TUTORIAL - PART I - HOUDINI VELLUM GRAINS ACTIVATION

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  • čas přidán 19. 09. 2019
  • Hello all, as promised, this is vellum grains activation part 1 of the tutorial series.
    Link to the Vellum grains experiments video
    • HOUDINI VELLUM GRAINS ...
    Project HIP files here: gum.co/KSHWZz
    Link to part II
    • TUTORIAL - PART II - H...
    Please like, share and subscribe and don't forget to click on the bell icon for notifications.
    Please stay tuned for more tutorials on this series.
  • Krátké a kreslené filmy

Komentáře • 53

  • @ThomasKlyhnChristensen

    Thank you for these! great tutorials :)

  • @mhze
    @mhze Před 3 lety +1

    I love this kind of tutorials!, that teach how to make a full project
    could you please make more tutorials like that?

    • @resilientpicture
      @resilientpicture  Před 3 lety +1

      Thank you. I sure will try and do start to finish tutorials.

  • @ol1175
    @ol1175 Před 4 lety

    Thanks a lot, really useful

  • @twc3715
    @twc3715 Před 4 lety

    Thanks s lot! Very useful video

  • @fredericcolin8469
    @fredericcolin8469 Před 4 lety +1

    hey hey, thank's for this tut !!
    question : on the attr wrangle ; why do you put i@stopped=3 (why 3) ?
    thank you !

    • @resilientpicture
      @resilientpicture  Před 4 lety

      You are welcome and thanks for watching. The stopped attr is from houdini documentation. www.sidefx.com/docs/houdini/vellum/vellumattributes.html
      search for stopped. I hope this helps.

    • @fredericcolin8469
      @fredericcolin8469 Před 4 lety

      @@resilientpicture THX ! yes It helps ! and from the last version of Houdini, do you suggest to make grain by the grain Op, or Vellum Op like yours ? thank's !

    • @resilientpicture
      @resilientpicture  Před 4 lety

      Well, the regular grains is very slow compared to vellum grains, I would say you would want to use vellum as much as you can unless there's something you can't achieve that can be achieved using regular grains.

    • @fredericcolin8469
      @fredericcolin8469 Před 4 lety +1

      @@resilientpicture ok great ! I will tests both technics ! thank's for those tutorials.

  • @atomboi2028
    @atomboi2028 Před 3 lety

    Is there any way to set an initial velocity for the grains at activation time? Just adding an @v attribute doesn't seem to work as it gets reset to zero when stopped.

    • @resilientpicture
      @resilientpicture  Před 3 lety

      Ok maybe you can try using SOP solver inside of dop network and inside of sop solver using point velocity node.
      You may have to use multi solve to connect the sop solver and vellum solver. Hope it makes sense

  • @badcapybara
    @badcapybara Před 4 lety +1

    Smashing tutorial! I'm just wondering, basically this is a rather regular box falloff field in Cinema 4d that is activated with 2 simple clicks. Isn't there a much quicker and coherent way to achieve the same result bypassing all the code? Maybe I'm missing something, very new to Houdini.

    • @resilientpicture
      @resilientpicture  Před 4 lety +1

      Thank you. well, currently activation using a trigger object can only be done using some sort of vex code, that could be as simple as activating particles based on force using active parameter or method in this video etc., But, this is based on my understanding of houdini. I am not familiar with C4D. I hope this helps.

    • @badcapybara
      @badcapybara Před 4 lety +1

      @@resilientpicture Makes sense. Thanks for the answer, looking forward for more! Cheers

  • @dansidi1
    @dansidi1 Před 4 lety +1

    Really nice tutorial...
    BUT
    When the particles leave the bounding object, they lose their 'activated' state and stop moving.
    How can I get those particles to stay activated even when they move out of the bounding object.
    Many thanks

    • @dansidi1
      @dansidi1 Před 4 lety

      ha ha!!
      Never mind. You covered exactly that point in the next tutorial.
      Many thanks, there are very useful tutorials.

