Resident Evil 6 Review - Is The Hate Justified?

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  • čas přidán 5. 05. 2021
  • Resident Evil 6 released in October 2012 to mediocre critical reception and fan backlash. When I played it on release I couldn’t understand the hate and it went into my top 3…. As the years rolled on I soured on the game, to the point where I regard it (like so many fans) as the worst entry in the mainline series. But is that justified? Was I right to turn against it?
    Its been 9 years since I last played it and in this review i’m going to break down what works, what doesn’t and ultimately, come to a conclusion on how I view this game; is it really in my top 3? Is it a trash fire or is it somewhere in between?
    If you enjoyed the video, put a like on it and comment your thoughts on the game - I love hearing from you all and I try to respond to everyone on my channel.
    Don’t forget to subscribe for more Resident Evil content in the future.
    Up next on the channel is Resident Evil 7 followed by REVillage which I’ll aim to have out a few weeks after the release of the game (so we can all discuss it with spoilers!)
    Take care
    SSJdavey
    Link to my podcast “In PS We Trust”
    anchor.fm/inpswetrust
    / @inpswetrust
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Komentáře • 840

  • @LogicAndCompassion
    @LogicAndCompassion Před 3 lety +606

    RE6 did one thing that i wish every future RE would implement: The option to exchange a crosshair reticle for a nice fuctioning laser sight. So much more immersive than a huge white dot on the screen.

    • @bluenitethewarrior9332
      @bluenitethewarrior9332 Před 2 lety +16

      Makes aiming easier to for me

    • @ResidentReveler
      @ResidentReveler Před 2 lety +23

      It's even more immersive if you turn off the beam and keep just the dot. You can do that by turning HUD while aiming in crosshair mode. That's how I play it.

    • @Jack_80
      @Jack_80 Před 2 lety +16

      it's hard for me to get immersed with the ridiculously silly enemy designs. those butterfly zombies with a zombie torso hanging upside down from it, the spider zombies with a zombie torso coming out the top. grasshopper zombies, bee zombies, and other ridiculous looking zombies.
      then you got simmons who is basically a t-1000 zombie that turns into numerous silly things, the t-rex zombie being the most ridiculous. i actually like the gameplay in 6 and the story isn't bad, those silly enemy designs are what ruined it for me.

    • @LogicAndCompassion
      @LogicAndCompassion Před 2 lety +21

      @@Jack_80 Totally agree. It was like capcom just handed the design team a box of playdough and said "Get to workin". Lol.
      But the movement and combat felt spectacular. It felt realistic to dive backwards away from an infectious brain hungry zombie. You don't want to be anywhere near that thing.
      And it made for some super cinematic moments.

    • @DeathtotheAshes
      @DeathtotheAshes Před rokem +13

      @@Jack_80 You realize this is a work of fiction right? Orrrr

  • @youngkappakhan
    @youngkappakhan Před 2 lety +139

    I somehow beat the entire game without realizing I was able to dodge, and this is the first time I'm hearing of it LOL.

    • @youngkappakhan
      @youngkappakhan Před 2 lety +31

      I was also told to play the order Chris > Jake > Leon, which I did. I think this made it a lot better in terms of both story and gameplay, and added a sense of gradual escalation to both.
      For one Chris's campaign tells you almost nothing about the overarching story other than that Jake is Wesker's son, but the other campaigns reveal more and more, so it added a sense of mysteries slowly being uncovered to the story. That'd be lost if I played Leon's first and knew right off the bat playing Chris that Simmons was behind everything or that the Ada you chase after is a different person.

    • @SSJdavey
      @SSJdavey  Před 2 lety +21

      The more I think about it the more right you are! Playing in that order is probably the best way to experience it. That's crazy you never dodged 🤣

    • @nickenhead500
      @nickenhead500 Před 2 lety +2

      @@youngkappakhan Right that’s what makes this game brilliant !

    • @christinahoover1447
      @christinahoover1447 Před 2 lety +1

      how do you dodge?? im currently playing on a ps3 and i have no clue

    • @youngkappakhan
      @youngkappakhan Před 2 lety +1

      @@christinahoover1447 like i said i played the entire game without doing it i wish i could tell you

  • @danchoo5415
    @danchoo5415 Před 2 lety +322

    I still love the stories and everything this game have. It is my personal guilty pleasure and fans service.
    Yes, it has so much flaws and too much weirdness. I mean, Leon survived every vehicle crash in one day (bus, plane, train, cars, helicopter) and still kicking. So over the top

    • @SSJdavey
      @SSJdavey  Před 2 lety +46

      Leon should really get a new career as a crash test dummy!

    • @EricMaffettone
      @EricMaffettone Před 2 lety

      Well if that's the case you'll love and laugh a lot the recent video I released of this game. I just released a challenge run of Leon's campaign with handguns only! Check it out here! czcams.com/video/JVQItN4whhw/video.html

    • @DarkButterflyChikage
      @DarkButterflyChikage Před 2 lety +14

      I love this game...i know is flawed but it had the old cast we love

    • @ericwarr9088
      @ericwarr9088 Před rokem +7

      Man this game was awesome!!

    • @qweqwe9678
      @qweqwe9678 Před rokem +8

      the man is wolverine in disguise. Every single time he fell could be fatal to a normal human.

  • @Law10205
    @Law10205 Před 2 lety +182

    I think we can all agree, the co-op in this game is the best of the whole resident evil series, ofc resident evil isn’t meant to have a co-op and there isn’t a lot, but I always find it so much more fun to have an online person rather then the ai to play with, and the communication options make it better, don’t exactly need a mic to communicate

    • @SSJdavey
      @SSJdavey  Před 2 lety +18

      It was fun to roll through doors and do the stupid stuff the movement gives you options to do together

    • @SSJdavey
      @SSJdavey  Před rokem +11

      As long as you enjoyed it it doesn't matter what anyone else thinks, that's what makes the world an interesting place we all have our own thoughts/opinions 👍

    • @Law10205
      @Law10205 Před rokem +2

      @@Tone_Of_Dials me too. I come back to it a lot and its just so much fun

    • @Takejiro24
      @Takejiro24 Před rokem +1

      Hated what they did to the split screen, though. Absolutely horrendous and I can't see shit properly because of it.

    • @Law10205
      @Law10205 Před rokem

      @@Takejiro24 well that's kinda how it is for every split screen

  • @GioGiotaro
    @GioGiotaro Před rokem +99

    My favourite thing about this game is that this is one of the first RE games that let you walk while aiming

    • @stickybunnn
      @stickybunnn Před rokem +1

      Re5 started that

    • @SSJdavey
      @SSJdavey  Před rokem +16

      You can't walk and aim in re5 my dude

    • @dapperat8933
      @dapperat8933 Před rokem

      ​@@SSJdavey I believe you can in the PC port of the game, it also uses a reticle instead of a lazer sight

    • @linhbuihoang1067
      @linhbuihoang1067 Před rokem +3

      ​@@dapperat8933 Nah, you can strafe while not aiming in RE5 instead of just spin around like with tank control, but you still can't move while aiming. Also the reticle is specifically for mouse control. The game still gives laser sight when you're using a controller. Source: I just played RE5 with my friend last night, and just started RE6 again.

    • @aizen6847
      @aizen6847 Před 7 měsíci

      RE5 never did that lol@@stickybunnn

  • @nooneleftthechat7954
    @nooneleftthechat7954 Před rokem +11

    RE6 was my first ever RE it hurts me to see people dislike but it will always have a special place in my heart

  • @Snipex01ITA
    @Snipex01ITA Před rokem +58

    I still can't sleep at night knowing that Capcom never made and probably never will make a RE spin-off with the gameplay this game had. It was so much fun with friends, especially the melee aspect

  • @InfestedJester
    @InfestedJester Před 11 měsíci +20

    After 2 failed attempts at trying to play this over the years I finally did and I must say I'm glad. For me the opening hour of Leon's campaign was what was killing it for me. I think they used the worst possible way to introduce you to the game as it's a tedious slog having one walking segment after another, but when you hit the church it's pretty much non stop. Once I made it there I was completely hooked and couldn't wait to see what the other campaigns had to offer.

  • @OSW
    @OSW Před 2 lety +120

    I really like how you go through all the positives first; it's shows how fair you're being to the game!

    • @SSJdavey
      @SSJdavey  Před 2 lety +19

      Thank you, I try to go in with an open mind, its not very often a game has literally nothing of value!

  • @SiNoWBeAt
    @SiNoWBeAt Před rokem +37

    I have amazing memories of my friend who recently passed away and I playing this and getting all the trophies. I love this game and RE5 for just that reason.

    • @FricknA
      @FricknA Před 5 měsíci

      Sorry for your loss. Playing with a good friend can make bad games fun.

  • @raymonddavis9277
    @raymonddavis9277 Před 2 lety +64

    The game may have less than stellar moments, and a nonsensical plot, but the overall insanity and solid combat always have me coming back.
    Also playing it co-op with a close friend, (especially split-screen on console), makes it a hell of a fun time!

    • @SSJdavey
      @SSJdavey  Před 2 lety

      Its fun in short bursts, wish it didn't go on for as long as it does 🙃

    • @raymonddavis9277
      @raymonddavis9277 Před 2 lety

      @@SSJdavey yeah, I suppose playing it all at once can get a bit tedious.

    • @mgtocrateezspeaks3971
      @mgtocrateezspeaks3971 Před 5 měsíci +2

      Playing multiple scenarios is preferable than backtracking for hours in the same location just to unlock 1 friggin door. Yes there was crossover, but you did different things and had a different story. What you call too long, i call replayability. Each scenario is short enough on its own and is its own s3lf contained story. You dont have to play it all in one sitting. The skillsets absolutely made a difference, especially the increased ammo pick up. And the fact that you cant have everything just makes each playthrough somewhat unique. If this wasnt titled Resident Evil, there would have been far fewer complaints. And yes, it was mainly a horror action title and not the usual survival horror genre. But that doesnt make it bad. You cannot have a globe spanning story with mutants and zombies, and expect it to be survival horror. The initial stories in the series, before the world and characters knew what was going on, sure, they'd be out of their depths and fight to escape the tight confines of their setting. But after years of fighting and gathering intel, theyre gonna be certified, better equipped badasses with government backing, hence an action title.

