Cartoon Animator 4 Tutorial - Character Creation with G3 Template
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- čas přidán 11. 09. 2024
- New generation of CrazyTalk Animator - Cartoon Animator is here!!!
Cartoon Animator 4 (CTA 4): bit.ly/30P6whP
Cartoon Animator 4 Demo Video: • Cartoon Animator 4 - P...
We've included the G3 Character Template free with CrazyTalk Animator 3 to allow everyone to use it to quickly and easily assemble their own characters from scratch in no time by simply assigning sprites to the G3 template's skeleton.
In this tutorial, you'll find out just how easy it is and how much we've streamlined the character creation process from previous versions. Follow along to learn how to adjust the bone and sprite values for your new character to get ideal results.
0:33 Importing the Dummy Template
2:45 Setting Initial Bone Position
6:00 Sprite Import
12:00 Layer Adjustment
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once i did it i realized
,,dude,all my fantasies and ideas are gonna come true now''
and i got my mind blown!
This programm is amazing and i don't get how it's not that popular
A built in drawing tool would be very apppreciated tho since most 2D animation programms have it
You did your own character ?
How do you change the characters, like adding new clothes and such from photoshop without crapping up the arms and leg? I made changes to a toon to give her a uniform from school and the arms and legs are all out of place and I can't make it match. This sucks for making your own toons. How are people even doing this for real?
shift key don't work in CA4 version when hold shift key to dont affect parent it didnt work which key should i hold ?
hello , i cant do it in cartoon animator 4 the spirit replacement is restricted to hip you cant replace entire character
Thank you for saving me a lot of frustration.
very good I liked a lot
Havnt used Crazy talk for a long while, cant wait to get back into it.
The character is brought from the market only. Is it possible to provide the tutorials start from character creation and then make some animation ? i think user very interested to know what is the guidelines when we create the new character by our own.
This one might help, but it's long. czcams.com/video/04zWYeWtXxg/video.html Basically whatever figure you have, you need to cut it up into component parts in photoshop. Hands, upper/lower arms, torso, head, upper/lower legs, feet. Also all the head pieces. Eyes, Eyebrows, Ears, etc. If you want lip sync on a custom character you need mouth shapes for all the sounds. With photoshop you can link these images into a CTA "skeleton" by putting them in their proper folders. If you do this right, when you import the character, drag a group of animations from the content manager animation tab options onto your character. Bam! Right click on the character, open the action menu, and it's all animated for you based on the action packs you've bought from the store. Or you can use the motion key editor (also right click on the character) and animate the skeleton using keyframes the old fashioned way like this: czcams.com/video/0B5Cs21ijPk/video.html
@@guitardizzle1 What format? PSD? GIF? JPG? BMP?
@@guitardizzle1 Only if you buy the Pipeline Version.
@@guitardizzle1 Thank you for the links, very helpful!
Now to find out how to add some head animation to our awesome new characters! Keep the tutorials coming please!
where do i find the characters pleas
There are the stock characters that come with it, and you can get more with other packs they sell. Also there are a couple of artists who make characters and prep them ready to animate for sale on the Reallusion Store. Garry Pye is the man, his stuff is awesome. I had to tweak the eye names to get it working nicely with Photoshop, but it was only ten bucks!
Can you do a video of how to separate each part/layer of a picture that's already drawn? (i.e. wrist to elbow, elbow to shoulder, etc)
They won’t cuz they just want you to buy their character packs. That’s why they won’t upload any actual content of how to make something original, they just want you to buy their crap
Using version 4.3, I cannot replicate at 12:21. For me it is the right hand that goes behind the head. Trying to click and drag does not work. The hand will not change position no matter how I drag it, it just reverts.
