5 Commonly Mistaken Martial Class Features in Dungeons & Dragons 5e

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  • čas přidán 29. 04. 2020
  • MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... We cover five common rules mistakes players make with martial class features in Dungeons & Dragons 5e -- including Barbarians, Fighters, Monks, Paladins, Rangers, and Rogues!
    This video was sponsored by DUNGEON FOG! This highly intuitive map-drawing tool for tabletop roleplaying games is perfect for any Dungeon Master! Try it free today at bit.ly/dd-dgnfog
    FLOW CHART FOR ROGUES SNEAK ATTACK
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    TIME STAMPS
    1:59 - Use Your Abilities!
    2:19 - Unarmored Defence
    5:43 - Extra Attack
    7:36 - Action Surge
    11:04 - Sneak Attack
    14:37 - Divine Smite / Stunning Strike
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Komentáře • 1,1K

  • @saveordeath2308
    @saveordeath2308 Před 4 lety +436

    He Extra Attacc
    He has a high AC Statt
    But most importantly
    Both of those dont Stacc

  • @scarletbanana6429
    @scarletbanana6429 Před 4 lety +429

    You two stare right into my soul, and it makes me remember every mistake I've ever made.

    • @DungeonDudes
      @DungeonDudes  Před 4 lety +218

      We’ve been working on casting soul cage through the screen for a while now, it’s only partially working.

    • @Dirtgut
      @Dirtgut Před 4 lety +38

      At the same time it's like they're saying "we understand, its okay"

    • @pharaun159
      @pharaun159 Před 3 lety +3

      Im not angry...just disappointed

    • @bryanmstfu
      @bryanmstfu Před 3 lety +1

      SHAME!

  • @tylerloconte8974
    @tylerloconte8974 Před 4 lety +399

    Important thing about sneak attacks: Once per turn, doesn't mean once per round! Enjoy your opportunity attack sneak attacks!

    • @VaughanCockell
      @VaughanCockell Před 4 lety +35

      Or those given to you by your Battlemaster Fighter colleague. Opportunity attacks aren't the only way to use your Reaction to attack!

    • @DehJarlorNoob
      @DehJarlorNoob Před 4 lety +20

      A very important feature. Now how about that Sentinel Feat...

    • @starkiller99
      @starkiller99 Před 4 lety +13

      Yup. This concept is the basis of my rogue. Picked up sentinel and mage slayer to allow myself to get two sneak attacks as often as possible. My rogue does great damage as a result. Doesn't hold a candle to a GWM Barbarian going ham, but it's still satisfying!

    • @arsonor
      @arsonor Před 4 lety +9

      If you multi class rogue with fighter for Action Surge... attack with sneak damage, ready to attack on the next turn with action surge for even more sneak damage.

    • @subduedpotato7216
      @subduedpotato7216 Před 4 lety +9

      @@arsonor sneak attack only works 1/turn, not 1/action. As a result, you don't get to sneak attack on your action surge action if you used it on your first action. You can use it on your action/bonus action attack (if you have one), one or the other, and your reaction as it's not on your turn. At least that's how I understand it

  • @erikoftheinternet
    @erikoftheinternet Před 4 lety +239

    Class feature horror story, probably a common one: Forgetting to warn your allies not to attack undead you've just turned. It ends the effect and sends them right back into the combat.

    • @fhuber7507
      @fhuber7507 Před 4 lety +3

      Most will metagame knowing not to attack the turned undead... except one at a time in a surround and pound.
      We generally let them get away with that.

    • @gabmusic78
      @gabmusic78 Před 4 lety +3

      I heard a worse one... a character casting Darkness when fighting Animated Armors FTW!!

    • @CalculusPhysics
      @CalculusPhysics Před 4 lety +14

      F Huber i wouldn't consider that meta gaming at all. your characters are (generally) smart enough to know that your Cleric used an ability on the undead, and can reason that attacking them with "snap them out of it". or you could assume the Cleric has mentioned that attacking them stops the Turn Undead, without having the players explicitly mention it in character.

    • @CalculusPhysics
      @CalculusPhysics Před 4 lety +20

      F Huber there's a difference between meta-gaming and assuming that your characters don't live under a rock. characters are allowed to know things about the world without having to explicitly say so as a player. yes, your character doesn't know of an "ability" called "Turn Undead" that your cleric uses, but the can rationalize it as the cleric doing some magic on the undead, and attacking it might mess with it. similar to how it wouldn't really be metagaming if you had to interrogate someone, and the players went around the table asking who has the highest Charisma. while the characters have no idea what a "Charisma Modifier" is, they can still rationalize who is the best at talking to people and who isn't

    • @Perkelenaattori
      @Perkelenaattori Před 4 lety +1

      I play mostly Pathfinder 1E myself and I'm actually glad they made it so you have to use a feat to be able to Turn Undead so I can skip it. I've had similar experiences as you have but my group still complains about how I can't turn undead. Coincidentally they never compliment me for a well placed Channel Charge.

  • @ARC--5973
    @ARC--5973 Před 4 lety +167

    Quick addition about Unarmored Defense:
    Some subclasses of Sorcerer (Draconic Bloodline and Aberrant Mind) also have this feature, so all the advice in the video also applies to anyone playing those subclasses.

    • @necogreendragon
      @necogreendragon Před 4 lety +4

      Good call.

    • @citrineconjurer
      @citrineconjurer Před 4 lety

      Newest version of the Aberrant Mind (Psionic Soul) does not have this actually iirc.

    • @DoomsdayR3sistance
      @DoomsdayR3sistance Před 4 lety +9

      Also another fun one for spell casters is probably barkskin, which sets your minimum AC to 16, if you normally have 13 AC and Barkskin then place on a shield your AC remains 16 and not 18. A good fun one to also watch out for. If you had 15AC and barkskin before putting on the shield, your AC becomes 17 with the shield, Barkskin simply stops AC going below 16 and nothing more.

    • @ARC--5973
      @ARC--5973 Před 4 lety

      @@citrineconjurer Is the new Psionic subclass a replacement for the Aberrant Mind? I thought it was just another option.

    • @Troutgaming
      @Troutgaming Před 4 lety

      aberrant mind and psionic soul have a very different feel tbh, think it'd probably be fine to go either or

  • @lukalenic6509
    @lukalenic6509 Před 4 lety +160

    I was DM'ing and my sister was playing a druid forgot that she had wild shape ability. I literally had to tell her every session that she has wild shape because she would just forget

    • @Quandry1
      @Quandry1 Před 4 lety +8

      Druids can often be very effective without using wild shape. many druid players rely on it a bit too much. specially if they only play at low levels because it is such a front loaded archetype/circle. If she's more after the nature spells. It's not necessarily a bad thing that she's not using her wild shape much. The higher their level gets the more potent spell caster focused druids get and even Moon Druids tend to shape changes somewhat less and rely on spells a lot more once they get into the higher levels because beast forms just do not necessarily adequately keep up with everything.

    • @dominusbalial835
      @dominusbalial835 Před 4 lety +4

      That's a primary feature of her class, what subclass is she?

    • @Quandry1
      @Quandry1 Před 4 lety +4

      @@dominusbalial835 While it is a feature that all druids get. How primary of a feature it is depends on a lot of factors when it comes to druids. And it's effectiveness can be limited in different ways. Both in limits of the power itself and limits in how to creatively use it. So there are plenty of druids that do not rely on it heavily at all while other players are obsessed with it. Different Circles/archetypes find more or less use for it on top of individual druids finding more or less use for it as well. it can be a bit of a hinderance to circle of the shepard and some circle of the land druids for instance because their archetype features revolve a lot more around being able to cast spells than changing shapes and wildshape actually prohibits their spell casting just as a couple of examples and so it becomes more of a ribbon ability to them.

    • @bibbobella
      @bibbobella Před 4 lety +10

      @@Quandry1 That isn't really the point.
      This isn't about what is the best to do or how to play a druid..it is litterally just about how some players have a tendency of forgetting some of their most basic abilities and it can be annoying as all fucking hell.

    • @Quandry1
      @Quandry1 Před 4 lety +1

      @@bibbobella What I'm saying is that it's a base ability that depending on the druid is somewhat ignorable for druids. So you may get annoyed that the druid isn't wild shaping. But they can have a good reason not to so perhaps consider the druid itself and not the just ability that your annoyed they are not using.

  • @Zakarith
    @Zakarith Před 4 lety +222

    I'm pretty sure you can grapple with both attacks with Extra Attack. They specify the grapple only replaces one of them, so that the grapple doesn't take up the entire Attack action. It doesn't say you can replace *only* one of them. Same applies to the Shove attack.

    • @danielzawacki4192
      @danielzawacki4192 Před 4 lety +46

      This is correct - when you take the attack action you may attempt to grapple or shove instead of making an attack roll with a weapon. There is no rule even - suggesting - you can't do this with both attacks if you have extra attack. It's been confirmed that RAW with extra attack you can grapple a target and shove them prone in the same round.
      Otherwise, real solid video as usual guys - keep up the great content!

