Foundry module NOT WORKING? Watch this video!
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- Äas pĆidĂĄn 24. 06. 2024
- There is nothing more frustrating than a broken Foundry module! But how do you go about fixing it? It can feel daunting but there is a way to track down what is causing the issue and see if there is already a fix in the works! Let me show you how to debug a broken Foundry module, check for fixes, and report the bug if necessary! Foundry module not working? Watch this video!
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Video edited by lokiwildin, go give him a follow: / xxmrmegabytemegishxx
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Chapters:
00:00 Intro
01:10 Disclaimers and my setup
01:40 Update your game systems and modules
02:15 Investigating if the module is buggy or completely broken
03:07 Finding out what is causing the issue
04:41 Reporting the issue in Github
07:30 What to do while waiting for a fix?
08:27 Summary - Hry
Being a developer, most of this isn't new information, but I just wanted to say it is very nice to see that most module makers are super responsive when you do github bug reports. Reported a couple and were fixed within a week or two. Which doesn't sound fast but it really is. Provided the module is still actively being worked on, of course.
Iâve had the same experience! Itâs so satisfying seeing a bug you reported get fixed!
Another great video! I'm still waiting for a fix on Scene Transitions and Token Mold just crapped out on me, going through the necessary steps tonight.
Thanks! Hopefully those get fixed soon!
So you're using the last v10 update since FoundryVTT is on v11 now
Correct! I havenât had the time yet to jump from v10 to v11 since I run 3 campaigns in Foundry and want to make sure they donât completely break
Kinda clickbait, honestly.