Game Boy Development Environment

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  • čas přidán 27. 06. 2024
  • I show you how to set up a Game Boy development environment so you can start coding your own games.
    Support the channel - / neshacker
    Amazon Affiliate Links:
    Game Boy T-Shirt - amzn.to/3tW8TCu
    Everdrive GB X7 - amzn.to/3sgTA6N
    Everdrive GB X3 - amzn.to/475Hmgk
    Development Tools / Repo:
    RGBDS - rgbds.gbdev.io/
    VS Code - code.visualstudio.com/
    GitHub Demo Project - github.com/NesHacker/GameBoyDev
    Development Emulators:
    BGB Emulator - bgb.bircd.org/
    Emulicious - emulicious.net/
    mGBA - mgba.io/
    Gearboy - github.com/drhelius/Gearboy
    Graphics Tools:
    YY-CHR - w.atwiki.jp/yychr/
    Tilemap Studio - github.com/Rangi42/tilemap-st...
    Music:
    “Famous - Instrumental Version” by Atomiks
    “Sliding” by Evgeny Bardyuzha
    “Money Printer” by Notize
    “High Roller” by Rex Banner
    “Midnight Tokyo” by Downtown Binary
    Chapters:
    0:00 Introduction
    0:50 Assembly & Linking
    2:20 VS Code for Game Boy Development
    4:39 Development Emulators
    6:26 Running on Real Hardware
    7:31 Building the Demo Project
    8:33 Conclusion
  • Věda a technologie

Komentáře • 264

  • @NesHacker
    @NesHacker  Před 8 měsíci +51

    macOS Install Guide - czcams.com/video/WLRq-FcuiPo/video.html
    Ubuntu Install Guide - czcams.com/video/5qg7I3Sfmu8/video.html
    Windows Install Guide - czcams.com/video/F4eRZeuFwCA/video.html

    • @420.........
      @420......... Před 7 měsíci

      A VM is the worst opinion you had in this video. Recommend people multiboot instead.

    • @dotslashsatan
      @dotslashsatan Před 6 měsíci

      Apple suck! The M1 Mac can't multi boot so we just use VM!

    • @ReligiousReasoning
      @ReligiousReasoning Před 6 měsíci

      If the SD card is greater than 32gb Windows won't format it to fat32

    • @420.........
      @420......... Před 6 měsíci

      @@ReligiousReasoning you can force format, the Xbox original softmldding community has a formatter that does it very well, I fall back on it sometimes

    • @ReligiousReasoning
      @ReligiousReasoning Před 6 měsíci

      @@420......... I know that there are several 3rd party programs to do it

  • @DonaldHays
    @DonaldHays Před 7 měsíci +1018

    Well, I was surprised and delighted to see my VSCode extension suddenly show up in a channel I enjoy watching! I was doing a happy little dance as you pointed out all the little features it has. Thank you for showing it, and I'm glad you found it helpful!

    • @NesHacker
      @NesHacker  Před 7 měsíci +98

      You are very welcome and thank you for making such a great extension! Seriously, it makes GB programming even more joyful 😀

    • @Komeuppance
      @Komeuppance Před 7 měsíci +10

      That extension is badass!

    • @shanselman
      @shanselman Před 7 měsíci +6

      Epic!

    • @near-js1lf
      @near-js1lf Před 7 měsíci +5

      Thank for your work

    • @dotslashsatan
      @dotslashsatan Před 6 měsíci +1

      Can you make ASM to C extension? Lol make it a real basic C

  • @musicvideoenhancer
    @musicvideoenhancer Před 7 měsíci +12

    I'm 42 years old and man, how I wish the internet as we know today, existed in the 90's. So I could start learning how to program when I had lots of free time. Today, it's only a dream that I can't acomodate on my routine due to time constraints. I actually tried to taunt myself how to code in C++, and made 2 mods for GTA IV years ago, but while the mods worked, I shown to a friend that it's a programmer and he felt very confused with my code haha, surely it was full of redundances and weird solutions because I didn't knew better.

  • @justinbeere
    @justinbeere Před 7 měsíci +32

    for so many years these childhood classics have been a black box to me. i’m glad i found this channel.

    • @NesHacker
      @NesHacker  Před 7 měsíci +6

      That’s really great to hear… these systems and games were very important to me when I was a kid so it’s been really rewarding to explore them and explain what’s going on to you all 🥹

    • @cll1out
      @cll1out Před 7 měsíci +3

      What’s even more interesting is once you’ve better learned and understand the hardware, it’s sort of a puzzle to look at some official titles and wonder what they did to pull off some of the tricks for animating certain things.

