Tsukuyomi's design in this game is SO Damn Cool, Yuzuru is a bit mid but Koshimizu is such an awesome Chaos Rep imo, feels like a good climactic clash with your equal whether you go Law or Neutral.
I find it interesting how Shin Megami Tensei games have you just straight up killing foes. Most Jrpgs and many RPGs just act like you somehow knocked them out, rely upon monster enemies, or have you kill them in an unclear way. Shin Megami just has you fight to the death. Sort of refreshing and helps with the grim tone of the series.
It helps that most enemies you fight are just recyclable demons that you can just reuse between games as bosses. Adds to the monster collection aspect too.
It really just depends on the game and the enemy in question. Hell, in DQ you straight-up kill a lot of the monster bosses when you fight them, and it’s a rarity when they flee after you beat them.
I remember struggling through the whole game. 2-3 levels below each boss felt about right on normal. It was like climbing a mountain. Then I locked myself into the law path. And like ascending to the peak of that mountain I was euphoric. I could fuse anything I wanted. Suddenly my Mish mash or Odin Vasuki and random bullshit was replaced with Gabriel, Michael maria, Metatron Sandalphon and Beelzebub (as my buff\debuff slave, a trophy and little more). I then proceeded to cut a bloody path through the final gauntlet of the game with freikugel and divine arrowstorm. It was fucking glorious.
I really love this fight because it feels like a honest battle between two equals. PLus it's one of the harder Nahobino fights in my opinion, and the soundtrack slaps (but all of the Nahobino ones do). One of my favorite encounters in the game.
Kinda hope we get DLC of Tsukuyomi and Yuzuru interacting more and Tsukuyomi realizing Yuzuru is his Knowledge so he slowly keeps Yuzuru close and gets to know him and his thoughts of what kind of world should be created. Because here in the game It was a "Your my Knowledge" quick drop and their union was basically a rush marriage of convenience and why MC and Aogami was able to best them because they had more time to understand each other instead of looking at it like a business transaction
The best enemy nahobino design alongside with nahobino Nuwa. Also Tsukuyomi is really hard and unforgiving when he doesn't die in 2 turns (Who needs 2 press turns if you can create more by creating clones)
Dude, this guy wrecked my team. A barrage of 4-5 of those damn Yabusame shots...I went through half of the demons in my stock. My character thankfully survived several killing blows thanks to enduring soul and stuff like that sacrificial item from Cadaver's store. I got a Magatsuhi critical at the last possible minute when only my MC was left and actually killed him on my first try. What a boss.
I thought he was Lucifer at first, watching the protag after he gained fabulous hair powers since he basically everywhere and only talks to the protag in this game.
@Blastmole299 same here, and I especially felt strongly about it since he shows up right after you beat the Hydra and have that flashback of lucifer but alas.. it was not like that
@@meedogh9378 Some concepts and characters were rushed and definitely needed more fleshing out and screen time. It seems Atlus refuses to learn from this kind of mistakes in storytelling because SMT IV also suffered from this to some extent.
If Tsukuyomi can't forgive not even his own brother Aogami (aka Susanoo) for having different viewpoints, then did Tsukuyomi make an exception for Susanoo in other situations? Tbh, while my choice stands with humanity, I will side with Tsukuyomi and Yuzuru if I can't get the "I will create a world for humanity only" choice.
In this game you just choose near the end. Nothing is really based off your "decisions" other than 1 option that opens the 4th ending and an sidequest that unlocks a demon depending on your ending decision, you have to pay macca if your decisions through the game don't align with the ending you chose.