    • @Byssbod
      @Byssbod Před 4 lety +17

      Yeah Kelly is wrong there

    • @TheodoreMinick
      @TheodoreMinick Před 4 lety +9

      Yup. Flurry of blows specifies unarmed strikes, so you don't get to shove with them, but if you're 5th+ level, you can trip, grapple, and then pummel.

    • @Quandry1
      @Quandry1 Před 4 lety +1

      @@Byssbod He's not actually wrong. Most people take it as wrong based off of what they are told Jeremy tweeted out about the matter in the past. But unless he's made a different one I don't know about the truth is that his answering tweet that I've seen and was linked into another conversation thread here was just as grey area about it as the core book with him just saying a attack may be replaced. Not any clarification that all attacks could be replaced.

    • @gabmusic78
      @gabmusic78 Před 4 lety +19

      @@Quandry1 Pg 195 - Grappling: If you're able to make multiple attacks
      with the Attack action, this attack replaces one of them.

  • @landonkryger
    @landonkryger Před 4 lety +18

    A common mistake I make is that with two-weapon fighting, you don't get to add your ability modifier to the damage of the bonus attack. There's a fighting stance that lets you add that damage back in, but you don't get it by default.

    • @XoRandomGuyoX
      @XoRandomGuyoX Před 4 lety +1

      Yeah, two-weapon fighting in general is different than the two weapon fighting style that classes like fighters can choose. That being said, classes like Rogues can still benefit from having a dagger in their off-hand to throw at an enemy since that's enough to trigger Sneak Attack damage if they meet other common requirements.

  • @TheSubscriberWithNothing
    @TheSubscriberWithNothing Před 4 lety +52

    “Action surge doesn’t give you an extra turn”
    Laughs in Samurai fighter.

    • @TheSubscriberWithNothing
      @TheSubscriberWithNothing Před 4 lety +8

      Their capstone ability lets them take a second turn under specific circumstances that I dont have in front of me right now.
      Edit: looked it up, when you are reduced to 0 hit point you can immediately take a turn (with a possible action surge) and then drop unconscious when it ends.

    • @wolfofsummerbreeze
      @wolfofsummerbreeze Před 4 lety +1

      So they get movement/attack/bonus actions instead of just another action? They could disengage and run over to healer then.
      I mean, you'd fall unconscious at their feet right after but hey.

    • @Shalakor
      @Shalakor Před 3 lety +5

      @@wolfofsummerbreeze Or save your Second Wind for after you get dropped, even. Then, you get to stay standing.

    • @asherandai1000
      @asherandai1000 Před 3 lety +8

      @@Shalakor If the stars align a 20th level samurai has the potential to make 21 attacks in a single round and still be standing.
      Samurai Turn: Action 4 attacks, Action Surge 4 attacks, Rapid Strike if they advantage on at least one attack to get an extra attack, Bonus Action attack which can come from multiple sources, the one I would personally make a note of is the Great Weapon Master Bonus Action attack for scoring a Crit or reducing an enemy to 0 (everyone forgets that part of GWM).
      Samurai Reaction: 1 attack. Can be an Opportunity Attack, Sentinel Attack, Battle Master manoeuvre attack either from another Battle Master or possibly the Samurai if they take the feat or fighting style that gives them Battle Master manoeuvres. Probably other ways to use it I haven't thought of.
      Samurai hits 0hp and gets another Turn: Action 4 attacks, 2nd Action surge 4 attacks, Rapid Strike (its a new turn so the Samurai can use it again), Bonus action Second Wind to heal.
      Samurai reaction: Yes a second reaction. They just had another turn which means their Reaction refreshed. Again, multiple ways to get this attack.
      Assuming a great sword, a +5 Strength bonus, a +1 magic weapon, and the +10 from GWM... That would be 42d6 + 336 damage in a single round. Minimum damage of 378, maximum damage of 588. Not including any criticals. Now that is what I call OP. Of course this does require perfect circumstances, but still...

    • @syafiqmahdi2316
      @syafiqmahdi2316 Před 3 lety

      @@asherandai1000 takes a reaction to activate Strength Before Death. But that's still a LOT of attacks

  • @donhaymaker6514
    @donhaymaker6514 Před 4 lety +32

    As a long time DM (1979), I have just switched from Pathfinder 1e to D&D 5e. You guys are awesome at explaining the rules and I find this very helpful. Thanks so much for what you do!

  • @VVhirl
    @VVhirl Před 4 lety +24

    Also also on the extra attack feature, people always assume if you take 5 levels in fighter and 5 levels in barbarian you'll have 3 attacks at level 10 since you get extra attack twice. The only extra attacks that stack are the ones granted to high level fighters! Multiclassing will not grant you more attacks via extra attack.

    • @enderking5220
      @enderking5220 Před 4 lety

      Unless it's something that's only kinda like extra attack, such as the ua path of beast barbarian with their claws.

    • @phelps6205
      @phelps6205 Před 4 lety

      "people always assume..." Who? Never seem anyone do this, it is stated in the feature it doesn't stack.

    • @titouanmahevo7086
      @titouanmahevo7086 Před 3 lety

      *laughs in level 2 monk*

    • @pondrthis1
      @pondrthis1 Před 2 lety

      Super late reply, but the right way to see it isn't that "fighter extra attacks stack," but that the fighter Extra Attack (2/3) explicitly state "Beginning at [11th/20th] level, you can attack [three/four] times, instead of once, whenever you take the Attack action on your turn."

    • @andreymontag
      @andreymontag Před 2 lety

      Monks, gloomstalkers and eldrich knight give you extra attacks that stack

  • @RoninRaconteur
    @RoninRaconteur Před 4 lety +143

    You guys are still my favorite source to "how to" guides and things related. You're videos are top notch.

    • @DungeonDudes
      @DungeonDudes  Před 4 lety +22

      Thank you!

    • @RoninRaconteur
      @RoninRaconteur Před 4 lety +6

      @@DungeonDudes I direct people your way due to this. Been doing this for 30 years and I prefer your stream over most and your tutorial guides. Keep it up.

  • @frankbenner5182
    @frankbenner5182 Před 4 lety +79

    The most amazing discovery I made was when my DM told me I could apply sneak attack once per turn, but it need not be MY turn (an enemy was hit by a Guiding Bolt - so the next attack against him had advantage - and ran past my rogue; my attack of opportunity hit him and the DM asked me to roll for sneak attack). Rogues are awesome!

    • @paulschirf9259
      @paulschirf9259 Před 4 lety +3

      Sneak attack on an opportunity attack is the most common second use, but there are other times that this comes into play. Commander's Strike is another.

    • @HenshinFanatic
      @HenshinFanatic Před 4 lety

      Had a Mastermind Rogue wielding a sword cane (refluffed Rapier) who took the Sentinel feat. Enemy attacks me? Uncanny Dodge to mitigate some of the damage, or they attack my melee buddy? Opportunity attack via Sentinel with a fistful of d6 if it connects. If I wanted to make the tankiest rogue though, minimum 3 levels of Barbarian for Bear Totem Warrior. Sure I would lose out on the Rage bonus damage, but the massive survivability increase would be nuts; nigh-omni-resistance to damage on top of Uncanny Dodge saying no to half of a particularly big spike from an attack made against you once per round. Though if you are largely ignored as a target to attack, and why wouldn't you be since most will just bounce of your finely chiselled abs, there's an extra Sneak Attack chance. With the optional flanking rules adding increased crit fishing possibilities with good positioning

    • @jonathansands3304
      @jonathansands3304 Před 4 lety +5

      And a turn is not a round, so you can do a SA on your rogue’s turn, and then later do a SA on an enemy’s turn with an AoO.

    • @anthonynorman7545
      @anthonynorman7545 Před 4 lety +4

      Great point Johnathan: people often forget they can sneak attack technically as many times per round as there are people in the combat. I don't know how to get around having 1 reaction but it's the only barrier.

    • @jjenn050
      @jjenn050 Před 4 lety

      @@paulschirf9259 Readied actions as well!

  • @marcuscain
    @marcuscain Před 4 lety +65

    Awesome video as always guys! One little thing, Jeremy Crawford confirmed via Twitter that you can grapple/shove twice using extra attack.
    The part saying "this attack replaces one of them" does not prevent you from replacing both attacks with a shove/grapple.

    • @SamanthaVimes177
      @SamanthaVimes177 Před 4 lety

      That's such a good comment! Thanks you!

    • @Mckrivcho
      @Mckrivcho Před 4 lety +4

      They said in a comment somewhere below this video that they no longer use Crawford's Twitter as a source, since he has contradicted himself in the past, because of the large amount of different versions of rules swimming in his head

    • @trequor
      @trequor Před 4 lety +2

      @@Mckrivcho Doesnt really matter, since the PHB clearly states this already.

    • @DerakosZrux
      @DerakosZrux Před 4 lety +3

      @@Mckrivcho Not nitpicking, but for added context there is no other errata or anything else that says you can only grapple once per turn, that is just how they first read it. As another comment thread here has gone into, DungeonDudes seem to have read "If you’re able to make multiple attacks with the Attack action, this Attack replaces one of them" as only once per turn, when it's simply clarifying that a grapple doesn't use your whole Action. It's pretty settled that RAW doesn't limit you to one grapple per turn, that would be homebrew and kind of a pointless one at that.

