24. Rigging an entire character

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  • čas přidán 28. 08. 2024
  • In this series of 38 tutorials you will quickly learn all the basics of working with the software.
    The tutorials are organized in seven sections and were designed to be easy to follow, clear and to the point.
    Basic Interface
    videos 1 to 4
    In the first part, you will learn the overall interface, how the layer structures work, what is the logic of the timeline, how you can animate already created characters and how to export your animation.
    Basic rigging with bitmaps
    videos 5 to 12
    In the second part, we will show you how to create a puppet from a Photoshop file. You will learn how to prepare the illustration, create a basic skeleton and even create distortion meshes and Smart Bones to animate expressions easily.
    Basic Animation
    videos 13 to 15
    In the third part we will cover concepts about movement, how to use different keyframes types, why and how to use the graph and even create cycles of animation.
    Vector Drawing
    Videos 16 to 21
    Once you know all the basics of working with images, we will move to the vector drawing tools coming with Moho. In this fourth section you will learn everything related to the drawing and filling tools, the basics of masking, the power of Liquid shapes and, finally, how to draw an entire character in Moho.
    Rigging Vectors
    videos 22 to 26
    The fifth section will show you the difference between rigging vector and images, how to set up Smart bones for vector, rigging and entire character, creating Vitruvian bones and animating the vector character.
    Animating Backgrounds
    video 27
    With all that done, in the sixth section we will move to set up our background. You will learn how to create parallax to give more depth to your scene, use the camera tools and even add automatic wind to your scene.
    More tools in detail
    videos 28 to 38
    Finally, we will cover other tools that can be very useful for your characters and scenes, such as the different options of the timeline, controlled bones, the powerful particle system, frame-by-frame layers, automatic physics, scripts, actions, references, quad meshes, brushes and layer comps.
    You can download the necessary files here: bit.ly/MohoCou...
    Character and props illustrations made by Óscar Chávez. Background illustration made by María Pareja.
    For more information about Moho, visit www.mohoanimat...
    For tutorials about the new Moho 14 features, please check this playlist:
    • Moho 14: What is new? ...
    Do you have questions or need feedback? Join our Official forum:
    www.lostmarble...
    and Discord server to share your work and discuss ideas with the Moho community!
    lostmarble.com...

Komentáře • 46

  • @mohoanimation
    @mohoanimation  Před 3 měsíci +1

    This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
    czcams.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html

  • @Kaelarts_vt
    @Kaelarts_vt Před 11 měsíci +5

    Never been this early to an upload, heck yee!! I'm so glad that y'all are putting together not just feature presentation videos but also character creation process videos for the *current* version.

  • @SonHoangThai-qb1tn
    @SonHoangThai-qb1tn Před 6 dny

    2.2: xương chính 00:35
    2.2 xương phụ: 02:00 (alt + click vào xương gốc)
    +)2.3 tinh chỉnh xương 02:12
    +) 3.1 chọn Bind Point (I): 04:36 (alt + click vào xương, khoanh vùng bộ phận)
    3.2 gán đối tượng: 04:36
    4 điều chỉnh hệ thống xương: 14:40
    5 tinh chỉnh: sử dụng smart bone: chọn frame mới, sử dụng point transform để kéo thả, tinh chỉnh cho chuyển động tự nhiên nhất

  • @Thematafata
    @Thematafata Před 4 měsíci +4

    Not to mention it was never described, why we have to seperate a character's hands from their arms and their legs from their body when designing a vector based character.
    It just appeared in this video, the character suddenly had those body parts seperated and thus your result looks different from mine and my rig keeps getting distorted

  • @conservativeliberal
    @conservativeliberal Před měsícem

    what a great tutorial actions always seemed so scary but this really simplified it

  • @99centfacts82
    @99centfacts82 Před 4 měsíci +2

    Good god this is such a headache. So difficult. I thought this software was supposed to be easier than others

  • @Sithlordx
    @Sithlordx Před 4 měsíci

    I was very confused about vector rigging this clear all doubts thanks < 3

  • @OriasRofocale
    @OriasRofocale Před 8 měsíci +4

    Don't get cute and try and give the actions an additional names. "right calf bend" will break the whole thing. Just go with the name it auto generates! However, if you did this you can still save the animation by just renaming the action to exactly match the bone name.