Aogami was created for Tsukuyomi’s plan to reenact the second kamiumi (age of myriad gods). Tsukuyomi naturally thought Aogami would follow his plans, but it seems that someone else had interfered + Aogami/Susanoo lost all his memories so he had no recollection of whatever Tsukuyomi ordered anyway. Only after you outright defy him, he expressed his shock and visible disappointment. (If you see his dialogue before you make your ending choice, he looked ecstatic and expected you to follow him)
I don't remember which SMT, but there was an optional dungeon that Raidou Kuzunoha entered, and upon fighting with the enemy your abilities got sealed one by one. You can't either summon, use item, magic or everything. The fight was so damn hard. Edited: I remember now its from one of Devil Summoner series
the only way to experience this fight while also getting the TNE (True Neutral Ending) is to play it again on NG+ with a reasonable level gap, unlike post-shiva fight where you can just 2-turn the heck outta this guy
So we’ll probably get a reworked version of this game or something down the line. It was good but just like a lot of Altus games post Nocturne and DDS, it doesn’t feel complete yet even with the dlc. Like something is missing.
@@jadak100 It is not confirmed by any means, BUT every mainline Persona and SMT (after their second entry) have gotten a enhanced version a few years after, accept for SMT IV which got a Majora's Mask esk sequel instead of a enhanced version.
It's just horribly done. The mechanics clash with each other and the story is basically just a storyboard that the director told the crew to print as is because they took too damn long on the game. The best pacing was at the Lahmu part only because it was the beginning of the game and they were generating it linearly. Even that part is a bit of a jumble because they forced a scene to get Tao in a different position later. The story itself is basically a rip of Final with the Nahobino being the new Godslayers.
Really disappointed I didn't do a run of this normally before fighting shiva cuz this boss looks awesome and I kinda just stomped tsukuyomi because of the level gap. Great fight always enjoy watching you boss battles.
I did the same thing. Shiva was a decent challenge but everything else was stupidly easy. This was my first smt game too, (played on normal the whole way too) I really want to go back and play the others
I'm not sure why you have to beat Shiva in order to get the true ending, I mean plot wise it makes sense, but gameplay wise I make the rest of the game pretty easy
Wish 5 wasn't so much of a Nocturne re-hash. It would be nice to have a SMT2/4 style story on the consoles for once that wasn't Digital Devil Saga. Strange Journey pulled off the "disconnected, altered world" theme the best since 3/Nocturne. Still, I do really enjoy 5. Strangely enough, I think I like the OST the most of all about it. It just feels like "Nocturne 2."
It feels like the story writers had no idea what the series was and were suggested to look into III and IV/IV Final and just lifted a lot of the concepts and threw them onto a storyboard and passed that as a completed and original work and some other writers had to come in to clean it up a little but gave up trying to fix the main story so they focused on the Quests. I feel like I'm the only one commenting that the Nahobino thing is just the Godslayer concept from IV Final.
Watching this before Vengeance comes out to see the possible connections Tsukiyomi has to Nahobino's new form. There are a LOT of similarities in their designs primarily the patterns on their bodies, both of them having mouth guards, both have silver hair, and lastly Nahobino's new form has his hand sword things get all curvy looking like a scythe. But hey that's just a theory.
The reason I really regret fighting shiva in ng is that after that fight, all bosses except demi-fiend just become a joke, the design of this boss fight is cool, too bad I just melt him in 2 turns at level 93
@@aldosetang9799 Hard is definitely for pros. Regular enemies can insta-kill you with crits. Can you only beat Shiva in NG+? I did every quest and am only at lvl 87. I can't even beat Zeus round 2.
@@aldosetang9799 How did you get that high? The Temple of Eternity doesn't give good XP. I did all of the side quests (just did Zeus yesterday) and I was only lvl 88. Did you farm mitama and gospels?
am I the only one who thinks Tsukuyomi's design is a bit funny looking? also, this Tsukuyomi is supposed to be at the same power he was in Japanese myth. *why doesn't he have some control over the moon phase?*
I guess the latter is because the moon phases in V affect negotiation and fusion and nothing more. If there was something akin to Bright/Dark Might like there was in Nocturne, Tsukuyomi would probably be able to mess with that
@@christopherbravo1813 Like, for example, after your turn ends, moon phase moves by 1. The higher it is, the more default damage he does, but the less effective his replicas are, and vice versa. And during New Moon, you cannot tell who the real one is right off the bat (Ongyo-ki's gimmick), and during Full Moon, he can't use the replicas, but all damage he does is doubled and he uses Omagatoki: Critical more often
I accidentally bullied the final boss. Mada and Amon both with Ragnarok, High Fire Pleroma, and Null Ice, plus Huang Long's Omagatoki: Dance for max multi-hits meant Moon-stache barely even got in a hit. Mfw that was the final boss, Goko or Tao-goddess or whatever don't even try to defend the throne. Final bosses with weaknesses are kinda dumb.