    • @corwyncorey3703
      @corwyncorey3703 Před 3 lety

      I hate to say it, because i dont LIKE it (enlightened self interest) but the boys are right.
      In order to make a grapple/shove you must use the attack action, and it replaces one if your attacks.
      Strictly speaking, it doesnt matter which if them (crawford did clarify.. but didnt understand the question).
      So.. order of operations of turn mechanics for character with extra attack (one of them) ability follows.. and explains why you only get one.
      (Step 0) Move or bonus
      Step 1) take an Action (choose Attack Action)
      Step 2) attack 1 (can choose attack/shove/grapple)
      Step 3) attack 2
      Step 4) move or bonus remaining
      Step 5) end turn.
      Notice carefully... at no point can one take an Attack Action a second time.... *unless they have action surge* ...if they do, it fits between step 3 and step 5 it can be taken at any time after their Action is taken)
      Unless you have action surge and use it, you only get to choose your Action ONCE... and THAT is when you choose to shove or grapple. It then replaces an attack within an attack action.
      The reason Crawford didnt clarify further is simply because he didnt understand how players were confusing Attack Action and attacks.
      This also explains why someone who said above that it would be different for warlocks is incorrect. They can also, following this flow of action economy, only ever get 1 Attack Action.. with one attack chosen as a shove/grapple, then an extra attack.
      I hope this helps clarify.. (reposted from a different thread)

  • @masterlucarion
    @masterlucarion Před 4 lety +19

    When I played my first character, my Bard didn’t know they had Bardic Inspiration the entire campaign....

  • @billionai4871
    @billionai4871 Před 4 lety +64

    one misconception about sneak attack is that it happens once per turn, not once per ROUND. So if you hit with a sneak attack on your turn and your foe runs away, triggering an AOO, you might be able to sneak attack him again

    • @dylandugan76
      @dylandugan76 Před 4 lety +2

      This one really frustrated me when I was eventually corrected on it. Played and DM'd rogues for years thinking that you could only use Sneak Attack on your turn and only once.

    • @QuiescentPilot
      @QuiescentPilot Před 4 lety +3

      @Billionai just so you know, the technical meaning of your comment is that you are saying that Sneak Attack is 1/round and that the misconception is that it is 1/turn. I understood what you were trying to say (it is 1/turn, not 1/round), but I just thought I'd point out that you worded it incorrectly. For anyone who is confused: Sneak Attack is 1/turn, not 1/round. They also made this grammatical mistake in the video at 3:24, so I guess it is a common one.

    • @1217BC
      @1217BC Před 4 lety +1

      @@QuiescentPilot What are you trying to correct? OP clearly stated once per turn, not once per round

    • @QuiescentPilot
      @QuiescentPilot Před 4 lety +3

      @@1217BC "One misconception about sneak attack is that it happens once per turn, not once per ROUND." What this sentence means is that people incorrectly think that it is once per turn when it is actually once per round. It is analogous to saying "One thing that many people get wrong about sneak attack is that it happens once per turn, not once per ROUND."
      OP then stated it correctly in their second sentence, so what they are trying to say - that people think it is 1/round when it is 1/turn (which is correct) - becomes clearer. However, the first sentence is worded incorrectly. The correct wording of the first sentence would be: "One misconception about sneak attack is that it happens once per round, not once per turn."
      I am not debating OP's claim (that it is once per turn and not once per round), I am simply correcting the wording.
      Hopefully this clarifies what I was trying to say; I probably should have included the quote in my original reply, so that's on me.

    • @tirusrhokin4588
      @tirusrhokin4588 Před 4 lety

      I feel this violates RAW, but the official ruling is you can sneak attack when it's not your turn. www.sageadvice.eu/2016/02/17/can-rogue-sneak-attack-once-his-turn-and-again-on-someone-elses-in-the-same-round/
      Wait.... Once per turn..... NOT your turn but every turn. I figured it out. You can sneak attack once per each turn of anyones turn.

  • @mattmartin326
    @mattmartin326 Před 4 lety +59

    I have a paladin player in my group that has forgotten that he has Improved Divine Smite since he gained it. Its been about 5 sessions. Ouch.

    • @Quandry1
      @Quandry1 Před 4 lety +1

      If he's a player that uses his spell slots for other things. he's not necessarily playing it wrong. he may be making a tactical decision about it to use them differently. many players fall into a trap that they need to use all the spell slots they can up to a certain level for Smiting because all they see are damage numbers. But there are other spells and optional smite spells that can actually greatly affect the flow of combat on their own rather than simply adding a few extra dice of damage to an attack and as a bonus many of them add at least some of those dice into the attack as a spell anyway.
      So if it's a new player. Maybe ask him. if it's an advanced player. Maybe watch or ask him if he's using more advanced considerations, technique's, and Strategies for those spell slots rather than just seeing them very narrowly as purely a damage source.

    • @antongrigoryev6381
      @antongrigoryev6381 Před 4 lety +16

      @@Quandry1 Improved Divine Smite is an 11th lvl feature that gives 1d8 damage to every attack, not only when you spend a spell slot. So Paladin basically forgot about the damage he had for free.

    • @JackOfHearts42
      @JackOfHearts42 Před 4 lety +2

      @@antongrigoryev6381 Yeah it's free damage. I always forget and am confused because the name of it sounds like it would be some sort of 1d8 improvement to regular Divine Smite. If it added 1d8, but didn't increase the max of 5d8 (which it doesn't specify) it'd actually make your max divine smite a 3rd level slot. It's already confusing that a 5th level slot doesn't do 6d8.

    • @DoomsdayR3sistance
      @DoomsdayR3sistance Před 4 lety

      @@JackOfHearts42 which is even more fun with Hexblades that infact do inflict 6d8 from a 5th level pact spell slot for eldritch smite.

    • @Fistminer
      @Fistminer Před 4 lety

      @@JackOfHearts42 I mean technically speaking it does. It just always applies before Smite is declared.

  • @Understandor
    @Understandor Před 3 lety +5

    Fun fact, although you need to use a finesse weapon to get sneak attack, you do not need to use dex. As finesse allows you to choose to use dex or strength, you can just use strength, so a rouge/barbarian can use strength for attack and damage and still get sneak attack, as long as they use a rapier or something.

  • @bassett_green
    @bassett_green Před 4 lety +24

    Gotta admit I'm impressed with the editing here. Video calls make the timing and chemistry difficult, but this worked out really well.

    • @thes1lv3rwolf27
      @thes1lv3rwolf27 Před 3 lety

      Do they use scripts because that would make editing so much easier

  • @andrewobrien4984
    @andrewobrien4984 Před 4 lety +17

    Love this. One thing about grappling, you can grapple multiple times with extra attack. PHB 195: "If you're able to make multiple attacks with the Attack action, this attack replaces on of them." & "Using at least one free hand" means you can try twice, or grapple up to two separate creatures in range. You can also grapple and shove in the same action with extra attack, which is a consistent way with "Enlarge" to grapple dragons and knock them prone :)

    • @Quandry1
      @Quandry1 Před 4 lety

      At least one free hand does not necessarily mean the grapple necessarily only takes one hand. Just that it might. It's actually up to the DM. Also it says you can replace one attack during an action. Not every attack during an action. The multiple grapple/trip/shove actions in a single turn are actually using grey areas within the rules that are technically by DM allowance to do them. The books themselves don't actually say what they are interpreted to say.
      Enlarge also does not actually make you large enough to grapple or knock prone most dragons. All but maybe baby dragons are at least large and most are actually in the huge to collosal range which is generally outside of grapple and tripping attacks ranges. There is also the issue that knocking prone/tripping does not necessarily work on creatures with multiple legs. It's another grey area that is up to DM ruling but the book suggests it's likely often not in your favor by the way it is worded.

    • @andrewobrien4984
      @andrewobrien4984 Před 4 lety +1

      @@Quandry1 Agreed that a lack of restrictions does not mean the DM cannot apply them. Just wanted to call out that RAW does not exclude the option of using both attacks similar to how nets work (148 PHB: "when you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make". The same description for grapple on 195 does explicitly say you use at least one free hand as well (again, always subject to DM).

    • @zuresei
      @zuresei Před 4 lety

      I'm not sure if you're aware of this, but you're actually only allowed to grapple once per action. It does specify "this attack replaces *one* of them" meaning that, while you may both grapple and shove in one turn, you can only replace one attack per ability.
      A twentieth level fighter gets as many shoves (per action) as a first level wizard.

    • @zuresei
      @zuresei Před 4 lety

      However, you are technically allowed to grapple the same target twice. Because you have two hands, and because the same condition can be applied to a single target from multiple sources, you can "double up" on a grapple over two turns, or your party can dogpile a foe and hold them still with no chance of escaping.
      My berserker (gnoll, homebrew) likes to tackle a target (extra attack: one grapple, one shove) with the blade first (bonus actiom melee weapon attack), then on the next turn grapple them again and bite down twice (no free hands means no weapons). It's a really fun way to lock a target out of the fight in roleplay while having mechanics to back up your actions.

