Which software is used for VFX?

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  • čas přidán 8. 06. 2024
  • No VFX would be created without a computer software. Do you want to know which software is used by professional VFX artists? You'll find the answers in this video.
    Intro: (0:00)
    Software types: (0:35)
    Modeling: (1:13)
    Animation: (3:21)
    Texturing & Shading: (4:40)
    FX: (5:11)
    Rendering: (5:50)
    Matchmoving: (7:35)
    Rotoscopy: (8:11)
    Compositing: (8:40)
    __________________________________________
    Big thanks, to the following people, for supporting this video:
    Gorilla rig: Jakub Krompolc - www.rig-it.net
    Gorilla animation: Maciek ”Nemrod” Wojtkiewicz - www.characteranims.com
    Matchmove examples provided by: Vahagn Amirkhanyan - vimeo.com/user7089909
    Natron - open source compositing software: natrongithub.github.io/
  • Krátké a kreslené filmy

Komentáře • 1,7K

  • @elementbob
    @elementbob Před 5 lety +1005

    Adobe has been used in major motion pictures. The Force Awakens was nominated for an Oscar and after effects was used in the film. Not to as used as nuke, it's pretty well used in movies for visual effects!

    • @jascrandom9855
      @jascrandom9855 Před 5 lety +25

      I'm pretty sure it was also used in Blade Runner 2049.

    • @VFXGeek
      @VFXGeek  Před 5 lety +175

      Yes, it was used to create some graphics, things that you see on screens in the movie, like control panels, HUDs, etc. But not for VFX compositing. But true, I could have formulated that a bit differently in the video.

    • @christianbohm6118
      @christianbohm6118 Před 5 lety +36

      Really? haven't seen it in VFX once in 10 years. In Motion Design, yes. But that's not VFX.

    • @chosenideahandle
      @chosenideahandle Před 5 lety +40

      @@christianbohm6118there is a guy named Andrew Kramer who built his career on creating VFX for both film and television with AE. You haven't heard of him? It's not common anymore, but it used to be everywhere (you might be too young if you're only going back 10 years though).

    • @christianbohm6118
      @christianbohm6118 Před 5 lety +12

      What difference does it make if I remember video copilot or not? If you want to dream about your SGI workstations and your yahoo account, feel free. I prefer staying up to date with what's relevant.

  • @stuhunter
    @stuhunter Před 5 lety +790

    I have worked at many of the biggest VFX companies in the world for the last 10 years and this is the first VFX “insider” style video I have watched that is spot on. Very accurate about what software we use each day and how our pipeline works. Well done.

    • @technochow
      @technochow Před 5 lety +4

      Stu Hunter Wow 😮 10 years 😍

    • @no1_of_note
      @no1_of_note Před 5 lety +11

      It's interesting that C4D never showed anywhere on this list, yet I know of some artists who have used it on high-profile films like Bladerunner 2049 and Ghost in the Shell. Is it really not used anywhere for VFX?

    • @stuhunter
      @stuhunter Před 5 lety +9

      Peter Broomfield when I began in VFX 10 years ago it was much more prominent than now. Definitely still used for some things but not as common as before. Most studios have so many pipeline tools associated with Maya and it is definitely the most widely used solution currently, in my experience.

    • @no1_of_note
      @no1_of_note Před 5 lety +9

      @@stuhunter Gotchya, good info. I can totally see that. I guess this is specifically for VFX houses with legit production pipelines where workflow is king. With Maya as undisputed king of modeling, and Houdini unmatched in sim and procedural animation, C4D might be an unnecessary middle ground. I can see C4D and Ae being better for small projects created by 1-4 people since the programs are nimble and capable in the right hands. As soon as you start breaking down a larger project though, you need something node-based to put it together. I've tried building projects with multiple animators in Ae. It's not fun. As soon as you have the power of a node-based system for compositing, it makes sense to divide the pipeline tasks into the categories mentioned in the video.

    • @stuhunter
      @stuhunter Před 5 lety +7

      Peter Broomfield exactly. For compositing it is literally 100 % Nuke at every major studio. I use Nuke all day and at home I have the full adobe suite for personal projects (cost reasons of course lol). I love AE but Nuke is much more powerful for high end VFX compositing with large teams. 90 % of VFX artists are on contracts. We move studio often and it is kind of a nomad lifestyle. So studios using standardized software is very efficient to have artists up and running within a few days of hire (Mondays at most studios are usually busy integrating that weeks new hires).