@@fnag278 Thing is, challenging bosses are a result of not having a weakness and thus no way to reliably get Press Turns. Tsukuyomi is easily melted due to having a weakness, especially on True Neutral since you would have fought Shiva by then. Tsukuyomi would be legitimately hard if he had no weakness
Weaknesses are fine but I feel like there should be more obstacles to get to the weaknesses. The battle design should also make you think about how to make the most use of the battle systems. You didn't need to pass turns or buff and debuff at all for most of this game because you could just keep hitting with the skills that hit a weakness.
Spoiler alert : Tao joins your party at act 4 after she's revived (she's "dead" at the end of act 2) as a goddess and she becomes a party member and sorta be your guide until after this boss fight (or Nahobino Nu Wa in chaos and law route) For Miyazu, she has 0 screen time literally in the main story after fairy village main quest (I'm serious),but she has a quite important role in a sidequest chain for the true ending with Khonsu and Isis tho
In law and chaos route she sticks with you. In neutral and true neutral she stops helping you as she is meant to help create, not destroy the world. Miyazu is revealed to be sick and to have been aided by Khonsu, the Egyptian branch boss, for a long time now. There is a sidequest of him trying to save her.
I took one look at this fool and thought "ok, I forsee Bufu spam in the future. Fire weakness?" High Fire Pleroma is a little powerful if you pumped magic the whole game. Do stats scale better past 100? It kinda feels like they do.
I tried to see some kind of different change but I couldn't find anything. I tried full moon & New moon as that was a SMT 3 thing to see the real oni by the shadow. Either the graphics are so bad that you cannot tell which one is apart or you were intended to have the Safeguard passive skill.
@@BuffMaister You should have a Safeguard demon with you in this game since Agility isn't a real working stat and you can miss easily with more than 100 Agility.
Specifically, he’s Tsukuyomi, Japanese God of the Moon, and brother to Susanoo, (who is merged with the MC) and Amaterasu, (who for some reason, is not in this game). All gods are considered demons because YHWH took their knowledge and threw them into the abyss, causing all gods to lose their divinity and basically be regarded as extremely powerful Demons. Thanks to Lucifer, the knowledge YHWH took is now inside humans, meaning if a God/Goddess finds a human with their stolen Knowledge, they can fuse to become a Nahobino, essentially regaining their full power and divinity from before YHWH stole it.
@@imortal333 slight correction when YHWH took their knowledge, he stored it into the Apple from The Garden of Eden. Humans gained the Old God's Knowledge by eating the forbidden fruit so when Lucifer killed YHWH humans(and their knoweldge) were no longer protected and free for the taking by the Old Gods
The 'Some Reason' is mentioned briefly- Most of the major Japanese God's are dead at the onset of the game, as mentioned by some side dialogue, hence why Tsukiyomi is in charge; He's what's left.
Tsukuyomi from Shin Megami Tensei II. The joke is that's actually Tsukuyomi's original design in the Shin Megami Tensei series since Shin Megami Tensei V gave him a new design.
I seriously thought Tsukuyomi was Neutral because he wanted to restore Tokyo to save humanity and also didn't want to kill the good demons/gods that tried to save Tokyo and humanity. I thought Yakumo was Chaos because he wanted to kill all the good gods and didn't care that Joka would also die when the "demons" got deleted. This game is horribly written.
