It's actually insane how good the gunplay feels for this game, maybe not the sounds but the whole weapon model system they have under the hood that changes based on cards and attachment just feels great. Each weapon feels different in its standard settings, so I enjoy the variety. L4D might have physics-based zombies, better sound, and characters but B4B has that over it that which I'll be doing over 98% of the game. Also, enjoy the card system, people hate it I know and it does feel a chore at the beginning to learn but it's probably what will add depth and longevity seeing as we'll never get mods for it.
100% Agree. I love the feel and movement of the gunplay! I also love the card system, it makes you feel like your working towards something, other than just completing the level.
Hahahahahahahaha! HA! The gunplay in 007 Goldeneye for Nintendo 64 was and IS still better than B4B. The guns look amazing and that all hats good about them. Aim is horribly janky. Guns in fact feel weak on any difficulty above Veteran. Forced friendly fire on sardine can maps often makes them more deadly to teammates rather than the ridden. (I've personally downed teammates many times trying to cover or save them). Oh and the fact that you CAN'T swap attachments on\off guns freely is a massive negative. I.E. - If you have long barrel on your rifle and find a rifle with a suppressor... you can take the suppressor off that gun and swap it to yours. You can only swap the guns and the attachments are locked to the guns. (Sure this becomes less of an issue late to end game as most people will have guns and attachments they like buts it still a problem untill players reach that point.)
As much as I loved and played L4D 1 and 2, this game doesn't bring back that feel for me, but the fact that this game has various problems for a AAA GAME is astonishing
Pretty much. The game does have flaws don't get me wrong. But I think people forget that Left 4 dead wasn't as good as they remember. It's still a classic though.
@@Twofix My largest complaint is the lack of replayability for me at least after beating it once, but others include the atrocious aiming on consoles, getting spammed by special infected and the solo progression (although they're fixing it!)
It is an horde shooter with broken and overcomplicated rpg mechanics... That's why. Matchmaking and reuse of maps also don't help, and the versus mode is a downgrade compared to left 4 dead. I will grant you that the gunplay is good though, and while the card system is game breaking, it is fun to play with as endgame content.
I wouldn't say the rpg mechanics are overly complicated, maybe if it was Path of exile but its not. I believe there is more maps in this than left 4 dead, and l4d used the same setup of replaying the same maps. Obviously this isn't the same having an open world. So i do agree it gets a little stale after a while of playing the same maps.
@@SlickGaming1 overcomplicated is perhaps a poor choice of words, what I mean is that people come to the game expecting a skill based horde shooter so many do not come up to realize that you can counter trauma damage with temporary health or the tallboy with back pedal or move speed and stuff like that and it's not like they can simply switch decks to counter the director cards as well. To me it is just a poor design choice.
@@user-pq4by2rq9y This is very true, a lot of the games mechanics are hidden mechanics, that you either have to learn through playing and experimenting or just being told that's how it works.
3:15 More engaging instead of unloading hundreds of bullets? Aside from the Tank, Witch, and Charger which were direct damage melee threats, nothing in L4D was a bullet sponge. B4B's equivalent to a Boomer takes as many bullets as a Charger in L4D and it only goes up from there with the exception of the stinger class.
I think I'd have to disagree. The enemies may have lots of health, but the weak points are extremely exploitable, especially with the right card setup. One of my favourite builds is using a sniper to one shot just about everything in the game, if I hit weak points. Hell the Barret can kill everything except the hag, Ogre and bezerker in like 2 weak point shots. Which are mini bosses intended to have more health. Sure early on in a ruin, its going to take longer to kill special infected because you haven't unlocked the cards and upgraded your weapons and attachments , but I think it would be a stretch to call the special infected bullet sponges in this game. 😅
@@SlickGaming1 weak points? lmao, also when the rng decided to screw you more and gave you armored card, not to mention it combine with another stupid card like fog which forced to you to fight melee range on an armored tallboy, boomer etc.
