Mr. Romero, we are so thankful for your youtube videos of you playing and still working on doom levels. I could sit here and watch your videos for hours. Already subscribed so here is a thumbs up. Keep up the great work you absolute legend.
I think that Carmack is very talented and that anything he touches is going to turn to gold. Look what he did with Oculus... now he's onto AI... the man is a genius, not saying everything he did was perfect nor do I think everything he did was fair like pushing Romero out of iD, that was a bit harsh. I really wish the iD team was still together because ya'll made the BEST games for the times and no one could even compete. iD software in my opinion was the best gaming company ever conceived and it wasnt until the founders started leaving or getting forced out did it start declining. Maybe that's just me. But iD software will always be the GOAT to me.
I was born in 1998, but those old games are still amazing to play. I'm glad my dad had a Quake 2 CD, because I played it a lot, despite its dated graphics. The mechanics are smooth and it's design holds up. Recently I played the original Quake. I liked that one too.
I'd love to see a "doom my street" where you recreate the street you live on in Doom. Then we knit it all together and make a Doom version of Google earth. I think that would be cool
source control and other layers of management are not necessary, and mostly detrimental to any actual progress, yep you have to use effort in those things, like project management, not useful, just go full cowboy, first, then maybe later share the source code and input better graphics and models
floppy is the usb stick comparable duplicate backups on tape. opensource is the best form on non-managed collaboration, if any is even required. God (tm)(r). well the whole AAA must have thing ends when everyone/I decides that does not need to be paid, or anyone. nothing is a have to, this is the basis while in this world. therefore law must not rule. law comes bothering, annoying and interrupting, that it needs to be served, your kings, their stomach.
also java does everything (but avx) correctly, above any complexity of c/c++. and assembler and basic. simplest syntax vs all modern languages. garbage collection is super. but it could also be predictive persistent garbage collection, if same memory allocations are being used frequently, then they are not removed at all, but only turned off waiting for next usage, and programmer does not have to do anything about the tedious memory management code. anything management related is waste of time. or you could just override the default new[] and = assignment keywords with a default memory manager from the compiler. in that way you can keep track of pointers and it they still point to allocated memory. simple.
Mr. Romero, we are so thankful for your youtube videos of you playing and still working on doom levels. I could sit here and watch your videos for hours. Already subscribed so here is a thumbs up. Keep up the great work you absolute legend.
The God Romero has been returned
I think that Carmack is very talented and that anything he touches is going to turn to gold. Look what he did with Oculus... now he's onto AI... the man is a genius, not saying everything he did was perfect nor do I think everything he did was fair like pushing Romero out of iD, that was a bit harsh. I really wish the iD team was still together because ya'll made the BEST games for the times and no one could even compete. iD software in my opinion was the best gaming company ever conceived and it wasnt until the founders started leaving or getting forced out did it start declining. Maybe that's just me. But iD software will always be the GOAT to me.
I was born in 1998, but those old games are still amazing to play. I'm glad my dad had a Quake 2 CD, because I played it a lot, despite its dated graphics. The mechanics are smooth and it's design holds up. Recently I played the original Quake. I liked that one too.
Much appreciated. New here but I expect to return often.
Thanks for the reminder about Doom Guy, I'm grabing a copy tonight! That binder of comics looks amazing 😮
its so nice you put the vods on youtube
I'd love to see a "doom my street" where you recreate the street you live on in Doom. Then we knit it all together and make a Doom version of Google earth. I think that would be cool
Man i would love to see you stream some gameplay from popular custom .wads! Maybe Sunlust or ancient aliens!
Is that an Amiga 500 on his left?
DooM :(
epic!
Jhon the video game Lands of Lore 2: Guardians of Destiny the compani Westone is clon the Doom Classic
source control and other layers of management are not necessary, and mostly detrimental to any actual progress, yep you have to use effort in those things, like project management, not useful, just go full cowboy, first, then maybe later share the source code and input better graphics and models
floppy is the usb stick comparable duplicate backups on tape. opensource is the best form on non-managed collaboration, if any is even required. God (tm)(r). well the whole AAA must have thing ends when everyone/I decides that does not need to be paid, or anyone. nothing is a have to, this is the basis while in this world. therefore law must not rule. law comes bothering, annoying and interrupting, that it needs to be served, your kings, their stomach.
whell try farming simulator then 2022 :)
also java does everything (but avx) correctly, above any complexity of c/c++. and assembler and basic. simplest syntax vs all modern languages. garbage collection is super. but it could also be predictive persistent garbage collection, if same memory allocations are being used frequently, then they are not removed at all, but only turned off waiting for next usage, and programmer does not have to do anything about the tedious memory management code. anything management related is waste of time. or you could just override the default new[] and = assignment keywords with a default memory manager from the compiler. in that way you can keep track of pointers and it they still point to allocated memory. simple.