It's not necessarily bad written, it's just a convention of the franchise. Law is about following YHWH, Chaos is about letting demons be free (and more often than not having a survival of the fittest mentality) while neutral is always about putting humans first
This boss was honestly way to easy compared to all the other ones. Like the dude is a complete joke since he doesn't hit hard with anything. On normal I least around level 85 I beat him in 3 turns. On hard yeah it would probably take a few more turns and he would do alot more but the other routes were so much tougher by comparison
Here's how I rank the Nahobino fights. Easiest to Hardest on normal. I'm playing through Hard mode now so I can't speak on that difficultly yet. 1.Nuwa 2.Tsukuyomi 3.Abdiel
@@toby8907 Tsukuyomi was the hardest for me. I did Abdiel in one shot since I unknowingly made a demon team that focused on ice attacks with fire resistances. Of course that meant I was totally unprepared against Tsukuyomi and had to grind enduring souls to get through his ultimate.
@@chrisdaughen5257 Ah, I see. Well I put Abidel as #3 because her two special skills caught me off guard esepcially her ramming attack but neither one of them killed me and I beat all the bosses on my first try and I was slightly underleveled. I wish the Nahobino fights were slightly harder though
Belphegor is a pretty decent tank for what it's worth, and Adramelech is the earliest Agibarion user. I don't get why Jikokuten though when you should have already gotten Idun
I feel like a nahobino's power is stored in their hair, because literally all of them have hair longer than the people they're made from lmao
Long hair is the sign of godhood in Japanese mythology. It's a deliberate design decision
Man, imagine if Sahori survived the whole thing... Her hair would probably reach deep down to where Atlus buried Ronde lol
Also fits with the christian elements of the series, since Samson's strength came from his hair
So they are literally Bayonetta s.
SSJ3 nod in agreement
I just realized that since Tsukiyomi is the god of the moon, he has cresent-shaped stuffs, like his scythe and mouth guard. Pretty nice
Ultrawide Kaneko Tsukuyomi isn't real, he can't hurt you.
Ultrawide Kaneko Tsukuyomi: *Fool's Voice*
Tsukuyomi's design in this game is SO Damn Cool, Yuzuru is a bit mid but Koshimizu is such an awesome Chaos Rep imo, feels like a good climactic clash with your equal whether you go Law or Neutral.
Only thing I hate about Tsukuyomi is that we can't fuse him
He's still cool otherwise
@@xyz-ld7jtThat and Tao's True Form.
We at least get Fallen Abdiel and Nuwa
@@urameshitrev1851 interesting that both Tao's true form and Lucifer's classic look are in the games data as portraits, but that's about it.
@@xyz-ld7jt yeah. Maybe he will be fusable in the eventual SMT V: definitive edition, if we're lucky
@@dantemustdie00 The game had a lot of cut content, so it's probably why a lot of scenes feel empty or rushed.
God, this theme is so good... I could watch this fight for hours just for the music
I find it interesting how Shin Megami Tensei games have you just straight up killing foes. Most Jrpgs and many RPGs just act like you somehow knocked them out, rely upon monster enemies, or have you kill them in an unclear way. Shin Megami just has you fight to the death. Sort of refreshing and helps with the grim tone of the series.
It helps that most enemies you fight are just recyclable demons that you can just reuse between games as bosses. Adds to the monster collection aspect too.
im pretty sure other jrpgs are like that too
It really just depends on the game and the enemy in question. Hell, in DQ you straight-up kill a lot of the monster bosses when you fight them, and it’s a rarity when they flee after you beat them.
Wow how special
Now that’s just a lie lol
I remember struggling through the whole game. 2-3 levels below each boss felt about right on normal. It was like climbing a mountain. Then I locked myself into the law path. And like ascending to the peak of that mountain I was euphoric. I could fuse anything I wanted. Suddenly my Mish mash or Odin Vasuki and random bullshit was replaced with Gabriel, Michael maria, Metatron Sandalphon and Beelzebub (as my buff\debuff slave, a trophy and little more). I then proceeded to cut a bloody path through the final gauntlet of the game with freikugel and divine arrowstorm. It was fucking glorious.
