If you're using 5.4 please follow my updated version of this tutorial, as it addresses some small changes that may make following along with this tutorial somewhat tricky: czcams.com/video/fBjMk3FDYGI/video.html
Nice to see you try on something new and fresh. The finals does have interesting mechanics. Covering the fundamentals would be a great start like replicating fire, movement and the basics :)
I've been using UE5 for only 4 days but your tutorials are exactly what I'm looking for. Although half of the time it's as if I'm listening to Chinese while trying to decipher the EventGraph like in the movie Arrival. but in version 5.4 I've encountered 2 obstacles: - In references I have no boolian 'has rifle' - the BP_Weapon_component is different where I can't find 'is locally controlled" Any help is appreciated! Keep up with the tutorials!
I've been doing the FPS tutorials and got as far as the animations for the pistol and realised I want to be able to kick doors and climb buildings and just generally things I need to see the legs for. I'm gonna take what I've done so far as a learning curve (and I've learned a LOT from those first 8 episodes) so hopefully this is gonna be the one I need to follow. Can't wait!
@@PitchforkAcademy I would honestly be so grateful if you could incorporate that. Do you have a discord or a way of getting in touch? I'd love to show you what I made with the metahuman tutorials
@@PitchforkAcademy Soooo...I actually done it 😮 and I never even had to open Blender. You've taught me enough to just try shit and see what sticks and I can now kick open my doors and you can see it. It's gonna look ridiculous in multiplayer but it is what it is.
Yo bro, this tuto was awesome, it helped me a lot and learned a lot too. I have 2 problems and watching it again I saw that you didn't checked. My first problem is that only the player on the server can make headshots, the other ones only can hit the body, idk why. And the other problems is when the player on the client holds right click and sidesteps it clips, like, it get bugged and it doesn't slow at all. But really thank you so much for this tutorial.
So I checked again, my problem is that the clients can't deal damage to the head of the server player, but they can deal head damage to each other, idk what is the problem tho :(
Love this video, unlike some youtubers I saw, you explain better, have patience and the results are as expected. I only don`t understand how do you branch in 20:25 ... how to add that point over the blue line.
how or where you get the abp_manny fps arms? I have still the arms from the ue4 mannequin... when i download the animation starter pack from unreal marketplace, i could not choose the proper last version... :(
Sure it's a calming notion, perpetual in motion But I don't need the comfort of any lies For I have seen the ending and there is no ascending Rise Oh, back when I was younger, was told by other youngsters That my end will be torture beneath the earth 'Cause I don't see what they see, when death is staring at me I see a window, a limit, to live it, or not at all If you could pull the lever to carry on forever Would your life even matter anymore? Sure it's a calming notion, perpetual in motion But it's not what you signed up for I'm sure there won't always be sunshine But there's this momentary beam of light You don't have to wait those salty decades To get through the gate, it's all in front of your face I'm sure there won't always be sunshine I'm sure there won't always be sunshine But there's this momentary beam of light I could cross the ocean in a fit of devotion For every shining second, this fragile body beckons You think you're owed it better believing ancient letters Sure it's a calming notion, but it's a lie...
Wouldn't it be more convenient to use pre-made Control Rig for Mannequins to create the animation assets? And wouldn't "Control Rotation" node give you the same result without additional math logic on top?
We will be creating animations with control rig in a future episode. No, control rotation gives you essentially the same output as base aim rotation, the key difference being that base aim rotation is, by default, replicated, so using control rotation requires extra steps.
Great tutorial. Just wondering what is the benifiet of doing it this way with two separate meshes as appose to the true fps that you have done in the past?
It gives you more control over what the player sees and reduces jittering in the arms because they are parented to the camera and their rotation doesn't need to be replicated. 🙂
Hi i am have trouble on the animation sequencer were you are adjusting the rife in the UE5_Idle_Rifle_Iornsigthing the Gun will not show up but I know its there because in the Skelton tree it is a child of the hand_Rsoket. The gun still shows up in the SK_Mannequin and the SKM_Manny_Simple hopefully you can help me on these issues thanks
I was able to successfully link the bullets! However,When I use metahuman for "TP_Body", only the face is not displayed.(I am Japanese, so my English may be wrong.)
I'm also struggling with the Boolean. I've done the tutorial almost 5 times, and followed exactly and I still cant get that Boolean to appear under variables. Is this something that's been changed on an UE update?
can i ask the benefits of using the fps template rather than just using the third person so you already have a mesh visible to other players? Edit-I see now the weapon blueprints and things
This allows us to more easily control what the player sees, and gives you a more fluid movement as the camera can swivel. It's also easier to replicate, which is why almost every multiplayer shooter ever made has been done this way...
