+Joseph Atari lol, how am I advertising? It's not like I work for him or something. I was simply referring him to you, because in my opinion he is the best machine a director. I was only telling a fellow machining fan about him in case you'd hadn't known about him.
Even if there is no gun-lowering thing, I still think actors look fine holding their weapons like that. They sorta have the weapons lowered by default (especially when looking down a little), but they hold them up straight when in smart scope mode. Very nice Machinima! One of the best Halo 5 Machinimas I've seen yet!
HellRiser623 Gaming Possibly the best sort of Machinimating yet in my opinion. You can Machinimate during LIVE GAMEPLAY rather than having to use theater mode. This can save directors a lot of time in case there be screwups during certain scenes, they can simply do it again during live gameplay rather than the director having to waste minutes going through the replay to get to that perfected shot.
Great Machinima, I think the sniper guy should've had an epic one-liner after he killed the cyborg. Like "You're right, it is too bad it had to end this way."
I like this quite a bit, but I guess my only issue is that, I can't really tell who is talking, since there is no head bobbing up and down like in the Red VS Blue series, but other than that I freaking love this everything else is really positive.
Things I wish were added to Halo: > Machinima Controls Halo was one of the first games with a decent-easy to use, Theatre mode. Back when Halo 3 was released, I was on that shit all the time, creating machinima.. I was young and sucked at it, but I used it, as did many other. Halo was a pivotal point for Machinima (Machine Cinema), and is to this day. What they should add to the game, is a Machinima category,just like Matchmaking, Theatre, Mode and Custom Games.. that allows you to create a map, set up bots around the map that can move around, and then allows you and your friends (cast), to move about the map, with the possibility of the bots shooting at you. They could also add hand movement features, like if you held R1 and L1 together, your character does a head nod, and these functions are only allowed in "Machinima".
The shaking camera is actually through forge itself. It has a map editing tool where you can change how the camera looks and that's how the earthquake camera looks when activates.
At the end, everyone who watched Terminator found out the reference at the end. **SPOILERS** 1984 Arny fights modern Arny and during the battle, Satah Conner grabs a mlg quickscoper sniper rifle and shoots 1984 Arny. You can relate to this if you watched the end of this machinima short.
Did anyone notice the Mortal Kombat reference at 2:26.
+mike141500 I sure did XD
+mike141500 GET OVER HERE XD best part of the whole thing is their going to be more
+IceAnd DarkSunbeamGaming More of the Traitor? No. It's only a one time thing
well that sucks it would make a really good series it is awesome
Yea it was subzero reference
I haven't seen a halo machinima in a looooong time
+Official Galactic Republic Media may the force be with you
Search up knightmarefilmz. You'll like it
AmazingGaming stop bloody advertizing if you watch halo machinima you are bound to know about knightmarefilmz
+Joseph Atari lol, how am I advertising? It's not like I work for him or something. I was simply referring him to you, because in my opinion he is the best machine a director. I was only telling a fellow machining fan about him in case you'd hadn't known about him.
AmazingGaming fair enough
I remember people used to make these movies when halo 3 and halo reach came out!! Good times! Good memories ;)
Even if there is no gun-lowering thing, I still think actors look fine holding their weapons like that. They sorta have the weapons lowered by default (especially when looking down a little), but they hold them up straight when in smart scope mode.
Very nice Machinima! One of the best Halo 5 Machinimas I've seen yet!
+Sergeant Sunflower Fun fact, they added it :D
HellRiser623 Gaming We know.
***** And it's awesome right?
HellRiser623 Gaming Possibly the best sort of Machinimating yet in my opinion.
You can Machinimate during LIVE GAMEPLAY rather than having to use theater mode. This can save directors a lot of time in case there be screwups during certain scenes, they can simply do it again during live gameplay rather than the director having to waste minutes going through the replay to get to that perfected shot.
+Sergeant Sunflower they added the gun lowering.
the bestest action based machinima of halo 5 i seen in my life is this one thansk for this mike i hope u create more of them like this in the future
Awesome work dude. Even with a glitchy theater you managed to pull off a good machinima.
Nicely done! Makes me think I should try some machinima of my own soon, was worried theater wasn't enough, but you proved that it is!
This has got to be the best machinima I have ever seen. Good work u did an excellent job
I loved it. It had kind of an old school machinima feeling like in the early days of Halo 3. Very cool.
Glad to see we think alike bud
Wow! Great video :)
- Ducain23
Ducain! Always the one who comments in Halo Vanguards!
This was a great machinima and I love the creativity. Keep up the good work bro!!! :)
Very well done! Best Halo 5 Machinima I've seen!
I knew something that envolved Terminator would be in this as soon as the cyborg showed up.
The part where he broke his visor was my favorite, great job!!! I hope you make a sequel
amazing... absolutely amazing... the music, the shots, voice... all of it. well done guys ☺. epic
I'm glad to see people are still making good machinimas(I'm not hating on anyone, I just really freakin liked this)
Concgrats on being one of the first Machinima creators to make something in Halo 5! :)
"Stay down, I don't want to hurt you." *huge puddle of his blood under him*
TRAITOR
+TR-8R *drops weapons and pulls out stun rod*
+Mike141500 XD
This guy here looks interesting.
Good job, making use of the different helmet varieties (Mostly the scarred helmet) to create the visor breaking effect.
