How to Build Any Banked Turn in the TrackMania Mesh Modeler

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  • čas přidán 28. 07. 2024
  • A tutorial on how to build custom items (banked turns) in the Mesh Modeler in TrackMania 2020 Map Editor
    Comment you have any tips, questions, or better ways to do it!

Komentáře • 74

  • @dbeevr
    @dbeevr Před 11 měsíci +18

    It still amazes me how Trackmania is basically a custom build 3D-editor.

  • @DennisVlaanderen
    @DennisVlaanderen Před 2 lety +37

    7:24 it's also worth noting that subdividing increases the amount of triangles the GPU needs to render which will negatively impact game performance if an item gets too big or if you have many items with large numbers of subdivisions. Generally a good goal to aim for is having less than 20k vertices on a finished model.

    • @FelixIsGood
      @FelixIsGood Před 3 měsíci +1

      It's also worth noting that triangles mostly are not the limiting factor today.
      For the GPU those blocks are batched together ( Instancing ), means that this should be a single draw call, also blocks you do not see are excluded from rendering anyway.
      However you can still go over what your GPU can render but those limits are high these days.

    • @berni5641
      @berni5641 Před 12 dny

      @@FelixIsGood trackmania isnt exactly known for its optimization but its by no means as bad as AAA games or vanilla minecraft but even some official campain maps are known to cause framedrops without openplanet plugins to limit your render distance.

    • @FelixIsGood
      @FelixIsGood Před 11 dny

      @@berni5641 Well sure, but instancing is used for sure, no game can survive today without it.
      However i'm sure they could get some more frames out of this game.

    • @berni5641
      @berni5641 Před 11 dny

      @@FelixIsGood oh yea i was just making a comparison

  • @fatzzke
    @fatzzke Před 2 lety +5

    Im getting major blender donut tutorial vibes. Good job!

    • @adamk284
      @adamk284 Před 2 lety +1

      My thoughts exactly :)

  • @Freiti1098
    @Freiti1098 Před 2 lety +6

    Thanks. I struggle so hard with the editor. This is great help
    Looking forward to see more 😃

  • @nikel3246
    @nikel3246 Před 2 lety +19

    Great we need more tutorials like this! 😎👍

  • @Robit_Tv
    @Robit_Tv Před 8 měsíci

    Excellent video! I have just begun playing around with the editor, and haven't touched the item editing modes yet. I think this explained the basics perfectly to get started.

  • @Seagate2k
    @Seagate2k Před rokem +2

    holy crap... i never knew that the map editor(creation) was this advanced. now i understand how other people make these smooth twist and turns etc, but damn!!!!! the learning curve is kinda steep xD got a long way to go still :) gg nice vid

  • @mfnbpwnz
    @mfnbpwnz Před 2 lety +5

    Great video. Thanks!

  • @L33Tbii
    @L33Tbii Před 2 lety +1

    this tutorial saved my life :) ♥

  • @PioMine
    @PioMine Před 2 lety +5

    Great vid. keep it up!

  • @Kikkacsa
    @Kikkacsa Před 2 lety +39

    I have to ask. At the end there, you have 17000 faces for a turn. How big is the resulting item in Kb? Great vid, thank you!

    • @mattdto
      @mattdto  Před 2 lety +33

      Thanks, that's a great question! That one item is 431.6 kB. The max for a map is 4 MB, which means you can have like 10 items built this way.
      Reducing the number of faces should reduce the item size further, but too few faces will make the block choppy to drive on. More faces is smoother for curves. In the video, I did the subdivide twice, but I think doing it once would be fine. Also, we can reduce the faces by skipping the extrude step and making the block just a flat plane (in the video we would move the item up by 2m instead of extruding to make to 2m thick). Then, cover up the edges with other scenery so the players can't tell. (so it would be 0m thick instead of 2m thick, just a 2d item).

    • @meehdrescher
      @meehdrescher Před 2 lety +8

      You can still optimize it a bit by not subdividing it as many times, just experiment a bit!

    • @TheJackLPs
      @TheJackLPs Před 2 lety +11

      @@mattdto you can also optimize it by keeping the amount of faces on the top surface you drive on but reducing it on the sides and the bottom since you‘re never driving there. Also removing the texture on said sides helps keeping the file size down. Great tutorial!

  • @kanvolu
    @kanvolu Před 2 lety

    Great video, thank you man

  • @nachoqt
    @nachoqt Před 2 lety +5

    Learnt a lot from this. 👀

  • @geckoztom
    @geckoztom Před 2 lety

    bro i love you so much for this video!