    • @Jlezy
      @Jlezy Před 16 dny +1

      @@mgtocrateezspeaks3971 I second your statement, especially the last part where yo utalked about them getting better combat wise and support wise.

  • @Ya-got-boyf
    @Ya-got-boyf Před rokem +19

    The amount of content , the Coop play and the mechanics were great. I can't remember any other game which lets you jump backwards onto your back and roll side to side while aiming up at enemy. I always loved that mechanic.

  • @ravlucianus3005
    @ravlucianus3005 Před rokem +38

    Walking while aiming made me love this title. I've been playing resident evil since the first one came out and 6 isn't nearly as bad as people make it out to be

    • @ericwarr9088
      @ericwarr9088 Před rokem +5

      I can agree with that. 6 is actually my favorite... Because the game play/gunplay is so much fun...

    • @ravlucianus3005
      @ravlucianus3005 Před rokem +5

      @@ericwarr9088 for me it was that how I can aim and move and the fact it has everything from horror to action to holy shit run..

    • @jotarojoestar3533
      @jotarojoestar3533 Před rokem +1

      Ikr

  • @GameGuy667
    @GameGuy667 Před rokem +14

    RE6 is fun as shit and by far has the best combat in the entire series, its just so fun and I could never see how anyone found it boring or "too packed" its just fun

    • @ljpal18
      @ljpal18 Před 8 měsíci +2

      Think their major issue was that is wasn't "survival horror" enough.

    • @Peer165
      @Peer165 Před 7 měsíci

      The main issue is the bland level design.

    • @saimalishahid1406
      @saimalishahid1406 Před 6 měsíci +1

      ​@@Peer165 The game has an extricate combat to used during the levels

    • @theaqua1517
      @theaqua1517 Před měsícem

      People have different point of views,that may be it

  • @cath4202
    @cath4202 Před rokem +7

    I still can’t get out of my head, who the hell though that a Morphing lion, dinosaur, fly boss would be a good idea 😂😂😂

    • @SSJdavey
      @SSJdavey  Před rokem +7

      They had to have been on crack
      Theres no other rational reason 🤣

    • @AquaBloo
      @AquaBloo Před 10 měsíci +3

      To be fair, it was a good strategy. It made the game memorable and slightly funny.
      I remember the first time I saw him in the T-rex form and I was both horrified (because I knew it would be annoying to fight) and extremely amused.
      "He turned into a dinosaur, what the fuck?" Followed by me getting my ass destroyed by a flying car Simmons threw at me while I was too distracted with laughter.
      With a friend, it's one of the most fun games in the franchise, but I will admit the story was a little lack luster.

  • @ruvikillusions3064
    @ruvikillusions3064 Před rokem +9

    Very first time playing this game me and my best friend played it non-stop throughout the whole night and into the day and completed most of it. Laughing and mashing away at one of if not my favorite resident evil games. We were so tired after the marathon we passed out laughing on our chairs about 8 am and still looked forward to beating the rest of it. Always down for round 2! Possibly my favorite memory with my only friend I had. Cherished truly truly cherished.

  • @balinttoth2339
    @balinttoth2339 Před 2 lety +46

    I have never understood the hate. 6 had the SAME amount of action as 4 did, was actually a Resident Evil game (as opposed to a leftover from the developement of DMC) and the controls/shooting were actually enjoyable, as opposed to RE4. RE6 was born from the raving reviews following the release of 4, and yet, when 6 was released, people suddenly decided that they don't like action in an RE game. IMO, 4 should never, ever have been released, all the problems could have been avoided. And as for cheese and campiness: baby Napoleon, Ashley and moving suits of armor were fine, but dinosaur BOW is not? FFS

    • @SSJdavey
      @SSJdavey  Před 2 lety +13

      6 is all about upping the ante, it just went too far imo. Its length is its biggest flaw for me. I'd agree with you though I would have loved capcom to keep following the path they were on with CV but 🤷‍♂️

    • @jacobblankenship4548
      @jacobblankenship4548 Před 2 lety +2

      Tell me what was Resident Evil about Resident Evil 6 they have no inventory system no amo management zero horror no puzzles you can beat it in one day without getting stuck once nothing about re6 was Resident Evil re4 had at all of that stuff 6 with locking you just have no clue what you're talking about you're a simpleton and idiot a fake fan

    • @tonystrong4431
      @tonystrong4431 Před 2 lety +9

      You are right! It's a bit weird isn't? That people said how much they liked RE4 and suddenly they said that they don't like RE6 because it has too much action. To me that's weird. As for Cheese and Campiness this is a RE game, so anything can happen. By the way, RE6 was excellent and loved all the campaigns especially the one with Chris.

    • @MrHuck
      @MrHuck Před 2 lety +3

      This game is cheap right now. Think I’ll buy it so after I finish BulletStorm I’ll start it.

    • @ZelaumTheHunter
      @ZelaumTheHunter Před 2 lety +1

      @@jacobblankenship4548 bows, characters, plot, replay factor, still a.si.pler item.managment, progression, managments in other aspects, post game content and combat

  • @retierashia
    @retierashia Před rokem +4

    Even though it’s regarded as the worst Resident Evil, I still really enjoyed this game. It was dumb fun and really enjoyable, the story was cheesy, ridiculous, had a lot of fan service, and was all over the place, but I liked it. I also like how many stories there are, it has a lot of content. I just cut down RE6 to dumb fun.

  • @mgtocrateezspeaks3971
    @mgtocrateezspeaks3971 Před 5 měsíci +3

    RE2 and 6 are my favorites. I enjoyed 6. There were some over the top moments, and it was more actiony than some of the originals, but it felt like a natural evolution of the story. If there is a worldwide outbreak, how can you expect it to always take place in a creepy house? Its chaos, hence more action and set pieces. Sherry and Jake were awesome, Helena had emotional content, and Piers was just as badass as Chris. My main issue was Simmons having more forms than Frieza.

    • @makeshboopathy9342
      @makeshboopathy9342 Před 29 dny +1

      The exact answer for haters. That's why capcom shifted again to a creepy house with new characters. Sometimes people always want what they want but missing the context. Re6 is about war created by humans and it should end like one . Not with a cult leader or creepy chaser . I played all the games of re and still loved this. Yes the game has flaws but this the only re that completed full cycle of story for all the protagonists

  • @williamxeemhmoobyaj5131
    @williamxeemhmoobyaj5131 Před rokem +8

    Ill say this Re6 was ahead of its time look at all these new remakes following its move while aiming, gun fu, crosshair aiming, etc. I never hated re6 i was actually loving it when i first beat it in 2012 ive played thru leons, chris, & jake but i dont remember if ive played adas but i really liked leons story more tho. Also leon had the longest story in re6 because his was the main inna way. Chris and jake they just happened to meet and cross over...

  • @Chronicpatchkids
    @Chronicpatchkids Před 2 lety +23

    This game needed the item management from re5, the skill points system was really bad and it was a factor that held the game back. I hate not being able to upgrade guns or customize the AI partner’s load-out. I did like that the AI partner has infinite health so that you don’t have to babysit them

  • @Mc.Scrumpy
    @Mc.Scrumpy Před rokem +11

    Wouldn't it make sense for the same heroes that we had in the old games be numb to the horror aspect of their job? If they were truly scared they would choose a different career path. They wouldn't keep carrying on with what they do for a living if they were actually affected. With that line of thinking, wouldn't a more action oriented campaign/ gameplay make sense? The only way you can get survival horror again would be to have a new character who isn't associated with any of the original games

    • @SSJdavey
      @SSJdavey  Před rokem +3

      It's all about threat and personal stakes, even someone who's hardened to B.O.Ws and world ending disaster;you could make the threat to someone they care about or just put them in a bad situation I.e nursing an injury or low on resource. The scares come from the player though, the characters never seem to react in a way to show they are terrified or they are damaged from the experience

    • @thundermothstudio5446
      @thundermothstudio5446 Před rokem +2

      That's what they did with Ethan Winters in RE7... And I HATED it. He was just so damn hard to identify with and just felt... Soulless. Leon at least was a hardened veteran here and a wisecracking chad in 4. Ethan had almost nothing going for him.

    • @saimalishahid1406
      @saimalishahid1406 Před 6 měsíci

      ​@@SSJdaveySure though then it wouldn't feel like progress for the characters which is one of the things re6 really illustrates.

  • @MoiraSandwich
    @MoiraSandwich Před rokem +7

    one of the things I missed from this game are the costumes, while in the bonus gamemodes you can unlock outfits, in the campaigns, you can' change them, if you could, just imagine Pirate Leon driving a plane (While I do know that the Nintendo version allows you to change costumes, it doesn't really show up in cinematic cutscenes)

  • @tarawati3132
    @tarawati3132 Před rokem +3

    I still love resident evil 6 how All stories are connected

  • @bluenitethewarrior9332
    @bluenitethewarrior9332 Před 2 lety +41

    Honestly I started later then most fans. I played through the games. And Honestly 4 5 and 6. Each game increased the stakes. And I LOVED it. Every second. For me you started as these people who were new to this. To me each game you saw the same people grow and get better. Same can be said with the enemies. It's foolish to think it can't get this bad. Now before I go on. People say Jake story is weird having someone you don't have relationships towards. And once you find out that same person was murdered by someone you also don't know. It's a weird feeling. I can Definitely say that's a real emotion. You hate the person you birthed you. But for whatever reason you also hate you were never had a chance to see the man. Never had the chance to do anything like ask why the FUCK were you like that. It's a sort of closure a person would want. But it's not crazy. Jake had a more extreme reaction then I would. Anyways back to the main topic. I feel like when RE 6 came out imo I felt like what can be worst then 5. We killed wesker who killed the head of umbrella. And we saw the world is still a shifty place with other factors. And with enough backing and resources we'll world wide infection is the next big bad then lmao. I had so much fun learning the story especially ADA omg learning the remaining clues and plot of who was the other ADA was crazy and creepy knowing who she is and what mad her. Won't spoil the few who hasn't played it.