    • @michaelcross7665
      @michaelcross7665 Před 4 lety +1

      @@Quandry1 it says if you have multiple attacks thanks to the extra attack feature, grappling/shoving replaces one of them. NOT that it can ONLY replace one of them. That is a very important distinction. RAW if you couldn't replace more than one it would have to say ONLY. As it is the rule merely clarifies that grappling doesnt eat the entire action to do and you still get your normal attacks, it just is a special attack you can substitute in place of one.

  • @vachvuger2184
    @vachvuger2184 Před 4 lety +22

    The rule and clarification regarding how many spells you're allowed to cast per turn should be written in all caps and bold at the beginning of every paragraph of every 5e book until people stop believing this misconception -- it's too common.

    • @nathankurtz8045
      @nathankurtz8045 Před 4 lety

      It is at the beginning of Xanathar's.

    • @pockets8548
      @pockets8548 Před 4 lety

      @@nathankurtz8045 just checked xanathars on beyond and I don't see anything on it.

    • @nathankurtz8045
      @nathankurtz8045 Před 4 lety

      It's on page 5 in the introduction, in the section "Ten Rules to Remember" that clarifies certain rules established in the core rulebooks.
      *Bonus Action Spells*
      If you want to cast a spell that has a casting time of 1
      bonus action, remember that you can't cast any other
      spells before or after it on the same turn, except for can-
      rips with a casting time of 1 action.

  • @utopia2112
    @utopia2112 Před 4 lety +56

    Me: Sneak attack rules seem like they would lend themselves well to a flow chart.
    (Roughly 1.3 seconds later)
    DD: Check out our flowchart on sneak attack rules linked below.

    • @ICountFrom0
      @ICountFrom0 Před 3 lety

      *finds a spot to pencil in "BALISTA" on the flowchart* there, done.

  • @neoman4426
    @neoman4426 Před 4 lety +9

    Fun fact about Unarmored Defense, not only do they not stack, RAW you can't even gain the feature the second time, not just can't benefit from it. So if you start as a Monk and multiclass into Barbarian but have better CON than WIS you're "stuck" with the Monk version (or vice versa) RAW.
    > If you already have the Unarmored Defense feature, you can’t gain it again from another class.

    • @jacobwiens659
      @jacobwiens659 Před 3 lety

      I’m pretty sure that, RAW, gaining a new AC calculation that’s better allows you to switch.

    • @neoman4426
      @neoman4426 Před 3 lety

      @@jacobwiens659 For most other things yes, it's your choice. The multiclassing section I quoted states you straight up cannot even gain the feature the second time

    • @jacobwiens659
      @jacobwiens659 Před 3 lety

      @@neoman4426 Ok, I didn’t realize that the last part of your comment was a quote.

  • @freyjaseren6915
    @freyjaseren6915 Před 4 lety +24

    '' you can wait to do this at KI moments''

  • @carsonlake3842
    @carsonlake3842 Před 4 lety +47

    No mention about rogue's being able to sneak attack on opportunity attacks? Sneak attack is once per TURN. Opportunity attacks happen on someone else's turn, so a rogue can sneak attack twice per round.

    • @moosemafia
      @moosemafia Před 4 lety +5

      This is important for any Rogue to remember 👍🏻 Happened in one of our games. The bad guy was attempting to flee and I reminded the Rogue he got sneak attack, which did just enough damage to bring down the target.

    • @Quandry1
      @Quandry1 Před 4 lety +6

      There's two problems with this. Technically once it's been used it is used until your turn comes around again because it is not a class feature like smiting which allows you to apply it to any attack. Just the first successful attack made by the Rogue.
      And second is that it's using a rules grey area that is heavily up to DM approval and there are many DM's that just say no to this kind of things because your just lashing out. Your not making the precision targeted attack that sneak attack represents.

    • @antongrigoryev6381
      @antongrigoryev6381 Před 4 lety +8

      @@Quandry1 Additional Sneak Attack on opportunity attack was confirmed in official Sage Advice.

    • @dominusbalial835
      @dominusbalial835 Před 4 lety +4

      yess thats correct, additonally the battle masters manenuever "commanding strike" I think it's called. That will also let you sneak attack again.

    • @carsonlake3842
      @carsonlake3842 Před 4 lety +5

      @@Quandry1 there is no rule stating you don't regain sneak attack until your next turn. It only says "once per turn" not even "once on YOUR turn". There is absolutely no official rule casting any doubt on the rogue's ability to sneak attack on opportunity attacks. Everything is up to DM discretion so that point doesnt matter. There are DMs that dont allow certain official classes or spells as well, but they are still official.

  • @carsonm7292
    @carsonm7292 Před 4 lety +8

    Thanks for this. I have been allowing my wizard/fighter multiclass to multiattack with booming blade; it didn't occur to me that that is invalid because it's technically a spellcasting action with an attack component and not an attack action. I've also sent this to my rogue and paladin who are underusing their sneak attack and divine smite.

    • @BelfastBiker
      @BelfastBiker Před 4 lety

      Yeah, it's a common misconception with BB. Imagine a class with three attacks each attacking with Booming Blade.... For that matter, imagine TWINNING each of those booming blades!!!!!

    • @tomtom7955
      @tomtom7955 Před 3 lety

      @@BelfastBikerdo you would it be "broken" to allow a bonus action attack With an offhand weapon after bb or gfb. As a DM I find them underwhelming and too situational to have utility especially below lv5. If not a ba attack what about extending the range a little for ranged or thrown attacks?

  • @remenant7372
    @remenant7372 Před 3 lety +6

    “Green flame blade takes your action and you can’t attack after”
    Laughs in bladesinger after Tashas

  • @luketfer
    @luketfer Před 4 lety +11

    Remember you can also apply divine smite to bonus attacks granted by Polearm Master. So you can divine smite 3 times in a turn from level 5.

    • @M0ebius
      @M0ebius Před 4 lety +1

      luketfer Must be nice to fight only one or two encounters a day.

    • @O-D-X
      @O-D-X Před 4 lety +2

      And with 2 levels of Fighter, Divine strike up to 5 times in a single round per short rest. I once destroyed the DM's Boss monster in one round with 5 divine smites of which 2 were critical hits. If I remember correctly, I did something along the line of 250 damage in one round and I think we were around level 10 at the time.

    • @neoman4426
      @neoman4426 Před 4 lety +1

      Could theoretically get another one if for some reason an enemy had Readied a move they triggered on your turn and decided to eat the OpAttack

    • @SwordKirby110
      @SwordKirby110 Před 4 lety +1

      @@M0ebius It's still really nice once you get to level eleven and get those free d8s on every attack.

    • @BelfastBiker
      @BelfastBiker Před 4 lety +1

      @@M0ebius I'd say more campaigns are like this vs that mad 6+ fights per day they keep saying is the average.

  • @criminalmatrix6
    @criminalmatrix6 Před 4 lety +7

    based on the multi-classing rules: "If you already have the Unarmored Defense feature, you can't gain it again from another class." so technically, depending on what class you start with, you're stuck with that form of unarmored defense. Though don't know a DM that wouldn't allow you to choose it.

    • @Cyrribrae
      @Cyrribrae Před 4 lety

      Could you argue that while you don't get two Unarmored Defense "features", you can still choose how the one you have is calculated?

    • @warrendourond7236
      @warrendourond7236 Před 3 lety

      I believe if you are a monk barbarian, you can choose either con and dex or con and wiz to calculate ac.

  • @damienpeters6004
    @damienpeters6004 Před 4 lety +15

    I'd like to give a shout out to two "martial" features that I feel are just as often ignored as they are misunderstood.
    The Battle Smith Artificer's Battle Ready and the Hex Blade Warlock's Hex Warrior.
    In both cases you have an ability that allows you to use a mental stat (Intelligence for Artificer, Charisma for Warlock) instead of using Strength or Dextrity for attack and damage to that weapon.
    However, in both cases there are rules and exceptions that are routinely overlooked.
    The Battle Ready feature states that you may use intelligence instead only when wielding a magical weapon.
    Hex Warrior states that you choose one non two handed weapon each day and that's the only weapon you can do this for initially, but you can get some further options with the Pact of the Blade.
    Regularly I see players making these characters thinking that they can be a one stat build and master of all weapons in spite of these rulings. This is not the case. I'm not pointing this out to try and stifle fun and creativity at the table, but to point out that this is one of the main ways that these features are balanced and ignoring them gives a player an abusable power boost if they don't take this into account.

    • @motymurm
      @motymurm Před 4 lety

      Having a magical weapon on artificer is a joke, and sword'n'board is a go-to combination for bladelocks anyway

    • @damienpeters6004
      @damienpeters6004 Před 4 lety +1

      @@motymurm I'm not so sure about that. To be fair, an Artificer has the easiest time out of any class having access to a magical weapon. They are slightly less durable than the other half-casters but have typically a wider variety of tools.
      The argument of whether or not something is "good" is always a bit of a misnomer. Most objectively the generalist classes and archetypes tend to be considered on the lower end of power but it all comes down to your setting, your party composition, and of course your personal enjoyment.

