All Enemy Types & How to Counter Them in Helldivers 2 (w/ Timestamps)

Sdílet
Vložit
  • čas přidán 26. 06. 2024
  • All Enemy Types in Helldivers 2 & How to Counter Them
    Helldivers 2 Workshops: • Helldivers 2 Workshops
    Patreon: / drybear
    Join our Discord: / discord
    Live stream: / drybear
    TikTok: / drybeartv
    Main Channel: / drybeargamers
    Gameplay Channel: / @drybearplays
    Helldivers 2 (stylised as Helldivers II) is a third-person shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. The game is the sequel to Helldivers, a 2015 top-down shooter. It was released for PlayStation 5 and Windows on 8 February 2024. It received positive reviews from critics and sold approximately one million units in the first three days since release.
    Unlike Helldivers, which is a top-down shooter, Helldivers 2 is a third-person shooter. Similar to the first game, players are able to select Stratagems, which are air drops players can call, which include cluster bombs, sentry guns, shield generators or supply pods containing limited-use special weaponry. Friendly fire is always on. The game's armor system is inspired by real firearms fired against armored targets. There is multiplayer with up to four players.[1] It also provides a cross-play feature between PlayStation 5 and Windows players. In the initial days of the release, gameplay involved human observers at the studio influencing gameplay in real time.
    00:00 Introduction
    00:46 Automatons
    01:54 Raiders
    03:39 Brawlers
    04:23 Scout Striders
    06:19 Berserkers
    07:25 Devastators
    10:27 Commissars
    11:42 Dropship
    12:37 Cannon Turret
    14:09 Hulks
    16:48 Annihilator Tanks
    19:51 Terminids
    20:47 Scavengers
    21:28 Bile Spitters
    21:53 Warriors
    23:10 Brood Commanders
    24:14 Hive Guards
    26:25 Hunters & Pouncers
    27:47 Stalkers
    29:48 Bile Spewers
    31:34 Chargers
    34:57 Bile Titans
    Business inquiry: rory@drybear.co
    #Drybear #DrybearHelldivers #Helldivers2
    Music by Epidemic Sound
    -------------------------------------------------------------------
    Stay up to date on what I'm doing!
    / rorynewbrough
    / rorynewbrough
    / drybeargamers
  • Hry

Komentáře • 679

  • @DrybearGamers
    @DrybearGamers  Před 4 měsíci +158

    00:00 Introduction
    00:46 Automatons
    01:54 Raiders
    03:39 Brawlers
    04:23 Scout Striders
    06:19 Berserkers
    07:25 Devastators
    10:27 Commissars
    11:42 Dropship
    12:37 Cannon Turret
    14:09 Hulks
    16:48 Annihilator Tanks
    19:51 Terminids
    20:47 Scavengers
    21:28 Bile Spitters
    21:53 Warriors
    23:10 Brood Commanders
    24:14 Hive Guards
    26:25 Hunters & Pouncers
    27:47 Stalkers
    29:48 Bile Spewers
    31:34 Chargers
    34:57 Bile Titans

    • @abbadullreee3298
      @abbadullreee3298 Před 4 měsíci +1

      To put it simply: just shoot it (with democracy)

    • @slowboy6854
      @slowboy6854 Před 4 měsíci

      😊

    • @williamsellers1904
      @williamsellers1904 Před 4 měsíci +2

      You forgot: 37:05 "other drivers" 😅
      Great content man, you have another subscriber.

    • @chrisarmstrong8210
      @chrisarmstrong8210 Před 3 měsíci +2

      Excellent video! Very informative, and I've also noticed in most of your footage, you're kicking ass while playing solo w/o help from anyone!!! You're one hell of a Helldiver sir!🤘

    • @SakuraCommander
      @SakuraCommander Před 2 měsíci +2

      32:21 - Some ppl might missunderstand that, calligng it vulnurable is already giving it way to much credit. it takes reduced damage. i think it takes only 10% of any non penning dmg so overall calling it vulnurable migth me missleading, its pretty much a desperate last resort attempt and i do not reccomend going for it, it will take ages to blow the but up with anything non explosive, as it takes normal damage from explosive weapons (excluding primary weapons, as they are all pretty much trash, the exploding variants). and over all, heavies are super easy to just juke and run literal circles arround them, and if you want to take them out you can just stick a drop pod with like supplies or even expendaple AT when you aim slightly out from their body from where their front legs connect to teh torso. it will make teh stratogem stick to thema nd it will kill them 100% of the time. Additionally well placed expendable or recoiles shot to teh mouth directly blows the head off in one shot right on the spot, eliminating the need to shot anything with primary at all when compared to stripping leg armor.

  • @inthenameofnine64
    @inthenameofnine64 Před 4 měsíci +1174

    The issue with berserkers isn't that they're harder to kill than their medium-armored friends, it's that they show up in massive groups.

    • @RaptorPegasus
      @RaptorPegasus Před 4 měsíci +47

      *laughs in Grenade Launcher*

    • @nickjones1558
      @nickjones1558 Před 4 měsíci +33

      Breacher shreds them. Railgun 1 shots. Grenade launcher turns them to dust they are super manageable

    • @brianhum8765
      @brianhum8765 Před 4 měsíci +8

      Just carry the breaker, p19 machine pistol or GL; all shred their exposed stomach which are super squishy. Also one of the better uses for your grenades against autos.

    • @notyou3165
      @notyou3165 Před 4 měsíci +2

      Run away?

    • @sampy901
      @sampy901 Před 3 měsíci +4

      I used to run grenade launcher but switched to autocannon to deal with hulks

  • @soktherat777
    @soktherat777 Před 4 měsíci +879

    Bile Spewers also have a nasty behavior on higher difficulties where they plant their head into the ground and raise their abdomen to become mortar launchers.

