Imagine being an elite knight of the underworld who can control lightning and you get your strikes parried by some dead-weight doing sick kick flips on a rocket-propelled prosthetic arm
I'm just going to come out and say it, this is my favourite breaker in the game. Sure it may not be as useful as something like gerbera or as powerful as something like tomboy; but it makes up for it in fun-factor a hundred times over. This shit is what I've dreamed of ever since that scene in DMC3 where Dante rode that missile, and I can't help but grin like an idiot whenever I use it
21:34 Man, just check that out. It's incredible the amount of care and effort put into this game, such a detailed animation for an extremely niche interaction 99.9% of players won't ever see. Amazing.
Actually, when they were working on the motion capture for Punch Line, Johnny Yong Bosch actually tripped and fell off. The devs loved how it looked and threw it in.
31:20 Wait! We were supposed to use punchline?! That's why there are so many enemies at the beginning, for obtaining a SSS rank and being able to ride more?! It didn't even occur to me! I just used gerbera A LOT!
I love all the Devil Bringers, but if I have to choose one I would definitely choose the Punchline eventhough honestly I suck with it the most lol" (before this guide I can only do the charged punch for heavy damage on bosses) Thank you for making this vid! Gonna dive into it deeply to improve on my noobie skills xDD
Punch-line's boost main advantage over real impact is the guaranteed stun and airbone version, much safer than a regular ground RI. More than makes up for that 400 damage imo
And here I was not using Riding when Nobodies started throwing eyes to not waste the arm by mistake, thanks for all the tutorials man, you are the best! Enjoy your break!
Please keep these for Nero Please Keep these for Nero Future Edit: These videos are incredible. Thank you. I'd never have known half of this. I mean, the damn rocket sled gives you a parry /stance/? This game has some of the oddest, hardest parry timings I've ever seen, and one Devil Breaker just gives you a PARRY.../STANCE/.
This is the best in-depth punchline guide I ever saw. Thank you Alan, for the great content as always. One thing really important for no-damage run players, it can cancel Urizen's crystal repair. So if done correctly, you only need to break his crystal once. It does require precise HP control though, but once figured out, it is not hard to reproduce.
This single video remains a masterpiece of implication. After all, if a single EXAMPLE of a single overall Mechanic could possibly house /this/ degree of polish, style, potential and depth, isn't it foolish to assume it isn't elsewhere the case? The game's been out 4 years, played by some of the hardest of the hard core when it comes to digging around, and yet I find myself wondering "DO we know it all? ARE there mechanics yet hidden we don't even suspect, still to this day?" I've seen it said elsewhere, so anonymous credit where it's due. Any single part of any character's entire kit in this game seems to have sufficient depth, explored yet or not, to have qualified as the /entire/ move set of a hack and slash from no later than a decade ago. I truly wish I could buy a Super Thanks. Your videos are somehow as informative as they are entertaining. You mentioned handling burnout. I don't want you to ever look at this game and not feel the same joy the rest of us do thanks to your work, and I feel some kind of monetary compensation might at least help in that regard. Increase the value of what you're doing above it's already stratospheric level. Consider it. There's a lot left that could use your fantastic depth of exploration and communicating, and I'd like to show my thanks for what you've shared already.
You’re the best man, your edits are top notch, please don’t be afraid to do more. I also believe that Punchline stuns the first tentacle Boss with each Boost Knuckle. Also I used to not use Punchline all that much because I didn’t think it was very versatile. Oh how wrong I was. Thanks for all the effort you put in your videos man, I’m glad you’re back.
Oh wow, while I know how complicated punchline is I had no idea that it’s even more complicated than I thought lol. Still, much respect bro for still making the guide for us despite its complexity. You deserve after a break after this one.
Questions for this guide: 1. For the “Pop Shove It” move (13:26), I didn’t get how to perform said attack. What button do you press to do it? 2. One of the problems I have when riding punch line is sometimes I tend to miss enemies when homing in on them especially when they’re not bunched up together. One example is the 2nd encounter on Mission 3, the one after the pyrobat introduction. When I use punchline on that encounter I tend to get mixed results. Sometimes if I get lucky and they’re all bunched up together and then I hit them with tricks while riding, my style meter shoots up and I get a high score at the end of the fight. However, if they’re too spread apart I find it harder for some reason to home in on them (I frequently miss them and I find it hard sometimes to steer into enemies). It probably also doesn’t help that there are those rectangle box thingies on the rooftops that makes it even harder. So what is your tips/advice to better be able to home in enemies especially if there more than one and they're not bunched up together?
1. Just tap the melee button 2. If you need more time to steer I suggest launching punchline and then doing an air taunt backwards before calling it for riding. That generally puts enough distance to give you ample time to aim yourself at them. Aside from that just drift somewhere near them and use the sideflip (press gun) without moving the stick which automatically tracks enemies to start your combos. Generally focus on one enemy at a time if they aren't grouped up together and jump off whenever things get too hairy so you can reposition yourself.