@@PitchforkAcademy cool I am new to all of this and usually see people using the tps blueprint. good stuff. I have an issue now though. I opened up 5.3.2 and i get this error: "The following modules are missing or built with a different engine version: "Breach" (My Game) Would you like to rebuild them now?"
Im using UE5.4 and getting a problem after 20min. My Character doesn't go into Idle_Rifle_Ironsight animation (nor other animations if I change it). I adding a Print Text to see if the Has Rifle Boolean works and it does. I don't think I missed a step, could it be a problem related to the new 5.4 version?
so i am having an issue, i have done everything you did the only thing i had to do differently is add my own HasRifle Variable because it wasnt already in there. And now when i put everything together it dont do any of the animations or anything. Nothing works with changing the animations based on when i have the rifle in my hand. i dont know what to do can someone help plz lol
yo i have an issue for some reason i cant seem to connect the character reference to the get rifle Boolean. 15:46 i followed along pretty carefully. but I'm also on 5.4 can anyone help ?
@@PitchforkAcademy i can put the variables in respectively but I cant connect them. and I have to tick off context sensitive tab snipboard.io/Iz6h4G.jpg but I cant connect them
@@PitchforkAcademy I can seemingly put in the 2 variables by themselves but i cant connect them and i have to turn off context sensitivity snipboard.io/Iz6h4G.jpg
If you're using 5.4 please follow my updated version of this tutorial, as it addresses some small changes that may make following along with this tutorial somewhat tricky:
czcams.com/video/fBjMk3FDYGI/video.html
Thank you friend, I hope you continue uploading content for a long time because you are very good at what you do. Thank you!!!
Thanks for the donation! 🙏
Nice to see you try on something new and fresh. The finals does have interesting mechanics. Covering the fundamentals would be a great start like replicating fire, movement and the basics :)
I genuinely think you do post the best tutorials on youtube for UE5
That's incredibly kind of you to say! 🫶
Thanks for this video. Very well detailed in showing how to get started in a FPS project (which is often one of the hardest parts.) Subscribed
This is the perfect tutorial at the perfect time. Thank you!
I've been using UE5 for only 4 days but your tutorials are exactly what I'm looking for. Although half of the time it's as if I'm listening to Chinese while trying to decipher the EventGraph like in the movie Arrival.
but in version 5.4 I've encountered 2 obstacles:
- In references I have no boolian 'has rifle'
- the BP_Weapon_component is different where I can't find 'is locally controlled"
Any help is appreciated! Keep up with the tutorials!
That's why I recorded Part 1.1 for use with UE5.4:
czcams.com/video/fBjMk3FDYGI/video.html 🫶
@@PitchforkAcademy Absolute star!
I've been doing the FPS tutorials and got as far as the animations for the pistol and realised I want to be able to kick doors and climb buildings and just generally things I need to see the legs for. I'm gonna take what I've done so far as a learning curve (and I've learned a LOT from those first 8 episodes) so hopefully this is gonna be the one I need to follow. Can't wait!
I'm trying to think of ways of doing legs, but to get some free ones we might have to take a metahuman into blender...
@@PitchforkAcademy I would honestly be so grateful if you could incorporate that. Do you have a discord or a way of getting in touch? I'd love to show you what I made with the metahuman tutorials
@@PitchforkAcademy Soooo...I actually done it 😮 and I never even had to open Blender. You've taught me enough to just try shit and see what sticks and I can now kick open my doors and you can see it. It's gonna look ridiculous in multiplayer but it is what it is.
@chuckymerchant236 Post it in the facebook group so I can see? MizzoFrizzo Tutorial Discussion
@@PitchforkAcademyI will do man
Could you do a lesson on procedural aiming? So as not to make the aiming animation for each weapon. I really like your lessons!
Just what I have been looking for! Thank you! 👍
Heres a sub. Looking forward to more of these. (Mainly fps related stuff. Although I'm interested in third person as well)
Heck yeah man! Jumping in on this. One thing I'd like to see is classes like the light, med, heavy in The Finals.
I was actually thinking about doing this! It shouldn't be too difficult... ✌️
Yes! Thanks for doing these man. Do you have a discord sever or anything for your followers?@@PitchforkAcademy
Great series and great work sir. Keep it up.