Using pipeline, I've yet to get my character done. I go step by step but upon preview, it looks like mini blinds of separated pieces.
unfortunately this options used in this tutorial not supported on new version of cartoon animator
8:30 How do you make one sprite be bendable between 2 bones? And for some reason I have double bind on my hand, but it's not stretching? :/
hello sir is their is any possibility to make a full tutorial on 0-angle- 315-270- 180 angle of g3 character creation pls help us
I do the same steps, but the parts are not installed, whether by keeping the source conversion or not, why I need help please
3:03 For me, by pressing shift, the whole bone is moving. Can anyone help?
At 1:37 when I add a sprite, I cannot move the bones and the sprite independently. They are locket together. So, I am unable to adjust the feet of the sprite at the origin.
3:02 - 3:08 This step doesn't work for many users in the latest version.
(Holding 'SHIFT' will still affect and move the its children in the scene root), is there a fix for this bug?
-There are a couple of comments now regarding that issue so it's not just only my case...
EDIT:
If someone happens to come across this problem in the future, the solution is to hold the "E" key instead, just to save you the headache :)
Thank You!!!!
I love you.
Did the forum or tech support find that fix or were you left hanging?
@@NathanTarantlawriter had to find it myself through trial and error, took ages!!!
Tried both resources, no answer :/
Stretch binding not working. Is there any other way to do the binding?
Thank you for the tutorial.
Helped a lot
when i select hip it only selects the torso, no way to select the whole body in character creator mode!
2:26 not happening in CA version 4. Please help!
This is groundbreaking for me, instead of creating folders in Ps. What dummy do I use if I have a side-facing custom actor, but they face left? The side-facing dummies in CTA face right. Thanks.
please where can i get from sprites to animate
Very usefull . Just to buy CTA3 now
thank you
very nice. thanks so much for your share
How do you do the face, so you can animate it? What about different hand position sprites?
im using ca5 when i click composer mode it doesnt show bone structure
Thank you so so so much
after i checked keep parent transform. the parts are smaller than the original and they aren't in their right places. it was a complete disaster. i had to select each part and adjust it manually
Same problem here
@@AminJanyou have to cut body parts and put them in layers in photoshop don't export it as jpeg image. just save it as psd, press on create a character in crazytalk animator then import the psd file then create the bones you want.
this is the easiest way to do it
Why is everyone putting up with this level of customer service? It's almost as if their tutorials were made in order, then half the videos randomly got lost, and we're stuck with this. I have half a mind to learn the ins and outs and make my own tutorials. I'm having problems with these supposedly switchable sprites, and all my searching lead me back here, by a Reallusion staff member. As if the answer to my question is in this tutorial; it isn't. When switching sprites from a custom Garry Pye character from the Reallusion store in composer mode, I can change my head/face sprites from clean shaven to stubble, etc..., and even set a default, but upon performing any animation in stage mode, the sprite switches immediately (one frame) back to the "original" one in the top left corner of the sprite selection box. Not a documented fix anywhere, others have this problem dating back to before 3.1. This is pretty damn important to the idea of exporting and making custom characters in photoshop. Why allow sprite switching in composer but not keep it locked in during stage mode. Makes no sense.
You can find all the tutorials well categorized here >> www.reallusion.com/crazytalk-animator/tutorial.html
At least they're "well" categorized instead of scattered all over CZcams...now I have a single link I can share instead of seven or eight. Strange that so many people sat here for over a year with no reply, and finally I come along with a bit of common sense mixed with utter frustration and bam, here you are. With nothing new, may I add. The videos you linked me to are woefully inadequate to understand the product even at a basic level outside of the "my first movie" demo. We have all seen them. If you were to take the time to look through the comments on the very videos you linked, you would find a lot of bewildered people that really want to love your software, but can't seem to get it to do what it's supposed to as advertised. I know it's possible; I've seen it, but the process it pretty arduous, and simple things like renaming sprite folders to "Jimmy's Left Eye" instead of "EyeLeft" can utterly derail projects from paying customers who may not be savvy enough to dig through forums and find out that that's even an issue (if you're having a similar problem here's a link that MIGHT help, but if you've renamed all the folders you'll have to either move all the original art into a new template with the right labels, or load a new template and rename the sprites back to the original folder names: goo.gl/GxLuiD.