  • @JAMEYX
    @JAMEYX Před 5 lety +1733

    Hollywood Standard: Nuke and Autodesk
    CZcams Standard: Adobe and Blender

    • @ExacoMvm
      @ExacoMvm Před 5 lety +63

      Don't forget Cinema 4D, i think more youtubers use it than blender.
      Also there's Element 3D :D

    • @xox8717
      @xox8717 Před 5 lety +142

      i think blender is the future, it's growing so fast and the new 2.80 version is pure awesome, it just needs few studios to switch and start contributing money to the developement fund & it"ll take over hollywood's standard in few years, i myself switched from maya to blender 2.80 because i don't need to pay thousands of dollars to do the same things and even better i can do them faster now....in the past that might have been true since blender was overlooked by professionals but not anymore.

    •  Před 5 lety +37

      from a basic user point of view, there is no huge difference between 3ds max, cinema 4d or blender...
      if there is a huge difference for you, congratulations, you might be someone who can actually use that software for something big

    •  Před 5 lety +9

      for example, I used autodesk autocad, autodesk eagle, autodesk 3ds max during school... it just makes sense for me to go for their software...

    • @ExacoMvm
      @ExacoMvm Před 5 lety +6

      @ Every software is pretty much same thing but with different "bundle" of scripts/tools and ofcourse different UI. Behind the scenes they all probably work the same or atleast in a very similar way.
      That's also why Houdini is really powerful, you basically work "Behind the scenes" and constantly setup everything how you like instead of using premade tools/scripts.

  • @chanruzzi
    @chanruzzi Před 5 lety +344

    Blender soldier here..just checking in 😉

    • @utkarshumre7152
      @utkarshumre7152 Před 5 lety +2

      What's blender soldier ?

    • @chanruzzi
      @chanruzzi Před 5 lety +8

      @@utkarshumre7152 I'm an artist and I use Blender. Just an expression.

    • @krishnawa_
      @krishnawa_ Před 5 lety +2

      Me too...

    • @KIBAUSTATION1
      @KIBAUSTATION1 Před 4 lety +1

      BRATAN MI TUT

    • @rdoetjes
      @rdoetjes Před 4 lety +3

      I’ve been using blender off and on since 1997 and pretty much continuously for the last 10 years. I finally see it popping up in studios more and more. And people love it and do not want to move back to Maya, especially since the 2.8 release.

  • @thefrikanih7390
    @thefrikanih7390 Před 5 lety +1027

    Here a Blender and After Effects user. Where my boys at?

    • @brightgarinson3099
      @brightgarinson3099 Před 5 lety +28

      @HauntedCircuit Absolutely wrong on that part about Nuke. There's a reason why it's thousands of dollars. The node-based compositing and object import system are superior to after effects.

    • @4kumetsu
      @4kumetsu Před 5 lety +6

      Ae gang

    • @timothymurauzi5144
      @timothymurauzi5144 Před 5 lety +4

      We are here

    • @SnipeSniperNEW
      @SnipeSniperNEW Před 5 lety +9

      @@brightgarinson3099 exactly, adobe need to step up and make a node system compositing program

    • @arianullah6257
      @arianullah6257 Před 5 lety +16

      Blender user here.

  • @matizz8
    @matizz8 Před 5 lety +215

    Had to pause the video and went straight to the comment section looking for blender info

    • @andrewdileo
      @andrewdileo Před 5 lety +2

      matizz DEAD SAME. Blender is the shit y’all can fight me.

    • @brightgarinson3099
      @brightgarinson3099 Před 5 lety +2

      @@andrewdileo Needs work in simulations though.

    • @David-zy1lr
      @David-zy1lr Před 5 lety +2

      @@brightgarinson3099 yeah, especially fluid simulations (both liquid and smoke)

    • @thepresence2095
      @thepresence2095 Před 4 lety +1

      Blending in the kitchen.

    • @BiNAmmarTeach
      @BiNAmmarTeach Před 3 lety

      Learn And Create Your Own Logo Design With Your Android And Make Money🌹🌹
      Watch And Subscribe Please🙏🙏🙏
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  • @userlaladee
    @userlaladee Před 4 lety +23

    I spend a year to research about softwares usually use for VFX, and few month ago i found this video. And OMG a little upset because lost all year long research, but also happy because I was right about the softwares and deeply understood them. Btw for beginners who want to be a 3D artist, this video is very helpful :) Great!

  • @MrPaceTv
    @MrPaceTv Před 5 lety +935

    CZcams's little jokes recommending video to blenderers.

    • @yashsidhu8968
      @yashsidhu8968 Před 5 lety +7

      MrPaceTv is blender bad?

    • @MrPaceTv
      @MrPaceTv Před 5 lety +42

      @@yashsidhu8968 nope, I myself have used blender more than any other software but I am a hobbyist blender has its strengths but for heavy vfx in industry people use other softwares as they are well established and blender has some weaknesses nonetheless it is catching up.