It sucks that law path is mad easy with block ice and phy
I really love this fight because it feels like a honest battle between two equals. PLus it's one of the harder Nahobino fights in my opinion, and the soundtrack slaps (but all of the Nahobino ones do). One of my favorite encounters in the game.
Kinda hope we get DLC of Tsukuyomi and Yuzuru interacting more and Tsukuyomi realizing Yuzuru is his Knowledge so he slowly keeps Yuzuru close and gets to know him and his thoughts of what kind of world should be created.
Because here in the game It was a "Your my Knowledge" quick drop and their union was basically a rush marriage of convenience and why MC and Aogami was able to best them because they had more time to understand each other instead of looking at it like a business transaction
The best enemy nahobino design alongside with nahobino Nuwa.
Also Tsukuyomi is really hard and unforgiving when he doesn't die in 2 turns
(Who needs 2 press turns if you can create more by creating clones)
Dude, this guy wrecked my team. A barrage of 4-5 of those damn Yabusame shots...I went through half of the demons in my stock. My character thankfully survived several killing blows thanks to enduring soul and stuff like that sacrificial item from Cadaver's store. I got a Magatsuhi critical at the last possible minute when only my MC was left and actually killed him on my first try. What a boss.
"That Time When Megaman Has To Fight Ultra Sevens"
Goko feels like he should have a predominant role throughout the story but he simply doesn't.... and that's a bit disappointing
i though he was a super cool demon
I thought he was Lucifer at first, watching the protag after he gained fabulous hair powers since he basically everywhere and only talks to the protag in this game.
Tbh that's me towards the entire story of the game. A lot of the concepts and the story itself are all very cool, just they aren't explored enough.
@Blastmole299 same here, and I especially felt strongly about it since he shows up right after you beat the Hydra and have that flashback of lucifer but alas.. it was not like that
@@meedogh9378 Some concepts and characters were rushed and definitely needed more fleshing out and screen time.
It seems Atlus refuses to learn from this kind of mistakes in storytelling because SMT IV also suffered from this to some extent.
If Tsukuyomi can't forgive not even his own brother Aogami (aka Susanoo) for having different viewpoints, then did Tsukuyomi make an exception for Susanoo in other situations? Tbh, while my choice stands with humanity, I will side with Tsukuyomi and Yuzuru if I can't get the "I will create a world for humanity only" choice.
In this game you just choose near the end. Nothing is really based off your "decisions" other than 1 option that opens the 4th ending and an sidequest that unlocks a demon depending on your ending decision, you have to pay macca if your decisions through the game don't align with the ending you chose.
Aogami was created for Tsukuyomi’s plan to reenact the second kamiumi (age of myriad gods).
Tsukuyomi naturally thought Aogami would follow his plans, but it seems that someone else had interfered + Aogami/Susanoo lost all his memories so he had no recollection of whatever Tsukuyomi ordered anyway.
Only after you outright defy him, he expressed his shock and visible disappointment. (If you see his dialogue before you make your ending choice, he looked ecstatic and expected you to follow him)
I don't remember which SMT, but there was an optional dungeon that Raidou Kuzunoha entered, and upon fighting with the enemy your abilities got sealed one by one. You can't either summon, use item, magic or everything. The fight was so damn hard. Edited: I remember now its from one of Devil Summoner series
The second part sounded like Ahriman in SMT 3
the only way to experience this fight while also getting the TNE (True Neutral Ending) is to play it again on NG+ with a reasonable level gap, unlike post-shiva fight where you can just 2-turn the heck outta this guy
So we’ll probably get a reworked version of this game or something down the line. It was good but just like a lot of Altus games post Nocturne and DDS, it doesn’t feel complete yet even with the dlc. Like something is missing.
Source? If true, that's great
@@jadak100 It is not confirmed by any means, BUT every mainline Persona and SMT (after their second entry) have gotten a enhanced version a few years after, accept for SMT IV which got a Majora's Mask esk sequel instead of a enhanced version.