I don't know if "you" are a team of people, or one person who is too overwhelmed with some other project to adequately address these problems, or maybe management just doesn't care. All I know is there are a lot of paying customers like Max Devreaux from the comment below- a year ago- who was answered by another paying customer -5 months later- or below that, robocat2001! Just look at that thread and ask yourself what anyone who owns a nice iPhone, with updates, support, etc... would think of buying CTA3? You'd really need that exact sort of thing I sure hope CTA 3.4 or 4 or whatever is actually treated like a serious part of Reallusion's product line.
Thanks for this video but i have a little question. Do i need to replace the image with the parts.. by applying the parts..leg.hand..body..head.
I'm having trouble just importing png file it goes flat like its part of the floor and not upright. and have it like a object , i can't seem to move it ...? I do not want to be tied to Crazytalk templates , can you Help
where is the link for downloading a template for making a character
I don't have the option on the left side to open the sprite editor while in Composer mode, am I doing something wrong?
Amazing!
Can I use this same technique to animate my own objects, as trees for example???
can we than import these animations in flash!! or is it compatible with flash or can we do everything here in this one program?
Is this then saved as a new character? If so how is that done so you can add it to the existing library?
Nice
Can you do what your showing if I buy CrazyTalk Animator 3 Standard edition? It says in the edition information that Standard comes also with the G3 Character Template but it says the Pro version only has bone manipulations so can you move your characters body parts around to still make custom animations? I mean with the Standard are you stuck with the built in character animations? I don't need anything fancy just I'm on a limited budget and I was wondering if I purchased the Standard edition can I do what is shown here in this tutorial and also can I animate my own animation cycles manually if I'd like to?
Thank you in advance.
Wow Dale, "in advance" indeed! No, I don't work for Reallusion. No, the standard edition is essentially useful for toying around with at home for fun with kids and family; you can't do much with it, but it is inexpensive. Standard is click and drag. Pro is click, drag, and make some animations. Pipeline is what you want if you're trying to make any cartoon at all that looks other than the CTA characters. Also, for the "pipeline" part to work, you need at least Photoshop ($12/mo) or iClone (hundreds). It all works, its just arduous because the tutorial support seems like it skips entire subjects (it does).
Can you import any png character and animate it?
Yes I suppose . But it is better to have them layered in photoshop as you can animate it easily using pre loaded animation clips
I've tried, can't get it to animate using content, and it looks horrible.
@Reallusion: I'm practicing with G3. Following the Tutorial, i've imported the main image as a "Hip" sprite and trying to adjust the bones as directed in the video. I'm facing problems with adjusting Left and Right hand Nubs. They're greyed out and don't let me adjust. What am i doing wrong? Any help? Thanks
manual.reallusion.com/CrazyTalk_Animator_3/ENU/Pipeline/Default.htm#Resources/CTA3/03_Actor/Color_Code_of_Bones.htm%3FTocPath%3DG3%2520Character%2520(New)%7C_____2
(grey bone) The bone that does not control any sprite image. It may be moved out of the sprite image.
1:30 seems your version 4 is not compatible with this version 3 video. Please help
As Jerr OCarroll pointed out, save your bodyparts in the full image size (not only the size of the arm for example but the size of the whole body image) then the keep tranform will work!
This dosnt seem to work when using svg's
Radiohead reference 3:34 :D
Can you Help me I cant't find My Sprite Editor ? Where can I get it ?
Are you using the Pipeline version ?
Why did you need to add new arms and hands?
my character is totally deforming, I did everything as shown - what can this be?
if I create this character can I export it so I can use the character in iclone 6 too ???
when I import my character of different parts into CT3. eg right arm, the size is very large. I already select "keep parent transfrom" also cannot help. please advice. Is there any image size we need to follow when we create our own character in AI? I am using pipeline version.
robotcat2001 I have the similar problem. After insert the head part, the head Change to very large not based on parent.
same problem, for all parts, when I "Add Image" it makes it very large
edwrow One of the worst thing of crazytalk animator is less complete training video and less people to answer the question. Forum too.