That was great :) Apparently the trip was actually a mistake in the motion capture room where the actor fell. Itsuno liked the footage so much they put it in the game.
I knew when this one came it would just have oodles of tech. I was still impressed by what you found! I don't think I wanna spend the time to list all the things i didn't know about! Time to get more creative with my magazines i guess :D.
Something that happened to me once at BP, I was using Punch Line in it's skate mode (hoverboard? Idk) after riding it for a while, Nero suddenly fell from it and the thing exploded. Not only I lost an arm, the fall had a long ass recovery, but made me laugh idk why lol. PD: I'm in part disappointed that Capcom didn't let us have an infinite boost to the 2 seconds while riding it. It would had been fun to try to beat Goliath with only riding punch line lmao
hitting boost knuckleon vergil while he's using his dive attack will cause the game to have so much hitstop that the game is paused for 20 seconds unless you DT cancel. its great.
Hey, do you think you could ever do a parry guide in the future? I always want to get good at parrying in games, and this one is no exception. I just want to know what to do, and when basically. Not to mention, all the enemies that CAN be parried, and those who CAN NOT.
Punchline coupd've benefitted from the inertia mechanic And now that I've thought about it, it'd be cool to have a separate mode JUST for riding Punchline
Glitches/weird tech are at
1:22
19:15
23:09
In case you missed the post, gonna take a small break after this. Gotta avoid the burn out.
Hey Alan! I'm going to buy devil may cry 5,so... these videos you're making will help me out in kicking demon ass
this is the coolest weapon since nevan in dmc3, holy research
If youre going to comeback with another guide, do Rawhide since its so simple
Are you gonna cover the dlc arms? (Pasta breaker, sweet surrender, ect.)
Thanks fir your videos
Imagine being an elite knight of the underworld who can control lightning and you get your strikes parried by some dead-weight doing sick kick flips on a rocket-propelled prosthetic arm
Ouch, my side...
Urizen: *Is this... my limit?*
In other words, a punk-ass amputee.
31:55
Kyrie: Nero!
Nico: I leaved you alone for two minutes! what the hell happened!?
Nero: I just wanted to be a pro skater!
Who knew that Devil May Cry 5 would be the best skateboarding game in the last 5 years or so.
never even realized Nero could fall miserably when riding lol
1:01 *Fury gets parried*
*Has a mental breakdown*
Underrated comment
parrying fury is not that hard. just need to set your internal clock to sync with his attack
@@lyraspasar649 I was just referring to Fury freaking tf out by Punchline 😂
@@vehementdragun844 oh... ups
Head bang intensifies
i wouldve never knew that jed gadget break could do more things without you alan
I'm just going to come out and say it, this is my favourite breaker in the game. Sure it may not be as useful as something like gerbera or as powerful as something like tomboy; but it makes up for it in fun-factor a hundred times over. This shit is what I've dreamed of ever since that scene in DMC3 where Dante rode that missile, and I can't help but grin like an idiot whenever I use it
This
Nero's Boost Knuckle and Dante's Real Impact.
Like teacher like student
little trivia for you if you check the punchline model there is "no step" on it, that why maybe it is timed because we arent supposed to ride it
Very very interesting
devil breakers are destroyed if enemies step on them, most likely it's timed to not overload it, I mean, it moves slower when you're on it
21:34 Man, just check that out. It's incredible the amount of care and effort put into this game, such a detailed animation for an extremely niche interaction 99.9% of players won't ever see. Amazing.
This in particular absolutely blew my mind!
Actually, when they were working on the motion capture for Punch Line, Johnny Yong Bosch actually tripped and fell off. The devs loved how it looked and threw it in.
The kickflip mechanics for the punchy rocket arm in this game are deeper than most other action games' combat systems.
I can never decide between Punchline and Overture for general use, both are amazing.
Great guide.
To quote The Road to El Dorado: "Both? Both is good."
6:52 have you ever wanted to punch someone, but they were WAY over there?
19:50 not what I expected
dmc's fall damage
Nero Sparda's Pro Skater V
Nero just wanted a skateboard and now he got his arm cut off because he wasn't wearing any safety gear
Dude watching your video is like going to lecture of my favorite professor.
This is some mindblowing i didn't know about.,we need tomboy video.
31:20 Wait! We were supposed to use punchline?! That's why there are so many enemies at the beginning, for obtaining a SSS rank and being able to ride more?! It didn't even occur to me! I just used gerbera A LOT!
*So here I am*
*Doing everything I can*
I love all the Devil Bringers, but if I have to choose one I would definitely choose the Punchline eventhough honestly I suck with it the most lol" (before this guide I can only do the charged punch for heavy damage on bosses)
Thank you for making this vid! Gonna dive into it deeply to improve on my noobie skills xDD
Been waiting for this, after you're break, break down Dante's firearms starting with coyote a or double kalina ann's.