I like the game. I like the, The gunplay, The graphics, Gunsounds. I don't like, The bullet sponge boss zombies, Stamina, Shooting weak spots, Decks. (I do really like that characters have team buffs). Things I wish they had, Mods More atmospheric sounds.
L4D is more of a family friendly casual genre. (run and gun only) B4B is more of like hardcore co-op genre (payday type). (need strats and alot of teamplay)
L4D need cooperations too lol. If the game doesn't have sprinting and ads, doesn't mean its a run and gun game. Remember that in L4D, you're fucked if you leave your teammates behind and going straight to the saferoom, no matter how good you are the Special infected will pin you down and kill you in a matter of seconds. So the genre in L4D is basically a hardcore co op too.
Really? That's weird. I'm playing on base ps4 and it runs smooth as a charm for me, for the most part anyway. Sometimes the framerate will drop when there's a lot of stuff going on. But even then it seems rare. That was one of my biggest worries with this game and pretty much all games coming out for both old gen and new gen consoles, that the performance on old gen was gonna be trash since I'm on an old ps4. I guess cyberpunk really left a bad taste in my mouth. But like I said it's running surprisingly well for me. A little too good, in fact.
@@christiangamer3628 Yeh I kind of thought the game was really well optimised for all platforms as well. Kind of weird that the series X has these issues.
For real it's there own game but with a twist that shines on it own way it more teamwork as u should when u in apocalypse teamwork and surviving together
Exactly, It's more a of a challenging game on the higher difficulties, which needs your teammates. And if you want something casual play on the lower difficulties, that doesn't really need teamwork.
Look I might be able to agree with the AI being absolutely useless. I mean from the few times I played solo or with bots, they were next to useless. Also really?! That seems extremely over priced .....
Here's a few reasons. Gunplay is horrible. It sluggish at its best and twitchy/janky at its worst. Also Weapon customization is needlessly restrictive in game/match. Map designs are too small/confined wich creates it's own list of separate issues. Card/deck is actually needlessly complex and also in certain ways restrictive. (Cant change deck loadout when continuing a campaign run even if you remake it before continuing). Special enemies are all just lazy reskins of each other with different weakpoint locations. And my personally most hated part of the game and 2 reason that make it bad game. 1. The bots are dumb and get in the way constantly. 2. You cant turn them off in co-op (apparently u can in solo but then why not in co-op too? Thats stupid). I could go on listing valid and obvious reasons why people dont like it or think its a bad game, but those are common issues among most players and I already know the hardcore fanboys\girls are gonna defend the game as good and call bs on these LEGITIMATE PROBLEMS WITH THE GAME!
I have to disagree to be honest. I really like how smooth the gunplay feels. I understand the slightly slow gunplay, but I think the un-play feels nice and smooth, and really arcadey. I do agree that the maps are pretty narrow, but again so were L4Ds. But this could have been something they did different, to help distance themselves from L4D. I think the decks being restrictive and unchangeable mid run, is actually a strong suit. It means you have to plan ahead and try build a deck to deal with or play a certain role in the team. I don't mind slight deviations of the specials. Each of the specials is diverse then they all have slight changes on top of that. 100% Agree, the AI for the bots needs to be better.
I'm sorry, but you lost me on the part saying people shouldn't be disappointed that b4b isn't l4d, majority of people buy into the marketing that turtle rock, the same studio that created the shitty evolve, which promotes b4b as the successor of l4d more infected? arguable sure, but they mostly split their l4d counter part into 2 and having them reskin a lil bit, that alone also confuses player in higher difficulty because how similar they are and having no sound queue, unlike l4d. You can argue the graphics quality is a step up, but comparing that alone isn't fair, l4d having more environmental interaction and details, and that alone is already a quality step down in b4b part. also your last point sound contradicting to me, i don't think the word arcady shooter and hardcore coop goes well along. And for the difficulty spikes complain, please do compare recruit, to a supposed 1 step up veteran mode, that is not a great game optimizing in turtle rock part
I think that despite the fact its made by the same developers. They don't own the rights to the IP of L4D. And I'm sure they wanted to try out new ideas and change the game, to make it more repayable. Because while L4D is fun as a coop experience. Its not a game you can replay endlessly. Sure it has some replicability every now and again. I can see your opinion of the game being balanced poorly for 3 difficulties. But i also think that is a challenging step up, again its creating reason to replay the game. The huge step up in difficulty makes it fun to learn and see what works and doesn't work. If they added a fourth difficulty between the recruit and veteran.
