Looks and sounds amazing! But I bet those torches would burn the characters‘ hair 😄 love to see more from this project. Stay healthy and productive man 😊
Just listened to main theme for this game. Never heard of it. Went here to find some more info. Damn, this thing looks really interesting. You've done insane hard work at this moment. Keep up, I hope you'll succeed! Which platform you want to choose to distribute the game? Can't wait to check it out)
Hey man , sick stuff :) It's nice to see the progress. Do you generally prototype with blueprints and then convert your stuff into C++? Do you feel like that is the way to go ? Looking forward to more updates!
For data-based stuff (item classes and enums) I write them straight into C++, but for gameplay logic I usually prototype to a basic level before implementing into C++. Translating into C++ doesn't take too long so if I can save time on the development iteration by using BP then it's worth doing that.
The graphics look insane!
This video is actually sick, so high quality! Insane
Somber Thanks!
Looks and sounds amazing! But I bet those torches would burn the characters‘ hair 😄 love to see more from this project. Stay healthy and productive man 😊
Thanks, you too 😁
this skryim clone looks great!! :P
Hehe
Beautiful
Just listened to main theme for this game. Never heard of it. Went here to find some more info. Damn, this thing looks really interesting. You've done insane hard work at this moment. Keep up, I hope you'll succeed! Which platform you want to choose to distribute the game? Can't wait to check it out)
Thank you! I'm currently planning to release in PC and major consoles but we'll see how that goes
This is too good
ABSOLUTELY MENTAL INCREDIBLE WORK
TheCloudyGamer Cheers :)
Hey man , sick stuff :) It's nice to see the progress. Do you generally prototype with blueprints and then convert your stuff into C++? Do you feel like that is the way to go ?
Looking forward to more updates!
For data-based stuff (item classes and enums) I write them straight into C++, but for gameplay logic I usually prototype to a basic level before implementing into C++. Translating into C++ doesn't take too long so if I can save time on the development iteration by using BP then it's worth doing that.
@@KelechiApakama Sick ! Thanks man, I'm trying to get into coding myself it's nice to see your progress!
Nice
7:32 hey Treb from Reign and Ruin 😍
czcams.com/video/eZvimpvHQCI/video.html
What platform is this game designed for
Currently PC but the plan is to release on consoles when the game is ready for release
Are there controller key binding
*bindings*
Yes, the game is and will be fully controller compatible
Would there be multiplayer
Unfortunately not