Yes I can't wait to see the insane i-frames on the Shotgun cut ins
Been excited for this, love your videos so much!
Edit: just finished the video, great as always, and I loved the ending haha
The depth of the mechanics of this game just keeps amazing me. Thankful to have your videos for study material.
Punch-line's boost main advantage over real impact is the guaranteed stun and airbone version, much safer than a regular ground RI. More than makes up for that 400 damage imo
these breaker guides give a glimpse to what combo video makers can still implement with nero outside of the usual tech. keep on doing sparda's work
32 min vid?
*GET IN THERE*
no boost knuckle flying vergil parry, dead weight/10
And here I was not using Riding when Nobodies started throwing eyes to not waste the arm by mistake, thanks for all the tutorials man, you are the best! Enjoy your break!
That ending lmfao. This video, really shows why you are the best at these guides. Enjoy your break!
Please keep these for Nero Please Keep these for Nero
Future Edit: These videos are incredible. Thank you. I'd never have known half of this. I mean, the damn rocket sled gives you a parry /stance/? This game has some of the oddest, hardest parry timings I've ever seen, and one Devil Breaker just gives you a PARRY.../STANCE/.
Riding punchline count as landing, right? It reset all your air moves?
Yeah, forgot to put that in.
20:18 that is just amazing. I didn't know about the mass launching capabilities.
For a useful tip on mission 20 use punchline so when Vergil stops attacking he already will be stunned
This is the best in-depth punchline guide I ever saw. Thank you Alan, for the great content as always.
One thing really important for no-damage run players, it can cancel Urizen's crystal repair. So if done correctly, you only need to break his crystal once. It does require precise HP control though, but once figured out, it is not hard to reproduce.
This single video remains a masterpiece of implication. After all, if a single EXAMPLE of a single overall Mechanic could possibly house /this/ degree of polish, style, potential and depth, isn't it foolish to assume it isn't elsewhere the case? The game's been out 4 years, played by some of the hardest of the hard core when it comes to digging around, and yet I find myself wondering "DO we know it all? ARE there mechanics yet hidden we don't even suspect, still to this day?"
I've seen it said elsewhere, so anonymous credit where it's due. Any single part of any character's entire kit in this game seems to have sufficient depth, explored yet or not, to have qualified as the /entire/ move set of a hack and slash from no later than a decade ago.
I truly wish I could buy a Super Thanks. Your videos are somehow as informative as they are entertaining. You mentioned handling burnout. I don't want you to ever look at this game and not feel the same joy the rest of us do thanks to your work, and I feel some kind of monetary compensation might at least help in that regard. Increase the value of what you're doing above it's already stratospheric level.
Consider it. There's a lot left that could use your fantastic depth of exploration and communicating, and I'd like to show my thanks for what you've shared already.
What a legend gets content for 32 minutes from one devil breaker
Alan makes another 30min-ish vid?
*grabs popcorn*
I'm kidding....
*grabs ps4 controller*
(Nah, do both xDDD)
Ew that controller gonna get fucked lol
Im excited for this ever since i heard you were working on this ive also been studying punchline and i cant wait to see what i missed.
19:57 didn't expected that.
edit: 31:50 that one too.
It’s interesting that nero’s arm isn’t coded for when he’s riding.
Like, he’s still acting like he’s missing it. It makes sense, just interesting
I ALLWAYS KNEW THIS WAS THE BEST DEVIL BREAKER
this is the best youtuber holy shit. Time stamps, memes, full of crazy info that no one else shows? Liked n subscribed.
Okay, now I see why you said this video would take more time than usual lmao. This is insanely thorough.
Awesome guide, so many moves i didn't know.
Time to play as Nero again and use only punchline.
respect for learning how to combo on a skateboard holy shit
I seriously appreciate the effort it took to make this video.
I was 13 minutes into the video when I finally realized that this is just a video about 1 devil breaker and not all of them. This game is crazyyyy
You’re the best man, your edits are top notch, please don’t be afraid to do more.
I also believe that Punchline stuns the first tentacle Boss with each Boost Knuckle.
Also I used to not use Punchline all that much because I didn’t think it was very versatile. Oh how wrong I was. Thanks for all the effort you put in your videos man, I’m glad you’re back.
can i just say that is one sick looking thumbnail
Oh wow, while I know how complicated punchline is I had no idea that it’s even more complicated than I thought lol. Still, much respect bro for still making the guide for us despite its complexity. You deserve after a break after this one.
15:06 nice damage
5:57 when you jump behind him (while Scudo is blocking it), it'll start hitting him
Anyway, learned a lot from this. Thanks a lot!
