Hard Surface UV Unwrapping | Cinema 4D

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  • čas přidán 27. 12. 2023
  • Model: drive.google.com/file/d/1p-bV...
    //PATREON
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    //ABOUT ME
    Hello, My name is Mert, I am a professional 3D artist with nearly 10 years experience, I have started to share all my knowledge with you, my main software is Cinema 4D and my professions are Modeling/Product Visualization/Shading/Lighting/Rendering/Compositing/Motion Graphics Based Animations.

Komentáře • 46

  • @polygonpen
    @polygonpen  Před 7 měsíci

    You can follow me on these and join the Discord Channel.
    discord.gg/VrTJCpnmH3
    www.patreon.com/polygonpen
    twitter.com/mert_iskndr
    instagram.com/polygonpen/

  • @cjhatesu
    @cjhatesu Před 7 měsíci +9

    You addressed so many of my anxieties with unwrapping anything more complex than a cube. Amazing work.

  • @ZeewaqarHusnain
    @ZeewaqarHusnain Před 7 měsíci +3

    And indeed lucky are those who have found you and get to learn from you. I think the programmers at Cinema 4d responsible for programming the modeling tools ought to thank you for showing the optimum way to use those tools. Thankyou MR. POLYGON PEN.

    • @polygonpen
      @polygonpen  Před 7 měsíci

      Thanks for the kind words, appreciated!

  • @OmarAl_ghazal
    @OmarAl_ghazal Před 7 měsíci +1

    I prefer your work over others and your explanation is easy. I hope you don't be cut off from us.🌹

  • @NotTheLarryDavid
    @NotTheLarryDavid Před 7 měsíci +1

    Just when I thought you had nothing else to teach us, you come up with the single best UV unwrapping tutorial I’ve ever watched. Thank you for continuously sharing your broad and deep knowledge with us.

    • @polygonpen
      @polygonpen  Před 7 měsíci +1

      Thank you very much, glad I was able to help!!!

    • @NotTheLarryDavid
      @NotTheLarryDavid Před 7 měsíci

      @@polygonpen Happy new year, first of all! Question for you: when you first unwrap at 2:00 how do you start with a clean view and avoid showing all polygons?

    • @polygonpen
      @polygonpen  Před 7 měsíci +1

      Thank you, happy new year!
      Before recording I removed all the polygons, I forgot to mention it.
      Just sdelect all the polygons and then click on ''Reset UV'' in the UV shelf in the middle.@@NotTheLarryDavid

    • @NotTheLarryDavid
      @NotTheLarryDavid Před 6 měsíci

      @@polygonpenamazing, thank you!

  • @patriciobarrios4602
    @patriciobarrios4602 Před 4 měsíci

    A M A Z I N G

  • @ZeewaqarHusnain
    @ZeewaqarHusnain Před 7 měsíci

    You were absolutely amazing this year!

  • @ZeewaqarHusnain
    @ZeewaqarHusnain Před 7 měsíci +1

    And let me share a short interesting story of how I found you! I had fallen love with the polygon pen tool for the amazing and a host of things it could do as a single tool. It was one tool that embedded many tool's functionalities in itself. And so I wanted to see all the tutorials regrading the pen tool. And that is when I typed Polygon Pen in the youtube's Search bar. And guess what :) the rest is history :)

  • @igorberest3436
    @igorberest3436 Před 5 měsíci

    Это прекрасная работа! Спасибо.

  • @ZeewaqarHusnain
    @ZeewaqarHusnain Před 7 měsíci

    May you prosper many times over in the coming year. You know by now who I am :) And you know by now how much I have learnt from you!

  • @khalidejjoud4695
    @khalidejjoud4695 Před 2 měsíci

    Thank you polygonpen, i were need that tut too much. please can you make a complete tut you explain uv unwrap window and tools.
    Thank You

  • @bharat5194
    @bharat5194 Před 7 měsíci

    Thanks for sharing!

  • @onccc
    @onccc Před 12 dny

    👍nice Tutorial !! THX

  • @mathiasszablewski
    @mathiasszablewski Před 7 měsíci

    Amazing i was just thinking about when you'll publish a new one, and here it is ❤

  • @fedormakoe4768
    @fedormakoe4768 Před 7 měsíci

    Thank you!

  • @ernestlenaerts
    @ernestlenaerts Před 7 měsíci

    Thanks and Happy New year!

  • @user-eb9wq4yr5s
    @user-eb9wq4yr5s Před 7 měsíci

    Thank you Very much

  • @mister13sud
    @mister13sud Před 7 měsíci

    merci

  • @nelumdinnakaperera5371
    @nelumdinnakaperera5371 Před 7 měsíci

    ❤❤❤❤❤❤

  • @eslamnabil8262
    @eslamnabil8262 Před 7 měsíci

    man i wish one day you make content for blender users

  • @derneuro9355
    @derneuro9355 Před 5 měsíci

    Can you make a hotkey file and upload it to google drive?

  • @user-lf1mq1wr7t
    @user-lf1mq1wr7t Před 7 měsíci

    can you make video about how to making it .

    • @polygonpen
      @polygonpen  Před 7 měsíci

      I have partialy on my Patreon.

    • @user-lf1mq1wr7t
      @user-lf1mq1wr7t Před 7 měsíci

      @@polygonpen
      very good
      i'm gone sub in next few days
      just mention in video that you make it in patreon
      thank's for your amazing work

    • @user-lf1mq1wr7t
      @user-lf1mq1wr7t Před 7 měsíci

      @@polygonpen
      for me you're next arrmius
      hope you continue like that

    • @polygonpen
      @polygonpen  Před 7 měsíci +1

      Thank you very much!@@user-lf1mq1wr7t

  • @ilikeitwhatisit
    @ilikeitwhatisit Před 7 měsíci

    Don’t you need 1-2-3 for navigation?

    • @polygonpen
      @polygonpen  Před 7 měsíci

      Yeah but these will make you even slower.

    • @oliverdelprado9419
      @oliverdelprado9419 Před měsícem

      @@polygonpen Great idea, its so slow to change modes, what do you use instead for navigation?

    • @polygonpen
      @polygonpen  Před 12 dny

      @@oliverdelprado9419 ALT+mouse, typical way, I use 1, 2, 3 for component selection as you can simply change panels by using middle mouse.

  • @geagek4313
    @geagek4313 Před 7 měsíci

    Great video, but it seems like some elements are not properly unwrapped. Why didn't you unwrap all those circular islands (2:49, 16:23, 18:53, and others) as rectangles? You would not get any critical distortion, and you would save a lot of texture space. Also, you added some unnecessary seams. For example, the pieces at 3:18 and 4:20 could be unwrapped as a single piece. The same goes for the islands at 15:07, 22:41, and 24:30. However, it's already controversial.

    • @polygonpen
      @polygonpen  Před 7 měsíci

      If these circular islands you first mentioned were unwrapped as rectangles, I am sure there would be distortions. Yeah, they would take up less space, but you would have to spend more time on them, so I think it was not worth it. I never thought about rectangularizing these kinds of circular islands, what you said might be a better approach. I will try that out. Thank you very much for your thoughts and feedback. I will sure check these out!