It's just horribly done. The mechanics clash with each other and the story is basically just a storyboard that the director told the crew to print as is because they took too damn long on the game. The best pacing was at the Lahmu part only because it was the beginning of the game and they were generating it linearly. Even that part is a bit of a jumble because they forced a scene to get Tao in a different position later. The story itself is basically a rip of Final with the Nahobino being the new Godslayers.
Aged like milk SMT V: Vengeance is coming soon
@@mrfox5117Well it is now 😂
Really disappointed I didn't do a run of this normally before fighting shiva cuz this boss looks awesome and I kinda just stomped tsukuyomi because of the level gap. Great fight always enjoy watching you boss battles.
They really fucked up by locking one of the endings behind the super boss and not scaling the later boss fights.
I almost did the same, but I knew it was pointless to do Shiva if I wasn't doing the secret ending. I wanted the law and chaos endings first.
I did the same thing. Shiva was a decent challenge but everything else was stupidly easy. This was my first smt game too, (played on normal the whole way too) I really want to go back and play the others
I'm not sure why you have to beat Shiva in order to get the true ending, I mean plot wise it makes sense, but gameplay wise I make the rest of the game pretty easy
Wish 5 wasn't so much of a Nocturne re-hash. It would be nice to have a SMT2/4 style story on the consoles for once that wasn't Digital Devil Saga. Strange Journey pulled off the "disconnected, altered world" theme the best since 3/Nocturne.
Still, I do really enjoy 5. Strangely enough, I think I like the OST the most of all about it.
It just feels like "Nocturne 2."
why SMT2/4 specifically? imo those are the weakest mainline games story-wise.
@@christopherbravo1813 I may agree on IV, but I dunno about II. Then again, I haven't played SMT II yet, so don't take my word for it
It feels like the story writers had no idea what the series was and were suggested to look into III and IV/IV Final and just lifted a lot of the concepts and threw them onto a storyboard and passed that as a completed and original work and some other writers had to come in to clean it up a little but gave up trying to fix the main story so they focused on the Quests. I feel like I'm the only one commenting that the Nahobino thing is just the Godslayer concept from IV Final.
This game really need some expansion dlc or complete edition for the story.
Your wish came true.
I noticed that both mc nahobino and tsukiyomi nahobino both do similar hand motions when they cast an unique skill.
Watching this before Vengeance comes out to see the possible connections Tsukiyomi has to Nahobino's new form. There are a LOT of similarities in their designs primarily the patterns on their bodies, both of them having mouth guards, both have silver hair, and lastly Nahobino's new form has his hand sword things get all curvy looking like a scythe. But hey that's just a theory.
The reason I really regret fighting shiva in ng is that after that fight, all bosses except demi-fiend just become a joke, the design of this boss fight is cool, too bad I just melt him in 2 turns at level 93
Isn't there a super-hard difficulty? or am I trippin?
@@MastaGambit The highest difficulty is hard and I am already in it in ng
@@aldosetang9799 Hard is definitely for pros. Regular enemies can insta-kill you with crits.
Can you only beat Shiva in NG+? I did every quest and am only at lvl 87. I can't even beat Zeus round 2.
@@chrisdaughen5257 it is possible, I beat it at 93lv in ng (hard mode)
@@aldosetang9799 How did you get that high? The Temple of Eternity doesn't give good XP. I did all of the side quests (just did Zeus yesterday) and I was only lvl 88.
Did you farm mitama and gospels?
am I the only one who thinks Tsukuyomi's design is a bit funny looking?
also, this Tsukuyomi is supposed to be at the same power he was in Japanese myth. *why doesn't he have some control over the moon phase?*
I guess the latter is because the moon phases in V affect negotiation and fusion and nothing more. If there was something akin to Bright/Dark Might like there was in Nocturne, Tsukuyomi would probably be able to mess with that
@@kichiroumitsurugi4363 Kagutsuchi had a cool gimmick where the moon phase affected his defense. Tsukuyomi could have had something like that.