    • @resilientpicture
      @resilientpicture  Před 4 lety

      Glad you found it. 🙂

  • @StudioOriented
    @StudioOriented Před 3 lety

    if the point number number is consistent, better use attribcopy , much faster than transfer

    • @StudioOriented
      @StudioOriented Před 3 lety

      and if it is not consistent, you can prep an int attribute , and use that with attribcopy

    • @resilientpicture
      @resilientpicture  Před 3 lety

      Thank you for the tip. Attr transfer is definitely slooowwww. :)

  •  Před 4 lety +1

    Hi can you make netflix dark matter portal scene ?

    • @resilientpicture
      @resilientpicture  Před 4 lety +1

      I haven't watched it, but trailer looks awesome and complicated. May be one day I'll give it a try. :)

    •  Před 4 lety

      @@resilientpicture czcams.com/video/mvGV0gRkd8E/video.html

  • @surendirenparthasarathy9087

    how to export the grains as alembic.

  • @bhushankandalkar3104
    @bhushankandalkar3104 Před 3 lety

    How do we export grains to c4d? I cant see the grains in the view port.

    • @resilientpicture
      @resilientpicture  Před 3 lety

      I don't know about c4d but I assume you can export as alembic from houdini and c4d can import alembic

    • @bhushankandalkar3104
      @bhushankandalkar3104 Před 3 lety

      @@resilientpicture I did but the grains are not shown in render viewport

    • @resilientpicture
      @resilientpicture  Před 3 lety

      @@bhushankandalkar3104 I honestly don't know about c4d, but are you using lite version?

    • @bhushankandalkar3104
      @bhushankandalkar3104 Před 3 lety

      @@resilientpicture I m using r21 crack

    • @resilientpicture
      @resilientpicture  Před 3 lety

      Ok, I am sorry, I can't really help you as I don't know, but I do have to point out using cracked software is illegal. Instead you can use blender which is absolutely free for anything and it's extremely powerful.

  • @IronMan-yg4qw
    @IronMan-yg4qw Před 4 lety

    can you show me how to create wet cement ?

    • @resilientpicture
      @resilientpicture  Před 4 lety

      Sure will, one day. 🙂

    • @IronMan-yg4qw
      @IronMan-yg4qw Před 4 lety +1

      @@resilientpicture it would be great if you could show it spraying like shotcrete, an pouring.

  • @starlight055
    @starlight055 Před 3 lety

    hey. somehow my points my emiting; but geo isnt vanishing after the multi-solver part :((was till just the vellum solv.) Help?

    • @resilientpicture
      @resilientpicture  Před 3 lety

      I am not sure I understand, Can you please elaborate?

    • @starlight055
      @starlight055 Před 3 lety

      @@resilientpicture ah, I fixed it! Earlier, my geo was a grains object. But there was no displacement to the geo itself. So, man's face stayed, without being moved by wind. If that makes sense.

    • @resilientpicture
      @resilientpicture  Před 3 lety

      @@starlight055 alright, sweet, glad you figured it.

    • @starlight055
      @starlight055 Před 3 lety

      @@resilientpicture :)
      Though. Question. I've been trying to figure this out:
      I want the vellum grains have a life and death. I want them to die after a certain amount of time. I'm unable to figure that out.
      Help?

    • @resilientpicture
      @resilientpicture  Před 3 lety

      Good question, grains don't have life time as such as far as I know. So you can generate an arbitrary attribute and increment it over time. Then delete grains particles based on this value being higher than a threshold. Hope it makes sense.

  • @sanjaysaho9366
    @sanjaysaho9366 Před 3 lety

    the colour code for 18 version is not working

    • @resilientpicture
      @resilientpicture  Před 3 lety

      Hello, Can you please elaborate as I just checked the files in 18.5 and it works fine

    • @sanjaysaho9366
      @sanjaysaho9366 Před 3 lety

      @@resilientpicture tq