    • @mohoanimation
      @mohoanimation  Před 8 měsíci +1

      Yes! Smart actions are connected to the bones by their name. If you change the name of a bone, you will have to also change the name of the action (and vice-versa) to keep them connected.

  • @reemopeidafriends
    @reemopeidafriends Před 25 dny

    9:35 instead of doing that it folds in on its self and the folded part becomes white how do i fix that?!

  • @wheelharp
    @wheelharp Před 8 měsíci +1

    Great tutorial. THank you! I have a question why it's always frame 96 for smart actions?

    • @mohoanimation
      @mohoanimation  Před 8 měsíci +2

      The length of the action defines the "resolution" of the animation. The more frames you have, the more inbetweens the software will have to show while the smart bone is being used.
      There is no rigid rule for it, but 96 is a good number. It's a good amount of frames and the action is still fully visible on the timeline, so you avoid scrolling horizontally.
      If you create an action with, let's say, only 10 frames, the movement of the character will look cut, jumping from one frame to the other (You can do a quick test with a new action and will notice what we are talking about).
      Now, you can also take advantage of using less frames. For instance, for creating music equalizer bars that grow step by step without any inbetweens.

    • @wheelharp
      @wheelharp Před 8 měsíci +1

      @@mohoanimationthank you so much for quick answer! Love Moho. Purchased it on BF sale and very happy with it!

  • @MrJackson88
    @MrJackson88 Před 9 měsíci

    How to change size to the purple frame?

  • @phungKim-dw9ib
    @phungKim-dw9ib Před 4 měsíci

    The vectors ưe created in lesson 21 didn't include the leg, how does I suppose to seperate it from the body?

  • @aupat.c.9624
    @aupat.c.9624 Před 3 měsíci

    Great tutorial!
    Can you please guide me on what should be the work flow if we want to have character urned 360 degree. Should we do it within the rig setup?

    • @mohoanimation
      @mohoanimation  Před 3 měsíci

      You can check this webinar ☺ czcams.com/video/MrW-Iu_b8bc/video.html

  • @ManBro25
    @ManBro25 Před 7 měsíci

    At min 15:00 It's evident that the feet are planted in the ground, but you will notice that if you move the hip bone upwards, the feet will no longer be planted on the ground. This video didn't show this important detail, but I was able to solve it even thought I didn't understand exactly why my method worked out. Feeling realy confused.

  • @AhmedIbrahim-mv4kd
    @AhmedIbrahim-mv4kd Před 2 měsíci

    I'm so confused! in tutorial 21 it didnt seprate the hands and arms and now im stuck having to do it all over again from 21! is there a way to fix this?- from an egyptian user

  • @Aneliss.A
    @Aneliss.A Před 3 měsíci

    I can't enable bind points tool, it looks fade and I didn't understand what's wrong. Please help

  • @AdrianArgentina-nd7rg
    @AdrianArgentina-nd7rg Před 8 měsíci

    Great 👍

  • @Thematafata
    @Thematafata Před 4 měsíci

    I think it should've been explained beforehand, how to make an actual simple rig for a character before getting into advanced things like this.
    I have seen the tutorial on rigging Copper, but it doesn't help when Copper's rig appaerantly isn't as advanced as Kusi.
    I'm getting no option to link her head to her head bone no matter what I do, not to mention, I don't understand why part 24 is centered around rigging and part 23 is centered around smart bones, when it obviously should be the other way around, since Kusi is completely rigged up in part 23, where as part 24 teaches you how to rig her up...

