"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]
Vložit
- čas přidán 9. 09. 2024
- In the season finale of DEVS PLAY, speedrunner Stephen "SMK" Kiazyk sits down with Tim Schafer and members of the Psychonauts development team to demonstrate how certain bugs and glitches can be exploited to skip entire sections of the game.
DEVS PLAY is an original series presented by Double Fine and 2 Player Productions that combines the running commentary of a traditional Let's Play with the perspective of experienced game developers. Each episode this season will feature at least one member of the Double Fine family with occasional appearances by developers that actually worked on the games being played.
Original Air Dates:
12/23 - The Lion King
12/30 - Earthbound (The Mother Trilogy)
1/6 - Gauntlet DS [featuring Mike Mika]
1/13 - The Legend of Zelda
1/20 - Doom [featuring John Romero]
1/27 - Psychonauts [featuring Tim Schafer + members of the original team]
Original music for this series was composed by Orange Drink:
orangedrinkmusic.com
soundcloud.com/orangedrink
More Videos from 2 Player and Double Fine Productions
Psychonauts 2 - Everything on the return of Double Fine’s most celebrated creation, including the mini doc series “The Color of the Sky in Your World” featuring members of the original team reflecting on the development of Psychonauts.
• Psychonauts 2
Double Fine Adventure! - Epic video series chronicling the creation of Double Fine’s “Broken Age”
• Double Fine Adventure!
Devs Play Season 2 - Special season focused on platform action games featuring games such as Prince of Persia: Sands of Time, Spyro the Dragon, and Beyond Good and Evil
• Devs Play (Season 2)
Devs Play Season 1 - Celebrated developers play their classic games alongside the team at Double Fine, including titles such as The Legend of Zelda, Lion King, and Doom.
• Devs Play (Season 1)
Massive Knowledge - The team behind MASSIVE CHALICE shares their professional work experience in this series that serves as an introduction to working in the game industry.
• MASSIVE KNOWLEDGE
Amnesia Fortnight 2014 - Double Fine’s game jam continues with a new mix of community selected titles and special guest project lead Pendleton Ward.
• Amnesia Fortnight 2014...
Amnesia Fortnight 2012 - Double Fine sets aside 2 weeks to break the company up into small teams to develop a selection of community voted game ideas into functioning prototypes.
• Amnesia Fortnight 2012...
Trailers - An ongoing collection of all the trailers Double Fine has released to support their games over the years.
• Trailers!
The Making of Grim Fandango - A short series of videos highlighting the work behind bringing Tim Schafer’s classic adventure game back for modern hardware.
• The Making of Grim Fan...
Tim Schafer Plays His Classics - Take a journey back in time with Tim Schafer as he revisits the classic games from his days at LucasArts.
• Tim Schafer Plays His ...
Follow us on Twitter! - @DoubleFine
Official Double Fine website - www.doublefine....
Double Fine Steam page
store.steampowe...
Double Fine GOG page
www.gog.com/games##sort=bestselling&devpub=double_fine_productions&page=1
Catch Double Fine Game Night live streams every Thursday at 5pm PST on Twitch - / doublefine
Check out the Official Double Fine Tumblr for concept art and other fun stuff!
/ doublefine
The Double Fine store carries official t-shirts, plush toys, art books, and games!
shop.doublefine...
Visit the Double Fine forums to discuss our games, make new friends, and get help if you’re having any trouble!
www.doublefine....
This man was responsible for getting Levitation nerfed in Psychonauts 2 lol
Nahh, looks to me like Psychonauts 2 was just a whole other beast. They set out to make it a lot more polished than the first game, and to achieve that everything was rebuilt from scratch, often built differently and in less risky ways. I don't think there was any intent to sabotage speedrunners so much as a desire to make a better game that was less clunky and janky.
@@hahasamian8010Agreed, especially as the wack levitation ball in 2005 was to kinda make up for some stuff
*beats the game in an hour*
SMK: "And thats phychonauts"
Developer: "Well that didnt feel like 4 years"
Rowlett54
Ahahahaha!
