tyFlow & tySplines Particle Paths Beginner 3Ds Max Tutorial by

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  • čas přidán 6. 07. 2024
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    In this quick tutorial, I'll show you how to create a popular particle effect of growing splines using tyFlow & the tySplines modifier. First, we give birth to some particles, then make them follow a path and create spline trajectories along their path. By adding some nice Vray materials, you can get a pretty cool visual effect for motion graphics with minimal effort.
    0:00 splines final result
    0:50 tyflow setup start
    1:30 tyflow path follow operator
    2:15 add spline paths
    3:05 vray materials
    Become a RedefineFX fan on Facebook: / redefinefx
    Business inquiries: jesse@redefinefx.com
    #tyflow #phoenixfd #tyflowtutorial
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Komentáře • 91

  • @EbolaStew
    @EbolaStew Před rokem +1

    Love it. Short and sweet and to the point.

  • @EbolaStew
    @EbolaStew Před 4 lety +1

    Another great, quick tutorial. Thanks, Jesse.

  •  Před 4 lety +1

    Thank you for TyFlow tutorials. I love TyFlow tutorials. Please share more tutorial about TyFlow.

  • @truthofgodguyana3881
    @truthofgodguyana3881 Před 4 lety +1

    Simple and easy love it bro

  • @daanthijssen1748
    @daanthijssen1748 Před 2 lety

    Great stuff!

  • @Hominoid_for
    @Hominoid_for Před rokem

    Thank you! Awesome!

  • @jimmwagner
    @jimmwagner Před 4 lety +7

    Guess all the fiber optic companies can now have super quick / awesome looking animations.

  • @mfkhan127
    @mfkhan127 Před 3 lety

    Good tutorial, thanks

  • @hairulanuaronline
    @hairulanuaronline Před 2 lety

    Bravo. Great video. Thumbs up.

  • @david_ouro
    @david_ouro Před 2 lety

    Thank you so much!

  • @ochakoravity869
    @ochakoravity869 Před 3 lety

    Amazing tutorial!

  • @massimoblast5178
    @massimoblast5178 Před 2 lety

    Dude, you are the MEN! thnks x 1000k for all your tutors !

  • @johndennis8286
    @johndennis8286 Před 2 lety +2

    I literally watched almost all videos today they are amazing...i wish theres more update tutorials for tyflow

    • @RedefineFX
      @RedefineFX  Před 2 lety +1

      Thanks a lot!

    • @johndennis8286
      @johndennis8286 Před 2 lety +1

      @@RedefineFX can you upload more on tyflow.?

    • @yohatch
      @yohatch Před 2 lety

      @@RedefineFX Is there any way to make the splines grow for a while, and than make them follow the particle, keeping the same length? Btw, thanks for tutorials, you're amazing.

  • @majklnajt1772
    @majklnajt1772 Před 3 lety

    many thanks man:)

  • @user-ic7fs9dz6g
    @user-ic7fs9dz6g Před 4 lety +1

    Good and beautiful any program.

  • @polyrider81
    @polyrider81 Před 4 lety

    That's fantastic. Previously it was kind of c4d territory, it's great that you showed how to make it in max/tf. Like and sub

  • @florencianievarobles9501
    @florencianievarobles9501 Před 4 lety +2

    Hi there, Your tutorials are amazing. Where can I see how to export these TysplineMesher to Poly? Thank you.

  • @Alex140803
    @Alex140803 Před 2 lety

    Awesome! I wonder if there any way to loop the animation of falling particles, or any other tyflow related stuff without using any other software?

  • @risnandarmultimedia5296

    please add more trick for other operators.. thanks Jessi

  • @patrickg.1521
    @patrickg.1521 Před 8 měsíci

    Hello and thanks for your tutorials on TyFlow , it realy helps . I am following this one and as soon as i pick the sphere as ''position object '' it grabs TyFlow cursor and the minute i change display as box it grabs ''the sphere and TyFlow's cursor . What am i doing wrong ? Thanks

  • @GD15555
    @GD15555 Před 3 lety

    is there anyway to make these spline paths dynamic? We want our villain character to pick up a target object with ivy and throw him. Everything works only when both objects are stationary. How can I make paths bend around dynamic objects? Thank you

  • @cyberboogie5991
    @cyberboogie5991 Před 4 lety

    do you have anything on particles inside other particles?

  • @DatNguyen-ms9db
    @DatNguyen-ms9db Před 4 lety

    Nice tutorial as always! I have a question: Instead of particles, How to make multiple objects fly following a path?

