No, sorry, you have the Wax Eaters confused with Pit Fiends from the Advanced Game monsters. Wax Eaters are removed from the board after attacking (Rules, page 12).
@@nagredmoonstriker252You are wrong. The reason why the monsters are discarded at page 12 of the rules is that, in the given examples, the players are moving out of the monsters' adjascent squares, taking away the light and making the tiles disappear, which is also why other tiles disapper with the monster at those examples. If still at light, after attacking -- as clearly stated by the rules at page 13, figure 2 -- "the Monster turns into a PIT" (with this exact wording, including the "pit" capitalization). Please correct your comment.
Pg. 13, fig. 2 literally says “after attacking, the monster is removed and GREEN moves onto an existing or newly drawn tile”. Nothing about turning into a pit.
@@classic_markle I've just checked again and the official website version of the rulebook (dated October 15th 2020) still says they turn into a pit at pg. 13, fig. 2. We are probably looking at different versions of the rule book. I downloaded mine at May 2nd 2023 from the official website, the exact day I posted my original comment. What version are you checking?
@@tttITA10 I was reading the rule book that came with the physical game. Definitely seems like quality control or updates needed on their website (it says the rulebook is from 2020 so before the game came out), but explains why people are seeing different things.
I see someone has already pointed out the correction at 9:05; when staying, if you discard a monster, it is to replace an illuminated tile for that prisoner. Additionally at 14:55, you move off of a crumbling tile that should become a pit, then move back to it at 16:24 Thank you for the play through. I didn’t know if the monsters were removed once triggered, or only when they hit a prisoner. It made it quite difficult.
This game will be so much fun to play in the dark with just a few candles lighting up the table. Cinema of the mind, as all the best horror movies are. A thematically scary game without being Halloween themed. Thanks for the video Mike, loved it!
I thought this as soon as I saw the game. I just picked it up and I'm looking forward to playing. Were going antiquing for different candle holders this weekend.
I just bought this game yesterday at Barnes and noble and I like it the sense of dread mixed with the board and pieces really makes you feel like your in the game
Thank you for the playthrough. A small correction. 9:05 if you stay and the tile to discard is a monster you have to replace one of the adjacent tiles to your current position with the monster.
Happy to help! Luckily it only applies to discarding when you stay, not discarding when hit by a monster, but in that situation at 9:05 it would have been mean anyway ;-)
Thanks for the play through. Just a note, though I don’t think it would have saved you, but players CAN pass keys as a free action to any adjacent connected prisoner. So in the end purple could have passed a key to red, and then immediately picked up the key from the tile they were on. However red still would have been isolated when the key tile turned into a pit there at the end. There were so other tile / illumination shenanigans but so far I have yet to play a clean game without messing up a tile or two of illumination at some point. It does help to have multiple knowledgeable players all keeping track of correct illumination states.
9:28(ish) I’m pretty sure yellow wouldn’t get hit. Page 12 of the rule book says an empty space without a tile creates an interruption that a Monster cannot see past. Similarly Pits interrupt the path. Thanks for the video! I just got the game and am still learning and making some mistakes.
Looks very interesting. Minor corrections I have spotted: 1. After purple actually takes its turn you should have flipped the tile. 2. On 20:00 you should not removed the pit cause red was with line of sight to it.
is the not a rule how to alline the cards in the pile so the keys are not all on top or on the end? I saw a video with 4 piles and every pile has like 2 key, 1 gate, some monster and so on and then the piles get suffeld and stacked on.
Tile E4 should have been removed at 7:50. At 9 minutes when Yellow stays, the tile he draws to discard is a monster. That monster should have been laid to replace one of the tiles adjacent to Yellow. At 9:47 when Yellow goes lights out, the areas Yellow was illuminating should have been discards before Blue relit Yellow and Yellow would draw tiles for their new light of sight. 15:37 should have removed tile B2 after Blue moved. 19:42 You CAN give a key to another player if they're right next to you to hand it off on either of the touching players' turns. 20:15 Tile A2 should have been removed when Blue moved. 22:32 Tile B2 should have been removed. 23:28 Tile A5 Should have been removed when Purple moved.
Do you think the game woild benefit if the set up deck had a bit more structure akin to the likes of Pandemic where you shuffle the path and monster tiles together and divide into piles equalling the number of keys, each pile then have a key shuffled in so that players can expect a ket to come at certain portions of the game?
So if you have to discard tiles and one of thems a gate. You’ll play the rest of the game not knowing this until you get to the end. Sounds like a waste of time not being able to win and still playing?
That’s good to know, I’m on the verge of backing and just wanted to make sure that wasint the case. Anything g about the game you went sure about or didint like too much?
@leelowe251 the rules are a bit confusing in the original (as shown by the many errors others have pointed out in my play), it can be pretty random, set up takes a bit… but still a fun game!
Just played this for the second time and I think both times we missed some of the rules 😂 this definitely helped clarify. Do u have a video for the advanced play?