Watching this after playing Psychonauts 2, and I can't help but think that this experience had something to do with the levitation getting nerfed soooo hard lol
I just played psyconauts 2 after playing one, was curious why some of the powers were so weak
There is a similar video to this on Psychonauts 2 in case someone missed it: czcams.com/video/OHsiFbHMjO8/video.html
"Raise your hand if your works getting skipped" lmao
I want more developers like these guys. They laugh at their own failure and have fun of poking at it. And questioning and asking "why can't you do this? or why not add this?" and showing they want to make something more fun. Like the importance of talking to the cow. Others stress and focus on dead lines and just getting the product out, they just concentrate on that it's important that you talk to this cow
"Classic Zilch- Awww"
well you got your wish i guess. "devs react" is kinda took off.
“And at the end of this, we’re gonna announce Psychonauts 2.”
Only about six years off...
Actually a year. They annouce the game back in 2016. Tho announcements are not the same as a release date lol
"I can't jump this!"
"Yeah because it extends to infinity! Hahahaa!"
"Some of them extend to infinfity and some don't"
"Obivously not the ones I worked on,"
Hahahahahhaaha
14:46
About the flying: "I told him this would happen!" Lol
27:45
42:26 is so goddamn hilarious. That dejected "ohhh noooo..." when the devs realise someone has used their own game design against them, to the runner's short moment of silence before showing it to them. What a great video.
42:42 i LOVE how the explanation for how this exploit works is literally jsut bc Raz is a big-headed kid lmfao
He just breaks through the wall with his head like:
**CRASH**
“WHAT THE-“
“Hi there!”
The "Pokeylope speeds up for no one!!" bit cracked me up.
Bittersweet speeding through the core of this game, but it's fun seeing the developers being able to laugh about it.
This was really interesting to see this interaction with someone who completely breaks the game and the people who clearly put their heart into the game. I hope more devs do something like that.
+IRAMightyPirate I was thinking the same thing. Their reactions when he starts flying with the levitation glitch were priceless.
I hope they put more safety railings in games that clearly need them!
There was a GDQ run for Hyper Light Drifter and the Devs sat with the runner for it. Very entertaining
There's a form of that with the tweet from the BeamNG.drive developers watching Car Boys. They didn't expect that their vehicle simulator would be used to create some sort of eldritch story of sorts but it happened.
IGN read your comment.
He should have showed them the glitch to go back to the camp after the point of no return... I would have loved to see their reactions!
"This is Chris's fault. I told him this would happen."
"We obviously were not considering the speedrun community when we were making this game. We can put a skip game thing in next time for the speedrunners." Hahaha these Devs Play videos are fantastic for so many reasons. Hoping for a season 3!
"you're in his internal meat circus"
- Tim Schafer
As a runner of the game, seeing this is insane, the reactions are super interesting and SMK's explanations of everything is great. It was awesome of Double Fine to get SMK out there to do this.
Aren't you that same guy who ran it at sgdq? Great run that was.
commentguy721 Yeah. That run was a trainwreck, I feel bad about it. There were a lot of audio issues, and I let them distract me. Thanks, though.
+Duke Bilgewater The replays from your practice run makes up for it. Not having audio and interacting with a crowd would throw anyone off their game.
come back duke
I love how when you show devs a speedrun, they go through this cycle of shock ("is this what speedrunning actually is?"), embarassment, humor, then being impressed. Check out the speedrun for shovelknight with the devs, too, at SGDQ.
Looks like it's been at sgdq a lot, which one specifically has the devs?
(Hope you still use this account lmao it's been 4 years)
@@RobertZabulonian just search Shovel Knight Speed Run devs. It's a fantastic run and video
I like how these devs can sit down with someone who took the effort to break their game after release just so they can reflect.
It's like a commentary track you can only get from game devs.
Despite the initial awkwardness, this is absolutely amazing to watch. People from the complete opposite of the spectrum of videogames, interacting and having fun.
I love how much all the devs on the game are enjoying the kid break their game. ^-^
You'd be surprised how many devs actually love seeing that stuff. It's informative for one thing, and it's fun just to see ways people enjoy your game.
eternal0star yeah coders are hackers by nature, and seeing logic being used/broken in unexpected ways is always amusing and enlightening :)
+Dysangel PS4 this isn't hacking..
Hal Howard I'm using hacker in the original meaning of the word. Hackers are people who tinker and play with things in ways which they weren't intended to be used. Look at things like "lifehacks", that's hacking without using a computer. What everyone thinks of as "hacking" now, ie breaking computer security, was originally called "cracking".
