@@Krejii05So? The gun animations were still ass for a game made in 2015. Battlefield 4 came out in 2013 for example. Look at the gun animations in that.
I mean getting an ak first would make a lot of sense no? because the game is set in a European country, I don’t really know anything about firearms for the most part but aks are Russian make I’m pretty sure and they’re very cheaply made by design so they’re mass producible and disposable, would have been nice to have some sort of makeshift ak as a starting rifle
aren't more modern iterations of better make and quality though? From what I've seen and heard they're far more reliable now (talking about ones that you would find in a gun store specifically)@@Wind2000channel
@@Dimitri9511 that's exactly what I was thinking. My friend got the walking dead pack and was hoping to get compensated by having rick grimes signature revolver but nope. Sucks honestly.
Idk man, it makes sense to me. Guns would be rare since they don't mass produce them anymore. They'll also eventually run out of bullets, like in TLOU where bullets are pretty scarce. Well, at least factory type guns/bullets. I can see homemade guns/bullets would be somewhat common and some people might start a business by making and selling them.
@@gdottothegamer1001 tbf it really isn't that hard to make ammunition. Gunpowder shouldn't be an issue since they can easily make explosives, casings are easy to find and make
@@gdottothegamer1001 i'd see shit like gauss guns being more common in terms of homemade weapons, since it's easier to drill down a small drillbit into ammo rather than make a whole new bullet with cartridge scavenging, gunpowdering, and projectile making
@@Just_a_Piano_ yeah I can see some individual that'd make their own bullets. But like I said, they won't mass produce guns/bullets anymore and usually anything that isn't mass produced would be extinct. Well, at least not on a global scale. There are probably some that'd mass produce them on a smaller scale, such as for their own community, other communities that have good relations with them, outsiders that happen to walk through their community, or hire someone to become their merchant that's willing to go somewhere outside of their community.
The Pistol appears to be a hybrid between the Sig P226 and HK USP, the hammer, frame, sights, and chunky back of the slide being more USP but with the slide narrowing out at the front to a more P226 profile, with the grips also being much more similar to hogue overmolded grips aftermarket for the sig. The SMG is very clearly a TEC-9, albeit firing from a closed bolt like the later semi auto civilian versions, but still being full auto. The shotgun is very much a Benelli M4, particularly evident from the sights and bolt, but the lines on the fictitious heat shield do bring to mind the handguard of a SPAS-12. Finally, the rifle is reminiscent of the Japanese Howa Type 89, particularly evident from the front handguard and sights.
@@amirali31317 He has a lot of knowledge about guns. Every time they come up he can join the conversation quite adeptly. Turning theory into practice when you're as handy and skilled as he is mechanically in every other way isn't a stretch.
@@johnins0mnia584Aiden doesn't know what's a movie. I'm serious btw. He's only between 20-22 years old (yeah he's a very young man) and know very little about the life before the apocalypse.
I'm glad MW19 revolutionized gun animations. They are snappy, fast, satisfying and feel human. The oversaturated market of shooters that had the same floaty static animations was pissing me off. Altough every game dev company mimicking this new animation trend with jittery cameras and snappy motions can get irritating in the future aswell.
God, I hope they add more later. I love that they finally added them, but I wish it wasn't all copy pastes from the first one. But it does open the door for DLC guns. Assuming they aren't glorified reskins.
I hope techland keeps making new games. Imagine what their next big thing will be with them learning to not repeat mistakes due to what happened to dl2
@@undrvvorld Yes they are since January and they still dropped this cool update. And from what I've read Techland got a pretty good deal with Tencent still a lot of independence in what to create and what to do. Probably similar deal that GGG got couple years back and their game is doing better than ever. Idk why people love to shit on Tencent so much just coz they're Chinese and "spy" for the government. Do you really think none of the other companies spy on you and sell your data back to whoever is paying lol.
@@undrvvorldNo. Tencent has no creative control. And in fact their updates have been ten times better since the Tencent deal. Tencent has some companies under their belt like this, who keep creative control. Path of Exile is a great example of how Tencent sometimes doesn't ruin games.
It's still reasonable as TEC-9,revolver and bolt-action are super rugged and super simple reliable firearms to survive the apocalypse. And Ak for sure. Bolt-action and lever-action and revolver are just immortal.
Gun nerd here, the TEC-9 is probably the worst gun you could have in general, let alone in the apocalypse, since it's notorious for jamming like a buastard of a thing. The Uzi on the other hand...
