Art of Rally Review: Form and Function
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- čas přidán 10. 09. 2024
- art of rally is the newest game from Funselektor, an indie developer previously responsible for Absolute Drift. This one caught me off guard. Thanks to Funselektor and Kris from Future Friends Games for tossing me a key before release. Game was received for free, but all opinions are genuine and unbiased.
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The co-driver could just be the different signs and have some kind of murmuring, like "merp merp merp" and the next turn pops on screen
genius idea
Aka Finnish language.
Nicky Grist in simlish.
That is absolutely genius!
@@SianaGearz honestly just put muffled Finnish in there
I quite disagree with the lack of turn instructions being a problem, because I thought it wasn't annoying at all. Thanks to the high angle camera & simple low poly graphics with its distinctive colors, it's really easy to read the tracks and turns. The roads are wide with forgiving rounded turns, that it never feels that you have to be constantly focused with turning like most rally sims out there. I initially thought it's going to be an actual problem with the faster cars, but nope, it's as pleasant as before. Nevertheless, the absent of pacenotes is really weird for a rally game and it wouldn't hurt to add it, though I understand why it isn't there for the more minimalistic presentation.
There's another thing that's absent in the game: checkpoints. It's hard to see your current position during the race without it. It's like another basic feature we've seen in a rally game since forever that it's so bizarre to be omitted.
Also, the concept of historical rally event starting with the 60s era and progressing through the years, while interesting, is not something that hasn't been done before. Dirt Rally plays around with that concept too, especially considering that this game really feels like it was influenced by that game.
I totally agree with the co-driver thing, but I feel like I wouldn't want checkpoints for the same reason I wouldn't want a co-driver. As someone who never liked Dirt Rally and rally games in general because of having all the directions hammered into my head all the time (like imagine the GPS from Forza Horizon kept telling you where to go during every race), art of rally is my first rally game and I enjoy it so much because of how calming it is, despite the roaring engine consuming my ears more than anything. It's just you, your car, the music, and the spectators as you drift or speed along the track with it's luxurious scenery and gorgeous artstyle.
Just my opinion but I stand by it; the game feels perfect the way it is.
Yeah not every racing game needs to revolve around getting the most followers or whatever. I miss games like motorstorm and blur
Blur was fuckin awesome
I hate the trend of a bunch of quirky 20 something friends gaining followers and quipping
EA executives:
Jeff: what do kids like those days?
Brian: Instagram and Followers
Jeff: That's it! outstanding job Brian.
Kacey Didn’t this start with Forza Horizon? Or something else?
I noticed that shit too, I'm 21 years old and I fucking hate social media with a passion (CZcams included but it's different enough) and replacing EXP for "Follower" is the dumbest shit I ever seen in a video game... Breaks the immersion for me cause I know that the fact that I will never get popular thought the internet and real life means. FH4 and The crew 2 is the worst offender of this, not really bad games (I prefer TC2 if you're wondering) but originally is lost in the process. I just wanna play my game without being reminded by shitty social media PLEASE.
One more thing that absolutely sells this game is the music. It's perfect!
It does look like a lot of fun!
But just having a mini map on screen would fix a lot of the upcoming curve issues.
Fancy seeing you here
As long as I can switch it on and off, I'd agree. Personally, I like the way that the only thing guiding you is having your eyes on the road. It works surprisingly well! I don't really want things like a co-driver that people want a lot because I feel like I drive fine on my own and it's fun to just listen to the music, the engine, and the occasional fan cheering. I feel like that's what funselektor wanted and I'm glad it worked out the way it did.
that’s what rally is, though.
Optional directional pace cards with arrowns on them.
I just had a stupid idea about the lack of co-driver:
Instead of actual said notes, have a distinctive noise/grunt for each separate concept (left, right, easy medium, hard, hairpin). It may sound like a Sims character is your codriver, but it could be usable across all languages...
If you combine this with the classic little arrow symbols that most rally games use, it would work well and be fun and stylistic.