And if you're wondering if I have any idea what I'm talking about, I've been playing about with computers since the mid 80s, used to make computer games and AI when I was a teenager, and studied computer science.
next time, watch the kid hack into their bank accounts!
Around 45:30, it seemed like Schafer was about to offer him a job.
I like how candid SMK was. The devs took it in stride, this was funny to watch considering it could have been very awkward and uncomfortable at some of the "complaints" SMK had about the game.
This guy just talked his way out of and then back into a job at Double Fine
poor guy's so nervous! He's still doing a great job though.
Seriously.
Its mostly because he was trying to perform. Thats what most speedrunners are, performers. They like the idea of presenting a spectacle to others y'know?
Not to bash his skills, he just interprets video games differently. More as a challenge to be conquered than a world to explore.
I think he would've enjoyed himself more if he was just sitting down and enjoying the earnest nature, comedy and provoking commentary that the game's known for. However, I'm sure he enjoyed the overall experience of meeting Double Fine, which I gotta say is an opportunity I wouldn't let pass.
31:29 "Maybe Raz gets his legs chopped off" Hey, they were already thinking of the VR game!
I just stopped going through the CZcams front page and saw this.
Maybe it's just me, but you don't see devs making Let's Plays of their own games. And that...
... is really fucking awesome. Devs should do this more often.
+Hal Howard I just found about this videos through the second season. It's awesome that they bring the actual developers of the game for the ones that aren't from Tim.
Prince of Persia marked my gaming life a lot and that video with Patrice was awesome :)
+ItsAhMii www.fig.co/campaigns/psychonauts-2 everyone do there part and Help out this kickstarter for a sequel.
we need 200k in 11 days. We need alot more help
+ItsAhMii There's a youtube channel called uselesspodcasts where two of the designers of Ratchet and Clank play their games. It's pretty good.
+ItsAhMii there's also volition the creators of the saints row series and they play through their games. Not full, but they mess around with them
Ha! This was hilarious. I hope we get to see something like this again in a few years when Psychonauts 2 is out!
Materwelonz hopefully one more year now :D
You seen the trailer for the new game yet?
Welonz
4 years later and there is still only a planned release date of 2020. I don't believe it will happen but who knows.
Here's hoping it'll release in 2021.
Genius idea for an episode, loved every minute. The fact that the team seemed constantly stuck between wanting to high five Stephen and wanting to strangle him just made it all the more entertaining.
Watching this 6 years later after beating Psychonauts 2.
Psychonauts 2 MUST have a whole level based on this experience by the team. Turn Stephen into a character and his mind will be all about speed. :D
paxdoesathing Learning to chill and enjoy the ride! Yes!!!
Not only is this really fun but I imagine it is reeeally useful for the developers. Knowing some of the mistakes and errors they made with the first game probably helps them a lot while making the sequel. Can't wait!
Yup, and it's also really interesting for new developers, if you don't want bugs in your game, just watch speedrunners on other games and inspect what they use, what they can skip, why, ...
Neoshenlong i too
18:58
"It makes it less awkward if we crap" - Tim Schafer 2015
***** We all love him for what he is
19:30 "Wait, debug, debug!" -- Paul Du Bois
:D
What a surprise! I knew of him going a couple months ago and seeing pictures through Kulthavy . They couldn't have picked a better runner / sequence breaker . For those who don't know Smk along with many other people made it possible to finish the game at rank 20 skipping invisibility and other things . The devs reactions are great and the games they push out are top notch . Looking forward to the next fort night !
whats happening in the next fortnight?
timoe14 I think he means amnesia fortnight - their game development 2 week thing.
This was absolutely wonderful to watch. I could not imagine the sheer joy of being able to play a favorite game infront of its creators like that.
Yeah, happy for him! Im sure on the way home he was thinking what the hell, did that just happen.
... Y'all ever think this mightve been the point where they told eachother "yeah. We're making psychonauts 2"
4:11 her posture is my mood
I really hope in Psychonauts 2 the devs include an easter egg where if you attempt one of these glitches character or something will mock how that's not gunna work this time or make some kind of snide remark, I would love that so much.