It may be a bug, you can contact our Customer Service for more comprehensive help to make sure.
I have the same Issue.
this help me a lot thanks
awesome way of teaching, loved that
template and content manager not showing please help me
1:50, I STILL see the old model by the image I imported and it wont let me move bones like that... replacing it didn't replace it for me.
I have some rip 3d game models so how to rig them in any of your software's
Does it save my character?
It looks like you can't do this with the standard edition
It's hard to understand.
Other people are saying, but if you choose hips, only hips will change.
Im an illustrator and Im looking to make a character from scratch and how to do that to make it work and look as professional as possible in this program. So they work like the characters already in this software. Different expressions and smooth movement, etc.
For example facial expressions. How to import your own and set those up.
If you wish to create a character from scratch then you would need to use a program like Photoshop, or Illustrator to draw the individual sprites before importing.
I understand that. But I'd like a tutorial from beginning to end on creating a character that works and animates smoothly in the program. I created a character from a full body illustration but I dont know how to create a head that has different emotions when you move your mouse. She is just emotionless. I can move her but I have no clue on how to create a working face with different emotions.
@@reallusion please how do i import characters made from the illustrator into cartoon animator for g3 animations
Question, where did you get the images of the character parts? Do they come with Gary's character when you buy it? Sorry, noob here.
Hi there! And welcome. The image to the character parts are sprites that already come with the character. They are built in. :)
Though I clicked on stretch bind, body parts are still not properly connected! any advise, please?
Hi, Did you finally find out why? I have a similar issue.
@@siemaho Same problem here…
@@yvindhokstad465 why is Realillusion not helping us....arrrrghhhhh
@@yvindhokstad465 any solution?
@@siemaho any solution?
Can you change the direction the G3 character is facing during animation? Eg a side facing character to face front or face the opposite side?
There is a 'Flip' tool on the top toolbar. You can use that to have your character face the other direction.
I am working with an artist who created characters for a comic strip. We are going to collaborate on making his characters into a series and want to know the best way to bring his characters into CTA3 as front- and side-facing sprites. Thanks!
The current tutorial is good for the character bodies, alternately you can check out this one for single-image characters: czcams.com/video/ZdfU6BVUfiw/video.html
This tutorial might be helpful for facial customization: czcams.com/video/pc7HDeCCj-Q/video.html
How to Download this Soptwe?
Why not apply to me?
This was great although V4 is a bit different (it layers the hands). Took me a while to work that out (the hands kept disappearing) but overall, a top tutorial and many thanks
Hi LaughingBeagles, please can you help me with this same problem...Ive spent hours and hours trying to solve it! The hands are not in the arm layer for some reason. And when I click on the hand bone it wouldn't go blue and does not offer the + symbol to add the hand....the only way I could find was to use the 'hand nub' the dot at the end but then the hands keep disappearing. Please let me know the secret - you will be my hero forever!
@@user-oh1bb2pc7c Hi!, any solution for this ? I've been facing same issue for several weeks, tried many things, I'm felling really frustrated
Keep Parent transform doesn't seem to work. The sprite size is way too large. Also, Transform Sprite tool appears to 'snap' the sprite to incorrect and distant locations. Is this software just buggy, or am I that incompetent??
Four years. No answer. Hmm.
@@NathanTarantlawriter its very frustrating using this app,they dont explain well enough for people to understand and when you have a problem they dont reply in time
when i import my png file for example LArm and use the import ‘transform setting’ it doesnt fit like in the video, i still have to resize it. can u help?
I doubt you'll get an answer. It doesn't work, you always have to scale, at least from what I've seen. Everywhere.
There is no Layer Manager for my character
Hi, I am considering this software. Can I capture external motion from a device such as Kinect (I know iClone allows it) and can I create characters from my own custom drawings?