This is filled with mistakes, came here to learn but only got more confused, so many tiles that shouldve been removed but were not. Like what... im so confused
Yeah, despite it being THE key mechanic of the game, and the rules around it being pretty straight forward, every game I’ve played of The Night Cage has had some point of “oh why is that tile still around, it shouldn’t be.” Or more commonly, “oh there should have been a tile here for the last 3 turns but one was never put down.” I’m hoping as I play more the rate of those instances will become fewer and fewer. It pays to try to be extra diligent about checking and double checking the tile states at the end of each turn.
0:00 - Introduction
1:04 - Overview of Play
4:40 - Playthrough
19:34 He says you can't trade a key, but you may give your key to an adjacent Prisoner that doesn't already have one.
Also according to the rules, the monster doesn't actuallly disappear after an attack, but rather becomes a pit.
No, sorry, you have the Wax Eaters confused with Pit Fiends from the Advanced Game monsters. Wax Eaters are removed from the board after attacking (Rules, page 12).
@@nagredmoonstriker252You are wrong. The reason why the monsters are discarded at page 12 of the rules is that, in the given examples, the players are moving out of the monsters' adjascent squares, taking away the light and making the tiles disappear, which is also why other tiles disapper with the monster at those examples. If still at light, after attacking -- as clearly stated by the rules at page 13, figure 2 -- "the Monster turns into a PIT" (with this exact wording, including the "pit" capitalization). Please correct your comment.
Pg. 13, fig. 2 literally says “after attacking, the monster is removed and GREEN moves onto an existing or newly drawn tile”. Nothing about turning into a pit.
@@classic_markle I've just checked again and the official website version of the rulebook (dated October 15th 2020) still says they turn into a pit at pg. 13, fig. 2. We are probably looking at different versions of the rule book.
I downloaded mine at May 2nd 2023 from the official website, the exact day I posted my original comment. What version are you checking?
@@tttITA10 I was reading the rule book that came with the physical game. Definitely seems like quality control or updates needed on their website (it says the rulebook is from 2020 so before the game came out), but explains why people are seeing different things.
I see someone has already pointed out the correction at 9:05; when staying, if you discard a monster, it is to replace an illuminated tile for that prisoner. Additionally at 14:55, you move off of a crumbling tile that should become a pit, then move back to it at 16:24
Thank you for the play through. I didn’t know if the monsters were removed once triggered, or only when they hit a prisoner. It made it quite difficult.
This game will be so much fun to play in the dark with just a few candles lighting up the table. Cinema of the mind, as all the best horror movies are. A thematically scary game without being Halloween themed. Thanks for the video Mike, loved it!
I've heard of a few people doing that. Sounds like fun to me, as long as its bright enough for me to see what the heck is going on, lol
I thought this as soon as I saw the game. I just picked it up and I'm looking forward to playing. Were going antiquing for different candle holders this weekend.
@@OneStopCoopShop Use little battery operated tea light candles. I bought a 12 pack and painted the bodies in the player token colours.
"Would it have KILLED these prisoners to bring flashlights instead of candles!?" Ah, but then they would have had to face Battery Eaters!
Lol
I just bought this game yesterday at Barnes and noble and I like it the sense of dread mixed with the board and pieces really makes you feel like your in the game
Glad you are having fun!!
Dude broke so many rules in this play through…
Thank you for the playthrough.
A small correction. 9:05 if you stay and the tile to discard is a monster you have to replace one of the adjacent tiles to your current position with the monster.
Geez! I missed that even though it’s in red in the rules, lol.
I’ll add the note to the subtitles, thanks!
Happy to help! Luckily it only applies to discarding when you stay, not discarding when hit by a monster, but in that situation at 9:05 it would have been mean anyway ;-)
You can actually give the key to another prisoner who doesn't have a key.
A crazy thematic and crazy fun looking game. Thanks for the video!
Thanks for watching! My kids won't stop playing this one (but I enjoy it too)
Lots of fun to watch! Thank you for the playthrough!
Thanks for watching :)
Thanks for the play through. Just a note, though I don’t think it would have saved you, but players CAN pass keys as a free action to any adjacent connected prisoner. So in the end purple could have passed a key to red, and then immediately picked up the key from the tile they were on. However red still would have been isolated when the key tile turned into a pit there at the end. There were so other tile / illumination shenanigans but so far I have yet to play a clean game without messing up a tile or two of illumination at some point. It does help to have multiple knowledgeable players all keeping track of correct illumination states.
Thanks for the correction!
9:28(ish) I’m pretty sure yellow wouldn’t get hit. Page 12 of the rule book says an empty space without a tile creates an interruption that a Monster cannot see past. Similarly Pits interrupt the path.
Thanks for the video! I just got the game and am still learning and making some mistakes.
Me too! Lots of little rules to miss or misunderstand, even though it’s a straightforward game
@@OneStopCoopShop But the path loops from right to left, it was correct that Yellow got hit.
