Ahead of the Curve: The SpaceChem Postmortem

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  • čas přidán 4. 07. 2024
  • In this 2013 GDC session, Zachtronic Industries' Zach Barth explores the differences between SpaceChem and other puzzle games, provides information on how to make your own design-based puzzles, and shows how to build community features around them.
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Komentáře • 26

  • @dantescanline
    @dantescanline Před 6 lety +16

    Wild that they ended up remaking many of their previous early games into full games later, shenzen / infinifactory / opus magnum. really inspiring to see someone showing primative sketches of games knowing they'll end up making very polished final versions

  • @BlackHayateMX
    @BlackHayateMX Před 6 lety +58

    Zach is just a genious

  • @LimeyLassen
    @LimeyLassen Před 6 lety +11

    I still have Codex of Alchemical Engineering bookmarked lol

  • @paulhobbs4360
    @paulhobbs4360 Před 3 lety +3

    "Crack for engineers", perfect description.

  • @omaryahia
    @omaryahia Před 2 lety +2

    wow, he is a great speaker and an amazing developer! this is well presented and useful

  • @cipherpunk7409
    @cipherpunk7409 Před 4 lety +6

    I think I bought half a dozen copies of SpaceChem for friends and NOBODY played it. Their loss.

  • @Atlessa
    @Atlessa Před 6 lety +6

    I'm kinda proud that I beat one of the hardest puzzle games ever AND the DLC for it.
    Although that DLC was easier than the main game imo.

  • @ZMacZ
    @ZMacZ Před 2 lety +1

    Ellos Zach, nice way to create new games, loving them.
    Did you know it's also a way to find true genius amongst those which remain mostly discarded ?

  • @FizzleFX
    @FizzleFX Před 17 dny

    Soundtrack is great and gameplay addictive. However it gets dangerously complicated

  • @eFse7en
    @eFse7en Před 2 lety

    When launching this video I didn't expect to find my nickname on one of the slides (8:56) :)
    Anyway I had really enjoyed playing SpaceChem and I've recently started Shenzhen I/O which is also a great game.

  • @Vospi
    @Vospi Před 6 lety +1

    Perfect.

  • @irjayjay
    @irjayjay Před 3 lety +2

    Zero dislikes, tells you something about the speaker.

  • @lostdutchmansoftware1713
    @lostdutchmansoftware1713 Před 6 lety +6

    That's some good customer relations!

  • @deniskhakimov
    @deniskhakimov Před 2 lety +1

    I adore this wonderful game! 👍
    p.s.: guys, what if I put a link to my Steam profile (with this game completed) on my resume? I mean, is this a good idea? 🤔

  • @gatekeeper84
    @gatekeeper84 Před 3 lety

    One of the best games ever made.

  • @foreignuser_
    @foreignuser_ Před 6 lety +6

    anecdotal evidence is the most "relatable and entertaining" evidence

  • @martha4829
    @martha4829 Před 3 lety

    🖤

  • @revengefrommars
    @revengefrommars Před 6 měsíci

    19:09 man, this is frustrating. I'm with Mr. "please demo your game". I really like to demo games to see if I'd actually like to play them. Watching video of a game only works well to sell games that are mostly visual (first person shooters, maybe), not puzzle games. You really have to be able to try them to see how they are. I've bought some games w/o demoing first (they didn't have demos) only to be frustrated and find they totally weren't for me. Conversely, I played the SpaceChem demo and immediately bought the game. I'd love to have a time machine so I could go back to whoever first said videos are better than demos at selling games and smack them.

  • @DerpyLaron
    @DerpyLaron Před 6 lety +2

    This explains why SpaceChem has nothing to do with actual chemistry XD

  • @benjimlem1284
    @benjimlem1284 Před 3 lety +2

    "Space chem is really hard" - eeeeeeeeeeeeeeeeeeeeeeeeh. I enjoyed it the way it is, especially the journal puzzles, those were challenging, playing through it again right now, it's still fun - solving levels with 5 or 6 max reactors using only 2 or 3 reactors is still fun.
    I don't think you should make the game less difficult in general, if anything add more easy levels but keep the hard levels as they were too, for people who are really into it.

  • @teeffw2776
    @teeffw2776 Před 5 lety +27

    GDC can be summed up by the fact that this glorious man had so much to tell in a constrained space of 25 minutes (and no more!) with so much densely-packed information that it can be unravelled into a year of formal education... and yet...
    And yet, there are other 1+ hour talks by talentless hacks talking about problems that matter to nobody in the service of worshipping the false idol of diversity and tolerance and all those nonsense buzzwords which have nothing to do with GAME DESIGN.