Thanks!
Oh wow thank you so much! 🤩
Pitchfork Academy (MizzoFrizzo & Co.) - I want to see loadout system like it is on Call of Duty game Warzone example! Can you do that?
24:30 I cannot thank you enough for this :)
Yo bro, this tuto was awesome, it helped me a lot and learned a lot too. I have 2 problems and watching it again I saw that you didn't checked. My first problem is that only the player on the server can make headshots, the other ones only can hit the body, idk why. And the other problems is when the player on the client holds right click and sidesteps it clips, like, it get bugged and it doesn't slow at all. But really thank you so much for this tutorial.
So I checked again, my problem is that the clients can't deal damage to the head of the server player, but they can deal head damage to each other, idk what is the problem tho :(
awsome work Ill be following along on this one!
Love this video, unlike some youtubers I saw, you explain better, have patience and the results are as expected.
I only don`t understand how do you branch in 20:25 ... how to add that point over the blue line.
Double click on it. 🙂
Double click on the line.
Good work, i like ur tutorial
how or where you get the abp_manny fps arms? I have still the arms from the ue4 mannequin... when i download the animation starter pack from unreal marketplace, i could not choose the proper last version... :(
Sure it's a calming notion, perpetual in motion
But I don't need the comfort of any lies
For I have seen the ending and there is no ascending
Rise
Oh, back when I was younger, was told by other youngsters
That my end will be torture beneath the earth
'Cause I don't see what they see, when death is staring at me
I see a window, a limit, to live it, or not at all
If you could pull the lever to carry on forever
Would your life even matter anymore?
Sure it's a calming notion, perpetual in motion
But it's not what you signed up for
I'm sure there won't always be sunshine
But there's this momentary beam of light
You don't have to wait those salty decades
To get through the gate, it's all in front of your face
I'm sure there won't always be sunshine
I'm sure there won't always be sunshine
But there's this momentary beam of light
I could cross the ocean in a fit of devotion
For every shining second, this fragile body beckons
You think you're owed it better believing ancient letters
Sure it's a calming notion, but it's a lie...
Ohhhh k... 🙃
@@PitchforkAcademy if you don’t understand it is a song
@@CreepyCurlew Ohhh k... 🤨
@@PitchforkAcademy 🥝
O_O; ...
Legend
It says the animation pack is only available for 4.4-5.2?!
I really need this tutorial but idk what to do
I show you exactly what to do in the video, my dude.
@@PitchforkAcademyoh tysm! I’m installing 5.4 rn hopefully it works cus I love your work bro 🤞🏻
@@TheRetroEditorOfficial I recorded an updated version in 5.4:
czcams.com/video/fBjMk3FDYGI/video.html
@@PitchforkAcademy got it
@@PitchforkAcademy I’ve been tryna make a shooter but like every object possible is a weapon so glasses spray bottle etc
you are my new guru
Wouldn't it be more convenient to use pre-made Control Rig for Mannequins to create the animation assets?
And wouldn't "Control Rotation" node give you the same result without additional math logic on top?
We will be creating animations with control rig in a future episode.
No, control rotation gives you essentially the same output as base aim rotation, the key difference being that base aim rotation is, by default, replicated, so using control rotation requires extra steps.
Pls in this Tutorial making online Servers (dedicated) ❤
hi.. but didnt you have a FPS tutorial ? or that is just single palyer and this one will be multiplayer as i understand
Correct
hey was just wondering how i can do this with a meta human and thank you very much for helping us so much
I'm incorporating metahumans in this series. Stay tuned and you'll learn how... 👍
Great tutorial. Just wondering what is the benifiet of doing it this way with two separate meshes as appose to the true fps that you have done in the past?
It gives you more control over what the player sees and reduces jittering in the arms because they are parented to the camera and their rotation doesn't need to be replicated. 🙂
Hi i am have trouble on the animation sequencer were you are adjusting the rife in the UE5_Idle_Rifle_Iornsigthing the Gun will not show up but I know its there because in the Skelton tree it is a child of the hand_Rsoket. The gun still shows up in the SK_Mannequin and the SKM_Manny_Simple hopefully you can help me on these issues thanks
Delete your socket and create again, this has helped me.
I was able to successfully link the bullets!
However,When I use metahuman for "TP_Body", only the face is not displayed.(I am Japanese, so my English may be wrong.)