    • @BBBerti
      @BBBerti Před 4 měsíci +61

      That is awesome, I didn't know there were behaviour changes on higher difficulties, I never noticed it personally but the highest I've been doing is difficulty 7 so maybe that's why

    • @wtflol1503
      @wtflol1503 Před 4 měsíci +69

      @@BBBertiyeah bro it sucks. On helldive like 20 spawn at a time and just fucking mortar you. The worst part is that if it hits you it sends you flying. Literally just died like an hour ago to one hitting me and sending me flying into a wall

    • @gloth
      @gloth Před 4 měsíci +25

      @@BBBertithey do that on 7+

    • @neo_man3014
      @neo_man3014 Před 4 měsíci +16

      i noticed it today lol. was trippy to see green ass liquid balls from the sky

    • @OminousBurns
      @OminousBurns Před 4 měsíci +3

      @@wtflol1503don’t forget it slowing you down as well

  • @justinmurray8501
    @justinmurray8501 Před 4 měsíci +397

    Side note for Chargers: Their charge attack can also destroy nests. Useful if you lack explosives :)

    • @gundamdude8351
      @gundamdude8351 Před 3 měsíci +15

      This comment needs a highlight!

    • @cell9899
      @cell9899 Před 2 měsíci +20

      And bunkers that have samples or require 2 people to open lol

    • @outrider8569
      @outrider8569 Před 2 měsíci +2

      ​@@cell9899I've gotta try this

    • @SCP-Dr_Bright
      @SCP-Dr_Bright Před 2 měsíci +4

      the ministry of truth thanks you for this infromation

    • @heliosjollywolf9552
      @heliosjollywolf9552 Před měsícem +1

      another sidenote: if you hit the head with a heavy weapon you insta kill em

  • @tomnilan7318
    @tomnilan7318 Před 4 měsíci +452

    Side note for stalkers! They can’t be targeted by automated weapons. At least while invisible. Not sure what the extent is but ive noticed guard dogs, turrets, etc not targeting them

    • @wichiewamirez5599
      @wichiewamirez5599 Před 4 měsíci +32

      They can’t be marked either I’ve tried.

    • @theta-rx2
      @theta-rx2 Před 4 měsíci +13

      Yeah, I believe iirc you can't target them with the spear either (they move really fast anyways so I wouldn't recommend it regardless, but still)

    • @RosDalton
      @RosDalton Před 4 měsíci +34

      Addendum to your side note: if you shoot them while they’re invisible the part you hit becomes visible and then your turret (if it’s close enough and facing the right way) will target them. The invisibility creeps back in after a second or so.

    • @nathanwatkins1005
      @nathanwatkins1005 Před 4 měsíci +12

      Best to use a shotgun against them. If they attack you, don't heal until you need more stamina. Sprint away while shooting.

    • @thatoneguy_0218
      @thatoneguy_0218 Před 4 měsíci

      They can be marked but only while theyre visible which by then is too late😂​@@wichiewamirez5599

  • @jennywatson2527
    @jennywatson2527 Před 4 měsíci +609

    The hulk is literally a space marine dreadnought

    • @travis8106
      @travis8106 Před 4 měsíci +54

      I absolutely love it
      but hate encountering them

    • @praisethesun.praisedeussol6051
      @praisethesun.praisedeussol6051 Před 4 měsíci +11

      Fr thought the same

    • @pestilentsleeper9152
      @pestilentsleeper9152 Před 4 měsíci +38

      A space hulk if you will

    • @2miligrams
      @2miligrams Před 4 měsíci +14

      @@travis8106 just use an autocannon (railgun has better ease of use but its quite harder to headshot for some reason and needs to reload every shot)

    • @ultrajd
      @ultrajd Před 4 měsíci +18

      I’m glad I’m not the only one who saw the comparison. Everything down to their overall shape and all that basically just screams that they are 40 K dreadnoughts.

  • @johnny0sksux
    @johnny0sksux Před 4 měsíci +228

    Side note for the rail gun: you can hit weak spots even if they're not directly exposed. for example, the turret towers and tank weak spots can be hit from the front if you line up the shot

    • @davidsprott3216
      @davidsprott3216 Před 4 měsíci +16

      that's good to know.

    • @pablothaitaco7459
      @pablothaitaco7459 Před 3 měsíci +15

      U are amazing for sharing this information Helldiver, For Democracy

    • @rehzxy4428
      @rehzxy4428 Před 2 měsíci +3

      You can do that with the quasar cannon as well which just make it far more valuable. Railgun only has 20 shots and it's hit or miss getting it charged to 95% on unsafe to even get max damage out of it.

  • @ivanfranebijelic7009
    @ivanfranebijelic7009 Před 4 měsíci +166

    I would say it's MUCH more important to make sure Brood Commanders don't call a bug breach on higher difficulties, because if they are the ones who call a bug breach on those difficulties, it's almost guaranteed that a Bile Titan is coming out. The smaller bugs can't summon a Titan

    • @adamkent639
      @adamkent639 Před 2 měsíci +5

      Reallu? I swear on higher difficulties the normal bugs have spawned me 1 or 2 bile titans at times

    • @ivanfranebijelic7009
      @ivanfranebijelic7009 Před 2 měsíci +17

      @@adamkent639 If you are on objectives, they can call in anything, if it's a patrol, it depends on who makes the call. If a hive guard or commander calls in on an objective, you'll be lucky if you only get 3-4 chargers and 3-4 titans

    • @stuperman117
      @stuperman117 Před měsícem +3

      @@adamkent639 It depends on three things.
      The selected Operation's difficulty (1-9 currently as of this post).
      The 'heat map' of the match (which changes depending on how much time is left in a mission and how many tactical objectives and outposts have been dealt with. However, doing the main objective first on missions that have that, will instantly max out the heat map, which then causes maximum patrols and largest reinforcement call ins)
      And rank of the caller, if early in a match as well as low to medium heat map.
      I've seen scavengers call in bile titans and chargers, because the main objective has been completed and all outposts and tactical objectives have been finished. I have also witnessed scavengers, especially early on in missions call in no higher than a brood commander. But that also depends on difficulty again. Despite difficulty 7 being a great challenge, it does not have as many heavy units as difficulty 9, where it doesn't matter the rank or time of a match or heat map, you will see at least a bile titan come in.
      But then again, this could be changed at some point, so who knows.

  • @RastaWayne-di4sj
    @RastaWayne-di4sj Před 4 měsíci +49

    2:55 imagine being that civilian. A Helldiver calls you out to get to safety and the first thing is a hulk looking straight at you.