    • @TheSlickster65
      @TheSlickster65 Před 4 lety

      motymurm your statement “having a magical weapon on a artificer is a joke” is confusing are you trying to say “it’s a joke to give them magical weapons” or “ it’s a joke to think they wouldn’t have a magical weapon”

    • @Quandry1
      @Quandry1 Před 4 lety +2

      @@TheSlickster65 bit of both in my opinion. First because they can rely pretty heavily on spells and spell like abilities. and second because they are one of the easiest classes to have various toys on. Also magical weapon is a bit of a loose term in 5e because there are a few different ways to make weapons act as magical weapons for various reasons and it's unclarified if those also work for the issue of the feature of the Artificer.
      As for the Warlock. many players actually pick a particular kind of weapon they are mostly always going to go with so it becomes a rare issue that they have conflict with their Hex Warrior class feature. Specially once they manage to get their hands on a magical weapon to dedicate to themselves. using their pact of the blade feature to change weapon types is often more of a hassle than it's worth unless they are presented with a rare situation where one particular type of weapon is the answer which is almost non-existant in 5e. So it's a problem they only make for themselves if they are complicating things and showing off if they do run afoul of the restriction.

    • @gabmusic78
      @gabmusic78 Před 4 lety +1

      iirc infusions grant "magic weapon" to any weapon, after all, the prerequisite is a simple or martial weapon.

  • @EugeneHerbsman
    @EugeneHerbsman Před 4 lety +4

    The game I've been running for last year had an issue with sneak attack! I play with veteran D&D players and for some reason all 4 of us were interpreting it as though the rouge gets advantage on the attack when he has sneak attack available. We went about 6 months doing weekly session with this rule in play and finally re read the section! He text me one night with the realization that you get sneak attack when you have advantage, not the other way around. Thankfully everyone understood and we just moved forward! Good learning experience though. I make a point to check just incase now.

  • @clauwitz
    @clauwitz Před 4 lety +5

    I read the use of grapple or shove, PHB 195, "If you're able to make multiple attacks with the Attack action, this [grapple or shove] attack replaces one of them." does not mean can replace ONLY one of them, as Kelly indicated.

    • @corwyncorey3703
      @corwyncorey3703 Před 3 lety

      Actually thats exactly what it means.
      I hate to say it, because i dont LIKE it (enlightened self interest) but the boys are right.
      In order to make a grapple/shove you must use the attack action, and it replaces one if your attacks.
      Strictly speaking, it doesnt matter which if them (crawford did clarify.. but didnt understand the question).
      So.. order of operations of turn mechanics for character with extra attack (one of them) ability follows.. and explains why you only get one.
      (Step 0) Move or bonus
      Step 1) take an Action (choose Attack Action)
      Step 2) attack 1 (can choose attack/shove/grapple)
      Step 3) attack 2
      Step 4) move or bonus remaining
      Step 5) end turn.
      Notice carefully... at no point can one take an Attack Action a second time.... *unless they have action surge* ...if they do, it fits between step 3 and step 5 it can be taken at any time after their Action is taken)
      Unless you have action surge and use it, you only get to choose your Action ONCE... and THAT is when you choose to shove or grapple. It then replaces an attack within an attack action.
      The reason Crawford didnt clarify further is simply because he didnt understand how players were confusing Attack Action and attacks.
      This also explains why someone who said above that it would be different for warlocks is incorrect. They can also, following this flow of action economy, only ever get 1 Attack Action.. with one attack chosen as a shove/grapple, then an extra attack.
      I hope this helps clarify.. i will repost this in its own thread.

  • @schishwah3754
    @schishwah3754 Před 4 lety +9

    A bit funny to correct you guys in a video about common mistakes, but I believe you ARE able to grapple/shove more than once using the attack action if you have extra attacks even if you miss. I think one scenario where you would use shove multiple times is if you have 3+ extra attacks and two enemies on you and you can shove them both while still having extra attacks.

    • @schishwah3754
      @schishwah3754 Před 4 lety

      Love your videos and insights!

    • @wedlock94
      @wedlock94 Před 4 lety

      I thought this too. But after rereading (first print book, don't know if it's changed) you can take a special grapple attack when you make the attack action, if you have extra attack then it replaces one attack.
      It actually seems more plausible that it is only one grapple to me now.

    • @schishwah3754
      @schishwah3754 Před 4 lety +1

      wedlock94 sure, but what stops you from using the special grapple attack again? All criteria are met. You’re using the attack action and replacing a different extra attack with a grapple.

    • @schishwah3754
      @schishwah3754 Před 4 lety

      wedlock94 and even if you are limited to one grapple, is it once per turn? Once per attack action when considering action surge, haste, etc? Or is it once only if you fail? By limiting it to one grapple there are so many more questions that pop up simply because the rule is misinterpreted. I would probably house rule it that if you miss then you can’t for the rest of the turn on the same character

    • @corwyncorey3703
      @corwyncorey3703 Před 3 lety

      I hate to say it, because i dont LIKE it (enlightened self interest) but the boys are right.
      In order to make a grapple/shove you must use the attack action, and it replaces one if your attacks.
      Strictly speaking, it doesnt matter which if them (crawford did clarify.. but didnt understand the question).
      So.. order of operations of turn mechanics for character with extra attack (one of them) ability follows.. and explains why you only get one.
      (Step 0) Move or bonus
      Step 1) take an Action (choose Attack Action)
      Step 2) attack 1 (can choose attack/shove/grapple)
      Step 3) attack 2
      Step 4) move or bonus remaining
      Step 5) end turn.
      Notice carefully... at no point can one take an Attack Action a second time.... *unless they have action surge* ...if they do, it fits between step 3 and step 5 it can be taken at any time after their Action is taken)
      Unless you have action surge and use it, you only get to choose your Action ONCE... and THAT is when you choose to shove or grapple. It then replaces an attack within an attack action.
      The reason Crawford didnt clarify further is simply because he didnt understand how players were confusing Attack Action and attacks.
      This also explains why someone who said above that it would be different for warlocks is incorrect. They can also, following this flow of action economy, only ever get 1 Attack Action.. with one attack chosen as a shove/grapple, then an extra attack.
      I hope this helps clarify.. i will repost this in its own thread.

  • @thertsman8233
    @thertsman8233 Před 4 lety +17

    for the flowchart, you should probably add "are you a swashbuckler" and then have the only option as sneak attack.

    • @maid_of_heart3261
      @maid_of_heart3261 Před 3 lety +1

      Unless you have disadvantage, then sneak attack doesn't apply

  • @Rin-qj7zt
    @Rin-qj7zt Před 4 lety +1

    i love fighter sorcerer multiclass because getting action surge can really push the limits of that cinematic feeling of pushing your sorcerer to their limits by combining the effects of two spells in the same turn.

  • @Eygam1
    @Eygam1 Před 4 lety +2

    One thing that deserves to be mentioned about Sneak Attack (and something I found about after over a year of playing 5e) is that you get to do it once in your turn... as opposed to once per round. You can sneak attack outside of your turn on an attack of opportunity - it might not be likely that you meet the conditions but it is possible.

    • @Halinspark
      @Halinspark Před 2 lety

      I thought the condition was the enemy is fighting another ally, and the "sneak" part of the name was irrelevant to the actual mechanics.

    • @Eygam1
      @Eygam1 Před 2 lety

      @@Halinspark I mean, yeah, but it's unrelated, really. What you are talking about is that in order to use sneak attack, you need to have advantage or have flat roll and attack someone adjacent to your ally. What I am saying that you can do that once per turn so you can sneak attack with your regular attack and then on attack of opportunity (e.g. when an enemy leaves your reach on their turn).

  • @JimmyRaynorEsquire
    @JimmyRaynorEsquire Před 4 lety +15

    I’m 8 sessions into a new campaign and the Bard has yet to use Bardic Inspiration a single time. I don’t want to tell him how to play his character but like... it’s a bonus action, c’mon

    • @faylinnmystiquerose2224
      @faylinnmystiquerose2224 Před 4 lety +1

      Most of my bard's bonus actions go into Healing word rather than Bardic Inspiration, but I do use it when I get the chance.

    • @FrostyTheSnowPickle
      @FrostyTheSnowPickle Před 4 lety +2

      That's literally like...the one thing bards are actually good for!

    • @barryward2128
      @barryward2128 Před 4 lety

      I've given bard inspiration like 3 times, I played sword college so I had the fun of should I give it to someone or save it to boost myself up

    • @CharroArgentino
      @CharroArgentino Před 4 lety +1

      One of my party members knew Shape Water since the beginning and never used it, even now we're in a setup surrounded by ocean, and still never used it. It wasn't until I switched to a new pc (a druid) and started flexing with the cantrip that she said "oh, I have that too". But at least led to some interesting role playing where my pc teached hers how to us it while we stroll to our next destination. I get the spell is not necessary at all, but it is such a cool one that it's a waste to not abuse if you have it.

    • @BelfastBiker
      @BelfastBiker Před 4 lety

      @@faylinnmystiquerose2224 People really shouldn't be healing that often. This isn't warcraft. Hit points are there to be used, heal after fights, or gain hp bck on rests. It makes more sense to use all actions to reduce hp of the enemies.