    • @ArtPomelo
      @ArtPomelo Před 5 lety +9

      @@MrPaceTv that's quite clear that is has weaknesses because it covers the whole pipeline... But you can do what you want just sometimes not as fast as other programs

    • @MrPaceTv
      @MrPaceTv Před 5 lety +19

      @@ArtPomelo but it seems to be heading in right direction, with flip fluids and mantaflow it has pretty solid fluid sim, increased max poly count in 2.8,evee real time renders, motion graphics with animation nodes, mat caps and 2d animation pipeline with grease pencil. As for modeling its workflow may be faster than other softwares for someone who is experienced in the hotkeys.

    • @MrPaceTv
      @MrPaceTv Před 5 lety +8

      @@ArtPomelo weaknesses are like accurate caustics (sppm) in cycles, large poly count scenes, procedural effects (houdini).

  • @simulify8726
    @simulify8726 Před 5 lety +349

    Blender is all in one but it needs more improvements

    • @moric4677
      @moric4677 Před 5 lety +16

      yeah. it should release stable version of 2.8

    • @maxxcan
      @maxxcan Před 5 lety +48

      if the VFX company paid to Blender the same that the pay to Autodesk, Blender could be on of best program in Industry of VFX, but Blender is free.

    • @dixie_rekd9601
      @dixie_rekd9601 Před 5 lety +25

      @@maxxcan many vfx companies DO pay donations into the blender foundation.. not to mention many hardware companies like AMD and Nvidia.

    • @nabarunroy998
      @nabarunroy998 Před 5 lety +12

      But, in field of pure modelling workflow it is already a king

    • @noxlupi1
      @noxlupi1 Před 5 lety +5

      Blender is absolutely there, and we will se it more and more the coming years.

  • @AnimationVibes
    @AnimationVibes Před 3 lety +57

    Cinema 4D got pushed far far far aside 😂

  • @FC-kr7bq
    @FC-kr7bq Před 3 lety +33

    " When I worked as an animator in the storyboard department for Spider-Man 2, I used Blender 3D models and character animation tools to refine the graphics, create sets and props, and visualize action movements and cameras in three dimensions." -Anthony Zierhut
    Spiderman 2 (2004), winner Best visual effects (Oscar awards)

    • @IzzyIkigai
      @IzzyIkigai Před 3 lety +3

      Yeah imagine getting this autodesk commercial as a Blender user and knowing this fact haha

  • @sneydercuripoma4804
    @sneydercuripoma4804 Před 5 lety +3

    I enjoy a lot the content of this channel, you do a great job. I really love these videos, and I am already waiting for the next one. You are the best guys!

  • @pactube8833
    @pactube8833 Před 5 lety +106

    Guys Im using Blender
    So please everyone :
    He's taking about the softwares which are using in Big~good Studio
    But Blender isn't used in any of it (or too limited studios)
    Blender can be used in future
    Don't forget the power of the open source projects 😁

    • @nikolaostsimpetonidis4243
      @nikolaostsimpetonidis4243 Před 5 lety

      It was used in R.I.P.D. mainly for compositing in some shots and for cloth animation and modelling

    • @clashwithme8060
      @clashwithme8060 Před 5 lety

      That's an original comment 😁

    • @exceleos1349
      @exceleos1349 Před 5 lety +3

      People arent just forgetting blender because its open source. Its because it has holes in many areas that are being fixed. Just slowly.

    • @peternavales2379
      @peternavales2379 Před 5 lety

      Blender is newly Beginner in the industry. Cinema 4D first created before Blender.

    • @arianullah6257
      @arianullah6257 Před 5 lety

      Blender was used to make the Nxt Gen film.

  • @starduck2
    @starduck2 Před 4 lety +5

    This is the best video I've seen so far for starter at the industry!

  • @fabrizio-6172
    @fabrizio-6172 Před 5 lety +489

    I trust in Blender.

    • @Talleyhoooo
      @Talleyhoooo Před 5 lety +39

      You can trust it all the way to the unemployment line too.

    • @Nicistarful
      @Nicistarful Před 5 lety +8

      @@Talleyhoooo I recommend this: czcams.com/video/exAwxzhBL8w/video.html

    • @johngddr5288
      @johngddr5288 Před 5 lety +44

      @@Talleyhoooo Gotta love your pirated Maya liscene. Without blender, its either don't get into 3d, or pirate 3d software.

    • @SlayerDUDE1993
      @SlayerDUDE1993 Před 5 lety +22

      @John Rambo sorry bro, but you're wrong. I use Blender too, but I understand that If you want to be employable, you need to use industry standard shit like 3ds max or maya. For that no need to pirate those shit, just use Autoshit student license and use their shit to learn it and get a job in some studio. If you wanna be an Independent artist and be able to make money from freelancing, for instance, without paying to Autoshit, then Blender is the best way to go.