31:20 to 32:30, I'm dying. All these guys are amazing.
27:44 "I told him this would happen"
"you csn dkip every line up to that ONE" meaning you can skip every like except "I am the milkman, my milk is delicious"
This is a bit like a coroner live-streaming an autopsy to the corpse's family.
54:05 "Pokeylope speeds up for no one."
LOVED this video, loved the commentary.
Holy crap, Psychonauts is almost TEN YEARS OLD.
man i played that game right when it came out wtf, I was like 9 playing that and im 17 now
This comment is almost 10 years old now, too.
"Hello Mr. Schafer, I'm a speed-runner and I'm here to break your game." - SMK
Oh so that's why they put a limit on the gliding balloon
Had to come back and watch this after the announcement of Psychonauts 2! Love how Tim mentioned it jokingly and it ended up happening!
'that docent look like 4 years' - broke my heart.
You can definitely tell that Tim did the dialogue. Dude is really funny and great at conversation.
none of my friends growing up ever played this,so they never understood why I always would say "I AM THE MILKMAN,MY MILK IS DELICIOUS"
I feel like this was IGNs inspiration behind their best series ever
17:52 - Funny hearing this tongue in cheek comment from Tim on the release day of Psychonauts 2
Great and touching season finally. Honestly this is a great series and I hope it has a 2nd season as their is alot of great insight in the games making and you begin to actually understand what the developers were trying to achieve. While it has been done in print media you don't quite get the same connection as you can't hear the developers tone plus it's more fluid when they explain what they were doing as they watch it happen. Lion King was a strong start and this was an epic end.
Totally agree. I have to say I've been playing the games of people like these for years and yet never felt more connected to them. like now. Unfortunate and fortunate at the same time, I just hope we can have more opportunities for insight into game development (the struggles and all).
"The Most Excellent Game Psyconauts! has stopped working."
All I can say it's thank you for doing this series. It´s heartwarming to get a glimpse into the team, how they worked together and watch they reminisce about their game. The game was groundbreaking, the team was brave and really, the world is a better place for it.
This guy is 100% the reson they limited the levitation balloons on pdychonauts 2
Watching this in 2020, I cant wait for Psychonauts 2. Psychonauts was one of my favorite games growing up.
Same!
woooooo
@@rickross9829 You came back! Your other reply on the video is literally in the comment right above for me! Lol
Man I love Waterloo World so much, even though it has some of the most frustrating jumps in the game.
Edit: Wow, somehow I never saw the screaming faces in the sky outside the asylum until just now, that's creepy!
Thank you to everyone who made this game. Monkey Island 2, Grim Fandango, and Psychonauts are the pantheon of Tim. With an honorable mention (or demigod?) To Maniac Mansion 2...and Full Throtle. I love all of you.
Raz is also an awesome artist and anyone should go look up his dirty comics with other DF concept artists and San Francisco comic guys: Hickee
I really enjoyed this video, all the jokes and the conversation is so fun.
47:30 "this is why you don't put loading zones until you set the trigger"
If only they saw the current speed run where you skip 1/2 the levels with a save quit lol
What an entertaining watch, loved all the interaction and memories being recalled, would love more like this!
i love how their all laughing at their glitches.
17:50 IT'S AN OFFICIAL ANNOUNCEMENT NOW BABY!!!!
so, did you employ him as QA for the sequel ?
ngl tim schafer seems like a rly nice guy. so does the rest of the dev team
Wow, this was so amazing. Thanks guys! Love the old footage at the end too. I've never seen a speedrun done with the devs before. Really great to hear the devs discuss what the plausible glitches could be. This series is fantastic! I hope there's a season 2!
+Matt Berger Watched this again 9 months later and I couldn't turn it off. What an amazing nostalgic time. I love how happy everyone is in the room to see their game broken. Thanks again for making this guys.
i loved Psychonauts to death, i never replay games but this game i played 3 times over
the fact no number 2 came out yet is mind blowing for me
Crowdfund it! It has 34 days left!!! www.fig.co/campaigns/psychonauts-2
Best Quote: "Sometimes you gotta stop and smell the flowers" -Tim Schafer.
I stand by this moment.
Great ending for a fun series! The chemistry between dev team and speedrunner mindset is highly entertaining to watch.