I like this idea, my brain goes to Starfox first with the Lylat language they used on the SNES and PAL version of Starfox 64. Though I still feel like the game is fine without a co-driver, you can learn the maps pretty quickly and it only adds to the longevity of my enjoyment.
that actually sounds really charming.
Yesterday on the community post announcement for this video, I said that I hoped you would take a look at DiRT 5 when it came out, to which you responded that you probably wouldn't, for reasons that you would explain in this video.
Now that I've seen this video, I still think that DiRT 5 might interest you. It is treading a lot of new ground for the series, and doesn't even feature traditional rally. From what they have shown, it is going to focus on including a very large variety of events, ice racing, off-road oval, gymkhana, rallycross, rally raids, and even hill climbing up a quarry with massive jumps and steep angles.
Also, DiRT 5 is being developed by a bunch of the devs behind ONRUSH, who previously worked on Drive Club and Motorstorm, so there's a lot of talent behind it. Digital Foundry did an interview with one of the directors, and they talked about how incredibly optimized the game is.
The point I'm trying to make is that if you believe that the racing genre is stagnating, I think DiRT 5 will have at least a few events you've never seen in a racing game before, and might even enjoy.
I might check it out then. Wasn’t it coming to Game Pass?
02:10 The campaign of NFS Porsche Unleashed was also history-based
EDIT: After re-watching your Ford Racing video I think you should really try out that game
Dane Ricardo Dirt rally also has a similar progression system
The game is designed to avoid the need for pacenotes. Between the birdseye camera angle, background music and wide, smooth stages, there is little need for pacenotes. They would also intrude on the more relaxed, minimalist atmosphere of the game. I found it strange at first, but I quickly learnt that the game is probably better suited without pacenotes. This is coming from someone with combined ~1k hours in different rally games.
The secret song in the japanese mountains is an original eurobeat song and its a banger. I honestly didnt think this game could get better
Q&A during credits?
*raycevick/whitelight intensifies*
jk I do love it when creators incorporate more interaction and more community engagement into their videos
If it makes it any better, I had Ray's blessing to copy that format :P
So from y'all's comments, I've gathered that I need to play Dirt Rally.
Beware, dirt rally and dirt rally 2.0 are significantly more difficult than the normal dirt series!
Y e s
You should try beamng drive if you haven’t
The problem is that devs now know a formula that makes money, and they stick with it....without giving it any new twist or innovation to it. Most racing games now feels different enough to distinguish between them, but not different enough to make it feel unique. I hope the best for indie games like these so we can see more of it in the future.
And i saw a footage of inertia drift in there, will you be reviewing it?
At some point. Not sure when it will be though.
Maybe i m wrong, but dirt rally also is set in the past,or atleast has cars from the 60 until today
I actually like the fact about not having a co-driver, it makes it more immersive and chill
Pace notes? Just add the "Samir, you're breaking the car" in the background on loop. There fixed it.
There have been a bunch of vintage racing games
· Spirit of Speed 1937 is one of the worst racing games of all time plus one of the best CONCEPTS for a racing game ever attempted (interwar racing was unique and spectacular, probably the best the motorsport has ever been in terms of being daredevils)
· Mille Miglia was PS1 shovelware that wasted another bit of motorsports history
· Golden Age of Racing was PS2 shovelware but once again it's a damn good concept
· Grand Prix Legends was made by the guys that eventually made iRacing and it's still incredibly good
· GT Legends (similar name, different developer) was also fantastic and made by the rFactor guys
· Ducati 90th anniversary is just RIDE2 but with only the entire history of Ducati available
· Indy 500 Evolution is a hidden gem but the difficulty is kinda low
· A crapton of games offer classic cars and sometimes tracks too
I'm still waiting for a motocross/supercross/FMX game based in the golden age of the sport, the mid-late 1990s. Trophy girls, 2-stroke engines, awesome gear and no scrubs.
I thought of Grand Prix Legends straight away. Probably the best sim of that late nineties era. Supported New wave of GFX cards and had an effective online - which in the pre-broadband era was unique. Physics were incredible too….