    • @johngddr5288
      @johngddr5288 Před 5 lety +2

      @@SlayerDUDE1993 Oh yeah, I completely forgot about the student licenses. Honestly, the more software you know how to use, the more hire able you are. If you do freelancing, but decide one day to try to get a job at a studio, then learning industry standard software makes you way more hireable like you said. For instance, I need to learn Maya for rigging, since that is what I want to do. Right now, im a freelance guy, but my goal is to work at a studio. So, I gotta do what I gotta do. Blender is what got me where I am, but I also need to learn other software. Most of the skills transfer over, its the workflow and pipeline that is going to change though. For personal stuff, im probably going to stick with blender, but yeah, Maya is going to be used more at a studio so gotta learn it.

  • @JoshuaFluke1
    @JoshuaFluke1 Před 5 lety +8

    I love this stuff dude. Thanks for dropping knowledge. I sometimes feel like I have it all figured out when I use after effects, but this just blew my mind. I'm like premeire pro, yup. After FX yup. I'm basically a VFX Wizard. Boy was I wrong. Looking forward to more of your stuff.

  • @henryleeproduction3056
    @henryleeproduction3056 Před 5 lety +4

    Thank you so much for the detailed information. Love from Nigeria!

  • @tuluksvui747
    @tuluksvui747 Před 5 lety +4

    Wow I've always wanted to know this! Thanks for sharing!

  • @BenDurham
    @BenDurham Před 5 lety +6

    Now that I've heard your voice instead of a TTS voice and really like your content, I'll subscribe! It was really hard to listen to before.

  • @LFPAnimations
    @LFPAnimations Před 5 lety +1

    Dude thanks for listening to feedback and using your voice! Huge improvement, now subscribed

  • @franciscocapina482
    @franciscocapina482 Před 4 lety

    So much knowledge give in into this video. You cant find such like info like this. Its like showing the forbidden secrets. A big salute!!!.

  • @AAvfx
    @AAvfx Před 5 lety +24

    Thank you very much

  • @nigahdik
    @nigahdik Před 5 lety

    Founder of CG but never found such a detailed video ever before. I can't appreciate your work in words, BRAVO

  • @MYHVN
    @MYHVN Před 5 lety +1

    Great video!I've been looking this many months.Thanks a lot

  • @Kuhn3y
    @Kuhn3y Před 5 lety +114

    Not sure if this is your first video with a voice but I definitely prefer it

  • @Nicdehouwer
    @Nicdehouwer Před 5 lety +16

    Fusion (and Davinci Resolve 15 by extension) is also free! For the most part, at least. It 's a great way to start learning compositing as well.

    • @Director_S
      @Director_S Před 5 lety +1

      Nic De Houwer facts. I agree. I love Fusion

  • @wedditorspostproduction7840

    Thank you from the bottom of my heart for removing all my confusions ❤️🤲🙌

  • @asfandyar2288
    @asfandyar2288 Před 4 lety +2

    Best ever video which i ever seen of vfx information. Thanks for amazing video

  • @Ash-yw6kz
    @Ash-yw6kz Před 4 lety +43

    why most of movie's credit goes to actors and directors and not the sound,video and vfx team
    movies are just green screen without them

    • @filgabriel8289
      @filgabriel8289 Před 3 lety

      But they do

    • @PhO3NiX96
      @PhO3NiX96 Před 2 lety

      Because this industry is mysterious and people don't have any clue how it's done, so it would be pointless to start credits with:
      VFX by ScanlineVFX
      VFX Supervisor John Smith
      FX Lead Matthew Smith
      FX TD Jack Smith Anthony Smith Sarah Smith
      FX Artists Jacob Smith Eric Jacobsen Igor Zlavic Peng Chen-hi Kumar Nguyen
      Anim Lead Catherine Andersson ...
      Blah Blah blah
      People know the actors that,s all they care about.

  • @rezo856
    @rezo856 Před 5 lety +5

    I used all most popular programs and I love doing vfx the most. So I choose houdini. Truly the best 3D program for me. I love the node-based workflow so much. Can see everything and control everything. I love houdini’s procedural workflow. Also I like that it doesn’t have any plugins and doesn’t even need any plugins. Its simply the most advanced 3D software. I like both houdini and nuke. They have same workflow. Nuke is high-end vfx software and houdini is ultra-end vfx software. Combining both together, gives very perfect result in vfx.
    Fusion is amazing too. Its used a lot in many films. But now over the years, nuke is getting used more.
    Great video btw. I liked it so much.

  • @jajabarbd1289
    @jajabarbd1289 Před 4 lety +2

    Great video! Thanks for the insights and in depth video.

  • @neenaw
    @neenaw Před 5 lety

    Thank you for making this, super insightful.

