Testing DragonBones in Unity 5

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  • čas přidán 8. 09. 2024
  • I recently came across this Animation tool called DragonBones. Which looks very light and easy and compatible to unity using this Unity C# Plugin. I made a tutorial for how to get started with this DragonBones plugin here in my blog: rakeshmalikblo...

Komentáře • 7

  • @SwitchZetto
    @SwitchZetto Před 4 lety

    Where are the enemies and second player in the source?

    • @RakeshMalik
      @RakeshMalik  Před 4 lety +1

      github.com/illuminati-inc-2020/ramayana-mobile/tree/master/Ramayana%20Mobile/Assets/Resources/DragonBones
      Rakshasa are the enemies and Lakshamana is the second player
      If you are asking for the code, here's the base class
      github.com/illuminati-inc-2020/ramayana-mobile/blob/master/Ramayana%20Mobile/Assets/Scripts/Character.cs

  • @Mo-fu5oi
    @Mo-fu5oi Před 3 lety

    Is it possible to affect the characters with 2D lights??

    • @RakeshMalik
      @RakeshMalik  Před 3 lety +1

      I dont think it is possible in a straightforward way. But writing a material shader in such a way might work.

  • @n1t3slay3r4
    @n1t3slay3r4 Před 5 lety

    Would you be able to answer either of these questions: forum.starling-framework.org/topic/unity-changing-dragonbones-data-field-or-armature-field-from-script?replies=1#post-117498 or forum.starling-framework.org/topic/unity-creating-prefab-at-runtime-crashes?replies=1#post-117524 (Referring to instantiating prefabs and swapping armatures in runtime)

  • @1210divs
    @1210divs Před 4 lety

    Hi Rakesh, love your work! I'm making a mobile game and looking for an artist for the character sprites. Would you be interested?

    • @RakeshMalik
      @RakeshMalik  Před 4 lety

      Thanks for your interest Divyansh, but I am really sorry, it will not be possible for me.