These guns honestly make no sense. A Glock 19 instead of that weird H&K USP would've made more sense. A TEC-9? Really? Are we in 1995? Lol What about that idiotic and goofy looking assault rifle that doesn't even exist? Whoever made these, clearly has no knowledge about guns, like most eurocucks making games nowadays...
The only problem I have with the shotgun is that the loading gate doesn't move, but I think that's pretty easily forgiven when they actually gave us a proper chamber loading animation.
man, they just took four models of weapons from dying light 1 (the most noticable is the military rifle) and they just enhaced a bit the textures and added new animations (unic good thing), if they would take the first game's models, at least recreate all the weapons and variants, but well we cant expect much since they did it reluctantly
These guns honestly make no sense and are ludicrous. A Glock 19 instead of that weird H&K USP would've made more sense. A TEC-9? Really? Are we in 1995? Lol What about that idiotic and goofy looking assault rifle that doesn't even exist? Whoever made these, clearly has no knowledge about guns, like most eurocucks making games nowadays...
In the name of Harran! (Harran lives!) In the name of Harran! (Harran lives!) In the name of Harran! HARRAN LIVES!!! (In all seriousness, I'm glad to see the DL1's weapons once again.)
Because at the first place, there wasn't supposed to have any guns in DL2. This update is a community request. The army confiscated every guns and ammo, including those owned by civilians in the city to fight during the Fall at Villedor, but they end up running out of ammo and guns became useless. The no guns in DL2 was the devs choice For DL1, you forgot that the zombie outbreak was only in Harran city, not the whole world and also it was only a couple of months old. The army didn't confiscate weapons. The world was still alive back then, not almost entirely infected
Why am I stuck on 0:38 where they think you would have to push the bold of a semiautomatic shotgun closed with your thumb... also the sound they used for that is so wrong its weird. I shot competition skeet for 15 years now I'm ruined for videogames.
And Someone at the workplace was falsely Accused for Sa I believe it was 2 woman who did that so Techland had to scrap everything And start from scratch again
@@Noah_112 That is not why, stop spreading false information. The Avallon case has nothing to do with guns. The real reason of why there was no guns is because techland decided from the start of the project to not add guns, to focus on melee and parkour. They didn't scrap the entire project just because of the story Avallon wrote, they didn't like his story and asked someone else to do a new one more fitting for the game. Meanwhile at the same time they couldn't keep him because of the lawsuite so they fired him for the sake of their company.
@@AutoSia idk have you ever fired a weapon before? Yeah his arms look wobly due to his grip in the handgun animation but i seen way worse in other games tbh
@@TheAnarchySaint I have. I'm a cop, I have a service Taurus TS9 9mm and a Glock 17, as well as hundreds of hours spent in the range. The recoil in this is absolutely off, as well as everything about the guns themselves, aside from the shotgun maybe. These guns honestly make no sense and are ludicrous. A Glock 19 instead of that weird H&K USP would've made more sense, given it's what most european nations use. A TEC-9? Really? Are we in 1995? Lol What about that idiotic and goofy looking assault rifle that doesn't even exist? Whoever made these, clearly has no knowledge about guns, like the people who comment on these such as yourself.
@@deloreandmc88 ok mr cop this is still a zombie game and with more context It's a long time during the Apocalypse, and firearms are a rarity in this universe, It makes Sense for Aiden to not 100% understand using a Ballistic weapon in this game since most of the time you are hitting people with metal pipes and baseball bats, well the weapons don't make sense but this is the same game where you can have a hoverboard so believibality can be excused here
why would the protag do all these tacticool reloads when guns were apparently not a thing in this universe but suddenly somehow they are back, meaning Aiden has never touched one before lol
these are not tacticool reloads they are pretty slow and clunky he manually releases the bolt/slide by pulling on it when he could just press the bolt release it shows that he doesn't fully understand how the guns work
@@AutoSia yeah, i personally like the animations, but its literally like the first game, they look like they have the same models, just upgraded, and theres still just the same 4 guns
They're the same 4 guns from Dying Light 1 just retexured and and reanimated and then copied and pasted... They did the same thing for the old dead island games bro... Edit: Alright look, I’m happy the guns made it into DL2, and they do look better than the original ones from DL1, but you still can’t get over the fact that they are just the same 4 base guns from the previous games. But hey, maybe we’ll get new ones in the future?