Left 4 dead had a actual PvP game mode. Dont you even compare swarm to l4d pvp. Ive played with many people on this game and EVERYONE I know or played with hates swarm.Everyone says they want l4d pvp. Its not worth 60 bucks. Its a gamepass game .
@@SlickGaming1 Definitely. The game is a little old now but lots of people still play. Killing floor a different kind of "zombie" shooter. Actually the enemies aren't really zombies because they're called "zeds" with a different backstory but they're still basically zombies. The game combines a bunch of elements from other shooters to create a really enjoyable but admittedly repetitive game. The gameplay mostly revolves around the wave survival mechanic, the classes and weapons (which are all great and unipue btw), and teamwork. It's a simple game that doesn't take itself too seriously but it's extremely entertaining and rewarding.
0:40 yeah, but after we fail at evolve, our first attempt with making a game without valve babysitting us to success. Simple as that. Lbh, this game is bad. No other way around it. Oh, you've played one campaign? Well congrats, you've played the game. Oh, you didn't feel the "card" effects of your current playthrough? Well that's what you get throughout the game. Oh your on console and dont want shitty aimbot aim assist? Well turn it off. Oh your on PC and want game assist? Sure take it. We have no idea how to make a game that people want or how to make it competitive. Gun play is bad.
evolve wasnt that bad 😂 ok it was bad, cool idea though. I have to disagree with the card system point, because if you play on the harder difficulties, you notice the difference, when you start to build decks and pick characters to fill roles like a medic or ammo mule, you notice the difference. I think the PVP mode is bad but that's not what the games aimed at being.
Dude last time I counted them there was 35 missions split up between three major acts and one finale, with each Act you get to choose a new character and deck. I'm pretty sure by sheer math alone back 4 blood beats both of the original launch versions of Left 4 Dead in terms of sheer Mission count. Finally I really do think some of you just want to hate on Turtle Rock because they messed up with evolve, yeah this game has got some work to do living in the shadow of Left 4 Dead but it seems like a lot of people aren't giving this game fair Shake.
It's actually insane how good the gunplay feels for this game, maybe not the sounds but the whole weapon model system they have under the hood that changes based on cards and attachment just feels great. Each weapon feels different in its standard settings, so I enjoy the variety. L4D might have physics-based zombies, better sound, and characters but B4B has that over it that which I'll be doing over 98% of the game.
Also, enjoy the card system, people hate it I know and it does feel a chore at the beginning to learn but it's probably what will add depth and longevity seeing as we'll never get mods for it.
100% Agree. I love the feel and movement of the gunplay! I also love the card system, it makes you feel like your working towards something, other than just completing the level.
Hahahahahahahaha! HA! The gunplay in 007 Goldeneye for Nintendo 64 was and IS still better than B4B. The guns look amazing and that all hats good about them.
Aim is horribly janky. Guns in fact feel weak on any difficulty above Veteran. Forced friendly fire on sardine can maps often makes them more deadly to teammates rather than the ridden. (I've personally downed teammates many times trying to cover or save them).
Oh and the fact that you CAN'T swap attachments on\off guns freely is a massive negative.
I.E. - If you have long barrel on your rifle and find a rifle with a suppressor... you can take the suppressor off that gun and swap it to yours. You can only swap the guns and the attachments are locked to the guns.
(Sure this becomes less of an issue late to end game as most people will have guns and attachments they like buts it still a problem untill players reach that point.)
Your answer. Nolstalgia glasses. Ah how blinding
As much as I loved and played L4D 1 and 2, this game doesn't bring back that feel for me, but the fact that this game has various problems for a AAA GAME is astonishing
@@paulsantiago4672 its not the studios fault. They are using unreal engine.
