#007
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- čas přidán 30. 07. 2024
- We keep up the pace with some more TOW action, this time with the Orcs taking on Empire!
#fantasy #ptg #batrep #warhammer #theoldworld
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If you are surrounded you still flee. Directly away from biggest unit strength. If through enemy(likely since surrounded :) ) dangerous tests. Then enemy pursues. Can result in getting away from some of enemies. Of course at the cost of losing 0.5 wound per model that moved through enemy..,
Good presentation in a calm manner. I would like a better top view of the battle field tho
Like a lamp in roof perspective 😊
That’s definitely the dream for our setup & hopefully we’ll be able to do that in the near future (H-G)
Orc boar boys have warband . So they get re roll charge natively . The banner is redundant . Love you guys
Oh that’s good to know! Thanks (& for your love!!) Despite what happened in this game I’m thinking of giving the Boar Boys another go next time (H-G)
And when someone flees and it cause you to fail charge, in that situation you go the full distance of your charge. So movement and the dice rolls , full distance. Not like a normal failed charge where you only take the highest .
Oh that’s good to know too. A difficult one to remember but maybe after a few times not so much, thanks. The Blorcs had so far to wheel their furthest corner I don’t think it would have changed too much in this one (H-G)
And the reform with the knights and the lector was done incorrectly unfortunately, he would need to reform in the space he had . The lector could still overrun, he would just need to loose some frontage to look that way, or like you said he could just hold with the lector and turn to face
We kind of thought so at the time but didn’t really want to punish Stat-Rat as he’s learning the game. We’re finding one of the hardest things is making decisions & knowing what the likely outcomes will be. It’s so swingy! (H-G)
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