Train Mechanic Simulator 2024 Developer Update # 4

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  • čas přidán 1. 08. 2024
  • Visit our Steam page:
    store.steampowered.com/app/17...
    Read the DevLog:
    store.steampowered.com/news/a...
    Take on the role of a qualified Train Mechanic. Repair broken steam locomotives using your fully stacked workshop. Find out how complex and difficult this job really is. Become one of the few that know how to repair an old train.
    Social Media:
    / atomicjelly
    / atomic_jelly
    / atomicjelly
    #trainmechanic #locomotive #gameplay
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Komentáře • 15

  • @twelveover-extend3703
    @twelveover-extend3703 Před 2 měsíci +7

    Attention to detail is important. It's long, boring and exhausting work - but it allows you to really immerse yourself in the game world. Hats off, my honor

    • @christophergamedev
      @christophergamedev Před 2 měsíci

      You only need to compare this dev log with the last one to see just how much the game improved over a single month. The sounds, sky, reflections, new objects in the yard, more details on steam locomotive, simulation and animation - this hard work will continue so you can only imagine what the next few months will bring to the game :)

  • @clockwork3494
    @clockwork3494 Před 2 měsíci +2

    Considering this game was actually initially intended to release around 2021/22, I'm kinda glad the devs are clearly taking their time and pushing release back if they feel they don't feel the game is ready yet.
    The vast improvements between this log and the last one is immediately clear and it's _good,_ I really can't wait to have a proper, fairly detailed CMS style game with trains since that's something I've wanted to see for a long time.
    Nice to see there's some clear variation with engines too, hoping to see a whole variety of steam, diesel, diesel electric, hydraulic and electric engines to work on in this game along with workshop support for custom engine models like CMS has.

  • @Bertik_klik
    @Bertik_klik Před 2 měsíci +10

    The project looks pretty cool! I want to say right away! I'm almost unfamiliar with the project. The only thing is I played the first game. I would like to ask a few questions:
    0. I don’t know how familiar you are with My Summer Car, but I will give it as an example.
    1. Is this an open world game or is it world built like Car Mechanic Simulator? That is, in Cms, movement occurs through a black screen. And in the conditional My Summer Car there is an open world where there are characters, Easter eggs, where you can move around in your car, where there is activity to go to a bar and order a beer. If you have the desire and time, you can create something like this. I understand that perhaps this doesn’t fit into your game very well, but if you fit everything in correctly from a game design point of view, it will look quite organic.
    2. This question worries me quite a lot! How casual will the game be? Again, you can take the same examples. Will the game be more like Car Mechanic Simulator, where the parts are delivered to you, you don’t have to drink, eat, and so on? Or is the game more like My Summer Car, where you have to drink, eat, sleep, go pick up ordered spare parts yourself, and dozens of similar things? Considering that you have the same publisher as Car Mechanic Simulator, I think the game will be more similar to it. But I’m not against this at all, although I want games to create more modes for players.
    I have a solution to this problem, but it takes time. You need to create two modes:
    1. Casual. Where everything is quite simple: there is no hunger, thirst, fatigue, goods are delivered themselves, and so on.
    2. Hardcore. Where you need to sleep, eat, drink, go for ordered goods in an issued car. But at the same time, in the future it will be possible to hire an employee who will deliver everything himself. In this case, you have a chance to capture part of the wonderful and friendly My Summer Car community. I understand it's unlikely, but anything is possible.
    Good luck with your development and thanks for listening! Also, sorry for the errors in translation, because I translated with the help of a translator.

    • @christophergamedev
      @christophergamedev Před 2 měsíci +1

      It's somewhere in between - map is not very big, but movement is seamless in that map (no loading screens). So you will not go to town, but you can walk around the yard area or test track. Workshop itself is just one of buildings in that area - you can leave the door open if you like. Parts will be delivered to the entrance gate of your yard. From there you can transport them in crates with your forklift, although demo version will not have this fully implemented. There will be no "human" simulation, so no drinking, sleeping and things like that. It's not a sirvival game and there are many other cool ways this game will offer you immersion than a simple "hunger" indicator on your screen :)

    • @Bertik_klik
      @Bertik_klik Před 2 měsíci +1

      @@christophergamedev I wasn't talking about adding some big city! I meant a small village where you can relax after work and pick up delivered items on a difficult difficulty level. This fits right into Train Mechanic Simulator!
      Yes, you are indeed right. Perhaps not all simulators need a food and water bar, but if you allocate a separate difficulty level for this, it does not hinder the immersion, but on the contrary, for some it will improve it. A lack of food and water does not mean that you will have to survive in the game. Also adding a custom mode wouldn't hurt either. This way, players will be able to better customize the game for themselves. And let’s say some people turn on the ability to pick up purchased items from the village, but turn off hunger, and some vice versa.
      By the way, I studied the simulator in more detail, and it really looks promising. Work at the highest level!

    • @christophergamedev
      @christophergamedev Před 2 měsíci +1

      @@Bertik_klik Thanks
      And yeah, bigger city is of course out of the question, but even a small village is enough extra work. Since it's not core functionality, it can only be added to list of ideas that will be considered later. And this list is already quite long, with some really cool things there. So the village idea will not be high on the priority list anytime soon unless it's in high demand.

    • @Bertik_klik
      @Bertik_klik Před 2 měsíci +2

      @@christophergamedev I just threw in an idea that would play into immersion and make the game more difficult. I agree that it is far from being a priority, since the game is still about train mechanics. I understand perfectly well that if we add this, it will take quite a lot of time, considering how hard they are trying to work through everything. Creating games is a huge job and at the same time a huge interest. I wish the developers only strength and patience. I hope everything works out for them!

  • @trainsimulatordriver
    @trainsimulatordriver Před 2 měsíci +2

    This is really shaping up nicely :)

  • @neilevans6331
    @neilevans6331 Před měsícem

    train mechanic simulator in passenger car and cargo car and train museum

  • @Elliottblancher
    @Elliottblancher Před 2 měsíci +1

    I wonder How Hyce will React to this

    • @christophergamedev
      @christophergamedev Před 2 měsíci

      I'm curious, too :) But I think the game is still in a bit too early stage of defelopment to pass any judgement. Lots of the sounds are temporary, cabin is still not finished and simulation is incomplete. So for now you can get an impression where this game is going, but not the full picture. It was painful and funny to watch his reactions when he played TMS 2017 :) The main rod outside of eccentric rod? Crank mounted on a rod instead of a wheel? Signal showing 5 green lights? You could tell that TMS 2017 was a game that was put up quickly and I believe it already shows that new game will be a lot different.

  • @Fiba-xw9cx
    @Fiba-xw9cx Před 2 měsíci

    Is the game based on Poland???

    • @christophergamedev
      @christophergamedev Před 2 měsíci +1

      The game is not placed in any particular region of the world. But since studio is based in Poland, a lot of references used to create 3D models will be from Poland as well, so the game will have a bit of polish look.

  • @neilevans6331
    @neilevans6331 Před měsícem

    train mechanic simulator in passenger car and cargo car and train museum