Master Car Design in Blender: Discover the Game-Changing Tool! - Bevel Weight

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  • čas přidán 26. 09. 2023
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Komentáře • 85

  • @givmevideos
    @givmevideos Před 10 měsíci +9

    Awesome. I knew about bevel weights but thanks for explaining vertex groups, and that you set your profile, shape: to 1 with just 2 segments. These settings are super helpful for industrial design as well!

  • @Tramfabriek
    @Tramfabriek Před 10 měsíci +4

    I've been using Blender for so long and I never discovered Bevel weight, but to choose what I wanted to bevel in a non destructive way was something I could have used several times. Thanks for this great tip!

  • @zeowashere
    @zeowashere Před 10 měsíci +15

    Bevel weight is a better choice for those who want more realistic details, comparing to using crease to create sharp shape

  • @xDaShaanx
    @xDaShaanx Před 10 měsíci

    I just watched this and instantly subbed and turned on the notifications for your channel. It is good to see people doing videos while explaining why and how, which is very valuable for people like me. :)

  • @bektashkentskiy8632
    @bektashkentskiy8632 Před 10 měsíci

    Thank you Berk! It was very helpful and useful

  • @ahmedshakib3883
    @ahmedshakib3883 Před 9 měsíci

    I have done your course but I can already say you probably have the best course out there.

  • @heiro5
    @heiro5 Před 10 měsíci

    This was a critical lesson for me. Thank you for sharing.

  • @joechapman8208
    @joechapman8208 Před 4 měsíci

    You are an excellent teacher! I'm concentrating on character and environment modelling at the moment, but will certainly check out your course if I get into hard surface modelling.

  • @alessandromarostica7767
    @alessandromarostica7767 Před 7 měsíci

    Awesome tips! Thanks a lot!

  • @BrunoCornelsen
    @BrunoCornelsen Před 10 měsíci +1

    Nice tip! Thanks!

  • @erik352
    @erik352 Před 21 dnem

    Thanks! Didnt know about this tool!

  • @kadir6411
    @kadir6411 Před 3 měsíci

    Abi ağzına sağlık, subd + bevel modifier workflowunun bu kadar güçlü olduğunun ve konsept tasarımlar için bu kadar elzem olabileceğini hayal dahi etmemiştim. Şahane bir tutorial olmuş 👏👏👏

  • @MrShkiperov
    @MrShkiperov Před 2 měsíci

    Nice. Not only lesson, but also simple and warm scene including 2000K light reflecting in the plane. Taste and confidence))

  • @SuperHenso
    @SuperHenso Před 10 měsíci +35

    Change your name to "Ngone Guy"

  • @brodad9364
    @brodad9364 Před 10 měsíci

    This was actually quite insightful I am building the confidence to model a proper car, I am currently working on a toy car.

  • @peterand63
    @peterand63 Před 10 měsíci

    nice teaser! gotta have that one

  • @eryald
    @eryald Před 8 měsíci

    Thanks, that helps me a lot :)

  • @geg5274
    @geg5274 Před 10 měsíci +2

    i just want to say i LOVE that alfa design and i legit would want to see it made into a real car

  • @memetata5337
    @memetata5337 Před 10 měsíci

    Well done brother 🎉

  • @NicoleSummer8
    @NicoleSummer8 Před 10 měsíci

    Awesome ❤👍💪

  • @TMV0001
    @TMV0001 Před 10 měsíci

    Thank you!

  • @emresuticen
    @emresuticen Před 4 měsíci

    teşekkürler çok temiz bir açıklama olmuş, bu özelliği yeni keşfettiğime üzüldüm sadece :)

  • @Safat_Rules
    @Safat_Rules Před 10 měsíci +5

    just use shift + E..... i tried both and they gave me the same result and for me its much easier and more controllable

  • @zanderman004
    @zanderman004 Před 10 měsíci

    "Crispy" 😂 I like your style.