@@brawler5760 I mean don’t get me wrong, they’re ok and I’d be happy to use them in game, but I was really hoping to see something different then the 4 guns we’ve all seen in the previous Techland games
I wonder how they gonna incorporate the guns in the lore, since no one in the game use guns and now suddenly everyone use guns? (Besides the spear gun)
I'm impressed with how fluid these are. Dying Light 1's guns were good but their animations were kinda booty.
Besides the loading gate for the shotgun not moving, these are amazing
They also didn't have a dedicated animation for a non empty reload.
Well they learned their lesson from Dying Light 1
It came out in like 2015 so yeah.
@@Krejii05So? The gun animations were still ass for a game made in 2015. Battlefield 4 came out in 2013 for example. Look at the gun animations in that.
it's crazy how well they animated them
kinda mid
@@Dirt9034it's better than the first one though
Looks like they finally got the animations right, how lovely!
I appreciate they brought the in universe guns first. No Ak or ARs. Maybe later, but they knew to give us our icons first
I mean getting an ak first would make a lot of sense no? because the game is set in a European country, I don’t really know anything about firearms for the most part but aks are Russian make I’m pretty sure and they’re very cheaply made by design so they’re mass producible and disposable, would have been nice to have some sort of makeshift ak as a starting rifle
@@IssDiddyIt is still quite possible to get them somewhere in a gun store or homemade alternatives.
Not even some revolvers specially since they didn't bother with the Call of Juarez bundle
aren't more modern iterations of better make and quality though? From what I've seen and heard they're far more reliable now (talking about ones that you would find in a gun store specifically)@@Wind2000channel
@@Dimitri9511 that's exactly what I was thinking. My friend got the walking dead pack and was hoping to get compensated by having rick grimes signature revolver but nope. Sucks honestly.
I love the worn look of the rifle and the shotgun...
The sound, the john wick reload, the heavy feeling, I love it
Damn imagine if they added gun executions into combat. I could only imagine how crazy that would look
VERY impressive animations compared to the ones in DL1, I just wish these ones could be ported back to the old game
Maybe they will in a possible remake
It was always weird for an apocalypse game
There was no guns
even New Dawn and Mad Max kind of had some guns
they tried to explain this with like: the gre took the guns to keep the peace in the city
Idk man, it makes sense to me. Guns would be rare since they don't mass produce them anymore. They'll also eventually run out of bullets, like in TLOU where bullets are pretty scarce. Well, at least factory type guns/bullets. I can see homemade guns/bullets would be somewhat common and some people might start a business by making and selling them.
@@gdottothegamer1001 tbf it really isn't that hard to make ammunition. Gunpowder shouldn't be an issue since they can easily make explosives, casings are easy to find and make
@@gdottothegamer1001 i'd see shit like gauss guns being more common in terms of homemade weapons, since it's easier to drill down a small drillbit into ammo rather than make a whole new bullet with cartridge scavenging, gunpowdering, and projectile making
@@Just_a_Piano_ yeah I can see some individual that'd make their own bullets. But like I said, they won't mass produce guns/bullets anymore and usually anything that isn't mass produced would be extinct. Well, at least not on a global scale. There are probably some that'd mass produce them on a smaller scale, such as for their own community, other communities that have good relations with them, outsiders that happen to walk through their community, or hire someone to become their merchant that's willing to go somewhere outside of their community.
The Pistol appears to be a hybrid between the Sig P226 and HK USP, the hammer, frame, sights, and chunky back of the slide being more USP but with the slide narrowing out at the front to a more P226 profile, with the grips also being much more similar to hogue overmolded grips aftermarket for the sig. The SMG is very clearly a TEC-9, albeit firing from a closed bolt like the later semi auto civilian versions, but still being full auto. The shotgun is very much a Benelli M4, particularly evident from the sights and bolt, but the lines on the fictitious heat shield do bring to mind the handguard of a SPAS-12. Finally, the rifle is reminiscent of the Japanese Howa Type 89, particularly evident from the front handguard and sights.
I saw the shotgun as Fictionalized SPAS 12 mixed with a Remington 1100
I thought the smg was beretta m12
THESE ANIMATORS COOKED
I can't believe no one mentioned this, but Aiden has the his finger straight off the trigger this whole time. Amazing detail and gun safety knowledge.