    • @SSJdavey
      @SSJdavey  Před 2 lety +1

      So is 6 your favourite one?
      Good point with Jake and his yearning for closure, I just wish the game gave us some of that emotion rather than him going 0-100 out of nowhere

    • @bluenitethewarrior9332
      @bluenitethewarrior9332 Před 2 lety +4

      @@SSJdavey no I agree with that. But is 6 my favorite. That's a hard question. I love different RE games for different reasons. And for me the game play isn't perfect I felt that revelations perfected more. Story was a highlight for me at the time. Felt like watching a series on Netflix but GOOD. Ultimately I would it's close. My favorite without a doubt was weirdly enough was revelations. Felt like the perfect mix of what I loved gameplay wise with 5 and 6. But gave me that horror that Afraid to open a door felling. Revelations 2 gave me that multi-player stuff I wanted back but it wasn't the same as 5 and 6 did it. 6 is a close for me next to revelations and 4 and 5. 1 2 and 3 were amazing and had the same feel as it got more exciting with each one. But over the shoulder did win me over fear of what's ahead of you. Wish they kept that with re3 remake. RE2 had it back and ah so gooood

  • @dungeonsanddobbers2683
    @dungeonsanddobbers2683 Před rokem +20

    There's actually a subtle bit of genius to the campaigns in RE6. Leon's campaign resembles the classic "survival horror" style of 1,2, and CV, Chris continues in the Actionized Sequel trend of 4&5, and Jake's campaign is very reminiscent of RE3. They're as long as they are because each campaign is, essentially, it's own game attempting to emulate the style of older entries in the series while also trying to wrap up the stories of the characters from the older games.
    I strongly suspect that RE6 was originally planned to be the last mainline entry in the series, and that the team wanted to send the series off with a bang.

    • @ericwarr9088
      @ericwarr9088 Před rokem +6

      Finally someone who gets it...

    • @crash2262
      @crash2262 Před rokem +4

      Ah thanks, I was trying to differentiate Chris and Jake campaigns but you mentioned re3 makes sense since, you're being chased by behemoth in both stories.

    • @AmekoElite
      @AmekoElite Před rokem

      Each of the first three campaigns also focuses on one of the game's three main design pillars item and inventory management for Leon's shooting and cover for Chris' and melee for Jake's

    • @HeadHunter-mv2ht
      @HeadHunter-mv2ht Před rokem +2

      It’s not really subtle, it’s kind of the whole point of the game (as it was to give all types of fans something)and one of the reasons the game failed.

    • @RADIANTRAIN5
      @RADIANTRAIN5 Před rokem +2

      It's like a love letter but ended up being the reason most people hate it. It's honestly like playing both an arcade shooter mercenaries style while also being an interactive museum of sorts like tomb raider/uncharted. That kinda leads to the drag. I remember being as exhausted as the characters should be after finishing all 3 main stories. I took a break before Ada

  • @MrSiloterio
    @MrSiloterio Před rokem +6

    11:00 - this. exactly this. this is why I find Resident Evil 5 to be forgettable because it tried to balance horror and action but failed to do anything good. I just finished it today and I had LOTS of problems with the game. The worst of which, all gimmicks in RE5 are poor retreads of RE4. From the set-pieces, to enemy design. There's nothing memorable about that game - except the Wesker cutscenes. Now going into Resi 6 and the controls feel much much better. But those QTEs though.

    • @SSJdavey
      @SSJdavey  Před rokem +2

      5 is hard carried by wesker and the tying up of the story up to that point imo

  • @killergamer1012
    @killergamer1012 Před rokem +9

    I really enjoy coming to RE6 for speedy gameplay when I need a break from the more strategy heavy predecessors. They all bring something great for players. I find the movement and ui a little wonky for RE6 but overall a fun and enjoyable experience. I only wish Rebecca and Billy were playable in mercenary mode.

    • @saimalishahid1406
      @saimalishahid1406 Před 6 měsíci

      I also come come back to the game because of it's fast paced and segmented nature, which makes it bit sized enough for replays and also varied.

  • @DiggyDax92
    @DiggyDax92 Před 2 lety +8

    See I think the gameplay is pretty solid honestly. The writing and some characters really didn’t work for me though. I give it a 7 out of 10. And just got it on sale digitally for 8 bucks. And I think that’s totally worth it

    • @SSJdavey
      @SSJdavey  Před 2 lety +2

      Its definitely worth $8 no doubt about it, that's a bargain!
      If I was doing a numerical score I guess it would be around a 6/10🤔

    • @DiggyDax92
      @DiggyDax92 Před 2 lety

      @@SSJdavey yup I agree with that too. This game was absolutely a departure from the series. But me and my buds loved the split screen couch play. Super goofy in the cut scenes. Yea good times. The new Netflix show is pretty awesome too

  • @rorybell2161
    @rorybell2161 Před rokem +5

    I always thought it was far too action oriented to be a Resi game but going back to it a few years later it's a fun action game & great couch co op (barring Ada's campaign) & I think it holds up surprisingly well. It's value for money, I don't understand the "it's too long" complaints & never have.

    • @Jeikobu
      @Jeikobu Před rokem +2

      I think the proper complaint should be no real downtime across all the time the game has. It's balls to the wall 100% of the time, and that can wear on some people. I'd say that is one of my complaints as I like having the slower moments to break up the high action sequences.

  • @themagmaman7264
    @themagmaman7264 Před rokem +6

    I remember playing RE 6 for the first time with my friend around a year ago, and I absolutely loved it, in all the story's I had an action and emotion packed blast (apart from Ada's tbh), but I didn't know the game had any hate then, and when I found out it did, I was really confused why, but over time after getting more and more into the franchise, I kinda understood why, but honestly I still like the game, I'll always have a blast on it

    • @EcopiuM
      @EcopiuM Před rokem +1

      It's only ever had hate from people who are more into resident evil than the casual fan and even then it's still a minority of that group. The're just incredibly vocal about it. The recent drama with Ada's voice actress shows this. To this day it's still one of the most sold RE games.

    • @simokadi9377
      @simokadi9377 Před rokem

      @@EcopiuM ikrrr, thank u

  • @SaucisseMerguez
    @SaucisseMerguez Před 2 lety +22

    Good review! I dont really have much to say after watching this, i just remember having so much fun on all the campaigns Coop! It might be worth mentioning im not an RE series fan, maybe thats why i enjoyed this game more than other RE players ;) peace bro!

    • @SSJdavey
      @SSJdavey  Před 2 lety +3

      The series is so wide there's room for everyone no matter what style of gameplay they enjoy!
      Thanks for watching

  • @OSW
    @OSW Před 2 lety +31

    "if you cut 15 hours my opinion would be much higher". Interesting! Wondered if u u could map out a 5-6 hour high quality campaign that's coherent 😆 shame we can't fan-edit games like movies

    • @EricMaffettone
      @EricMaffettone Před 2 lety +1

      Actually I did just that! Give it a quick peek, you might like what you find: I just released a challenge run of Leon's campaign with handguns only! Check it out here! czcams.com/video/JVQItN4whhw/video.html

  • @Camelotsmoon
    @Camelotsmoon Před 2 lety +20

    8:51 I would argue RE4 was a halfstep between action and horror; a perfect halfstep. 5 was a fullstep, and 6 was a dead on stride into action... 5 barely had any real horror, or tense moments, you had a partner and nearly limitless ammo; the majority of the game was in daytime for christ sakes ol.

    • @MR.__G
      @MR.__G Před 2 lety +3

      Especially during the helicopter fight in re4.. I absolutely hate that part of the game. Such a terrible transition after the krouser fight.

  • @channjose
    @channjose Před 2 lety +15

    I have played all main entries in the series (including remakes) except for this one, now I'm forcing myself to play it, just finished Leon's campaign an omg, is abysmal, the game forgets about everything that made re4 an 5 so addictive and replaced it with dumb shooting where it actually rewards you for playing bad, zombies (as slow as they are portrayed here) are atrocious as enemies on a game so heavily focused on action, and to make thing worse, when you start getting some enjoyment of it, it constantly interrumps you with cutscene after cutscene! Both chapter 4 an 5 are like 30% gameplay 70% cutscenes, and while in combat, every time an enemy grabs you omg is 10 minutes of qtes or when you get knocked down, is like 30 seconds to get up! This game has no pacing, explosion after explosion, no time to actually enjoy shooting mechanics, almost everything in the game takes place on corridors... the only redeemable about this game are the graphics which are pretty darn good even on today's standards and a plus on xbox one and ps4 for the rock solid 60 fps

    • @SSJdavey
      @SSJdavey  Před 2 lety +2

      100% right

    • @gardayustisia4528
      @gardayustisia4528 Před 2 lety +4

      Reward you for playing dumb ? Then play it on no hope difficulties, im sure you will enjoy it

    • @Guilherme-Ribeiro597
      @Guilherme-Ribeiro597 Před 2 lety

      My main gripe was the Quick time events and the close quarters combats. Without this and a more horror like pace, the game sure would have been hella fun. There's no resource management in the game when you can unga-bunga through It most of the times. The biggest quality of the game it had a really good, responsive movementation, although I didn't like movement speed (too fast for a RE game).

  • @RobertEdwinHouse9
    @RobertEdwinHouse9 Před 3 lety +8

    I always have people telling me
    "You just hate Re6 because it's action and its not survival horror"
    But damn almost like I love 4 and 5 because those games are like a trillion times better than 6

    • @SSJdavey
      @SSJdavey  Před 3 lety +2

      People just go for the lowest hanging fruit when it comes to punching back at an opinion instead of going into the nuance behind the opinion

    • @jackjax7921
      @jackjax7921 Před 2 lety +2

      lmao another bias re 4 fanboy.