  • @Dizasteroner
    @Dizasteroner Před 2 lety

    Amazing again ^^ Thanks

  • @GodCallsMeDivine
    @GodCallsMeDivine Před 2 lety +5

    1:58 what did the default cube do to you 😔

  • @pumpkincell
    @pumpkincell Před 2 lety

    rl good keep up good work

  • @dynstinn
    @dynstinn Před rokem

    i am a 3d modeler and animator and thank god i understand what you said, the pints are called vertices by the way

  • @phlipclip5097
    @phlipclip5097 Před rokem

    Wish I weren't color blind.
    Also, this was the first map tutorial I watched and thought all mappers made maps this way. Booted up Trackmania a month ago and found the block layout and thought it was new haha.

  • @TobiTheHuman
    @TobiTheHuman Před 2 lety +6

    Why isnt there a function that just lets you snap the new piece to the existing one via knot points? would be so much easier...

    • @tetwa9350
      @tetwa9350 Před 2 lety +1

      you can use the normal banked turn and scale it in the editor. sure, it doesnt look just as nice, but it still works in 9/10 cases

    • @altonito777
      @altonito777 Před rokem

      ​@@tetwa9350 at least I did not watch this video for no reason as I may do that ! Thanks

    • @tetwa9350
      @tetwa9350 Před rokem

      @@altonito777 there's also an asset pack on item exchange with a sheer endless amount of turns, if you don't find what you're looking for there then... idk

  • @TheREALSaver
    @TheREALSaver Před 2 lety +5

    I think this tutorial is really well made, so good job! :D
    However, when I tried to make a banked turn, I had one little problem which I am not sure how to fix. The turn itself turned out great, but there are parts where it doesn't exactly line up with the road itself, the road sticks out a bit. If I did anything wrong, let me know, because I can't figure it out, and I did it multiple times xD

    • @mattdto
      @mattdto  Před 2 lety +1

      Thanks! If you want you can post a screenshot of the issue in the TrackMania Scenery Hub discord, discord.gg/EZtyB5rM and we can chat there to figure out what happened. There is a #mesh-modeler channel with lots of people who can help out (including me)

    • @TheREALSaver
      @TheREALSaver Před 2 lety

      @@mattdto I'll make sure to do that later! Thank you very much for the advice Matt!

    • @TheREALSaver
      @TheREALSaver Před 2 lety +1

      @@mattdto Update on this: Tried this again for the 3rd time now, it now works well, and it lines up perfectly. I still haven't found out what was the problem with my first attempts, but atleast it works now. Thanks for the advice regardless!

    • @UnjustMule82
      @UnjustMule82 Před 2 lety +1

      @@TheREALSaver awesome, I’m glad it worked this time! The mesh modeler can be pretty finicky

  • @ca1ebyt6
    @ca1ebyt6 Před rokem

    yes i need this for kekl mapping

    • @mattdto
      @mattdto  Před rokem

      Do it! You can even make a whole map with deformation. I did this for a previous kekl map: trackmania.exchange/maps/65841/kekl-budget-rainbow-road

  • @tntaco07
    @tntaco07 Před rokem

    Even out of blender the default cube cant escape its fate

  • @hondo190
    @hondo190 Před 9 měsíci

    Great. Thank you! Could you also make a tutorial for the rounded turn? That seems way more difficult.

    • @mattdto
      @mattdto  Před 8 měsíci

      Check out this tutorial! Basically, you can start with the shape of an existing block, and then deform it to make a turn.
      czcams.com/video/yVMEqDzJVhk/video.htmlsi=41KiDNH90bCC1QvP

  • @nickmack7282
    @nickmack7282 Před rokem

    this has to be the most awkward 3D editing tool, props on getting it to work mate!

    • @mattdto
      @mattdto  Před rokem +1

      Thanks!! Yeah it's a pain to learn, but super powerful once you do!

  • @stupid_french
    @stupid_french Před 9 měsíci

    Thx for the tutorial ^^ really helpful

  • @tonyg1011
    @tonyg1011 Před 2 lety

    very smooth but i feel like i can make that with the normal advanced editor

  • @geckoztom
    @geckoztom Před 2 lety

    I was trying to make my perfect 'dream-set' after watching the video,...I think i did the exact same thing, but it keeps screwing up with more complex (bigger turns with sloped edges) shapes for me. Like the inner part of the turn has all parts sticking out and the deforming created a face every step of deformation. Im currently trying with subdividing the shape or using a smaller base than 1 lenght, but i hate how you get so many edges fast and make the item too big. Guess i'll just stick to platform shapes and editting existing blocks lol. Or i need to find out how to delete unwanted faces

    • @mattdto
      @mattdto  Před 2 lety

      Thanks for watching! Yeah I think my new video has a better way of doing it this and isn’t as laggy: czcams.com/video/yVMEqDzJVhk/video.html

    • @phlipclip5097
      @phlipclip5097 Před rokem

      Just found out you can't really undo deformations so easily. I kept having that problem because I kept messing up the deformation selection.