  • @kylesnider9357
    @kylesnider9357 Před 7 měsíci +80

    You have a real gift for teaching. You are succinct in your descriptions and demonstrate a thorough knowledge of the subject. Keep up the great work!

    • @NesHacker
      @NesHacker  Před 7 měsíci +2

      That’s very high praise, thank you very much ☺️

    • @carrierkyle
      @carrierkyle Před 7 měsíci +2

      Echoing this. Your delivery has changed the way I write documentation for the better.

  • @krellion
    @krellion Před 8 měsíci +81

    Recent versions of Windows will only allow FAT32 to be used on drives 32 GB or less (the SD card in the video was 128 GB). You can use a utility like FAT32 Format to do larger drives on Windows.

    • @NesHacker
      @NesHacker  Před 8 měsíci +20

      Oh that makes sense… I just used one of my camera SD cards for shooting footage and the like, good catch!

    • @fnjesusfreak
      @fnjesusfreak Před 7 měsíci +4

      Not entirely recent; 2K had this limit too, iirc.

    • @oliviadrinkwine1411
      @oliviadrinkwine1411 Před 7 měsíci +1

      Or Rufus if it allows formatting of flash cards just make sure to do non bootable from the menu picker

    • @BooleanDev
      @BooleanDev Před 7 měsíci

      the one i used was GuiFormat

    • @GeorgeSukFuk
      @GeorgeSukFuk Před 7 měsíci

      Or you can not use Windows lol

  • @gamerzone5663
    @gamerzone5663 Před 8 měsíci +15

    Can't wait to try coding for the game boy !

    • @NesHacker
      @NesHacker  Před 8 měsíci +6

      Heck yeah! It’s really fun, especially if you’re coming from the NES… something’s are just much cleaner and make more sense (like screen scrolling 😂)

  • @Topspeedcraft
    @Topspeedcraft Před 7 měsíci +2

    I needed this more than air

  • @jordixboy
    @jordixboy Před 7 měsíci +4

    That VScode extension is just a language server, you should be able to use it in any editor including vim/nvim...

    • @NesHacker
      @NesHacker  Před 7 měsíci +2

      Ah interesting, I wasn’t aware MS created a protocol for this. Though I think vim might not be as smooth an experience as VS Code without extensive modification.

  • @ChainPenguin
    @ChainPenguin Před 7 měsíci +4

    Thx you, I was learning this last week and having it compressed in a CZcams video makes it easier to learn.

    • @NesHacker
      @NesHacker  Před 7 měsíci +1

      You’re very welcome 😊

  • @Alopexus
    @Alopexus Před 7 měsíci +2

    Wonderful video. Those extensions for VSCode in particular are absolute gems. Very concise and immensely useful from start to finish. Thank you so much for your work!

    • @NesHacker
      @NesHacker  Před 7 měsíci +1

      You are very welcome, and thank you for your kind words! 😊

  • @CoNfUzLeDaNdLoSt
    @CoNfUzLeDaNdLoSt Před 7 měsíci +5

    Would love more of this if it was a series!

  • @dedgzus6808
    @dedgzus6808 Před 7 měsíci +3

    Awesome! I was wondering where you were gonna go next. Great choice!

    • @NesHacker
      @NesHacker  Před 7 měsíci +1

      I’m glad you liked it :)

  • @merman1974
    @merman1974 Před 7 měsíci +2

    That VSCode extension looks really useful, and interesting to hear your recommendations on emulation.

  • @MrScottyTay
    @MrScottyTay Před 7 měsíci +2

    I've been eagerly awaiting a series like this for ASM dev on GB, everyone just goes straight to GB Studio

  • @alieander
    @alieander Před 8 měsíci +8

    Super nice! Love the work you are putting in :D

    • @NesHacker
      @NesHacker  Před 8 měsíci +1

      I really appreciate that 😊

  • @kirby0louise
    @kirby0louise Před 7 měsíci +39

    A couple of good alternatives to bgb are SameBoy and Gambatte, both of which are cross OS, highly accurate and even feature libretro cores (Retroarch/BizHawk). In fact, according to the latest GBEmulatorShootout accuracy test (run on August 31st 2023), both SameBoy and Emulicious handily beat bgb

    • @NesHacker
      @NesHacker  Před 7 měsíci +4

      Leave it to Kirby to drop yet another knowledge bomb… Much appreciated, friend ☺️

    • @FredrIQ
      @FredrIQ Před 7 měsíci +1

      I can understand not mentioning gambatte, since afaik its debugging tools are really limited. But I did find it a little strange that SameBoy specifically wasn't mentioned, since it has an excellent debug UI for OS X, or so I've been told (I don't have a Mac).