  • @RVGmetallicasaw
    @RVGmetallicasaw Před 4 měsíci +259

    Dropships: if you shoot the thrusters with a Recoilless, you can down a drop ship in a single shot.

    • @RVGmetallicasaw
      @RVGmetallicasaw Před 4 měsíci +24

      Haven’t tested with expendable anti-tank, but probably the same.

    • @Bigmacsrule97
      @Bigmacsrule97 Před 4 měsíci +40

      @@RVGmetallicasawcan confirm

    • @joshuacarter4590
      @joshuacarter4590 Před 4 měsíci +8

      I do this all the time on bot defense missions. It helps keep the sheer volume of bots down from swarming your team. I use recoiless rifle. Not sure if autocannon does the same? Larger weapons would work I presume. It’s always satisfying to drop one and feel the explosion.

    • @pistolgrippoet
      @pistolgrippoet Před 4 měsíci +22

      @@joshuacarter4590autocannon does not. I’ve mag-dumped into dropships and it just doesn’t do enough damage.

    • @joshuacarter4590
      @joshuacarter4590 Před 4 měsíci +4

      @@pistolgrippoet good to know. Thank you!

  • @RobGThai
    @RobGThai Před 4 měsíci +105

    Large Terminids are fueled by adrenaline, so they can move for some time after they are dead. Charger also follows this, when you pop their butt, they are already dead. Leave them alone for a bit and they would drop dead. Bile Titan also do this.
    The dangerous one is actually Bile Spewer because the bastard likes to play dead and jump you when unexpected. Pay attention to the one you “kill” and you will often see this on top of the “dead body” that lies in wait.

  • @aetius9
    @aetius9 Před 4 měsíci +234

    Chargers hate lasers. If you hit them with a laser, even doing no damage, they will change targets to you. You can use this to tank them and postion them so your squad can take them out easily.

    • @tiporial
      @tiporial Před 3 měsíci +4

      or use a support weapon that actually does damage and kill it

    • @NoNo-xh7ru
      @NoNo-xh7ru Před 3 měsíci +39

      @@tiporialbecause we all know that everything always goes perfect and exactly as planned and information that gives you an opportunity to improvise in bad situations is completely useless

    • @rollutherhodie3076
      @rollutherhodie3076 Před 3 měsíci +1

      @@NoNo-xh7ru if you're bringing a laser you're willingly gimping yourself from the start. you shouldn't have the need to improvise,as the situation that was first proposed isn't going to happen.

    • @kebabsoup7617
      @kebabsoup7617 Před 3 měsíci +7

      So you are saying chargers are cats?

    • @leviboley
      @leviboley Před 3 měsíci +14

      ​@rollutherhodie3076 terrible take. Laser cannon absolutely melts bile spewers and hive guards.

  • @demilung
    @demilung Před 2 měsíci +15

    For any divers just starting out without squads, my main recommendations are:
    Get expendable anti-tank launcher if you're gonna be fighting bots. You can call down a pod with two every minute and on like solo medium difficulty, they oneshot basically all armored bots you run across. Also the Redeemer (the secondary auto-pistol) is good for panic-dealing with berserkers, you can be running away from a couple, don't use aim down sights, just hipfire at the berserker, if you dump your whole mag it goes down basically every time.
    For bugs, get Stalwart, the LMG that you can reload while moving. It REALLY helps.

    • @Captain-qv8yu
      @Captain-qv8yu Před 2 měsíci +1

      For bugs I like my flamethrower. You'll need to get a handle of it, to understand how not to burn your squadmates or yourself, but when you do, you can deal with anything except a bile titan.

  • @CHESTNUT246
    @CHESTNUT246 Před 4 měsíci +85

    the tanks looks like something straight outta 40k

    • @Jetlifeetravi
      @Jetlifeetravi Před 4 měsíci +12

      Same with the big Automatan Terminators. Look like Space Marine Terminators

    • @shrek8052
      @shrek8052 Před 4 měsíci +6

      How do you expect them to make a tank without it looking like a tank

    • @maxpower3990
      @maxpower3990 Před 4 měsíci +7

      @@shrek8052the tanks hull shape looks a lot like Space Marine tanks such as the Sicaran or Kratos.

    • @benstanfill363
      @benstanfill363 Před 4 měsíci

      ​@@maxpower3990which look like real life tanks

    • @derithor4391
      @derithor4391 Před 3 měsíci +1

      Look more like a Kratos tank with a different turret

  • @2miligrams
    @2miligrams Před 4 měsíci +161

    Remember your ABCs guys, "Always be Taking Cover." because there's nothing like lining up a shot on the head of a hulk just for one stray laser to hit you causing a flinch right before you fire and miss causing a premature death!

  • @UndeadVengence
    @UndeadVengence Před 4 měsíci +68

    For Hulks: One nearly fully charged shot from a railgun directly to the faceplate will kill them instantly.
    For Tanks: 2 impact grenades to the turret, especially the vents, is usually enough to destroy them

  • @SageSchispell
    @SageSchispell Před 3 měsíci +24

    6:54 as a note Berserkers are not a ZERO threat with no chainsaw, they in fact have a very short range stomp attack that WILL kill you almost as easily as their chainsaws, DO NOT let them get close at all.

  • @jacktaylor9392
    @jacktaylor9392 Před 4 měsíci +28

    Ive watched 2 videos now on this and something that fails to be mentioned about the bile spewers is on higher difficulties their head actually becomes armored and they can turn into mortars at long range the best way to take them out is a grenade

  • @marcoflores2656
    @marcoflores2656 Před 4 měsíci +124

    I look forward when the armor system actually gets fixed so then depending on your armor type actually affects on how much damage you take

    • @shrek8052
      @shrek8052 Před 4 měsíci +15

      Can’t wait to actually be able to be the heavy gunner

    • @johnnyhughes6146
      @johnnyhughes6146 Před 4 měsíci +17

      I'm still nervous to find out if we're all wearing medium armor or no armor rn tho

    • @Opachki69420
      @Opachki69420 Před 4 měsíci +20

      @@johnnyhughes6146 I would wager its no armor atm, the only stat that seems to matter is speed and stamina regen

    • @yourbritishnarrator1148
      @yourbritishnarrator1148 Před 4 měsíci +1

      @@johnnyhughes6146 pretty sure its none

    • @joshuacarter4590
      @joshuacarter4590 Před 4 měsíci +1

      @@Opachki69420 I’ll feel invincible once we get real armor if it’s zero armor now lol.

