Findings Timelapse - Concept art in Blender
Vložit
- čas přidán 28. 06. 2022
- A quick one this time, inspired by the work of Max Hay.
Saw his recent tutorial and wanted to try out building something out of simple primitives that jjust got more and more complex.
And as always:
Thanks for all the support so far!
Done in Blender!
Hope you like it. Please consider subscribing
To see more please visit:
www.artstation.com/vinman99999
/ osvaldo.pasillas
Love how vibrant and tropical the end result looks, overgrown architecture is a guilty pleasure of mine!
Another great piece. Well done! One small feedback though, you didn't take into account the wetness of the rocks submerged in the water, so the water looks a little bit like resin in those areas. Otherwise the shading looks perfect.
That's true!!! Totally forgot! Thanks man, keen eye! :)
thank you, i learned a few tricks from watching this beautiful timelapse
Happy to hear!
Another great artwork! I love this! If you don't mind me asking, are you using Quixel assets? if you are, which license do you have? I have been thinking about using quixel assets but I am very unsure what license to buy. anyway, great job!
4:26 not sure if this will work for this situation but I remember happening to my character model as well whenever I use sub div and the way I fix is to go to edit mode, select everything, and then press m to merge and press distance
increible, tus videos me llenan de inspiracion, desearia que algun día subas tutoriales a detalle, me gustaria saber como exportar los renders para editarlos en photoshop con esa facilidad con la que lo haces, saludos
really nice execution - well done
Thanks a lot
GENIAl... tengo una pregunta ¿como se llama el addon de donde sacastes las piedras en el minuto 3? saludos desde Colombia!
can u make one full tutorial?
How can i learned Environment modeling in Blender?
For games.
op 🔥
btw how did you make the water shader cause it looks super cool
hey, I can give you the material max hay uses- In principle BSDF, musgrave texture into bump into normal for the water ripples. Specular up, roughness down, transmission 1.0 if you want. Also, a principled volume or volume scatter into volume as well. For an extra detail make sure you make your assets that are protruding out of water, a little bit darker and smoother in the areas near and under water to make them look wet.
@@exorcist3d99 thanks a lot 🙏
any image link of the setup?
@@kaydee1247 czcams.com/video/dluRMWOiawo/video.html&ab_channel=MaxHay
Around 10 minutes he covers it!
What are those rock assets you have?and the leafs and trees?
Where are they from?
Assets from megascans, trees from botaniq addon
do you have any course for step by step tuts?
Not at the moment, sorry
where i can find this interface preset?
You can’t, it’s custom
Can u plz link the wall textures below plz plz 🙏 💗
I can’t, just get on quixel megascans
Are those trees free
No, it's the Botaniq addon