@@paulsantiago4672 Care to explain what kind of problems?
Pretty much. The game does have flaws don't get me wrong. But I think people forget that Left 4 dead wasn't as good as they remember. It's still a classic though.
@@Twofix My largest complaint is the lack of replayability for me at least after beating it once, but others include the atrocious aiming on consoles, getting spammed by special infected and the solo progression (although they're fixing it!)
It is an horde shooter with broken and overcomplicated rpg mechanics... That's why.
Matchmaking and reuse of maps also don't help, and the versus mode is a downgrade compared to left 4 dead.
I will grant you that the gunplay is good though, and while the card system is game breaking, it is fun to play with as endgame content.
I wouldn't say the rpg mechanics are overly complicated, maybe if it was Path of exile but its not.
I believe there is more maps in this than left 4 dead, and l4d used the same setup of replaying the same maps. Obviously this isn't the same having an open world. So i do agree it gets a little stale after a while of playing the same maps.
@@SlickGaming1 overcomplicated is perhaps a poor choice of words, what I mean is that people come to the game expecting a skill based horde shooter so many do not come up to realize that you can counter trauma damage with temporary health or the tallboy with back pedal or move speed and stuff like that and it's not like they can simply switch decks to counter the director cards as well. To me it is just a poor design choice.
@@user-pq4by2rq9y This is very true, a lot of the games mechanics are hidden mechanics, that you either have to learn through playing and experimenting or just being told that's how it works.
I don't know what Turtle Rock is so upset about. Gabe was going to publish their stuff as soon as he's done with Half-Life-3.
I wish 😂
3:15 More engaging instead of unloading hundreds of bullets? Aside from the Tank, Witch, and Charger which were direct damage melee threats, nothing in L4D was a bullet sponge. B4B's equivalent to a Boomer takes as many bullets as a Charger in L4D and it only goes up from there with the exception of the stinger class.
I think I'd have to disagree. The enemies may have lots of health, but the weak points are extremely exploitable, especially with the right card setup. One of my favourite builds is using a sniper to one shot just about everything in the game, if I hit weak points. Hell the Barret can kill everything except the hag, Ogre and bezerker in like 2 weak point shots. Which are mini bosses intended to have more health. Sure early on in a ruin, its going to take longer to kill special infected because you haven't unlocked the cards and upgraded your weapons and attachments , but I think it would be a stretch to call the special infected bullet sponges in this game. 😅
@@SlickGaming1 Theyre tanks. They're bullet sponges dont lie.
@@SlickGaming1 weak points? lmao, also when the rng decided to screw you more and gave you armored card, not to mention it combine with another stupid card like fog which forced to you to fight melee range on an armored tallboy, boomer etc.
I like the game. I like the,
The gunplay,
The graphics,
Gunsounds.
I don't like,
The bullet sponge boss zombies,
Stamina,
Shooting weak spots,
Decks. (I do really like that characters have team buffs).
Things I wish they had,
Mods
More atmospheric sounds.
I have a love hate relationship on the Characters in B4B. Especially Holly. Shes so cheesy, fucking cringy and generic that i love it.
the aiming and AI teammates SUCK
You don't like the feel of aiming? also yes the AI teammates do suck, that's why id recommend playing with a friend 😂
L4D is more of a family friendly casual genre. (run and gun only)
B4B is more of like hardcore co-op genre (payday type). (need strats and alot of teamplay)
Couldn't have said it better myself!
L4D need cooperations too lol. If the game doesn't have sprinting and ads, doesn't mean its a run and gun game. Remember that in L4D, you're fucked if you leave your teammates behind and going straight to the saferoom, no matter how good you are the Special infected will pin you down and kill you in a matter of seconds. So the genre in L4D is basically a hardcore co op too.
L4D is generally more easier hence casual, anything above the second difficulty with the wrong cards can be a death sentence without a good team.