I went to turn on captions and found that I could have them in English or Klingon! Hahahaha....subscribed.
Haha, yes, we use Klingon subtitles (sometimes) for corrections to the video after the fact.
Looks very interesting.
Minor corrections I have spotted:
1. After purple actually takes its turn you should have flipped the tile.
2. On 20:00 you should not removed the pit cause red was with line of sight to it.
Good catch on the pit. Do you have a timestamp for your first correction? I don't know when you meant...
@@OneStopCoopShop 14:52
I see it! I'll add it to the Klingon subtitles. Thanks!
is the not a rule how to alline the cards in the pile so the keys are not all on top or on the end? I saw a video with 4 piles and every pile has like 2 key, 1 gate, some monster and so on and then the piles get suffeld and stacked on.
Sounds like that person was playing a houserule or variant, but sounds like a good idea if you don’t like the swinginess
19:34 Page 11 of the rule book mentions that characters may pass a held key to to another adjacent prisoner.
Nice! I missed that
Cool. Thanks for the play through!
Tile E4 should have been removed at 7:50. At 9 minutes when Yellow stays, the tile he draws to discard is a monster. That monster should have been laid to replace one of the tiles adjacent to Yellow. At 9:47 when Yellow goes lights out, the areas Yellow was illuminating should have been discards before Blue relit Yellow and Yellow would draw tiles for their new light of sight. 15:37 should have removed tile B2 after Blue moved. 19:42 You CAN give a key to another player if they're right next to you to hand it off on either of the touching players' turns. 20:15 Tile A2 should have been removed when Blue moved. 22:32 Tile B2 should have been removed. 23:28 Tile A5 Should have been removed when Purple moved.
I really want this game.
It's a lot of fun!
Do you think the game woild benefit if the set up deck had a bit more structure akin to the likes of Pandemic where you shuffle the path and monster tiles together and divide into piles equalling the number of keys, each pile then have a key shuffled in so that players can expect a ket to come at certain portions of the game?
It would certainly reduce swinginess and increase strategy, at the cost of also increasing setup time. But it's worth trying!
They should include a six sided die so when you fall in the pit it is a random roll on where you start.
You could certainly play that way, though it would take away the tactical opportunities of the pit and make an already tough game even tougher 😅
@@OneStopCoopShop It does seem like a tough game.
So if you have to discard tiles and one of thems a gate. You’ll play the rest of the game not knowing this until you get to the end. Sounds like a waste of time not being able to win and still playing?
There are several gates. I don’t think I’ve ever had a game that emerged as impossible in the way you are describing
That’s good to know, I’m on the verge of backing and just wanted to make sure that wasint the case.
Anything g about the game you went sure about or didint like too much?
@leelowe251 the rules are a bit confusing in the original (as shown by the many errors others have pointed out in my play), it can be pretty random, set up takes a bit… but still a fun game!
8:07 remove the straight piece (row 4, column 5), since now no one can see it
Made a good number of mistakes in this one 😅
Oh man... this game gave me a headache. But I still really want to get it at some point 😍 I might need a few more tutorials yet 😆
I was just playing it yesterday with my kids. I really wish the rules were clearer, but otherwise it’s lots of fun
Just played this for the second time and I think both times we missed some of the rules 😂 this definitely helped clarify. Do u have a video for the advanced play?
Not yet! Very busy time of year with new games and crowdfunding, but maybe I'll do one at some point.
15:42 shouldn't the tile next to the monster be removed?
Probably! I made several errors in this play, partially my fault, partially because the rulebook could be clearer 😅
Yup but it’s easy to miss!
Still waiting for my copy, looks like fun.
Hope you get it soon!
Am I on the right track if I’m getting sort of DungeonQuest meets Escape the Dark Castle vibe from this?
Absolutely:)
@@OneStopCoopShop Well, I think you sold me on this! I found it priced at about $50...seems like that’s pretty good value.
Hope you enjoy it!
FYI I am not getting an option for Klingon subtitles. Not sure if it is on my end or not.
The option doesn’t show up unless I actually add something. So far, no errors in the play have been identified.
Thanks for checking!
This is filled with mistakes, came here to learn but only got more confused, so many tiles that shouldve been removed but were not. Like what... im so confused
Yeah, despite it being THE key mechanic of the game, and the rules around it being pretty straight forward, every game I’ve played of The Night Cage has had some point of “oh why is that tile still around, it shouldn’t be.” Or more commonly, “oh there should have been a tile here for the last 3 turns but one was never put down.” I’m hoping as I play more the rate of those instances will become fewer and fewer. It pays to try to be extra diligent about checking and double checking the tile states at the end of each turn.
18:05 red would be attacked
That's incorrect. The wax eater did not have a clear path to see purple and their movement. The tunnel purple was in did not connect.
A bunch of mistakes in whole match
Yup! Part of it was my fault, part of it is the rulebook 😜
@@OneStopCoopShop Agreed) Some of the aspects of the game just create more questions with no answers)