    • @SSJdavey
      @SSJdavey  Před 2 lety +3

      What did 4 do to you Jack 🤣

    • @SSJdavey
      @SSJdavey  Před 2 lety

      I know we disagree on RE7 but outbreak is something we agree on 100% that game is so criminally underrated/underplayed it's really sad. I can't wait to get to review them in a few weeks. Hope to God they hold up or I'll be crushed

  • @lanceducusin4696
    @lanceducusin4696 Před 2 lety +20

    I really love seeing sherry in this game but I agree! She adds nothing to the game or the story She's just there because Capcom wants flex that she was a helpless little girl in RE2 turns into a strong badass woman (who has powers) She's a fan service not in a sexual way she's a fan service because of her history

    • @Lusius8879
      @Lusius8879 Před rokem +5

      hai, year late here. I disagree. She definately adds something. However, capcom didn't really push that addition point hard enough. She is in a very comparable situation as Jake. Dad turned into an evil monster that destroyed many lives, which resulted in them being both essential to overcoming the virus and granting them skills above normal humans. this description counts for both. Yet while Sherry had years to process and overcome the shadow her father has put over her, Jake just only now is starting to do so. Sherry is effectively working the mentor role here, but not for skill... she is being a mentor on personal growth and outgrowing your parent's shadow. And no other character in the RE franchise can really do it on this subject, besides her. She has first hand experience in the struggles that Jake gets put through in this game.
      Now you can hold the arguement that this mentor role didn't get pushed enough, which I would agree with. You also could hold the question as to why in the ever loving hell they decided it makes sense to suddenly give Wesker a son. But Sherry most definately is key to this story.

  • @always_serpico
    @always_serpico Před 2 lety +12

    I have mixed feelings about 6. It was sensory overload. I enjoyed Leon’s story arc, which is ironic- since I didn’t even like him in RE4. But the other’s were just meh.
    Gameplay wise though, my favorite. By far. And while I wasn’t having the time of my life playing through Jake’s campaign, I loved his melee centric play style. Going one-on-one with that Goliath BOW, was fucking hype.
    If they had just pulled back, even a bit, the game would have been much better off. I find myself wanting to play it, because it feels so good to play- but I don’t want to sit through the spectacle.

  • @ryanf7441
    @ryanf7441 Před rokem +1

    Great video. Do you recommend re6 to a newcomer? Or maybe just play through Leon’s campaign and then move on?
    I somehow just became a fan of these games, have been playing them in order and beat 1-4, and am halfway through 5.
    I’m excited to get to 7 and 8 but wasn’t sure if I should spend time with 6 first since a lot of people seem to not like it

    • @SSJdavey
      @SSJdavey  Před rokem +1

      If you've come this far, you might as well experience 6. Some adore it, so you never know!
      I don't recommend it, but then again, if you're playing through all of them, you might as well.

    • @ryanf7441
      @ryanf7441 Před rokem +1

      @@SSJdavey awesome thank you!

  • @faiyazsaqifkhansummit792
    @faiyazsaqifkhansummit792 Před 3 lety +10

    I bought a Xbox 360 just to play Resident Evil 6 on December 08, 2012. Having played RE 04 on PS2 and RE: Revelations on 3DS earlier that year + my school being closed in the winter of December my hype for this game was fever pitch and my 11 year old brain loved every second of it despite being significantly worse than RE 04. Those 576p CGI cutscenes, the bombastic Michael Bay action set pieces and overly convoluted plot that has 04 interlocking separately playable campaigns. Character design has always been a strong suite of Capcom and there are no complaints there.
    Despite failing the Survival Horror Fans, the COD-esque Action Blockbuster genuinely does a lot of the action elements right. The dodging, rolling and even strafing were all elements that elevated the sense of momentum this "Dramatic Horror" game tried to capture. Even though I love the 02 Revelation Games, RE:2 and RE:3 remakes as they did the balancing act really well between action and survival horror aspects ranging from inventory management to deliberate slow paced controls, a lot of the elements that lends fluidity to RE:6 should have been adopted by other action games like Gears or The Division. I even liked the QTEs which were so effing flashy for no reason at all.

    • @SSJdavey
      @SSJdavey  Před 3 lety +1

      I'm glad you enjoyed it, at the time of its release I was right there with you but it might be worth going back and replaying it now. You might end up changing your mind like I did

  • @chompster2806
    @chompster2806 Před rokem +3

    Tbh the most positive thing I can say about this game is the combat mechanics. For me I love it when I get to kick, punch dodge and do a ridiculous WWE moves to beat the hell out of a monster or some sort that you're supposed to be terrified of, it just gives me the satisfaction of showing them the "I'm the horrific one here Bi-". I can say the same thing to dead space original and remake when I get jumpscared i immediately start giving em the knuckle sandwiches even if it doesn't do much at least the vibration, blood and knock backs is good enough But yet again it was a disappointment that it wasn't one Og's RE games

  • @TheAdvocate09
    @TheAdvocate09 Před rokem +3

    I know a lot of people don’t like it but I have to admit, I enjoy it

  • @bgwalthney
    @bgwalthney Před rokem +3

    I actually loved this game aside from QTE’s the mercs mode was awesome too

  • @saimalishahid1406
    @saimalishahid1406 Před 2 lety +4

    I'd say for potential improvements of the game,
    1. there needs to be a skill system that is actually rewarding
    2. allow player to equip more than just three skills. Maybe allow players to earn new slots for a skill set
    3. good rewards for the badass moves that can be pulled off in the game that currently are not rewarded (i.e. give the player something he needs from the next enemy he kills after he performs a certain amount of clean dodges)
    4. have a better crowd system in the game (i.e. have the enemies be pushed back when when in an animation with an enemy like in resident evil 4),
    5. not let the enemies damage the player when in an animation
    6. Give the player a brief moment of invincibility after an animation so that cheap hits are avoided
    7. Not have the camera move away to show something when in the middle of combat
    8. Allow players to skip ALL kinds of cutscenes like in resident evil 4
    9. When coming across a crossover section, show the potential players with whom there can be a crossover with and allow players to maybe adjust their settings for the potential player they may crossover with. Maybe even send a notification to the potential player that that there is an interest to crossover with their campaign. As it stands, crossovers are near impossible and that is a real shame
    10. make it easier to shoot projectiles off the air like in resident evil 4
    11. Add a proper way to teach the player about the mechanics
    12. Have the A.I. partner ACTUALLY follow commands that are given and prioritize those commands
    13. If a player joins another player's campaign, let that actually count as a legitimate playthrough
    14. Reduce the insane recoil in the game
    15. Buff the two aiming radicals so that the long range shooting is more feasible (seriously needed for Chris in Chris's campaign)
    16. Show cutscenes that explain have the mechanics of the vehicle works (desperately needed for Chris's car chase sequence)
    17. Be more clear about what to do during vehicle segments (very much need for Jake's snowmobile section)
    18. Be more challenging during Ada's helicopter segment
    19. Fix the broken helicopter boss fights in Chris's campaign
    20. Fix the turret guns in the game
    21. Add an option to skip the walking segments
    22. Allow players to have the option to stop the game from artificially limiting the player's options (i.e. not letting players dash during some segment for BS reasons) or forcing certain actions out of players (i.e. making the character aim after opening certain doors)
    23. Allow the player to earn extra inventory slots
    24. Allow the player to turn off the ammunition pick up for certain weapons
    25. Allow the player to earn more skill sets
    26. Tie certain skill sets to certain weapons so that when that certain weapon is equipped, that skill set is also automatically equipped (someone else had this idea so I basically stole it lol)

    • @SSJdavey
      @SSJdavey  Před 2 lety +2

      Bloody hell that's a pretty extensive list! If they did all of those things the game would feel so much better! It may even fix the length being such an issue for me as it potentially wouldn't feel like such a drag

    • @saimalishahid1406
      @saimalishahid1406 Před 2 lety +2

      @@SSJdavey I'm thinking of making/pushing for a potential remake of the game and have personally played 200 + hours of the game. This is part of the culmination my research of the game up until this point.

    • @SSJdavey
      @SSJdavey  Před 2 lety +1

      Well good luck I'd certainly play it!
      My heart is in the CV remake first 🤞

  • @pyroronnie2473
    @pyroronnie2473 Před 8 měsíci +2

    This game was criminally underrated, its actually good and one of my favorites

  • @sytherwusky
    @sytherwusky Před rokem +3

    In retrospect this was Capcom‘s attempt to appeal resident evil to a western market The director of resident evil revelations said this in a 2012 interview:
    I can’t really speak for resident evil six but I don’t think it has to go all the way in that direction The “ call of duty” direction
    It doesn’t have to be a straight up shooter

    • @SSJdavey
      @SSJdavey  Před rokem +1

      The crazy thing is they had found big success in the west with RE5 and so that reaffirmed the decision to go all in Hollywood blockbuster, I can see why they'd want to emulate cods success but doing it with RE was a mistake imo

    • @sytherwusky
      @sytherwusky Před rokem +1

      @@SSJdavey that because the success of resident evil five/four lead Capcom to believe that the franchise was too big for the horror genre I needed to break into the North American market significantly in consistently to be financially viable The Director said “ looking at the marketing data (for survival horror games) The market is small compare to the numbers of units call of duty and all these action games sell. A “ survival horror“ resident evil doesn’t seem like it would be able to sell those kinds of numbers. RE4 started in that direction and RE5 kept going in that direction and I think that especially for the North American market we need to keep going in that direction and take that a step further. And that’s exactly one of the reasons that revelations is the way it is

  • @HOMBRERAYA
    @HOMBRERAYA Před rokem +8

    I've been playing RE ever since the original RE2 for N64 and I can' t believe that everyone says this game sucks. I love it so damn much. This is the RE game I've put the most time into

    • @sneedsneedsneed9793
      @sneedsneedsneed9793 Před rokem +3

      re fans are some of the close minded fanbases to date. its one thing to hate the game for its actual flaws, but resident evil fans are just hopped up on nostalgia dust that they immediately see that its not fixed camera or re4 and their entire critique rides off that fact, despite the series actually being seen as getting stale before RE4 changed things up. not even final fantasy fans were this up the ass when the series switched to real time combat after 19 years and 10 mainline games of turn based combat.