Can i upload it in playstore
I'm also struggling with the Boolean. I've done the tutorial almost 5 times, and followed exactly and I still cant get that Boolean to appear under variables. Is this something that's been changed on an UE update?
@@TheCrookedCinema Are you using 5.4?
@@PitchforkAcademy What a fast response! Kudos. I actually just found your updates video and it helped a ton! Thanks man!
Im stumped, I am in v5.2.1 and when I go into my BP_WeaponBlueprint I do not see the set weapon/target/self
got it, just had to switch to 5.3.2
can i ask the benefits of using the fps template rather than just using the third person so you already have a mesh visible to other players?
Edit-I see now the weapon blueprints and things
This allows us to more easily control what the player sees, and gives you a more fluid movement as the camera can swivel. It's also easier to replicate, which is why almost every multiplayer shooter ever made has been done this way...
@@PitchforkAcademy cool I am new to all of this and usually see people using the tps blueprint. good stuff. I have an issue now though. I opened up 5.3.2 and i get this error: "The following modules are missing or built with a different engine version: "Breach" (My Game) Would you like to rebuild them now?"
@@6henny443 I have no idea how you got that error.
Im using UE5.4 and getting a problem after 20min. My Character doesn't go into Idle_Rifle_Ironsight animation (nor other animations if I change it). I adding a Print Text to see if the Has Rifle Boolean works and it does. I don't think I missed a step, could it be a problem related to the new 5.4 version?
Potentially. I'll try to have a look this weekend to see if 5.4 changes anything.
Hey man! Wondering when next video will be up!?
I'm not feeling very well at the moment. Hopefully in the next 7 days...
so i am having an issue, i have done everything you did the only thing i had to do differently is add my own HasRifle Variable because it wasnt already in there. And now when i put everything together it dont do any of the animations or anything. Nothing works with changing the animations based on when i have the rifle in my hand. i dont know what to do can someone help plz lol
If you're using 5.4 you have to change the weapon component BP as shown in Part 1.1...
@@PitchforkAcademy I commented all of this before I realized there was an updated version so thank you for the update version
Explanation layer, but the Rifle Idol animation is not working, pls Help :)
Are you using 5.4?
@@PitchforkAcademy yes, i watch part 1.1 thx
Dear new learners, please start on 5.3 then upgrade to unreal 5.4 when he does.
@chefffs Nah that's not how you learn. You learn by building an understanding of what the differences are. 😉
Ive Got everything working... except at the end when you showed us how to make the gun move up and down my characters body snapped... do you know why?
No idea. Did you go through that section of the video again?
when you connect the link in the subtract (set pitch Rotation) node its at the bottom pin not the top . and 360 must still be entered at the top .
Hmm I have everything the same but when Iook down or up it only looks up on the 2nd player screen. In first person it works correctly, any ideas?
You definitely don't have everything the same. You just need to go back and find what you missed...
@@PitchforkAcademy Idk I put -5 in divide before the Set Pitch Rotation Down and it works how it was supposed to
@@FakeDeath_ Go back and find what you missed/messed up...
make sure when you connect the link in the subtract node its at the bottom pin nit the top had the same problem
If i Subscribe on pterion can get the animation you make ?
No they'll go in my own game...
Cannot connect, character to get rifle…. Bp fps char object reference not compatible with fps anim bp Objekt Referenz
The has rifle does not exists why ?
@whiteTygr_ Because in 5.4 Epic moved it to the animBP. Just keep going we will fix everything...
@@PitchforkAcademy thanks do you have a discord for trouble shooting or so ?
@whiteTygr_ The discord is accessible via Patreon which is linked in the description. 🙂
yo i have an issue for some reason i cant seem to connect the character reference to the get rifle Boolean.
15:46
i followed along pretty carefully. but I'm also on 5.4
can anyone help ?
That's weird. So you changed the cast to the direct cast to First Person Character BP and changed the variable type @14:11?
@@PitchforkAcademy yeah I just did it twice it, but there no difference.
@@PitchforkAcademy i can put the variables in respectively but I cant connect them. and I have to tick off context sensitive tab
snipboard.io/Iz6h4G.jpg
but I cant connect them
@@PitchforkAcademy
I can seemingly put in the 2 variables by themselves but i cant connect them and i have to turn off context sensitivity
snipboard.io/Iz6h4G.jpg
i seem to be able create the nodes respectively but cant connect them . and I have to turn off context sensitivity
snipboard.io/Iz6h4G.jpg
i think you should make discord server
I think I don't have the time lol
*promo sm* 💞
???