  • @mentoz-3D
    @mentoz-3D Před 10 měsíci

    Awesome

  • @antonyshieh4074
    @antonyshieh4074 Před 9 měsíci

    I just realized I have been using the mean crease tool by mistake. This bevel weight tool is absolutely amazing.

  • @CGSTUDENT15
    @CGSTUDENT15 Před 8 měsíci

    cool tips

  • @vincentpalagnas7250
    @vincentpalagnas7250 Před 10 měsíci

    Very good performance

  • @바람바다
    @바람바다 Před 9 měsíci

    i like it😍

  • @undergroundHZL
    @undergroundHZL Před 9 měsíci

    Is it better to use mean crease on the subdivided mesh and no Bevel or Subdivision + Bevel modifier and the bevel weight? is there any big tris count difference between these two methods?

  • @santoku2027
    @santoku2027 Před 10 měsíci +4

    Say I know of another CZcamsr who uses the edge crease and mark sharp option to get the same effect. Is it bad to do that? Because I followed that method for my design and it still came out decent.

  • @octaviarius
    @octaviarius Před 6 měsíci

    How do you get rid of shader artifacts by using bevel modifier + subd?

  • @bellasyennefer4571
    @bellasyennefer4571 Před 5 měsíci

    ismini görene kadar amerikalı olduğunu sandım. belkide amerikalısındır yanlış anlaşılmasın ama blenderı çok iyi biliyorsun ve anlatıyorsun. teşekkürler.

  • @lomborg4876
    @lomborg4876 Před 9 měsíci +3

    Use Creases instead of Bevel weights. Ctrl + E

  • @luffi1349
    @luffi1349 Před 6 měsíci

    İsme bi baktım Berk Kaplan yazıyor abooooow as bayrakları :D

  • @jokerace8227
    @jokerace8227 Před 10 měsíci +10

    Oh yes, bevel weights, and occasionally also vertex weights, are key to great subdivision modeling. Best to maintain quad topology in the base polygon mesh. A beautiful concept car, btw.
    (ツ)☕☕(ツ)

  • @clausbohm9807
    @clausbohm9807 Před 10 měsíci

    Would be great if you had a car rig for motion and real world effects banking, braking, on roads, bumps, etc ...

  • @a.i.e5278
    @a.i.e5278 Před 10 měsíci

    I love the great work you have put in ur craft, the price ,we that we are in Africa kindly do something about the price, so we can lean it too sdir

  • @rajendrameena150
    @rajendrameena150 Před 10 měsíci

    At 3:55, you use the addon "set flow" by Benjamin sauder, it fix the edge loop with single click.

    • @ScorgRus
      @ScorgRus Před 10 měsíci

      That still is a manual operation, compared to the automatic nature of modifiers

  • @senkynation379
    @senkynation379 Před 9 měsíci

    Which system can operate this software? 8gb is enough?

  • @teahousereloaded
    @teahousereloaded Před 10 měsíci

    Autodesk alias has a function to manage proportional editing along the x edgeloop vs the y edgeloop. You basically move a vertex and then decide how much the movement pulls other points along both connected edgeloops seperately. Is there something like that in blender?

  • @khalidali-ns5hi
    @khalidali-ns5hi Před 7 měsíci

    Would you make a tutorial of lamborghini aventador SVJ modeling series by blender?😊🙂

  • @sakugaaddictraunak5919
    @sakugaaddictraunak5919 Před 10 měsíci

    will u also rig it in the course?

  • @TheEddietello70
    @TheEddietello70 Před 10 měsíci

    I need to grease up my wife’s and Miy bike for ciclavia this October 👋🏽

  • @mikerusby
    @mikerusby Před 7 měsíci

    in many ways its seems a little easier to make more organic looking cars. I am doing a 1970's hyundai pony and it has a lot of square and triangular bits. seems really tricky ( to me at least)

  • @dustinseifert7250
    @dustinseifert7250 Před 10 měsíci +1

    Hi! Is UV Editing part of the Course? This is where I struggle the most after I modeled a Car. I usually do Formula style Cars and I struggle a lot with the UV.