    • @ot7012
      @ot7012 Před rokem +1

      @@sneedsneedsneed9793 pretty sure re6 had A LOT MORE issues than just "not fixed camera/re4". For one, the very repetitive shoot X number of enemies in one room, proceed to next room repeat. It tries too hard to be an action flick when resident evil is supposed to be about exploration, solving puzzles and you know, survival horror. It had the dullest, most mind-numbing boss fight too, that simmons guy that turns into a dog, then a dinosaur, then a giant fly or something. I mean that's just me tho. If you like it that's fine. Just don't generalize the fanbase and say "they just mad because of nostalgia"

    • @yaman9463
      @yaman9463 Před rokem +1

      @@ot7012 "resident evil is supposed to be". literally just mad because of nostalgia

    • @ot7012
      @ot7012 Před rokem +1

      @@yaman9463 well what can i say i dont buy resident evil to play call of duty. If you don’t get it then i can’t help ya bud

    • @nickthamayne627
      @nickthamayne627 Před rokem +1

      @@ot7012 re6 isn’t much like cod, maybe Chris campaign but it’s more to it than that

  • @joshobie7098
    @joshobie7098 Před 2 lety +2

    RE5 is my least favorite by far. The companion AI was a joke. Shiva would burn through so much ammo that I had to carry all of it and feed it to her as needed. Had I not done that, I would be out of ammo in about 1 minute. There was no tension and the boss fights were not fun. And the final fight with Wesker was a joke. RE 4 is the pinnacle of this franchise for me. RE 6 was a major departure for sure, but at least the AI didn't screw you over at every turn.

    • @kaidms
      @kaidms Před 2 lety

      Yup, idk why ppl like 5 more than 6 especially with shevas terrible AI

  • @teddyhenriquez5192
    @teddyhenriquez5192 Před 3 lety +8

    I wonder if I'm the only one who loves this game, I had a blast playing it :)

    • @SSJdavey
      @SSJdavey  Před 3 lety +2

      Everyone has different tastes and that's what makes it interesting 👍
      I'm glad you enjoyed the game....wish I did 🤣

    • @teddyhenriquez5192
      @teddyhenriquez5192 Před 3 lety +2

      @@SSJdavey I hate Resident evil 7 though :(

    • @SSJdavey
      @SSJdavey  Před 3 lety

      What is it about 7 you didn't like?

    • @teddyhenriquez5192
      @teddyhenriquez5192 Před 3 lety +1

      @@SSJdavey First person games are claustrophobic for my taste.

    • @SSJdavey
      @SSJdavey  Před 3 lety

      Fair enough 👍

  • @cravenmarigold7750
    @cravenmarigold7750 Před 3 lety +5

    There tends to be two sides on RE6
    Some adore it and some despise it.
    But there's some who are in the middle which I'm in. A guy named Nerell really hit home one the real issues with the game because I feel like one side doesn't talk enough about the bad of the game (the side that adores it) and one side doesn't talk about what's good in the game (the side that hates it).
    Both sides are right most of the time but they tend to not often be enough in the middle.
    RE6 is one of the most fun games I've played, and also at times one of the worst games I've played. There's many reasons as to why this game is such a mess, tight deadlines, a inexperienced director and not enough focus (with more). They wanted horror so they gave us Leon's Campaign. They wanted the Cod and Gears action crowd and gave us Chris's Campaign. They wanted a bit of both action and horror with a nemesis like enemy so they gave us Jake's Campaign.
    But all 3 of these don't nail any of these goals and fail at most of what they do besides maybe Chris. But even Chris's Campaign has a lot of terrible parts too.
    Where the game does shine is combat with an actually well-made combat system with a lot of depth secretly there. There's advanced tech that makes the gameplay fun. But the issue is the campaigns have a lot of bad sections, which doesn't let combat shine much.
    most of it is slow boring sections that just aren't fun. Mercanaries show the combat off most at it's best.
    But there's a problem. The game doesn't teach you how to play. All it does it teach u how to heal and shoot in the tutorial and that's it. They thought showing you a quick time event and action set piece would be better than teaching the player how the controls or upgrades work because it was cooler to have an bombastic action scene.
    The worst part is it's the same action scene scene you'll see in Leon's Campaign 7 hours later.
    The fun gameplay that's there gets ruined by the poor campaigns and the games terrible explanation on the games mechanics.
    People say it's the worst RE. It's definitely not. There's definitely worse RE games but, this is the worst mainline RE game in the numbered series (1-8). It's not a completely terrible game and has its good moments, but for every good thing there's another 3 bad things. I describe it as a fun mess. But most of the fun is from Mercanaries and stupidity of the story. It's a fun time with a friend but if you sat down to only play the campaigns by yourself it's a long tedious boring mess. There's a lot more to say but I've already said so much so gonna end it here.
    Good review it was a nice watch.

    • @SSJdavey
      @SSJdavey  Před 3 lety +1

      I loved reading this comment, it was articulated brilliantly 👏

    • @cravenmarigold7750
      @cravenmarigold7750 Před rokem +2

      @@SSJdavey I didn't even know you replied to this comment, I completely forgot about this comment until now, as I was literally binging all of your old RE reviews (CZcams's recommending me you a lot suddenly lol).
      Thanks for the compliment on the comment, reading it again though made me scream inside because of some grammatical errors so I ended up fixing them a bit lmao.
      For a bit of extra commentary on the game
      I do think Re6 still is a very flawed game, I really want to love it more than I do right now, theres so much I wish I could love about it, but god some of the levels, enemies, set pieces and just game design drives me outright bonkers with its execution.
      I feel like some enemies could be cut or reworked. Like the sniper enemies... being stunlocked trying to fight when you're low on ammo and health breaks me emotionally.
      Levels could be trimmed massively or even scenarios cut. I really dislike Chris's section where you have to save civilians from crawling BOWs in narrow cramped rooms. I feel like pacing wise, cutting that would've been to the games benefit, and I can list a lot of sections like that if I wanted.
      I don't really say this casually. I put a lot more time into Re6 than the average player, over 100 hours worth.
      I practiced the games combat quite a bit too for some reason, I have over 1k hours in the Devil May Cry series alone as a point of reference so I do love mechanical depth... But I think Re6 has too much of it for how the game actively uses it. I'd argue at times the game goes against its combat system.
      Just more of my personal feelings on Re6. I know people who outright hate it and I don't blame them. At times I do too when I play it. But it keeps drawing me back and I'm so tempted to buy it on Steam, making it the 4th time I would've bought the game.
      Theres so much about this game I dislike... So much I would outright actively point out how it's poorly designed... But it draws me back in.

    • @SSJdavey
      @SSJdavey  Před rokem

      @CravenMariGold 1K hours on DMC series is an awesome achievement, I'm hoping that I'll get an opportunity to review them all before the end of the year but we'll see how things go...
      Like you've said it's the pacing of re6 that really drags it down, having to maintain a breakneck pace at all costs hurts the game so much and when coupled with scenarios that repeat across the 3 main storys, i can't help but feel that they missed the mark with this one

    • @cravenmarigold7750
      @cravenmarigold7750 Před rokem +1

      @@SSJdavey pacing in a game is such a important thing, Re6 often makes feel exhausted halfway through a single campaign, let alone 4 of them.
      I haven't played the Re4 remake yet, but I kinda get the impression it's what Re6 could've been if it was much more focused and some elements of combat were stripped back.
      Re6 has a lot of combat depth, but sometimes too much depth can be to a games detriment. Re4 2023 seems to focus much more on just aiming, shooting, and melee without extra features like the in depth dodge and rolling system, quick shots, stamina management and so on.
      It focus on pure shooting and melee finishers, while keeping the movement mobile enough. Which is a great thing because its so easy to desgin an action system around a simple moveset. Leon's moveset is more complicated than the original Re4, but not to Re6's extent. Because it's much more simple than Re6, the enemies can be much more tightly desgined around Leon's moveset and options while being simple, but challenging.
      Hell even og Re4 did that. You couldn't move and shoot but the enemies were desgined in a way to account for that while posing a threat. Enemies would Bob and weave if you aim for their head, they will sprint at you for a moment but quickly stop to let you get a chance to react. If enemies were about to toss something they'd pause and slowly raise their weapon and even shout before they toss an Axe or TnT. And thats just the villagers, not even the other enemy types.
      I think often simple gameplay can breed the most polished and in depth combat when done right, but when your character has so many tools, it gets harder to desgin every enemy to account for them like in Re6. So while Re6 may be on the surface level be more "deep" and mechanically dense, that's not always a good thing. It can still be fun, but I think how Re4 be it the original or the 2023 reimagining, will always provide a more consistent, refined experience. Which I prefer personally.
      I love Re6's quick shot system, I love its dodge mechanics, its counters, it's melees, but I know its also why the games combat can be such a mess often.

  • @xNachtmahRx
    @xNachtmahRx Před 2 lety +2

    I don't mind action RE, or general off-genre spin-offs. RE6 would have been better as a non-numbered side dish as well. I mean the ideas make sense. They wanted a virus for BOW and the games depict how they get better and better at controlling the virus and the people infected to actually use them as soldiers, so spin-offs are perfect to depict this chaos. I am only mad at 6 for being a numbered entry, and how you fall over for every lost blip of health, the annoying stealth sections...or melee not traacking while enemy attacks do

    • @SSJdavey
      @SSJdavey  Před 2 lety

      The melee system overall could do with some work, I don't mind it being numbered as it's a natural progression from 4 & 5 but your bang on with the constant falling over it gets annoying

  • @spectrexr1
    @spectrexr1 Před rokem +8

    I loved this game it was just fun. Was like a action game Def not like traditional re but still one of my Favs and a lot of content

    • @SSJdavey
      @SSJdavey  Před rokem

      Theres a lot of content that's for sure! Felt like it would never end 😆

    • @ericwarr9088
      @ericwarr9088 Před rokem +1

      I love long games... I fell like I've gotten my money's worth!!

    • @spectrexr1
      @spectrexr1 Před rokem +2

      @@SSJdavey but that's the good part it could have ended lol . Didn't have to play all the campaign. But the way each campaign showed a diff point of view in the game. If they had named this something beside resident evil prob would have done better.

    • @SSJdavey
      @SSJdavey  Před rokem +1

      Commercially it did extremely well, without the name it wouldn't have done so well imo

    • @SSJdavey
      @SSJdavey  Před rokem +2

      I'm on the opposite side, I don't mind a long game but I much prefer a tight crafted experience

  • @Jack_80
    @Jack_80 Před 2 lety +3

    not sure why everyone always hates on jake's campaign, that was always my favorite. ustenak (or however you spell it) was the best boss in the game, way better than silly simmons with his centaur and t-rex forms, that was just ridiculous. and i liked the story with jake and sherry, i just don't get how nearly everyone quickly jumped on this narrative about his campaign being the worst by far.

