Testing DragonBones in Unity 5
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- čas přidán 8. 09. 2024
- I recently came across this Animation tool called DragonBones. Which looks very light and easy and compatible to unity using this Unity C# Plugin. I made a tutorial for how to get started with this DragonBones plugin here in my blog: rakeshmalikblo...
Where are the enemies and second player in the source?
github.com/illuminati-inc-2020/ramayana-mobile/tree/master/Ramayana%20Mobile/Assets/Resources/DragonBones
Rakshasa are the enemies and Lakshamana is the second player
If you are asking for the code, here's the base class
github.com/illuminati-inc-2020/ramayana-mobile/blob/master/Ramayana%20Mobile/Assets/Scripts/Character.cs
Is it possible to affect the characters with 2D lights??
I dont think it is possible in a straightforward way. But writing a material shader in such a way might work.
Would you be able to answer either of these questions: forum.starling-framework.org/topic/unity-changing-dragonbones-data-field-or-armature-field-from-script?replies=1#post-117498 or forum.starling-framework.org/topic/unity-creating-prefab-at-runtime-crashes?replies=1#post-117524 (Referring to instantiating prefabs and swapping armatures in runtime)
Hi Rakesh, love your work! I'm making a mobile game and looking for an artist for the character sprites. Would you be interested?
Thanks for your interest Divyansh, but I am really sorry, it will not be possible for me.