22. Rigging vectors vs Rigging images
Vložit
- čas přidán 21. 07. 2024
- In this series of 38 tutorials you will quickly learn all the basics of working with the software.
The tutorials are organized in seven sections and were designed to be easy to follow, clear and to the point.
Basic Interface
videos 1 to 4
In the first part, you will learn the overall interface, how the layer structures work, what is the logic of the timeline, how you can animate already created characters and how to export your animation.
Basic rigging with bitmaps
videos 5 to 12
In the second part, we will show you how to create a puppet from a Photoshop file. You will learn how to prepare the illustration, create a basic skeleton and even create distortion meshes and Smart Bones to animate expressions easily.
Basic Animation
videos 13 to 15
In the third part we will cover concepts about movement, how to use different keyframes types, why and how to use the graph and even create cycles of animation.
Vector Drawing
Videos 16 to 21
Once you know all the basics of working with images, we will move to the vector drawing tools coming with Moho. In this fourth section you will learn everything related to the drawing and filling tools, the basics of masking, the power of Liquid shapes and, finally, how to draw an entire character in Moho.
Rigging Vectors
videos 22 to 26
The fifth section will show you the difference between rigging vector and images, how to set up Smart bones for vector, rigging and entire character, creating Vitruvian bones and animating the vector character.
Animating Backgrounds
video 27
With all that done, in the sixth section we will move to set up our background. You will learn how to create parallax to give more depth to your scene, use the camera tools and even add automatic wind to your scene.
More tools in detail
videos 28 to 38
Finally, we will cover other tools that can be very useful for your characters and scenes, such as the different options of the timeline, controlled bones, the powerful particle system, frame-by-frame layers, automatic physics, scripts, actions, references, quad meshes, brushes and layer comps.
You can download the necessary files here: bit.ly/MohoCourseFiles
Character and props illustrations made by Óscar Chávez. Background illustration made by María Pareja.
For more information about Moho, visit www.mohoanimation.com
For tutorials about the new Moho 14 features, please check this playlist:
• Moho 14: What is new? ...
Do you have questions or need feedback? Join our Official forum:
www.lostmarble.com/forum/inde...
and Discord server to share your work and discuss ideas with the Moho community!
lostmarble.com/discord - Krátké a kreslené filmy
This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
czcams.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html
Great tutorial Chad, Thank you man!
Chad youre the man i just bought all your moho courses on udemy
These tutorials are great but I wish there were some better continuity between individual videos. The last video, you told us not to bother making the hand a separate layer from the arm, and yet here it is already so.
🤩🤩😍😍😍😍 this software is like my dream came true.
I was wondering why you didn't just layer bind the hand in the vector image, but then you acknowledged doing that would have netted the same result as the point binding you did.
7:48 at this im not getting the create smooth joint option selected for some reason could you help me out
The manual made it seem like Point Binding is a little outdated: Is there a reason to use it instead of bones that use region binding?
There are different methods of binding: Flexi-Binding, Point Binding and Layer Binding. A single rig can use and mix all of them.
Usually, Flexi-Binding works for soft shapes that bend smoothly. Layer Binding works for binding entire layers to a single bone, like a mouth switch layer, for instance. Point Binding works well when you want one or more points to follow a specific bone, but keeping the rest using Flexi-binding.
I'm curious ... what exactly is the purpose of "Linking" bones? I've seen it mentioned on more than one video - but I've yet to see any explanation of why I should do it.
By default, all the layers inside of a bone layer will be affected by all the bones. This means, for example, that if you rotate the bone of the head, the arm is going to move too.
With Link bones, you select the arm layer, for example, then select the bones related to the arm and then link them. By doing that, you are telling the software the arm is going to move only when the arm bones move, ignoring any other bone.
@@mohoanimation Ahhh... this makes sense. Thanks for the quick response.
hi, i'm curious if a bitmap based rig needs to be rigged differently than a vector based one? also, are there pros and cons to bitmap/vector besides the fact that vector can be scaled up without becoming blur, and the auto boiling?
Yes. The transformations over bitmap affect the pixels, so they won't be as flexible as vectors. Now, using bones, meshes and curvers you can do a lot over images! Be sure to check the rest of this course to know more ☺
I downloaded this tutorial and it has some project and source files which is helpful. However this lessons project file isnt included which isnt so helpful ad it would be good to follow along in moho (as indicated in the tutorial). Can you include this file in the download?
Also the next lesson (23) jumps from drawing the character to a fully rigged character where you have to correct some arm issues. Its a great course so far all the same.
when i just drew out the bones it was moving only the bones not the arms! what am i doing wrong?
Be sure the arm is inside of the bone layer and that the bones have enough strength
7:48 at this im not getting the create smooth joint option selected for my image
For that option to work, the bones need to be as extended as possible. If you can't do that with your illustration, try the Link layer to bones option instead
@@mohoanimation I tried but still not get the output you did in the video
Please guide me it was an insane feature I loved it in moho 14
I don’t have the link bones button aaaa
This button is only available on version 14. If you are using an older version, you can try with Use selected bones for flexi-binding, under the Bone menu
Chad 💪
These tutorials suck, dude just uses shortcuts that us beginners don’t know
This is the video 22 of 38. Be sure to check the full playlist in order to learn and apply all the concepts ☺
czcams.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html&feature=shared