  • @virtual1one
    @virtual1one Před 5 lety +8

    We still use Apple Shake in our studio on a Mac pro with Maya & Renderman

  • @ChristopherDobey
    @ChristopherDobey Před 5 lety +7

    Would be great to see Fusion gain popularity ever since its integration with DaVinci Resolve

  • @aaryanshewale8115
    @aaryanshewale8115 Před 2 lety

    Really Helped..............Looking forward for your future videos and thanks for making such a wonderfull platform of knowledge

  • @bellapoarch9633
    @bellapoarch9633 Před 2 lety

    This is so helpful cause im finding for so long what i should use for VFX App

  • @justinsmith4996
    @justinsmith4996 Před 5 lety +10

    Im an animator and from my experiene I can say that After Effects is utilized quite a bit but is probably found more commonly in smaller boutiques rather than a major vfx house. A lot of animation job postings will mention AE experience is a plus.

  • @PremierPrep
    @PremierPrep Před 5 lety +40

    Blender, while not prevalent in the VFX industry is definitely showing some growth especially in VFX houses working on TV shows and streaming content and also in many movies' pre-production phase. I point mainly to Tangent Animation and Man In The High Castle. So no, Blender is not there yet... but in the next few years, it may just be on that list!

  • @You24healingsEnergyCafe

    Hey thanks for uploading this information!

  • @maheshraju2044
    @maheshraju2044 Před 5 lety

    that is everything i needed , thanks for the video

  • @bigboygandalf4147
    @bigboygandalf4147 Před 4 lety +3

    Flame is also used form time to time in vfx houses, ex: the memory storm in the head of Billy in Stranger things was all done in Flame

  • @m4r_art
    @m4r_art Před 5 lety +11

    Redshift and Octane are taking far more popularity these days, I would call them a standard for people working in motion graphics. Star Wars Rogue one had some Redshift rendering from outsourced contractors for instance, and that's film.

    • @m4r_art
      @m4r_art Před 5 lety

      just to add to my comment, apparently octane doesn't support ACES color space, which would go on to confirm why it is a step behind Redshift in terma of production usage, but Octane is perhaps the beat entry level renderer, I would suggest it as the best way to start learning... Arnold is an industry standard, also vray is not half bat but more archviz in it's primary usershare, so I would actually call the industry now as: Redshift + Arnold whereas Renderman is more Pixar. Finally in the end the process is handles by thousands of specialized cpus and gpus in production, by softwate like deadline

    • @justshady
      @justshady Před 5 lety

      Redshift is used at the mill.

    • @m4r_art
      @m4r_art Před 5 lety

      @@justshady Redshift is very likely the most futureproof renderer to learn if you use Cinema4d, they are going to optimize it and likely other companies will fall behind in compatibility on the long run, ofc people will use it in Maya as well but I start seeing why Arnold is going GPU asap....

  • @ajaydoud9666
    @ajaydoud9666 Před 4 lety

    Informative video... thank you for uploading

  • @ChrrZ
    @ChrrZ Před 4 lety

    great overview, many thanks!

  • @richiebeans129
    @richiebeans129 Před 3 lety +3

    Great video. Just want to say one thing; any compositor that doesn’t use colored backdrops for different aspects, and who don’t clean up node trees for whomever they’re passing the comp script onto, are kidding themselves.

  • @luizsaha
    @luizsaha Před 4 lety +5

    I've been learning AE,thanks God i watched this video before i disgrace myself in conversations

  • @antoinnaoun
    @antoinnaoun Před 4 lety

    fascinating! it's fantastic how much VFX have up-ed the game

  • @ryanlotfey
    @ryanlotfey Před 3 lety +1

    That was really useful Thank you!!

  • @zpm3atlantis
    @zpm3atlantis Před 5 lety +45

    Interesting that Cinema 4d is not used anywhere. I thought it was also quite common.

    • @jascrandom9855
      @jascrandom9855 Před 5 lety +9

      C4D is mostly used for 3d motion graphics in Add videos.

    • @zpm3atlantis
      @zpm3atlantis Před 5 lety +1

      @@jascrandom9855 Ok Thank you for the answer.

    • @Mr.PaliwalShorts
      @Mr.PaliwalShorts Před 4 lety +4

      No buddy, cinema 4d is use in industry for mograph, ui-ux animation in movie.

    • @trence5
      @trence5 Před 4 lety +3

      I could be wrong but I think it's mostly used by solo freelancers and smaller studios, but I think it's starting to gain some ground though. Who knows where it might in a few years.