    • @leodeigo9602
      @leodeigo9602 Před 3 lety

      I'm not an expert at this by any means but maybe trying birth object instead would make it work

  • @yohatch
    @yohatch Před 2 lety

    Is there any way to make the splines grow for a while, and than make them follow the particle, keeping the same length?

  • @waxx37
    @waxx37 Před 3 lety

    Great tutorial!! Question....could the splines be replaced with light trails that fade? I've been having MAJOR difficulty with this.

    • @RedefineFX
      @RedefineFX  Před 3 lety

      yes this is covered in my tyflow basecamp course

  • @FEDERICOLEGORRETA
    @FEDERICOLEGORRETA Před rokem

    hi Jesse another amazing tutorial, with what operator i can start fade away to invisible the trajectory of the spline, after a specific number of frames o time?

    • @RedefineFX
      @RedefineFX  Před rokem +1

      You can do that just inside the tyspline settings with max age and max length, no additional operator is needed

  • @milangohel6505
    @milangohel6505 Před 4 lety

    how to render effct and set lighting ill complete same as your tutorial but render video not look like yours

  • @barrysmith8988
    @barrysmith8988 Před 3 lety

    Good tutorial. I've retimed the particles to move along the spline over 1000 frames, but how do I get the spline paths to do the same?
    .

  • @benperham
    @benperham Před 4 lety +1

    Great tutorial, good pace and clear instructions. Any ideas on how to get the splines renderable in Arnold though? TyFlow Mesh hasn't helped nor has changing geometry mode from Tube to Mesh in the Spline Mesher options.
    Edit: Just FYI, they render in scanline but not Arnold.
    Edit 2: Figured it out. Apply tySplineExtrude to the tySpline.

    • @RedefineFX
      @RedefineFX  Před 4 lety

      Thank you and I don’t know as I don’t use Arnold. Please ask in the tyflow forum.

    • @benperham
      @benperham Před 4 lety +1

      @@RedefineFX I figured it out and added the fix to my original comment. Thanks for replying 👍

    • @EbolaStew
      @EbolaStew Před 4 lety

      It also works to just set the tySplines object in the modifier stack to "Enable in Render"/Viewport. Like a regular Max spline object.

  • @noemimillan447
    @noemimillan447 Před 3 lety

    Great tut!, how would you animate those tysplines, sth like noise but animated, right now they just remain static thank you!

    • @RedefineFX
      @RedefineFX  Před 3 lety +1

      Too complex to describe in a comment but check out the tyflow Facebook group for tips

  • @ringoze
    @ringoze Před 2 měsíci

    How to orient the particles to STRICTLY follow the path/s like arrows would do. Only Particle Flow seems to be able to achieve this.

  • @damnfail9316
    @damnfail9316 Před 2 lety

    can you render motion blur with tymesh? because i can't..

  • @denisskatkov2863
    @denisskatkov2863 Před 4 lety

    I have a question, can I adjust the length of the spline, so that this spline disappears with time?
    thanks.

    • @RedefineFX
      @RedefineFX  Před 4 lety +2

      Yes it’s under the tyspline settings

  • @valeriiilnitskii2670
    @valeriiilnitskii2670 Před 4 lety

    Loved this :)
    My second tutorial that I gone through and done in 3D Max, thanks to you. Wanted to ask: is there a way to use various materials for the Spline Mesher ? Like if I don’t want all of the spline path to be the same, is it possible to assign different materials for different paths ? And particles for that matter. Thank you :)

    • @RedefineFX
      @RedefineFX  Před 4 lety +1

      Thanks. Have you tried applying a multi sub object material to the tysplines?

    • @valeriiilnitskii2670
      @valeriiilnitskii2670 Před 4 lety

      RedefineFX no, did not try that. If I will - how will the material distribute among all those spline meshes. How will it know what sub material to apply to every mesh ? Can it be controlled ? Thank you for your help :)

    • @RedefineFX
      @RedefineFX  Před 4 lety

      @@valeriiilnitskii2670 I honestly have no idea because I've never done it.

    • @valeriiilnitskii2670
      @valeriiilnitskii2670 Před 4 lety

      RedefineFX no worries :) I’ll look around and experiment. Will update here if I figure this out. Thanks :)

    • @RedefineFX
      @RedefineFX  Před 4 lety

      @@valeriiilnitskii2670 If you ask in the tyflow facebook group or forum lots of people are there with answers ;)

  • @CONNER23
    @CONNER23 Před 5 měsíci

    Man, what a great tutorial, congratulations! How can I make this animation slower? the retimer does not act on the spline path

    • @RedefineFX
      @RedefineFX  Před 5 měsíci

      Just add a slow operator

    • @CONNER23
      @CONNER23 Před 5 měsíci

      I'm trying to change the speed in the slow operator but even leaving it at 99% it's still fast, and it ends up leaving very crowded lines, I've spent hours trying to solve it and nothing :/@@RedefineFX

    • @RedefineFX
      @RedefineFX  Před 5 měsíci

      @CONNER23 I see. In that case I don’t know actually either

  • @xypher83
    @xypher83 Před 3 lety

    hi! how to color the spline with a gradient, based on velocity?