That ending was amazing, god damn.
those cuts of nero falling are genius
I wish there was a tuant for Nero while riding the Punch Line, were he looks back and Says, "My Name, Is Nero" and flips the bird while rocketing away
Very nice reference
Love your videos man. Never know there's so much you can do with punchline.
What an amazing and beutiful guide, so many things I didn't know! You never fail to impress Alan
That last trip is gonna leave a mark
You’re really amazing for doing this sort of testing and fine detail work. Super impressive game knowledge
That ending was perfection
Love the crash edits
31:40 for the best part lol
Great video, as usual. Learning all these rocket techniques was one hell of a ride!
When I thought you couldn’t get anymore based you put alkaline trio in your vids.
The feeling when you came here for dmc 5 guide, but it is tony hawk's pro skater
Questions for this guide:
1. For the “Pop Shove It” move (13:26), I didn’t get how to perform said attack. What button do you press to do it?
2. One of the problems I have when riding punch line is sometimes I tend to miss enemies when homing in on them especially when they’re not bunched up together. One example is the 2nd encounter on Mission 3, the one after the pyrobat introduction. When I use punchline on that encounter I tend to get mixed results. Sometimes if I get lucky and they’re all bunched up together and then I hit them with tricks while riding, my style meter shoots up and I get a high score at the end of the fight. However, if they’re too spread apart I find it harder for some reason to home in on them (I frequently miss them and I find it hard sometimes to steer into enemies). It probably also doesn’t help that there are those rectangle box thingies on the rooftops that makes it even harder. So what is your tips/advice to better be able to home in enemies especially if there more than one and they're not bunched up together?
1. Just tap the melee button
2. If you need more time to steer I suggest launching punchline and then doing an air taunt backwards before calling it for riding. That generally puts enough distance to give you ample time to aim yourself at them. Aside from that just drift somewhere near them and use the sideflip (press gun) without moving the stick which automatically tracks enemies to start your combos. Generally focus on one enemy at a time if they aren't grouped up together and jump off whenever things get too hairy so you can reposition yourself.
@@conqvistguides7313 Awesome! Thanks for the tip! :)
thank you so much for your videos, they were very educational
That was great :) Apparently the trip was actually a mistake in the motion capture room where the actor fell. Itsuno liked the footage so much they put it in the game.
I can't believe I never thought of using break away during jet gadget
The only thing missing was the Dismal call on that first trip XD
Nice vid man
last time i clicked on a video this early the comments were still in an embryonic state
I knew when this one came it would just have oodles of tech. I was still impressed by what you found! I don't think I wanna spend the time to list all the things i didn't know about! Time to get more creative with my magazines i guess :D.
Cavaliere Angelo : Y u bully me
Bro idk if you're still making these but they're really freaking awesome! Can you make one for Tomboy one day?
Cheers, Sir Alan. Now rest in good spirits.
Something that happened to me once at BP, I was using Punch Line in it's skate mode (hoverboard? Idk) after riding it for a while, Nero suddenly fell from it and the thing exploded. Not only I lost an arm, the fall had a long ass recovery, but made me laugh idk why lol.
PD: I'm in part disappointed that Capcom didn't let us have an infinite boost to the 2 seconds while riding it. It would had been fun to try to beat Goliath with only riding punch line lmao
It wasn't this? 21:26
hitting boost knuckleon vergil while he's using his dive attack will cause the game to have so much hitstop that the game is paused for 20 seconds unless you DT cancel. its great.
Any chance we're getting some sort of Rawhide guide?
I wanna know more about how Rawhide works.
19:57 F
also all those freakin' whiepouts! A hearty kek from me, good sir!
Is it weird I watch these even though I haven’t played the game in months? lol
New Alan video? SHIT YEAH!
They could make a full on skate boarding game just off this Devil Breaker
Thanks for this. Punch line is my favorite breaker 😎
Hey, do you think you could ever do a parry guide in the future? I always want to get good at parrying in games, and this one is no exception. I just want to know what to do, and when basically. Not to mention, all the enemies that CAN be parried, and those who CAN NOT.
Punchline coupd've benefitted from the inertia mechanic
And now that I've thought about it, it'd be cool to have a separate mode JUST for riding Punchline
you mean to tell me this guy does skateboard tricks with just his arm
Great job as always!
It dumpsters on Vergil.
Wow thanks for the info and great ending xD
Nero: *"I'll show you deadweight.."*
also Nero: 19:58
amazing as always
One half informational as hell video one half tony hawk pro skater and who said perfect videos don't exist.
Well the most part that let me thing is, how much time you Spend. Dude you're crazy. Thank for the tuto.
*So here I am,*
*I'm doing everything I can*
*Holding on to what I am*
*Pretending I'm the-* 31:55
19:58 I spat my drink
19:56 Hahahaha
You have some insane knowledge on the game my dude
You're kicking demon ass!