  • @reemopeidafriends
    @reemopeidafriends Před 26 dny

    how do you put layers and groups into a bone layer?

    • @mohoanimation
      @mohoanimation  Před 26 dny

      @@reemopeidafriends just drag them and release on top of the group/bone/particle/switch

    • @reemopeidafriends
      @reemopeidafriends Před 26 dny

      @@mohoanimation Oh...guess i'm a dummy lol- also love the tutorials! super easy even tho i cant understand whats going on tho but nice program! i might use moho to make a show one day

  • @SuspendedLogic
    @SuspendedLogic Před 8 měsíci +1

    Why frame 96?

    • @stnexile4979
      @stnexile4979 Před 2 měsíci

      It's the 4 seconds mark.
      1second = 24 frames
      4s = 96 frames

  • @radovan_mladic
    @radovan_mladic Před 3 měsíci

    Can you make bones solid instead of just outlined? It`s hard to see them like this especially when they are upon background with the same color.

    • @mohoanimation
      @mohoanimation  Před 3 měsíci

      You can change the default color of the bones going to the Preferences -> Editor Colors -> Object.
      You can also assign specific colors to each bone by using the Select Bone tool and picking one of the available colors on the toolbar.

  • @edikodik4103
    @edikodik4103 Před 11 měsíci

    Cannot find 'Depth sort' tab in layer settings to 'enable animated layer order' in Moho Pro 14

    • @mohoanimation
      @mohoanimation  Před 11 měsíci +1

      Be sure you select a Group or Bone layer

  • @DonTNguyen
    @DonTNguyen Před 11 měsíci

    Hi for target bones when I go to the bone constraint menu it's not showing me the target list like yours. I'm using the Demo version.

    • @DonTNguyen
      @DonTNguyen Před 11 měsíci

      I had to close and restart Moho for it to show up! Thanks for these tutorials!

  • @Mrpaul20
    @Mrpaul20 Před 10 měsíci

    I am having an issue
    I created bones for left and right leg separately but when i manipulate bones for animation the other leg is also distorting with another
    how to make separate animation for both the legs?

    • @shimaakhaled7095
      @shimaakhaled7095 Před 6 měsíci

      Make sure the other leg's points isn't connected to the right leg

    • @doione
      @doione Před 6 měsíci

      check the bone strength option

  • @kklaopo
    @kklaopo Před 11 měsíci

    Hi, is there a way to make the pin bones bigger? so we can easily see it.

    • @mohoanimation
      @mohoanimation  Před 11 měsíci +1

      Check the Preferences > Layers/Objects > Bone Display Width

  • @reemopeidafriends
    @reemopeidafriends Před 26 dny

    it dosent give me the bind tool

    • @mohoanimation
      @mohoanimation  Před 26 dny

      @@reemopeidafriends be sure you are on frame zero. If it is still not working, we recommend you to join our forum and Discord server and ask there

    • @reemopeidafriends
      @reemopeidafriends Před 26 dny

      @@mohoanimation i dont have discord

    • @mohoanimation
      @mohoanimation  Před 26 dny

      @@reemopeidafriends the forum is a good option too ☺ lostmarble.com/forum

    • @reemopeidafriends
      @reemopeidafriends Před 26 dny

      @@mohoanimation Hmmm i'll see if i can try it!

  • @alvideos2145
    @alvideos2145 Před 4 měsíci

    "Heres how to add bones..... you add a bone" BRO, you already skipping ahead, HOW DO I GET the add bone layer open? I have my character, i DONT HAVE those bone things at the top to add.

    • @mohoanimation
      @mohoanimation  Před 4 měsíci +1

      This is is the video 24 of the course. Be sure to watch the entire playlist in order: czcams.com/video/CLqZOY1M45Q/video.html

  • @kizzybits1675
    @kizzybits1675 Před 5 dny

    This is an awful tutorial! Especially when it comes to binding "You can do this---but nah lets do it later if we need to" broke my whole model. you need to explain why and why not we do specific things!