I KNOW WHY THIS HAPPENS! Basically, when you have something like a saw or nail (that needs to be accurate for both players or else it will de-sync the enemies), it generates lag... and since ULTRAKILL is a buggy mess and jaket is a BUGGIER mess... that means that jaket will try to get every single saw's location updated so it matches the host view... YEAH... I don't even need to explain why updating 212 nails or 11 saws at once every single tick lags the game...
Cool challange
Yeah multiplayer ultrakill is a god damn mess
God Damn!
lag gaming
I KNOW WHY THIS HAPPENS!
Basically, when you have something like a saw or nail (that needs to be accurate for both players or else it will de-sync the enemies), it generates lag... and since ULTRAKILL is a buggy mess and jaket is a BUGGIER mess... that means that jaket will try to get every single saw's location updated so it matches the host view...
YEAH... I don't even need to explain why updating 212 nails or 11 saws at once every single tick lags the game...
basically what happened was