Art of rally is what SIMCADE should be like. About pace notes: top-down(ish) view make pace notes unnecessary since you see both entry and exit of corner. What is necessary however is mark of some kind that warns you about elevetion change. For me the most important part of Art of Rally is passion. You can see more love for motorsport and care for car scene in names, car roster, descriptions and locations than in most of AAA games that are trying to overwhelm you with "car culture" in every second. About ideas of recreating magic of touring car racing in this way: there are TONS of comments about this idea in Funselektor's discord server and youtube comments. And he reacted to some of them so I hope he thinks about it. If you are interested in stuff like that you could follow Patrik Marek. He is extremely talented modder who is learning Unreal Engine 4 while creating project focused around touring cars.
I would recomend you getting familiar with PC sim scene. Games like Assetto Corsa + Competizione (these games are totally different experience on consoles), AMS2, R3E, Rfactor 2, old titles like Race07, GT Legends, Richar Burns Rally or GTR2... Simracing is NOT that gatekeeping, unaccessible stuff. But I have to admit, I have way less fun driving in F1 games after spending some time with modded F1 cars for Assetto Corsa.
I agree with the statement at the start. It makes me sad seeing the racing game market today being mostly generic or throwback and the few games that try otherwise often dont come out as polished. Heck its only been a generation since innovators like motorstorm, blur and split second. Seriously, what happened?
Q: Did you ever play and of the ToCA Touring Car or ToCA Race Driver games? (Some were title Pro Race Driver and Labonte Stock Car Racing in the US)
This was a great review! Enjoyed it a lot! The game is frankly, amazing. I've been playing for nearly a week straight and can't get enough of it. The discord community is really nice and I've made friends. The leaderboards is great to chat in and talk with the top players. All in all I can't recommend this game enough. ♥
The lack of pacenotes didn't ruin the game for me, I kinda like it more cause it makes it more challenging
I'm playing art of rally and i don't see any problem with de lack of a minimap, or instructions or co pilot. I think is more about knowing how it handle each car than memorizing of the stages.
There is actually another racing game with a focus on the past; Need for Speed: Porsche Unleashed. It looks at the history of Porsche and how they evolved as a brand. I'm told it was actually inspired when researching Lamborghini history for NFS: High Stakes. "Lamborghini got started in Italy... as a tractor manufacturer." That line (not a direct quote, here) is what inspired NFS: Porsche Unleashed.
this was great, though id absolutely love to see you cover Inertial Drift!! It's been my favorite racer so far this year
Indianapolis 500 Evolution has the same type of progression, except it’s condensed from 1961 to 1971
1:37 I see someone uses Slipstream Footage and Backround Music. I feel at Home now
Grand Prix Legends did this almost two decades before Test Drive: Ferrari Legends and it's still being updated and maintained by the community.
Ever play NFS Porsche unleashed on the PC?
The view ahead is PLENTY to do without pace notes. That’s part of the skill of this game,
Need For Speed Porsche? Doesn't that also do what you mention in progression?
You drive older cars through newer cars, but unless I’m severely misremembering the whole game is set in present day. TD Ferrari had you racing on 50s versions of Silverstone and flavor text set up missions as “demonstrating the new Ferrari” to potential buyers when you were driving a car from the 50’s.
What was that teaser of BMW E92 GT2 going out of the track?
The Crew 2
@@Kaceydotme Many thanks
This looks like a lot of fun! After spending 20 or so hours trying to download mods for RBR and then the game breaking on me (sadly my internet isn't as great as it should be, and the mod I download-which is RSRBR-has 40 different installation files which requires to be installed chronologically I have to download), I would certainly like to try an arcade-esque experience that gives me the same feeling and passion of rally.
Also because I would want to try the Group S Supercars (that never went out due to regulation and events that happened in 1986), since I heard that this game has those. And it's cheap on Steam too, so this might be a fun experience I want!