  • @xenozelda0102
    @xenozelda0102 Před 7 měsíci +2

    Awesome guide!!!
    Really looking forward for upcoming GameBoy content.

    • @NesHacker
      @NesHacker  Před 7 měsíci +1

      I’ve got some good ideas in the pipeline, stay tuned!

  • @GameInterest
    @GameInterest Před 7 měsíci +2

    Holy crap. The RGBDS Z80 extension would be great for just looking through code and seeing just what everything does. That just amazes me.

  • @jamjak-cj7gl
    @jamjak-cj7gl Před 7 měsíci +5

    Great intro into GB DEV using assembly code, look forward to future installments. Have played around using "C" with GBDK - 2020 and got some reasonable 'Mario' style side scrolling and 'Zelda' style scrolling roms for the GB, for a non programmer. When I get some spare time I have been trying to get my head around assembly coding, as you have said, not that hard but you do need to practice it to get a handle on the nuances of the language. The book "Game Boy Coding Adventure" has been an excellent resource tool for me.

    • @NesHacker
      @NesHacker  Před 7 měsíci +2

      It can be frustrating but a lot of fun to learn as well ☺️

  • @bengoshi4
    @bengoshi4 Před 7 měsíci +2

    We want the next episode!!!!
    Nowwwwww
    👏🏻👏🏻👏🏻

  • @dillydonovan
    @dillydonovan Před 3 měsíci

    i am so glad people like you are generous enough to share this knowledge

  • @schlangengrube157
    @schlangengrube157 Před 8 měsíci +6

    Very helpful when starting to develop for the Game Boy.😀

    • @NesHacker
      @NesHacker  Před 8 měsíci +3

      Here’s to hoping for many happy hours of coding in the future 🍻

  • @eutiquioperucho2477
    @eutiquioperucho2477 Před 7 měsíci +3

    I was just dreaming on a video like this. It's great!

    • @NesHacker
      @NesHacker  Před 7 měsíci +1

      Perfect, I’m glad you liked it

  • @PatrioticGestalt
    @PatrioticGestalt Před 8 měsíci +8

    Thanks!

    • @NesHacker
      @NesHacker  Před 8 měsíci +2

      You’re very welcome! And thank you 😊

  • @joshuahelmeke
    @joshuahelmeke Před 7 měsíci +1

    Keep it up! Just Subbed, and it’s exactly the info I’ve been looking for.

  • @bitronicc1887
    @bitronicc1887 Před 7 měsíci +14

    Quick tip, in VS code, you can navigate to another section by command/alt clicking the name of the class or method, and navigate back and forth between spots just like using back/forward arrows in a browser or visual studio by using the hotkeys ctrl+- and ctrl+shift+- (those are dash/underscore keys. Don't hit the plus key obviously.)

    • @NesHacker
      @NesHacker  Před 7 měsíci +4

      Nice, thanks so much for sharing!

    • @bitronicc1887
      @bitronicc1887 Před 7 měsíci +2

      @@NesHacker No problem, and thank you for creating such an incredible resource for everyone to learn the development of NES and GameBoy. You do an amazing job sir. 👍

  • @masumasi
    @masumasi Před 5 měsíci

    This recommendation is amazing :D Thanks for the video!

  • @coolbrotherf127
    @coolbrotherf127 Před 3 měsíci +2

    This is really cool. I learned ARM assembly in my college classes and it would be cool to also learn how to program assembly for a gameboy.

    • @NesHacker
      @NesHacker  Před 3 měsíci

      GBASM is very similar to Z80, and doesn't take too much doing to learn if you're already familiar with at least one assembly language. Go for it!

  • @Evercade_Effect
    @Evercade_Effect Před 7 měsíci

    Geeked out over this and subbed to channel.

  • @rabiroden
    @rabiroden Před 7 měsíci +27

    For debugging emulators, I'd like to also suggest Mesen. It was originally a NES/SNES emulator, but it recently added support for GB/C and even PC Engine, and it has universal debugging tools for all of them. Plus it has versions for both Windows and Linux.

