Devlog 000 | A Rabbit Hole | Project WIELDER
Vložit
- čas přidán 11. 09. 2024
- Discord: / discord
LinkedIn: / ryan-muoio
Playlist: • Project WIELDER
My game-dev journey began in January 2020. I have spent the years since delving into the rabbit hole of character locomotion. Was it a waste? Not fully. But I'm no closer to making a game. And that is about to change.
0:00 - Intro
0:01 - Game engine selection
0:07 - Opening Caleb Longmire's ALSv4 project
0:25 - Laurent Delayen's presentation on distance matching
0:37 - Learning C++ writing notes on distance matching
0:40 - Creating my own distance-matching algorithm for Anim Sequences
0:52 - Creating distance matching for Anim BlendSpaces
1:01 - The Unarmed Upright Strafing (UUS) animation set
1:12 - The Animation Matching Suite (AMS) plugin
1:33 - The MoCap Tools (MCT) plugin
2:07 - Summary of the rabbit hole
2:20 - Outro
Well if you did all of that then I am positive you will make a great game, just remember... DON'T EVER QUIT EARLY
@@AMA14700 , thanks! I expect the road will be challenging, but any goal worth pursuing is preceded by a challenge.
Dang that is some complex stuff, looking forward to seeing where your project goes!
Thanks! I hope you stick around for the ride.
Good luck Ryan!
@@FarSam25, thanks!
awesome work bro, good luck!
Thanks, man!
I see you're making a game also. I just subscribed to your channel. Good luck with your game!
@@ryanmuoio6569 thanks mate!
Fantastic devlog! Can't wait to hear more about the game in progress 🔥
Thanks! 😁
This is awesome, man! Keep up the great work. 👌🏾
I love what you did for us that started with animation blueprint with you plugins and with Outcast DevSchool. Thank you for your help in the discord server and also the support. I‘m hyped to see what comes next.
Your Innocenti from Discord❤️
Thanks, Innocenti! I appreciate the support and encouragement.
I love the commitment and creativity! Certainly a great and informative video. Looking forward to your next video!!
Definitely subscribing. I love the fact that you kept everything in UE because I hate using other software tbh
Thanks for the sub! I definitely appreciate the support.
And, yeah, I hate using other software, especially during the prototyping phase when I'm constantly making small changes to things. Sometimes I can't avoid using other software; but if I can, I will.
From one game dev Ryan to Another Good luck and God Speed !
You've got the best name! Thanks for the support. I hope you stick around for the journey. 😃
Looking forward to the next video!
This is incredible
Thanks! 🥳
Will following for sure! I really love your work on theses plugins.
Awesome! I'm glad to have you along for the ride.
Very Informative!!!
This is great, Ryan!! Keep it up
Thanks, Josh!
Great video!
Impressive job! The gaming industry needs you.
Best of Luck ! Carry On.
Thanks! I'll be carrying on. 😎
I'm in, let's gooo 😎😎 this is impressive.
Thanks!
I see you're an artist - the exact thing I'm not 😅
I just learned sooooooo much 🤯
@@JandcWelch, you did, huh? 🧐 I suppose that's good. 😅
Brilliant
@@chumaikenze999, thanks! 😎
Great video! I am also working in Unreal Engine for 8 years now and never finished a game. Just started games or made plugins and other systems…
@@kibibytecompany, well, at least I know I'm not the only one. 😅
What types of games did you start, and what kind of systems/plugins have you made?
EDIT: I just took a look at your channel. You've got some neat videos! I just subscribed.
@@ryanmuoio6569 Thank you for checking out my videos :) I started plenty of different games but my favorite ones are horror games. So now I settled on an idea I really like and am creating that.
@@kibibytecompany, a horror game, huh? I wouldn't even know where to start with that genre. I hope you do a dev log. I'd like to follow your progress.
@@ryanmuoio6569 I will definitely do one :) You also must keep up the good work!