After reviews for this and Hotshot Racing, I think I might be getting this. Has a ton of iconic cars and liveries that are beautifully simplified. Hearing about the cancelled Group S being included is a cherry on the top. I'd love for Dirt Rally to incorporate those and a few other missing legends.
Shame about the RBR modding experience. I'm really interested in getting it, but I think I'll only try to conquer it with a wheel. I want to feel the full, genuine sim itch again.
>there was only one game
What about NFS:PU? And a handful of Lotus (not on Amiga), Ford and Corvette titles? GP and GT Legends? Rally Trophy?
Those games did feature progression through eras of vehicle but did little to actually represent the vintage settings. Ferrari Racing Legends had old versions of tracks like Monza, which were significantly less built up. If I’m not mistaken it even had old-timey filters and music
personally, there's no need for voice-acting for a co-driver, for i think it would ruin the aesthetic of the driver-car-nature, or more like you have the control over the car than anyone else. but then, patchnote should be available, and frankly, won't mess up the experience that bad.
Been a player of this game for an entire month, art of rally gave me one hell of a time driving and finding rl references on cars, drivers, and rally itself. The sheer passion in this game is truly something for just everyone.
"it doesn't play like a modern rally sim either"
*shows Dirt 2*
*facepalm* I mean, it's a good game, but it's not, and was never intended to be, a sim.
ps if you really liked this so much, you should really try Dirt Rally 2.0. it just... *feels* really, really good to drive, even with a controller
The fact you didn't talk about the amazing sound design is a shame!
Whats The game at 1:45? I got really big nostalgia fast way from that car. I think I played something similar or that game when I was young.
Daytona USA! was in arcades all over.
02:34 my gaming knowledge is also limited, but before buying them I knew that Dirt and Dirt 2.0 have 1960s rallying in them and not just a year and then rouguelike-generated tracks, different each playthrough. Playing in those fragile 1960s cars on the icy roads of Monte Carlo, and say taking a header through some wooden twigs for "barriers" and realising you would have died in real life does make for good gameplay in classic racing, which I have a lot of time for.
Art of Rally to me is a more casual racing experience with nice historical cars, but not realistic models of them with actual physics on the courses they raced back then, like you get in Dirt onwards.
It would be nice to just be told that these are generated tracks each time in the career mode, instead of having to piece it together last night from pausing on gameplay of the menus plus slight hints from reviewers.
OK, it's obviously not a "sim" and more of a very nice-looking casual or arcade racer. I have a whole section of those as a Steam directory and the sims in another, they're not the same kind of gameplay, but I like both. There is no cockpit view, like with all sims and it's controller only, which there are few sims nowadays that have controller support, i know because I don't want to invest in a wheel and pedals for racing fun on my PC, so I avoid those sims.
In cockpit view, you actually need pace notes even more, don't you because you cannot see what's ahead, like in AoR, hence the dev saying that.
In sims we expect to race actual circuits and not made up ones, no matter how pretty and with localisation. There are many reasons why it is not a sim, don't risk your credibility trying to sell people what something is not, espcially when the facts are not on your side, as the above 4 reasons prove, I think you barely mustered 2 on top of being wrong that this has not been done before.
I've definitely memorised famous tracks from doing so in the 1990s in F1 simulations, it's why I hate Monaco and love Monza for being so easy. You cannot base your conclusions on how you experience the world only, that's called being subjective and not being objective, you need to look at how other people experience things and find a consensus. Otherwise you're trying to say that your memory problems are something that everyone experiences in racing? I've never heard this theory before, it looks more like an excuse. I'm sorry, but maybe that works on your parents, but not out here in the real world.
Kenya is my favorite rally. The stages are awesome.
GP Legends was also a game set in the past
Grand Prix Legends has to be one of the finest driving games/simulations of all time.
@@carlstevenwilletts It is a great game. Really polished graphics and gameplay elements for its time.
I've been playing art of rally for a few days and i've been enjoying it with what it has. Though i kind of agree about the absence of minimap or pacenotes. At least a minimap will do as a replacement of pacenotes in order to support the high camera.