    • @SSJdavey
      @SSJdavey  Před 2 lety

      I think its probably the campaign most get to last and by then you've already played a big portion of his sections as chris and Leon making it feel repetitive
      The final fight with ustanak is epic 👍

  • @f2o.f2o
    @f2o.f2o Před rokem +3

    RE6 is the best experience for me. Glad it has less horror because I don't like horror games as a kid. I was in love with RE6 that I played from 6 to 5 and to old RE games. Seriously good.

  • @Leequidude
    @Leequidude Před rokem +1

    That part with Jake pulling out a gun on Chris, I have the same opinion. To this day, as an adult now, it's still so stupid. But... Chris and Piers relationship was ok for me, I felt a little sad with their ending. It worked for most people.

  • @nickolasebelacker8259
    @nickolasebelacker8259 Před 11 měsíci +1

    I think that resident evil 6 did two thing that made it better than the other games were able to do. The first would be the length of the story was amazing. The second was the pistols and sub guns using the same ammo.

  • @nick-0579
    @nick-0579 Před 3 lety +5

    better than 5 but worse than 4

  • @Jeikobu
    @Jeikobu Před rokem +1

    I would love for there to be more games made in line with RE6. However, I don't really want another RE game in line with 6. As for what came out of 6, I would love to get more with Jake and Sherry. I think Jake could easily lead a game on his own.

  • @joshonorato9143
    @joshonorato9143 Před rokem +1

    I didn't figure out how to use two pistols as Leon

  • @sentientnpc0
    @sentientnpc0 Před rokem +1

    The reason it was so long, cuz it's 4 campaign in one package. Don't know why people still don't get that

  • @teriosshadow17
    @teriosshadow17 Před rokem +3

    I highly agree with this review. Resident Evil 6 is odd game for me, in one hand i really like it and another i think it falls flat in so many areas. Gameplay overall in this game is the best thing and worst thing for me if that makes any sense. It has the most dynamic and fast paced gameplay compared to previous games. You can walk and shoot at the same time and you can slide and perform dive roll and etc which are the definitely the highlights for me especially the melee moves, but at same time, i found the controls kinda off where you can spin around and run up to wall when controlling the character. Also the cover system in this game is pretty awkward especially in Chris's and Jake's campaigns were you spend most of the gunfights in cover. As for the story itself i find it to be very bloated mess despite some great moments and character interactions in the series. I agree that Leon's campaign feels the most Resident Evil story from the rest of the other campaigns. Chris and Jake's campaigns had some great ideas but fell flat in execution. For Chris's campaign, i felt was most melodramatic of them all. I get the idea that it was about Chris falling from his grace after tragedy and has to find way back on his feet which is great idea on paper but kinda fell short in execution. I didn't feel much for the deaths of his men, mainly because they hardly have any personalities or reason for me to care about them. Often, it feels like cheap shock value and forced drama for Chris to lose his shit and becoming unhinged. And i agree that Chris and Piers dynamic feels off when they spent majority of the story arguing only trying to resolve it during finale. Jake and Sherry on the other hand, probably has the best dynamic in the entire game but i wasn't much fan of Jake Muller. He had a lot of potential but he keeps constantly contradicting himself and his character development feels inconsistent. At first he is all "I don't want to be turned like my father" but then towards end of his campaign he goes with the name "Jake Wesker". As for Ada's campaign, i feel its the weakest of the bunch. Despite revelation of the Ada clone, i felt her story was the most uninteresting of the bunch. After all that said, is RE6 a bad game? No, i would say its even good game but its overly ambitious and bloated product, trying to add too many elements and thinking they could handle it all and it shows. Despite having over 600 people working on it.

    • @SSJdavey
      @SSJdavey  Před rokem +3

      It shows bigger isn't always better 👀
      Enjoyed reading this 👌

    • @teriosshadow17
      @teriosshadow17 Před rokem +1

      @@SSJdavey Thanks, man. 😁😁 Loved your videos, btw. 👍👏💪

  • @ultimatesmemeadventures3847

    That opening on dark mansion was by far the scariest game I played there for re6 is definitely good in everything specially game play wise

  • @danieljobber7931
    @danieljobber7931 Před rokem +1

    I enjoyed playing it and creating a gameplay series on CZcams with my Daughter. It's about as fun and action packed of a coop gaming experience as I have ever had.

  • @markcobuzzi826
    @markcobuzzi826 Před 2 lety +12

    I agree with a lot of what you said about RE6’s overall plot. To me, it feels like a bloated mixed bag, without many consistent qualities.
    So at best, I see it as a loose bunch of story and character moments, with some being bad, while others are good or at least decent. One of the soft spots I had about RE6’s story actually was Sherry Birkin and Jake Muller, if you want another long read…
    Regarding Sherry Birkin’s storyline, I liked the idea of her gaining special abilities from the exposure to her father’s G-Virus. The fact that the same virus, which turned William into a grotesque monster, could somewhat benefit Sherry paralleled how the notorious RE antagonist’s child is now one of the major heroes. It also added some grey areas, for whether anything good could have come from Umbrella studying the Progenitor Virus, if Ozwell E. Spencer was not such an evil eugenicist and full of hubris.
    Though, I potentially would have liked them to also have Sherry fear the possibility of becoming malformed, like her father. Given that the Golgotha Virus has a history of being unstable, and heavy damage could trigger chaotic transformations, such an element could have counterbalanced Sherry’s apparent invulnerability. In fact, her fear of taking too much damage within a short amount of time could provide a story-based explanation, for why Sherry has the same basic amount of health as any other character during gameplay.
    Regarding Jake Muller, I initially liked him a lot and was curious to see what stories there could be to follow up on him. That is, before his story seemed to become a dead end, with the new direction of RE7 and RE8. At the time, I think I was so annoyed with the character of Alice in Paul WS Anderson’s films, that I immediately got on board with the RE games having any superhuman action protagonist, who actually has to face legitimate challenges. Back then, Jake Muller looked like what a character like the superhuman Alice should have been like. True, Jake Muller would not fit as the main protagonist in a Survival Horror series. But at least he had some personality, allowed other characters to shine in the spotlight, and could still be curb-stomped by the tougher monsters like Ustanak, if he was not being careful and receiving help from other characters.
    My main issue with Jake Muller was how his superhuman abilities created an apparent plot hole. Supposing Jake always had those abilities, how could he have inherited them from Albert Wesker, if he was conceived before Wesker mutated himself with the experimental Progenitor Virus strain? Supposing Jake suddenly had those abilities, after he unknowingly injected himself with the C-Virus, then how would that work? Was his body somehow able to discriminate which mutations it wanted to receive (ignoring the bits of the G-Virus and Veronica Virus also contained in the C-Virus), rather than either flat-out rejecting the virus or accepting its package deal?
    The Jake and Sherry plotline even influenced some ideas for how I would envision my own RE adaptations. It will still be a very long time, before more of my ideas get publicly shared on CZcams, due to recent events in my personal life keeping me occupied and my channel being backed up with other big projects in progress. But I have slowly been typing up ideas for how I would envision adapting the story of Resident in film and television format, from the events of RE0 to RE5.
    While I have no intention of touching RE6, that scene of Sherry healing from her injury, plus me pondering how Jake’s apparent plot hole could have been avoided, got me thinking. One of the things I wanted to do was create a hypothetical new version of William Birkin, who is more morally ambiguous and can both deconstruct the typical “mad scientist playing God” tropes in fiction, yet also reconstruct the overall archetype. I also wanted to streamline the creation of the Wesker Children, so their backstory is more focused and less convoluted.

    • @teriosshadow17
      @teriosshadow17 Před rokem +1

      I think why Jake had those abilities was because Wesker was manufactured human being with superior DNA or something that fights off any virus(Plot point that was introduced in RE5 with Wesker Children)
      However, even then i feel the whole Wesker having out-of-nowhere son feels like fanfiction levels of shit writing because this was never showcased in Wesker's character that he was interested in knocking up someone(Sure, he had Rebecca's photo in his desk in RE2 but that was likely little easter egg)
      As for Jake himself, i felt his character had good ideas and undeniably had great potential, but fell short in execution. I do like his interactions with Sherry. Dynamic between them is actually good. However, i'm not keen on his character development though. Sometimes Jake says or does something that is completely contradictory to his character.
      For example, after the encounter with Chris in underwater base he goes on to say "I'm not my father and i'm gonna make damn sure it stays that way" but during his epilogue he starts using Wesker as his surname and wears shades like him. If anything Jake should remain his surname as Muller after his mom. Choosing surname of a man, who was never there in his life and abandoned him long ago over his mother, who raised and loved Jake unconditionally is bullshit writing.

  • @officialFredDurstfanclub

    I love this game so much. Yeah it has some rough spots and there’s virtually zero horror whatsoever but as a pure triple A action game, you can’t get much better than this.

    • @HeadHunter-mv2ht
      @HeadHunter-mv2ht Před rokem

      Too bad it’s apart of a horror franchise, if it had been it’s own standalone title it might of been more well received.

  • @skeletorfive5585
    @skeletorfive5585 Před 9 měsíci

    About to buy this on PSN sale for 7.99. Any tips going in? Never played this before.

    • @SSJdavey
      @SSJdavey  Před 9 měsíci +1

      The biggest tips for me would be playing in coop is advisable as it makes it a more enjoyable experience, and secondly use the dodge its mega fun to roll around attacks and through doors!

    • @skeletorfive5585
      @skeletorfive5585 Před 9 měsíci +1

      @@SSJdavey thanks. Awesome review. And thanks for the tips. I was also thinking about RE revelations as it's on sale 7.99? Your thoughts? Awesome channel you officially have a new subscriber.

    • @SSJdavey
      @SSJdavey  Před 9 měsíci

      @skeletorfive5585 revelations 1 is good but I had a few issues with it when I played it, the sequel is much better imo.
      The boss fights in rev1 especially the first major boss is something really special *the comms officer* thats worth the price on its own!