It's funny that he knows how to use guns and the safety measures when nobody teaches him
@@amirali31317Only nit-pick I have with this update. Or who knows maybe Aiden watched a lot of action movies as a kid lol
@@johnins0mnia584 that might be true lol
@@amirali31317 He has a lot of knowledge about guns. Every time they come up he can join the conversation quite adeptly. Turning theory into practice when you're as handy and skilled as he is mechanically in every other way isn't a stretch.
@@johnins0mnia584Aiden doesn't know what's a movie.
I'm serious btw.
He's only between 20-22 years old (yeah he's a very young man) and know very little about the life before the apocalypse.
MW 2019 really changed the style of gun animations didn't it.
Hey man, it’s definitely not a bad thing
Hey man, it’s definitely not a bad thing
MW19 brought a revolution, which I am all for
I'm glad MW19 revolutionized gun animations. They are snappy, fast, satisfying and feel human. The oversaturated market of shooters that had the same floaty static animations was pissing me off. Altough every game dev company mimicking this new animation trend with jittery cameras and snappy motions can get irritating in the future aswell.
God, I hope they add more later. I love that they finally added them, but I wish it wasn't all copy pastes from the first one. But it does open the door for DLC guns. Assuming they aren't glorified reskins.
Bro I can hear sfx of mag inserts from left for dead
Edit: the smg and rifle you can hear glimpse of it just remastered
I really like the recoil on most weapons. They did a good job.
I hope techland keeps making new games. Imagine what their next big thing will be with them learning to not repeat mistakes due to what happened to dl2
Arent they a Tencent company now? This actually might be their last good game.
@@undrvvorld if thats true then BIG oof
they're most likely doomed that way@@undrvvorld
@@undrvvorld Yes they are since January and they still dropped this cool update. And from what I've read Techland got a pretty good deal with Tencent still a lot of independence in what to create and what to do. Probably similar deal that GGG got couple years back and their game is doing better than ever. Idk why people love to shit on Tencent so much just coz they're Chinese and "spy" for the government. Do you really think none of the other companies spy on you and sell your data back to whoever is paying lol.
@@undrvvorldNo. Tencent has no creative control. And in fact their updates have been ten times better since the Tencent deal.
Tencent has some companies under their belt like this, who keep creative control. Path of Exile is a great example of how Tencent sometimes doesn't ruin games.
The sound design of reloading is exquisite
Hot damn they do be 'cookin , alright!
These looks real nice, still not sure about jumping back into the game tho, got a lot on my plates already...
looks sick i cant wait to play it
These animations are GLORIOUS
0:38 this games got correctly reload of SPAS 12 like R6SIEGE and BOCW
Now I just hope they add more firearms later on.
Oh not bad at all,Props to the animators because the animations are certainly improved comparing to the previous ones.
For a game that focus more on Melees, this is really good
i don't even know what dying light is but damn i want it now
It's still reasonable as TEC-9,revolver and bolt-action are super rugged and super simple reliable firearms to survive the apocalypse. And Ak for sure. Bolt-action and lever-action and revolver are just immortal.
Gun nerd here, the TEC-9 is probably the worst gun you could have in general, let alone in the apocalypse, since it's notorious for jamming like a buastard of a thing. The Uzi on the other hand...
@@Bay-rr4nj TEC-9 is meant to semi full auto is some abomination. Uzi and MAC-10 yes they are rugged. And Skopion
These guns honestly make no sense. A Glock 19 instead of that weird H&K USP would've made more sense.
A TEC-9? Really? Are we in 1995? Lol
What about that idiotic and goofy looking assault rifle that doesn't even exist? Whoever made these, clearly has no knowledge about guns, like most eurocucks making games nowadays...
Techland needs to add the rust ak from the rust bundle in the first game to dying light 2,definitely fits the post apocalypse theme
Beautiful animation. Reminds me of killing floor reload animations
No way this was literally the reason I don't care about the game but I'm a huge dying light fan always playing dl 1
Thats kinda petty that you would write off an entire game for something so miniscule lmao
Dl2 is a good game
Clown
TBH i have an rtx 970ti i can not run it lol.@@mrplayfulshade1038
Shoulda released the game with these and more. Last game had plenty of guns from the beginning.
Maybe because it wasn't planned to include guns in the setting?
About time and they got guns right this time at least the reload and the feel of them and ok the sound is nice as well
I hope they add more guns in the future. I know this game is primarily a melee game but I'd still like more boom in my zombie game
Kinda reminds me of Back 4 Blood reload animations, just more better
The only problem I have with the shotgun is that the loading gate doesn't move, but I think that's pretty easily forgiven when they actually gave us a proper chamber loading animation.