Honestly,the only problem I have with the likes of Need For Speed is that they add too much junk gimmicks. Most racing games on pc have this issue as well. I just want to race and that's it. That's why I like the f1 series, dirt rally and assetto corsa. I would've liked Dirt 3 (and 4) more if they didn't forced rallyx and landrush so much down my throat.
I second the comment about Inertial Drift. It's frustrating at times and, in my opinion, slightly unfairly balanced, but mechanically it's solid and it's a whole tonne of fun.
A word simcade exist. Art of rally is a mini dirt rally but better
Hey Kacey, if you want to play some more games set in the past I'd recommend NFS Porsche Unleashed. it starts you out in the 1950s before moving on to modern day vehicles. And also Sega GT 2002 which has a Chronicle Mode.
this game looks amazing, imma try it out on my gamepass
Well worth it, enjoy!
I actually love how there is no pacenotes. It makes it unique amd challenging
What's the name of the game at 1:38? Love that art style.
Slipstream
@@Kaceydotme Thank You! Already have Art of Rally so was looking for other indie racing games. Will be checking Slipstream out.
I'm gonna have to check this game out. I've seen it mentioned before and it seems really cool and just different from "the norms" of racing games currently available.
After you complete the nfs the run wii and underground 2 will you please review nfs pro street its one of my favorite nfs games and i want you to review it after the run wii and underground 2
I don't see anyone mentioning Rally Trophy here, which is an actual historical rallying game
what is the games name that is in the thumbnail? Its an arcade like racer.
.....art of rally?
Q: What's your opinion on the new Hot Pursuit Remaster and do you think it's EA testing the waters for potential classic era NFS remasters?
Yeah idk pace notes didn't bother me. When I am trying to set a time I just practice a track
i dont think this game needs co-driver. yes, it will be realistic, but it will not benefit the driving i think. With the camera angles in this game you see corners way before you need to take any action for them. In rally you need a co-driver, because you don't see very far. plus you can go through this game, not needing to be first or even on a podium position - you just drive and progress.
You definitely need to check out CIRCUIT SUPERSTARS 🧡
I want to!
@@Kaceydotme Hit me up if you need any help or an intro 🧡 But especially at the beginning, its quite self explanatory 👍
All great vids, keep pushing dood
Thank you for introducing me to this amazing game
I feel like it's important to note that dirt 1-4 aren't sims. Dirt rally 1 and 2 are.
Dirt Rally isn't a sim.
Richard Burns Rally
@@Dexter037S4 Nah, dirt rally 2 is definitely a sim.
@@Dexter037S4 if you compare anything to rbr you might as well not play anything else.
This game looks oldschool good, you can see enough to survive! Fun with a capitol F!!! What's not to like?!
Now that you bring it up, a Sega GT review would be fun.
+200hs playing this game, and still have so much fun and pleasure! worth every cents! best race game in this year for me!
5:46.... "Finishing the single game you dont need co driver". Playing Time trials trying breaking WR, you always need to replay the stage and you always have the option of WR ghost as a guide
4:10
i mean in this same video you said "modern rally sim" over footage of dirt 2, i don't think calling art of rally a sim could be worse than that lmao
I don't understand the pessimism towards modern racing games. I've had fun with Forza Horizon 4 (mostly), as well as the Dirt series, and Project CARS series.
Yeah, but that's the whole list. Back in the PSX days there was like 3 new racing games a week.
exactly. The "not AAA" racing game market used to be huge, with lots of smaller, unique, fun games. now its basically only AAA and indie (just like most genres ;( )
I find the big arcade racing games these days just are not fun to control and/or often take control away from the player without much feedback as to why it happens or how to avoid it. The last four Need for Speed games are especially notorious offenders of this and even when each successive release is noticeably improving; they're still not great. Then there are some games that play just fine but have other features that can suck fun out of the experiences, like FH4's seasonal rewards can make a player feel like they're being forced to come back every week, or Dirt Rally 2.0's always online campaign combined with irritatingly inconsistent servers stopping you from playing your singleplayer career.
project cars only exists because GT is PlayStation exclusive, DiRT is actually pretty good, forza horizon is good but gets boring way too fast.
i still dont like the physics and no minimap for an option so i can learn the damn tracks
You should try dirt rally 2.0 and wrc 9 it maybe not as innovative but in my opinion these games are the peak of realistic rallying right now. And trust me these games are scary when you take it really seriously. And maybe art of rally can motivate you to play dirt rally 2.0 and wrc 9.