    • @RedefineFX
      @RedefineFX  Před 3 lety

      Custom properties operator look that up

  • @azammirker
    @azammirker Před 4 lety

    Awesome Stuff..How can we control speed or key framing to increase number of frames?...is there anyone?

  • @SuperSuperka
    @SuperSuperka Před 4 lety +2

    Is it possible to use lights as particles instead of geometry?

    • @RedefineFX
      @RedefineFX  Před 4 lety +1

      Yes you can apply that same Vray light material to the spline OR use the spawn operator to create a trail of particles and make those lights and so on...many ways to do something like that ;)

    • @RedefineFX
      @RedefineFX  Před 4 lety +1

      @@dalienware668 Thank you. And definitely. Tons of possibilities!

    • @SuperSuperka
      @SuperSuperka Před 4 lety

      @@RedefineFX No No, VrayLight Mat is not what I need. A set of instanced spotlights - that what I need.

  • @rocksy1303
    @rocksy1303 Před 4 lety

    what is the best ? tyflow and thinking particles ?

    • @RedefineFX
      @RedefineFX  Před 4 lety

      comparing them is a waste of your time.

    • @maochiou2698
      @maochiou2698 Před 3 lety

      HUDINI / Blender / C4D lol , Just pick one you love and use it.
      Software is just tools.

  • @svetlanammkr784
    @svetlanammkr784 Před 4 lety

    Hello, it wil work at Corona Render, or only Vray?

    • @RedefineFX
      @RedefineFX  Před 4 lety +1

      Should work with corona and other renderers

  • @harish1234567890
    @harish1234567890 Před 3 lety

    How can I apply gradient map or make this lines in 2 colors

    • @RedefineFX
      @RedefineFX  Před 3 lety

      material ID operator + multi sub object material + play with the UV mapping under tyspline settings

    • @harish1234567890
      @harish1234567890 Před 3 lety

      @@RedefineFX Thanks for replying

  • @juancarlosgzrz
    @juancarlosgzrz Před 2 lety

    So, how do you stop a bunch ofparticles speed to a halt?

    • @RedefineFX
      @RedefineFX  Před 2 lety +1

      slow or stop operator or just delete the birth particles and the splines will remain alive

    • @juancarlosgzrz
      @juancarlosgzrz Před 2 lety

      @@RedefineFX thanks!

  • @cjh3916
    @cjh3916 Před 4 lety

    I have a question.
    Do you think Rayfire and FumeFX lost their competitive edge because of TyFlow and Phoenix FD?

    • @DualityEdits
      @DualityEdits Před 4 lety +1

      Dono about fumefx but im pretty sure rayfire is pretty useless by now? Unless you just want a broken logo or something for another app, atleast thats what i use it for

    • @RedefineFX
      @RedefineFX  Před 4 lety +1

      I think there’s a time and place for all of these great packages depending on the project. In this very moment, however, the combination of Phoenix & tyflow is very hard to beat because you can do SO MUCH with them.

    • @cjh3916
      @cjh3916 Před 4 lety

      You've been a great help. Thank you very much.

    • @Deloix
      @Deloix Před 4 lety +1

      FumeFX still have best solver, but its developer is "stubborn mule" and he did not catch trends and ideas and his software is nearly same as 10 years ago. he made just some improvements in last releases but it is late and Fume is nearly dead. PhoenixFD is great for quick setups and have more realistic vorticity, but i think it have ugliest solver I worked with, but still usable... lowres simulations are unusable without motion blur because they ar blocky looking(voxels)... FumeFX was usable sometimes even with lowres sims.
      Rayfire is still good for shuttering objects... still have more options than tyFlow or Thinking Particles for quick object shutter, but its physic is just key animation based and not that flexible as tyFlow can be.

  • @ishtiaqurrahman7220
    @ishtiaqurrahman7220 Před 4 lety

    Particles System Sir Step By Step Tutorial Possible..?

  • @Stanislavlvanov
    @Stanislavlvanov Před 4 lety

    Fire FX Course Trailer by RedefineFX ?????????????????????

  • @iancrawford2496
    @iancrawford2496 Před 4 lety

    I am subscribing after this video. 5 minutes for all that info? Most people would've mentioned their cat's urinary track infection at least twice by now and the whole video would be 45 minutes.