Dunno I've been playing it on series x and it feels strangely jittery to me. The movement or the framerate, unsure. But doesn't feel smooth to play
Oh really? Does the rest of the game run smoothly or are the some graphical issues or frame drops?
Really? That's weird. I'm playing on base ps4 and it runs smooth as a charm for me, for the most part anyway. Sometimes the framerate will drop when there's a lot of stuff going on. But even then it seems rare. That was one of my biggest worries with this game and pretty much all games coming out for both old gen and new gen consoles, that the performance on old gen was gonna be trash since I'm on an old ps4. I guess cyberpunk really left a bad taste in my mouth. But like I said it's running surprisingly well for me. A little too good, in fact.
Yeah dunno. Maybe it's just the animations that look a bit stiff. Or maybe it's just me.
@@christiangamer3628 Yeh I kind of thought the game was really well optimised for all platforms as well. Kind of weird that the series X has these issues.
@@SlickGaming1 yeah it might just be me my dude. Doubt it'd be unoptimized just on the series x. Maybe I'll give it another go.
For real it's there own game but with a twist that shines on it own way it more teamwork as u should when u in apocalypse teamwork and surviving together
Exactly, It's more a of a challenging game on the higher difficulties, which needs your teammates. And if you want something casual play on the lower difficulties, that doesn't really need teamwork.
The only thing I hate about this game is stamina system, dead brain ai and overpriced. Seriously this game cost 200$ in my country lol
Get an xbox its free on ganepass
Look I might be able to agree with the AI being absolutely useless. I mean from the few times I played solo or with bots, they were next to useless.
Also really?! That seems extremely over priced .....
@@arjuna2670 subscriptions is like debt or another bill screw that
@@idkaboutthisfuckoffyoutube1041 mate you clearly dont understand what the subscription offers then
Here's a few reasons.
Gunplay is horrible. It sluggish at its best and twitchy/janky at its worst. Also Weapon customization is needlessly restrictive in game/match.
Map designs are too small/confined wich creates it's own list of separate issues.
Card/deck is actually needlessly complex and also in certain ways restrictive. (Cant change deck loadout when continuing a campaign run even if you remake it before continuing).
Special enemies are all just lazy reskins of each other with different weakpoint locations.
And my personally most hated part of the game and 2 reason that make it bad game. 1. The bots are dumb and get in the way constantly. 2. You cant turn them off in co-op (apparently u can in solo but then why not in co-op too? Thats stupid).
I could go on listing valid and obvious reasons why people dont like it or think its a bad game, but those are common issues among most players and I already know the hardcore fanboys\girls are gonna defend the game as good and call bs on these LEGITIMATE PROBLEMS WITH THE GAME!
I have to disagree to be honest. I really like how smooth the gunplay feels. I understand the slightly slow gunplay, but I think the un-play feels nice and smooth, and really arcadey.
I do agree that the maps are pretty narrow, but again so were L4Ds. But this could have been something they did different, to help distance themselves from L4D.
I think the decks being restrictive and unchangeable mid run, is actually a strong suit. It means you have to plan ahead and try build a deck to deal with or play a certain role in the team.
I don't mind slight deviations of the specials. Each of the specials is diverse then they all have slight changes on top of that.
100% Agree, the AI for the bots needs to be better.
I'm sorry, but you lost me on the part saying people shouldn't be disappointed that b4b isn't l4d, majority of people buy into the marketing that turtle rock, the same studio that created the shitty evolve, which promotes b4b as the successor of l4d
more infected? arguable sure, but they mostly split their l4d counter part into 2 and having them reskin a lil bit, that alone also confuses player in higher difficulty because how similar they are and having no sound queue, unlike l4d. You can argue the graphics quality is a step up, but comparing that alone isn't fair, l4d having more environmental interaction and details, and that alone is already a quality step down in b4b part.
also your last point sound contradicting to me, i don't think the word arcady shooter and hardcore coop goes well along. And for the difficulty spikes complain, please do compare recruit, to a supposed 1 step up veteran mode, that is not a great game optimizing in turtle rock part
I think that despite the fact its made by the same developers. They don't own the rights to the IP of L4D. And I'm sure they wanted to try out new ideas and change the game, to make it more repayable. Because while L4D is fun as a coop experience. Its not a game you can replay endlessly. Sure it has some replicability every now and again.