  • @Cyberdemon-9001
    @Cyberdemon-9001 Před 4 měsíci +85

    Side note for striders, hit a impact grenade in between legs sends the pilot into orbit.

    • @getthegoons
      @getthegoons Před 2 měsíci +1

      Two hits with the Anti Material Rifle to the "face" with do it too

    • @outrider8569
      @outrider8569 Před 2 měsíci +1

      Incendiary grenades if thrown at the floor burns the pilot allowing you to kill a strider from straight on

  • @GalenLeRaaz
    @GalenLeRaaz Před 3 měsíci +25

    Some updates ago, the damage on Charger's head from Recoiless Rifle and Expendable Missile Launched was increased, so a direct hit on the head can finally one-shot them.

    • @mmmontanhez
      @mmmontanhez Před 2 měsíci +6

      And now the Quasar Cannon aswell. 1 shot to pop a charger head, 2 for bile titan.

    • @Mystic-Midnight
      @Mystic-Midnight Před 2 měsíci +3

      I always feel like I'm the shit when I get a last minute rocket to the head on a charging charger and it stops lifeless before hitting me

  • @TenthSgtSnipes
    @TenthSgtSnipes Před 3 měsíci +9

    The ragdolling makes me cry every time, because it lasts so long and you almost always die while still stuck on the ground or to fall damage

  • @myantusk8536
    @myantusk8536 Před 4 měsíci +27

    Devastators are also more vulnerable below the chest. If the head isn't accessible, the waist and below is a good target.

    • @thelouster5815
      @thelouster5815 Před 4 měsíci +1

      Getting good at headshots is the better option though. When you manage to hit them they go down quick.

  • @AnInsaneOstrich
    @AnInsaneOstrich Před 3 měsíci +8

    One very annoying thing about Commissars: They are FAST. I believe they are near to or equal to you when you're in Light Armour, though they do have to be in a full sprint so the only form of defence they have is evasion - they cannot shoot back for as long as they are sprinting, and one single glowing blade that is waving around is pretty easy to spot. One thing I've noticed that they do, they either immediately call in a dropship as soon as the firefight starts, or they run as close to you as they can THEN call it in, so the dropship will show up right above you and drop enemies on top of you.

  • @TheMNWolf
    @TheMNWolf Před 2 měsíci +8

    Here's a tip for bot drop ships. Aim for one of the engines. They have significantly less health than the main body and taking out one engine will cause the thing to spiral out and crash. 1 EAT shot will do it.

  • @PushSomeHeavyWeight
    @PushSomeHeavyWeight Před 4 měsíci +5

    I’ve seen with the hunters too that when they initially jump out a nest they are invisible for like half a second and I think it’s pretty cool you can see it slowly evolving

  • @FP19487
    @FP19487 Před 4 měsíci +28

    Would love to see dev further upgraded or add variants on the lethal ones in the future. Adding more to the lore that the enemies is actually learning.

    • @getoveryourself2212
      @getoveryourself2212 Před 4 měsíci +7

      Frost Spewers would be badass
      but then it’d literally be a mix of Halo ODST + 40k + Borderlands
      because the bugs would simple be “Badass” Skags or Spiderants

    • @joshuacarter4590
      @joshuacarter4590 Před 4 měsíci +6

      Zerg and Tyranids are always adapting. So why not AI and Terminids? I hope so. I love the complexity already and would love even more!

    • @BoneheadPlays
      @BoneheadPlays Před 3 měsíci +2

      @@getoveryourself2212true, but to be fair we already have some of those, like those chargers with the axe-shaped head that are stronger than normal chargers

    • @getoveryourself2212
      @getoveryourself2212 Před 3 měsíci +1

      @@BoneheadPlays wtf, there's 2 variants already??

    • @Mystic-Midnight
      @Mystic-Midnight Před 2 měsíci

      The bugs can fly now :')

  • @sauceinmyface9302
    @sauceinmyface9302 Před 4 měsíci +28

    The jetpack raiders can be particularly dangerous because they jump to you, then explode. Try to swat them out of the sky, or try to go for a leg shot so you dont blow up the jetpack at pointblank range.

    • @joshuacarter4590
      @joshuacarter4590 Před 4 měsíci +4

      Never thought of hitting the legs. Seems common sense but first reaction when they land next to you is to blast them. I’ll go for the legs now. Ty

    • @TheMMObro
      @TheMMObro Před 3 měsíci

      I just assumed the pack blows up no matter what

  • @fringehouse
    @fringehouse Před 4 měsíci +33

    6:13 the impact grenade is excellent for quickly dealing with Striders, even a few of them grouped. the grenade immediately kills them

    • @2miligrams
      @2miligrams Před 4 měsíci +1

      i dont use impact for the sole reason that it absolutely sucks for destroying fabricators, it works but only at the most PERFECT angle which is not happening when youre being pressured which is gonna be happening a lot.

    • @SolidSteak01
      @SolidSteak01 Před 4 měsíci +1

      ​@@2miligrams You also have the option to wait for bots to exit the fabricator and throw the nade into the now open door

    • @TheGmodkilla
      @TheGmodkilla Před 4 měsíci

      @@2miligrams The Autocannon is actually able to close nests and destroy fabricators as long as you shoot them in the right spot.
      For the bug holes you have to go low and hit kinda into the hole, but with fabricators you wanna aim a bit higher at the vent so it ricochets into the deeper bits of the fab to kill it.
      It also two-taps hulks with shots to their sensor.

    • @jacobvriesema6633
      @jacobvriesema6633 Před 4 měsíci

      @@TheGmodkillathe Grenade Launcher is also pretty nice for this. You do need to get the grenade actually in the hole, so you gotta line it up. But it really helps with nest missions.