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Před 10 měsíci

      Hi, I don't go deep onto UV editing, I show it for how to make the Tire. Not for whole car. It's tricky I agree :)

  • @raph3674
    @raph3674 Před 9 měsíci

    As bayrakları as as!!!!

  • @turbocharged5730
    @turbocharged5730 Před 10 měsíci

    Hello Berk, when will you be doing another video of reviewing our sketches?

  • @user-wb2bc5ii7l
    @user-wb2bc5ii7l Před 10 měsíci

    Berk вы работаете в автомобильном дизайн студио..сколько зарабатываете..пожалуйста скажите пожалуйста где можно продвигать или продавать свои дизайн продукты..пожалуста напишите ответ

  • @hayalperestseyirci
    @hayalperestseyirci Před 10 měsíci

    abi siz amerikanyadamı yaşıyor sunuz?

  • @Lost_Dawn
    @Lost_Dawn Před 8 měsíci

    Now someone just needs to make a procedural car generator. We already have the aircraft version.

  • @RC-Heli835
    @RC-Heli835 Před 7 měsíci

    I notice you let some triangles slide sometimes in your models. I find it quite hard not to have a triangle sometimes. And if I try to fix it the quad next to it becomes an ngon.

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Před 7 měsíci

      as long as it doesn't affect your reflections in a horrible way, triangles and ngons are fine :) sometimes it's not worth to try to convert them into quads. I have more tips on my advanced course :) you can see more details here: www.berkkaplan.com

  • @RockMetalSarkiCeviri
    @RockMetalSarkiCeviri Před 10 měsíci

    Abim Türkiye'ye özel fiyatlandırma yok mu ya alamıyoruz kursu :(((((((((

  • @girivakkalanka596
    @girivakkalanka596 Před 4 měsíci

    Do you know when your AI design course will be done?

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Před 4 měsíci

      I'm waiting some Vizcom updates, then I will finalize it :) Thanks for the interest! Shouldn't be later than May..

  • @julianotero7154
    @julianotero7154 Před 10 měsíci

    is this tool not very much similar to crease?Just asking, because crease is my usual tool...

    • @AshT8524
      @AshT8524 Před 10 měsíci +1

      Same

    • @teahousereloaded
      @teahousereloaded Před 10 měsíci +1

      I use crease for setting up the design, but use bevels when collaborating with maya or c4d users. Crease is much faster, but requires high subdivision, bevel is more precise for setting up product design radii.

    • @itellyouforfree7238
      @itellyouforfree7238 Před 9 měsíci

      crease does not add more geometry near the edge, hence it has a little worse resolution

  • @MustaFARMRENDER
    @MustaFARMRENDER Před 10 měsíci

    bende dıyom ben bu kadar ıngılızce anlayamazdım hayırdır ınsallah bıde baktım kanalın adına jeton dustu :D

  • @AdriFlashBack
    @AdriFlashBack Před 9 měsíci

    Could you please turn up the music a little bit, i really enjoy that music

  • @marcapouli7805
    @marcapouli7805 Před 8 měsíci

    I try to model a car for almost 1 year. I always have difficulties with topology, and after watching many videos, I still don't know how to do topology, I still don't understand how to keep similar curbs on parts border when parts don't have same amount of vertices... I already knew this bevel feature, but that doesn't help me. I don't see how it is a game changer
    If it not finished in 1 year (which is most likely) I'll definitvely quit 3d modeling, If I can't create a car after almost 10 years using blender it is way too frustrating

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Před 8 měsíci +1

      I understand if you followed different youtube tutorials you may get confused. Did you enroll to my course? There I start from zero and develop a car. Please check it on my website: www.berkkaplan.com . Sounds like you need a step by step guide for full car modelling process :)