    • @InsaneFirebat
      @InsaneFirebat Před 7 měsíci +6

      Mesen is life. When he said there were two choices, my first thought was "oh cool, what's comparable to Mesen?"

  • @Kevin192291
    @Kevin192291 Před 7 měsíci +2

    THIS THIS THIS! WE NEED MORE OF THIS!!!

  • @djrmarketing598
    @djrmarketing598 Před 3 měsíci

    The whole VS Code Intellisense assembly is insane to me. Thinking back to when I was a kid trying to learn 6502 assembly on a Commodore and getting stuck understanding the concepts and what memory addresses did what, it would have been a total game changer. Same really even with C/C++ programming back then, I remember when context sensitive editors were finally starting to highlight high level languages like BASIC, it was so awesome to have that "ANSI graphics" type source editor back then. Imagine that plus intellisense, code peeking?? Hell even a dual monitor!

  • @RiverReeves23
    @RiverReeves23 Před 7 měsíci +2

    Very cool. Thanks for putting the leg work in to educate ppl on this. I might give a try sometime in the next few years. It would be cool to start on some somewhat more simple projects, I find everything I work on ends up being something 10 people should be hired to complete.

    • @NesHacker
      @NesHacker  Před 7 měsíci +1

      If your project explode into complexity, I suggest thinking of them as “demos” instead and focusing on accomplishing bite sized tasks.
      It’s what I do to keep things from getting out of hand 😂

  • @joe_hoeller_chicago
    @joe_hoeller_chicago Před 4 měsíci

    This is cool, thanks for posting this.

  • @wildside4822
    @wildside4822 Před 7 měsíci +2

    Great I intend to do some GB dev after I get to grips with nes, great vid thanks

    • @NesHacker
      @NesHacker  Před 7 měsíci

      It’s super fun, you’ll have a blast programming the GB when you get there 😊

  • @mr_whyy
    @mr_whyy Před 7 měsíci +1

    Dude, this is amazing thanks for showing us

    • @NesHacker
      @NesHacker  Před 7 měsíci

      Yeah no problem, I’m glad you liked it ☺️

  • @valencoffeebat
    @valencoffeebat Před 7 měsíci +5

    Ive been working on a GBC game using RGBDS for the last 10 months and I thought I had reached the bee's knees with my Sublime Text build system - but damn some of those VSC features look amazing... Too bad my pc would blow up using VSC :'D amazing video regardless, love to see some love on RGBDS, by far the coolest homebrew assembler

    • @NesHacker
      @NesHacker  Před 7 měsíci +2

      RGBDS really is quite good, such an impressive assembler suite and a great community of coders around it ☺️

    • @valencoffeebat
      @valencoffeebat Před 7 měsíci

      @@NesHacker yeah!! I've had a great experience with gb dev, not only because the hardware is pretty neat (not as many bugs as the nes) but the community too

  • @randy7894
    @randy7894 Před 7 měsíci +2

    Exactly what I want to know! Many thanks!

    • @NesHacker
      @NesHacker  Před 7 měsíci +1

      Awesome, glad it was helpful!

  • @MrOnlineCoder
    @MrOnlineCoder Před 7 měsíci +1

    I do not own a Gameboy and never did, but I really loved the video and the vs code extension!

  • @korean_dude6036
    @korean_dude6036 Před 7 měsíci +2

    I don't know why you are still making a game for Gameboy, but I find it very inspiring...

  • @wyglif
    @wyglif Před 7 měsíci +4

    BGB runs great with wine.

    • @NesHacker
      @NesHacker  Před 7 měsíci +1

      I had problems with wine on the latest version of macOS, but had no issues with both previous Mac versions and on Linux.

  • @glitchy_weasel
    @glitchy_weasel Před 7 měsíci +1

    Well now I know what am going to be doing next weekend lol
    Very interesting project,

  • @talonhackbarth7652
    @talonhackbarth7652 Před 5 měsíci

    I've been looking for a reason to teach myself an assembly language. I think i just found it. Thanks

  • @spelwerdzrite
    @spelwerdzrite Před 7 měsíci +1

    Always love your vids.

  • @mr_noodler
    @mr_noodler Před 7 měsíci

    This is a pretty sweet channel

  • @Al-x68
    @Al-x68 Před 7 měsíci +1

    Omg !! So interesting !!! I already love ur channel !!! 😍

    • @NesHacker
      @NesHacker  Před 7 měsíci +1

      Thanks! There’s a lot more to come on the Game Boy and other consoles, so keep an eye out!