  • @RichSmithson
    @RichSmithson Před 4 měsíci +16

    Berserkers will still try to attack you without arms. They get within melee range and try to kick you. But its so slow its barely any threat. Alot of the time I just blow their arms off and leave them to it.
    Also the best place to shoot a Dropship is one of the 4 engines. They blow up really easy and you only need to take out the 1 engine for the other 3 to make it tumble to the ground and blow up.
    Remember if you take out a drop ship, you take out its entire load with it and that could be an elite unit like a tank. I wish more people would take them out, its so rare to see.

    • @joshuacarter4590
      @joshuacarter4590 Před 4 měsíci

      I always take recoiless rifle and drop ships for my team but have yet to see anyone else do it. It makes defense missions so much better to handle.

    • @cannibalraptor
      @cannibalraptor Před 4 měsíci +1

      I did a duo with a random and he brought in the recoilless, while I carried the backpack and an anti material rifle and we were breezing through the mission. At one point him taking down about 5 dropships while I reloaded. Except when we were running to extract, we both died and the game glitched out, just showing our dead bodies without respawning us

  • @CloudedByKatana
    @CloudedByKatana Před 4 měsíci +18

    If I remember correctly for the bile titan, if you gib their guts, they can't spew bile anymore, which makes them much easier to deal with

    • @ReadyDaddy
      @ReadyDaddy Před 3 měsíci +1

      i noticed today while using HMG nest, u can burst both his tail and abdomen. but once you do, there are no more weakspots for u to shoot at with HMG.
      was wondering if that hinders his spew ability.

  • @theta-rx2
    @theta-rx2 Před 4 měsíci +13

    Grenades (especially impacts) are great against striders, and not necessarily an enemy thing, but you can ricochet the autocannon shots down the vents of a fabricator to one shot it from super far away, plus the autocannon is good against all the bots, taking out striders head on, taking out raider groups, dealing with tanks and base turrets/cannons, headshotting hulks, it really does do it all. Just be mindful of the reload (you can only reload 5 ammo at a time, and if you reload from empty it takes a lot longer, so count your shots)
    Also another thing on striders, but also generally, they dont have a large cone of vision, and most of the bots kinda dont either, so if you are pinned down or getting overwhelmed, running around to an unexpected area will leave them atill shooting or running to where you were

  • @jmtplays9998
    @jmtplays9998 Před 3 měsíci +3

    4:26 you can actually reliably get them off of their walker by using the slugger and shooting around where the guns are. It’ll kill the walker, but force them off of it.

  • @terjebirkelund1663
    @terjebirkelund1663 Před 4 měsíci +7

    The second version of the annihilator tank, you can shoot it in the cannon tower with the recoilless rifle, do it 2 times on suicidal difficulty and it will blow up. I found out yesterday.

  • @jmtplays9998
    @jmtplays9998 Před 3 měsíci +2

    31:07 Bile Spewers on higher difficulties will also fire mortars of bile at you, they are pretty inaccurate, but have a high AOE.

  • @apaxtoa
    @apaxtoa Před 4 měsíci +6

    The charger is actually already dead once the tail is off. It just takes like 5 seconds before it stops moving/attacking.

  • @davidsprott3216
    @davidsprott3216 Před 4 měsíci +10

    another thing is when one enemy is summoning a bot drop or bug break if you interrupt them and kill them another enemy will try to summon it, and the same goes if you kill them. so in order to effectively prevent drops/breaks you basically have to play wackamole by looking for the next enemy calling reinforcements and interrupting them. for bots it's pretty obvious for bugs it can be harder to tell but they give off a distinct sound cue when they call. it's like a double beat cry, if you listen you'll hear it abd know where to shoot.

  • @jacobwright8652
    @jacobwright8652 Před 4 měsíci +11

    I had no idea they buffed the bile titans! It annoys me cuz it's satisfying as hell headshotting one with a rail gun. But the logical side of me says that the most powerful terminid shouldn't get 1 or 2 shot by a support weapon.

  • @Chirp296
    @Chirp296 Před 3 měsíci +3

    Thanks for the Charger tips. That creature seems to know I have trouble with them and spawns them like mad when I'm playing.

  • @dragondis6630
    @dragondis6630 Před 3 měsíci +3

    I know since the balance changes were made the flamethrower can bypass bug armor and will kill a charger after a few seconds of sustained pressure. Given that flamethrowers seem to be common planetary cache finds, can be used to save yourself in a pinch when you don’t have the stratagems or ammo to deal with them otherwise.

  • @usernametaken8968
    @usernametaken8968 Před 4 měsíci +4

    Thank you soldier this info will come in handy on the battlefield Godspeed and happy hunting

  • @DRB13
    @DRB13 Před 3 měsíci +4

    "Ain't nothing an autocannon can't fix" - Random Ass Diver.

    • @PhuVet
      @PhuVet Před 2 měsíci +1

      Ass diver, is this another game? 18:08 😊😊

  • @islatubular
    @islatubular Před 4 měsíci +2

    Nice having you back!

  • @ReefRenders
    @ReefRenders Před 4 měsíci +2

    Thanks for having different things to say about countering the charger, especially highlighting that just removing their charge abilities is as valuable alternative to killing them.

  • @lukemorris261
    @lukemorris261 Před 3 měsíci +1

    Very informative and helpful! Thanks my dude 🤘

  • @kenallsop7502
    @kenallsop7502 Před 3 měsíci +1

    Super helpful video, nice work! Some great extra tips in the comments too.

  • @Jmoe22
    @Jmoe22 Před 2 měsíci

    Great video, thanks for compiling!

  • @kevinmyers6747
    @kevinmyers6747 Před 4 měsíci

    Great run down, thanks for the info!

  • @sawyerhackett1509
    @sawyerhackett1509 Před 2 měsíci

    18:45 ayo?? 😂 But seriously great tips!
    Just started playing and having more info on what I’m even fighting is helping a lot

  • @ViralwingX
    @ViralwingX Před 4 měsíci

    I haven't seen this Channel on my feed for years!!!! Drybear still plays games.