Love how she progressed from 1 cup of coffee to beer in 15 minutes. Smokin'
6 years later: Pretty sure they forgot this vid existed
This is still my favorite speedrun video from all the speedruns I've watch with AGDQ, SGDQ, and youtube (Blindfolded Punchout is a close 2nd). This is the dream in terms of interaction, knowledge, and a general chill pace. I can't wait for Psychonauts 2 to be run.
One of my favorite videos on CZcams, I've watched this thing like 6 times now
"skip game" feature. Gotta love Tim 👍
Fast forward: Psychonauts 2 comes with options for easier combat and invincibility.
This is a game I'd love to see a proper remake of. Such fond memories of this awesome game.
Man, Tim Schafer is such a funny and amazing guy :)
Another amazing ending. I REALLY loved the clips of the team at the end!!!!
I really wish we got a version of this kind of video with a MODERN speedrun of this game. I NEED to see how the devs react to how people get through the asylum nowadays
"that doesnt feel like 4 years."
I fkin died
47:31 had me in tears.
Love seeing devs sit down with speedrunners to see the exploits in action themselves. Just so much fun to watch this.
This to me was by far the most entertaining episode. Having the dev team watch and comment on a speed runner "breaking" their game. All of the commentary was hilarious and I enjoyed the stories told during game play. Very insightful and thank you all for explaining in layman's terms everything that was happening in the technical side. So many great quotes, I've seen the video three times now.
i still continue to see boyd ebooks tweets to this day
I was not surprised when SMK said he was working on his masters in CS and had already worked in the industry... it's obvious that he greatly understands and respects the craft, and genuinely loves this game, despite his ribbing of its devs.
Incredible series, 2PP. I loved every part of it. Thanks for sharing!
"This doesn't feel like four years..."
Nothing can beat this comedy gold.
Please please please make more Devplays! This is the most innovative game-related material on youtube I've ever watched. So much fun!
The speed runner did a great job considering he had a FULL ROOM of the devs behind him cracking jokes and watching him!
Finding all the figments in the conspiracy level, bull level and Napoleon level were such a pain in the ass
I had more trouble with Gloria's theater catwalks than I did with those levels
tears of joy. thank you.
my younger sis Maria who is 16 right now finished Psychonauts like 14 times or even more in 10 years. I bealive we will watch this episode together tmmrw. and russian voices in the game are great as well
THE FEELS ;*-)
Thank you guys from Double Fine and 2 Player Productions for the "Devs Play" series. Really enjoyed it!
I see that every episode was kind of an experiment to determine which direction should Season 2 go. For me - the most interesting episodes were the ones that had the developers of the given games in them: Ep1 (Lion King), Ep5 (Doom) and of course Psychonauts Ep6. The good things about those episodes is that they focused on showing the whole games or at least most significant chunks of it.
The approach from Eps 2-4 did not appeal to me as much, but it's also the interesting take. The best of those on my opinion is the Mother ep. with Ben Burbank because of the devotion to the games that you just can feel through Ben - it's amazing.
What a great way to end this. I have had so much fun watching these.
I remember when i was a kid, i spent a month trying to save $10 to buy a used copy of Psychonauts from GameStop.
The price dropped a bit by the time of purchase and my excited little self gave the change to a homeless woman.
Now I’m in my late 20s and i still go back about once a year because of the sheer fun, amazing quality of voices, and hilarious storytelling/writing. (Most games today have forgotten the “fun” quality and Psychonauts really fills the void)
You guys make amazing games and have brilliant talent ❤️
Aw man I remember seeing SMKs run during the AGDQ, I think that was my second year watching. But this was even more of a treat. Thank you SMK and Double Fine and Two Player. This was probably the best hour I spent on CZcams in a while. Hoping for a second season ;).
had to rewatch because of BigMoist
You know, I always assumed it was very clever, meticulous design that allowed repeat playthroughs and speedrunners to skip sections with good timing or knowledge of the systems. Any one of them coulda played it off as intentional and I woulda bought it.
‘I told him this would happen’ is hilarious
I quite enjoyed the slightly awkward atmosphere between the runner and the devs, made for some interesting and honest interactions. Also game is good, on my fourth playthrough after just finishing Psychonauts 2 which is also awesome.