Nope. iClone only $$
good one
Do you have tutorials on two or more parallel animations. Can I make characters walk and talk simultaneously?
Yes you can.
Bro i don’t how to delect sound on crazy talk cartoon
This video does not show how to mask out the individual parts of the drawing to make the various body sprites. This is shown in another video; but not with the dummy character. czcams.com/video/ZdfU6BVUfiw/video.html What would be most helpful, is a video showing the entire process from start to finish. This would be a good marketing strategy to attract newcomers to the software.
Where the heck can I import the picture on 6:36! It doesn't appear on me! Please help...
Are you using the Pipeline version?
Pro version. Does Pro have the ability to import characters?
Nope, but they left you hanging for seven months now, and have either upgraded to pipeline, or decided to make all free bone actors. Even in pipeline it's not as easy to "use the pipeline" between PSD and CTA...
Can you tell me how to rotate the actor?
MUITO BOM
Can we put our own emoji character???
Can we do it with any image
The "keep parent transform" does not work. I get giant, fuzzy parts far away from the character. If I toggle that off, it imports as the correct size in the general vicinity, but nowhere near the right place, and it doesn't allow me to change it.
Also, SHIFT has no effect. The children move regardless.
I have the Same problem
did you found souloution for that ?
facing the same problem sadly they wont respond
I did learn that on PCs, holding the "e" key does what shift was supposed to. They changed it and didn't bother updating the manuals.
The only way I got it to stop importing as gigantic pieces was to save the entire body as one and then save each piece by itself without cropping the empty space. Importing it directly from Photoshop makes a huge difference, if you have pipeline. I actually upgraded to pipeline just so I could get that functionality. Even though I have an ancient version of Photoshop, it does work, and was worth it.
@@CounterCultureWISE do u save it as PNG?
@@endtimesprophecies2197 Yes.
I'm not sure why CTA uses photoshop all the time? Why not illustrator? Is there compatibility issue... not sure.. someone please guide? Thanks
Its not about Photoshop, its about using a PSD compatible file.
@@reallusion Thanks a bunch. So it means we could use compatible .Ai file too? Vectors are better than a raster image in terms of quality output :)
@@doodlicious6726 .AI files will not currently work. It needs to be a PSD file, but not necessarily Photoshop editor.
How do you choose image at 1.21? only the hip part is selecting.
Because you have selected a wrong character. Make sure if you have selected the character that have all integrated or united members.
HOW DO YOU SAVE THIS CHARACTER AFTER YOU CREATE HIM????? Anyone???? I cannot find the answer anywhere in the online tutorials or guides!
Just select him, then go to the Content Manager and click on the + icon to save him there.
Hold Shift key doesn't work, the bone still move together. please help. TQ
@@hotguy00tjtry the e key
Is there any education price for this awesome software?
Yes, there is. Just check our Edu website. education.reallusion.com/store/iclone.aspx
I've been trying to follow this tutorial so that I can complete a project I've been working on, but for some reason whenever I use sprite editor and select to "keep parent transform", the incoming image is way out of whack size wise, and also arms and hands don't act anything like the smoother motions and bends in the preview you do in the tutorial. So my questions are,
1) Is there a certain picture format I should be in? I've been using png files.
2) Why would the sizing be so off? I have used the exact png file that I imported to CT3 for my character and each body section is from the same file that I imported into CT3...Not a novice in this, but also not a pro yet either, but very good at learning quickly. Please...someone....help...
The sizing may be off due to the size of your original character layer sizes in Photoshop (or whatever photo-editing software you're using). If you don't have the Pipeline version of CTA3, you may not have our PSD template with original sizing to compare to, however you can find it here: reallusion.com/crazytalk-animator/PSD-character-animation.html
Hi Gran Tocino - I am having the same problem that the arms and legs are not anything like as smooth for the movements...a little distorted on some edges...did you find a solution?