@@christopherbravo1813 Yeah. Hell, maybe it could affect his Moonlight Frost and his replicas too
@@kichiroumitsurugi4363 yeah!
@@christopherbravo1813 Like, for example, after your turn ends, moon phase moves by 1. The higher it is, the more default damage he does, but the less effective his replicas are, and vice versa. And during New Moon, you cannot tell who the real one is right off the bat (Ongyo-ki's gimmick), and during Full Moon, he can't use the replicas, but all damage he does is doubled and he uses Omagatoki: Critical more often
Me and my brother fighting to play the Xbox.
smt 5 vengeance babyyyyyyyyyyyyy
This boss fight has some fire music.
Isn't the jingle at 4:01 - 4:15 a reference to a SMT4 soundtrack ? Or am I confused ?
This feels like the most harshest elite four ever.
Didn't know he could split in two, I murokumoed him out of existence in like 2 turns
I accidentally bullied the final boss. Mada and Amon both with Ragnarok, High Fire Pleroma, and Null Ice, plus Huang Long's Omagatoki: Dance for max multi-hits meant Moon-stache barely even got in a hit.
Mfw that was the final boss, Goko or Tao-goddess or whatever don't even try to defend the throne. Final bosses with weaknesses are kinda dumb.
Isn't SMT combat built on hitting weaknesses though?
@@fnag278 Thing is, challenging bosses are a result of not having a weakness and thus no way to reliably get Press Turns. Tsukuyomi is easily melted due to having a weakness, especially on True Neutral since you would have fought Shiva by then. Tsukuyomi would be legitimately hard if he had no weakness
Weaknesses are fine but I feel like there should be more obstacles to get to the weaknesses. The battle design should also make you think about how to make the most use of the battle systems. You didn't need to pass turns or buff and debuff at all for most of this game because you could just keep hitting with the skills that hit a weakness.
@@fnag278 sometimes the final boss has no weaknesses as the ultimate test in SMT games
Lol I was actually expecting tsukuyomis original form
how are you able to tell the replicas apart?
We should have gotten to fight Yuzuru.
So uhh.....what happened to Miyazu and Tao before all this?
Spoiler alert :
Tao joins your party at act 4 after she's revived (she's "dead" at the end of act 2) as a goddess and she becomes a party member and sorta be your guide until after this boss fight (or Nahobino Nu Wa in chaos and law route)
For Miyazu, she has 0 screen time literally in the main story after fairy village main quest (I'm serious),but she has a quite important role in a sidequest chain for the true ending with Khonsu and Isis tho
In law and chaos route she sticks with you. In neutral and true neutral she stops helping you as she is meant to help create, not destroy the world. Miyazu is revealed to be sick and to have been aided by Khonsu, the Egyptian branch boss, for a long time now. There is a sidequest of him trying to save her.
@@nachot6592 In the True Neutral route she comes with you, in fact she's the one to take you to Lucifer.
@@meedogh9378 No. She appears at the very end but she is not in your party from a few moments after the alignment lock.
Tao becomes a party demon until after you claim the throne, then gets snapped off the story. Miyazu just sits in the sideline and looks pretty.
Where is that thumbnail picture taken from?
It is tsukuyumi design in smt II
Just a screenshot of the original design of Tsukuyomi through the series. Masayuki Doi made his own design in 5.
I took one look at this fool and thought "ok, I forsee Bufu spam in the future. Fire weakness?"
High Fire Pleroma is a little powerful if you pumped magic the whole game. Do stats scale better past 100? It kinda feels like they do.
I'm curious, is there any way to tell which one is the real one when he duplicates himself?
I tried to see some kind of different change but I couldn't find anything.
I tried full moon & New moon as that was a SMT 3 thing to see the real oni by the shadow.
Either the graphics are so bad that you cannot tell which one is apart or you were intended to have the Safeguard passive skill.
