What I’ve learned from modeling a cereal.

Sdílet
Vložit
  • čas přidán 7. 09. 2024

Komentáře • 9

  • @smukkegreen
    @smukkegreen Před rokem

    As a new 3DS Max user, this result blows my mind! Bravo! 🤯

  • @3dfloripaprojetos590
    @3dfloripaprojetos590 Před 2 lety

    Perfect work! 👏👏👏

  • @fvalduga
    @fvalduga Před 2 lety +2

    Nice breakdown, I'm wondering why you didn't bake the maps and use a low poly with normal and displacement (render) maps to avoid the back and forth between apps

    • @TheReflectedOne
      @TheReflectedOne  Před 2 lety +1

      “Quality”.
      Good question Felipe. And you are goddamn right! :)
      But for maximum realism, especially for detail and close up shots nothing can beat a highpoly model! Between the three main renderer vray, corona and octane I’ve tested the displacement and octane beat the hell out of the two! but even with octane when you are getting too close you can see the artifacts and it is worse when dealing with small objects.
      I think it’s a little easier to deal with the model.
      If it were a game, there would be no choice but to bake the texture, but for something like an advertising project, you would have to sacrifice the optimization.

  • @musichen
    @musichen Před 2 lety

    good work !

  • @hamidrezarajabzadeh8370
    @hamidrezarajabzadeh8370 Před 2 lety +1

    good...