@@reallusion Hi realillusion - why are the arms and legs getting distorted on the edges when applying the actions movements...I'm having this same problem as the original poster of the question above, they are not as clean and smooth as in the demo - any idea why please?
I had the same problem, with regards to body parts being to big. I was rendering out the files from Photoshop as layers to files, but when I went through and exported out each png individually they were all the correct size. Check the thumbnail of each image to see if it looks in proportion. Hope this helps.
Im having trouble importing PSD assets in CTA3. can anyone guide pls. I have the Pipeline version and i have raised a ticket but lots of time between response time. Can anyone guide?
Did you buy a Garry Pye caharacter, or a custom character? If you name the "Files" in the layers area incorrectly, it wont import. If it'd one of Garry's, just change the name of each "main" eye (L/R) from "to camera" back to "Normal" and you're good. But yeah, changing too much in the template screws it up. Nobody seems to know why, or cares to figure it out. This program is so close to being amazing, it's almost like they dont want to be the only show in town for this kinda thing!
Keep Parent Transform DID NOT WORK.
Is it possible to make the custom character talk?
Yes absolutely. Just turn on your microphone, record your voice, and let the software automatically animate the lips and expressions for you.
What would be a reason to not 'stretch bind?
Oooh, does that work? If so, there are a ton of people who want that answer commenting here.
Good and easy to follow.
I couldn't add hands though. For whatever reason selecting the bone, no '+' button appeared in the manager like all the other elements. I managed to add it to the nub, but then it would disappear. Not sure if it's because my character didn't start in a T-pose when rigging.
same problem here - why do they not reply to help us...arggggggggggggghhhhh!
Hi
In this tutorial if you want facial animation but the character is side view . How will do that
Hey all, i want to make characters on demand and sell them.
How can i do that?
Can you scan a drawing and turn that into a character for animation?
Yup. Absolutely, just import the scanned image as a JPG, BMP, GIF, or PNG.
Thanks very much :) is their a tutorial on how to do that, I want to know how I should draw the character for rigging?
This one might help, but it's long. czcams.com/video/04zWYeWtXxg/video.html Basically whatever figure you have, you need to cut it up into component parts in photoshop. Hands, upper/lower arms, torso, head, upper/lower legs, feet. Also all the head pieces. Eyes, Eyebrows, Ears, etc. If you want lip sync on a custom character you need mouth shapes for all the sounds. With photoshop you can link these images into a CTA "skeleton" by putting them in their proper folders. If you do this right, when you import the character, drag a group of animations from the content manager animation tab options onto your character. Bam! Right click on the character, open the action menu, and it's all animated for you based on the action packs you've bought from the store. Or you can use the motion key editor (also right click on the character) and animate the skeleton using keyframes the old fashioned way like this: czcams.com/video/0B5Cs21ijPk/video.html
OK ok ok.. I need fix my sprites first. Should be a link provided to "What you need to do before this tutorial" somewhere in the description. Anyone who find a vid on how to make those sprites used in this video?
This one might help, but it's long. czcams.com/video/04zWYeWtXxg/video.html Basically whatever figure you have, you need to cut it up into component parts in photoshop. Hands, upper/lower arms, torso, head, upper/lower legs, feet. Also all the head pieces. Eyes, Eyebrows, Ears, etc. If you want lip sync on a custom character you need mouth shapes for all the sounds. With photoshop you can link these images into a CTA "skeleton" by putting them in their proper folders. If you do this right, when you import the character, drag a group of animations from the content manager animation tab options onto your character. Bam! Right click on the character, open the action menu, and it's all animated for you based on the action packs you've bought from the store. Or you can use the motion key editor (also right click on the character) and animate the skeleton using keyframes the old fashioned way like this: czcams.com/video/0B5Cs21ijPk/video.html
can you record bone movement manually? like in anime studio? i cant find any way to animate my own movements.
Yes, you can keyframe bone movements. At the moment, we are still working on recording real-time movements though.
where do i find the characters pleas
面白い
Can you do chickens?