    • @garyboi9779
      @garyboi9779 Před 4 lety +2

      Pretty sure cinema 4d it was used in ghost in the shell but tbh I have gotta learn blender with the rate they are improving blender is gonna destroy all of these for freee

  • @lujarajbhandari612
    @lujarajbhandari612 Před 5 lety +33

    Those who say blender sucks, it doesn't. It's just that the people are habituated working with industry standards. Trust me, I've gone all through that. When I first used maya after learning blender, the maya ui, hot keys and navigation was so weird and hard. I thought maya sucks. But, now I don't. I suggest to start with blender, and then move to other applications. The knowledge of 3d is easily transferable. BTW, I use all the major applications nonetheless I use blender the most not because it's free but because it's powerful.

    • @hazonku
      @hazonku Před 5 lety

      As someone that started in C4D who then tried Blender & thought the same thing before ending up in Maya, I can 100% confirm that.

  • @regiltube7932
    @regiltube7932 Před 5 lety +1

    You are the most valuable Guiness Book of records holder and a legend. If you are the one done a great movie all by yourself. As thinking that splendid people work in every department.

  • @ALI-TECH
    @ALI-TECH Před 5 lety

    Was really informative to me, TNX.

  • @Arbazkhan-ud5zi
    @Arbazkhan-ud5zi Před 4 lety +3

    *SMILING ON MY FACE*, after seeing 3ds max in the list😍😍

  • @demoscenes
    @demoscenes Před 4 lety +3

    Very well put.
    I agree with most of your points.
    However you did not mention Maxon Cineman 4D. I think C4D is a great software package. Been using it for 10-15 years now and when both Arnold, V-Ray and Redshift were released for C4D, it blew the roof out my studio for sure :) Also NextLimits RealFlow is one heck of a system, that is part of my studio since V4 was released back in the days :) Used Realflow/Real Wave along too.
    Keep it up :)

  • @alwinalexjohn
    @alwinalexjohn Před 4 lety +1

    Thanks for your informative video.

  • @HackerGaMing
    @HackerGaMing Před 5 lety

    I love the videos man! Keep it up!!

  • @NasserEdin
    @NasserEdin Před 4 lety +3

    I love this

  • @ausama95
    @ausama95 Před 5 lety +3

    Blender is starting getting popular too! They used it in Netflix's "Next Gen"

  • @gouthamthala666
    @gouthamthala666 Před 4 lety +1

    your content is true ,i am in vfx field as a compositor

  • @pixelagency141
    @pixelagency141 Před 4 lety +1

    Awesome information you have ..

  • @sonictailsandsally
    @sonictailsandsally Před 5 lety +27

    Used Maya and Mudbox for several years - loved the software. Then one day Autodesk got rid of their perpetual licensing options.
    Now I’m a Blender supporter!
    (I’ll give the Blender devs the money I would have otherwise spent on an Autodesk perpetual license.)

  • @Yousef-zc8hk
    @Yousef-zc8hk Před 5 lety +54

    WHERE MY MS PAINT BOYS AT?!

  • @joaquimcraveiro7991
    @joaquimcraveiro7991 Před 4 lety +1

    Very good explanation !

  • @Naqh_
    @Naqh_ Před 5 lety

    thanks man , it's been a year i search the name of the VFX software in internet, and finally i found it in this video... This video is so informatif

  • @davidpoulton7694
    @davidpoulton7694 Před 4 lety +3

    As a visual effects artist and student, I can confirm the information you have shared is factual including about After Effects. Only small independent studios for movies or TV shows use After Effects in the film industry. I was surprised, however, Autodesk Flame (previously named smoke) did not make the list, but at the same time, some experts have not recommended the program just like a lot do not recommend Hitfilm. I would also not recommend Hitfilm personally because it's unstable with a lot of work around due to limited options.

  • @ijustwant2die
    @ijustwant2die Před 5 lety +16

    VFX looks so fascinating but the work it needs is really time consuming and hard....but as they say "Great things take time".😉

    • @artao5
      @artao5 Před 5 lety +2

      And, literally, HUNDREDS of people ;)

    • @naatkeey
      @naatkeey Před 5 lety

      artao5 ooor...about a handful of people and about a week or two

    • @RajuMon2016
      @RajuMon2016 Před 4 lety +1

      and did not getting paid much

  • @soundofmetal
    @soundofmetal Před 5 lety

    Great vid. Would love to see one for the hardware use at vfx houses for different aspects of fx.

  • @IIC4NCELEDII
    @IIC4NCELEDII Před 5 lety +1

    This video is gold. wow after effects just gets pushed aside.

  • @recklesflam1ngo968
    @recklesflam1ngo968 Před 5 lety +4

    The thing is maya is extremely expensive, especially for someone who recently graduated from school having used it during a digital media course.

  • @johndoremi3872
    @johndoremi3872 Před 5 lety +5

    Please make a video of worstation for VFX , mac or pc, how many memory? what CPU, GPU etc etc!