  • @xavieromondi2153
    @xavieromondi2153 Před 7 měsíci +2

    best channel on youtube

    • @NesHacker
      @NesHacker  Před 7 měsíci

      Haha, thank you very much

  • @Phenom0100
    @Phenom0100 Před 7 měsíci +3

    The only coding I have done in assembly was to make a sodoku game in MIPS as a project in college. I have also done other things where I had to use C/C++ to create a Speculative Dynamically Scheduled Pipeline and a memory hierarchy simulator based on MIPS commands.

  • @philipmurphy2
    @philipmurphy2 Před 6 měsíci

    This is actually cool

  • @brent56and1
    @brent56and1 Před 7 měsíci +3

    I just realized VS code has forward and backwards buttons now.

  • @kingbrettpro
    @kingbrettpro Před 6 měsíci +1

    The GB Operator made by Epilogue works just as well when testing to see if your Game Boy game works on actual hardware. The best part about this device is that if you put the game on an actual cart instead of a flash cart, the GB Operator can be used to dump the ROM if you want to make any changes or if you want to make back-ups. Same for save files if applicable.

  • @thomaswerner9970
    @thomaswerner9970 Před 3 měsíci

    Thanks for the great video!

    • @NesHacker
      @NesHacker  Před 3 měsíci

      You're welcome. Thank you for letting me know you appreciate it!

  • @akko8210
    @akko8210 Před 8 měsíci +4

    AMAZING 😊

    • @NesHacker
      @NesHacker  Před 8 měsíci +1

      Thank you! I’m glad you liked it 😊

  • @b4ux1t3-tech
    @b4ux1t3-tech Před 7 měsíci +6

    A couple minor errata:
    FAT (and FAT32) aren't windows formats, they were just used by windows by default for a while.
    The UEFI partition on your modern computer uses FAT32 to this day ;)
    Diskpart on Windows can make FAT32 disks, but it's a command line utility, so be careful!

    • @NesHacker
      @NesHacker  Před 7 měsíci

      Ooo nice stuff, thanks for sharing!

    • @MichaelWaisJr
      @MichaelWaisJr Před 2 měsíci

      I thought FAT32 was a cross-format that should work across many different OSes, but I could be wrong.

  • @ut4321
    @ut4321 Před 7 měsíci +2

    Simply amazing. We live in a day when we can use a world-class editor from Microsoft to write code with Intellisense for an ancient Z80/8080 hybrid CPU video game system - for free. Wow!!!

    • @NesHacker
      @NesHacker  Před 7 měsíci

      Yeah it’s cool, right? 😀

  • @NintenTrivia
    @NintenTrivia Před 7 měsíci

    This is very cool.. We should ask some assembly questions in our Nintendo trivia 🤣

  • @Leikjarinn
    @Leikjarinn Před 6 měsíci

    Awesome!

  • @hajzoom4278
    @hajzoom4278 Před 7 měsíci +2

    “In development for nearly 30 years” *Shows 1997*
    My joints…

  • @smlgd
    @smlgd Před 7 měsíci +2

    The reason you couldn't format the SD card in FAT32 is because of specification. The card you have is probably SDXC compliant (up to 2TB), which mandates exFAT. SDHC cards (up to 32GB) are FAT32 and the original SD spec (up to 2GB) is FAT16. SDHC cards are not compatible with SD only readers because there are a few protocol differences but SDXC is pretty much the same as SDHC except for using exFAT instead of FAT32, so by forcing it to use a FAT32 filesystem you basically made it behave like a SDHC one.

  • @laroldsjubilantjunkyard
    @laroldsjubilantjunkyard Před 7 měsíci +11

    Cool cool! Subscribed! I made a tutorial for RGBDS, on creating a shmup. Assembly is crazy difficult, but i can see the power in it. I prefer GBDK-2020 for game boy game development. It might not be as powerful, but the devs are actively improving and it's already made a lot of cool titles. In fact, GB Studio is based on GBDK.