I can see your opinion of the game being balanced poorly for 3 difficulties. But i also think that is a challenging step up, again its creating reason to replay the game. The huge step up in difficulty makes it fun to learn and see what works and doesn't work. If they added a fourth difficulty between the recruit and veteran.
Also people complaining about the price. Just a heads up, L4D2 used to be $50 at launch. FYIP.
People forget that games cost more at launch than they do in a year or more. ... 😂
Left 4 dead had a actual PvP game mode. Dont you even compare swarm to l4d pvp. Ive played with many people on this game and EVERYONE I know or played with hates swarm.Everyone says they want l4d pvp. Its not worth 60 bucks. Its a gamepass game .
@@berserk1934 There is a reason I didnt talk about the PVP in B4B, because its pretty bad unfortunately.
Except l4d2 actually deserved that price, this game is a shitty unfinished mess
It sucks compared to its predecessor
Why is that?
The gunplay doesn't hold a candle to KF2.
Really? I haven't played Killing Floor 2. Would you recommend it?
@@SlickGaming1 Definitely. The game is a little old now but lots of people still play. Killing floor a different kind of "zombie" shooter. Actually the enemies aren't really zombies because they're called "zeds" with a different backstory but they're still basically zombies. The game combines a bunch of elements from other shooters to create a really enjoyable but admittedly repetitive game. The gameplay mostly revolves around the wave survival mechanic, the classes and weapons (which are all great and unipue btw), and teamwork. It's a simple game that doesn't take itself too seriously but it's extremely entertaining and rewarding.
Still gonna buy it
Nothing wrong worth that! It's your money and is most certainly a fun game!
Slick Gaming will do :)
(You earned a sub m8)
@@LL15onTT Thanks! 😁 I hope you enjoy it as much as I do!!
Hii
Hi
If you have friends to play with it’s a 10 out of 10
At least you enjoy it
Still feels like a boring game even with friends
Couldn't agree more! 😁
@@Mr_Dravus Really? what did you enjoy?
@@Mr_Dravus i agree it gives me the vibe that you would play for 2 hours with friends and then it's downhill from there
I’m looking for teammates doc main ^-^
I play Doc as well! 😁
0:40 yeah, but after we fail at evolve, our first attempt with making a game without valve babysitting us to success.
Simple as that. Lbh, this game is bad. No other way around it. Oh, you've played one campaign? Well congrats, you've played the game. Oh, you didn't feel the "card" effects of your current playthrough? Well that's what you get throughout the game. Oh your on console and dont want shitty aimbot aim assist? Well turn it off. Oh your on PC and want game assist? Sure take it. We have no idea how to make a game that people want or how to make it competitive. Gun play is bad.
evolve wasnt that bad 😂 ok it was bad, cool idea though.
I have to disagree with the card system point, because if you play on the harder difficulties, you notice the difference, when you start to build decks and pick characters to fill roles like a medic or ammo mule, you notice the difference. I think the PVP mode is bad but that's not what the games aimed at being.
Dude last time I counted them there was 35 missions split up between three major acts and one finale, with each Act you get to choose a new character and deck. I'm pretty sure by sheer math alone back 4 blood beats both of the original launch versions of Left 4 Dead in terms of sheer Mission count.
Finally I really do think some of you just want to hate on Turtle Rock because they messed up with evolve, yeah this game has got some work to do living in the shadow of Left 4 Dead but it seems like a lot of people aren't giving this game fair Shake.
Ka huva
I hate that game
Why is that?
@@SlickGaming1 He probably looks at it and is reminded it's not left4dead 3. It should of been but it couldn't be.
Something is telling me Turtle Rock is paying you to tell good things about their game. Your comment sounds staged to me.
Nope 😅 Might just be my poor writing then