  • @TheDarkSaplings
    @TheDarkSaplings Před rokem

    Why isn't there a laps track in Trackmania 2020? 🤔🤔🤔 I really love laps track.

  • @ArthurPierrot
    @ArthurPierrot Před 2 lety +1

    How do you do a banked to flat turn ? When I try, then angle at the end is not perfectly flat

    • @mattdto
      @mattdto  Před 2 lety +2

      Great question! I’ll make a video on it to explain. Essentially, you have to start by making an item from an existing block like 5-2-7-4 to get the curve right.

    • @mattdto
      @mattdto  Před 2 lety +3

      I just posted a tutorial on flat to bank turn: czcams.com/video/yVMEqDzJVhk/video.html

  • @kindathor
    @kindathor Před 2 lety

    I'm doing literally exactly what he's doing, but the step at 12:21 my block doesn't move over, it just makes more faces and creates this weird funky turn. Instead of a curve, it goes straight to the point where you move it on the red axis, then makes a sharp 90 degree turn, goes for the 80m and then makes a another sharp right where it ends. I'm following him click for click, number for number, I don't know what's going on.

    • @mattdto
      @mattdto  Před 2 lety +3

      This sounds like it might be a difference between the dark green dot, and the yellow green dot in the middle of the face. Do you have more than one yellow-green rectangle showing up? (The thing that you can move around) The dark green dot lets you create more of those rectangles like I used in the purple metal pipe video. You have to click the yellow green dot once to select it, and then click on it again to move it. If you click on the dark green dot, it will leave it in place and instead create a new yellow green rectangle. Hopefully this helps!

    • @kindathor
      @kindathor Před 2 lety +2

      @@mattdto oooh gotcha yes that's what I was doing thank you xD

  • @NotKnafo
    @NotKnafo Před 5 měsíci +1

    no snapping on rotation tool?

  • @eddythebreaker9622
    @eddythebreaker9622 Před rokem

    kinda like solid edge

  • @Nolaf9
    @Nolaf9 Před 2 lety

    I still have one question how to make 180 degres turn not 90 degres

    • @mattdto
      @mattdto  Před 2 lety +1

      It works best to make two 90 degree turns and put them together, because then you can use them on other tracks. The other option is do the first 90, then click the dark green dot, move it, and click to create another light green rectangle (with a dot in the middle) and you can move it to where the turn ends.

    • @mattdto
      @mattdto  Před 2 lety +1

      Eyebo’s tutorial does a 180: czcams.com/video/nrkwBN_oDY8/video.html

    • @Nolaf9
      @Nolaf9 Před 2 lety +1

      Thanks didnt expect response so quickly

  • @1324marcus
    @1324marcus Před rokem

    if u press make item from block on a 1x1 straight block of grass u coulda skipped the first 10 minutes

  • @glorysynex
    @glorysynex Před 2 lety

    Fucking legend

  • @crystalkalem9289
    @crystalkalem9289 Před rokem

    Watching this video is like chewing wasabi covered shards of glass oh my fucking hell this is torture.

  • @plinkTM
    @plinkTM Před rokem +1

    I made a mess of this mesh turn 🤣

    • @mattdto
      @mattdto  Před rokem

      xdd try this approach, I think it works a little better: czcams.com/video/yVMEqDzJVhk/video.html

    • @plinkTM
      @plinkTM Před rokem

      @@mattdto Thanks! It was a lot simpler than this one!

  • @MtPunkin
    @MtPunkin Před 9 měsíci

    Nadeo has a serious issue. they need to make doing stuff like this easier. It is currently way to difficult to do this stuff, even with good tutorials like this.

    • @mattdto
      @mattdto  Před 9 měsíci

      Yeah ideally they would let you select the surface when you place a block, the same way as the color picker. Because right now if you want each shape block in each surface (ice, plastic, dirt, etc), you get way too many items to organize.

  • @jorgennorstrom
    @jorgennorstrom Před rokem

    There are so many better ways Nadeo could go about making custon track pieces. sadly its gated behind a pretty steep learning curve

  • @brandonstymis8225
    @brandonstymis8225 Před rokem

    Xbox has nothing compared to this we have the basic things