    • @NesHacker
      @NesHacker  Před 7 měsíci +2

      I’m happy you liked it! Assembly ain’t all that bad but it does take a lot of practice up front. Happy hacking! ☺️

  • @aliengarden
    @aliengarden Před 3 měsíci

    Great video

  • @r0wdybandit015
    @r0wdybandit015 Před 7 měsíci

    Good stuff

  • @akaNekete
    @akaNekete Před 7 měsíci

    Great video, thanks for sharing everything.
    Do you plan to stream or record the development process teaching in the way?. Could be interesting.

  • @RootsterAnon
    @RootsterAnon Před 7 měsíci

    Great, now i spend few hours to make simple Hello World game with text on the screen. Tnx!

  • @lebrato3337
    @lebrato3337 Před 7 měsíci +1

    If it's like this for this kind of games, It really blows my mind how we got to the current state of videogames.

  • @simonradowitzky4837
    @simonradowitzky4837 Před 7 měsíci +1

    This is awsome!

    • @NesHacker
      @NesHacker  Před 7 měsíci

      Thank you so much! ☺️

  • @hrnekbezucha
    @hrnekbezucha Před 7 měsíci +1

    Super polished production and well explained. I only object to saying that assembly is "the best" way to write gameboy games. It has advantages but very significant disadvantages as well. Tools like GBDK-2020, ZGB or even GB Studio should be at least considered, if nothing else.

    • @NesHacker
      @NesHacker  Před 7 měsíci

      It’s true, assembly can sometimes be tedious to write and debug. But I think it’s definitely worth the extra effort, especially when first learning a system, as it forces you to become very familiar with the hardware and how it operates.
      Other languages and maker programs may get you to a game faster, but if you really want to learn a retro system and how to program it, go with assembly 😊

  • @KrunchyTheClown78
    @KrunchyTheClown78 Před 6 měsíci

    Hey man, I love your videos, and this is a great one!
    There is a fantastic abundance of information for Nintendo consoles. But so terribly little information for Atari consoles that came after the 2600. I would love if you could educate us on the competing consoles to the NES, like the 7800! That would be such a great service to the gaming community!

  • @marinellovragovic1207
    @marinellovragovic1207 Před 7 měsíci +1

    Thank you for this video, truly. I was thinking about trying my hand at the GameBoy, but never had the big motivation to until now.
    Does SameBoy provide any debug tools? The more accurate the emulator, the better, was my train of thought here.

  • @simplequack
    @simplequack Před 4 měsíci

    Great video! You can format with FAT32 in Windows 11, but you'll have to use Diskpart

  • @rhrabar0004
    @rhrabar0004 Před 7 měsíci +2

    Dude you are so cool

  • @retropalooza
    @retropalooza Před 7 měsíci +2

    Where the fudge have you been? My processor and I were worried sick. Your trimmer must still be broken, but that's ok I forgive you. Game on... nice video

    • @NesHacker
      @NesHacker  Před 7 měsíci +1

      I- uh- ahm- ah thanks 🙏

  • @JuanesChiwirosky
    @JuanesChiwirosky Před 8 měsíci +4

    I guess it's time to develop for the GB.. There is no excuse now :D

    • @NesHacker
      @NesHacker  Před 8 měsíci +3

      It’s honestly really a blast, look forward to more videos on the topic in the future!

  • @informatik4lehrplan216
    @informatik4lehrplan216 Před 6 měsíci

    wow, wow, wow! This and every other video from you are so nice. Thank you for your dedication and investment in all your documentation. 👍

  • @SkeletonBill
    @SkeletonBill Před 5 měsíci

    Huge respect to the people who programmed these games back in the day, long before the intellisense and debugging tools we have today. Those guys were built different.

  • @dianalerma371
    @dianalerma371 Před 6 měsíci

    Me encantan todos tus videos de entornos de desarrollado para nes y gb/gbc, tienes algun plan de hacer algun video del sgdk ? El entorno de desarrollo de la sega genesis/ megadrive, esa fue mi consola favorita durante todos los 90, seria genial ver un video de ese sdk con tus conocimientos. Saludos desde Mexico 🇲🇽

    • @NesHacker
      @NesHacker  Před 6 měsíci +2

      Yeah I mean I’d like to do all sorts of retro systems. Just takes me a long time for each video now because of research and editing, so it might be a while until I get to the sega systems. Thank you so much for watching!

  • @FloatingSunfish
    @FloatingSunfish Před 7 měsíci +3

    VS Code is my go-to editor for almost any coding project.
    It's free, has lots of useful extensions, and is (generally) fast and light on system resources (depending on how many extensions you have running).
    It's always nice to see fellow programmers keep the old systems alive with new games every year.
    I wish all fellow developers all the best with their projects!