  • @MaximusJulie
    @MaximusJulie Před 4 lety +1

    I will watch all your 11 video.... I love it

  • @phoenix2gaming346
    @phoenix2gaming346 Před rokem +2

    I am glad I am learning this 🤧

  • @darkridge
    @darkridge Před 5 lety +4

    0:56 That man is playing The Legend of Zelda: A Link to the Past. He thought we wouldn't notice. But we did.

    • @downpp2255
      @downpp2255 Před 5 lety +1

      Or he is building a remastered 3D version of that game ..

  • @tomiviitanen7947
    @tomiviitanen7947 Před 4 lety +10

    Used almost all excluding C4D and MODO. I dont know how Autodesk does it but their softwares takes all the fun out of making CG, however those are powerful softwares.
    I prefer ZBrush and Blender since those keeps things fun. Rigging and animation are the only things that I prefer to do in Maya. Would love to master Houdini but damn its hard.

  • @lambo-ca
    @lambo-ca Před 4 lety +1

    This video is a gem.

  • @letsplayzefir
    @letsplayzefir Před 5 lety

    Awesome video man 👍

  • @apriljaygalasanay1765
    @apriljaygalasanay1765 Před 4 lety +4

    Me: hhhmm interesting
    My pc: I dont think so

  • @AceLeach
    @AceLeach Před 5 lety +3

    You missed redshift in the renderers section

  • @YugenElix
    @YugenElix Před 5 lety

    Thank you for your helpful guide.

  • @tiwarislive9202
    @tiwarislive9202 Před 5 lety

    Very Helpful Video..Amazing Video Man

  • @ermac1295
    @ermac1295 Před 5 lety +774

    Brace yourselves angry Blender boys are coming >:)

    • @krypto61
      @krypto61 Před 5 lety +171

      Well, we blender boys know that Blender isnt used much in the industry so it would be stupid to pretend it would be :D

    • @moric4677
      @moric4677 Před 5 lety +21

      why you are saying angry.

    • @ermac1295
      @ermac1295 Před 5 lety +70

      @@krypto61 only if everybody were like you dude :D usually they are trashing other softs in comments. Hopefully Blender will find its place in industry one day because its great piace of soft :)

    • @pavelpekun5424
      @pavelpekun5424 Před 5 lety +4

      GPU render preachers as well XD

    • @maxxcan
      @maxxcan Před 5 lety +35

      here a angry Blender boy. What's up? :)

  • @DanIel-fl1vc
    @DanIel-fl1vc Před 4 lety +3

    My standard:
    Blender - Modeling, retopology, animation, rendering, particles.
    Zbrush - Sculpting
    Adobe Premiere Pro/Photoshop - Compositing
    Substance painter - Texturing
    Unity - Game engine

    • @defaultaccount9522
      @defaultaccount9522 Před 3 lety

      Seriously!!!!! Premiere pro for compositing????? WTH?????.....

  • @faysalkasem
    @faysalkasem Před 3 lety

    Thank you for your effort

  • @Abu_Maryum
    @Abu_Maryum Před 5 lety

    thanks for sharing knowledge

  • @AI-xm6xc
    @AI-xm6xc Před 5 lety +5

    0:56 at first I thought he was playing games during work

  • @fukymalik787
    @fukymalik787 Před 5 lety +11

    I think redshift and octane more popular these day

    • @MrtinVarela
      @MrtinVarela Před 5 lety

      This video focuses on software that is most used in mainstream professional VFX studios. Did you mean that or just popular in general?

    • @EdwinTobiasSonic
      @EdwinTobiasSonic Před 5 lety

      motion graphics yes, still too limited for large scale production

    • @scarbadiente
      @scarbadiente Před 4 lety

      Redshift is nice but not fotorealistic in all aspects

  • @thesuperstar4470
    @thesuperstar4470 Před 5 lety

    Thank you so much for the information

  • @mallikarjunreddy1305
    @mallikarjunreddy1305 Před 5 lety

    Very very very informative and helpful and excellent presentation... thanks @VFX geek

  • @DanIel-fl1vc
    @DanIel-fl1vc Před 5 lety +11

    Blender does modeling just fine, pretty good animation and rigging tools too. Substance painter for texturing and Zbrush for sculpting. I don't understand what makes maya or 3d studio max better.

    • @Knightfire66
      @Knightfire66 Před 5 lety

      more and better tools, much much better performance... do you wanna hear more?

    • @DanIel-fl1vc
      @DanIel-fl1vc Před 5 lety

      @@Knightfire66 I don't need more tools and the performance in blender is fine unless you want to retopo models with 50 million polygons.

    • @Knightfire66
      @Knightfire66 Před 5 lety

      ​@@DanIel-fl1vc but i think the performence is also important. its better optimized and so on... but the tools are more advanced i think. but its only what i heard. i only use blender to create some models for unity. just a couple fun projects of mine.