WOW - that is pretty amazing that you could create 3 assets! You gave me some ideas how to credit sources who have helped me on my journey - hope you don't mind if I emulate what you did. I'm using Unity - I've done 1 'learning' project in 2d - but switching to 3d - so I have to learn all this cool animation stuff too!
You should definitely emulate whatever you find beneficial. That's what we all (should) do anyway. We (hopefully) take the best of what we see and implement that into our own pursuits.
Unity, huh? 🤮Haha. Come to the dark side. Mwahaha! Switch to Unreal.
@@ryanmuoio6569 HA HA - I started with Unity when it was free and Unreal was not. Now I have too much time & money invested to change - but maybe one day I'll take a stroll on the darkside - I mean - what's the fun in not having an adventurous spirit - right?
Next week, Epic hires you. 😳
@@cemeterygate , I wouldn't complain about that! Haha
Hola Ryan, good job! Keep going!
Muchas gracias!
great video! cant wait to see what the project is about! i would love to help out as a 3d artist! joining the discord right now
That's awesome! I know zero about 3D art, and that is one of my hesitancies as I pursue this project. Art is often what draws people in. Once I get further along, I'd love to commission people to help with art.
@@ryanmuoio6569 oh yeah i agree! i ll keep an eye out for future progres! good luck man
hey there buddy, is that a genAI thumbnail?
@@xalener , the character is generated from Nightcafe. I then did some Photoshop on the armor color and added the background gradient and smoke in PowerPoint. (I'm not a graphic designer, so I hack my way through creating thumbnails. 😅)
@@ryanmuoio6569 If yer gonna hack, just hack hahaha
It's a bit early in the process to play hackysack with your good will in a field that overlaps heavily with the commercial art industries driven by folks who, to put it delicately, are heavily against the use of GenAI.
Also wait, if you have photoshop why did you add the gradient and smoke in powerpoint? If you need help, I can help!
@@xalener, yeah, many people are against AI for now, but the use of AI is inevitable. In my perspective, AI should be used to complement the skills of artists, just as AI is used to complement the skills of programmers. AI is a tool. It's not a replacement. 🤷🏻
As for the gradient, I don't know how to do much in Photoshop, so I use PowerPoint where I can get away with it. 🤫
In what way could you help?
@@ryanmuoio6569
Well, I could tell ya how to use gradients in photoshop! Just hold click on the paint bucket tool and peep the settings up top to change the color and gradient type, then drag around on the image. That's it! If you were gonna try to tell me to learn how to integrate genAI into my workflow, (it can't btw, it's useless to me and I'm better than it((note im talking about narrow intelligence generative tech and not broadly machine learning, which is still generally good shit))), I should at least return the favor and smooth out some speedbumps you hit in photoshop! Ain't no way you're spending at least 20 bucks a month on photoshop to not use it, assuming you haven't pirated it (which you maybe should tbh, fuck adobe)! I'd say it's even easier than power point tbh. The only way in which you should let photoshop intimidate you is cost, and the whim of headass decisions from Adobe to just change features without warning and make it worse.
@@ryanmuoio6569 I think my comment on the matter got autodeleted, but I'll just say that if you want to do a gradient in photoshop, click and hold the paintbucket, hit the gradient tool, peep the options up top for the gradient colors, opacity, and shape, and then just drag around on the canvas. It's all vibes! It's easier than powerpoint! If you're spending money on the tool, might as well squeeze more juice out of it!
Waiting for a new video. :)
@@attentivenettle7643, thanks!
are you available to work on other projects?
Though I intend to largely focus on my own project, both for my own growth as a developer and due to the commitment I've now made to all my viewers/subscribers, I'm certainly open to the idea of possibly working on another project. That said, since I am striving to make a living doing game dev, I would not be able to work directly on other projects to any degree without pay, which I hope is understandable.
What the heck is distance matching?
@@Uhfgood, distance matching is an animation-implementation technique that drives animation playback based on distance (to/from an in-world marker) rather than time. It helps reduce foot sliding.