    • @SSJdavey
      @SSJdavey  Před 9 měsíci

      Thanks for subscribing 👌

  • @vector4632
    @vector4632 Před 2 lety +2

    I do like the game. But what stands out is the combat system in this game. Dodge, Counter, special follow-ups that are specific to certain characters according to their combat style...
    When I went in treating it as an Action Game above all else, it is amazing. As dumb as it sounds, it's not the main game that is the seller, it's the extras, particularly the Mercenaries in the hands of someone that dominates the mechanics.
    The amount of overly stylish and all-real combat moves you can make is awesome and well-balanced. The Mercenaries in this game is special. And the Left 4 Dead 2 crossover is kinda cool.
    -A new version of Revelations 2's Raid Mode with this combat system upgraded and Mod Support to bring HUNK and ORC's Wolfpack is my deepest desire-

    • @SSJdavey
      @SSJdavey  Před 2 lety

      I've never been one for the additional modes so I've 100% overlooked stuff in mercenaries. I'll have a look through YT to find some cool footage to get a taste on what I could be missing 👍

  • @trissy2446
    @trissy2446 Před 2 lety +4

    I genuinely enjoyed RE6. It was damn fun.

    • @SSJdavey
      @SSJdavey  Před 2 lety +1

      The movement doesn't get old I'll give it that!

  • @ronalduy5194
    @ronalduy5194 Před rokem +4

    That Deborah bit got me 😂

  • @melikeskalico3812
    @melikeskalico3812 Před rokem +2

    when they remake this they should bring back the map/inventory/exploration and dial down the overthetop shit . thats it for me XD I love everything else. Its just that the speed and combat momentum is nothing without the actual preparation to accomplish it.

  • @wvu9787
    @wvu9787 Před rokem +1

    It’s crazy Code Veronica sold 1.1 million but 6 sold 11.2 million….Code Veronica was so good but I guess launching on Dreamcast before coming to PS2 and GameCube really hurt it.

    • @SSJdavey
      @SSJdavey  Před rokem

      Different times too, gaming was much bigger by re6 than it was for CV

  • @stevenhadfield3151
    @stevenhadfield3151 Před 2 lety +3

    After completing (and enjoying) all main series Resident evils zero through to 7 with the exception of 6, I've just started this bastard child of a RE game and decided on playing as Ada first, and I'm like WTF is happening. I wanted to see if it is really complete dog shit but after watching this, maybe I should just cut that short and only play Leon's campaign. Thanks for info

  • @uria3679
    @uria3679 Před rokem +1

    I won’t take either side but I will say this, it’s a reminder of what action movies during the 2000s were like

  • @8BitLifts
    @8BitLifts Před 3 lety +23

    Great video! RE6 is the epitome of "too much". Like you said, the game could have ended after Leon's campaign...and it actually would have been solid. I think if they fleshed out things like Weapon Upgrades, got rid of the horrific perk system, and just beefed up Leon's campaign (maybe even add'l campaign costumes, secret weapons, etc), it wouldn't have the reputation it has. But by the end, it's a slog.
    A completely nonsensical story, that like you said is played extremely straight-laced. I swear, nearly half of all cutscenes involve characters pointing guns at each other, clicking them so you know they mean business, and brooding menacingly.
    I love RE4, fantastic combination of atmosphere, tension, and fun gameplay. 5 was alright, definitely a retread of 4 without the fantastic pacing, but hey your buddy could join you and that was well and fine. But RE6....RE6 was the worst of all, because by cramming so much jam-packed action and over-the-top set pieces and explosions....it became boring.
    Thanks for the review!

    • @SSJdavey
      @SSJdavey  Před 3 lety

      I'm glad you enjoyed it!
      You've summed it up perfectly here! Great minds 👍

    • @jackjax7921
      @jackjax7921 Před 2 lety +2

      Re4 has atmosphere or you are just 8 years old

    • @ZelaumTheHunter
      @ZelaumTheHunter Před 2 lety +3

      At least those games were much better than re7 imo. In many aspects

    • @RakugaX
      @RakugaX Před 2 lety +2

      @@ZelaumTheHunter I agree. RE7 really should have been its own new series or very loose spinoff.

    • @cutesyprincess14
      @cutesyprincess14 Před rokem

      I always loved 🥺♥️🌹
      This game.
      I never understood why people hate it soo much.
      Is it because it isn't scary enough?
      😆

  • @pccorrections4988
    @pccorrections4988 Před 3 měsíci +1

    Resident 6 was designed to be played like the CGI movies with the slides, trick shots, fancy combatives, ect. Instead of the idea of the 10th series is supposed to be the exact duplicate of the 1st. When you take that mindset the game opens up a completely different dimension for you to enjoy...✌🏿

  • @vipset87
    @vipset87 Před 2 lety

    its 8 bux on psn right now. the only resident evils ive played are 1 and 2 on ps1 and couldnt stand that slow combat. played RE5 and never played past the 1st level. will i enjoy 6? i played 5 mins on psnow when i had it and didnt find it so hard

    • @SSJdavey
      @SSJdavey  Před 2 lety

      Its not difficult its just a fun game, for £8 it's definitely worth it!
      Give it a go, some people swear by it and really love the game. It's not what I look for in RE but if you want action with stupidly fun rolling thrown in then you'll enjoy it. My advice would be to play through coop if you can convince a friend to drop the cash too. Its so much better that way

  • @ephemeral1755
    @ephemeral1755 Před rokem +1

    I know this game is so stupid but the mercenaries on this one was the one I enjoyed the most. Makes me really feel bad that Wesker wasn't in it considering the combat itself is so enjoyable. 😂

  • @nunyabiddeness6544
    @nunyabiddeness6544 Před měsícem

    My biggest problem with this game is that if RE wanted to transition away from horror/action to just action, what about this game makes it worth playing over any of the dozens of other, better over-the-top action games, especially platinum games like DmC and Bayonetta?

  • @chipdouglas1420
    @chipdouglas1420 Před rokem +2

    Resident evil 6 has the best mercenaries but the story line has little replay value.

  • @avocadothecat
    @avocadothecat Před 2 lety +4

    Dang I feel you
    I am at Adas Campsign but I honestly don't want to play any more.
    I feel so burnt out -.-
    Leon Looks gorgeozs tho.
    all hail Leons ass

    • @SSJdavey
      @SSJdavey  Před 2 lety +1

      Even as a straight man I can still admire a good set of buns 😂

  • @tripleadog5868
    @tripleadog5868 Před rokem +2

    Re6 cons
    No weapon customization
    No inventory management
    Way to many qte
    Re6 pros
    Best cross arrow
    Best movement
    Best gunfu/deez hands

  • @damsen978
    @damsen978 Před rokem

    I'm gonna play this today for the first time in co-op with a friend. I'll test out what you said at 16:20 with what you start first with. So i'm going to start in this order Chris > Jake > Leon

    • @SSJdavey
      @SSJdavey  Před rokem +1

      Let me know what you think 👍

  • @A.Useless.Goddess
    @A.Useless.Goddess Před rokem +2

    my 12 year old self had an absolute blast with this game

    • @SSJdavey
      @SSJdavey  Před rokem

      At 12 I would have loved it too! I loved it on release and I would have been in my late teens early 20s I guess 😅

  • @WildWest83
    @WildWest83 Před rokem +1

    I like that you're being balanced and fair to this game. To me, I think RE 6 gets unfair criticism and although this won't be a popular thing to say, I hated RE 7 and 8 more than 6. RE 6 simply was so much that it wasn't one particular coherent story. It had all those campaigns when it should've remained maybe two campaigns at most. Leon and Helena's campaign was easily the best because it was an homage to the original RE style games. I thought the Chris and Piers campaign was useless to the overall story as was Jake and Sherry's. I think doing the Leon and Helena story with maybe some overarching story with Chris/Piers and Jake/Sherry into different chapters would've been better. Maybe make Leon and Helena's campaign slightly longer but have interaction from the other characters at different points in the story. I absolutely enjoy RE6 these days although one thing I hated about it was the darkness because even at max brightness, you still can't see in certain environments within the game. I wasn't a fan of where Resident Evil went with the whole Texas Chainsaw Massacre wannabe bayou cannibal story of part 7. Only to be outdone by the awful werewolves/vampires in Resident Evil Village. Capcom has strayed too far away from a straight forward, simply zombie game to something that doesn't even resemble a true survival horror game. I hope with RE 9 they choose to go back to their zombie roots and kill all the unnecessary nonsense.

    • @SSJdavey
      @SSJdavey  Před rokem +2

      Tbf, judging by the comments I get, it seems the audience is split on 6. Some feel the same as you, enjoying it more than 7 & 8, others fall more on my line. There's no right or wrong it's your own preference 👌
      For me it doesn't matter what enemies I face as long as there's lore to explain how they can possibly be created (even if its absolute insanity) for me its the gameplay itself and if it sings to me I'll like it, I really enjoyed 7 & 8 but I can see why its not for everyone

  • @senior2010
    @senior2010 Před 2 lety +1

    its cooperative mode was incredible I don't know why... I played on several occasions with my girlfriend and friends...
    I was thinking of buying it on my ps4, but I don't know if I will have that same experience..

    • @SSJdavey
      @SSJdavey  Před 2 lety +1

      If you have positive memories of it you probably will have a great time, all depends on the company I guess

    • @senior2010
      @senior2010 Před 2 lety

      @@SSJdavey After months and you keep replying comments fast xD. You convinced me, I'll give it a try. thank you

    • @SSJdavey
      @SSJdavey  Před 2 lety +1

      @@senior2010 I appreciate people sharing their opinions, thoughts etc, it would be rude for me to ignore them 👍
      Hope you have a great time with re6 👍

  • @damienkrawczuk1435
    @damienkrawczuk1435 Před rokem +1

    No it doesn't deserve the hate, yeah it's experimental but because of it, it stands out, I'd love to see a part 2 to it that leads into RE: Revelations 3, so many potential 'what if' story beats, but I didn't think it's as bad as everyone makes it out to be

  • @1angelicdemon1
    @1angelicdemon1 Před 2 lety +1

    5:16 that actually gave me a chuckle

  • @sangheilicommander1056

    I do think this game excels as a co-op tittle. I wish you had a bit more weapon variety / customization like in re5. But gameplay wise I really liked each campaign. I loved Jake and sherry's campaign. My only issue is the game doesn't tell you how to do the special melee stuff as jake. I didn't know until the VERY FINAL ACT when the game actually gives you a tutorial on it....

