'll definitely do that, thanks for the pointers there :)

  • @ObiWineKenobi
    @ObiWineKenobi Před 2 měsíci +1

    Drunk filters are the best 🍷

  • @yfchan543
    @yfchan543 Před měsícem

    I'm running unity 6 preview on the Garden scene but got the following error on most render effects:
    "The render pass VolFx.OldMovieFx+PassExecution does not have an implementation of the RecordRenderGraph method"

    • @SpeedTutor
      @SpeedTutor  Před měsícem +1

      I'm not really sure about that one, you might just need to open out the render feature in the features. Strangely. Other than that, it might not work in Unity 6

  • @zekenebel
    @zekenebel Před 2 měsíci

    Ambient occlusion does already exist in URP just not as a renderer feature. Atleast on the LTS I’m using. It’s apart of one of the URP settings panels. I can’t remember off the top of my head.

    • @ObiWineKenobi
      @ObiWineKenobi Před 2 měsíci

      Yes it is part of URP LTS…I’m using it as it’s a default, are you running 2022?

    • @zekenebel
      @zekenebel Před 2 měsíci

      @@ObiWineKenobi I’m confused , are u agreeing with me or trying to tell me exactly what I just said 😂

    • @SpeedTutor
      @SpeedTutor  Před 2 měsíci

      For me, it wasn't part of the original post processing stack as it was in previous versions but I had to add as a render features before I could use it. Unless I'm wrong?

    • @zekenebel
      @zekenebel Před 2 měsíci

      @@SpeedTutor I’m using the old LTS so probably just a difference in version 🤷‍♂️ tbh the new one looks much better. I’ll save my knowledge dump for unity 6 when it comes out of preview 😂

  • @ShadowTM6
    @ShadowTM6 Před 2 měsíci +2

    Amazing :D

  • @Hazzel31337
    @Hazzel31337 Před 3 měsíci +1

    good video

    • @SpeedTutor
      @SpeedTutor  Před 3 měsíci

      Thanks man, I hope you found it useful :)

  • @daryladhityahenry
    @daryladhityahenry Před 3 měsíci

    Is SSR can be used for VR? It looks amazing

    • @SpeedTutor
      @SpeedTutor  Před 3 měsíci +1

      Do be sure to comment on Gappergames' comment down below, he'll be able to answer that better than I can. :)

    • @daryladhityahenry
      @daryladhityahenry Před 3 měsíci +1

      @@SpeedTutor Will do! Thanks :D:D

  • @random_precision_software
    @random_precision_software Před 3 měsíci

    What assets are you using ? It looks nice HDRP) ? {The oasis} style one I mean

    • @SpeedTutor
      @SpeedTutor  Před 3 měsíci +1

      It's from the Unity URP demo that you can get in the Unity hub. I made the video here: czcams.com/video/wDo8CojPQqs/video.html

  • @random_precision_software
    @random_precision_software Před 3 měsíci +1

    Hi Matt, me again lol.. Have you used the new features in unity 6 yet. Mainly the graphics optimisations I can't remember what they're called haha render drawer is one I think..BTW I haven't had the chance to watch all your video yet, in case the answers are in the video.

    • @SpeedTutor
      @SpeedTutor  Před 3 měsíci

      I have had a look at some of the features but don't really know how to use them all efficiently. So I don't want to release something that doesn't have a good set of information, haha.

    • @random_precision_software
      @random_precision_software Před 3 měsíci +1

      @@SpeedTutor ok, m8.. thanks

  • @ivangamer8022
    @ivangamer8022 Před 3 měsíci +1

    URP is broken, literal shit.

    • @SpeedTutor
      @SpeedTutor  Před 3 měsíci

      What's been happening? :o

    • @ivangamer8022
      @ivangamer8022 Před 3 měsíci +1

      @@SpeedTutor the light fallout is terrible, too short, and too strong. Also limited for each mesh. you cant light big spaces without having a super white blob somewhere in the mesh

    • @reessoft9416
      @reessoft9416 Před 3 měsíci

      there's nothing wrong with it.
      people have been using it for years, and thousands of games are on steam that have used it.

    • @redragon1229
      @redragon1229 Před 2 měsíci +1

      ​@@ivangamer8022 Huh? You can control the range and intensity for any falloff. The light limit per mesh is almost unreachable on the Forward+ rendering (default since 2023), and you can use Area lights to evenly illuminate large spaces, lol
      Literally nothing right with your comment.

    • @ivangamer8022
      @ivangamer8022 Před 2 měsíci

      @@redragon1229 unity light attenuation in URP is literal shit. teach me hoe can you control the falloff genius boi