  • @Axiomin
    @Axiomin Před 4 lety +37

    I'm pretty sure you can shove more than once with extra attack

    • @30ART5
      @30ART5 Před 4 lety +5

      This is if you failed to shove the first time.
      Attack Action: Shove Target
      Attack: Success
      Target: Prone or moved 5-10ft back.
      Unless you have extra movement left, you could not close the gap to shove again, and shoving a proned enemy seems like a waste of an action. You probably could shove more than one enemy if they are within melee range, but that is for the dice to decide.

    • @bassett_green
      @bassett_green Před 4 lety +2

      The rules aren't clear. It "replaces one of your attacks", which seems to mean that it can then replace a second one. But I could see a reading there that implies it replaces "one", so you can't use it to replace two of them

    • @TheodoreMinick
      @TheodoreMinick Před 4 lety

      You can also replace one of those attacks with a grapple, making it possible to knock someone down, hold them there, and if you have an offhand weapon, or are a monk, attack them, at advantage.
      Then your buddies run up and pound the poor sap into pulp.

    • @dascientist8443
      @dascientist8443 Před 4 lety +1

      It has been clarified that it works by Jeremy Crawford. mobile.twitter.com/JeremyECrawford/status/700143392257249281

    • @edsiefker1301
      @edsiefker1301 Před 4 lety

      Yes, you absolutely can.

  • @benjaminholmes5436
    @benjaminholmes5436 Před 4 lety +2

    Thank you guys for still making content during the lock down. Watching your videos helps me have a schedule and keep connected to the things I like. Keep being cool guys 😎💪😎

  • @dittmar104
    @dittmar104 Před 4 lety +1

    Really impressed at how synced the intro is despite the seperate locations

  • @ConnorCoultrup
    @ConnorCoultrup Před 4 lety +13

    0:01 - dang that is a lot of bongs...

  • @whisperinwind87
    @whisperinwind87 Před 4 lety +6

    I played a rogue for my first time playing, and forgot I had sneak attack, uncanny dodge, evasion, and disengage until I was lv 10

  • @TheRetrotom
    @TheRetrotom Před 4 lety +1

    Really great video guys, loved the fact about the Second Wind spellcasting! :D
    I thing worth mentioning on rogues thoug is that they can Sneak Attack more than once in a round!
    As the rules say that a rogue can can take an Attack action and apply Sneak attack and apply the Sneak Attach to the Attack of Opportunity, as that can happen on somebody else's turn

  • @Space1008
    @Space1008 Před 4 lety +1

    Two quick things... First, I thought you were gonna say this when you talked about Extra Attack. It doesn’t stack if you get it from multiple classes (PHB pg 164). Second, along with Divine Strike and Stunning Strike, College of Swords Blade Flourishes work the same way. They’re added after you know whether you hit or not (XGtE pg 15).

  • @izaac05
    @izaac05 Před 4 lety +9

    I loved that you covered it, but I'm sad you have to tell people that they can't wear armor and get the benefits of UNarmored defense.

    • @O-D-X
      @O-D-X Před 4 lety +1

      The problem is players coming over from PAIZO or from D&D 3.5 are used to stacking different types of AC. For example, there you can stack Dodge AC with Natural AC with Armor ... etc.

    • @pondrthis1
      @pondrthis1 Před 2 lety

      @@O-D-X 3.5 was so arcane on that, though, with multiple types of dodge AC not stacking with each other, but stacking with other types of AC benefits. The only character I played for a reasonably long time in 3.5 was a protection domain cleric, so I _definitely_ went into the weeds there, lol.

  • @andreasathanassiou9826
    @andreasathanassiou9826 Před 4 lety +3

    Great Video! I would also like to add a specific detail that is related: If you are under the effect of haste (which along with other effects lets you take an action for several things including an attack) you do NOT get the benefit of extra attack on the action provided by haste as it is stated on the spell that you can only make one weapon attack with that specific action provided to you by haste.
    Haste Description:
    Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
    When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
    Had a fighter under the haste spell in a recent game and I found this out and I think it is relevant to the video. Keep up the good work!

  • @gregoryrussellakainfinitet6682

    Awesome video my dudes, thanks for clearing up some stuff for me and my groups!

  • @judgment1212
    @judgment1212 Před 4 lety

    Had no clue about action surge and spell combination. Thanks for the info

  • @jakovsaric9492
    @jakovsaric9492 Před 4 lety +7

    the biggest thing i extracted from this is the fact that thrown weapons draw from strength instead of dexterity
    which i somehow completely overlooked, thinking only dex classes can be ranged

    • @Quandry1
      @Quandry1 Před 4 lety +2

      Fear the barbarian or dwarf warrior who likes to throw hammers and axes at peoples heads. They tend to be just as devastating as any rogue or archer. They just usually can't do it indefinitely. But then they aren't designed to either usually.

    • @kelb76
      @kelb76 Před 4 lety

      Yeah, I still apply dex to all missile attacks. I need to look this one up and rethink my whole life.

    • @obsolete18
      @obsolete18 Před 4 lety

      Dex can be used to throw any weapon with the finesse property and the thrown property, and throwing any weapon without the thrown properly must use dex.

    • @Dracas42
      @Dracas42 Před 4 lety +2

      It says right in the Players Handbook that if a melee weapon has the thrown property, you use the same rolls and bonuses when throwing the weapon as you would when you make a melee attack. If a thrown weapon has the finesse property, such as a dagger, that property applies when thrown. However, throwing a hand axe or javelin would use strength since that's what you roll for a melee attack. Sidenote, throwing a monk weapon still counts as attacking with a monk weapon for the purpose of using their class features such as using the monk damage die and activating flurry of blows

    • @ryubimaru
      @ryubimaru Před 4 lety

      I thought the rules let you choose whether to use the new stat provided by the property. dex for finesse on the usually str melee or str for thrown on the normally dex ranged attack.
      ...
      Just checked core rule book and finesse lets you choose but you have to use the same for both attack and damage rolls, but thrown makes you use the same stat you would have to if using it in melee. Daggers are both so you can choose either stat both up close and at range.

  • @alanaran1575
    @alanaran1575 Před 4 lety +10

    Embarassingly, I jumped into sorcerer having only skimmed the details and was wrecking the field not fully understanding metamagic. "Wow! This is fun as hell!" I thought, as I was twinning scorching rays, fireballs, etc and just choosing from the full array of metamagic instead of the TWO you're supposed to pick from. I built the character in a hurry (we were all newish to dnd too) but after going back and actually reading everything in the week following the session, I decided to retire the character because he literally stole the show and was super OP. The whole group learned to pay more attention to the books.

  • @danielmeyer1161
    @danielmeyer1161 Před 4 lety +1

    A. Nice clarity, it helps me explain it to my players so I'll send this vid to them if they have questions.
    B. I somehow have a crush on both of your voices and you are so wonderful to listen to.

  • @thomasowen3678
    @thomasowen3678 Před 4 lety

    Another fantastic video. I'm glad you've also found a good balance with the video whilst during lockdown without the other person not talking looking like a spare thumb.

  • @drax1526
    @drax1526 Před 4 lety +11

    I'm a simple man. I see Drizzt Do'Urden on a thumbnail, I click.

  • @seiyikun1
    @seiyikun1 Před 4 lety +3

    THank you guys to keep uploading content :D

  • @talongreenlee7704
    @talongreenlee7704 Před 3 lety +1

    Another one of those “expend the resource before you hit the attack” thing is MOST but not all battlemaster maneuvers. A lot of them let you decide to use them only after you hit, and most of those that don’t, like feinting attack, modify the attack roll itself.

  • @PowerHouseProdigy
    @PowerHouseProdigy Před 4 lety +1

    For me there were two main revelations that occurred to me while I was playing as my monk (Way of the Open Hand).
    First thing was that I realized that I need to declare either Flurry of Blows, or Unarmed Strike for my Bonus Action. I can't make an unarmed strike as a bonus action and then once I hit or miss decide whether I want to spend a ki point to make another unarmed strike as a Flurry of Blows.
    The second thing (which I was super jazzed about) was the Way of the Open Hand's third level ability. The way that I thought it worked was if you attacked one creature with your Flurry of Blows unarmed strikes, you could inflict one of the listed status effects on them. Turns out this is far more versatile than that. If you hit an opponent with both of your unarmed strikes for Flurry of Blows, you can inflict one status effect for EACH of those successful attacks, meaning that by spending one ki point you could deal 2d4 + 2*dex bludgeoning damage and also prone and knock an opponent back 15ft all as part of your bonus action at level 3. You could also, assuming you hit both opponents, prone two different opponents so that your party could take advantage on all of their attacks up until those opponents' turns. Really turns Flurry of Blows into a game-changer on the battlefield.

  • @karatekoala4270
    @karatekoala4270 Před 4 lety +5

    My first time playing a monk in 5e, I misread the martial arts ability and took it to mean that my fist and monk weapons are the same so the bonus action attack was made with fist or a weapon. My DM was new and not wise on the monk at all. It wasn't till level 5 we realized that I can't be Naruto throwing 4 kunai(daggers) at a d6 each from 20 feet away 🤣🤣. I could throw 2, but my bonus/flurry had to be hand to hand.🤷🏾‍♂️ Fun while it lasted though.

    • @antongrigoryev6381
      @antongrigoryev6381 Před 4 lety +2

      Huh, it's fun. Even knowing that it's against rules, I would allow something like that if I was DM.