  • @wiffmastermase
    @wiffmastermase Před 3 měsíci +1

    lol 36:15 is exactly how I solo'd my first bile titan. It killed me with bile and I was like 'oh hell nah!' xD

  • @Fonsie85
    @Fonsie85 Před měsícem

    Gotta seve this for re-revisioning. Thank you! I just became a diver 2 days ago and im really struggling 😂

  • @hazelgill5805
    @hazelgill5805 Před 3 měsíci

    If you're having trouble getting around the striders or need to be certain you can kill them quickly, a dive is a great way to get around them and get an angle on the driver. Looks incredibly slick as well!

  • @the_real_mccoy398
    @the_real_mccoy398 Před 4 měsíci +4

    For terminids my favorite combo is the grenade launcher as well as the rover guard dog. It makes crowd control an absolute breeze, as the gl does very nice splash damage with rushing hoards. That in addition to rover helps pick off the small stragglers.

    • @wtflol1503
      @wtflol1503 Před 4 měsíci

      Once you get to helldive every other enemy group are heavies followed by a bile titan

    • @the_real_mccoy398
      @the_real_mccoy398 Před 4 měsíci

      @@wtflol1503played Helldive last night. Granted, there is so much shit spawning that there really isn’t any chance of focusing in and killing all the chargers and bile titans spawning. Rover is still good for picking off any hunters that get too close, while you’re running away. And to deal with chargers + bile titans you usually only have to kill a handful, so orbitals and eagle strikes are better in that regard.
      Little hard to focus a railgun shot when you’re getting harassed from all sides lol.

  • @Redacted_zt
    @Redacted_zt Před měsícem

    I like how these videos are basically the actual training manuals.

  • @kylekent4464
    @kylekent4464 Před 4 měsíci +1

    Thank you!

  • @LordHollow
    @LordHollow Před 4 měsíci +2

    The only time I've seen the scout striders dismount is after the Arc Thrower disables the walker.

  • @koi3824
    @koi3824 Před 4 měsíci +6

    3:28 FYI armor rating does nothing atm

  • @OrthodoxNYC
    @OrthodoxNYC Před 4 měsíci

    Best breakdown so far!

  • @MrTarakanisher
    @MrTarakanisher Před 3 měsíci

    Great video. Thanks!

  • @Maulyr
    @Maulyr Před měsícem

    Dropships can be 1-shot by the recoilless rifle/quasar/Exp AT if you hit an engine pod.
    Hulks can be 2-shot from the front with the RR/quasar/EAT with one shot to each leg; the first hit to a leg will slow them down, making them easier to deal with, a hit to the other leg will finish the Hulk.
    You can also causfgsfdgdfge tanks to throw a track for a mobility kill if you hit them with something hard enough - I've not done it myself but I've seen footage.
    Keep up the good work, just thought I'd mention the above...I'm not sure if anyone else already has?

  • @Cloud9Cris7
    @Cloud9Cris7 Před 3 měsíci +1

    Impact nades work very well on automaton weak points. 1 or 2 impacts on their heat sync and its over. Tanks, plasma cannons, and most medium enemies die quickly.

  • @JerbilKonai
    @JerbilKonai Před 4 měsíci

    2 things:
    1) Spewers are susceptible to explosion damage. Two grenades from a grenade launcher or a few autocannon shots deal with them (maybe more if not hit well). I think there are other enemies that have a weakness to explosion damage, e.g. the spore tower takes one grenade or autocannon shot but takes multiple rail cannon shots
    2) Chargers will not only stop charging when their butt is mangled. They will also bleed out after a moment as far as I can tell.

  • @TheSound0fLegends
    @TheSound0fLegends Před 4 měsíci

    This is a very good guide thank you.
    I noticed you are using the starting assault rifle in a lot of your clips, I'm guessing that's for accuracy when attacking heads on medium robots?

  • @tj4y48
    @tj4y48 Před měsícem

    Another very useful tip for chargers, the quasar Canon, expendable AT and Recoilless rifle usually one shot them with a good headshot.

  • @tequilaman7499
    @tequilaman7499 Před 4 měsíci +2

    Great video but two huge things.
    1. Stalkers weak spots are head or ass,
    2. Bile titans can have the greenish sac under its ass blown up by 1 rocket (recoiless or E.A.T.) and it will no longer be able to spew it can only melee
    Overall I’d reccomend EAT or railgun with backpack rover for Terminids
    And shield backpack with railgun for Automatons for general use but EAT or spear are amazing for bots

  • @larsdols3157
    @larsdols3157 Před měsícem

    Drybear saying "it can be hard to hit the Devestator's head." While shooting at the cover he's behind for 15 seconds XD XD XD

  • @sowiwiody3681
    @sowiwiody3681 Před 2 měsíci +1

    5:15 nah, best bet against Scouts is a grenade. Doesn't even have to blow up behind them or below them. An explosion straight to the front kills the driver anyway.

  • @Gottaculat
    @Gottaculat Před 2 měsíci +1

    Bot dropships are 1-shot-kill with E-AT or the new Q-cannon if you hit an engine nacelle. I pretty much always run dropship interception for my squad, typical loadout being Sickle main, Senator secondary (it now has medium armor penetration and is fantastic), impact grenades, shield generator backpack (because you're insane to not have a personal shield fighting bots), and the almighty new Q-cannon. Pretty damn good loadout for dealing with a wide array of threats, and not really having to worry about ammo, which lets your buddies run stuff that needs the ammo pickups you come across in the field.
    Remember, your loadout should complement your squad's loadout and the mission objectives/difficulty. Experiment, and find combos that give good squad synergy. I usually run the light armor outfit that gives me 2 extra grenades, and +30% stability when crouched, which helps a ton with across the map Q-cannon shots, or effectively turning the Sickle into a long range sniper with infinite ammo. Also lets you catch up with your squad if you find yourself falling behind due to anti-vehicle support role (much easier to track and shoot down a dropship from 150-200 yards than 10 yards, or any moving vehicle for that matter).

  • @spaceguy564
    @spaceguy564 Před 4 měsíci +2

    I've been looking for a guide like this!
    Just one thing.. the faster moving Annihilator Tank looks more like a German WWII Flakpanzer IV "Ostwind" tank

  • @N1njaSnake
    @N1njaSnake Před 3 měsíci

    Thank you, Special Space Marshall Admiral Chief!

