Introduction to Shape Matching // Blender Tutorial

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  • čas přidán 28. 08. 2024
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Komentáře • 45

  • @bastian6173
    @bastian6173 Před měsícem +33

    Uhm, thank you but I'll stick with shapeshifting 🙈

  • @criminalbotanist
    @criminalbotanist Před měsícem +17

    i am viciously, helplessly watching my son descent into madness

  • @kur0ikensh1
    @kur0ikensh1 Před měsícem +13

    This is sick. I didn't think this could possibly be done in Blender.

  • @steamer2k319
    @steamer2k319 Před měsícem +12

    Turning into a mathematical optimization channel and I'm here for it 🤓. How soon before we've re-created Chat GPT in Blender Geometry Nodes?

  • @powersprouter
    @powersprouter Před měsícem +7

    Thank you for explaining each step, you are a fantastic teacher

  • @TheRealJerseyJoe
    @TheRealJerseyJoe Před měsícem +11

    I like the way your brain works !

  • @johnnychabin6982
    @johnnychabin6982 Před měsícem +5

    this is definitely a solution, but its also kinda overcomplicating the problem - although that might be the simplest solution if you have to use nodes…? if you define 4 points on each shape that you want to line up across both shapes, you can write those into 4x4 matrices (fill last row with 1s), then find M x Mtarget^-1, apply that result as a transformation matrix. its as precise as can be handled by floating point, so select points that are spread out across your shape, and make sure all 4 points do NOT fall along the same plane, or else its unsolvable.
    i used this method to attach culled sections of a map with camera projections warping the geometry, worked perfectly.

  • @andrea_ciani
    @andrea_ciani Před měsícem +1

    Damn, you did it before me 😂 Great tut as always 😀!

  • @harlycorner
    @harlycorner Před měsícem +1

    I watched the whole video. I have no idea what I just watched. I gave it a like, though.

  • @Gringottone
    @Gringottone Před měsícem

    I dont use Blender, I just watch this to see the host nerdount about his passion. Great content.

  • @MichaelFink_US
    @MichaelFink_US Před měsícem

    I think you would find geodesy an interesting career, you have the concept very well understood. Bravo on this video, great content.

  • @alkistagaras8269
    @alkistagaras8269 Před měsícem +4

    didn't understand shit, still cool

  • @woritsez
    @woritsez Před měsícem

    over my head like listening to hieroglyphics 👍😊

  • @emwave100
    @emwave100 Před měsícem

    Here is a harder problem: Maximize the overlapping volume or Area if 2d, for two shapes (or sets or points that don't have exactly matched features (vertices) and possibly a different number of features (vertices)). For instance, say the cylinders points weren't numbered so you could access them the same way for each shape, and also say each cylinder had different number of points but still was a cylinder, in other words one cylinder had a higher resolution and therefor more vertices that defined it.
    There is an algorithm that does this called ICP, iterative closest point, but it is trying to minimize the average distance between points in each shape/set.

  • @gabrielegranocchia
    @gabrielegranocchia Před měsícem +2

    Lot's of question obviously, but the most important is: why is the video like 33% speeded up, by default? Weird... the video at 0,75% speed is kinda normal speed, tricky trick.

  • @fiveoneecho
    @fiveoneecho Před měsícem +1

    You could technically implement submatrix logic, like the kind of algorithms you would use to break down giant matrices that are too big to fit in memory and still be able to do an operation in subchunks, using the new Blender matrix datatype, but it's sad that they limit you to 4x4. I haven't used them at all because I just don't want to deal with the fact that they are so small :P
    Edit: like, it's great that we can now manipulate transforms as true transforms, but it's pretty easy to just handle four vectors as if they are a matrix. Matrices become powerful when you can throw a whole dataset in one and do cool shit!

  • @anandmurmu4959
    @anandmurmu4959 Před měsícem +1

    I dont able to understand any of these.. but i like it.

  • @SinkTop
    @SinkTop Před měsícem +1

    Party Crashers Reference!!

  • @SpicyMelonYT
    @SpicyMelonYT Před měsícem

    The guy who make the game Jelly Car did a great video about how to do just this. The translation and rotation thing by matching points

  • @tusher23
    @tusher23 Před měsícem

    Mr.Genie the Genius just make a Boolean tool that creates what is asked it!!

  • @_spartan11796
    @_spartan11796 Před měsícem +1

    Very nice

  • @neon_Nomad
    @neon_Nomad Před měsícem

    Omg thank you been working on a stewart platform

  • @jodeblend1638
    @jodeblend1638 Před měsícem

    Sounds awesome ! but I fail to see a use case for this :o

  • @neon_Nomad
    @neon_Nomad Před měsícem +1

    Can you do this with quaternions?

  • @WWS3D
    @WWS3D Před měsícem

    HEY yOU AR GOOD IN THIS.. i HAVE A TASK FOR YOU :) can you create node based displacement using another object but not only in Z direction but in all directions? result could be like sculpting with another object like spoon or tool ... like more complex sculpting ... when displacement on Z direction is created then vertexes are far from each other and there is novertex betwen to move so nodes need to create extra vertexes between this empy space only line without vertexes to be able to push them in different directions then Z axes too. do you understand it?

  • @Tomy_Yon
    @Tomy_Yon Před měsícem +2

    Oh, geometry nodes. 😊

    • @bastian6173
      @bastian6173 Před měsícem +1

      Bless you... wait wut?

    • @Tomy_Yon
      @Tomy_Yon Před měsícem +1

      @bastian6173 I am trying to stay positive here...

  • @Benn25
    @Benn25 Před měsícem

    the matrix nodes won't make this easier?

  • @blenderconch
    @blenderconch Před měsícem

    Noice!

  • @piotrbijak3545
    @piotrbijak3545 Před měsícem

    Is the video actually sped up

  • @thelaw3536
    @thelaw3536 Před měsícem

    Why not allow more than 4 by 4

  • @S9universe
    @S9universe Před měsícem

    i'll buy the addon if u explain clearly how it helps in simulations haha

  • @moonknightneversleepztillt632

    Demand on a procedurally modeled hand

  • @zyncless
    @zyncless Před měsícem

    who said you need blender to create a matrix node to be able to do matrix math? 😈😈😈

  • @hameddesign70
    @hameddesign70 Před měsícem +1

    Jesus chirst, this whole geometry nodes is madness oh god no please no

  • @user-pd6oc4gm9c
    @user-pd6oc4gm9c Před měsícem

    albert einstein of blender, or oppenblender! no!!!!

  • @hman2912
    @hman2912 Před měsícem

    WHY!??

  • @CGSTUDENT15
    @CGSTUDENT15 Před měsícem

    First 🥇 like and comment 😅🎉❤

  • @LawsOnJoystick
    @LawsOnJoystick Před měsícem

    Bro.. stop speeding up your clips it’s not enjoyable it watch . You sound terrible

  • @unn357
    @unn357 Před měsícem +1

    is this only for 2 shapes that have the same number of vertex? how about the one which have different number of vertex?