The guy in Chief armor sounds like Optimus Prime.
Nice machinima really liked it
Good Machinima dude. Good work!!!
Dude you should make a series out of this!
omfg this was awesome you have to make another one of these #TheTraitor
Dude, cool machinima!
Make a whole series of this please
>_< cant wait
There is a sequel in progress
This was really nicely made
Enjoyed it...looks like their are many more to come.
Cool Halo 5 Machinima :)
Great Machinima, I think the sniper guy should've had an epic one-liner after he killed the cyborg. Like "You're right, it is too bad it had to end this way."
DAMN good machinama my friend!
Awesome! Sorry I couldn't help with this one but I'm glad to see it turned out.
Interesting. Nice Terminator reference.
direct spartan Locke vs chief reference in the end lol. even the same music and armor
awesome machinima
Mike great job dude I like the sword fighting and when the robot cracks traitor s visor and I am Lord Bradley just saying anyway great job Mike
BLOODY AMAZING 10/10
its cool, and XD Locke is the cyborg haha
This was awesome! The only issue I have is the shaky cam at the beginning of the sword fight. Otherwise good work on the rest!
This was awesome
There were too many things that were out of place, but it was still really good
Excellent dramatic angles...
XD
COOL.It's like the campaign sortmof
Looks great, keep this up and it can become something very special
cool machinima
one of the best I've seen
I can't wait to see what the Machinima creators do with the new Forge!
beautiful work I wish I could give you 100,000 likes
That was good!
great,job man glad,to see you succeed!
Love this vid 100/10
in the last part when he broke his helmet just like masterchief in halo 5
Good one Mike!
holy shit that was amazing :)
pretty freaking good , make a series out of it. whats the song at the end or credits?
Wow so cooool
I have that pic on my phone
You should make a sequel to this at some point, interested to see where it goes
There is one in progress
that terminator music though
No, the only actual traitor in the Halo Universe is Mickey from Halo 3: ODST.
this was awsome!
0:09 You triggered an easter egg for that.
At 9:35 Did anyone notice the music that was played, It was used in one of the cutscenes in Halo 5 when Agent Lock and Master Chief Had a Fight scene.
I really want that Hunter armour
I really like that cyborg voice at the end. Any idea how you made it?
Exelent work
Nice ninja :)
I like this quite a bit, but I guess my only issue is that, I can't really tell who is talking, since there is no head bobbing up and down like in the Red VS Blue series, but other than that I freaking love this everything else is really positive.
That death scene was pretty funny
Does anyone know what the music was at 3:30? I plan to make a machinima of my own and I think this music would be perfect for a certain scene
10/10
so epic
epic the traitor
like
wow it was kinda cringy for a second but I got really into it! really think you should consider continuing this!
I like it because its similar to the battle with master chief and locke
Things I wish were added to Halo:
> Machinima Controls
Halo was one of the first games with a decent-easy to use, Theatre mode. Back when Halo 3 was released, I was on that shit all the time, creating machinima.. I was young and sucked at it, but I used it, as did many other.
Halo was a pivotal point for Machinima (Machine Cinema), and is to this day. What they should add to the game, is a Machinima category,just like Matchmaking, Theatre, Mode and Custom Games.. that allows you to create a map, set up bots around the map that can move around, and then allows you and your friends (cast), to move about the map, with the possibility of the bots shooting at you.
They could also add hand movement features, like if you held R1 and L1 together, your character does a head nod, and these functions are only allowed in "Machinima".
Code Practitioner there are machinima controls in h5 , don't remember how to turn them on though
the guy that died at start sounded like he was laughing
Great job dude
2:58 "after him" the last guy doesn't move.😂
1:58 sry
LOL THE GET OVER HERE
Make more of this
did the last scene with the sniper remind anyone of the first fight in Terminator Genisys?
"Project Orion" the original codename for the Spartan-II program.
the robot part is like terminator
I have to say this, discount ending of terminator
It was awesome! Two things I think could be improved on: Acting and for god's sake the shaky cam was too intense! Lol, anyways, great vid!
The shaking camera is actually through forge itself. It has a map editing tool where you can change how the camera looks and that's how the earthquake camera looks when activates.
+L Tamez activated*
+L Tamez it could also have been done in theater mode
+Adam Grimes I haven't screwed with theater yet so I wouldn't know.
That's fine then everyone does things at different times
Should become a series
you think I could be in one of your machinimas
Is it just me or did master chief and spartan locke had a rematch XD
Hey DrDemolisher344. I guess this was what you were doing last night on Halo 5 right??
Will this turn into a series?
the credits music is alan walkers spectre search it up its really good
hey not bad! not bad at all! if your looking for helpers id love to be one of them!
Why is this still the only good halo 5 machinima out right now
9:51 its like the fight scene between chief and locke
it basically is
At the end, everyone who watched Terminator found out the reference at the end. **SPOILERS**
1984 Arny fights modern Arny and during the battle, Satah Conner grabs a mlg quickscoper sniper rifle and shoots 1984 Arny. You can relate to this if you watched the end of this machinima short.
Locke vs chief reference
effects are decent and the camera shots were smooth but story line confusing af
yo mike remember me ghost ninja435 we played on star wars battlefront
u should make more but with more time....A little corrections could be made but overall a good film
There is a sequel coming and it will be longer