    • @ticozayas6430
      @ticozayas6430 Před 4 lety +2

      U could have been a sun soul and reflavored the energy attack they can replace any of thier normal attacks with as throwing kunai and that is just reflavoring and not changing mechanics

    • @asherandai1000
      @asherandai1000 Před 3 lety +1

      You must have run out of daggers pretty fast. Or carried so many you looked like a porcupine with all the daggers sticking out of everywhere!

    • @karatekoala4270
      @karatekoala4270 Před 3 lety

      @@asherandai1000 lol, I had 15 on my sheet and was constantly trying to recover them after fights.

    • @asherandai1000
      @asherandai1000 Před 3 lety

      @@karatekoala4270 Haha! Well I'm not sure how thrown weapons are handled, don't think I've ever seen a ruling directly on it. But "ammunition" can only be recovered at half. Debatable whether thrown weapons fall under the same category... Still, DM's rules override the rulebook. I guess you had a kind DM!

  • @remick0
    @remick0 Před 4 lety +5

    DM: Okay Wizard, you're up.
    Wizard: Alright, I cast forcecage to trap the enemies.
    DM: Alright, next up is-
    Wizard: Action Surge. I also cast Cloudkill so that the gas rolls into the cage with them.

  • @laquishaadams1854
    @laquishaadams1854 Před 4 lety

    The bonus action spell + cantrip vs spell/action surge/spell was super helpful. Thanks, guys!

  • @SamanthaVimes177
    @SamanthaVimes177 Před 4 lety

    I was really hoping that you were going to cover the barbarians Danger Sense! I've seen so many players and DMs make mistakes around Danger Sense. Which always baffles me because it seems so straight forward. Although I am really glad that you covered Smite and Stunning Strike! My groups Paladin always either uses it early or forgets to use it on his crits so I'll definitely make sure to send him this.
    Thanks for another great video guys!

  • @theomega616
    @theomega616 Před 4 lety +15

    So you're telling me, all the times I've been playing a monk, hit with the shortsword, hit with bonus attack and then picked between flurry or stunning strike I was playing it wrongly!?
    I could hit with short sword and apply stunning strike, hit with bonus attack and apply stunning strike, then hit with flurry of blows and apply stunning strike but each time I roll for stunning strike or flurry, I don't have to use KI if I miss?
    If that's the case, is there a page number in a book I can say "look see, it's written here" if the DM gets a lil uppity about it?
    'cos shit, I've been wondering why the rogue and sorcerer where dealing sick damage and I'm tickling the enemies. Fireball lands, takes out 6, sneak attack takes out the big guy and here's the monk to lighten the mood with a custard pie to the face of the last remaining bloody orc.

    • @karatekoala4270
      @karatekoala4270 Před 4 lety +5

      Yeah bruh, as a monk vet, you've been doing that wrong. Stun attempt only requires that you hit. It doesn't cost an action or bonus action. You have been burning actions and ki points

    • @karatekoala4270
      @karatekoala4270 Před 4 lety +4

      Also I just noticed your other question. Yes you still spend a ki point to ATTEMPT a stun. It's just have the option when to do it. It doesn't go off if you don't hit or the enemy dies before the save is made.

    • @TheSlickster65
      @TheSlickster65 Před 4 lety +1

      As a monk if you have enough ki points you could run in attack with you action(apply stunning on both attacks if you are lvl 5) flurry(apply stunning to both) step back without opportunity attacks then have your wizard fireball potentially 4 enemies that auto fail there save due to be omg stunned

    • @theomega616
      @theomega616 Před 4 lety +4

      @@karatekoala4270 So if I hit with an attack, I can just then after the fact, say "oh that was a stunning strike"?
      Like after flurry, you can say "make me a strength save to see if you go 15 foot back"

    • @stevengrass6800
      @stevengrass6800 Před 4 lety +5

      Also remember, using Flurry of Blows IS your bonus action.

  • @VaughanCockell
    @VaughanCockell Před 4 lety +5

    I still think you're explaining actions, the Attack action, and Extra Attack clumsily. Extra Attack says that when you take the *Attack action* you can make 2 attacks instead of one. The Attack action is a specific action, and many warrior class features interact with it.
    An "attack" is a rules process which has 4 types - melee weapon attack, ranged weapon attack, melee spell attack, and ranged spell attack. If you can help people keep that distinction clear, many potential confusions can be avoided, including the Greenflame Blade one you cited. It is a spell, it uses the Cast a Spell action, so does not benefit from Extra Attack.
    Otherwise, good video!

    • @CaseyIkeda1
      @CaseyIkeda1 Před 4 lety

      I'm still a little confused about the types of "attacks" you can make during your extra attack. I know you CANNOT use green flame blade as you "Attack Action" to trigger Extra Attack, but could you use it as an "attack" for your Extra Attack?
      Meaning, Attack Action - melee weapon swing, Extra Action - green flame blade?

    • @VaughanCockell
      @VaughanCockell Před 4 lety

      @@CaseyIkeda1 This is the problem with using the same word - "attack", for two different things in the rules.
      The first is the Attack action. Thus is the name for one of the various actions you can take on your turn. The others actions include Cast a Spell, Dash, Help, Disengage, and others. You get one action per turn (unless a feature or spell changes thus).
      The other use of "attack" is the rules process involved in rolling a d20 plus modifiers vs a target's Armour Class in order to do harm. This is subdivided into melee weapon attack, ranged weapon attack, melee spell attack, and ranged spell attack.
      The Attack action is the primary way to be able to make weapon attacks, it grants 1 weapon attack initially, but thus number can be increased through the Extra Attack feature. It is still the same single Attack action however.
      The weapon attack involved in spells such as Green-flame Blade is entirely separate from the Attack action, as it is a process followed as part of casting a spell - the Cast a Spell action. So any features that interact with the Attack action have no interaction with the attack involved in Green-flame Blade.
      Sorry for being wordy, but I hope this helps clear things up.

  • @jarekmarcinek1261
    @jarekmarcinek1261 Před 4 lety +1

    Another thing about Unarmored Defense is that under the multiclassing rules, it specifically says that if you have an unarmored defense feature from a class, you cannot gain it from multiclassing. So a monk barbarian can't even choose whether to use one unarmored defense or the other, whichever class they gained first is the unarmored defense that they have. This is especially important if you (for instance) wanted to start as a monk for the monk's saving throw proficiencies, but intended to multiclass barbarian to use its unarmored defense, it wouldn't work

  • @rickdimaio
    @rickdimaio Před rokem

    Love the Sneak Attack Flowchart. Thanks!

  • @deathbyd4
    @deathbyd4 Před 4 lety +8

    I really can't fully express just how angry I am about the whole "casting two spells on your turn" thing. I understand this is to prevent sorcerer's Quicken Spell from being crazy powerful, but I can't be the only person who exists that believes that the rule about limiting your spellcasting to one spell on your turn only applies when your bonus action is used during spellcasting is just messy. Got 2 Actions? No problem. Cast 2 spells. Cast a spell with your Bonus Action? ONLY CANTRIPS FOR YOU. It's just so non-intuitive and I 1000% understand why nobody gets this.

    • @apocolototh1948
      @apocolototh1948 Před 4 lety

      Hmm, we forgot this rule, and our sorcerer still felt kinda weaker than our wizard.

    • @trequor
      @trequor Před 4 lety

      I think it was a mistake/oversight that they never bothered correcting because it would cause too many problems with other rules. It's definitely poor design.

    • @frog_champ
      @frog_champ Před 4 lety

      I actually removed the bonus action spellcasting restriction in my game, and the spellcasters in the party became several leagues more powerful. The cleric could cast Heal and a 5th-level Healing Word in one turn; the sorcerer would use Quickened Spell to cast 2 5th-level fireballs and use Empowered Spell on both of them; generally it unbalanced the game in ways I didn't think were possible. Counterspell is also used incredibly frequently in my games; by removing the bonus action spellcasting restriction, Counterspell became significantly less useful for the monsters, those of whom could cast the spell being outnumbered by the party members who could. When the party was casting multiple high-level spells in a single turn, even when an enemy could successfully counter one of them it made little impact.
      The restriction seems ill-thought-out on the surface, but it makes more sense when you try to play without it. Every character gets an action and a bonus action on their turn, but Action Surge is a limited-use ability restricted to fighters, and extra actions afforded to you by Haste can't be used to cast spells. While there is probably a more intuitive way of applying the restriction, I definitely understand now why it exists.

  • @EAtheatreguy
    @EAtheatreguy Před 4 lety +3

    You make very valuable videos, but I cannot stand listening to you on anything other than 2x speed.

    • @moniXluv
      @moniXluv Před 4 lety +1

      Bro I totally understand your perspective because reading this comment was absolutely annoying.

    • @k.w.mcgregor5147
      @k.w.mcgregor5147 Před 4 lety +1

      Yeah sorry it's one of those comments that criticizes something in the most annoying way. Nothing constructive was said and it was backhanded. So completely useless and with no merit whatsoever.

  • @ILikeIcedCoffee
    @ILikeIcedCoffee Před 4 lety

    I was unaware of the trigger smites and stunning strikes so I learned something. Thanks.