They should do a reloaded edition for dl1
now time to do volatile grinding, *the old way*
arrrrrrg, still looking for a video showing how they deal against zombies, guess I'm going to have to do it myself
man, they just took four models of weapons from dying light 1 (the most noticable is the military rifle) and they just enhaced a bit the textures and added new animations (unic good thing), if they would take the first game's models, at least recreate all the weapons and variants, but well we cant expect much since they did it reluctantly
yo, this doesnt look half ass at all! Very well animated, they even have full/empty reload. Maybe its time to return to the game
Techland managed to make better guns than MWIII did, really nice work
Dunno, that shotgun bolt being pushed forward by a finger pisses me off
@@pequod_vl still better than double barrel AR-9 IMHO
These guns honestly make no sense and are ludicrous. A Glock 19 instead of that weird H&K USP would've made more sense.
A TEC-9? Really? Are we in 1995? Lol
What about that idiotic and goofy looking assault rifle that doesn't even exist? Whoever made these, clearly has no knowledge about guns, like most eurocucks making games nowadays...
yeah you're tweaking lol
@@the_true_pepol they are planning to release double barrel g36
I’m surprised people able to get all the guns even thought the coop missions are bugged.
Kinda expected them to be a little more beat up and worn honestly
Stop bitching
Why? They've been secure and dry locked in storage.
@@TheStraightestWhitest I know but I want rougher
Two years were spent on other firearm animations. But I'm used to parkour, not shooting the undead.
?
I wish there were a revolver of some type
they all look pretty good but that TEC 9 LOOKS CRIPSY BROO
Techland did got better at the gun animations at least since well... They got stuck with the 19 century guns from Call of Juarez.
In the name of Harran! (Harran lives!)
In the name of Harran! (Harran lives!)
In the name of Harran!
HARRAN LIVES!!!
(In all seriousness, I'm glad to see the DL1's weapons once again.)
I'm impressed with these animations look better than dying light 1
Cant wait to play my fav game call of the dying duty
Although I enjoyed the animations, I would like to see more rugged versions of these guns
Welp time to come back to dying light
gee I wonder what was their excuse to remove fire arms in the first place when the first game have it on day 1.
Because at the first place, there wasn't supposed to have any guns in DL2. This update is a community request. The army confiscated every guns and ammo, including those owned by civilians in the city to fight during the Fall at Villedor, but they end up running out of ammo and guns became useless.
The no guns in DL2 was the devs choice
For DL1, you forgot that the zombie outbreak was only in Harran city, not the whole world and also it was only a couple of months old. The army didn't confiscate weapons.
The world was still alive back then, not almost entirely infected
You can hear the eurojank just in the gunshots themselves
no clunk after shooting a shotgun pellet hurts me 😩
If he removed the title you couldn't tell what game it was from every other common fps game
Noice
Okay but more fps games need a gun-block button 😩
dude im so pissed because when i did the gun mission it just didnt give me the pistol, luckily i got the scorpion quickly but still im pissed
wow it took them years to finally add firearms
Why am I stuck on 0:38 where they think you would have to push the bold of a semiautomatic shotgun closed with your thumb... also the sound they used for that is so wrong its weird. I shot competition skeet for 15 years now I'm ruined for videogames.
Why the fk didnt they do this from the start smh
cause of the story but the community begged for it thats why its here
And Someone at the workplace was falsely Accused for Sa I believe it was 2 woman who did that so Techland had to scrap everything And start from scratch again
@@Noah_112irrelevant. How can a lawsuit make an entire studio scrap a whole project ? Was the whole project rest on that single person ?
@@Noah_112 That is not why, stop spreading false information. The Avallon case has nothing to do with guns.
The real reason of why there was no guns is because techland decided from the start of the project to not add guns, to focus on melee and parkour. They didn't scrap the entire project just because of the story Avallon wrote, they didn't like his story and asked someone else to do a new one more fitting for the game. Meanwhile at the same time they couldn't keep him because of the lawsuite so they fired him for the sake of their company.
…And somehow any handmade gun has perfectly applied and aligned tritium dots
Had a lot of far cry 6 vibes
Working clouds
Dying light 2 全部槍 射擊,裝彈 ASMR😂
you should do prodeus
sniper? revolver would be cool too
are thede just DL1 guns retextured with new anim??
Yeah techland added four of the guns from the first game plus the volkatronix AR from the first game too in the dying light 2 store.