4:23 IIRC doesn't NFS Heat have puncture repair kits?
as an arcade mechanic, yea. not something that loses you time in race events.
What`s the name of the game from 01:37 ??
Ok, Slipstream hahah thanks for the time hahah
Here I am just wanting a new Ridge Racer
What game is that at 1:37?
6:02 Man just did a Charled Leclerc
Corvette 2003 : i am a joke to you ?!
I know im late to the party but it may only be an android game idk honestly but try rally legends it's slow to get into but if you stick with it and get more cars it's a great game
well, if you play 100% length races with accelerate/brake visual aid line, no wonder you can't memorize any tracks
Q&A time .
Is need for speed high stakes the greatest game ever made ?
I'm quite sad you compared the chronological race progression to test drive ferrari racing legends instead of need for speed porsche unleashed's evolution mode... You owe it to yourself to try it out if you haven't yet
1:37 Why does he look like Bob Ross lol
What's your favorite game in the GRID series, and why ?
gotta be the original. best style/theme.
Man this looks similar to the game Lonely Mountain downhill
I love this game honestly
need for speed porsche unleashed done it before, not just ferrari legends
Is it an mobile game? Or a pc?
PC, coming to console soon
Arcade racer game meant for mobile games with because low poly & cartoony physic?,while the sandbox games with low poly or cartoon physic saying best game ever?REALLY SHIT??!!
the buddha sold me to play this game
I want it but I can’t afford it
Just English voice work supplied with the game would serve the purpose just fine - and i'm saying that as a person who learned English as their third language. And having it be in a horrible Finnish accent would only be appropriate. There's only a handful of instructions, so you don't need to be fluent in the language, just have a minimal grasp of it. A sensible enhancement would be Steam Workshop integration where people can just upload a ZIP of wavefiles and you get a menu where you can select the installed voice pack. If you're lucky, you might get some REALLY funny navigators that way, like celebrity impersonators, vtubers and whatnot. But also a lot of Microsoft Sam TTS uploads - but who cares.
Slide Car
nice game! 😃
So tired of the racing genre only focusing on super cars, love this game
You need to try Dirt Rally
Every time you mention a racing sim, you show Dirt 2.....?
Dirt 2 is definitely not a sim. In all likelihood it’s just what I had footage of
@@Kaceydotme just giving you a hard time. Good video!
Bạn chơi rất tốt
is it third person only? Driving in third person is total ass
No
hello
howdy
If you're looking for innovation in racing games, you gotta check out Inertial Drift.
Ewww no... The only thing "innovative" is the art style. The drifty physics are absolute garbage
@@GeometryDashKenaz You must be terrible at the game, lmao, because ID's controls are excellent.
@@YashaAstora I said the physics are garbage... That has nothing to do with being good or bad at the game
The lack of chase cam killed this one for me. No mods for one either.
A co-driver would ruin this game.
Hm, this game may now be on my radar instead of Hotshot Racing. Have to watch that review though, but you do allude to it being the inferior product. Or maybe I'll get both after consideration.
I feel similar about arcade racing games though, however whereas I used to love NFS etc. in the past my focus has gone towards the sim side of things. Even then, I enjoy a good arcade racer, but nothing got my attention in the past 10-ish years except for the Dirt games (2 & 3) that is, and none of them are old-school.
CZcams on mobile is such a bother...
Yeah, no regrets. Seems like a very good buy.
So tired of the racing genre only focusing on super cars