    • @EdwinTobiasSonic
      @EdwinTobiasSonic Před 5 lety

      you can't call blender for support because you didn't pay for it, with licenses for workstations they can get people to fix their bug asap

    • @JayJapanB
      @JayJapanB Před 4 lety

      @@EdwinTobiasSonic You probably can if you do pay for it. A lot of big companies are paying Blender. Just not VFX ones.

  • @swalihshafi
    @swalihshafi Před 5 lety +3

    Small question: can blender be used for vfx like shown above as well? I only ever see animations from it

    • @bazonga9085
      @bazonga9085 Před 5 lety

      It can but not at the level that is required from industry level stuff. Don’t let the blender children get in your head.

  • @amanbhatt6183
    @amanbhatt6183 Před 4 lety

    Thankyou for video.

  • @peniseusgiganticus9558
    @peniseusgiganticus9558 Před 5 lety +6

    I was expecting some more usage of Houdini

  • @robertzaku9110
    @robertzaku9110 Před 5 lety +3

    Also Blender. Blender will have many improvements in the upcoming release, in 2.80, contains all these features you mentioned for VFX. Blender is also free. Also Rigid Body Physics and Fluid Simulator will be rewritten and greatly improved in 2.81 or 2.82 release (in the end of 2019).

    • @dixie_rekd9601
      @dixie_rekd9601 Před 5 lety

      I would mention that blender hasnt really had many "gamechanging" features in release 2.8...
      eevee is nice and all but apart from UI improvements, everything 2.8 can do was possible all the way back in 2.70
      also i wouldnt count on a rewrite of blenders rigid body / fluid system in 2.81, which i would guess will come in around mid 2020

    • @robertzaku9110
      @robertzaku9110 Před 5 lety

      wiki.blender.org/wiki/Reference/Release_Notes/2.80 in first 2.8 has changed a lot, it is a lot faster for bigger scenes because the viewport is rewritten. Besides that, there is an external branch called Fracture Modifier who implement a perfect destruction system in Blender. Not only that, in Blendermarket, FLIP Fluid plugin that integrates much more realistic fluid simulation is in sale. Have you watched Hardcore Henry movie? All VFX was done in Blender and Fracture Modifier Branch

  • @Abbatyya
    @Abbatyya Před 5 lety

    Thanks you with this video, very interested

  • @jaybaruah2204
    @jaybaruah2204 Před 3 lety +1

    Love the video also love adobe after effects
    .. For indies and new beginners the best one

  • @lolomre
    @lolomre Před 4 lety +6

    YOU FORGOT AUTODESK FLAME COMPOSITING

  • @rishen
    @rishen Před 5 lety +4

    I feel so lost watching videos like this, always wanted to learn VFX & CGI things, but I hold a degree in Architecture. Hurts a lot not knowing software like these.
    3DsMax based since college, self-learnt ZBrush and Photoshop user at an amateur level.

    • @yahyaayyash3851
      @yahyaayyash3851 Před 5 lety

      bruh me too. I currently on my final semester and keep asking my self whether what I want to be after graduation. I feel pressured and hate it, every time I work on the architectural task. And yet, I'm really interested in VFX & CGI things.

    • @rishen
      @rishen Před 5 lety +1

      it's rough and tough, dude. I tried applying for jobs using my portfolio, but they don't need a Max user and I am too used to using Max, Maya's interface is just overwhelming for me right now. As I am jobless for now, yes I have time but I find it risky to learn Maya right now, just polishing my Architecture/ID portfolio with Max. I wish you luck, bro!

  • @MatchPrediction-dt5kt
    @MatchPrediction-dt5kt Před 5 lety

    Very helpful info

  • @dhruvrajsinhjadeja-vfxarti3085

    thanks for this video sir it helps me alot :)

  • @BlenderBeanie
    @BlenderBeanie Před 5 lety +3

    Modeling: blender
    Sculpting: blender
    Animation: blender
    Shading and texturing: blender
    FX: blender
    Rendering: Cycles (Blender)
    Matchmoving: blender
    Rotoscope: maybe possible with blender 2.8 never done that before
    Compositing: blender
    Total cost: 0
    I seriously wonder why blender is not used more commonly as it has fairly powerful tools for that price, tho the simulations cannot be compared to houdini by any means but add-ons such as flip fluid make it fairly close. The modeling part is very similar on every program, different hot keys and such yeah but in the end you can create the same model in every program. The render engine I understand, renderman is by ages more powerful than cycles and has some more awesome features that I wish cycles would have.
    You spend about 5k for these programs maybe. So I would really like to discuss about that before I go ahead and spend lots of money for these programs