How did the game got guns? If The army took every gun and hide them. Is there explanation to this? Because I didn't played new version of the game
there is a story mission tied to it
grown ass man can't handle the recoil of a 9mm. Animators dropped the ball big time.
How is he not handling It?
Have you shot a gun before?@TheAnarchySaint watch his arm.
@@AutoSia idk have you ever fired a weapon before? Yeah his arms look wobly due to his grip in the handgun animation but i seen way worse in other games tbh
@@TheAnarchySaint I have. I'm a cop, I have a service Taurus TS9 9mm and a Glock 17, as well as hundreds of hours spent in the range.
The recoil in this is absolutely off, as well as everything about the guns themselves, aside from the shotgun maybe. These guns honestly make no sense and are ludicrous.
A Glock 19 instead of that weird H&K USP would've made more sense, given it's what most european nations use.
A TEC-9? Really? Are we in 1995? Lol
What about that idiotic and goofy looking assault rifle that doesn't even exist? Whoever made these, clearly has no knowledge about guns, like the people who comment on these such as yourself.
@@deloreandmc88 ok mr cop this is still a zombie game and with more context It's a long time during the Apocalypse, and firearms are a rarity in this universe, It makes Sense for Aiden to not 100% understand using a Ballistic weapon in this game since most of the time you are hitting people with metal pipes and baseball bats, well the weapons don't make sense but this is the same game where you can have a hoverboard so believibality can be excused here
I haven’t played this since before the first dlc released..beat the game and stopped playing.
Well I had hope that the dev would a myriad of guns but this is what we got. Honestly its quite disappointing
Reminds me of BO3
why are modern fps gun animations so bouncy anymore? do animators think guns are made of gelatin?
the shotgun is too big and it chambered 12 gauge? shell
No Revolver?
how do u get all the guns except pistol
Beat the new free ‘lost armoury’ dlc
I don't know where or how to get bullets. HELP!
Military canvos they have a chest that has bullets in it
What's that outfit?
This is bullshit, they didn’t add the American pistol, flea smg, double barrel shotgun or police rifle
No crosshair ?
No ads?
there is ads
@@indian_crocodilenot with the left trigger unfortunately
@@THUNDERZVOICE change your binds
I can’t find a gun
Better than Treyarch, but not amazing, IMO
No sniper or launcher?
rifle looks goofy af
why would the protag do all these tacticool reloads when guns were apparently not a thing in this universe but suddenly somehow they are back, meaning Aiden has never touched one before lol
these are not tacticool reloads they are pretty slow and clunky he manually releases the bolt/slide by pulling on it when he could just press the bolt release it shows that he doesn't fully understand how the guns work
How is this “tacticool” ?
So lame they made the stats better for the Golden guns again.
Incredibly tacky
They don't know how to animate firearms
this shit isn't modern warfare lmfao
@@caoqt ik, but at least they could've given a little more fk.
@@AutoSia yeah, i personally like the animations, but its literally like the first game, they look like they have the same models, just upgraded, and theres still just the same 4 guns
They're the same 4 guns from Dying Light 1 just retexured and and reanimated and then copied and pasted... They did the same thing for the old dead island games bro...
Edit: Alright look, I’m happy the guns made it into DL2, and they do look better than the original ones from DL1, but you still can’t get over the fact that they are just the same 4 base guns from the previous games. But hey, maybe we’ll get new ones in the future?
And here I thought you people would be happy to see guns in this game…
That not how that works lad. Compare the both and see for yourself before saying nonsense
This isnt cod, the guns aren't copy and pasted buddy. Lmao
The guns in DL1 are literally copy pasted from dead island are they not?
@@brawler5760 I mean don’t get me wrong, they’re ok and I’d be happy to use them in game, but I was really hoping to see something different then the 4 guns we’ve all seen in the previous Techland games
Lol so much for that no guns shtick huh?
It took them two years just to add guns🤦
it’s almost like the game was never meant to have guns in the first place 😱😱
To bad the animations and the gun models look terrible in third-person...
Still mid animations at least is not worse than first game tbh.
Better than Battlefield 2042.
They’re kinda underwhelming
Especially when you have shot a gun before and have to watch this cringe.
Literally the same models from DL1, and the recoil shake animations are still janky af.
I wonder how they gonna incorporate the guns in the lore, since no one in the game use guns and now suddenly everyone use guns? (Besides the spear gun)
Play the game