@@BuffMaister I appreciate you letting me know friend! :)
@@BuffMaister You should have a Safeguard demon with you in this game since Agility isn't a real working stat and you can miss easily with more than 100 Agility.
Nahobino: Tsuku Daimyo
Why does he look so much cooler then us?
>No idun for buff heals
lol, the rodeo showdown has begun!!
So the black suit guy is a demon?
Yes
Specifically, he’s Tsukuyomi, Japanese God of the Moon, and brother to Susanoo, (who is merged with the MC) and Amaterasu, (who for some reason, is not in this game).
All gods are considered demons because YHWH took their knowledge and threw them into the abyss, causing all gods to lose their divinity and basically be regarded as extremely powerful Demons. Thanks to Lucifer, the knowledge YHWH took is now inside humans, meaning if a God/Goddess finds a human with their stolen Knowledge, they can fuse to become a Nahobino, essentially regaining their full power and divinity from before YHWH stole it.
@@imortal333 slight correction when YHWH took their knowledge, he stored it into the Apple from The Garden of Eden. Humans gained the Old God's Knowledge by eating the forbidden fruit so when Lucifer killed YHWH humans(and their knoweldge) were no longer protected and free for the taking by the Old Gods
The 'Some Reason' is mentioned briefly-
Most of the major Japanese God's are dead at the onset of the game, as mentioned by some side dialogue, hence why Tsukiyomi is in charge; He's what's left.
@@imortal333 sure doesn't look like Tsukuyomi's full power is on display here.
Who’s the dude on the thumbnail?
Tsukuyomi from Shin Megami Tensei II. The joke is that's actually Tsukuyomi's original design in the Shin Megami Tensei series since Shin Megami Tensei V gave him a new design.
That thumbnail threw me off
2:54 nice
Can someone make a meme out of "So you've come." NYAHAHAHAH
Goko you b***h!! How dare you leave!!?
I seriously thought Tsukuyomi was Neutral because he wanted to restore Tokyo to save humanity and also didn't want to kill the good demons/gods that tried to save Tokyo and humanity. I thought Yakumo was Chaos because he wanted to kill all the good gods and didn't care that Joka would also die when the "demons" got deleted. This game is horribly written.
It's not necessarily bad written, it's just a convention of the franchise.
Law is about following YHWH, Chaos is about letting demons be free (and more often than not having a survival of the fittest mentality) while neutral is always about putting humans first
@@xplorer2111 thank you!
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This boss was honestly way to easy compared to all the other ones. Like the dude is a complete joke since he doesn't hit hard with anything. On normal I least around level 85 I beat him in 3 turns. On hard yeah it would probably take a few more turns and he would do alot more but the other routes were so much tougher by comparison
I honestly struggled abit more to tyrant abdiel in comparison.
@@zomboids2100 yeah she is slot tougher overall
Here's how I rank the Nahobino fights. Easiest to Hardest on normal. I'm playing through Hard mode now so I can't speak on that difficultly yet.
1.Nuwa
2.Tsukuyomi
3.Abdiel
@@toby8907 Tsukuyomi was the hardest for me. I did Abdiel in one shot since I unknowingly made a demon team that focused on ice attacks with fire resistances. Of course that meant I was totally unprepared against Tsukuyomi and had to grind enduring souls to get through his ultimate.
@@chrisdaughen5257 Ah, I see. Well I put Abidel as #3 because her two special skills caught me off guard esepcially her ramming attack but neither one of them killed me and I beat all the bosses on my first try and I was slightly underleveled. I wish the Nahobino fights were slightly harder though
I don't get it, why do you use literal garbage demons?
Get on my level.
@@BuffMaister but I don't wanna
I know, game to hard.
With miracles and essence fusions you can easily create the op demon builds on anyone,even the most low level demons.
Belphegor is a pretty decent tank for what it's worth, and Adramelech is the earliest Agibarion user. I don't get why Jikokuten though when you should have already gotten Idun