  • @GottaBeMurph-V2
    @GottaBeMurph-V2 Před 7 měsíci

    I think you nailed it, I bought this game day 1 & I was pretty much one of the only people that loved it (around me) at the time. I remember the original bugs and how annoying/ different the gameplay was from the series, some segments were very frustrating & overall the presentation didn’t make much sense, but playing all 3 campaigns & then unlocking Ada’s story was *chef kisses*. I still think Chris has one of the worst stories while Leon was the best and Jake’s was too short. My biggest criticism came from the poor camera and the healing / ammo system. Then there’s the multiplayer that didn’t bring much to the game & took up a lot of storage space. Regardless I love that it was overtly ambitious coming from Capcom and was such a stinker, it inspired them to make RE7 & 8 and the remakes. Overall I think people were too critical of this game.
    My favorite of the RE series is 5 simply due to the variety of single to co-op going seamless and the game being highly entertaining.
    Final thought: Ironically, I applaud Capcom for not releasing the stories as DLC, however, if these had been DLC packs, people most likely would’ve appreciated it more. Season passes were big money at the time & would’ve done well, BUT WE GOT IT INCLUDED IN THE BASE GAME. truly mind blowing how overtly criticized it is.

  • @SaoriDunkelheit
    @SaoriDunkelheit Před 2 lety +3

    Man if only people could respect others opinions. I think it's fair to say RE6 was a *great game*, but not a great *Resident Evil* game. For one RE6 has the best controls I can think of. It's smooth, responsive, and I don't feel any clunkiness holding back my skills. I'm also a sucker for well done 3rd person immersion and RE6 is like, pretty good at that. The UI is pretty good and allows for great customs. Just the fact that I can dodge in such a unique way and have cool melee combat balanced around stamina management is great. The game, is good. But unfortunately it isn't a good Resident Evil game. The problem is more so on identity than quality. The characters and unique enemies like Mr Urgok is what makes the moments memorable anyway, and most of the characters come from the original RE. So like, it's complicated. The quality is undeniable. But the lack of execution of the identity is also undeniable. I think the reason the game is mostly 50/50 in the public eye is people either compare it to other games or not, when it's clear the game tries to be it's own thing while keeping an identity.
    Man video games are so controversial. The drama... Anyway great video. I like RE6 a lot. (Thank Sherry and Jake for that honestly, they are the stars of the game IMO.)
    But I can see why it's not a good RE game, and that's exactly why I wish it was just called Biohazard... It would be more fitting.

    • @mudfightmaster4275
      @mudfightmaster4275 Před 2 lety

      finally someone with the same idea as mine, its a great game! but ppls see it bad because they expect a good ole RE gameplay which ofc 6 lacks of it

    • @mudfightmaster4275
      @mudfightmaster4275 Před 2 lety

      if its not a resident evil game id bet the reviews would be high, and the fans would say "this is a great RE like game"

  • @timgonzales2891
    @timgonzales2891 Před rokem +2

    I Have more fun* playing 6 than 7. Is it objectively great? No. But it's also not an abomination.
    I love the combat. It's like arkham meets call of duty lol.

  • @nd_kui1772
    @nd_kui1772 Před 10 měsíci +2

    I don’t see how Leon’s campaign is the most liked. Holy shit it’s soo boring. The zombies don’t even react properly to being shot. It’s like they have no stagger when being shot. Even the shotgun feels weak because of this. It’s soo unsatisfying fighting 15 zombies at a time that don’t feel good to shoot at and even if you kill then there seems to be an Infinite source of zombies. Killing zombies that respawn as soon as they die is no fun, and shooting them is no fun already. God is the catacombs section so boring. Then 70% of his campaign is a boss fight of a guy that just won’t die. And not only that, you can LITERALLY just run past 60% of the encounters. This applies to the whole game but Leon’s is where this is the most do able. Knowing you can just run past zombies and skip everything, and knowing that zombies might be infinitely respawning only makes you want to just run past shit anyways. The upgrade system is ass too. God this game is bad, but at least we get some cool cutscenes.

    • @SSJdavey
      @SSJdavey  Před 10 měsíci +1

      Got to agree with you; the cutscenes are pretty damn good

  • @malonated_muslim7646
    @malonated_muslim7646 Před 2 lety +1

    I didn’t like any part of the game and I can’t say I even remember the story. What i did like most about the whole fiasco was they had RE 1,2 & 3 as extra content when I got the deluxe version. The RE 2 version even had the unlimited ammunition code so I was Ecstatic.

    • @SSJdavey
      @SSJdavey  Před 2 lety

      Thats awesome! I didn't realise it came with those

  • @xero1152
    @xero1152 Před 3 lety +8

    re6 was one of my fav re games I hated 4 and 5 tho the rest are really good I hope they do a story thing for 9 like with this
    Thing is all story’s are way to short I beat 2 story’s in one day I beat Chris and jake the day after beating Leon
    I hated the drive things but the shoot scenes
    they were fine and the bosses look amazing especially the final fight for Leon and this was the first re game I ever played and now 9 years later I played it again on ps4 it was so good

    • @SSJdavey
      @SSJdavey  Před 3 lety +1

      I think there's something there, if it's your first experience with the franchise I wonder if the other games feel off 🤔
      I bet there's a host of people that feel the same! Nostalgia is also a massive factor here too

    • @xero1152
      @xero1152 Před 3 lety

      @@SSJdavey well no it was the first I played I watched re before playing the first re game I ever saw was the og 2

    • @SSJdavey
      @SSJdavey  Před 3 lety +1

      @@xero1152 seeing is very different from playing tbf

    • @xero1152
      @xero1152 Před 2 lety

      @@SSJdavey well now I think about it re7 was the first re game I played

    • @umairashraf5167
      @umairashraf5167 Před 2 lety

      @@xero1152 that explains a lot lol

  • @alissacrowder9857
    @alissacrowder9857 Před 4 měsíci +1

    People may say i lick capcomps boots but this was one of my favorite resident evil games because of all the story and co op, i get why people dont like it but the sheer amount of hate it gets is kind of sad, cause yes it could be better absolutely but it really wasnt that bad of a game or i didnt think so.

  • @joshuanelson6795
    @joshuanelson6795 Před rokem +2

    Thank you for calling out the absolutely horrendous upgrade system in this game. RE6 gives you so many unlockable perks and abilities but only allows you to use three at a time? Why? Once you find the three upgrades you want most, the others become entirely meaningless, as do the skill points you keep collecting. But I suppose this doesn't even matter because like you said, most of the upgrades don't have any noticeable effect in the gameplay. I fully upgraded my firepower and melee but neither had any noticeable impact. Sadly, this awful system is just one of the game's many problems.

    • @SSJdavey
      @SSJdavey  Před rokem +1

      It seems like they put alot of work into implementing a system like this and then forgot it is supposed to change the gameplay 🤦‍♂️

    • @joshuanelson6795
      @joshuanelson6795 Před rokem

      @@SSJdavey One of the only upgrades that made a noticeable, positive difference was the stamina boost. However, as I recently discovered with my friend, the upgrades don't apply to the second player. If you play co-op, player two has to unlock everything all over again. It's beyond poorly designed and I'm surprised more people don't call it out.

  • @hypersonicattack
    @hypersonicattack Před rokem +1

    I think Leon’s campaign was great, and the overall combat is the best we’ve ever got. Sure Chris and Jake campaigns had a pretty bad build, but the game is overall not bad at all and the hate is very undeserved.

  • @prantoislam5529
    @prantoislam5529 Před rokem +1

    I never cared about the co-op. For the single player. Well, it was fun. I did enjoy it, I don't feel like its a guilty pleasure. I did enjoy it and think it was good and well made. The story was nice. It is not the best, but it is within my top 5 re games

  • @affanmahdhir1793
    @affanmahdhir1793 Před rokem +1

    I played this with a friend who has never played RE game before, this is his first RE games, and he absolutely loves RE6. I had fun too as the mechanics is free,fluent, but the problem is, it made the game too easy. The skill tree build also makes characters OP. I enjoy seeing the RE heroes wreck dead ass in the movies, but i would like to play something somewhat challenging in the game. My point is, as a game, RE6 is an awesome 3rd person shooters, but as a RE survival horror? Dont kid me, this game is anything but scary.

    • @SSJdavey
      @SSJdavey  Před rokem +1

      The movement etc is mega fun but like you stated its anything but scary , the only fear I had was how stupid the t-rex transformation was 💀

    • @affanmahdhir1793
      @affanmahdhir1793 Před rokem

      @@SSJdavey after decades of making monsters from animals and insect they finally ran out of genuine monster designs and made a zombie t-rex blob

  • @saimalishahid1406
    @saimalishahid1406 Před 6 měsíci

    Coming back to this review after 2 years and having putting 600+ hours into the game, I must say that the fairness and genuine honesty in this review is still admirable, even though I now disagree a lot with many of the negative points presented.

    • @SSJdavey
      @SSJdavey  Před 6 měsíci

      600+ hours is wild! Is that tens of runs through or did the multiplayer grab you?

    • @saimalishahid1406
      @saimalishahid1406 Před 6 měsíci

      @SSJdavey Campaign mostly. Although I do enjoy people jumping into my runs. They don't always finish the run with me, but when they do, it is a special moment and feeling. However, currently, there are more hackers and trolls than there have been just recently.
      I keep playing the game's campaign because of it having multiple campaigns and each of them individually being bite-sized (the most one can last is 6 hours). This means that there is variety and time efficiency. It also greatly helps that the bite-sized campaign has some of the best, deep, and intricate combat machanics for a third-person shooter even to this day (even now, I keep learning new things within the game and skills and techniques to become and even better player than I already am).
      That, along with each campaign having at least a minimum competent baseline of a story with a start, middle, and end, makes it feel like I'm actively playing a movie as opposed to just watching one (again thanks also in great part to the amazing and highly involved combat system). That experience is also made in some part possible due to its competent graphics and presentation, which still hold up to this day. It all makes the game a quintessentially repayable game with a minimum of everything and a decent bit of things that make it special and unique and give it an attractive character to keep coming back to and draw its entertainment from.
      All this, and I haven't even really started to really sink my time into mercenaries as the main mode I play in the game.