  • @jmsimons777
    @jmsimons777 Před 4 lety

    Just a quick thank you for all the awesome content. New to the hobby and I am really enjoying. Your videos have helped me greatly in getting to grips with D&D. Thanks for the great content.

  • @penn2763
    @penn2763 Před 4 lety

    I just started watching your videos and thoroughly enjoy them. You two are always super informative and awesome

  • @BlackShadow1991
    @BlackShadow1991 Před rokem

    Thank you for doing these videos, Dudes, they are fun, informative and well made :D

  • @ryanwinpenny4210
    @ryanwinpenny4210 Před 3 lety

    One of your most helpful videos, thanks guys!

  • @0num4
    @0num4 Před 4 lety +1

    My favorite combination is to use the Battle Master's Commander's Strike to trigger the Rogue's sneak attack, or the Paladin's Smite.
    When the DM doesn't expect his BBEG to get blasted with another 75 damage this round, it's extremely satisfying.

    • @0num4
      @0num4 Před 4 lety

      I should note that I'm proud of my players doing this when I DM as well. "You guys really do read the rules...*sniff*"

  • @kitsune45
    @kitsune45 Před 3 lety

    Omg thanks for telling me these I was wondering about these martial skills

  • @edburdo
    @edburdo Před 4 lety +1

    We recently switched our campaign from D&D to Pathfinder 2e. The decision was made to rebuild our characters as Level 8 (where we left off in D&D). I spent the entire first session forgetting to use my abilities. :D

  • @jimmyhoffa2816
    @jimmyhoffa2816 Před 4 lety +1

    Awseome job at editing that had alot of good conversational flow back and forth etc. That mustve been alot of work both scriptimg and a ton of video editing and timing

  • @CasEavey
    @CasEavey Před 4 lety

    lol I have literally been searching for so long to find a good enough dungeon maker and you just come in here with a sponsor for me 10/10 signing up now

  • @gigantisaurusrex6647
    @gigantisaurusrex6647 Před 4 lety

    Great reminders on how these feats work, and I like how Monty changed the camera position.
    Are we seeing the world the way that Kyle does?

  • @teardeem
    @teardeem Před 4 lety +1

    btw if you use bladesong on top of your unarmored defense it does in fact work because you gain a bonus to your AC instead of using a different calculation

  • @jonathanshirley4366
    @jonathanshirley4366 Před 4 lety

    As someone who is about to play a Eldritch Knight Fighter, Assassin Rouge. This video was ludicrously insightful. Thanks as always dudes.

  • @BluessNRock
    @BluessNRock Před 4 lety

    I love the way you managed to keep doing videos !!

  • @jean-pierrebernier9586

    You guys are great!! Thank you for your passion!

  • @MythStaff
    @MythStaff Před 4 lety

    Hey guys! Love ur videos, for this specific video though it bothered me a lot that ur volumes were fluctuating

  • @karsonkammerzell6955
    @karsonkammerzell6955 Před 4 lety +1

    I explained to my players that Extra Attack is like Multi-Swing in some other games. You just get more swings or punches when you choose to use the Attack action.

  • @madthproductions
    @madthproductions Před 4 lety

    Another great video! Thank you so much!

  • @jonwooldridge3766
    @jonwooldridge3766 Před 4 lety

    Great videos, Dudes. I appreciate the clarifications.

  • @TheLucyMartin
    @TheLucyMartin Před 4 lety +1

    Legit the best D&D channel on CZcams ✌

  • @SoulGuardianX
    @SoulGuardianX Před 4 lety +1

    Here's another aspect about Sneak Attack that sometimes gets missed: Sneak Attack is a 1/turn feature.. not a 1/round feature..
    This means, If a rogue can attack again using its reaction (through opportunity attacks, or Battlemaster Fighter's Commander's Strike Maneuver) and hits, they can apply Sneak attack on that attack as well. This does mean Rogue's can utilize the feats like Sentinel or Mage Slayer to deal a devastating amount of damage

    • @anders630
      @anders630 Před 4 lety

      This can also make the battlemasters much frowned upon commanders strike good.

  • @taragwendolyn
    @taragwendolyn Před 4 lety +1

    Re Sneak Attack, don't forget you can sneak attack on an opportunity attack (assuming you have advantage), and it doesn't count as happening on your turn. :) I find I have to remind rogues that they can do this far more often than telling them when they can't use it. ;)

  • @charlescrocco7896
    @charlescrocco7896 Před 3 lety

    I guess that I missed this video when it was released. One addition to the Sneak Attack chart applies only if you chose the Inquisitive subclass, which is Insightful Fighting, which is an attacker Wisdom (Insight) check vs. a target Charisma (Deception) check. Success effectively lets you use Sneak Attack for one minute provided you do not have Disadvantage, negating the requirement that the target need an enemy within 5ft. if you lack advantage.

  • @kellyhaaksma2593
    @kellyhaaksma2593 Před 4 lety +2

    We had a fighter warlock multi class and an inexperienced dm and he didn't realize that the player couldn't cast spells in the multi-attack and the player at level 8 used eldritch blast (which had two blasts and agonizing blast) a total of 6 times in one action (using action surge) to ended up one shotting the boss dealing a whopping
    94 damage and our DM was speechless. Especially because it was a demi-lich we weren't supposed to fight.

    • @nathankurtz8045
      @nathankurtz8045 Před 4 lety

      At 8th level Eldritch blast fires only two shots, so with action surge you could only fire 4 in one turn. At 11th level what you described would work though.

    • @frog_champ
      @frog_champ Před 4 lety +1

      @@nathankurtz8045 I believe the DM mistakenly allowed the warlock to apply Extra Attack to spells like Eldritch Blast, rather than just to the Attack action.

  • @subj3kt172
    @subj3kt172 Před 4 lety +1

    Another common thing I've seen with monks is that they wait until *after* they've taken their action and/or move to spend a ki point to use Patient Defense. Using a ki point in this way can actually be done at the very beginning of the turn, or any point during their turn, for that matter.

  • @NegatveSpace
    @NegatveSpace Před 4 lety

    Dungeon fog looks really cool to cut tiles out and make terrain on the fly. I like to make random encounter terrain on the fly sometimes or change stuff around a little bit and using this to do that looks like it would be great.

  • @PandaKnightsFightingDragons

    Another common mistake with Unarmoured Defense is actually the misconception that you can have both iterations of it. A Barbarian/Monk multiclass only has access to the version of it that they got first

    • @stevengrass6800
      @stevengrass6800 Před 4 lety

      No. You can choose which one you use. In fact you can choose on the fly.

    • @gabmusic78
      @gabmusic78 Před 4 lety

      In the SA Compendium you can read "These methods-along with any others that give you a formula
      for calculating your AC-are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use." It never tells you when to pick them or when to use which one. Needlessly to say, anyone will choose the best one for a given situation. Druids love this.

    • @PandaKnightsFightingDragons
      @PandaKnightsFightingDragons Před 4 lety +2

      Pg 164 of the PHB, Unarmored Defense: if you already have the Unarmored Defense feature, you can't gain it again from another class. If you have one iteration of it, you are not capable of having the option to even choose to use the other

  • @StephenHutchison
    @StephenHutchison Před 4 lety

    Dungeon Fog is possibly the best sponsored thing I've seen on your channel.

  • @FearlessK9Concepts
    @FearlessK9Concepts Před 4 lety +1

    Ya know, ive been watching your videos for a while and slowly progressing through Drakkenheim. I wish I could have Monty DM a game for me where Kelly is a fireball toting wizard. Love your videos guys! Thanks for enlightening a new player like myself!

  • @anders630
    @anders630 Před 4 lety +1

    We used action surge way wrong (everything doubled) with also haste doubled (instead of extra attack) which basically gave the hasted ftr a 3xround.
    There is also the fine line of how much you should correct/remind the forgetful player (tends to be the same person everytime huh) and what is better left for inbetween sessions or maybe just leave it as well thats how his/her character works, its flawed but we can live with it.
    Probably should check that reminds are ok with the player in question.

  • @federicocesali4875
    @federicocesali4875 Před 4 lety +1

    Guys, next week I'm starting my 1st campaign as DM, your videos made it possible, thanks!! Ah, Kelly? In my Campaign you're the bad guy 😅

  • @chetmanly8831
    @chetmanly8831 Před 4 lety

    Another great one guys! It took many seasoned DMs at my local gaming store a few games to figure out the multiple spells a turn ruling and we still commonly see it disputed at tables. Can you make a flowchart for that, or even a shirt?

  • @renickgreen
    @renickgreen Před 4 lety

    Awesome job guys. One small thing about Stunning Strike. It can only happen after a melee weapon attack. Flurry of blows is unarmed attack. So you can't flurry of blows then Stuning Strike.

    • @frog_champ
      @frog_champ Před 4 lety

      Unarmed strikes are still melee weapon attacks; 'melee weapon attack' is simply a category of attack (distinct from ranged weapon attacks or spell attacks), and doesn't necessarily describe an attack made with an actual weapon, despite the name.

  • @RaijQuentin
    @RaijQuentin Před 4 lety

    Great video as always guys. Please please consider a video about psionics!!! Last time I mention it I promise.