    • @marcapouli7805
      @marcapouli7805 Před 8 měsíci

      @@BerkKaplanDesigner That won't help me, unless the video is about the exact same car I'm modeling and I can't afford your course unfortunately

  • @zycietosztuka8754
    @zycietosztuka8754 Před 10 měsíci

    so now you know :)

  • @Mika_Mino
    @Mika_Mino Před 7 měsíci

    🙏🙏🙏👏👏👏👍👍

  • @rreeszd5447
    @rreeszd5447 Před 10 měsíci

    спасибо из россии, помог

  • @batuhantokgoz9619
    @batuhantokgoz9619 Před 4 měsíci

    Abi kursun çok güzel inceledimfakat bir türk öğrenci olarak benim için pek mümkün değil 130 dolar üzüldüm cidden :(

  • @omeizasanni
    @omeizasanni Před 10 měsíci +1

    There is something scaring me about car design in Blender and its called "Guide meshes"... How important is it to use guide meshes when modelling a car in blender

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Před 10 měsíci +1

      I use it only at the end of designing the cars. I know what you mean and I don't like to mess up with "guide mesh" and limit my design at the beginning :) you can learn the way I approach it on my course. The Alfa Romeo is only 5 hours in the course 🤙😄

    • @blengine
      @blengine Před 10 měsíci +7

      Here's my two cents on it after seeing a lot of questions about it. I developed the Guide Mesh technique, and many swear by it, but some don't like it at all. Like with any technique, if you know the proper way to use it, and especially when to use it, it can do nothing but help your workflow and give you greater control over the final topology and surface quality of your model. It's not useful in every situation though, and knowing how to apply it is important to it being useful at all. There's also a learning curve, and there are specific rules to follow because shrinkwrapping subsurfed geometry can complicate things. And like Berk mentions, for an actual design process it'll be more helpful in later stages so it doesn't limit your editing freedom.
      One problem I see though, is as the technique gets more popular and more videos pop up using it, a lot of critical information on the technique is left out, including the most recent updates to it. This might leave people frustrated when trying to apply the technique themselves, and that's not going to help build confidence in it. Some people also mistake the technique for a crutch that can bypass needing good topology, so they see it as a lazy approach, but this isn't fully the case. You'll still need perfect topology for your guide mesh, but you do have more freedom with your final mesh's topology, within reason. Though this freedom works both ways. Your final mesh doesn't need perfect topology to still look perfect, but you'll also have the ability to more easily achieve perfect topology if you need to.
      All artists have their preferences and the technique won't click with everyone, but after 23 years of modeling I haven't seen a more effective method for quality control when it comes to polygon modeling. Even beyond the general usefulness of the technique, there are many unique tricks you can pull off with it that would just be a massive headache any other way.

  • @Kigirity
    @Kigirity Před 10 měsíci

    Please dont use red color in youtube videos, because its rendering in half resolution compared to other colors, and thanks for the guide!

  • @adminlog3606
    @adminlog3606 Před 7 měsíci

    isnt bevel weight cheating?

  • @agentsam
    @agentsam Před 10 měsíci

    Sigh... this might have been an interesting video, but you just had to put a loud background music over your narration, right?
    What is it with creators when they think every video has to have music in the background.
    NO! I want my information as information, not as a form of pseudo entertainment elevator music session.
    Oh, thank god.. starting from 2:30 the BG music is gone. Thank you so much. (I effin' HATE background music.)

  • @gibson2623
    @gibson2623 Před 9 měsíci

    You are European, I am European, why is this in DOLLARS? That s stupid

  • @MrSofazocker
    @MrSofazocker Před 10 měsíci

    thought this was a video about rendering. Why the f are you "designing" in blender? And deal with topology?
    That's why most use CAD, not only because you can actually manufacture the design afterwards, no because its so much easier to design without all the technicalities of polygon modelling being in your way.