    • @elliotts5574
      @elliotts5574 Před 7 měsíci

      I don't completely disagree with you, but describing an electron app as "fast and light on system resources" is insane to me. I use Helix, but even with non terminal editors the majority are far faster than vscode

    • @FloatingSunfish
      @FloatingSunfish Před 7 měsíci

      @@elliotts5574 I say it's light compared to most standalone IDEs like Visual Studio and those from Jetbrains.
      VS Code is the next best step after something like Notepad++ because I view it more like a text editor with a built-in command prompt and more useful extensions from the community.

    • @alanschmitt9865
      @alanschmitt9865 Před 7 měsíci

      @@elliotts5574VSCode has come a looooong way in terms of performance. I’m a JetBrains shill but Code is getting pretty dang close.

  • @Rozdi123
    @Rozdi123 Před 7 měsíci

    You so cooool!!!

  • @thom_lapatate4842
    @thom_lapatate4842 Před 7 měsíci +1

    Fun fact, to format any storage to any file system i use CMD as admin on windows and simply force format them to whatever file system i need.
    Keep in mind that you can format a 64gb drive to FAT 32 but because of how FAT 32 work you will only be able to access 32gb out of 64
    It also works for the even older FAT 16 which was used by windows 95
    All done using CMD on windows 11

    • @SoundToxin
      @SoundToxin Před 7 měsíci +1

      >Keep in mind that you can format a 64gb drive to FAT 32 but because of how FAT 32 work you will only be able to access 32gb out of 64
      This is not true. It's very common to use fat32 with large capacity SD cards for GameCube (in the SD2SP2 adapter), 3DS, Switch, etc. I'm talking like 128GB or 256GB in many cases. All that space is most definitely accessible. I wanna say you formatted it wrong(?) if you're having the issue you describe, but I've never ran into that issue ever so I'm still a bit skeptical. The main limitation of fat32 you will run into is 4GB per-file limit. What you're describing sounds like you cloned a 32GB SD card or image to a 64GB card and then didn't expand the partition. That's the closest thing I can think of that would cause such a problem.

    • @thom_lapatate4842
      @thom_lapatate4842 Před 7 měsíci

      @SoundToxin I do admit that I was wrong there haha you are absolutely right about that. 1tb might be the limit for drive size but still limited to 4gb per file like you said ^^

  • @Otherfile
    @Otherfile Před 8 měsíci +3

    Gui format or Rufus are great tools to format drives to fat32 on windows

    • @NesHacker
      @NesHacker  Před 8 měsíci +2

      Nice thank you for sharing 😊

    • @Otherfile
      @Otherfile Před 7 měsíci

      @@NesHacker yeah no problem

  • @lincruste
    @lincruste Před 3 dny

    Don't EVER listen to people telling you asssembly is "not that hard". It's fucking hard and you gotta be a real smart person to use it. Really.

  • @lilbits3136
    @lilbits3136 Před 7 měsíci +2

    Vim for life, I don't need no VSCode nonsense!

  • @johnnyk5
    @johnnyk5 Před 4 měsíci

    Thanks! Would you do a similar episode for GBA development?

  • @khatharrmalkavian3306
    @khatharrmalkavian3306 Před 7 měsíci +3

    I haven't looked at the GB support in Mesen2 yet, but if it's in there then Mesen is a great emulator for devs and hackers.

    • @NesHacker
      @NesHacker  Před 7 měsíci

      Good point! It seems to support the Game Boy, but I haven’t looked into how accurate it is in comparison to more specialized GB emulators like BGB.

    • @valencoffeebat
      @valencoffeebat Před 7 měsíci

      I use mesen2 for a lot of debugging during my game's development (alongside bgb and sameboy) and it's pretty great!! As long as you get a build from the actions section - the last stable build missed some really important gb accuracy bugfixes, specially regarding sound (which were bugs I reported to the dev directly because of my game)

  • @agustinusgirihartono6920
    @agustinusgirihartono6920 Před 6 měsíci

    amazing, assembler language

  • @liquidmobius
    @liquidmobius Před 6 měsíci

    I grew up on NES and Gameboy, but I'd love to see what you're capable of making on Godot!