  • @deadpool153
    @deadpool153 Před 4 měsíci +5

    you can shoot the tanks in the back between the threads

    • @getoveryourself2212
      @getoveryourself2212 Před 4 měsíci

      For some reason takes forever with rail gun, but quicker with cannon (Impacts take 2 as well tho)

  • @Gottaculat
    @Gottaculat Před 2 měsíci +1

    Treat the new bot gunships the same as stalkers; they will seek out and hunt you from the sky, and there is a factory on the map that makes them. Take out the factory, and no more gunships. Not the same thing as drop ships.
    A new strategem was leaked, the Eagle Air-to-Air, which no doubt is to help with aerial threats such as these new gunships.

  • @aliabdulsalamtv
    @aliabdulsalamtv Před 4 měsíci +1

    glad to see drybear survive since 9 years ago he was playing smite

  • @Gottaculat
    @Gottaculat Před 2 měsíci +1

    Absolute best way to deal with chargers is to send an E-AT into their face. Bam, done.
    Carry an E-AT when fighting bugs, and when you see a charger, call in the E-AT drop (which can take out a charger, btw). Assuming your drop kills it, this method means you can take out up to 4 chargers in a very short time. First killed by drop, then one killed by E-AT already on your back, then the drop pod has 2 more E-ATs so you can finish off the rest. Also a great strategem to arm a buddy who isn't running a support weapon strategem.
    The new Q-Cannon is not so great against chargers, despite having infinite ammo and 1-shot capability, and this is due to the long charge up period to shoot, so you often get headbutted before you can shoot them, or worse, it discharges point blank, killing both of you. For this reason, I think the E-AT still has a very effective role, as it lets you do snap-shot 1-hit kills on chargers.

  • @YellLAG
    @YellLAG Před 4 měsíci +9

    As u go into higher level I first noticed them on unalive difficulty the bile spewers will also get an armoured version that is immune to light armour penetration at the head and legs making the sack the best spot to do damage

    • @ShyitFard69
      @ShyitFard69 Před 3 měsíci

      Unalive isn't a difficulty

    • @gonozal8_962
      @gonozal8_962 Před 2 měsíci

      @@ShyitFard69I think he meant suicide difficulty

  • @OneandonlyShawn
    @OneandonlyShawn Před 4 měsíci

    The stalker advise is really good. I didn't know why they was a problem somtimes.

  • @PieaterProducts
    @PieaterProducts Před 3 měsíci

    Notes for early-game players: The Anti-Material Rifle can one-shot Warriors, Bile Spewers and Devastators if you land a headshot. It can also 2-shot Hulks, Berserkers and Hive Guards. Further note: It pierces the armor of Guards, but not Chargers. Shooting a Strider's hip twice will drop the walker, but the Soldier will survive. 2-shotting the armored plate will kill both.
    Also, from my experience the Guards are very unlikely to call for backup. It's almost exclusively Scavengers.
    Further note: Warriors and Commanders without heads can no longer see you and blindly charge your last known location before dying.

  • @XxHAZMATxX
    @XxHAZMATxX Před 3 měsíci

    Another method of killing hulks from the front is if your carrying the auto Canon you can aim for the red eye, its basically there head, small arms wont affect it but if you can land a few well placed shots you can drop em pretty quickly, its usually my go to for dealing with them

  • @thebraveguy9808
    @thebraveguy9808 Před 2 měsíci

    Good video. It helped me a lot, thanks.
    I know you mentioned that you had a hard time getting good footage of the scout stryder trooper for your content. If you're still having that problem, use an Anti Material Rifle, and try to shoot the Stryders in the leg. At that point, the Stryder goes down, and the pilot falls out and attacks you like a regular enemy.
    It's worked consistently for me for a little while now.

  • @Goomba8
    @Goomba8 Před 3 měsíci +1

    “Looks a lot like a ww2 Sherman tank… a lot smaller” 😂😂 we must’ve had different history textbooks

    • @gonozal8_962
      @gonozal8_962 Před 2 měsíci

      BDR G1 and leman russ enter the chat lol

  • @baltrankennedy4565
    @baltrankennedy4565 Před 3 měsíci

    @5:53
    I rewatched it and I think this is an example of the pilot getting knocked off the walker. The Walker seems to despawn and a lighter colored robot seems to be lowered to the ground.

  • @speshadowalker
    @speshadowalker Před 2 měsíci +1

    My strategy for the Tanks is to get on top of them with either a jump pack or high ground. Then just blast the vents with a laser rifle and jump away before it explodes

  • @kalkkar
    @kalkkar Před 2 měsíci

    Fun fact on alot of the tanks and tower turrets, you can ping the corners with the lazer cannon and kill it that way too

  • @VinnyB77
    @VinnyB77 Před 4 měsíci +1

    Chargers will also hurt each other if you can cause one to charge into another one
    Also the autocannon can damage the charger from behind if you land shot on the back of its legs

    • @captmak1115
      @captmak1115 Před 3 měsíci +2

      Adding to this👆 dodge their charge and two autocannon shots to one back leg and they will die.

  • @cru3her608
    @cru3her608 Před 2 měsíci +2

    for the charger u should actually just aim the anti-tank directly at their face, it will insta kill them

  • @Arbitertaco
    @Arbitertaco Před 3 měsíci

    Additional tip: The single use disposable launcher can two shot a bile titan and charger if you hit them in the head. Being that the supply pod drops two of them and that it can be called in every minute without modifiers, means that it is incredibly reliable and on-hand with little consequence if you lose it.

  • @asEasyasBreathing
    @asEasyasBreathing Před 2 měsíci

    Couple notes: Hive guards have medium armor, not heavy, and you can 2-shot them in the face with the revolver, or use the liberator penetrator (edit: sg-8 punisher, also super weak to arc damage). Bile spewers (and other bugs with a 'soft spot') are a bit more detailed. The heads are vulnerable to bullets (except on higher difficulties, they get face armor) and the soft spots are vulnerable to explosive damage. Where you shoot should depend on what you are carrying.