  • @nkusters
    @nkusters Před 7 měsíci

    7:00 if you use drive manager, you have some more options and you can totally still do FAT32 on Windows 🙂

  • @kwccoin3115
    @kwccoin3115 Před 7 měsíci

    Basic is done. The only thing is I can do the make on external terminal, but not know anything about vscode to do this task thing. I thought there is another video which explain something like that. Even so probably I would not be sure as I am on macOS M2.
    TL; DR
    For those who come from macOS, the java seems you need to do
    - brew install java
    - and run the echo especially the one need sudo to make it works.
    - the sign is that you type java and there should not be a warning but ask for command argument
    - if you java do that you can right click on the jar and all is good
    - the other tool just install wine-stable and go through all those macOS security issue (allow it under security and privacy)

  • @AlexanderShelestov
    @AlexanderShelestov Před 7 měsíci +2

    Nice series!
    How do you run YY-CHR on MacOs?

    • @NesHacker
      @NesHacker  Před 7 měsíci

      I use wine on my video production mac, but it doesn’t seems to work in the newest version of macOS :(

  • @accumulator5734
    @accumulator5734 Před 7 měsíci +1

    Where can I get a shirt like that!?! Awesome video!

    • @NesHacker
      @NesHacker  Před 7 měsíci

      I put an Amazon Affiliate link in the description to the shirt. If you buy it with that link it helps support the channel :)

  • @Bofner
    @Bofner Před 3 měsíci

    Kind of a specific question: When you assemble your files, do you make a sym file, and if so, does Emulicious display your comments in the debugger when it uses the sym file? I have an issue where it loads the names of my variables and sections just fine, but won't show my comments. I can get the comments to load using WLA-DX as the assembler, but for gameboy development I'd prefer to use RGBDS. Thanks!

  • @P-G-77
    @P-G-77 Před 6 měsíci

    VSC as me... my first choice. I learn various techniques using exactly IntelliSense...

  • @JTMC93
    @JTMC93 Před 6 měsíci

    Love the idea of this... Though GB Studio is probably more approachable for people...

    • @NesHacker
      @NesHacker  Před 6 měsíci

      Yeah probably… But my niche is old school style low level assembly programming on retro systems with an algorithms slant 😂

    • @JTMC93
      @JTMC93 Před 6 měsíci

      @NesHacker I admit I wanna make a game like this just to say I did.
      Another part of me wants to make a GBC and GBA based game engine ala GB Studio.
      Though I have a feeling, I will instead aim at making my own console and related.

  • @MarceloMatos15
    @MarceloMatos15 Před 7 měsíci

    Valeu!

  • @Lorenzo1938
    @Lorenzo1938 Před 6 měsíci

    I’m studying compilers with an idea in mind. Write a subset of the C programming language to compile in asm for various platform (like game boy, snes), you think is a good idea for a project?

  • @GiuseppeGaetanoSabatelli
    @GiuseppeGaetanoSabatelli Před 7 měsíci +2

    I'd love if there was a way to configure a custom project template for full Visual Studio 2022 to highlight and manage Game Boy Assembly.
    It would also be cool if there was a way to configure or write a plugin for an emulator to report the execution line and memory back to Visual Studio so I can set breakpoints, inspect values directly in code during runtime pauses, and step through code execution. Not to mention single-click build, deploy to emulator, and running debug from the Play button.
    Also, it's been like 20 years so I can't remember, but back in the day when programming z80 assembly on the TI-83 Plus, I could have library files with ion, Mirage, or other shell's subroutines and stuff and #include them at the top of my file, and they contained a bunch of definitions for the extension code.
    Could I split my Game Boy application into multiple files for organization? Similar to how a Partial Class works in dotNET?

    • @NesHacker
      @NesHacker  Před 7 měsíci

      Oh yeah you can totally split projects into a bunch of files. Check out the demo code on GitHub, I do it in that project (link in the video description).

  • @user-pk3kd2ke1n
    @user-pk3kd2ke1n Před 5 měsíci

    Interesting. Is there a way I can code with C or even C++? Like is there a LLVM backend for the GBA's CPU?

  • @gluttonousmaximus9048
    @gluttonousmaximus9048 Před 7 měsíci +2

    Will there be some comparison between doing it like this video and using GBDK to program in C?

    • @NesHacker
      @NesHacker  Před 7 měsíci +1

      I’ve not used it, but I can look into it and see how they compare. Good idea 👍🏻

  • @almeidachannel7121
    @almeidachannel7121 Před 7 měsíci

    Nice Video ! Sub & Big Like ! Love Retro Games !