  • @user-ps1jo3tv3p
    @user-ps1jo3tv3p Před 4 měsíci

    Some extra tips.
    The walkers, having no rear protection, are extremely vulnerable to explosives, especially with their slow speed. grenades at their feet can easily wipe out those groups they clump up into.
    The hulks are vulnerable in that frontal red slot to a high-penetration weapon. enough railgun fire or a single anti-tank missile there (expendable or recoilless) will destroy them instantly.
    Cannon turrets are vulnerable to the autocannon. Three or so shots to the vents can destroy one. So, approaching a base from multiple angles to give your autocannon gunner a clear shot is a viable strategy.
    As shown in the video, the tanks cannot angle their cannon low enough to shoot you if you're right next to them. They can also be climbed on top on. I don't know if sticking a stratagem beacon there makes the stratagem follow the tank, but it's worth a shot. the regular tank also has a machine gun mounted next to its cannon, so don't think that just because the cannon hasn't fired, that it can't kill you. That co-ax can make quick work of you.
    The bugs being able to function without a head can make it confusing to see whether or not they have expired. However, they tend to ragdoll, even subtly. Watch for their limbs settling down to see if they have died or not and switch targets accordingly.
    Thanks for the tip about targeting the bugs' legs and the charger tips. I think I'll try that out.

  • @durzio9630
    @durzio9630 Před 3 měsíci

    Love to see your take on the new shrieker terminids.

  • @penguingamer9882
    @penguingamer9882 Před 2 měsíci

    I haven't played as much as most people have (yet), but I have had good luck smacking the chargers in the forehead with some of the anti-armor weapons featured in the video. I don't know if they take less than lethal damage from this at higher difficulties, but I can reliably kill a freshly spawned charger with one shot to the head with something like an expendable anti-tank or recoilless rifle, rather than hitting its leg and then dumping extra ammo. just thought it might be worth mentioning

  • @tj4y48
    @tj4y48 Před měsícem

    The Liberator penetrator is one of my favorite primaries to run against terminids, because it just ignores the hive guards armor.

  • @blackknightz5036
    @blackknightz5036 Před 3 měsíci

    A few tips that i've picked up when fighting bugs are:
    -The medium size bugs are not as aggressive as the small one, if they take any kind of fire they'll back off a bit and even cancel their charge move if they are warming up, so if you have to run away then switch to your secondary and spam a few rounds at them while running to keep them in place
    -The Charger can be dealt with from the front using impact grenade or grenade launcher, just shoot it under the Charger and it'll be staggered, use this to kill it or make it stop the charge
    -The Bile Titan isn't really dangerous on their own, you can easily outrun them by waitting for them to start the spitting attack then dodge and full sprint, this worked for me even with heavy armor. Best option is to find a high ledge and run up there and wait for them to come to you then drop down and run, they can't even walk down a small clift so they'll have to circle around it giving you loads of time to get away.
    -The Bile Spewer plates above its head are thicker than the Nursing Sprewer so round from thing like the auto-cannon can bounce off it
    -Prioritize killing the small bugs first because some of them will stay in the back and call for bugs breach

  • @scottruch76
    @scottruch76 Před 3 měsíci

    Tips for getting the most out of napalm. 1. Remember its explosive napalm, it does two different type of damage and the explosions do roughly the same damage that the regular airstrike. 2. When you call it in start laying down suppressive fire once the enemy is near or use it to delay them if need be.
    I just wanna be clear about one thing, you will notice if, using it properly i significantly higher number of elite units such as chargers and bile spewers. Not actually the case. All the other stuff is already Dead

  • @GoodBoyGoneDad
    @GoodBoyGoneDad Před 3 měsíci +1

    The problem with fighting a charger is that you're usually not fighting just A charger. Spawn rates are nutty right now. At level 5 we get like 2-4 at a time.

  • @Volumbi
    @Volumbi Před 3 měsíci

    Something I want to note: The autocannon is ALWAYS a solid pick regardless of what you're fighting (as long as you have someone or something to deal with Titans if you're fighting on the bug front).
    For Automatons they can kill any medium enemy as long as you aim well enough in one or 2 shots, and even tanks ane hulks can go down in like 3+.
    For Terminids, if you shoot a Hiveguard in the head it has the same effect as blowing the head off of a soldier, making them try to run at you and die 2 seconds later. (I like to think you just give them severe brain hemoraging since the head doesnt actually come off). Brood commander heads also come off in one shot, and you can even kill chargers with it, although this might take some practice. Chargers have a sweet spot on the back of their hind legs, which, if you hit it, makes the next autocannon shot that connects with the *front* of the back leg kill the charger instantly. You'll know you've hit the sweet spot if it makes shell particles and blood fly out of the leg.
    It can't *kill* Titan's sadly but it is capable of taking out the 2 acid sacks on their underside so you can at least cripple them and soften them up for your teammates.

  • @theterrorofdimensions1326
    @theterrorofdimensions1326 Před měsícem

    Something to add with Chargers: you can also insta-kill them with heavy-duty weaponry such as the Quasar Cannon or Recoilless Rifle if you manage to headshot them. It's a more risky option, but if you have enough distance between you and it, or if they're somehow prevented from moving, it's a valid option.

  • @Quarterspine143
    @Quarterspine143 Před 2 měsíci

    Wanted to add something for all the Devastators, as it can be risky to try and hit that head at mid-range if your accuracy is off (whether from being pinged around by others shooting at you or you're on the move):
    Aim for their waist. It isn't as applicable to the Shields, as...well, they have a shield, but, the rocket and normal variants are rather weak there (I imagine there IS armour there, but it isn't medium thats for sure). You can use most any weapon to just cut them in half, anything from the base Liberator rifle to the Redeemer machine pistol can do it, though a Punisher shot to the face to lean them back and a foloow up to the waist works pretty well too.

  • @noodlecash5728
    @noodlecash5728 Před 3 měsíci

    Also any smaller automaton with a backpack can explode upon death including the jet troopers which will insta kill you if close. Best way to deal with them is to get space and take out the legs as it will delay the explosion giving a little time to get away.

  • @ryanmcdaniel6744
    @ryanmcdaniel6744 Před 3 měsíci

    For the bile titans, damaging them from beneath is your best option if you have no armor penetration or strategems. Their tail end doesn't take too much damage to kill and if you are able to the Titan will lose it's spitting attack. The issue is you kind of have to be right beneath it to take it out.